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Ogura Yui - Sing-a-ling-a-Harmony

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Topic Starter
Suimya
This beatmap was submitted using in-game submission on Sunday, April 19, 2015 at 8:16:31 PM

Artist: Ogura Yui
Title: Sing-a-ling-a-Harmony
Tags: Sekai lolicon Strawberry JAM kingrecords YuiKaori
BPM: 132.6
Filesize: 8911kb
Play Time: 05:08
Difficulties Available:
  1. Precious (3.6 stars, 992 notes)
Download: Ogura Yui - Sing-a-ling-a-Harmony
Information: Scores/Beatmap Listing
---------------
I want dedicate this map to Andrea
I really hope you like it :3


Precious ---- Done <3

Sing-a-ling-a-Harmony
Sing-a-ling-a-ling ねえ、聞こえるよ 生まれてくるハーモニー
Sing-a-ling-a-ling そう、どこまでも 響かせたいハーモニー

世界中で 自分だけが ひとりぼっちみたいに
フイに不安がって 心配させてしまう

いつも見ててくれるの 優しい声をくれるの
今はまだ弱い わたしだけれど

伝えたい この想いを 届けたい ありのままに
ココロから、みんなに Thanks to you 数えきれないほど
ありがとう その想いが いつだって 勇気になる
歩き出す この瞬間も
感じてる (感じてる) 存在に (存在に)
ずっとずっと、支えられてるよ

Sing-a-ling-a-ling ねえ、かさねよう 声に出せばハーモニー
Sing-a-ling-a-ling そう、どこまでも 広がっていくハーモニー

みんながいて わたしがいる そんな奇跡の中で
悩みながら今日も ちゃんと頑張れるの

いつも笑顔くれるね 眩しい気持ちくれるね
ひとつひとつに 応えたいから

伝えよう 前を向いて 届けよう わたしらしく
これからも進んでいける それがうれしいよ
ありがとう ひとりじゃない 温もりに 包まれてる
胸の奥 小さな光
わたしから (わたしから) 手を伸ばす (手を伸ばす)
ちゃんとちゃんと、つながっているね

みんなといられるから 自分が好きになれる
かけがえない大事な場所 一緒に (一緒に) このまま (このまま) ずっと

伝えるよ この想いを 届けるよ ありのままに
ココロから、みんなに Thanks to you 数えきれないほど
ありがとう その想いが いつだって 勇気になる
歩き出す この瞬間も 感じてる (感じてる) 存在に (存在に)
ずっとずっと、支えられてるよ

Sing-a-ling-a-ling ねえ、聞こえるよ 生まれてくるハーモニー
Sing-a-ling-a-ling そう、どこまでも 響かせたいハーモニー
BeatofIke
Support Sekai and good luck with this map <3
Andrea will love this :)
Sylphi
via in-game pm

[Precious]
  1. 00:02:289 (3) - Add new combo for consistency.
  2. 00:14:733 (2) - How about adding whistle?
  3. 00:22:651 (4) - Add whistle on slider's start.
  4. 00:42:108 (1) - Add finish on slider's start. cymbal sound exists there.
  5. 01:59:937 (4) - I guess you forgot to add new combo on here.
  6. 02:56:045 (1) - Add finish instead of whistle on slider's start.
  7. 02:57:855 (3) - Add finish like as prev kiai time.
  8. 03:12:108 (5,1) - How about swapping these new combo that follow vocal?
  9. 03:13:013 (3) - Add new combo for consistency.
  10. 03:48:534 (11) - It is too long. why don't you add new combo?
  11. 03:48:534 (11,13) - Move by 1 pixel up for stream distance's consistency?
  12. 03:54:642 (5) - Add new combo?
Sorry for poor modding DX
-Mo-
Hey, Mod request via PM

Precious
- 00:16:317 (4,1) - I would consider this poor polarity, and as such is difficult to read the timing of.
- 00:23:104 (5,1) - As above.
- 00:50:253 (6,7) - Minor: This could be a better blanket over 7 if you wanted it to be.
- 00:59:303 (3,4,5) - I found this kinda awkward to read in my opinion, since the way they are seperated reads like the timing would be longer than what it actually is, and since you used the same rhythm just earlier at 00:58:398 (1,2,3)', but with a different formation, that adds to the confusion.
- 01:05:638 (3) - Minor: This could be a better blanket over 01:06:543 (4) if you wanted.
- 01:13:670 - Adding a note here to make a triple would make sense with the vocals in my opinion. I noticed that you kept this rhythm through the rest of the song, but with larger spacing, so this'll be largely up to you.
- 01:21:927 (1) - Minor: This blanket could be slightly improved [01:22:154]. The final slider point is also going off the grid, so try and adjust that too.
- 02:21:656 (1) - Minor: As above [02:22:052]. At the moment, it is slightly parabolic.
- 03:59:394 (1) - Minor: This could blanket over 03:58:489 (4) if you wanted.
- 04:11:158 (4) - Minor: In my opinion it would look better if the first slider point was further away from the head. - 04:38:986 (6) - Not sure if it's intended, but you have the whistle going over the whole slider rather than just the head.

