nice map
-APXH wrote:
[HW's Insane]
00:26:796 (1,2,3,1,2,3,4) - Just suggestion, but don't base so many objects on the same point; it can get boring REAL quick lol that won't be boring if you have went through larger jumps before, those stack stuffs fit the quiet part very good imo.
02:52:630 (1) - This is place on the beat differently from the previous two ( 00:52:603 (1) and 01:59:270 (1) ) that's because the drum track's beats are different, too. listen to the original song carefully and you'll see.
我干嘛要让你服,你可以不服啊。Narcissu wrote:
這樣的話我就沒什麼好說了,最後有個小小的請求,還希望你能用紅字加粗的英文寫一邊下面的句子讓我心服口服
thanks for modding-APXH wrote:
[Hard]
00:24:296 (3) - Because this is not the hardest difficulty on the mapset, I'd avoid having a slider that come after another slider NOT under a slider unless the following slider longer it the situation is the other way around.ok
[General]
- There are several sliders in the regular maps that have normal hitsounds in both ends of the slider. I'm not sure if this was intentional, but if this wasn't, then please just have the hitsound on one end please. Double click on one of the ends of remove/add sound with the sample set.yes, this was intentional, like 01:03:463 (1) -
Yeah, there's not much that I mod; I guess this map is ready, then.
I'll post again if I find more stuff.
Rock music is traditionally built on a foundation of simple unsyncopated rhythms in a 4/4 meter, with a repetitive snare drum back beat on beats two and four.(虽然把Wikipedia当引用不是个好习惯,但是词条里这句话后面明确地给出了来源,这说明这句话还是很可信的。)
1. 随便吧Hollow Wings wrote:
↑回复楼上某人
1. 维基 and so on = nothing.
2. bpm确定通常由鼓点轨来决定,然而这种做法直接导致了忽略其他轨带来的影响。一首曲子的bpm更多的是由曲子本身音符快慢来确定一拍的时间为多长,而不是直接人为决定某条轨为决定bpm的标准,“歌本身的bpm”并不一定就是歌本身的bpm。←这点肯定很多人都不同意且无法理解,我只能摊手。
3. 通常曲子的真正bpm由1/16拍大小为多少决定(editor中的蓝线),鼓点轨的连打包含在这个范围。然而事实上真的能够做到全程1/16又保证downbeat有kick的曲子并不在多数,既然如此就不得不重新考虑1/16如何定拍。另外,此曲symbol和炮姐曲的kick速度别无二致,你对此曲的质疑全部可以套回你举的例子上。
4. 试想全程都是二分拍的曲子kick落在一三拍,全程都是二分拍的曲子kick只落在一拍,全程都是四分拍的曲子kick落在一三拍,全程都是四分拍的曲子kick只落在一拍,这四种曲子你得出的bpm结果能支持你的说法吗?你判断1/16音符的快慢仅仅只是靠kick的落点吗?
5. 我不想再继续解释了,浪费时间。下面还有人要来骂我或者当考据党来扇我脸的,请随意。
feel free to slap me and say i'm talking bullshit here, i don't care anymore, indeed.
Hollow Wings wrote:
2. bpm确定通常由鼓点轨来决定,然而这种做法直接导致了忽略其他轨带来的影响。一首曲子的bpm更多的是由曲子本身音符快慢来确定一拍的时间为多长,而不是直接人为决定某条轨为决定bpm的标准,“歌本身的bpm”并不一定就是歌本身的bpm。←这点肯定很多人都不同意且无法理解,我只能摊手。
BPM數值完全由旋律決定,複調音樂會綜合兩條音軌決定。沒有作曲家先寫鼓點再寫鋼琴
3. 通常曲子的真正bpm由1/16拍大小为多少决定(editor中的蓝线),鼓点轨的连打包含在这个范围。然而事实上真的能够做到全程1/16又保证downbeat有kick的曲子并不在多数,既然如此就不得不重新考虑1/16如何定拍。另外,此曲symbol和炮姐曲的kick速度别无二致,你对此曲的质疑全部可以套回你举的例子上。
bpm是X還是2X由“樂譜的簡潔程度” ,“拍號”還有“作曲家當時的心情”三者共同決定,和十六分音符還有其他什麼都沒有關係
4. 试想全程都是二分拍的曲子kick落在一三拍,全程都是二分拍的曲子kick只落在一拍,全程都是四分拍的曲子kick落在一三拍,全程都是四分拍的曲子kick只落在一拍,这四种曲子你得出的bpm结果能支持你的说法吗?你判断1/16音符的快慢仅仅只是靠kick的落点吗?
