Nishino Kana - Story

posted
Total Posts
27
Topic Starter
Kanari
This beatmap was submitted using in-game submission on Monday, July 31, 2017 at 3:16:30 PM

Artist: Nishino Kana
Title: Story
Tags: Believe
BPM: 79
Filesize: 8970kb
Play Time: 03:55
Difficulties Available:
  1. Beginning (1.36 stars, 161 notes)
  2. End (3.37 stars, 527 notes)
  3. Middle (2 stars, 278 notes)
  4. My Story (4.43 stars, 713 notes)


Download: Nishino Kana - Story
Information: Scores/Beatmap Listing
---------------
Xinely
Nishino kana <33
GIDZ
10:52 Kanari: can do in game mod?
10:52 - G I D Z -: sure
10:53 Kanari: yaaay
10:54 - G I D Z -: I'll mod from the easiest to the hardest
10:54 Kanari: alright
10:54 - G I D Z -: lol just submitted today :D
10:56 Kanari: yep xD
10:56 Kanari: but i've been working on it for a long time >~< since last year
10:56 - G I D Z -: o.o
10:56 - G I D Z -: nice
10:57 Kanari: >w<
10:59 - G I D Z -: lol ur blankets are too perfect for me to mod XD
11:02 - G I D Z -: Moving on to Middle~
11:02 Kanari: hahaa xD alright
11:02 - G I D Z -: 00:30:879 (5,3) - The sliders are stacked and might be a little hard to read
11:02 - G I D Z -: Maybe consider changing the seond slider's direction
11:05 - G I D Z -: btw could u tell me the NC patterning u r using?
11:05 Kanari: done
11:05 Kanari: sure
11:06 Kanari: er, for this one, every new line, like the lyrics
11:06 - G I D Z -: oh
11:07 - G I D Z -: I was wondering why the NCs were all over lel
11:07 Kanari: xD
11:09 - G I D Z -: Although I would suggest Ncs following the music patterns
11:09 - G I D Z -: It looks more consistent and easier to understand
11:10 Kanari: give me a few examples of your combo idea o:
11:13 - G I D Z -: Since in areas of a piece of music, the vocal is not as strong therefore following things like downbeat patterning
11:13 - G I D Z -: My combo idea is just basically following the music
11:14 - G I D Z -: When I try creating a combo pattern different from the previous in another set of 4/4 beats
11:15 Kanari: during the non kiai parts it sorta follows the idea you're talking about ouo
11:15 Kanari: i think it's okay xD but if someone else says i should change the comboing then i will
11:15 - G I D Z -: Although this is entirely up to u I am just trying to emphasis that the map will be easier to read
11:15 - G I D Z -: xd
11:16 - G I D Z -: Cuz the music is at its strongest in the chorus
11:17 - G I D Z -: I'm not a good combo modder so lel
11:17 - G I D Z -: I mod mostly on patterning xd
11:17 Kanari: haha xD
11:17 - G I D Z -: And ur patterning is already so good xd
11:18 - G I D Z -: I am already moving to End
11:21 Kanari: thank you xD
11:22 Kanari: i hope i can rank this faster than my other map q_q
11:24 - G I D Z -: 01:08:094 (4,5,6) - The jump feels out of the blue o.o
11:26 Kanari: end diff?
11:27 - G I D Z -: yep
11:27 Kanari: i think it's pretty small xD but i will change if mentioned again
11:27 - G I D Z -: Maybe like this? http://puu.sh/gZDkX/4ebe5cbbf5.jpg
11:28 - G I D Z -: cuz the slider direction is not flowing well atm xd
11:29 Kanari: ah, that does look better ouo will do~
11:30 - G I D Z -: XD
11:31 Kanari: >w<
11:31 - G I D Z -: btw did u make the storyboard? o.o
11:31 Kanari: yes xD
11:31 - G I D Z -: wow
11:31 - G I D Z -: lol
11:31 - G I D Z -: nice
11:31 - G I D Z -: Although I have no idea how easy or hard making one is XD
11:32 Kanari: it can be easy, it can be hard xD depends what you're doing
11:32 - G I D Z -: lol
11:32 - G I D Z -: Moving on to the final diff
11:34 Kanari: okaay~
11:36 - G I D Z -: AR9 too fast >_>
11:36 - G I D Z -: 158bpm should be AR8 xd
11:36 Kanari: but it doesn't play very nice D:
11:36 Kanari: try it
11:37 *- G I D Z - is playing [http://osu.ppy.sh/b/672698 Nishino Kana - Story [My Story]]
11:38 Kanari: ouo
11:41 - G I D Z -: After playing it I think u r right xd
11:42 Kanari: haha xD
11:45 - G I D Z -: 02:57:462 (3,4) - Doens't flow well imo
11:45 - G I D Z -: 02:58:411 (6,7) - The bass drum is on 1/2 beat not 1/4 o.o
11:47 - G I D Z -: 03:25:278 (5) - I think a triangle would be more suitable here for flow http://puu.sh/gZEna/acdd0cf74b.jpg
11:50 - G I D Z -: Mod ends here xd
11:50 Kanari: did as you said on the last one, will wait to hear more opinions on the others
11:50 Kanari: thank you so much! >w<
11:51 - G I D Z -: ok >_>
11:51 - G I D Z -: np :D
11:51 Kanari: post in thread for kd~
11:51 - G I D Z -: The whole chatlog? xd
yanlu
no kds)


from the message o~o/

uhmm... I just feel AR9 in ur insane is sooo uncomfortable. need to AR-1....
and the Storyboard is so shine x3
~somewhere like the "spin"ing shouldn't put items on it.(cuz people won't see it)


if i have more time or somethings(x...will go back to mod this, sorry QAQ

ganba-ne~ Kanari~~
Verlaren
Hai~!

