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JJ Lin - Cao Cao

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zj0924
诗人?这飞的速度…… :o
Karen
曹操草草
liaoxingyao
.....
Axey
不止osu 别的地方也是144 bpm是没问题的
Irreversible
Hello,

we decided to pull this map out of the qualified section as for the following reason:

[Easy]

The map itself is, in our opinion, not really beginner-friendly. It contains lots of 1/2, and on top of that, not a clear rhythm to follow. We'd really like you to get rid off these, in order to create a more appropriate rhythm (since it's an easy diff after all). Don't get me wrong, red tick usage is allowed, but placing objects within a range of 1/2 isn't. Let me point up some quickly:

00:53:463 (1,2) - 00:56:588 (5,1) - 01:00:130 (1,2) - 01:01:796 (3,4) - 01:05:130 (4,5) -

Instead of having these, you should go with a simpler 1/1 rhythm.

[Normal]

Could I ask why you've used such a weird spacing for the whole diff? They overlapping is so small that it's noticable, yet can't be really count as overlapping. It's a personal suggestion, but we think that the map could really benefit of a slightly higher spacing. It will get less crampy overall, and so it will be more appealing to everyone.

[Hard]

Good.

[Insane]

Good.

Maybe you could ask HW, if you have problems with understanding why your map got DQ'd. I'm sure she will help you! Don't hesitate asking me further questions, whenever you need help.

Have a nice day.
Floating Cloud
delta_t
此图的BPM应该是72.

原因:

1. 这首歌的速度就是72BPM
这首歌的曲风是偏摇滚的。对于这样的曲风,Wikipedia的Rock music 词条下有这样的描述:
Rock music is traditionally built on a foundation of simple unsyncopated rhythms in a 4/4 meter, with a repetitive snare drum back beat on beats two and four.
(虽然把Wikipedia当引用不是个好习惯,但是词条里这句话后面明确地给出了来源,这说明这句话还是很可信的。)
大概翻译成中文:摇滚乐通常以没有切分的4/4拍节奏为基础,并在第2、4拍上有重复的军鼓。

我们再来听《曹操》。
仔细听一下第一遍副歌的第一句(“东汉末年分三国”)的鼓点,你会清楚地听到“咚咚哒—咚咚哒—”的节奏。这个“哒”就是军鼓。如果按照72BPM打拍子的话,军鼓正好落在2、4拍上面,符合这首歌的风格。但是如果按照144BPM打拍子的话,军鼓会落在第3拍上,与前面提到的规则矛盾。
而第二句之后的鼓点都只是在这基础之上有一些添改,2、4拍的军鼓还是在的。

此外,你也可以参考一下知乎上相关问题的答案或者google/百度一下《曹操》的乐谱

2. Osu!中大多数歌都不存在BPM翻倍的情况
先以著名的Only my railgun为例简单说一下吧。

这首歌本身的速度为143BPM,而Osu!里这首歌所有ranked map都将BPM标成了143。
为什么这首歌本身的速度是143而不是71.5呢?
1. 这首歌的鼓点是非常带感的“咚咚咚咚”。这就是在电子舞曲里面常用的four-on-the-floor,每一拍来一下底鼓。按照一下底鼓一拍的节奏打拍子的话,这首歌的速度自然是143BPM。
2. 百度一下“only my railgun 乐谱”或者google一下“only my railgun sheet music”,你会发现所有乐谱都标着120-150之间的速度。
3. 流行歌曲,尤其是年代不太久远的,BPM通常是个整数。
4. 你把Only my railgun和曹操放在一起听你不觉得Only my railgun快得多么╮(╯_╰)╭

好了,既然知道了Only my railgun的速度是143BPM,那么...

曲风相同的fripSide - Sister's noise怎么想都该是144吧
fripSide - Level5 - judgelight - 该是140吧
fripSide - Future gazer是138吧
fripSide - Black bullet是155吧
fripSide - Glow in the darkness是145吧
ALTIMA - I'll believe是142吧
ALTIMA - Burst the gravity是148吧
......

在Osu!里找一下对应的map,你会发现,你会讶异,BPM全部没有翻倍。
要真这么一首一首找下去,我赌一个月support大多数歌都是用的歌本身的BPM。

3. Osu!wiki里完全没有提及BPM翻倍
不管是Timing还是How to time songs都没有提到将BPM翻倍的事情。所以,BPM简单地填成72就好了。

4. BPM填成72有什么好处呢?
1. 在加hitsound的时候可以无脑地在2、4拍上加军鼓或者clap。
2. 有利于培养正确的节奏感。
3. 我不知道有什么理由不用72BPM。
Hollow Wings
↑回复楼上某人

1. 维基 and so on = nothing.
2. bpm确定通常由鼓点轨来决定,然而这种做法直接导致了忽略其他轨带来的影响。一首曲子的bpm更多的是由曲子本身音符快慢来确定一拍的时间为多长,而不是直接人为决定某条轨为决定bpm的标准,“歌本身的bpm”并不一定就是歌本身的bpm。←这点肯定很多人都不同意且无法理解,我只能摊手。
3. 通常曲子的真正bpm由1/16拍大小为多少决定(editor中的蓝线),鼓点轨的连打包含在这个范围。然而事实上真的能够做到全程1/16又保证downbeat有kick的曲子并不在多数,既然如此就不得不重新考虑1/16如何定拍。另外,此曲symbol和炮姐曲的kick速度别无二致,你对此曲的质疑全部可以套回你举的例子上。
4. 试想全程都是二分拍的曲子kick落在一三拍,全程都是二分拍的曲子kick只落在一拍,全程都是四分拍的曲子kick落在一三拍,全程都是四分拍的曲子kick只落在一拍,这四种曲子你得出的bpm结果能支持你的说法吗?你判断1/16音符的快慢仅仅只是靠kick的落点吗?
5. 我不想再继续解释了,浪费时间。下面还有人要来骂我或者当考据党来扇我脸的,请随意。
feel free to slap me and say i'm talking bullshit here, i don't care anymore, indeed.