我看不懂你說什麼,但是號稱最快的鋼琴曲之一野蜂飛舞BPM是100出個頭,我想你需要知道,快慢和BPM沒什麼關係
5. 我不想再继续解释了,浪费时间。下面还有人要来骂我或者当考据党来扇我脸的,请随意。
我覺得更多解釋只會讓你暴露更多……你是在裝我是在曬,真的明白的人都明白
我码那么多字干嘛,感觉吃饱撑的。
╮(╯_╰)╭
我看見587改圖就跑過來看了一下……
p.s. bpm144不需要改。
p.s. bpm144不需要改+1
cmn_891127 wrote:
关于easy,你应该是想跟着人声下节奏,但是又不舍得放弃白线上加hitsound,所以才用的1/2的折返
如果你打算改成1/1的话,还想保持现有的hitsound,你可以:这两个方法在https://osu.ppy.sh/b/164769这个里面有用了。可以参考一下
- 在”//Storyboard Sound Samples“下面手动填 …… 這個快捷鍵是ctrl+shift+I
- 或者用tick2,在tick上加音效
Megurine Luka wrote:
楼上出卖了sp3
想说的前面说过了,建议不要过于纠结这个问题,不如多做点图自己感受感受。
哦,当然更建议多开中文歌感受感受。古风尤甚。如果哪天古风曲井喷,我也会很欣慰的。
中文歌因為字詞簡潔,常常幾個字就能表示英文一大串……所以記譜上面的BPM都會很低為了讓歌手在一節裏面看見更多字。如果你能理解https://osu.ppy.sh/s/111386 的BPM是160而不是80我想就能體會國界的差異,我最開頭就吐槽了”BPM“還分國界嗎然而HW沒能看懂我的冷笑話。我糾結的不是BPM用几,我糾結的是HW的邏輯和想法……
tutuhaha wrote:
bpm144不用改
HW说的可能是有歧义,说是osu里BPM都是翻倍的
你说的BPM72主要是跟鼓
而BPM144是更倾向于跟人声 …… 人聲BPM 72
这要看你作图的时候主要跟的是什么了 …… 所有音樂,大概。各音軌BPM相同
这是我的理解
稍微喽了一眼low diff, 有些部分最好的处理方法为slider拉到红线然后折返
你这Easy的节奏用的是normal的啊.........sp3你拉我来围观个毛都不能愉快的摸图了哎呦我以前还干过BPM÷2然后全程用2.0X这种蠢事呢这算个毛啊
BakaHuang wrote:
不止osu 别的地方也是144 bpm是没问题的
額……比如? …… 我的人生都浪費在Gal上面了……對於音樂遊戲不是很了解
Very nice!!Irreversible wrote:
Hello,
we decided to pull this map out of the qualified section as for the following reason:
[Easy]
The map itself is, in our opinion, not really beginner-friendly. It contains lots of 1/2, and on top of that, not a clear rhythm to follow. We'd really like you to get rid off these, in order to create a more appropriate rhythm (since it's an easy diff after all). Don't get me wrong, red tick usage is allowed, but placing objects within a range of 1/2 isn't. Let me point up some quickly:
00:53:463 (1,2) - 00:56:588 (5,1) - 01:00:130 (1,2) - 01:01:796 (3,4) - 01:05:130 (4,5) -
Instead of having these, you should go with a simpler 1/1 rhythm.
remaped
[Normal]
Could I ask why you've used such a weird spacing for the whole diff? They overlapping is so small that it's noticable, yet can't be really count as overlapping. It's a personal suggestion, but we think that the map could really benefit of a slightly higher spacing. It will get less crampy overall, and so it will be more appealing to everyone.
fixed
[Hard]
Good.
[Insane]
Good.
Maybe you could ask HW, if you have problems with understanding why your map got DQ'd. I'm sure she will help you! Don't hesitate asking me further questions, whenever you need help.
Have a nice day.