First of all, I want to say that this mod turned out not so, that I wrote initially because the original mod I miraculously accidentally deleted by pressing unnecessary the key combination in console; I did not like it and for a long time, I was upset; but not for long. Here I will probably miss a lot of useful and important things, because not sure, that I can re-pay attention to these moments. Total I had to run on map again but much faster. But I also hope that this mod will help as much, no less than the original version.

General
deselect "Widescreen support", anyway, this option does not work.
Beginning
00:18:348 (1) - move NC on next pattern --> 00:18:727 (2) , because at best the NC should be placed on the big white ticks
00:28:981 (1) - move NC on next pattern
00:32:018 (1) - ^
01:14:930 (4,5) - wrong distance snap, check it pls
01:55:183 (4,5,1) - in easy diffs not recomended for use stacked notes, because it is often quite difficult reading for beginners
02:27:841 (1) - move NC on next pattern
03:23:664 (1) - ^
03:31:259 (1) - move NC on 03:30:120 (4)
Middle
00:18:348 (1) - move NC on next pattern
00:25:943 (1) - ^
00:28:601 (1) - remove NC
00:31:639 (1) - move NC on 00:30:879 (8)
00:53:664 (4,5,6,1) -I think need to alter this segment, because I believe that can inadvertently entangled in the game
01:04:107 (5) - delete this circle
01:15:310 (3) - move NC on next pattern
01:22:335 (1) - ^
01:58:791 (1) - ^
02:09:993 (1) - remove NC
02:27:462 (1) - remove NC
02:28:601 (1) - move NC on 02:27:841 (7)
02:39:613 (1) - move NC on previous pattern
02:45:880 (3) - move on 02:47:398
02:50:246 (1) - move NC on next pattern
03:23:474 (1) - move NC on 03:24:044 (3)
03:26:322 (5,1,2) - a little difficult for reading for this diff
03:29:360 (1) - remove NC
03:30:879 (1) - move NC on previous pattern
End
00:17:968 (1) - move NC on 00:18:727 (3)
00:25:373 (1) - move NC on previous pattern
00:33:727 (1) - move NC on 00:33:917 (2)
00:54:518 (7) - delete this circle
01:06:765 (1) - move NC on 01:07:335 (3)
01:08:664 (1) - remove NC
01:13:981 (1) - move NC on previous pattern
01:58:601 (6) - remove this circle and extend 01:58:221 (5) until 01:58:601
02:10:563 (1) - move NC on previous pattern
02:26:892 (1) - ^
02:39:234 (1) - ^
02:36:765 (1) - move NC on next pattern
02:42:082 (1) - move NC on previous pattern
02:44:360 (1) - remove NC
02:45:120 (1) - move NC on previous pattern
02:50:056 (1) - Move NC on 02:50:626 (4)
02:54:993 (1) - move NC on next pattern
02:56:512 (1) - ^
02:57:462 (3) - remove note and extend 02:57:082 (2) until 02:57:462
03:40:753 (5) - missing NC?
My story
00:12:556 (3) - remove this circle
00:12:272 (2) - move NC on 00:12:082 (1)
00:15:784 (1) - remove circle and move NC on 00:16:449
00:17:778 (1) - remove NC
00:51:955 (1) - move NC on 00:52:335 (4)
01:04:202 (10) - remove circle
01:20:911 (6) - ^
01:24:044 (5) - NC?
01:55:848 (7) - remove circle
02:20:151 (6) - ^
02:43:791 (7) - remove circle and extend 02:43:411 (6) until 02:43:791
02:44:265 (8) - remove circle
02:56:607 (8) - delete circle?
03:17:588 (3) - change slider on two circles
03:20:721 (5) - delete circle

p.s. If you have any questions, or need other assistance - You can contact with me at any time.
Julie
[Beginning]

http://puu.sh/h4mbS.png b-b-baka~ fix distance issue here XD

00:37:715 (1) - the reverse being a sound really feel weird, since the instrument sound really really low, if your matching vocal, can find another part more important maybe? ><

00:45:689 (3) - delete? since you been matching vocal mostly~ xD

00:49:107 (1) - I think you forgot your finish hitsound here, since you add it on your other difficulty~

01:09:613 (4) - Put that red slider point on the last stars like this : http://puu.sh/h4mBL.jpg , so you can hear it change direction at 01:10:373 - 01:11:132 - (2 important sound :D)

01:21:386 (2) - tapping this feel a bit weird , I don't find this sound 01:21:386 - really that important ><

01:55:183 (4,5,1) - not suggest stacking these, because you didn't do it at 01:49:867 (1,2,3) - . Is a bit hard for beginner to follow the rhythmn, distance spacing help them a lots usually, and mostly when it come to beginner trying HD XD

02:02:018 (1) - haha cute slider, but maybe try to make it flow with 02:04:297 (2) - ?