我码那么多字干嘛,感觉吃饱撑的。
╮(╯_╰)╭




to irre: i certainly agree with you that the lower diff's rhythm can be a issue, which need works to do. (maybe it's my bad for not checking it before asking for qualifying even as a gder) thou as for normal diff, that may be some kind of unique arrange style in structure, and i think it'll be fine even to noobs with those spacings.

to 587: 在最低难度里,所有gap尽量保持一致,也就是推荐全部1/1。我现在没在寝室,看不到你的图,不过我猜你现在最低难度一定是节奏比较复杂的,具体表现为:1/2的slider附近混杂着1/2和1/1的gap,这在目前的rank系统里是不允许的。你现在要做的就是将easy里所有1/2slider(包括折返slider)两边的gap都arrange成1/1,或是更大的gap。另外,注意不要让slider本身的节奏太复杂,包括红线起白线收的slider两边的gap一个1/1一个3/2前后又接不同长度的slider等。。。可能比较需要感性的判断。
你可以先自己改一下然后让其他人看看,实在不行那就等我晚上回去再给你看。

p.s. bpm144不需要改。
tutuhaha
bpm144不用改
HW说的可能是有歧义,说是osu里BPM都是翻倍的
你说的BPM72主要是跟鼓
而BPM144是更倾向于跟人声
这要看你作图的时候主要跟的是什么了
这是我的理解
稍微喽了一眼low diff, 有些部分最好的处理方法为slider拉到红线然后折返
你这Easy的节奏用的是normal的啊.........
sp3你拉我来围观个毛都不能愉快的摸图了
哎呦我以前还干过BPM÷2然后全程用2.0X这种蠢事呢这算个毛啊
Megurine Luka
楼上出卖了sp3
想说的前面说过了,建议不要过于纠结这个问题,不如多做点图自己感受感受。
哦,当然更建议多开中文歌感受感受。古风尤甚。
如果哪天古风曲井喷,我也会很欣慰的。
delta_t

Hollow Wings wrote:

↑回复楼上某人

1. 维基 and so on = nothing.
2. bpm确定通常由鼓点轨来决定,然而这种做法直接导致了忽略其他轨带来的影响。一首曲子的bpm更多的是由曲子本身音符快慢来确定一拍的时间为多长,而不是直接人为决定某条轨为决定bpm的标准,“歌本身的bpm”并不一定就是歌本身的bpm。←这点肯定很多人都不同意且无法理解,我只能摊手。
3. 通常曲子的真正bpm由1/16拍大小为多少决定(editor中的蓝线),鼓点轨的连打包含在这个范围。然而事实上真的能够做到全程1/16又保证downbeat有kick的曲子并不在多数,既然如此就不得不重新考虑1/16如何定拍。另外,此曲symbol和炮姐曲的kick速度别无二致,你对此曲的质疑全部可以套回你举的例子上。
4. 试想全程都是二分拍的曲子kick落在一三拍,全程都是二分拍的曲子kick只落在一拍,全程都是四分拍的曲子kick落在一三拍,全程都是四分拍的曲子kick只落在一拍,这四种曲子你得出的bpm结果能支持你的说法吗?你判断1/16音符的快慢仅仅只是靠kick的落点吗?
5. 我不想再继续解释了,浪费时间。下面还有人要来骂我或者当考据党来扇我脸的,请随意。
feel free to slap me and say i'm talking bullshit here, i don't care anymore, indeed.
1. 随便吧
2. 前面都说的没错,但是“‘歌本身的bpm’并不一定就是歌本身的bpm”这句话如果不加解释当然很多人都无法理解。
3. 此曲cymbal和炮姐曲的kick速度一样又怎么了?我之前根本没有提到cymbal啊...不过硬要提的话,这里提到“一般流行歌曲中镲片打的节奏都是八分音符”,正好符合72的BPM。
4. 用kick来判断节奏的前提是电子舞曲,这我之前提到过。而符合这四种情形之一的曲子我还暂时没找到。而在舞曲的范围内一拍一kick的节奏是相当普遍的,从小苹果到烂苹果,从最炫民族风到The fox,从Only my railgun到旋转吧雪月花都是这样。
5. 如果你不是BN的话我也不想写这么多的...我不希望更多的人被“Osu!的BPM是翻倍的”这样的言论误导。我如果说《雪人》和《七月七日晴》的速度是29BPM的话你自己也不会相信吧。
cmn_891127
关于easy,你应该是想跟着人声下节奏,但是又不舍得放弃白线上加hitsound,所以才用的1/2的折返
如果你打算改成1/1的话,还想保持现有的hitsound,你可以:
  1. 在”//Storyboard Sound Samples“下面手动填
  2. 或者用tick2,在tick上加音效
这两个方法在https://osu.ppy.sh/b/164769这个里面有用了。可以参考一下
Narcissu