2015-05-06 13:41 liangv587: 你看看呗
2015-05-06 13:41 liangv587: 那种复杂的1/2改了
2015-05-06 13:41 zj0924: 等下
2015-05-06 13:42 zj0924: ez确实不能有太多节奏变化
2015-05-06 13:43 zj0924: 00:44:921 (3,4) - 你确定1/2可以用?
2015-05-06 13:44 liangv587: 不知道
2015-05-06 13:44 zj0924: 不行的吧
2015-05-06 13:44 liangv587: 所以还得问下irre
2015-05-06 13:44 zj0924: 我看了下星数1.6我就觉得有问题
2015-05-06 13:44 zj0924: 曹操节奏又不复杂歌也不快
2015-05-06 13:45 zj0924: 我觉得还是别1/2滑条连在一起了
2015-05-06 13:45 zj0924: 对新手太不友好了
2015-05-06 13:45 zj0924: 后面挺多这样的地方
2015-05-06 13:45 liangv587: 那我全部拖开?
2015-05-06 13:45 zj0924: 不对啊
2015-05-06 13:45 zj0924: 你好像是跟的vocal对吧
2015-05-06 13:45 zj0924: 我明明没有听见复杂的鼓点
2015-05-06 13:46 zj0924: 我觉得现在这个版本可能qat还是不买账,节奏还是太复杂了
2015-05-06 13:46 zj0924: 00:56:796 (1,2,3,4) -
2015-05-06 13:46 liangv587: orz
2015-05-06 13:46 zj0924: 这个最明显……一会儿连在一起然后又分开,还是1/2短滑条
2015-05-06 13:46 zj0924: 我是新手的话这边肯定打起来不爽
2015-05-06 13:47 zj0924: 01:20:963 (2) - 这种滑条应该多用
2015-05-06 13:47 liangv587: 那我再re一遍
2015-05-06 13:47 zj0924: 毕竟是ez,折返多一点
2015-05-06 13:48 zj0924: 1/2滑条尽量别出现,同时不能出现1/2节奏
2015-05-06 13:48 zj0924: 正是由于你图里面1/2太多,所以星数到了1.6
2015-05-06 13:48 zj0924: 4分钟的歌如果你多用折返滑条1.5最多了
2015-05-06 13:49 zj0924: 03:38:463 (3,4) - 这种类型的请全部换成折返滑条
2015-05-06 13:50 zj0924: 偶尔来几个就够了,一直这样我觉得对新手太难了
2015-05-06 13:50 liangv587: 没法折返这个
2015-05-06 13:50 zj0924: http://puu.sh/hDdaZ/495530825e.jpg
2015-05-06 13:50 liangv587: 3/2+圈?
2015-05-06 13:50 zj0924: 怎么没法折返
2015-05-06 13:50 zj0924: 对啊
2015-05-06 13:50 zj0924: 不是挺适合的吗
2015-05-06 13:50 zj0924: ez就是要多用这种滑条
2015-05-06 13:50 liangv587: 貌似可以
2015-05-06 13:50 zj0924: 否则和nm没区别了
2015-05-06 13:50 zj0924: 是肯定可以啦
2015-05-06 13:50 zj0924: 我一听就听出来了
2015-05-06 13:51 zj0924: 就觉得纳闷了你为啥不用折返滑条
2015-05-06 13:51 liangv587: 受教了
2015-05-06 13:51 zj0924: 嘛我觉得1/2问题用这个就解决了
2015-05-06 13:51 zj0924: 其他都挺好的
2015-05-06 13:51 liangv587: 00:41:588 (3) - 这种呢
2015-05-06 13:52 zj0924: http://puu.sh/hDdaZ/495530825e.jpg
2015-05-06 13:52 zj0924: 这样
2015-05-06 13:52 zj0924: 中间的鼓用slidertick
2015-05-06 13:52 zj0924: http://puu.sh/hDdfR/6372fc354a.jpg
2015-05-06 13:52 zj0924: 发错了
2015-05-06 13:52 zj0924: 然后重复
2015-05-06 13:52 zj0924: 节奏重复,排列改改就行了
2015-05-06 13:52 zj0924: 不用slidertick也行
2015-05-06 13:54 zj0924: 这样重复挺好的我觉得http://puu.sh/hDdjY/c83e3d5bfa.jpg
2015-05-06 13:55 zj0924: http://puu.sh/hDdmK/beec047715.jpg