02:46:449 (2) - the reverse really feel weird, because of the kick sound being more loud then the bass @.@

03:21:006 (1,2,3) - probably want to change that, doesn't flow really well and can be confusing too, because while doing this slider 03:21:006 (1) - you can see the end of 03:22:525 (3) - right beside the end of 03:21:006 (1) - XD.
[Middle]

00:37:335 (1,2,3) - can make it a better flow? Feel like 00:38:854 (3) - close to the end of 00:37:335 (1) - . http://puu.sh/h4ojQ.jpg

00:52:145 (1,2,3,4,5,6) - this really feel to turning around for a normal? XD Feel a bit to crowd I guess

00:54:424 (5,6,1) - different drum sound, not sure why is stack xD.

01:06:955 (1,2) - I'm pretty sure you try to blanket this, from the way your mapping there is so much nice blanket <3!! Probably want to use one point to blanket instead of 2 point on this slider 01:06:955 (1,2) - . That's how it look right now http://puu.sh/h4qlB.jpg ><

02:04:677 (5,1,2,3) - Pattern don't really look great in-game XD https://osu.ppy.sh/ss/2983719

02:35:056 (1,2,3) - Probably not suggest stacking these for a normal level, usually when you put 3 notes you don't stack them except here XD.

02:45:880 (3) - delete, really minor instrument sound ><. You probably try to match the vocal, this part 02:45:500 - more easy to hear for beginner/normal player, so probably suggest deleting that note XD.

02:51:955 (3,4,5,1) - this part can be pretty confusing for normal player http://puu.sh/h89Dj.jpg , the 1 appear fast and from the flow of 02:50:626 (2,3,4) - is easier to reach (1) then (5) xD. (mostly when play on FL, but thats the player choice haha)

03:19:487 (4) - end it here 03:19:867 - ? more easy to play, important vocal part and also have nice drum sound there.

03:49:867 (1,2,3) - could make something more original the stack? since 03:49:867 (1) - different instrument then 03:50:056 (2,3) - XD
[End]

00:49:677 (2,3,4,5,6,7,8,9,10) - Oh gawd, nice blanket and all, but all the slider same placement and circles too, make it too crowded uwah xD.

01:07:905 - Suddendly no note, really lose a lots of rhythmn here. Suggest adding something.

01:09:139 (2) - no sound ><, triplet here suddendly feel weird because there isn't any new sound at all.

01:55:943 (4,5,1) - Could do something more original then stack 3 times, the 3 of them have different sound~

01:58:221 (5) - Not sure if is a mistake, but judging from your placement I don't think is an accident. I don't suggest suddendly ending this slider on a blue stick, doesn't play well, and here 01:58:411 - you have a nice bass sound + vocal. While here 01:58:506 - is just a continuation of vocal of this part 01:58:411 -.

02:35:056 (1,2,3) - nice symetrie pattern, but the song doesn't fit much, moslty for the vocal part, example : vocal start here 02:35:056 - while it doesn't start here 02:35:626 - . Can pretty much feel it while playing xD. Also NC should be here 02:35:436 (2) - .

03:18:727 (4) - same rason as 01:58:221 (5) -
[My Story]

00:15:500 (4,2) - Make these more symetrie? XD

00:24:993 (2) - no new sound ><, feel like tapping empty sound. So maybe remove?

00:36:196 (6) - since you been matching the voice a lots like this one 00:35:436 (5) - , end this at 00:36:575 - . Also because you aren't mapping every bass sound, so stoping there feel really empty here 00:36:575 - . Important instrument sound there too.

00:57:462 (4,5,6,7,8) - Feel like this distance is really to high D:...it get higher and higher but thats a bit to much ><.

01:11:892 (8,1,2) - no anti-jump here? xD

01:12:651 (2,3,4) - really feel to crowded? xD Mostly this part 01:13:031 (3,4) - can be higher due to the cymbal sound after, probably a jump will be nice here O.O

03:02:493 (1) - start spinner here 03:02:778 - ? That's where the weird sound start XD. Still feel some drum here 03:02:493 - http://puu.sh/h3J5t.jpg

03:50:816 - Not mapping piano sound suddendly feel weird xD

GL KANARI-CHAN <3!!! Still remember you're my 1st standard mapper teacher o3o!!!

*star~*
Spaghetti
Heyo o/
[My Story]
  1. At the beggining, I'd place a note like you did every other measure for consistency and to mark the repeat of the piano's melody.
  2. 00:12:556 (3) - If you remove this note, it really emphasizes the next downbeat and feels more intense.
  3. 00:17:018 (5) - This doesn't play very well. I'd remove it and scoot the next slider over to where that note was to compliment the vocals.
  4. 00:28:221 (2) - Follow what the DS recommends for this slider because placing it there makes the 1/3 slider before that seem like a 1/4 slider, which can cause people to end short on it and confuse them.
  5. 00:58:316 (1) - This spinner really removes the intensity before the kiai, and doesn't provide a good contrast either. Consider mapping a fun buildup here.
  6. 01:10:943 (4) - This might just be me, but that slider would play better as two separate notes.
  7. 01:12:462 (1) - Instead of this: http://puu.sh/h9lHv/3362a16a6e.jpg
    how about this? (plays with the vocals better and still holds the calmness of that section, and provides a nice jump back into the main melody): http://puu.sh/h9lOn/17d516fd26.jpg
  8. 01:20:816 (5,6) - If you stack these under the head of the next slider, you still hold the symmetry.
  9. 01:25:563 (9) - A spinner up to 01:27:082 - there (so it ends on the next repeat of the piano melody and maintains a good length) would fit better to calm down the intensity before the break.
  10. 01:34:677 (1,2,3,1,2,3,1,2) - I'd expand each triangle for a better buildup.
  11. 01:42:556 (2,3) - If you stack these under the head of the next slider, you still hold the symmetry.
  12. 01:56:702 (3,4) - A little jump section there would compliment the vocals a lot better.
  13. 02:11:227 (1) - This spinner really removes the intensity before the kiai, and doesn't provide a good contrast either. Consider mapping a fun buildup here.
  14. 02:27:082 (4) - A star would be perfect there to compliment the vocals.
  15. 02:51:955 (5) - Just two notes stacked under the slider after would play so much better.
  16. 02:58:507 (3) - [b]That slider makes no sense, it'll just choke up the player. Just place two notes there.
  17. 03:13:411 - A spinner there would provide a great buildup up to the kiai.
  18. 03:17:208 (1,2,3) - I see what you're going for here, but in this case, Buildup > Contrast. A well-sized jump section there would play great before the kiai to compliment the intensity.
  19. 03:20:626 (4,5) - If you stack these under the head of the next slider, you still hold the symmetry.