Hollow Wings wrote:

2. bpm确定通常由鼓点轨来决定,然而这种做法直接导致了忽略其他轨带来的影响。一首曲子的bpm更多的是由曲子本身音符快慢来确定一拍的时间为多长,而不是直接人为决定某条轨为决定bpm的标准,“歌本身的bpm”并不一定就是歌本身的bpm。←这点肯定很多人都不同意且无法理解,我只能摊手。

BPM數值完全由旋律決定,複調音樂會綜合兩條音軌決定。沒有作曲家先寫鼓點再寫鋼琴


3. 通常曲子的真正bpm由1/16拍大小为多少决定(editor中的蓝线),鼓点轨的连打包含在这个范围。然而事实上真的能够做到全程1/16又保证downbeat有kick的曲子并不在多数,既然如此就不得不重新考虑1/16如何定拍。另外,此曲symbol和炮姐曲的kick速度别无二致,你对此曲的质疑全部可以套回你举的例子上。

bpm是X還是2X由“樂譜的簡潔程度” ,“拍號”還有“作曲家當時的心情”三者共同決定,和十六分音符還有其他什麼都沒有關係


4. 试想全程都是二分拍的曲子kick落在一三拍,全程都是二分拍的曲子kick只落在一拍,全程都是四分拍的曲子kick落在一三拍,全程都是四分拍的曲子kick只落在一拍,这四种曲子你得出的bpm结果能支持你的说法吗?你判断1/16音符的快慢仅仅只是靠kick的落点吗?

我看不懂你說什麼,但是號稱最快的鋼琴曲之一野蜂飛舞BPM是100出個頭,我想你需要知道,快慢和BPM沒什麼關係

5. 我不想再继续解释了,浪费时间。下面还有人要来骂我或者当考据党来扇我脸的,请随意。

我覺得更多解釋只會讓你暴露更多……你是在裝我是在曬,真的明白的人都明白

我码那么多字干嘛,感觉吃饱撑的。
╮(╯_╰)╭

我看見587改圖就跑過來看了一下……

p.s. bpm144不需要改。

p.s. bpm144不需要改+1

cmn_891127 wrote:

关于easy,你应该是想跟着人声下节奏,但是又不舍得放弃白线上加hitsound,所以才用的1/2的折返
如果你打算改成1/1的话,还想保持现有的hitsound,你可以:
  1. 在”//Storyboard Sound Samples“下面手动填 …… 這個快捷鍵是ctrl+shift+I
  2. 或者用tick2,在tick上加音效
这两个方法在https://osu.ppy.sh/b/164769这个里面有用了。可以参考一下

Megurine Luka wrote:

楼上出卖了sp3
想说的前面说过了,建议不要过于纠结这个问题,不如多做点图自己感受感受。
哦,当然更建议多开中文歌感受感受。古风尤甚。
如果哪天古风曲井喷,我也会很欣慰的。

中文歌因為字詞簡潔,常常幾個字就能表示英文一大串……所以記譜上面的BPM都會很低為了讓歌手在一節裏面看見更多字。如果你能理解https://osu.ppy.sh/s/111386 的BPM是160而不是80我想就能體會國界的差異,我最開頭就吐槽了”BPM“還分國界嗎然而HW沒能看懂我的冷笑話。我糾結的不是BPM用几,我糾結的是HW的邏輯和想法……

tutuhaha wrote:

bpm144不用改
HW说的可能是有歧义,说是osu里BPM都是翻倍的
你说的BPM72主要是跟鼓
而BPM144是更倾向于跟人声 …… 人聲BPM 72
这要看你作图的时候主要跟的是什么了 …… 所有音樂,大概。各音軌BPM相同
这是我的理解
稍微喽了一眼low diff, 有些部分最好的处理方法为slider拉到红线然后折返
你这Easy的节奏用的是normal的啊.........
sp3你拉我来围观个毛都不能愉快的摸图了
哎呦我以前还干过BPM÷2然后全程用2.0X这种蠢事呢这算个毛啊

BakaHuang wrote:

不止osu 别的地方也是144 bpm是没问题的

額……比如? …… 我的人生都浪費在Gal上面了……對於音樂遊戲不是很了解
Fushimi Rio
最近的easy怎么一个个都不friendly
Topic Starter
liangv587

Irreversible wrote:

Hello,

we decided to pull this map out of the qualified section as for the following reason:

[Easy]

The map itself is, in our opinion, not really beginner-friendly. It contains lots of 1/2, and on top of that, not a clear rhythm to follow. We'd really like you to get rid off these, in order to create a more appropriate rhythm (since it's an easy diff after all). Don't get me wrong, red tick usage is allowed, but placing objects within a range of 1/2 isn't. Let me point up some quickly:

00:53:463 (1,2) - 00:56:588 (5,1) - 01:00:130 (1,2) - 01:01:796 (3,4) - 01:05:130 (4,5) -

Instead of having these, you should go with a simpler 1/1 rhythm.
remaped

[Normal]

Could I ask why you've used such a weird spacing for the whole diff? They overlapping is so small that it's noticable, yet can't be really count as overlapping. It's a personal suggestion, but we think that the map could really benefit of a slightly higher spacing. It will get less crampy overall, and so it will be more appealing to everyone.
fixed

[Hard]

Good.

