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Primastella - Koigokoro

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Topic Starter
DarknessAngel

Hollow Wings wrote:

m4m

General

  1. widescreen support全都去掉。 :arrow: done

Insane

  1. 00:34:520 (1,2) - 这边可以再设计一下,以及00:45:663 (4,5) - 等。 :arrow: 重疊跳算是我一貫的風格,不想改
  2. 00:57:877 (2,3) - 1/4滑条? :arrow: 這張圖中我只想把1/4滑條用在足夠強烈的音樂上
  3. 01:54:449 (1,2) - 和01:54:877 (3,1) - 差距太大了点,3放近一点就行。 :arrow: 恩,不過(3,1)還是會比(1,2)大點
  4. 02:21:877 (1,2) - 换一下更好,不过这边那么安静还是跳的略大。 :arrow: 這種音效相較其他段落是相當突出的,這樣的跳剛好

Hard

  1. 01:58:520 (1,2) - 箭头推荐拉出来。 :arrow:
  2. 好像没蓝线物件节奏有点单调的样子,现在hard其实是可以放一些连打的。 :arrow: 這個我知道,不放連打是故意的,放連打會讓這個diff偏向Insane造成diff spread問題,而且我在這難度主要想表達跳的部分

Relaxing

  1. 01:12:235 (1,2) - 换一下比较好。
  2. 01:27:020 (1,2) - ^ :arrow: 意思是ctrl+g ? 我覺得好像都差不多,改了不方便就算了。如果是換pattern的話,我覺得沒什麼可以換了欸

117's Normal

[list]
摸你这图心情还挺复杂。 :arrow: 原來我圖有讓少年心情複雜的能力

good luck.
謝謝mod。不過有mod圖就一定會給kd嗎 ? 我mod圖實在不想要被紀錄上去耶... 如果是這樣的話我大概不會想再mod圖了/.\
Flask
[Insane]
  1. 00:40:092 (3,4,5) - 尾巴疊好
[Relaxing]
  1. 01:41:377 - 這沒加到finish
[117's Normal]
  1. 00:29:377 - 這裡可以加個note吧? 空空的不大對勁 可以貼在00:31:092 (1) - 的頭上
  2. 00:55:520 (7,1) - 這兩個nc swap下
  3. 01:45:235 (5) - 是不是該nc
call me back
DreaM117er

Flask wrote:

[117's Normal]
  1. 00:29:377 - 這裡可以加個note吧? 空空的不大對勁 可以貼在00:31:092 (1) - 的頭上
  2. 00:55:520 (7,1) - 這兩個nc swap下
  3. 01:45:235 (5) - 是不是該nc
call me back
全改

抱歉東西太多太雜,漏掉自己的GD了

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Title:Koigokoro
TitleUnicode:恋ゴコロ
Artist:Primastella
ArtistUnicode:ぷりますてら
Creator:DarknessAngel
Version:117's Normal
Source:ルーセントハート
Tags:Imai Sena Sakagami Nao Tsukishima Komugi Saiya Noir Korosuke Lucent Heart m1223961117
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396,60,139949,2,0,L|404:-4,2,50,2|0|8,0:0|0:0|0:0,0:0:0:0:
332,136,140806,2,0,P|268:148|208:140,1,100,2|8,0:0|0:0,0:0:0:0:
156,80,141663,2,0,L|148:12,2,50,0|8|8,0:0|0:0|0:0,0:0:0:0:
136,176,142520,6,0,P|80:172|12:188,2,100,4|8|2,0:0|0:0|0:0,0:0:0:0:
228,220,143806,1,8,0:0:0:0:
276,308,144235,2,0,L|268:376,2,50,2|0|8,0:0|0:0|0:0,0:0:0:0:
332,224,145092,1,2,0:0:0:0:
288,136,145520,1,8,0:0:0:0:
348,56,145949,6,0,L|464:44,1,100,2|8,0:0|0:0,0:0:0:0:
492,136,146806,2,0,L|392:146,1,100,2|8,0:0|0:0,0:0:0:0:
332,224,147663,2,0,P|324:276|188:300,1,200,2|2,0:0|0:0,0:0:0:0:
140,228,148949,1,8,0:0:0:0:
200,148,149377,6,0,L|208:40,1,100,2|8,0:0|0:0,0:0:0:0:
108,36,150235,2,0,L|100:135,1,100,2|8,0:0|0:0,0:0:0:0:
56,224,151092,2,0,L|-24:212,2,50,2|2|8,0:0|0:0|0:0,0:0:0:0:
120,300,151949,1,2,0:0:0:0:
220,280,152377,1,8,0:0:0:0:
304,336,152806,6,0,P|348:348|436:344,1,100,2|8,0:0|0:0,0:0:0:0:
492,308,153663,2,0,P|484:252|492:184,1,100,2|8,0:0|0:0,0:0:0:0:
444,120,154520,2,0,P|372:132|328:120,1,100,2|2,0:0|0:0,0:0:0:0:
260,80,155377,2,0,L|252:24,2,50,0|8|8,0:0|0:0|0:0,0:0:0:0:
244,180,156235,5,4,0:0:0:0:
Topic Starter
DarknessAngel