Great job! I hope you reach whatever goals you're aiming for with this map and it's definitely gonna be one of my favorites if it gets ranked :D



Edit: Points 4, 7, 14, and 15 won't bold, but they're supposed to be :cry:
Topic Starter
Kanari

Julie wrote:

Omg sorry took me so long to mod LOL not at all~ thank you >w<
[Beginning]

http://puu.sh/h4mbS.png b-b-baka~ fix distance issue here XD so nazi~ just like a few decimals off xD

01:09:613 (4) - Put that red slider point on the last stars like this : http://puu.sh/h4mBL.jpg , so you can hear it change direction at 01:10:373 - 01:11:132 - (2 important sound :D) will do if said again~

02:02:018 (1) - haha cute slider, but maybe try to make it flow with 02:04:297 (2) - ? same as above~


03:21:006 (1,2,3) - probably want to change that, doesn't flow really well and can be confusing too, because while doing this slider 03:21:006 (1) - you can see the end of 03:22:525 (3) - right beside the end of 03:21:006 (1) - XD. ^
[Middle]

00:37:335 (1,2,3) - can make it a better flow? Feel like 00:38:854 (3) - close to the end of 00:37:335 (1) - . http://puu.sh/h4ojQ.jpg is the picture suppose to be the suggested placement? xD it looks the same

01:06:955 (1,2) - I'm pretty sure you try to blanket this, from the way your mapping there is so much nice blanket <3!! Probably want to use one point to blanket instead of 2 point on this slider 01:06:955 (1,2) - . That's how it look right now http://puu.sh/h4qlB.jpg >< i think it's okaaay xD very small detail

02:35:056 (1,2,3) - Probably not suggest stacking these for a normal level, usually when you put 3 notes you don't stack them except here XD. will chance if pointed out again~

03:19:487 (4) - end it here 03:19:867 - ? more easy to play, important vocal part and also have nice drum sound there. ^

03:49:867 (1,2,3) - could make something more original the stack? since 03:49:867 (1) - different instrument then 03:50:056 (2,3) - XD
i kinda like it the way it is o: just seems simple to hit
[End]

01:07:905 - Suddendly no note, really lose a lots of rhythmn here. Suggest adding something. will consider~

01:09:139 (2) - no sound ><, triplet here suddendly feel weird because there isn't any new sound at all. will remove if pointed out again

01:55:943 (4,5,1) - Could do something more original then stack 3 times, the 3 of them have different sound~ ?

01:58:221 (5) - Not sure if is a mistake, but judging from your placement I don't think is an accident. I don't suggest suddendly ending this slider on a blue stick, doesn't play well, and here 01:58:411 - you have a nice bass sound + vocal. While here 01:58:506 - is just a continuation of vocal of this part 01:58:411 -. i actually happen to really like this >~< i don't know it just sounds nice to me, but i'll consider fixing it since Verlaren also mentioned this

03:18:727 (4) - same rason as 01:58:221 (5) - same response as well
[My Story]

00:15:500 (4,2) - Make these more symetrie? XD ?

00:24:993 (2) - no new sound ><, feel like tapping empty sound. So maybe remove? feels sorta empty to me xD but will take into consideration

00:57:462 (4,5,6,7,8) - Feel like this distance is really to high D:...it get higher and higher but thats a bit to much ><. i watched a few play it, they were able to hit it o: but will change if needed

01:11:892 (8,1,2) - no anti-jump here? xD will consider too xD

03:02:493 (1) - start spinner here 03:02:778 - ? That's where the weird sound start XD. Still feel some drum here 03:02:493 - http://puu.sh/h3J5t.jpg maybe~

03:50:816 - Not mapping piano sound suddendly feel weird xD haha xD

GL KANARI-CHAN <3!!! Still remember you're my 1st standard mapper teacher o3o!!!

*star~*
thank you so much dear♥

Verlaren wrote:

Hai~! hellooo~

First of all, I want to say that this mod turned out not so, that I wrote initially because the original mod I miraculously accidentally deleted by pressing unnecessary the key combination in console; I did not like it and for a long time, I was upset; but not for long. Here I will probably miss a lot of useful and important things, because not sure, that I can re-pay attention to these moments. Total I had to run on map again but much faster. But I also hope that this mod will help as much, no less than the original version. i understand, thank you for remodding it!

