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Painty the Pirate & Kids - SpongeBob SquarePants Theme [Catc

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Topic Starter
Riari
This beatmap was submitted using in-game submission on 12 March 2016 at 17:19:35

Artist: Painty the Pirate & Kids
Title: SpongeBob SquarePants Theme
Source: SpongeBob SquarePants
Tags: Nickelodeon
BPM: 120
Filesize: 894kb
Play Time: 00:40
Difficulties Available:
  1. KrabbyPlatty (2.34 stars, 61 notes)
  2. MBomb's Cup (1.24 stars, 50 notes)
  3. Salad (1.58 stars, 54 notes)
Download: Painty the Pirate & Kids - SpongeBob SquarePants Theme
Information: Scores/Beatmap Listing
---------------
Dedicated to my long standing hitsounder JBHypoorion.
Hazuki
MBomb
Mod requested lol

Salad
00:29:705 (2) - Move this to the right a bit, the lack of movement between 1 and this doesn't fit considering the strength of the beat.
00:40:254 (4,5) - Maybe have this as a 1/2 slider? The music fits it to me.

This is a really clean difficulty already.

Platter (I refuse to type that pun)
00:12:686 (5) - Move this to the left a bit, this jump feels awkward.
00:18:681 (4) - Make this hyper or move it to the right a bit, the jump feels weird. If you make this hyper, move 00:18:931 (1) - left to avoid a weird dash after hyper.
00:25:193 (1,2,3,4) - Possibly make these 1/2 sliders for the drum beat?
00:40:492 (3) - This sounds better as just a circle to me.

Sorry for the short mod, but this is a surprisingly good mapset already considering the lack of mods.
Topic Starter
Riari

- Magic Bomb - wrote:

Mod requested lol

Salad
00:29:705 (2) - Move this to the right a bit, the lack of movement between 1 and this doesn't fit considering the strength of the beat. Done
00:40:254 (4,5) - Maybe have this as a 1/2 slider? The music fits it to me. I like the jump here, no change.

This is a really clean difficulty already.

Platter (I refuse to type that pun)
00:12:686 (5) - Move this to the left a bit, this jump feels awkward. Done.
00:18:681 (4) - Make this hyper or move it to the right a bit, the jump feels weird. If you make this hyper, move 00:18:931 (1) - left to avoid a weird dash after hyper. Done.
00:25:193 (1,2,3,4) - Possibly make these 1/2 sliders for the drum beat? I did this at first but it felt really repetitive and boring so I swapped it out on purpose.
00:40:492 (3) - This sounds better as just a circle to me.Done.

Sorry for the short mod, but this is a surprisingly good mapset already considering the lack of mods.
Thanks for the mod!



EDIT: To clarify kds to Neptune, they were hitsounds.
JBHyperion
mod request ingame, let's go for ranked ;)

General:
  1. Disable widescreen in song setup for Easy diff (no video/SB).
  2. Wow, the timing to this is really weird. I won't deny that all the notes are where they should be, but I think you made things way more complicated than they need to be. For following the drum backbeat, I made the BPM 120 with an offset of 11200. Might be some a couple of extra red ticks needed to sync up subtle differences in offset, but the BPM is not really variable as the song information suggests. I can help you out with this of you need, so feel free to ask me.
Salad
CS2.5 perhaps?

00:10:688 - Clap hitsound on the spinner end seems odd to me, there's not really a note here to emphasise since the "Oh" vocal line is ending and the drum backbeat hasn't kicked in yet (this starts on the next white tick at 00:11:187 -)

00:10:937 (1) - Is this for the vocals? Technically the "Who" starts 1/8 further forward at 00:11:000 but I guess 1/8 in a Salad is a probably not appreciated

00:31:707 (2,3,4) - Some unsnapped notes here, maybe due to the weird timing? Even if you don't change the timing, these need to be fixed

00:33:676 (2) - I think this is mapping the drum pattern, but in case it's mapping the vocals instead, the slider should be extended by 1/4 to 00:34:318

Otherwise, pretty solid diff, note selection and placement looks good.