2015-05-06 13:55 zj0924: http://puu.sh/hDdn7/a2360923f8.jpg
2015-05-06 13:55 zj0924: 这样
2015-05-06 13:55 zj0924: 折返滑条错了刚才
2015-05-06 13:55 zj0924: 鼓和bass都冲突的时候跟bass
2015-05-06 13:56 zj0924: bass更像是重音
2015-05-06 13:56 zj0924: 00:47:213 (2,3,4,5) -
2015-05-06 13:56 liangv587: 哪来的贝斯
2015-05-06 13:56 zj0924: 00:41:588 (1,1) -
2015-05-06 13:56 liangv587: 这个3/2
2015-05-06 13:56 zj0924: 开头部分
2015-05-06 13:56 zj0924: 没听到声音吗
2015-05-06 13:57 zj0924: 咚的一下
2015-05-06 13:57 zj0924: 00:47:213 (2,3,4,5) - 这里你跟了vocal
2015-05-06 13:57 zj0924: 所以就出现了这么多1/2,连续用是违反rc的lfj说过
2015-05-06 13:58 liangv587: 好
2015-05-06 13:58 zj0924: 不过有点难改
2015-05-06 13:59 zj0924: 会引起polarity problem
2015-05-06 13:59 zj0924: 还是跟vocal吧
2015-05-06 13:59 zj0924: 但是不能用1/2,让我想想
2015-05-06 14:00 zj0924: ok想出来了
2015-05-06 14:00 zj0924: 结果还是不用跟vocal
2015-05-06 14:00 zj0924: http://puu.sh/hDdyD/2caeafbfb3.jpg
2015-05-06 14:00 zj0924: 00:46:796 (1,2,3,4,5) -
2015-05-06 14:00 zj0924: 我觉得挺好这样
2015-05-06 14:00 zj0924: 单点你可以改成滑条
2015-05-06 14:04 liangv587: 01:05:130 (4,5) - 这个可以保留?
2015-05-06 14:05 zj0924: 就是不能出现1/2
2015-05-06 14:05 zj0924: 哪怕牺牲下一个重音
2015-05-06 14:05 zj0924: http://puu.sh/hDdJT/17115a850a.jpg
2015-05-06 14:06 zj0924: 滑条换成单点
2015-05-06 14:06 zj0924: 你一定要重音的话
2015-05-06 14:06 zj0924: 淡点更好
2015-05-06 14:06 zj0924: 单
2015-05-06 14:08 zj0924: 上体育课去了待会再联系先撤了
2015-05-06 14:08 liangv587: 88
2015-05-06 14:09 zj0924: 8
2015-05-06 16:21 liangv587: 现在行了不
2015-05-06 16:21 liangv587: 那几个1/2怎么改
2015-05-06 16:21 zj0924: 1/2还是得改我觉得
2015-05-06 16:21 zj0924: 有几个折返滑条感觉很违和
2015-05-06 16:21 zj0924: 我再看看
2015-05-06 16:22 zj0924: 先去洗个手
2015-05-06 16:25 zj0924: 00:47:213 (2,3) - 有点奇怪
2015-05-06 16:25 liangv587: 怎么改
2015-05-06 16:25 zj0924: 不对你加了slidertick吗
2015-05-06 16:26 zj0924: 你觉得违和吗,不绝的话就算了
2015-05-06 16:26 liangv587: 没
2015-05-06 16:26 zj0924: 不觉得的话就算了
2015-05-06 16:26 liangv587: 不觉得啊
2015-05-06 16:27 zj0924: 加个slidertick好一点否则听不出鼓
2015-05-06 16:27 zj0924: 00:55:130 (3,4) -
2015-05-06 16:28 zj0924: 用这个滑条00:58:463 (3) -
2015-05-06 16:28 zj0924: 节奏要一致
2015-05-06 16:29 zj0924: 00:58:463 (3) -
2015-05-06 16:29 zj0924: 这样会好一点我觉得http://puu.sh/hDiGw/7b42affef8.jpg
2015-05-06 16:30 zj0924: 01:05:130 (4,5) - 这个肯定得该
2015-05-06 16:30 liangv587: 差不多
2015-05-06 16:30 zj0924: 之前我说过了
2015-05-06 16:30 liangv587: 这里不知道怎么改
2015-05-06 16:30 zj0924: 我没说过吗刚才……?