[Insane]

Good.

Maybe you could ask HW, if you have problems with understanding why your map got DQ'd. I'm sure she will help you! Don't hesitate asking me further questions, whenever you need help.

Have a nice day.
Very nice!! :cry:
zj0924
Irc mod with mapper
2015-05-06 13:41 liangv587: 你看看呗
2015-05-06 13:41 liangv587: 那种复杂的1/2改了
2015-05-06 13:41 zj0924: 等下
2015-05-06 13:42 zj0924: ez确实不能有太多节奏变化
2015-05-06 13:43 zj0924: 00:44:921 (3,4) - 你确定1/2可以用?
2015-05-06 13:44 liangv587: 不知道
2015-05-06 13:44 zj0924: 不行的吧
2015-05-06 13:44 liangv587: 所以还得问下irre
2015-05-06 13:44 zj0924: 我看了下星数1.6我就觉得有问题
2015-05-06 13:44 zj0924: 曹操节奏又不复杂歌也不快
2015-05-06 13:45 zj0924: 我觉得还是别1/2滑条连在一起了
2015-05-06 13:45 zj0924: 对新手太不友好了
2015-05-06 13:45 zj0924: 后面挺多这样的地方
2015-05-06 13:45 liangv587: 那我全部拖开?
2015-05-06 13:45 zj0924: 不对啊
2015-05-06 13:45 zj0924: 你好像是跟的vocal对吧
2015-05-06 13:45 zj0924: 我明明没有听见复杂的鼓点
2015-05-06 13:46 zj0924: 我觉得现在这个版本可能qat还是不买账,节奏还是太复杂了
2015-05-06 13:46 zj0924: 00:56:796 (1,2,3,4) -
2015-05-06 13:46 liangv587: orz
2015-05-06 13:46 zj0924: 这个最明显……一会儿连在一起然后又分开,还是1/2短滑条
2015-05-06 13:46 zj0924: 我是新手的话这边肯定打起来不爽
2015-05-06 13:47 zj0924: 01:20:963 (2) - 这种滑条应该多用
2015-05-06 13:47 liangv587: 那我再re一遍
2015-05-06 13:47 zj0924: 毕竟是ez,折返多一点
2015-05-06 13:48 zj0924: 1/2滑条尽量别出现,同时不能出现1/2节奏
2015-05-06 13:48 zj0924: 正是由于你图里面1/2太多,所以星数到了1.6
2015-05-06 13:48 zj0924: 4分钟的歌如果你多用折返滑条1.5最多了
2015-05-06 13:49 zj0924: 03:38:463 (3,4) - 这种类型的请全部换成折返滑条
2015-05-06 13:50 zj0924: 偶尔来几个就够了,一直这样我觉得对新手太难了
2015-05-06 13:50 liangv587: 没法折返这个
2015-05-06 13:50 zj0924: http://puu.sh/hDdaZ/495530825e.jpg
2015-05-06 13:50 liangv587: 3/2+圈?
2015-05-06 13:50 zj0924: 怎么没法折返
2015-05-06 13:50 zj0924: 对啊
2015-05-06 13:50 zj0924: 不是挺适合的吗
2015-05-06 13:50 zj0924: ez就是要多用这种滑条
2015-05-06 13:50 liangv587: 貌似可以
2015-05-06 13:50 zj0924: 否则和nm没区别了
2015-05-06 13:50 zj0924: 是肯定可以啦
2015-05-06 13:50 zj0924: 我一听就听出来了
2015-05-06 13:51 zj0924: 就觉得纳闷了你为啥不用折返滑条
2015-05-06 13:51 liangv587: 受教了
2015-05-06 13:51 zj0924: 嘛我觉得1/2问题用这个就解决了
2015-05-06 13:51 zj0924: 其他都挺好的
2015-05-06 13:51 liangv587: 00:41:588 (3) - 这种呢
2015-05-06 13:52 zj0924: http://puu.sh/hDdaZ/495530825e.jpg
2015-05-06 13:52 zj0924: 这样
2015-05-06 13:52 zj0924: 中间的鼓用slidertick
2015-05-06 13:52 zj0924: http://puu.sh/hDdfR/6372fc354a.jpg
2015-05-06 13:52 zj0924: 发错了
2015-05-06 13:52 zj0924: 然后重复
2015-05-06 13:52 zj0924: 节奏重复,排列改改就行了
2015-05-06 13:52 zj0924: 不用slidertick也行
2015-05-06 13:54 zj0924: 这样重复挺好的我觉得http://puu.sh/hDdjY/c83e3d5bfa.jpg
2015-05-06 13:55 zj0924: http://puu.sh/hDdmK/beec047715.jpg
2015-05-06 13:55 zj0924: http://puu.sh/hDdn7/a2360923f8.jpg
2015-05-06 13:55 zj0924: 这样
2015-05-06 13:55 zj0924: 折返滑条错了刚才
2015-05-06 13:55 zj0924: 鼓和bass都冲突的时候跟bass
2015-05-06 13:56 zj0924: bass更像是重音
2015-05-06 13:56 zj0924: 00:47:213 (2,3,4,5) -
2015-05-06 13:56 liangv587: 哪来的贝斯