KrabbyPlatty (a.k.a. "Best Diff Name 2015")
If you're looking to add some variety, the organ has some more complex patters you could consider to break up the 1/2 slider drum track. For example, you could split up a few of the 1/2 sliders into single circles and 1/3 sliders (example: 00:16:183 (3) or 00:12:186 (4) -) - this melody is far easier to hear when the captain is singing than whilst the children are singing though, which is a shame as these sections have all the interesting (and non-repetitive) patterns. It's your call what you want to do here, this is just a random thought process.

00:13:685 (2) - Remove the clap on the head here and just keep the whistle, since you already have a clap on the tail

00:21:678 (2) - Move this a little to the left, the jump felt awkward to me

00:25:193 (1,2,3,4) - You emphasise each of these notes with a finish, but they're all catchable without dashing, which takes away from this a little imo. I'd increase the jump distance here a bit (but not into hdash territory)

00:35:214 (1) - If you're really desperate to include some interesting patterns, you could always map over this spinner section by following the panpipes, though you may want to keep it for consistency.

Again, a solid diff, but if possible I think it'd be great to see a bit more variety in the Platter's patterns.

That's all from me - give me a shout if you want to discuss anything any further. Good luck! (:
Topic Starter
Riari

JBHyperion wrote:

mod request ingame, let's go for ranked ;)

General:
  1. Disable widescreen in song setup for Easy diff (no video/SB). Done.
  2. Wow, the timing to this is really weird. I won't deny that all the notes are where they should be, but I think you made things way more complicated than they need to be. For following the drum backbeat, I made the BPM 120 with an offset of 11200. Might be some a couple of extra red ticks needed to sync up subtle differences in offset, but the BPM is not really variable as the song information suggests. I can help you out with this of you need, so feel free to ask me.Timing is taken from ranked mapset.
Salad
CS2.5 perhaps? I dislike decimal cs.

00:10:688 - Clap hitsound on the spinner end seems odd to me, there's not really a note here to emphasise since the "Oh" vocal line is ending and the drum backbeat hasn't kicked in yet (this starts on the next white tick at 00:11:187 -) Done.

00:10:937 (1) - Is this for the vocals? Technically the "Who" starts 1/8 further forward at 00:11:000 but I guess 1/8 in a Salad is a probably not appreciated Not moving to a 1/8 snap unless required.

00:31:707 (2,3,4) - Some unsnapped notes here, maybe due to the weird timing? Even if you don't change the timing, these need to be fixed Fixed.

00:33:676 (2) - I think this is mapping the drum pattern, but in case it's mapping the vocals instead, the slider should be extended by 1/4 to 00:34:318 Done.

Otherwise, pretty solid diff, note selection and placement looks good.

KrabbyPlatty (a.k.a. "Best Diff Name 2015")
If you're looking to add some variety, the organ has some more complex patters you could consider to break up the 1/2 slider drum track. For example, you could split up a few of the 1/2 sliders into single circles and 1/3 sliders (example: 00:16:183 (3) or 00:12:186 (4) -) - this melody is far easier to hear when the captain is singing than whilst the children are singing though, which is a shame as these sections have all the interesting (and non-repetitive) patterns. It's your call what you want to do here, this is just a random thought process.

00:13:685 (2) - Remove the clap on the head here and just keep the whistle, since you already have a clap on the tail Done.

00:21:678 (2) - Move this a little to the left, the jump felt awkward to me Done.

00:25:193 (1,2,3,4) - You emphasise each of these notes with a finish, but they're all catchable without dashing, which takes away from this a little imo. I'd increase the jump distance here a bit (but not into hdash territory) Done.

00:35:214 (1) - If you're really desperate to include some interesting patterns, you could always map over this spinner section by following the panpipes, though you may want to keep it for consistency. Keeping to vocals.

Again, a solid diff, but if possible I think it'd be great to see a bit more variety in the Platter's patterns.

That's all from me - give me a shout if you want to discuss anything any further. Good luck! (:
Thanks for the mod!