2015-05-06 16:31 zj0924: 再发一遍……
2015-05-06 16:31 liangv587: 3/2+圈吗
2015-05-06 16:31 zj0924: 对啊
2015-05-06 16:31 zj0924: 或者圈 换成滑条拖到下一节的重音
2015-05-06 16:31 zj0924: 我觉得这个diff可以多一点3/2滑条
2015-05-06 16:32 zj0924: 1/1太多了,可以在简化一些
2015-05-06 16:32 zj0924: 01:18:463 (4,5) - 这个同理
2015-05-06 16:32 zj0924: 反正不能出现连续1/2
2015-05-06 16:33 zj0924: 02:26:796 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2015-05-06 16:33 zj0924: 全是1/1太枯燥了多一点折返或者3/2
2015-05-06 16:35 zj0924: 02:33:463 (1) - 我倒觉得可以加转盘
2015-05-06 16:35 zj0924: 虽然还是很无聊
2015-05-06 16:35 liangv587: 对
2015-05-06 16:36 zj0924: 如果不用转盘那就多一点长滑条来增加趣味性
2015-05-06 16:36 zj0924: 全是1/1节奏上说得过去,但是bg里面却不是1/1的鼓点
2015-05-06 16:38 zj0924: 算了就用转盘吧,你别的地方转盘时间也不比这个短
2015-05-06 16:39 zj0924: 总之别一直用1/1滑条会很无聊的
2015-05-06 16:39 zj0924: 其他都挺好
all fixed, thanks for moddingneonat wrote:
Easy
00:50:130 (1) - whistle
00:58:463 (3) - use this rhythm? More fitting:
01:56:796 (1) - 在Normal你用finish
02:05:130 (3) - 跟00:58:463 (3) 一样
02:50:130 (1) - finish
02:58:463 (3) - 跟00:58:463 (3) 一样
add some 3clap
Normal
01:09:088 (5) - 这样放?
02:47:838 (3,4) - spacing
change 00:48:671 (5) - and 01:55:338 (5) - into1/1
thanksneonat wrote:
Ok, good luck
thanksXinely wrote:
我才知道neo会说中文
其实好多人都会中文
如果星期一没有BN来,我可以查一下,你也问我来到你的图 xp
others are all fixed. what a short mod, thanksXinely wrote:
ok as your called here
General
- remove osb even this is rankable
- remove widescreen support in Easy diff
Easy
- 00:54:296 (2) - missing clap on head?
- 00:43:255 (1) - i'd say just use 1/1 slider start from 00:43:463 - as the stanza has loud music here can change, or it becom wierd
- 00:47:213 (2) - also this time i'd say use 1/1 slider and circle at 00:48:046 - since 00:47:630 - has loud drum and 00:48:046 - is pitch of vocal
- 00:48:463 (3) - literally reason same as above, 2/1 slider and then circle at 00:49:713 -
- 01:00:963 (2) - for the flow i'd say remove the middle curve (so just straight slider) since you have another curve slider for next rhythm which feels not really well if this slider has curve i don't like straight slider here, so changed
- 01:46:692 - 00:40:025 - unused greenlines
- 01:53:880 (2,3) - literally they are same as previous part i told
- 02:09:296 (4) - same as 01:00:963 (2) - http://puu.sh/hHX5O.jpg
- 02:19:712 (4) - so nazi, instead of a little bit curve for the flow, try make linear flow instead with move 196,132
- tbh the break feels better if you move to 02:40:130 - so it's same as Normal
- 02:47:213 (2,3) - same as 01:53:880 (2,3) - too
- 03:00:963 (2) - missing clap on head?
- 03:06:796 (1,2) - still can improve the blanket https://osu.ppy.sh/ss/3111137no blanket
Normal
- OD feels a little bit low here, how about 3,5 so it would give better spread to Hard and Easy
- 00:17:629 (2) - inconsistency spacing (1,2x) here
- 00:28:463 (2,1,2) - try keep 1,3x spacing here, it's possible
- 00:34:296 (2) - add whistle for emphasize the piano?