2015-05-06 13:56 zj0924: 00:41:588 (1,1) -
2015-05-06 13:56 liangv587: 这个3/2
2015-05-06 13:56 zj0924: 开头部分
2015-05-06 13:56 zj0924: 没听到声音吗
2015-05-06 13:57 zj0924: 咚的一下
2015-05-06 13:57 zj0924: 00:47:213 (2,3,4,5) - 这里你跟了vocal
2015-05-06 13:57 zj0924: 所以就出现了这么多1/2,连续用是违反rc的lfj说过
2015-05-06 13:58 liangv587: 好
2015-05-06 13:58 zj0924: 不过有点难改
2015-05-06 13:59 zj0924: 会引起polarity problem
2015-05-06 13:59 zj0924: 还是跟vocal吧
2015-05-06 13:59 zj0924: 但是不能用1/2,让我想想
2015-05-06 14:00 zj0924: ok想出来了
2015-05-06 14:00 zj0924: 结果还是不用跟vocal
2015-05-06 14:00 zj0924: http://puu.sh/hDdyD/2caeafbfb3.jpg
2015-05-06 14:00 zj0924: 00:46:796 (1,2,3,4,5) -
2015-05-06 14:00 zj0924: 我觉得挺好这样
2015-05-06 14:00 zj0924: 单点你可以改成滑条
2015-05-06 14:04 liangv587: 01:05:130 (4,5) - 这个可以保留?
2015-05-06 14:05 zj0924: 就是不能出现1/2
2015-05-06 14:05 zj0924: 哪怕牺牲下一个重音
2015-05-06 14:05 zj0924: http://puu.sh/hDdJT/17115a850a.jpg
2015-05-06 14:06 zj0924: 滑条换成单点
2015-05-06 14:06 zj0924: 你一定要重音的话
2015-05-06 14:06 zj0924: 淡点更好
2015-05-06 14:06 zj0924: 单
2015-05-06 14:08 zj0924: 上体育课去了待会再联系先撤了
2015-05-06 14:08 liangv587: 88
2015-05-06 14:09 zj0924: 8
2015-05-06 16:21 liangv587: 现在行了不
2015-05-06 16:21 liangv587: 那几个1/2怎么改
2015-05-06 16:21 zj0924: 1/2还是得改我觉得
2015-05-06 16:21 zj0924: 有几个折返滑条感觉很违和
2015-05-06 16:21 zj0924: 我再看看
2015-05-06 16:22 zj0924: 先去洗个手
2015-05-06 16:25 zj0924: 00:47:213 (2,3) - 有点奇怪
2015-05-06 16:25 liangv587: 怎么改
2015-05-06 16:25 zj0924: 不对你加了slidertick吗
2015-05-06 16:26 zj0924: 你觉得违和吗,不绝的话就算了
2015-05-06 16:26 liangv587: 没
2015-05-06 16:26 zj0924: 不觉得的话就算了
2015-05-06 16:26 liangv587: 不觉得啊
2015-05-06 16:27 zj0924: 加个slidertick好一点否则听不出鼓
2015-05-06 16:27 zj0924: 00:55:130 (3,4) -
2015-05-06 16:28 zj0924: 用这个滑条00:58:463 (3) -
2015-05-06 16:28 zj0924: 节奏要一致
2015-05-06 16:29 zj0924: 00:58:463 (3) -
2015-05-06 16:29 zj0924: 这样会好一点我觉得http://puu.sh/hDiGw/7b42affef8.jpg
2015-05-06 16:30 zj0924: 01:05:130 (4,5) - 这个肯定得该
2015-05-06 16:30 liangv587: 差不多
2015-05-06 16:30 zj0924: 之前我说过了
2015-05-06 16:30 liangv587: 这里不知道怎么改
2015-05-06 16:30 zj0924: 我没说过吗刚才……?
2015-05-06 16:31 zj0924: 再发一遍……
2015-05-06 16:31 liangv587: 3/2+圈吗
2015-05-06 16:31 zj0924: 对啊
2015-05-06 16:31 zj0924: 或者圈 换成滑条拖到下一节的重音
2015-05-06 16:31 zj0924: 我觉得这个diff可以多一点3/2滑条
2015-05-06 16:32 zj0924: 1/1太多了,可以在简化一些
2015-05-06 16:32 zj0924: 01:18:463 (4,5) - 这个同理
2015-05-06 16:32 zj0924: 反正不能出现连续1/2
2015-05-06 16:33 zj0924: 02:26:796 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2015-05-06 16:33 zj0924: 全是1/1太枯燥了多一点折返或者3/2
2015-05-06 16:35 zj0924: 02:33:463 (1) - 我倒觉得可以加转盘
2015-05-06 16:35 zj0924: 虽然还是很无聊
2015-05-06 16:35 liangv587: 对
2015-05-06 16:36 zj0924: 如果不用转盘那就多一点长滑条来增加趣味性
2015-05-06 16:36 zj0924: 全是1/1节奏上说得过去,但是bg里面却不是1/1的鼓点
2015-05-06 16:38 zj0924: 算了就用转盘吧,你别的地方转盘时间也不比这个短
2015-05-06 16:39 zj0924: 总之别一直用1/1滑条会很无聊的
2015-05-06 16:39 zj0924: 其他都挺好
neonat
Easy