Trying to keep to the vocals so the patterns might seem repetitive, if there is more feedback on this I'll take a look into it.
PatZar
mod req.
remap and kd me
Topic Starter
Riari

Genocide wrote:

mod req.
remap and kd me
No changes, sorry!
Razor Sharp
since i am so nice, ill mod it with a cup if crabby tea.

General

Artist: Painty the Pirate & Kids Change to: Patrick Pinney
Romanised Artist: Good to go!
Title: Good to go!
Romanised Title: Good to go!
Source: SpongeBob SquarePants Change to: Nickelodeon
Tags: Nickelodeon Add: Squidward (atleast ;) ), Stephen Hillenburg (he is the creator), Bikini Bottom, Painty the Pirate & Kids

Salad

00:12:436 (4,5) - I dont know if a direction change right after a dash on salad. Considder ctrl+g (5)?
00:13:186 (1) - If you apply the one above, ctrl+g this!
00:27:174 (1,2,3,4) - Consider reducing the distance of these a little.
00:31:199 (1,2,3,4) - ^

KrabbyPlatty

00:13:186 (1,2) - Reduce distance a little.
00:25:193 (1) - Move this closer to 00:24:693 (5) please. Would suggest putting it on x176. It just seems like a too big jump for platter.
00:27:174 (1) - Move it closer to (2). It is too hard to catch for a platter.
00:31:199 (1) - ^
00:39:541 (4) - There is no beet at the endpoint of this slider. Remove (5) and extend the slider.

Good luck Riari! :D
Topic Starter
Riari

Razor Sharp wrote:

since i am so nice, ill mod it with a cup if crabby tea.

General

Artist: Painty the Pirate & Kids Change to: Patrick Pinney
Romanised Artist: Good to go!
Title: Good to go!
Romanised Title: Good to go!
Source: SpongeBob SquarePants Change to: Nickelodeon
Tags: Nickelodeon Add: Squidward (atleast ;) ), Stephen Hillenburg (he is the creator), Bikini Bottom, Painty the Pirate & Kids
No change to metadata, everything is taken from a ranked map. If this is challenged by a BN I will change it.


notice]
Salad

00:12:436 (4,5) - I dont know if a direction change right after a dash on salad. Considder ctrl+g (5)? Done.
00:13:186 (1) - If you apply the one above, ctrl+g this! Done
00:27:174 (1,2,3,4) - Consider reducing the distance of these a little. Done.
00:31:199 (1,2,3,4) - ^ Done.[/notice]

KrabbyPlatty

00:13:186 (1,2) - Reduce distance a little. Done.
00:25:193 (1) - Move this closer to 00:24:693 (5) please. Would suggest putting it on x176. It just seems like a too big jump for platter. Done.
00:27:174 (1) - Move it closer to (2). It is too hard to catch for a platter. Done.
00:31:199 (1) - ^ Done.
00:39:541 (4) - There is no beet at the endpoint of this slider. Remove (5) and extend the slider.
Audible beat for me.

Good luck Riari! :D

Thanks for the mod!
Moeruattack
Im not sure whether i`m hearing wrong or no, because it sounds like it was 120.200bpm instead of 120.100bpm, maybe you can check out later?
If not, I just mod based on current now :)

- Editted - Modding current timing.

Salad
=====================
00:08:106 - http://puu.sh/h1hQf/b632f2bced.jpg, Unsnapped spinners.
00:17:182 - Maybe turn this to slider? http://puu.sh/h1iSU/08fc2969a7.jpg
00:35:214 - The end of spinners, the sound of flute stops at 00:38:599, i just thinking that it should end the spinner on that position.
00:39:065 - Wanna add whistle sound?
-----------------------------------------
Krabbi Patti - I think its rain
=====================
00:23:195 - This feels like it is a good idea to make this one to add H-Dash for this sliders :)
00:34:575 - Unsnapped slider.
00:35:214 - Same as Salad.
=====================

This is dem good map and song, I luv it <3
Good luck getting ranked!
Topic Starter
Riari

murutattack wrote:

Im not sure whether i`m hearing wrong or no, because it sounds like it was 120.200bpm instead of 120.100bpm, maybe you can check out later? Based on ranked mapset.
If not, I just mod based on current now :)

- Editted - Modding current timing.