- 00:35:963 (4) - and 00:37:630 (6) - ^ if you agree since pianos are louder than each previous stanza here
- 00:39:713 (4) - from design, the 1,3x looks almost overlapped, i'd say move to 212,112 here, if you agree so move 00:40:130 (1) - 276,44changed
- 00:43:463 - here too, i'd say map this because the music is loud, same as i said in Easywhen we map with a track, it's not wise to change to another track suddenly
- 00:48:046 (4,5,6) - in here you mapped the drum but you skip drum at 00:47:630 - which feels confuse here for me. you may change 00:47:421 (3) - become 1/2 slider hereThe main song is mapped with vocal, so don't mind the drums
- 00:40:025 - unused greenline
- 01:03:463 (7) - 148,360 for keep the 1,2x spacing (dont worry still on screen here)
- 01:20:963 (2) - the 1,2x spacing looks so inconsistent here
- 01:23:463 (1) - 508,32 to keep the 1,3x spacing orz
- 01:54:088 (3) - same as 00:48:046 (4,5,6) - don'd mind
- 02:26:796 (1) - keep 1,2x spacing here (current has 1,14x)
- 02:28:463 - 02:31:796 - 02:35:130 - 02:38:463 - since you didnt map drum here, i'd say add whistle for those times to give emphasize on hitsounds, current feel empty for me
- 03:39:088 (5) - for the flow i'd say arrange this slider becomes like http://puu.sh/hHY3B.jpg
Hard
- 00:02:630 (7) - 00:05:963 (7) - 00:09:296 (7) - i'd hear whistle hitsound for them as they have piano musics there
- 00:24:296 (3) - missing clap on head?
- 00:27:630 - 00:29:296 - 00:34:296 - 00:35:963 - 00:37:630 - yep i'd say add whistle for them as the piano :<1st and 2nd don't
- 00:43:255 (1) - whistle for repeat for the drum and piano here :<
- 01:02:838 (8,1) - a little bit close, im sure you still can increase a bit the spacing here
- 01:14:505 (3) - i still feel the jump a little bit far here, mind to reduce a bit? they are already reduced by your suggestions days ago
- 01:53:254 (9) - add clap? it fits with the music (if you do so add for similar parts and all diffs here)
- 02:22:213 (5,7) - and 02:22:422 (6,1) - stack properly please this is easier for players
- 02:25:130 (4,5,6) - you can increase spacing become 1,3x to avoid the overlap for 1/3 rhythms here, i just trauma when see your map DQ'ed coz overlap in Normal lol
- 02:28:463 - the harmony and pitch music sounds at here, i'd say you map this, circle and then 1/2 slider works nicely for me
- 02:31:588 (4) - same as above
- 02:54:505 (3,4) - <3
- 03:14:505 (3) - yep the jump a little bit far for me, you can reduce it with curve the slider more example http://puu.sh/hHYMv.jpg
i guess that's all
i changed for her, thanksXinely wrote:
ok as your called here
Insane
- imo OD 6,5 feels better here since having 2 difference with Hard diff feels not really well for me
- 00:02:630 (1) - 00:09:296 (1) - may add whistle here as i mentioned on liangv587 before she used another whistle, it sounds loud, so don't change
- 00:25:963 (1,2,3,4,1) - tbh the spacings feel random for me here, i'd say use consistent instead to make easier to read https://osu.ppy.sh/ss/3111261changed
- 00:36:796 (1,2) - try increase the spacing? the overlaps look not really well for me http://puu.sh/hHZ30.jpgincrease some spacing
- 01:33:463 (1) - i'd say higher spacing here to emphasize the vocal's feel, hmm move to 340,200?ok
- 02:12:422 (4) - forgot whistle maybe? the music is drum too hereok
- 02:26:171 (8) - im sure with same spacing but different snap between 1/3 and 1/2 giving a little bit confuse to read. i'd say to stack this circle with previous note or make it a jump insteadincrease some spacing
Xinely wrote:
recheck
Normal :
02:26:796 (1) - still inconsistency spacing here spacing is decreasing this part
Hard :
00:27:630 - well i can understand you rejected the 2nd i mention but this time has loud piano same as parts you added nowok, all added, same to Normal
"02:22:213 (5,7) - and 02:22:422 (6,1) - stack properly please this is easier for players" <-- tbh i suggest not for make easier but to make cleaner for design but i don't think so
HW :
00:26:588 (4) - tbh not really problem but you still can move 236,356 for more consistent, and 00:26:171 (2) - this too forit's better now
02:12:595 (5) - liang did you move this slider? it was placed at 02:12:595 - (1/12) iirc before mod this, better ask HW to confirm first but it's at 02:12:630