Great map, nothing major I can fault about it. Good luck :)
~☆
Andrea
Thank you so much baka ;w;

I really love you for this <3
Kencho
For in-game PM
This is my first time use english modding=3=

Precious

  1. For approved,HP-1 will better i think.
    Also,you need put some break time,i know you want to approved but you can get some place easy.
    For example,02:25:050 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - can want more easy.
  2. 01:11:973 (5) - move up 1 pixels
    01:26:792 (7) - i think this put on 8 will better
    01:32:787 (1,2,3,4,5) - why not isosceles triangle?
    01:45:457 (1) -
    02:25:050 (1,2) - delete
    02:26:860 (1,2) - ^
    02:29:688 (4) - ^
    02:31:611 (4,5,6,7,8) - try this03:10:412 (7,1) - move right 2 pixels,blanket to 03:09:959 (5,6) -
    03:33:828 (1,2) - delete
    03:35:185 - to 03:35:638 - and 03:38:805 - to 03:39:258 - need add note
    03:41:633 (4) - delete
    04:31:407 (4,5,6) - put five streams,look like 00:28:534 (3,4,5,6,7) -
    05:03:081 - delete

Great map for DT ^^
Phos-
Hi, mod as requested!
Bear in mind that some suggestions may be the same as the ones from previous mods, since quite a few has popped up in such a short amount of time.

Precious
I've noticed lots of poorly done blankets, so for simplicity's sake I will put them in a different section of the mod post and mainly focus on more important stuff instead. Please check over all your blankets and improve them as necessary. Remember, the approach circle has to be perfectly parallel to the thing blanketing it if you want your blanket to be good.
  1. 00:16:317 (4,1,2) - Not fond of this pattern, solely because (1) is 3/4ths away from the sound at (4), which is not on beat, meaning that the player has to literally predict when to hit (1). I'd suggest this rhythm instead, which should play and sound a bit better:
  2. 00:23:104 (5,1,2) - This suggestion is like 00:16:317 (4,1,2) - , but (5) is a slider-end, so adjust the rhythm accordingly.
  3. 00:40:977 (5,3) - Why don't you stack these? It looks untidy, having (5) mislodged from the rest of the stack even if there is two notes in-between them. I'd move (5) to stack with 00:40:977 (5,3,4,5) - , and 00:40:751 (4) - to keep the triangle you've made intact.
  4. 00:50:253 (6,7) - ^
  5. 01:13:670 - Considering that triplets are very common on vocal sections like this, I don't see how it would be inappropriate to place a circle here. There's clearly a vocal, and it would sound/play a lot better if you were to add a circle to reflect on this.
  6. 01:22:832 (3) - Minor suggestion, but why don't you curve this slider as well? It will go with 01:21:927 (1) - because that's curved as well, so the pattern will just look nicer as a whole.
  7. 01:31:769 - Like I suggested for 01:13:670 - , you should add a circle here because there's another vocal that lacks emphasis.
  8. 01:32:787 (1,2,3,4,5,6) - I think this would look nicer as an equilateral triangle. At the moment, it is slightly off, which looks untidy.
  9. 01:44:552 (5,6,1) - Like I said for above (although it isn't as bad as the above) you can improve the triangle here.
  10. 01:50:434 (4) - I'd add a clap here, it would sound nicer and more consistent, considering that 01:49:077 (1) - has a clap as well. The part after it, the music changes, so it's fine if a clap is missing there.
  11. 01:55:864 (4) - Add a clap here as well, because it will be more consistent. Other parts like this have a clap, so why not this?
  12. 03:02:267 - I'd add a note here, because there's three vocals, it doesn't make much sense that one of them is lacking emphasis.
  13. 03:11:882 (4,5,1) - The triangle between the two slider-ends and the head of (1) is slightly off, looking untidy. I suggest you fix this.
  14. 03:17:651 - Consider adding a circle here, because most other areas of the song have a triplet when there are three vocals in a succession like this, so I don't particularly see why this is any different.
  15. 03:18:670 (3) - The clap at the end of this slider feels very out of place because it is on it's complete own. I would get rid of it so it can sound nicer.
  16. 03:22:968 (1,2) - So it can look nicer, I suggest moving (1) to a position where it can create a line of symmetry with (2).
  17. 03:48:534 (11) - I'd add a new combo here, it is inconsistent with your current NC pattern and 11+ is way too long compared to the rest of the map.
  18. 03:49:891 (13) - I'm not too fond of how this ends on a downbeat, because these are the beats that need to be stressed in order to get the most satisfaction from hitting them; leaving it as it is would be bad rhythm-wise. Why don't you replace it with two circles?
  19. 03:50:570 (1) - You should move the end of this spinner back 1/4, because that's when the drum role actually ends. Although it will be off the downbeat, it doesn't matter because the player isn't consciously hitting a note on that downbeat; it is more important to ensure spinners end where they should rather than to snap them to powerful beats.
  20. 03:53:964 (4,5,6) - I'd fix this stack, it looks very untidy at the moment, and you should move (4) to fix this.
  21. 04:01:203 (1,2) - Like I have mentioned for 03:22:968 (1,2) - , it would look nicer if you were to move (2) to a position where it would gain a line of symmetry with (1)
  22. 04:37:403 (1) - Why don't you make this slider identical to 04:33:783 (1) - and 04:41:022 (1) - in terms of length? The music is pretty much the same, so I don't see why you wouldn't do this.
Blankets:
  1. 00:27:176 (5,1) -
  2. 01:05:638 (3,4) -
  3. 01:29:846 (2,3) -
  4. 01:49:077 (1,3) -
  5. 01:54:507 (1,2) -
  6. 02:22:561 (4,5,1) -
  7. 02:34:326 (1,2) -
  8. 02:42:018 (3,4) -
  9. 02:45:864 (5,6) -
  10. 02:53:330 (3,1) -
  11. 03:06:000 (4,6) -
  12. 03:10:072 (6,7) -
  13. 03:42:199 (6,1) -
  14. 03:45:819 (4,5,1) -
  15. 03:58:489 (4,1) -
  16. 04:10:253 (1,2,3,4) -
So uhm yeah, try to check over and fix all of these if you can. If some of them weren't intended to be blanketed, then I still suggest you fix them because they look like a bad blanket, and looks are what we're concerned with when it comes to blankets.