Salad
=====================
00:08:106 - http://puu.sh/h1hQf/b632f2bced.jpg, Unsnapped spinners. Fixed.
00:17:182 - Maybe turn this to slider? http://puu.sh/h1iSU/08fc2969a7.jpg Using circles for variety.
00:35:214 - The end of spinners, the sound of flute stops at 00:38:599, i just thinking that it should end the spinner on that position. Follows vocals.
00:39:065 - Wanna add whistle sound? Done.
-----------------------------------------
Krabbi Patti - I think its rain Easy for a Salad.
=====================
00:23:195 - This feels like it is a good idea to make this one to add H-Dash for this sliders :) No hypers on much more powerful sections, no changes.
00:34:575 - Unsnapped slider. snapped 1/4
00:35:214 - Same as Salad. Same reason as Salad.
=====================

This is dem good map and song, I luv it <3
Good luck getting ranked!

Thanks for the mod!
autofanboy
Mod Requested by Riari (Through Skype? lol)

[General ]

  • Background Image
  1. Better change the resolution to 1366x768 instead of 1024x768

[ Salad]

  • Gameplay
  1. 00:08:065 (1) - You might want to stop the spinner earlier at 00:10:438 so that the new players can react after the spinner properly.
  2. 00:33:676 (2) - Why not just end at 00:34:190? It sounds more rhythmic.
  3. 00:35:214 (1) - End the spinner earlier, new players need to catch up after the spinner. You can consider stopping at 00:38:599
  4. 00:39:065 (1,2,3,4,5) - This part sounds offbeat. Move 00:39:779 (2) to start at 00:39:838 ; 00:40:254 (4) to 00:40:333

[ KrabbyPlatty]

  • Gameplay
  1. 00:08:106 (1) - The starting point of the diff is different with the one in Salad - 00:08:065 (1) ; Change one of them to tweak.
  2. 00:35:088 - Missing a circle here?
  3. 00:35:214 (1) - If you decided to add circle like the above, move this spinner to start 1/2 later than the circle.
  4. 00:40:016 (1,2,3) - Sound too weird. IMO adding a circle at 00:40:174 sounds more rhythmic and it is not that empty.

    Patterns
  5. Seemingly the patterns are a bit too simple. Diversity can be made. In fact you put a lot of 1/2 sliders there and the jumping is quite similar that you jump left and right to-and-fro. For example: 00:15:683 (2,3,4) ; 00:19:680 (2,3,4) ; 00:27:174 (1,2,3,4)
  6. Too many HDashes in one part. For example: 00:13:186 (1,2,3,4) ; 00:17:182 (1,2,3,4) ; and it is weird that 00:21:179 (1,2,3,4) are not covered with HDashes as what you did before. I think keeping 1 HDash in each stanza is more preferable.

Not many to mod due to the map length.
Good luck on ranking the mapset!

-AFB
Time-

murutattack wrote:

=====================
Krabbi Patti - I think its rain
=====================
I agree with this, not only the platter, the salad also a bit hard, but maybe it's ok because it's only 40 seconds map

I give you star because I love your mapping style

RIP I can't mod ;w;

alienflybot wrote:

Seemingly the patterns are a bit too simple.
Simple is nice :D
Topic Starter
Riari

alienflybot wrote:

Mod Requested by Riari (Through Skype? lol)

[General ]

  • Background Image
  1. Better change the resolution to 1366x768 instead of 1024x768

[ Salad]

  • Gameplay
  1. 00:08:065 (1) - You might want to stop the spinner earlier at 00:10:438 so that the new players can react after the spinner properly. Done
  2. 00:33:676 (2) - Why not just end at 00:34:190? It sounds more rhythmic. Done
  3. 00:35:214 (1) - End the spinner earlier, new players need to catch up after the spinner. You can consider stopping at 00:38:599 Done
  4. 00:39:065 (1,2,3,4,5) - This part sounds offbeat. Move 00:39:779 (2) to start at 00:39:838 ; 00:40:254 (4) to 00:40:333 Kinda fixed, your first suggestion seems off.