00:50:130 (1) - whistle
00:58:463 (3) - use this rhythm? More fitting:
01:56:796 (1) - 在Normal你用finish
02:05:130 (3) - 跟00:58:463 (3) 一样
02:50:130 (1) - finish
02:58:463 (3) - 跟00:58:463 (3) 一样

Normal

01:09:088 (5) - 这样放?
02:47:838 (3,4) - spacing
Topic Starter
liangv587

neonat wrote:

Easy

00:50:130 (1) - whistle
00:58:463 (3) - use this rhythm? More fitting:
01:56:796 (1) - 在Normal你用finish
02:05:130 (3) - 跟00:58:463 (3) 一样
02:50:130 (1) - finish
02:58:463 (3) - 跟00:58:463 (3) 一样
add some 3clap

Normal

01:09:088 (5) - 这样放?
02:47:838 (3,4) - spacing
change 00:48:671 (5) - and 01:55:338 (5) - into1/1
all fixed, thanks for modding
neonat
Ok, good luck
Xinely
我才知道neo会说中文

如果星期一没有BN来,我可以查一下,你也问我来到你的图 xp
Topic Starter
liangv587

neonat wrote:

Ok, good luck
thanks :cry:

Xinely wrote:

我才知道neo会说中文
其实好多人都会中文
如果星期一没有BN来,我可以查一下,你也问我来到你的图 xp
thanks :cry:
Aeonian Sonder
Let's hope it's a keep this time.
Kodora
wocao 草草
Xinely
ok as your called here




  • General
  1. remove osb even this is rankable
  2. remove widescreen support in Easy diff


  • Easy
  1. 00:54:296 (2) - missing clap on head?
  2. 00:43:255 (1) - i'd say just use 1/1 slider start from 00:43:463 - as the stanza has loud music here
  3. 00:47:213 (2) - also this time i'd say use 1/1 slider and circle at 00:48:046 - since 00:47:630 - has loud drum and 00:48:046 - is pitch of vocal
  4. 00:48:463 (3) - literally reason same as above, 2/1 slider and then circle at 00:49:713 -
  5. 01:00:963 (2) - for the flow i'd say remove the middle curve (so just straight slider) since you have another curve slider for next rhythm which feels not really well if this slider has curve
  6. 01:46:692 - 00:40:025 - unused greenlines
  7. 01:53:880 (2,3) - literally they are same as previous part i told
  8. 02:09:296 (4) - same as 01:00:963 (2) - http://puu.sh/hHX5O.jpg
  9. 02:19:712 (4) - so nazi, instead of a little bit curve for the flow, try make linear flow instead with move 196,132
  10. tbh the break feels better if you move to 02:40:130 - so it's same as Normal
  11. 02:47:213 (2,3) - same as 01:53:880 (2,3) - too
  12. 03:00:963 (2) - missing clap on head?
  13. 03:06:796 (1,2) - still can improve the blanket https://osu.ppy.sh/ss/3111137


  • Normal
  1. OD feels a little bit low here, how about 3,5 so it would give better spread to Hard and Easy
  2. 00:17:629 (2) - inconsistency spacing (1,2x) here
  3. 00:28:463 (2,1,2) - try keep 1,3x spacing here, it's possible
  4. 00:34:296 (2) - add whistle for emphasize the piano?
  5. 00:35:963 (4) - and 00:37:630 (6) - ^ if you agree since pianos are louder than each previous stanza here
  6. 00:39:713 (4) - from design, the 1,3x looks almost overlapped, i'd say move to 212,112 here, if you agree so move 00:40:130 (1) - 276,44
  7. 00:43:463 - here too, i'd say map this because the music is loud, same as i said in Easy
  8. 00:48:046 (4,5,6) - in here you mapped the drum but you skip drum at 00:47:630 - which feels confuse here for me. you may change 00:47:421 (3) - become 1/2 slider here
  9. 00:40:025 - unused greenline
  10. 01:03:463 (7) - 148,360 for keep the 1,2x spacing (dont worry still on screen here)
  11. 01:20:963 (2) - the 1,2x spacing looks so inconsistent here
  12. 01:23:463 (1) - 508,32 to keep the 1,3x spacing orz
  13. 01:54:088 (3) - same as 00:48:046 (4,5,6) -
  14. 02:26:796 (1) - keep 1,2x spacing here (current has 1,14x)
  15. 02:28:463 - 02:31:796 - 02:35:130 - 02:38:463 - since you didnt map drum here, i'd say add whistle for those times to give emphasize on hitsounds, current feel empty for me
  16. 03:39:088 (5) - for the flow i'd say arrange this slider becomes like http://puu.sh/hHY3B.jpg