Overall, I found this to be a nice, fun map that handles hitsounds and flow very well, but I think it needs a bit of work when it comes to aesthetics. I shot a star, good luck!
Topic Starter
Suimya
Thanks everyone for your fast mods :3

Fixed mostly everything on your suggestions >w<
Gaia
summoned from slappy wonderland =3=/


I KNEW IT!

[/me slaps you]
00:07:719 - circle here?
00:16:656 (1) - this is really unneccessary -3- all it does is make things hard to play with bad polarity lol (and there isnt a sound there i dont think)
00:23:896 (1) - ^ there is a sound on 00:23:783 - tho!
00:27:629 (1,2) - buildup to streams why not use circles!?
00:34:869 (1,2,3) - u should probably put these further away from 5 cuz spacing looks kinda inconsistent here
00:35:774 (1,2) - rip drum streams ;w;
00:40:072 - something here too??
00:57:719 (6,7,8,9) - what are u following here == there are drums on white and blue ticks too
01:06:430 - u mapped all those drum triples so it doenst make sense to leave this one out
01:08:918 - !?
01:13:783 (4) - 01:15:593 (3) - (etc) just a suggestion cuz i personally dont like to ignore 2/4 beats
01:32:335 (5) - this bugs me so much ahhh http://puu.sh/gZuFS/7842328933.jpg
01:32:787 (1,2,3,4) - wtf this rhythm , (you can add a note on 01:33:579 - too if u want)
01:35:502 (3) - finish on head
01:44:552 (5) - ^
02:34:326 (1,2,3) - =.= use some copy paste then rotate 120 degrees and it'll looks so much nicer with blankets and stufff http://puu.sh/gZuTK/38696996cc.jpg
02:40:547 - same as before
03:08:262 (4) - clap
03:17:765 (1) - this is 3/4 o3o
04:04:258 - vocal here?
04:54:371 (1,2,3,4,5) - more to the left would be nice

/me slaps you =A=
Blizs

Gaia wrote:

summoned from slappy wonderland =3=/


I KNEW IT!
A lolicon XD

可愛い :3 (another meaning of Precious)