[ KrabbyPlatty]

  • Gameplay
  1. 00:08:106 (1) - The starting point of the diff is different with the one in Salad - 00:08:065 (1) ; Change one of them to tweak. Done
  2. 00:35:088 - Missing a circle here? Leaving so there is space for spinner to start.
  3. 00:35:214 (1) - If you decided to add circle like the above, move this spinner to start 1/2 later than the circle. ^^
  4. 00:40:016 (1,2,3) - Sound too weird. IMO adding a circle at 00:40:174 sounds more rhythmic and it is not that empty. Sounds odd, I like it how it is.

    Patterns
  5. Seemingly the patterns are a bit too simple. Diversity can be made. In fact you put a lot of 1/2 sliders there and the jumping is quite similar that you jump left and right to-and-fro. For example: 00:15:683 (2,3,4) ; 00:19:680 (2,3,4) ; 00:27:174 (1,2,3,4)
  6. Too many HDashes in one part. For example: 00:13:186 (1,2,3,4) ; 00:17:182 (1,2,3,4) ; and it is weird that 00:21:179 (1,2,3,4) are not covered with HDashes as what you did before. I think keeping 1 HDash in each stanza is more preferable. Changed hyper layout.

Not many to mod due to the map length.
Good luck on ranking the mapset!

-AFB
Thanks for the mod!
DragonSlayer96
only thing i can really find is the hyper for the last note in salad

the platter seems a tad bit too easy when i testplayed too
Topic Starter
Riari

DragonSlayer96 wrote:

only thing i can really find is the hyper for the last note in salad

the platter seems a tad bit too easy when i testplayed too
Fixed the hyper in salad, no idea why that was there.

Platter isn't really meant to be super hard.
Negri_sk
[KrabbyPlatty]
00:14:185 (3) - CTRL+G 00:14:684 (4) - Then move this one enough to the right to make a hyper.
00:33:548 (2) - Should begin at 00:33:590 and end at 00:34:275
00:35:214 (1) - Should start at 00:35:088 and end at the same place uwu.

[Salad]
Same timing things as above ^
00:08:065 (1) - Extend to 00:10:688 (You even did this in the platty wtf.)
00:17:182 (1,2,3,4) - Booooring do something more creative
00:25:193 (1,2,3,4) - ^
Topic Starter
Riari

Negri_sk wrote:

[KrabbyPlatty]
00:14:185 (3) - CTRL+G 00:14:684 (4) - Then move this one enough to the right to make a hyper. Keeping to 1 hyper per section.
00:33:548 (2) - Should begin at 00:33:590 and end at 00:34:275 Stars correctly, ending fixed.
00:35:214 (1) - Should start at 00:35:088 and end at the same place uwu. Same reason as salad spinner.

[Salad]
Same timing things as above ^
00:08:065 (1) - Extend to 00:10:688 (You even did this in the platty wtf.) Time to adjust for movement.
00:17:182 (1,2,3,4) - Booooring do something more creative Done I guess.
00:25:193 (1,2,3,4) - ^
^


Thanks for the mod!
JBHyperion
Was asked for a recheck via PM, and I know we spoke about this before, but I have some real concerns about the timing still. Yes, it's taken from a ranked map, but looking through the beatmap thread for that map, there are similar comments questioning it... I'm not sure why these weren't picked up at the time before ranking, but if you want to move forward with this I feel that we should do things properly.