  • Hard
  1. 00:02:630 (7) - 00:05:963 (7) - 00:09:296 (7) - i'd hear whistle hitsound for them as they have piano musics there
  2. 00:24:296 (3) - missing clap on head?
  3. 00:27:630 - 00:29:296 - 00:34:296 - 00:35:963 - 00:37:630 - yep i'd say add whistle for them as the piano :<
  4. 00:43:255 (1) - whistle for repeat for the drum and piano here :<
  5. 01:02:838 (8,1) - a little bit close, im sure you still can increase a bit the spacing here
  6. 01:14:505 (3) - i still feel the jump a little bit far here, mind to reduce a bit?
  7. 01:53:254 (9) - add clap? it fits with the music (if you do so add for similar parts and all diffs here)
  8. 02:22:213 (5,7) - and 02:22:422 (6,1) - stack properly please
  9. 02:25:130 (4,5,6) - you can increase spacing become 1,3x to avoid the overlap for 1/3 rhythms here, i just trauma when see your map DQ'ed coz overlap in Normal lol
  10. 02:28:463 - the harmony and pitch music sounds at here, i'd say you map this, circle and then 1/2 slider works nicely for me
  11. 02:31:588 (4) - same as above
  12. 02:54:505 (3,4) - <3
  13. 03:14:505 (3) - yep the jump a little bit far for me, you can reduce it with curve the slider more example http://puu.sh/hHYMv.jpg


  • Insane
  1. imo OD 6,5 feels better here since having 2 difference with Hard diff feels not really well for me
  2. 00:02:630 (1) - 00:09:296 (1) - may add whistle here as i mentioned on liangv587 before
  3. 00:25:963 (1,2,3,4,1) - tbh the spacings feel random for me here, i'd say use consistent instead to make easier to read https://osu.ppy.sh/ss/3111261
  4. 00:36:796 (1,2) - try increase the spacing? the overlaps look not really well for me http://puu.sh/hHZ30.jpg
  5. 01:33:463 (1) - i'd say higher spacing here to emphasize the vocal's feel, hmm move to 340,200?
  6. 02:12:422 (4) - forgot whistle maybe? the music is drum too here
  7. 02:26:171 (8) - im sure with same spacing but different snap between 1/3 and 1/2 giving a little bit confuse to read. i'd say to stack this circle with previous note or make it a jump instead

i guess that's all
Topic Starter
liangv587

Xinely wrote:

ok as your called here




  • General
  1. remove osb even this is rankable
  2. remove widescreen support in Easy diff


  • Easy
  1. 00:54:296 (2) - missing clap on head?
  2. 00:43:255 (1) - i'd say just use 1/1 slider start from 00:43:463 - as the stanza has loud music here can change, or it becom wierd
  3. 00:47:213 (2) - also this time i'd say use 1/1 slider and circle at 00:48:046 - since 00:47:630 - has loud drum and 00:48:046 - is pitch of vocal
  4. 00:48:463 (3) - literally reason same as above, 2/1 slider and then circle at 00:49:713 -
  5. 01:00:963 (2) - for the flow i'd say remove the middle curve (so just straight slider) since you have another curve slider for next rhythm which feels not really well if this slider has curve i don't like straight slider here, so changed
  6. 01:46:692 - 00:40:025 - unused greenlines
  7. 01:53:880 (2,3) - literally they are same as previous part i told
  8. 02:09:296 (4) - same as 01:00:963 (2) - http://puu.sh/hHX5O.jpg
  9. 02:19:712 (4) - so nazi, instead of a little bit curve for the flow, try make linear flow instead with move 196,132
  10. tbh the break feels better if you move to 02:40:130 - so it's same as Normal
  11. 02:47:213 (2,3) - same as 01:53:880 (2,3) - too
  12. 03:00:963 (2) - missing clap on head?
  13. 03:06:796 (1,2) - still can improve the blanket https://osu.ppy.sh/ss/3111137no blanket


  • Normal
  1. OD feels a little bit low here, how about 3,5 so it would give better spread to Hard and Easy
  2. 00:17:629 (2) - inconsistency spacing (1,2x) here
  3. 00:28:463 (2,1,2) - try keep 1,3x spacing here, it's possible
  4. 00:34:296 (2) - add whistle for emphasize the piano?
  5. 00:35:963 (4) - and 00:37:630 (6) - ^ if you agree since pianos are louder than each previous stanza here
  6. 00:39:713 (4) - from design, the 1,3x looks almost overlapped, i'd say move to 212,112 here, if you agree so move 00:40:130 (1) - 276,44changed
  7. 00:43:463 - here too, i'd say map this because the music is loud, same as i said in Easywhen we map with a track, it's not wise to change to another track suddenly
  8. 00:48:046 (4,5,6) - in here you mapped the drum but you skip drum at 00:47:630 - which feels confuse here for me. you may change 00:47:421 (3) - become 1/2 slider hereThe main song is mapped with vocal, so don't mind the drums
  9. 00:40:025 - unused greenline
  10. 01:03:463 (7) - 148,360 for keep the 1,2x spacing (dont worry still on screen here)
  11. 01:20:963 (2) - the 1,2x spacing looks so inconsistent here
  12. 01:23:463 (1) - 508,32 to keep the 1,3x spacing orz
  13. 01:54:088 (3) - same as 00:48:046 (4,5,6) - don'd mind
  14. 02:26:796 (1) - keep 1,2x spacing here (current has 1,14x)
  15. 02:28:463 - 02:31:796 - 02:35:130 - 02:38:463 - since you didnt map drum here, i'd say add whistle for those times to give emphasize on hitsounds, current feel empty for me
  16. 03:39:088 (5) - for the flow i'd say arrange this slider becomes like http://puu.sh/hHY3B.jpg