  1. 00:16:656 (1) - I'm agree with Gaia. It's a bit hard to play. And I don't know what did you follow here. The small volume guitar acoustic ? Then there should be a note at 00:16:543 - too since I hear same guitar acoustic here. (But I prefer to delete it rather than add a circle). Or maybe you can move that circle to red tick just like 00:19:937 (4,5,1) - . (same to 00:23:896 (1) - )
  2. from 00:30:344 - to 00:40:977 - for part like 00:30:344 (1,2,3,4,5) - It looks not consistent pattern with other part like this. like 00:29:213 (1,2,3,4,5) - . 00:29:213 (1,2,3,4,5) - used for other part around 02:03:330 (1,2,3,4,5) - and 04:46:226 (6,7,1,2,3) - but why just this part that have difference from the other ? but I suggest to follow the other pattern because the slider clicks was following the piano. For example move 00:30:344 (1,2,3,4,5) - back 1/2 beat so the slider can started at white ticks that have piano on it.
  3. 00:54:778 (1,2) - maybe move them a bit to make 00:54:778 (1) - 's head straight with 00:53:873 (2,4) - .
  4. 00:56:588 (1,2,3,4,5,6,7,8,9) - I suggest to change the pattern to be like this => http://puu.sh/gZH7o/ee228327f5.jpg . 00:56:588 (1) - make it end on the blue tick since I hear a kick there. And move 00:57:041 (2) - to 00:57:380 - to make 00:57:041 (2,3,4,5) - follow the piano. And then move 00:58:059 (8) - back to white tick to make 00:57:719 (6,7,8) - follow the drum. (why I explain this when I've already screenshot it XD)
  5. 01:08:918 - there's a kick but no notes. I suggest to add a circle here. (But it's not a big problem, your pattern is still readable XD)
  6. 02:34:326 (1,2,3) - I have a same suggestion with Gaia. the tail was triangle but not the head.
  7. 02:55:140 (4,5) - I see you generally didn't ignore the vocal in kiai, but you ignored it here. I suggest to make the pattern like 01:35:502 (3,4,5) -
  8. 04:21:113 (1,2,1,2,1,2) - maybe change their pattern to something like => http://puu.sh/gZJfu/c5465196eb.jpg Since I think it's not a good idea to ignore vocal
  9. 05:02:629 - and you ignore piano here
  10. 05:04:665 (1) - I think white tick where you put the green line is the perfect timing to end the spinner not the blue tick after it.

That's all :3~~~
And take this lolicon :3
/me runs
Asagi
Hello baka-nyan :3/
m4m thingy

[Precious]
  1. 00:28:873 (6) - i think this note is not needed here, since it doesnt follow anything, and the only thing i can here is the triple bong sound here 00:28:534 (3,4,5) - but nothing on (6)
  2. 00:42:787 (2) - nazi stuff, blanket this better
  3. 01:21:249 (5) - the flow break here doesnt feel good while i played it, try to ctrl+G this slider for better circular-like movement on that part
  4. 01:23:511 (4) - im pretty sure 1/4 or adding a note here 01:23:624 - fits perfectly on the vocal
  5. 01:28:149 - add note here, to make it more consistent on the other part with the same vocal
  6. 01:30:072 (3) - This is kinda disturbing me lol, you can blanket this to the tail of 01:29:167 (1) - to make it more appealing at least
  7. 01:31:769 - same as here, try to add a note, but try to consider it since itll be a major(?) change on that part for you
  8. 01:36:407 (1,2) - i got a feeling that speeding this slider up feels better to emphasize the cymbals + the intense vocal
  9. 01:55:412 (2) - some nazi, maybe the new stack thingy system ruined it lol
  10. 02:34:326 (1,2) - this one is quite far imo, i tried many times but for some reason i always get 100
  11. 02:43:036 - put note here, you missed to follow the bass sound here
  12. 02:50:615 (1) - blanket this please ;w; it really doesnt look good
  13. 03:40:389 (3) - remove the repeat here and try to put notes here 03:40:728 - and 03:40:841 - you should follow the beat sound there
  14. 05:04:665 (1) - the slider end tho, not sure if you intentionally put the end on the blue tick
I actually dont understand what are you following on those triples + 1/4 sliders parts but good map though :3

Here you go
Good Luck :3
Topic Starter
Suimya
Thanks everyone for your stars and mods :3

fixed mostly everything in it, really it was so helpful ;w;
Lurei
Yo. Modding as requested by PM.
Well, let's start. (you updated while I was modding, so maybe something I mentioned was kinda changed ;w;).