Flask wrote:

[Insane]
  1. 00:40:092 (3,4,5) - 尾巴疊好
[Relaxing]
  1. 01:41:377 - 這沒加到finish

call me back
OK,謝謝!:>
Flask
Karen
这bg,好像有些NSFW的感觉,建议考虑一下换一张owo
Kayano
右边的loli漏胖次了=NSFW
Topic Starter
DarknessAngel
我在放這張圖前有先思考過,首先是這個



再來是說,我覺得那邊看起來其實很有可能是內搭的短褲,有點微小到看不出來,這位畫師把重點焦距在兩位女孩子和景色上所以感覺很不明顯,並不會讓人感覺到色氣~

希望你們覺得這些解釋合理:>



其實之前給Karen發過PM了,既然還有人有問題那我就發出來吧
我覺得思想還是純潔一點好呃...難道一定緊盯著那地方瞧那到底是不是內褲麼



EDIT: 為了避免爭議,我用遮蔽物擋掉了。不過我覺得很奇怪,是否是全年齡的標準不應該是以「有沒有性暗示」為判定標準呢?露內褲也是有區別的,而且也有就算沒有裸露太多也依然色氣滿滿的圖片啊(看過好多samples)。單純以「有沒有露內褲」來判定我覺得很膚淺,想想看小孩子在看一位女孩子身著泳裝搔首弄姿的圖片,跟現在BG這樣的圖片,哪一個才真正對他不好?在遵照制度走的時候也不能放棄作為人的思考,不然會變得像「機器」一樣無聊
MirinH
quick check
nokds

Insane

  1. 00:30:663 (1) - 我觉得前面那些红点有些影响sv了,能不能放直些
  2. 00:57:877 (2,3,4) - 我觉得这里应该用四个note突现啪啪啪,这个连打感觉有些破坏气氛,01:11:592 (2,3,4) - 同理
  3. 01:40:735 (2,3,4) - ^
  4. 02:35:592 (2,3,4) - ^
call me back ingame(我不想在麻婆不在线的时候去qua他的图233
MirinH
fixed bg and small issues
good luck
Mismagius
[General]
  1. What's up with that unnecessary panty shot in the BG? Can't you find a more suitable BG for this map?
[Insane]
  1. 00:11:806 (10) - forgot a clap hitsound here?
  2. 00:12:663 (4) - ^
  3. 00:14:806 (1) - Why the NC?
  4. 00:20:806 (1,2,3) - Why is the spacing for strong beats lower than the spacing for red tick beats? If you're going for intensity-based mapping, then you're doing the opposite of what it should be.
  5. 00:38:806 (3,1,3,4,5) - aren't stacked properly
  6. 00:51:020 (6,7,8) - Why ignore the 1/4s?
  7. 00:51:985 (2,3) - I'm pretty sure this is overmapping.
  8. 00:55:413 (2,3) - ^
  9. 00:58:306 (4,1) - Why the anti-jump here? That makes no sense since the intensity is much higher in this beat.
  10. 01:04:735 (6,7,8) - Why ignore the 1/4s?
  11. 01:09:127 (2,3) - overmapping
  12. 01:09:663 (4,5,6,7) - not sure what you can do about this one and it's mostly personal preference, but the flow here seems pretty weird to play
  13. 01:31:842 (2,3) - overmapping
  14. 01:33:663 (5,6,7,8) - This flows extremely awkward..
  15. 01:33:877 (6,7,8) - 1/4s ignored again
  16. 01:35:806 (6) - I'd make this beat much more interesting by placing it at 190;286.
  17. 01:45:556 (2,3) - overmapping
  18. 01:47:592 (6,7,8) - 1/4s ignored again
  19. 01:54:449 (1,2,3) - I'm pretty sure the intensity doesn't change here to make such a big difference in spacing..
  20. 01:55:949 (x) - Why did you skip this beat? ... and apparently every other strong beat in this section? This feels so awkward to play, it's like you're making your own rhythm in the song and ignoring what the song has to offer.
  21. 02:23:377 (3,4,5) - flows really weirdly
there's probably more but this map DEFINITELY needs more work
VINXIS
we all love post-rank modding
Ayu