Annoyingly, a lot of the time the instrument and vocal tracks are slightly out of sync with each other, which makes creating a set of points that works for everything almost impossible. Because of that, I decided to create a new set of timing points to fit the map as you've mapped it (i.e. following the sounds and instruments you've mapped). Give it a try and see what you think :3

Timing
[TimingPoints]
8097,500,4,2,1,70,1,0
11187,498.338870431894,4,2,1,70,1,0
19186,468.75,4,2,1,70,1,0
19420,545.454545454546,4,2,1,70,1,0
19694,498.338870431894,4,2,1,70,1,0
19914,498.338870431894,4,2,1,70,1,0
21187,500,4,2,1,70,1,0
23195,499.583680266445,4,2,1,70,1,0
27174,508.474576271186,4,2,1,70,1,0
29207,495.867768595041,4,2,1,70,1,0
31190,495.867768595041,4,2,1,70,1,0
33173,508.474576271186,4,2,1,70,1,0
35206,485.82995951417,4,2,1,70,1,0
39065,476.190476190476,4,2,1,70,1,0
39838,535.714285714286,4,2,1,70,1,0
40327,483.870967741935,4,2,1,70,1,0

Some points to keep in mind when resnapping:
00:10:972 (1) - This is on a blue tick before the 2nd timing point

00:19:186 - There's an odd rhythm here that I couldn't map to a single BPM, so I had to use several timing points. Maybe I'm missing something (feel free to check, I won't be offended) but if there's not another way to solve this, it'll be practically impossible to snap some sliders properly - specifically 00:18:911 (1,2) in the Platter - so you might need to change the timeline here if you decide to go with the new timing

00:33:173 - I wasn't sure whether these notes before the spinner were mapped to the vocals or the trumpet, so you might need to resize the sliders to fit the way you want them to

00:39:065 - These last notes after the spinner are mapped to 1/3


Hopefully this gives you something to work with - if these timing changes suit you, try and get a few mods/rechecks to verify it, and we'll go from there. Any questions, feel free to poke me some more.

Good luck (:
Topic Starter
Riari

JBHyperion wrote:

Was asked for a recheck via PM, and I know we spoke about this before, but I have some real concerns about the timing still. Yes, it's taken from a ranked map, but looking through the beatmap thread for that map, there are similar comments questioning it... I'm not sure why these weren't picked up at the time before ranking, but if you want to move forward with this I feel that we should do things properly.

Annoyingly, a lot of the time the instrument and vocal tracks are slightly out of sync with each other, which makes creating a set of points that works for everything almost impossible. Because of that, I decided to create a new set of timing points to fit the map as you've mapped it (i.e. following the sounds and instruments you've mapped). Give it a try and see what you think :3

Timing
[TimingPoints]
8097,500,4,2,1,70,1,0
11187,498.338870431894,4,2,1,70,1,0
19186,468.75,4,2,1,70,1,0
19420,545.454545454546,4,2,1,70,1,0
19694,498.338870431894,4,2,1,70,1,0
19914,498.338870431894,4,2,1,70,1,0
21187,500,4,2,1,70,1,0
23195,499.583680266445,4,2,1,70,1,0
27174,508.474576271186,4,2,1,70,1,0
29207,495.867768595041,4,2,1,70,1,0
31190,495.867768595041,4,2,1,70,1,0
33173,508.474576271186,4,2,1,70,1,0
35206,485.82995951417,4,2,1,70,1,0
39065,476.190476190476,4,2,1,70,1,0
39838,535.714285714286,4,2,1,70,1,0
40327,483.870967741935,4,2,1,70,1,0

Some points to keep in mind when resnapping:
00:10:972 (1) - This is on a blue tick before the 2nd timing point

00:19:186 - There's an odd rhythm here that I couldn't map to a single BPM, so I had to use several timing points. Maybe I'm missing something (feel free to check, I won't be offended) but if there's not another way to solve this, it'll be practically impossible to snap some sliders properly - specifically 00:18:911 (1,2) in the Platter - so you might need to change the timeline here if you decide to go with the new timing

00:33:173 - I wasn't sure whether these notes before the spinner were mapped to the vocals or the trumpet, so you might need to resize the sliders to fit the way you want them to

00:39:065 - These last notes after the spinner are mapped to 1/3


Hopefully this gives you something to work with - if these timing changes suit you, try and get a few mods/rechecks to verify it, and we'll go from there. Any questions, feel free to poke me some more.

Good luck (:
All applied, thanks baybee
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