  • Hard
  1. 00:02:630 (7) - 00:05:963 (7) - 00:09:296 (7) - i'd hear whistle hitsound for them as they have piano musics there
  2. 00:24:296 (3) - missing clap on head?
  3. 00:27:630 - 00:29:296 - 00:34:296 - 00:35:963 - 00:37:630 - yep i'd say add whistle for them as the piano :<1st and 2nd don't
  4. 00:43:255 (1) - whistle for repeat for the drum and piano here :<
  5. 01:02:838 (8,1) - a little bit close, im sure you still can increase a bit the spacing here
  6. 01:14:505 (3) - i still feel the jump a little bit far here, mind to reduce a bit? they are already reduced by your suggestions days ago
  7. 01:53:254 (9) - add clap? it fits with the music (if you do so add for similar parts and all diffs here)
  8. 02:22:213 (5,7) - and 02:22:422 (6,1) - stack properly please this is easier for players
  9. 02:25:130 (4,5,6) - you can increase spacing become 1,3x to avoid the overlap for 1/3 rhythms here, i just trauma when see your map DQ'ed coz overlap in Normal lol
  10. 02:28:463 - the harmony and pitch music sounds at here, i'd say you map this, circle and then 1/2 slider works nicely for me
  11. 02:31:588 (4) - same as above
  12. 02:54:505 (3,4) - <3
  13. 03:14:505 (3) - yep the jump a little bit far for me, you can reduce it with curve the slider more example http://puu.sh/hHYMv.jpg

i guess that's all
others are all fixed. what a short mod, thanks
Topic Starter
liangv587

Xinely wrote:

ok as your called here




  • Insane
  1. imo OD 6,5 feels better here since having 2 difference with Hard diff feels not really well for me
  2. 00:02:630 (1) - 00:09:296 (1) - may add whistle here as i mentioned on liangv587 before she used another whistle, it sounds loud, so don't change
  3. 00:25:963 (1,2,3,4,1) - tbh the spacings feel random for me here, i'd say use consistent instead to make easier to read https://osu.ppy.sh/ss/3111261changed
  4. 00:36:796 (1,2) - try increase the spacing? the overlaps look not really well for me http://puu.sh/hHZ30.jpgincrease some spacing
  5. 01:33:463 (1) - i'd say higher spacing here to emphasize the vocal's feel, hmm move to 340,200?ok
  6. 02:12:422 (4) - forgot whistle maybe? the music is drum too hereok
  7. 02:26:171 (8) - im sure with same spacing but different snap between 1/3 and 1/2 giving a little bit confuse to read. i'd say to stack this circle with previous note or make it a jump insteadincrease some spacing
i changed for her, thanks
Xinely
recheck

Normal :
02:26:796 (1) - still inconsistency spacing here

Hard :
00:27:630 - well i can understand you rejected the 2nd i mention but this time has loud piano same as parts you added now
"02:22:213 (5,7) - and 02:22:422 (6,1) - stack properly please this is easier for players" <-- tbh i suggest not for make easier but to make cleaner for design

HW :
00:26:588 (4) - tbh not really problem but you still can move 236,356 for more consistent, and 00:26:171 (2) - this too for
02:12:595 (5) - liang did you move this slider? it was placed at 02:12:595 - (1/12) iirc before mod this, better ask HW to confirm first
Topic Starter
liangv587

Xinely wrote:

recheck

Normal :
02:26:796 (1) - still inconsistency spacing here spacing is decreasing this part

Hard :
00:27:630 - well i can understand you rejected the 2nd i mention but this time has loud piano same as parts you added nowok, all added, same to Normal
"02:22:213 (5,7) - and 02:22:422 (6,1) - stack properly please this is easier for players" <-- tbh i suggest not for make easier but to make cleaner for design but i don't think so

HW :
00:26:588 (4) - tbh not really problem but you still can move 236,356 for more consistent, and 00:26:171 (2) - this too forit's better now
02:12:595 (5) - liang did you move this slider? it was placed at 02:12:595 - (1/12) iirc before mod this, better ask HW to confirm first but it's at 02:12:630
Xinely
hope everything is fine
Qualified!~

spboxer3
finally back to qualified, gratz
Spy
這個title簡直笑到不能自我
0736TuT
JJ 次奥次奥 233333
yiyoooou

Hollow Wings wrote:

原谱bpm?和osu的bpm一样也是如你所说为了方便而定的,曲子的小节划分完全由整个曲子本身决定,而非仅仅从是否有1/4的音来判断。哪里计算beat你还是再多听几遍曲子。

luv letter或者kanon那种只不过是没有适应osu采取不翻倍的措施而已,事实上如果那样做的话就导致了一半的downbeat没有被tick压到,此图如果用72也会造成这种情况。这类图就是少数那些没有被翻倍的图,然而大多数和翻倍后同bpm的图比较就会发现并无二致。

虽然,当然,怎么方便就怎么设定,然而如karen或者mallow flower那种才是正确的处理方式。

而且,你如果要坚持说144是错的,那么事实上几乎所有图的bpm对你来说等价是错的了,为什么不到所有pending map的thread挨个吼一遍呢。

144是对的。
-------------------------------
其实按乐谱来说,72BPM才是最正确的BPM,当然144BPM也可以,但是玩家会觉得兴奋,原曲是很悲伤的。。。建议72BPM,不过它现在已经Rank了,现在也没什么可争的了。。。 ;) :D
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