End
01:58:601 (6) - remove this circle and extend 01:58:221 (5) until 01:58:601 reason is the same as i told Julie
02:57:462 (3) - remove note and extend 02:57:082 (2) until 02:57:462 same response for here too
My story
00:12:556 (3) - remove this circle but it will be empty D:
01:04:202 (10) - remove circle will do it pointed out again
01:20:911 (6) - ^ ^
01:55:848 (7) - remove circle ^
02:20:151 (6) - ^ you pretty much know what i'll say xD i will consider them though, just not on all the triplets
02:43:791 (7) - remove circle and extend 02:43:411 (6) until 02:43:791 same as what i said in end diff

thank you for the mod, about the combos, i got lazy to go through all the suggestions and just reworked them myself starting from the middle of the middle diffs haha, should be along the same pattern you suggested though

Spaghetti wrote:

Heyo o/ hellooo~
[My Story]
[*]At the beggining, I'd place a note like you did every other measure for consistency and to mark the repeat of the piano's melody. i inserted the little break in all the other diffs so i'd like it to be empty here as well
[*]00:12:556 (3) - If you remove this note, it really emphasizes the next downbeat and feels more intense. will do if pointed out again~
[*]00:28:221 (2) - Follow what the DS recommends for this slider because placing it there makes the 1/3 slider before that seem like a 1/4 slider, which can cause people to end short on it and confuse them. ^
[*]00:58:316 (1) - This spinner really removes the intensity before the kiai, and doesn't provide a good contrast either. Consider mapping a fun buildup here.will consider
[*]01:10:943 (4) - This might just be me, but that slider would play better as two separate notes. i happen to like it xD but i will change if mentioned again
[*]01:25:563 (9) - A spinner up to 01:27:082 - there (so it ends on the next repeat of the piano melody and maintains a good length) would fit better to calm down the intensity before the break. spinner there feels sorta odd and short to me so i'll keep it the way it is
[*]02:11:227 (1) - This spinner really removes the intensity before the kiai, and doesn't provide a good contrast either. Consider mapping a fun buildup here. will consider
[*]02:27:082 (4) - A star would be perfect there to compliment the vocals. replaced the slider for circle but not in a star formation
[*]02:51:955 (5) - Just two notes stacked under the slider after would play so much better. i like this short sliders >~< they're fun to play in my opinion so i'd really like to keep them D:
[*]02:58:507 (3) - [b]That slider makes no sense, it'll just choke up the player. Just place two notes there.
^

Great job! I hope you reach whatever goals you're aiming for with this map and it's definitely gonna be one of my favorites if it gets ranked :D

thank you~ ^^

Edit: Points 4, 7, 14, and 15 won't bold, but they're supposed to be :cry:if you could edit your post to add this, you could've also edited your post to the make those suggestions bold xD

no answer means fixed, thank you very much!♥
THS
01:38:474 until 01:49:107 - map this section? (since there's so many break so i suggest you to map this~) xD
03:51:575 (1) - try to give some more gap between the previous slider with this spin
00:53:474 - add circle between the circle and sliderr?
01:38:474 - i strongly recommend to map this (if you refuse to keep the break in Beginner diff)
02:33:727 - same like 00:53:474
- this diff will fit well if you make it AR8 imo

00:39:803 (7,8,1) - kinda weird for me imo, try to replace this with reverse slider? xD
01:49:487 - add circle?
02:02:208 (2) - remove circle (i didn't hear any sound on this xD)
02:23:284 (1) - replace this curvy slider with (any slider you like) and place the timing like this http://puu.sh/haEUB.jpg
02:23:854 (9) - remove slider and add single note~
03:27:556 (2) - remove this notes?
00:15:784 (5) - remove?
00:19:012 (2) - ^
00:36:575 - add note?
02:11:038 (7) - remove?
makemek
From MakeMEK's Modding Queue



General
Great storyboard :)
Beginner
00:56:322 shorten (1-tail) to here. Then move (2) to 00:56:702. Stick with vocal in this section is a better option imo.
02:08:474 (1,2,3) you can repeat what you did at 00:55:183
02:47:588 (3) NC
03:41:512 (1) you can curve this slider here
03:51:506 (2) how about moving it to here x=200, y=272 ?
Middle
00:46:639 (2) remove it. It doesn't match with any rhythm
00:55:943 (1) shorten tail to here. Then fill the vocal
01:05:816 (4,5) replace it like this
01:06:955 (6) NC should begins here
01:22:355 (4,1) remove them and use this
02:18:727 (3) looks like it doesn't match any rhythm. Please fix it
02:59:360 (4) move here x=256, y=200 ?
03:19:867 (4) shorten tail to here. Ending at vocal ~te is clearer than ~i
03:40:753 (3,4) slider ?. Then at note at 03:41:322
03:48:537 (2,1) how about remove them and reflect (1)
End
01:25:373 (7,8) remove them and extend (6-tail to 01:25:563). It just lands perfectly :)
01:58:601 (8) remove it
02:57:082 (2,3) remove them and extend (1) to 02:57:462
03:51:006 (1) rotate 120 degree CCW
Good luck getting this map ranked ;)
Have a star 8-)
Topic Starter
Kanari

THS wrote:

[Beginner]
01:38:474 until 01:49:107 - map this section? (since there's so many break so i suggest you to map this~) xD will consider
03:51:575 (1) - try to give some more gap between the previous slider with this spin i think it's alright xD

[Middle]
00:53:474 - add circle between the circle and sliderr? i think if i were to do that, it would look messy/confusing for the next few notes[/color
01:38:474 - i strongly recommend to map this (if you refuse to keep the break in Beginner diff)