VINXIS wrote:

we all love post-rank modding
No, we like quality.
A Mystery
"omgosh pls mod before rank"
"ur to late"
"this is my map style pls enjoy game"

Insane

00:13:735 (11,1) - Why is this distance so small and the next pattern extremely large?
00:40:092 (3,4,5) - Stacks?
00:51:020 (6,7,8) - What does this large spacing actually represent in the song? If it's the bass-like sound then it certainly doesn't deserve such large jumps
00:51:985 (2) - There is literally a sound on the previous 2 1/4 ticks, but you ignored those and mapped this to practically nothing
00:55:413 (2) - ^ and similar doubles

Hard

00:07:949 (3,4,5) - I get the jump later on but what is this for?
00:08:806 (1,2,1,2,3,4,1,2,3,4) - Why suddenly undermap this entire part?
00:15:020 (1,2) - Like I said earlier, I get the jump, but why so large? I'm sure it will confuse some players as well
00:20:806 (1,2,3,4,5,6,7,8) - I'm sorry but I don't think this is appropriate for a hard diff. At this point even the AR gives me 2011 maps flashbacks for patterns like these
00:24:235 (1,2,3) - This is weird. The clap gets a smaller spacing, even smaller than everything else
00:33:663 (3,4) - Large distance, 00:34:092 (4,1) - Smaller? Why exactly? I think it's better to stay consistent, or if anything, keep the larger distance for the downbeat
00:43:092 (1,2,3,4,5,1,2) - Very large spacing which completely kills the difficulty curve, and the kiai after this suddenly has a small spacing again
00:47:377 (3,4,1) - Same as 00:33:663 (3,4) -
00:53:377 (1,2) - larger distance than 00:53:592 (2,3) - ? the patterns feel rather random because the spacing is

Relaxing

  1. If relaxing means, leaving out half of the sounds in the song, then yeah, it surely is.
00:01:092 (2) - Uhm I'm not sure what the point of a x1.5 SV green line is in the middle of a slider
00:01:949 (1,1,1,1,1,2,1,2,1,2) - "Relaxing" but this is just heavily undermapped
00:37:092 (3,4,5) - Why the larger spacing out of nowhere?
00:43:949 (3,1,2) - This is really overdone
01:11:592 (1,2,3,1,2) - Not confusing at all?

The normal is literally the only "finished and polished" diff of this set, to say it nicely, and I even only took a look at the first halves of the diffs
I'm not trying to bash this, but just like BD pointed out, this mapset needs more work before qualifying
Ringating

Blue Dragon wrote:

What's up with that unnecessary panty shot in the BG? Can't you find a more suitable BG for this map?
also, no need for the bg to be so low res when versions like this exist.

I cropped the image to 16:9 and added a bit of a censor, so I suggest you use this version of the bg when possible.no kds
VINXIS

Ayu wrote:

VINXIS wrote:

we all love post-rank modding
No, we like quality.
2 different thing s that are now being inductively connected










okdad
Karen

DarknessAngel wrote:

我在放這張圖前有先思考過,首先是這個



再來是說,我覺得那邊看起來其實很有可能是內搭的短褲,有點微小到看不出來,這位畫師把重點焦距在兩位女孩子和景色上所以感覺很不明顯,並不會讓人感覺到色氣~

希望你們覺得這些解釋合理:>



其實之前給Karen發過PM了,既然還有人有問題那我就發出來吧
我覺得思想還是純潔一點好呃...難道一定緊盯著那地方瞧那到底是不是內褲麼



EDIT: 為了避免爭議,我用遮蔽物擋掉了。不過我覺得很奇怪,是否是全年齡的標準不應該是以「有沒有性暗示」為判定標準呢?露內褲也是有區別的,而且也有就算沒有裸露太多也依然色氣滿滿的圖片啊(看過好多samples)。單純以「有沒有露內褲」來判定我覺得很膚淺,想想看小孩子在看一位女孩子身著泳裝搔首弄姿的圖片,跟現在BG這樣的圖片,哪一個才真正對他不好?在遵照制度走的時候也不能放棄作為人的思考,不然會變得像「機器」一樣無聊
你说的对,有人问过了确定漏内裤不等于NSFW,所以如果这图被dq了,就换回原来的bg吧=。= :cry:
Ayu