  1. 00:07:719 (1) - I think the whistle at the end of this spinner is unneeded, since it's only emphazing a fade-out, and that sound has no relation to the soft cymbal the whistle does. So, I suggest to remove it.
  2. 00:13:149 (4,5) - I personally think you should delete the slider there and add a 2/1 slider on this place, since the "drums" already started on the place where you hit first circle (4) and it kinda doesn't make sense for me to click on 00:13:602 - since it's a very soft beat and you could start holding it the right moment it starts (hopefully this is clear enough). It kinda gives players a nice feeling of holding sound until it changes and it emphatizes the main beats of the song (and it also emphatizes 00:13:602 - since slider tick, so it shouldn't be much of an issue that this place loses the clickeable element). If you plan on doing this, you should reduce a bit the Slider Velocity, since slider would be quite big.
  3. 00:16:543 - You could place a note here, since playing doubles (in this case, 00:16:656 (1,2) - ) is kinda ankward since it's technically the first "stream" (no matter how short) the players play. This is also because it's pretty ankward how the song's rhythm suddenly changes, from 1/2 clicking to a 3/4 clicking (and some players could react to the note either as a 1/2 note or as a 1/1 note, lowering their acc). It also wouldn't be overmapping, since there is a beat on this place, if that's what it worries you (and clicking triplets is sooo relaxing >.<).
  4. 00:23:783 - ^ (not the first double, but you got my point, I guess)
  5. 00:47:538 (1) - You're skipping the vocal change on 00:47:765 - so this is kinda weird to play as you're holding and you suddenly let player go on another vocal change. So, maybe shorten slider so that it ends on 00:47:765 - and adding a note on 00:47:878 - would do the trick? That rhythm would also work with 00:48:443 (5,6) - since there's also a beat (not vocal, percussion) on 00:48:783 - but it's up to you. :P
  6. 00:52:968 (1,2,3) - Uh... maybe making those a equilateral triangle? Idk, I think it looks a bit better, and if you do it shouldn't change much your flow.
  7. 00:55:570 - It feels a bit weird to play next slider, given the fact you follow vocals with 00:54:778 (1,2,3) - (through maybe not intentionally on 3) and you don't place a note here. Well, if you add or not a note it's up to you.
  8. 00:56:588 (1,2,3,4,5,6,7,8,9) - I'm quite certain this place should be actually mapped like 02:30:706 (1,2,3,4,5,6,7,8) - for two reasons: For mere consistency and because you're skipping several beats of the song that makes this part quite ankward to play. Mentioning this since those two areas of the song sound practically the same, yet they are mapped so differently (and first part is honestly quite ankward). And you should map the beat on 00:57:946 - too, since it's also quite loud and it's ankward if you skip it and map doubles before and after it instead.
  9. 01:05:638 (3,4) - Maybe check the blanket here? Kinda minor, tho.
  10. 02:21:656 (1,2) - ^
  11. 02:32:063 - Feels kinda weird if you skip the beat here, then go back to the doubles. It's increadibly annoying while playing since you're skipping a loud beat ;w;.
  12. 02:34:326 (1,2,3) - I'm not even sure if you're blanketing here, but if you do, they kinda need a little check. Patterns like this are kinda cool, tho >.<
  13. 02:52:425 (1,2) - and 02:53:330 (3,1) - ^
  14. 03:06:452 (6,1) - ^ (juuuust a small adjustment, through >.<)
  15. 03:12:335 (2,1,2,3) - ^
  16. 04:03:013 (1,4) - ^
  17. 04:50:072 (3) - Kinda feel like you skipped the NC here. :P
  18. 05:04:552 (3) - Replace Whistle for Finish? I dunno. Note here is loud, and finish HS is loud, so...

Cool map, cute song. It's so good. >///<
Good luck, Sekai!
Nozhomi
Heyo~ M4M request by forum pm. Nice bg :3

- General :
  1. No Widescreen Support here because no SB.

- Precious :
  1. 00:07:719 (1) - Why not increase volume at 00:08:624 - / 00:09:529 - / 00:10:434 - to get emphasis with music ?
  2. 00:29:439 (3,4,3,4,3,4) - You should use same spacing for these patterns, it's to unconsistant like that.
  3. 00:59:077 (1) - Why a NC here ? Should be here 00:58:172 (9) - if I follow your logic.
  4. 01:05:638 (3,4) - Blanket nya~
  5. 01:21:927 (1,3) - Place them on the same y value (y:112).
  6. 01:22:832 (3,4) - Flow is not really good here, I would rather go for a better flow and reduce jump with 01:23:737 (1) - than get it positioned like that.
  7. 01:55:412 (2,3,4) - This flow is eeeeehhhhh :/ Just follow flow started by 01:55:412 (2) - .
  8. 02:03:556 (3,4,3,4,3,4) - Same as 00:29:439 (3,4,3,4,3,4) - .
  9. 02:10:796 (3,4,3,4,3,4) - Same as above.
  10. 02:29:348 (2) - Move it to 429:293 to blanket with 02:28:896 (1) - .
  11. 02:30:253 (6,1) - Blanket nya~
    02:32:403 - You forget a circle here right ? You follow voice everytime after, so pls add one for consistency.
  12. 02:34:326 (1,2,3) - Dunno if was your plan to blanket these but if yes, that's bad.
  13. 02:40:660 (4,1) - ^
  14. 02:57:855 (3,4) - / 02:58:760 (3,4) - When I overlays them, they're not the same, they should imo.
  15. 03:12:335 (2,3) - Again this flow is not intuitive, you should replace 03:12:787 (3) - to improve flow.
  16. 03:38:353 (4,1,2) - Blanket nya~
  17. 03:47:855 (5,6,7,8,9,10,1) - You should use the same shape as 03:47:629 (4) - for the direction, looks a little messy.
  18. 04:33:783 (1,3) - Blanket nya~
  19. 04:38:986 (6,1) - ^
  20. 04:46:452 (1,2) - Use same spacing than other after (~2.30x).
  21. 04:50:072 (3,4,3,4,3,4) - Use constant spacing for these patterns.
  22. 04:53:692 (1,2,3,4,3,4) - ^