[End]
00:39:803 (7,8,1) - kinda weird for me imo, try to replace this with reverse slider? xD will do if suggested again
01:49:487 - add circle? was intended to leave a little pause
02:02:208 (2) - remove circle (i didn't hear any sound on this xD) uguuu~ >~<
02:23:284 (1) - replace this curvy slider with (any slider you like) and place the timing like this http://puu.sh/haEUB.jpg D: i like this
02:23:854 (9) - remove slider and add single note~i enjoy this little sliders >~< i think it's more fun to play

[My Story]
00:15:784 (5) - remove?
00:19:012 (2) - ^
00:36:575 - add note? intended
02:11:038 (7) - remove?
about my triplets, i don't really know D: you guys say to remove because there's nothing there but i placed it to create something ;~;

makemek wrote:

From MakeMEK's Modding Queue



General
Great storyboard :)thank you~
Beginner
00:56:322 shorten (1-tail) to here. Then move (2) to 00:56:702. Stick with vocal in this section is a better option imo. will do if pointed out again
02:08:474 (1,2,3) you can repeat what you did at 00:55:183 applied the earlier suggestion here
03:41:512 (1) you can curve this slider here ? it is curved already o3o
03:51:506 (2) how about moving it to here x=200, y=272 ? breaks spacing >~<
[spoilerbox][/spolierbox]
Middle
00:46:639 (2) remove it. It doesn't match with any rhythm i've actually been told to remove lots of notes because there's no beat in it but i placed it there to create one >~<
00:55:943 (1) shorten tail to here. Then fill the vocal ?
01:05:816 (4,5) replace it like this there will be an odd gap, and i don't think i've have anything similar to it in the diff so i'll keep it
01:06:955 (6) NC should begins here downbeat is in the next note
01:22:355 (4,1) remove them and use this mhmm.. will think about this
03:19:867 (4) shorten tail to here. Ending at vocal ~te is clearer than ~i will think about it
03:40:753 (3,4) slider ?. Then at note at 03:41:322 ^
03:48:537 (2,1) how about remove them and reflect (1) nice suggestion but i want to hear the whistles in the notes after the sliders ><
End
01:25:373 (7,8) remove them and extend (6-tail to 01:25:563). It just lands perfectly :)more objects make it fun to play D:
01:58:601 (8) remove it i really like this D: i'd like to keep it if possible
02:57:082 (2,3) remove them and extend (1) to 02:57:462 i don't really want to have long sliders in a hard diff
03:51:006 (1) rotate 120 degree CCW
Good luck getting this map ranked ;)
Have a star 8-) thank you! >w<

thank you for modding! >w<

no answer means fixed!
arviejhay
hello u req SB mod on my queue


[SB mod]
There are a lot of unused transparency in all lyrics,sakuras (4),etc, please consider them cropping it so it will decrease the size of SB folder

00:09:613 - (scale transformation) put easing in in the start and easing out at the end
00:58:221 - ^
01:34:677 - (scale transformation) add easing in in the start, and easing out in the end (end end end )
and so on, in every rotating snow

03:42:272 - make the pulse here longer

that's all
good luck!
and nice SB
did you made the SB on SGL editor?
Topic Starter
Kanari
thank you~ and yes, in the editor
SoGa
Hi , from Wkyik's Queue

[General]
  1. Fine

[Beginning]
  1. 00:00:500 (1) - hmm , is not better to delete this note ? just for an Easy diff tho
  2. 00:09:613 (1,1) - Unrankable stuff tho , due to some rules like ,In an Easy diff , u have to left 4 gaps of white ticks after a spinner to put the next note .
  3. 00:24:044 (2,1) - Nazi , not perfect blanket > >
  4. 00:46:069 (3) - Nc this one to dont let this group be so short ? 00:43:791 (1,2) - as u do before , some of them are 2 groups NCed,and some of them are in 3 groups
  5. 00:58:221 (1,1) - Unarankable , same as i mentioned above
  6. 01:12:272 (5) - Nc this one ?
  7. 01:13:791 (1) - Nc this one too if u use above one
  8. 01:24:044 (1) - Nc this one is fine tho ;w;
  9. 01:34:677 (1) - not dat much necessary this spinner if u r not going to map and put it break lmao .
  10. 02:11:132 (1,1) - Unrankable, still the same problem
  11. 02:23:664 (1) - What if this Ctrl + G ?
  12. 02:48:348 (2,1) - Nazi , make perfect stack ;w;
  13. 02:50:626 (4,5) - And maybe u can try to use this rhythm instead ? Fit more the song tho
  14. 03:17:968 (1) - Why is the slider-head has no hitsound with such a downbeat ? consider to add a Finish there
  15. 03:19:487 (3,4) - Maybe Try Ctrl + G this one
  16. 03:51:575 (1) - u can try to end the spinner here if u want to 03:55:942 (1) -