VINXIS wrote:

Ayu wrote:

No, we like quality.
2 different thing s that are now being inductively connected
There's not so much difference between modding and improving quality, unless you of course "only do it for the kd"
VINXIS
yheja
Setz

Ayu wrote:

VINXIS wrote:

we all love post-rank modding
No, we like quality.
let us hope that our quality is assured.
Rizia
也是不說不知道原來漏胖次了
Kayano
所以还是那句话 不安全的BG最好就不要用
Natteke desu

Blue Dragon wrote:

[General]
  1. What's up with that unnecessary panty shot in the BG? Can't you find a more suitable BG for this map?
i just wondering what kind of map "panty shot" could fit
@passing by
hehe

EvilElvis wrote:

Blue Dragon wrote:

[General]
  1. What's up with that unnecessary panty shot in the BG? Can't you find a more suitable BG for this map?
i just wondering what kind of map "panty shot" could fit
@passing by
possibly some good ol' rise against or bad religion.
Cherry Blossom
If it gets DQed, you will know my feel.


Ciyus Miapah
QAT didnt know you feel :>

i know your feel too, same with me :<
Koiyuki
they will tell you dont play qualified maps if u want pp
that's real
VINXIS
>playing qualified maps for pp


why wud u do that lmfao



post-rank modding is still dum but this map is bad so
Mismagius
this is not post-rank modding, it's post-qualify modding which is totally acceptable.
if you're complaining about people who play unqualified maps, you should also know that post-qualify modding is needed as well
Yuii-
Relaxing is more like a "Hard". There's no real "Normal". It could be considered as a gap between the easiest difficulty and "Relaxing".
Setz
i really can't tell if VINXIS is trolling or if he's serious....

that said, I don't think "Relaxing" describes the difficulty progression in the set at all. this is more of a custom difficulty name which is only allowed for the highest diff.
VINXIS
MAPING IS SRS BSNSS

Mapping is very serious business.

br

Cherry Blossom
Mapping is a VINXIS thing.
byfar

Cherry Blossom wrote:

Mapping is a VINXIS thing.
canadian tire xddddddddd
Vuelo Eluko
It's perfect and should stay ranked.
CodeS
The Artifacts in the BG are really hurting my eyes.

v
v
v

Ringating wrote:

no need for the bg to be so low res when versions like this exist.
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Unsuitable Background
  • Due to visibility of the character’s underwear, we consider your background unsuitable for all age groups. Please change it.
Insane

Emphasizing problems

  • There are several instances, where the spacing changes severely in patterns, even though the intensity of the music doesn’t change as much. This results in weak notes being overemphasized while stronger notes lack emphasis. Remember to stress the stronger beats with bigger spacing in order to get your patterns to compliment the music better. Moreover, because of the lack of emphasis, some of the patterns appear as unpolished.
  1. 00:20:806 (1,2,3,4,5,6,7,8) -
  2. 00:58:306 (4,1) -
  3. 02:20:806 (1,2,3,4,5) -
Relaxing

Difficulty is generally unpolished

  • The overall appearance of the patterns on this difficulty leaves an unpleasant impression of untidiness and randomness. We believe that this would result in negative feedback from players and questionable gameplay experience. Therefore, we consider the patterns unacceptable.
  1. 00:29:806 (2,3,4,1) -
  2. 00:38:806 (2,3) -
  3. 02:35:377 (3,1,2,3,4) -
Rhythm issues

  • There are several patterns where the music got ignored heavily, making the patterns unfitting and not enjoyable to play.
  1. 00:01:949 (1,1,1,1,1) -
  2. 00:16:949 (3) -
  3. 01:06:663 (5) -
Difficulty gap

  • The structure and complexity of the “Relaxing” difficulty are an overkill, in terms of difficulty spread of the set. Taking into consideration a relatively simple Normal, the structure of this difficulty is too complicated and intense. Consider simplification of the difficulty.
  1. 00:49:306 (2,3,1,2,3,4) -
  2. 01:43:092 (1,2,3,4) - the structure is too complex
  3. 02:33:663 (3,4,5,6,1,2,3,1,2,3,4) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###MF
1319
s
Vuelo Eluko
it's not worth the silence
1319
i thought it was
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