Cute map :3
Mukyu~
10nya
konnichiwa sekai-nyan o3o
m4m from in game eeheh
[General]
  1. uncheck widescreen support, you don't have a sb here
[Precious]
  1. 00:03:194 (2) - : hmm, how about move this to 148 192 to make it 1,4xds like you did on 00:00:480 (1,2) -
  2. 00:07:832 (1) - : this spinner stop at 00:11:226- and the whistle is too loud for the music, if you want to keep the whistle just add about 40% volume here or just remove the whistle :D
  3. 00:19:937 (4,5) - : how about rearrange like this? it'll make the flow better imo (put 4 into 256 376 and 5 stacked to (2)'s head)
  4. 00:21:294 (5) - : add finish to the head and the tail? i can hear cymbals there and if you add finish it wouldn't be too loud since you followed the music ><
  5. 00:41:995 (5) - : add whistle to support music
  6. 00:57:380 - : add note here, it'll follow the piano sound
  7. 00:57:946 (9,1) - : swap nc?
  8. 01:24:642 (6) - : add finish, there's cymbal here (you add finish on here too 01:35:502 (3) - so it wouldn't be a bad choice to choose)
  9. 01:55:412 (2) - : add finish
  10. 01:59:937 (1) - : ^
  11. 02:36:136 (3) - : ^ there's loud cymbal here
  12. 02:42:470 (4) - : add finish
  13. 02:46:090 (6) - : 2nd slider point to 168 192 and last slider point to 216 120 would be good
  14. 03:09:620 (4) - : add finish
  15. 03:19:575 - ~ 03:33:602 - : why did you stopped your clap usage here ;w; I think you can use clap that you used on this part 00:43:918 -
  16. 03:31:113 (4) - : change this one into a circle, because 03:31:226 - is empty and you followed piano (or what is that sound) perfectly on this part
  17. 03:43:104 (1) - : add finish, loud cymbal here pls dont ignore ;w;
  18. 03:46:724 (1) - : ^
  19. 03:47:403 (3,4) - : how about rearrange like this? i think it's more challenging and fun since this is the stream part
  20. 03:56:226 (1) - : remove whistle, its calm part so the whistle is too loud, remove on 03:58:036 - , 03:59:846 - , 04:03:466 -
  21. 04:03:013 (1) - : add finish to support music ;;
  22. 04:03:918 (4) - : ^
  23. 04:04:823 (1) - : add finish to head and tail
  24. 04:18:398 (4) - : add finish
  25. 04:19:303 (1) - : ^
  26. 04:24:054 (6) - : put this to 248 164 would be good, it is not really far from previous slider too and it'll make more neat to the symmetry
  27. 04:26:882 - : add note? the vocal starts here like you did on previous patterns
  28. 04:27:448 (6) - : add finish pls dont ignore xD
  29. 05:04:665 (4) - : remove? in 25% playback there's nothing here
neat mapset as always, good luck sekai-san :3
Lanturn
Page is full of mods o.o

Swap Combo Color 2 and 3? so it alternates between blue and pink? That way combos won't start looking the same.
widescreen SB can be unticked.