[Middle]
  1. 00:14:930 (3) - Try to Ctrl + G this one and then 00:16:069 (1) - this one as well
  2. 01:08:474 (2,3,4) - better switch it to a reverse slider
  3. 01:09:234 (5) - Consider to Ctrl + G this one
  4. 01:09:234 (5,2) - Nazi , Stack ;w;
  5. 01:13:411 (1) - 1/1 is fine lmao , is not necessary to turn it to 3/2
  6. 01:14:170 (2,3) - Copy this and paste it 01:15:310 (4,5) - i think this way will looks better
  7. 01:17:398 (2) - Is not better to move this one to here instead ? 01:17:587 (2) - fit more and more easier to play tho
  8. 01:21:006 (2,3,4,5,1) - Try this rhythm ?
  9. 01:34:677 (1) - not dat much necessary as long as u r not going to map the part ..
  10. 02:36:955 (3,1) - Just personal opinion . Try to ctrl + G both of them and u will get such pattern
  11. 02:50:626 (1) - Consider to add a Finish hitsound on the slider - head , it is very notice downbeat tho
  12. 02:55:183 (2,1) - Nazi,Stack
  13. 03:19:487 (4) - 1/1 is Fine Lmao
  14. 03:27:082 (1,2) - Better to don't stack them , it will cause misreading for newbie and special when a newby reach to almost the end , they will be heartbroken (laugh
  15. 03:30:120 (1) - Turn to a 1/1 slider and add a note in the red tick ?


i will end here ! :)

Good one made ;w;

Really love the song cuz i played this song when i start playing osu tho

GL
Topic Starter
Kanari

SoGa wrote:

Hi , from Wkyik's Queue

[General]
  1. Fine

[Beginning]
  1. 00:00:500 (1) - hmm , is not better to delete this note ? just for an Easy diff tho mhmm.. not sure, want it to be consistent with all the other diffs
  2. 00:09:613 (1,1) - Unrankable stuff tho , due to some rules like ,In an Easy diff , u have to left 4 gaps of white ticks after a spinner to put the next note . i don't understand this rule e_e but okay.
  3. 00:24:044 (2,1) - Nazi , not perfect blanket > > it's okaaay~
  4. 00:46:069 (3) - Nc this one to dont let this group be so short ? 00:43:791 (1,2) - as u do before , some of them are 2 groups NCed,and some of them are in 3 groups already new combo there o: maybe you didn't update
  5. 01:13:791 (1) - Nc this one too if u use above one it's already a new combo xD
  6. 01:24:044 (1) - Nc this one is fine tho ;w; ^
  7. 01:34:677 (1) - not dat much necessary this spinner if u r not going to map and put it break lmao . maybe
  8. 03:19:487 (3,4) - Maybe Try Ctrl + G this one will consider o3o

[Middle]
  1. 01:08:474 (2,3,4) - better switch it to a reverse slider will consider
  2. 01:13:411 (1) - 1/1 is fine lmao , is not necessary to turn it to 3/2 ^
  3. 01:14:170 (2,3) - Copy this and paste it 01:15:310 (4,5) - i think this way will looks better i tried this, i think the current is okay ouo
  4. 01:21:006 (2,3,4,5,1) - Try this rhythm ?
    will think about this
  5. 01:34:677 (1) - not dat much necessary as long as u r not going to map the part .. i'll leave it
  6. 02:50:626 (1) - Consider to add a Finish hitsound on the slider - head , it is very notice downbeat tho it's already there o3o
  7. 02:55:183 (2,1) - Nazi,Stack
  8. 03:19:487 (4) - 1/1 is Fine Lmao same as before
  9. 03:30:120 (1) - Turn to a 1/1 slider and add a note in the red tick ?will take into consideration

i will end here ! :)thank you for modding~

Good one made ;w;

Really love the song cuz i played this song when i start playing osu tho

GL
no answer means fixed
Aka
hi from my queue
just a quick ~general check for last diff


general

  1. pure white combo color is not recommended to use since its rather too bright especially during the kiai times. for the safety of use, you'd better use something like 225, 225, 225
  2. bpm seems to be doubled, the real one is 79


my story

  1. 00:11:607 (6) - invented note, there is no beat in music. actually the whole 00:11:132 (1,2,3,4,5,6,7,8,9,10,1,2,3) - part has rather unintuitive rhythm try to listen to this part with 25% playback and you will hear something like that:
  2. 00:15:500 (4,5,6) - thats totally out of the rhythm, again. ended slider on a strong beat and again, invented note on the blue tick. i can only highly recommend you changing the rhythm here starting from this slider 00:14:930 (3) -

    00:15:689 (6) - a circle for emphasizing a strong beat
    00:15:689 (6,7,8,9) - pretty much fitting nature of vocals for 1/2 circles

  3. 00:19:867 (6) - kinda unsuitable place for extended slider and you have a lot of places like that in this diff. there is no beat, no sound at the blue tick and vocals are asking here to end a slider on previous red tick. 00:25:183 (3,4) - 00:40:753 (3,4) - 03:26:322 (3,4) - 01:02:018 (3,4) - 01:19:867 (2,3) - 01:05:436 (5,6) - 01:39:613 (6,7) - 03:36:006 (6) - !!!!! 02:54:424 (3,4) -
  4. 00:20:816 (3,4,5) - 01:18:537 (4,5) - 01:47:398 (3) - 01:51:955 (4) - 02:02:968 (4,5) - 02:03:727 (1,4) - 02:15:500 (5,6,7) - 02:22:525 (3,4,5,6,1,2,3,4,5) - 02:29:550 (2,7) - 02:58:791 (4) - white ticks are supposed to be stronger than red, thats a music theory you may want to take a look here, its an important thing to keep in mind when you map. try to consider this for most of your patterns like that..
  5. 00:17:588 (3,4,5) - too much of spacing here and also too sudden and feels pretty random.. try not to stack most of your objects, make objects have its own place. enable hit animation and see that most of time stacks doesnt really play a big role but all other good possible patterns are not used.. also as you started to use that symmetry with sliders, you could finish this phrase in a ~symmetrycal way as well, i'd suggest something like that
  6. 00:18:727 (1) - a strong beat which is worth being emphasized with bigger spacing. you are doing it here 00:18:158 (6,7,1) - vice versa. consider this for other patterns you have later in this difficulty
  7. 00:29:550 (1,2,3) - 00:32:683 (2) - 01:45:500 (1,2,3) - 02:49:297 (5) - 02:51:955 (5,6) - 03:33:727 (1,2,3) - 03:32:968 (4,5,6) - 03:36:386 (1,2,3) - most of triplets are not really in music as nothing is on blue tick. such song really doesnt need such triplets
  8. 01:05:056 (3,4,5) - kinda random spacing change on a pretty monotonous part
  9. 01:03:537 (7,8,9,10,1) - suddenly very cramped part after decent wide spacing 01:02:398 (4,5,6) - and overall, before the kiai part you were more generous with the spacing. try to keep your overall spacing more consistent and change it logically. that's the main problem of your diff
  10. 01:36:195 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - you may already know what im gonna say :р reffer to the very first timestamp
  11. 01:45:500 (1,2,3,4,5,6,7,1) - veeeeeery cramped, stop stacking objects and look for the ways of using your whole gridfield. by stacking everything it becomes pretty boring and not an interesting map which people would like to play again and again
  12. 01:05:816 (6) - 01:49:867 (5) - try to keep your slidershapes neat and enjoyable for eyes. also 1/2 sliders look pretty silly when you curve them a lot, leave it for longer like 1/1+ sliders.
    shape 01:05:816 (6) - here is overdone, you could make it a bit softer
    02:22:145 (2) - and here
  13. 02:22:525 (3,4,5,6,1,2,3,4,5) - what i this pattern for? i mean what are following here? this is the only part where you decided to make a chain of objects and honestly it doesnt really go well with the music. readjust this part just like done previously in kiai parts
  14. 03:17:588 (3) - very sudden and uneхpected sv change. at least mark this 03:17:968 (4) - with new combo so people are prepared with such stuff
  15. 03:17:968 (4,5,6,7,8,9,1) - again about cramped spacing and powerfull very last kiai part
  16. 03:20:626 (4,5,6) - again unnecessary triplet and awkwardy ended slider on a downbeat :(
  17. 03:27:841 (5,6,7,1) - again about stacks etc. + such patterns are hard to read, as you have perfectly stacked sliders and visually 03:28:601 (7) - at first it looks like circles but not sliders, so people sliderbreak here



good luck
Topic Starter
Kanari

Aka wrote:

general

  1. pure white combo color is not recommended to use since its rather too bright especially during the kiai times. for the safety of use, you'd better use something like 225, 225, 225 isn't that the code for white ? xD i removed it anyway


my story

  1. 01:36:195 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - you may already know what im gonna say :р reffer to the very first timestamp can i leave this one? i think this can still work well >~<



good luck thank you~
everything else is fixed
Weeaboo
Small mod from me

00:36:196 (6) - Would sound more on beat if it is extended to the next red tick.
01:15:500 (2,3,4,5,6) - Maybe make this star look a bit neater "Just my mapping ocd" But i think it would make it flow a bit better.
02:59:930 (1,2,3,4,5,6,7) - Again maybe make this a bit neater
01:08:854 (1,2) - Add a blanket here?
03:51:575 (1) - Add a new combo to the spinner
Topic Starter
Kanari

Squarey wrote:

Small mod from me

00:36:196 (6) - Would sound more on beat if it is extended to the next red tick. wanted a sort of pause there but will do is suggested again
02:59:930 (1,2,3,4,5,6,7) - Again maybe make this a bit neater this one wasn't actually meant to be a star xD
fixed the rest, thank you!
Shurelia
<3



~ From Lovely Modding Quest! ~


[General]
- Clear~

[Beginning]
  1. 01:15:310 (2,3) - Mmm, this blanket can be improved if you planned to.
  2. 01:39:234 - Mm? I think this part really need to be mapped.
  3. 02:58:981 (4) - a little problem but the red tick isn't needed at here.
  4. 03:29:740 (3,1) - Blanket can be improved if you planned to.

[Middle]
  1. 00:55:183 (1) - add finish on the head?
  2. 01:03:158 (3,4) - Mmh, Blanket should be able to get improvement.
  3. 01:05:056 (2,3) - ^^^
  4. 01:39:234 - Same like previous diff.
  5. 03:19:487 (4) - using blue tick at here is kinda not fit with the song imo. Just use red tick for the slider end. It's better for me.

[End]
  1. 00:36:955 (1,2) - mmh, kinda not fit well with the song for me. How about to make (1) end at the blue tick?
  2. 00:57:462 (4,5) - Mm, Kinda awkward to be play for me. how about to try this ? : http://puu.sh/j6dX2.jpg
  3. 01:07:905 - adding an object at here would increase the enjoyement for me.
  4. 01:21:765 (4,5) - Same like 00:57:462 (4,5)
  5. 01:58:221 (7) - i prefer to end this slider at the blue tick~
  6. 02:53:284 (9) - Add finish on the tail?

[My Story]
  1. 00:11:892 (8) - NC ? so it become more readable.
  2. 00:19:012 (2) - this one should be placed at here 00:18:632 - it fit more imo
  3. 01:47:968 (5) - Make this has a same distance with the next and previous object.

Hope this help. And good luck!.
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