[The only diff in the song]
So uh. I'm just saying whatever, without really thinking of your style of mapping. I forgot how to mod so this is probably the worst mod you'll get :P

Don't need to bother replying to it, I won't be coming back to read it. I'll be hiding instead. >_>

  1. 00:16:317 (4) - maybe move this down a little so the 1/1 gap feels like a 1/1 gap?
  2. 00:43:692 (8) - Little bit of symmetry with (7) would be nice.
  3. 01:43:647 (3) - This should definitely end 1/4 earlier
  4. 01:49:077 - I really like this whole kiai section. It feels like it's mapped very appropriately to the music. Though compared to the rest of your map, it has a lot less density lol. I'd prefer the song to be more like this though personally :P
  5. 03:17:651 - this has been mentioned before, and I agree with them. This definitely could use a circle here, because of how dominant the vocals are and how you've been mapping to them for the last few combos. While you're at it. 03:15:502 (5,6) - would sound better if the tail was a clickable object.
  6. 03:24:099 (4,5,6) - I would have preferred more emphasis on the main instrument here like you were somewhat doing through this whole thing. You mapped to it, but on a tail end for 03:24:439 - which imo, doesn't serve it enough justice. I'd like to see this as a clickable circle or slider head if at all possible.
  7. 03:29:416 (3) - better as just a circle at 03:29:529 - since nothing really plays on the head note here. It doesn't make sense to make this the clickable note when the tail end has something in the music to follow.
  8. 04:00:299 (4) - oddly enough, me being the one to say this. I think it should be extended by 1/4 to match the vocals/sounds in the music. I find it strange if you were following the not so important guitar strumming here.
  9. 04:13:873 (1) - This slider feels a bit lonely because it doesn't follow the squigly other ones you have, but contains the same feel as the other vocals. 04:12:063 (1) - and 04:15:683 (1) -
  10. 04:21:113 (1,1) - shorten these by 1/4 to catch the vocals? add a circle in the now open spots at 04:21:452 - and 04:22:357 - after.
  11. 04:29:710 (5) - blanket the upcoming note?
  12. 04:50:751 (1,2,3) - I like how this is the only unstacked triplet in all of the sections lol.
  13. 05:04:665 (4) - This doesn't exist as a note in the song. Delete this note and start the spinner at 05:04:665 -
What a horrible mod... I'm gonna go practice up again and re-learn. Sorry if this ends up being a crap m4m ;_;
Lally
o3o
Topic Starter
Suimya
Thanks everyone for your checks <3

Fixed mostly everything, and Lally thanks for you sudden star icon xD
Momochikun
sup.. some nitpicking

[Precious]
HP 6,5 or 6 ? its pretty common for marathon map i think, it's kinda frustating for player if they get fail after 3 - 4 minutes lol
00:13:149 (4,5) - I'll go for 1/8 slider reverse to cover all of the drum on the music
00:25:366 (7) - this kind of slider angle is kind of opposite from before - and after- flow.. i'd go for ctrl h, thats play more soft imo
00:57:380 - hmm the instrument here is pretty catchy and thats play sooo weirddd if you skip this.. make them 00:57:041 (2,3,4,5) - a full stream or someth similiar ?
01:04:733 (3) - clap at slider end ?
01:28:262 (5) - try this.. i think thatmake more sense for the jump
01:36:860 (2) - add finish
01:36:860 (2) - would be easier to read this if they get a bit closer, i missread it into 1/2 honestly ><
02:40:660 (4) - welll i really think you missed a finish here, there're cymbal at the bgm ;w;
03:09:620 (4) - ^
03:30:434 (1,5) - saamee

cant find anything,, this song is so cuteee
Ujimatsu Chiya
As request In-Game

[MOEMOEMOEMOEMOEMOE<333]
  1. um.. yea I think mochi is right. 6.5 hp better owo
  2. 00:00:480 (1) - I guess this note isn't snap
  3. 00:27:629 (1) - how about add finish?? I think better to hear.
  4. 01:04:280 (2,3) - Not that difficult compared to the other parts? I feel that even greater emphasis should part.
  5. 01:16:498 (1) - add finish like here 01:30:977 (1) -
  6. 01:29:167 (1) - add finish better I think
  7. 02:40:660 (4) - add finish in head like 01:06:543 (5) -
  8. 02:41:565 (1) - same above like 01:07:448 (1) -
  9. 02:50:615 (1) - add finish on head better I think
  10. 02:58:760 (3) - add finish on head like 01:24:642 (6) -

oh great map >< GL owo)b
-Nya-
Hey, sekai-nyan~
Responding to that M4M request in-game.

Precious:
  1. So many triples 0-0 But I love it <3
  2. Audio lead-in: 2000ms? Just to be safe.
  3. Why did you add “king” and “record” twice in your tags? I think you have to remove one of both.
  4. 00:03:873 (1,2,3) –Why not stack these notes on 00:03:194 (2) - ? Like you did here: 00:01:384 (2,1) – Just for consistency reasons. And if you want to stack it then, I suggest you move this circle: 00:03:194 (2) – till it’s here:
    To avoid a crammed pattern.
  5. 00:07:832 (1) –I slowed down the music and listened carefully and imo the spinner has to end here: 00:11:339 – instead.
  6. 00:20:389 (1,2,3) –Why not try to make a nice double blanket here? Nazi thing, but austhetics is important as well for the “look” of the diff.
  7. 00:25:819 (1) –I suggest changing this slider into a curved slider to support 00:26:271 (2) – and 00:27:176 (5) –
    I just copied and pasted: 00:27:176 (5) – and then rotated it into place.
  8. 00:42:108 (1) –Just to make the diff look neater, maybe place this slider right between these two notes: 00:41:203 (1,2) –
  9. 00:50:932 (7) –Move this circle a bit to the left to make the blanket with 00:50:253 (6) – look neater.
  10. 01:03:828 (1,2) –You can try to make a nice double blanket here as well. Like this:
    I just moved 01:04:280 (2) – a bit to the right.
  11. 01:22:832 (3) –Make this a straight slider to support 01:22:380 (2) – better. It forms a kind of blanket.
  12. 01:23:624 –There’s a clear vocal here that has to be mapped imo. Either place a circle there or a short slider.
  13. 01:33:127 (3,4) –I suggest rather stacking these as well. The rhythm is quite fast for a jump like that.
  14. 01:55:977 –Imo, this beat has to be mapped. I suggest changing 01:55:864 (4) – into a short slider instead to follow the music better and more effectively.
  15. 02:34:326 (1,2,3) –Try to improve these blankets
  16. 03:45:819 (4,5) –Improve this blanket please~
  17. 04:20:208 (3,5) -^
  18. 04:38:986 (6) –It’s a bit hard to see that this a short slider since the tail is hidden by this slider’s head: 04:38:308 (3) – Try to place (3) somewhere where it’s more visible. Perhaps here:

I hope my mod was helpful :P
Very nice diff, Sekai~
Feel free to call me back to rank this :D
Topic Starter
Suimya
Thanks for your mod guys :3

fixed everything on it >w</
-Nya-
First bubble~! Sekai MOE~!

Bubble #1
Nyukai
Fixed spacing in a pattern and moved a spinner to make it fit better with music.

The map looks clean for me.

Bubbled #2~
Topic Starter
Suimya
Thanks for bubbles Inyus and Nya ></
Mint
IRC log
18:12 Sekai-nyan: APPLE D:
18:12 Sekai-nyan: you should mod my map ;w;
18:12 Sekai-nyan: baka ;w;
18:12 appleeaterx: the marathon right?
18:13 Sekai-nyan: yeah =3=
18:13 Sekai-nyan: Inyus might give it #2 bubble now =3=
18:13 Sekai-nyan: so i need a flame ;w;
18:14 appleeaterx: hmm might not make it, but ill try ^^
18:14 Sekai-nyan: orz
18:14 Sekai-nyan: it's still fine :<
18:55 appleeaterx: sekaaaaaaaaaaaaai
18:55 Sekai-nyan: o3o
18:55 Sekai-nyan: nani?
18:55 appleeaterx: irc fine ?
18:56 Sekai-nyan: sure owo
18:56 Sekai-nyan: i have nothing to do xD
18:56 Sekai-nyan: so yeah, let's do it www
18:56 *appleeaterx is editing [http://osu.ppy.sh/b/672422 Ogura Yui - Sing-a-ling-a-Harmony [Precious]]
18:57 appleeaterx: going to be reaaal nazi cuz it looks fine actually
18:57 appleeaterx: 00:21:181 (4,5) - Maybe it's just me, but I feel that this is a bit far from (3). Consider having 2.2x DS to make it consistent? If you do want to keep the triangle (5,2,4) I suggest to move it to 208.48.
18:58 Sekai-nyan: yeah it's much better <3
18:58 Sekai-nyan: and yeah it was kinda far lol
18:59 Sekai-nyan: i didn't notice it xD
18:59 appleeaterx: 00:27:176 (1) - just veriying, but single nc slider? for readability or mistake?
19:00 Sekai-nyan: oh...mistake lol
19:00 Sekai-nyan: removed it =3=/
19:00 appleeaterx: 00:41:203 (1) - sounds moreee like a finish to me
19:00 appleeaterx: but dunno what your hs pattern is at this section tho, so might not be needed
19:01 Sekai-nyan: =3=
19:01 Sekai-nyan: i'm baka, so yeah
19:01 Sekai-nyan: i was following the whistles in the background
19:02 appleeaterx: im baka too w
19:02 appleeaterx: 00:49:801 (3) - I would move this closer to the previous object a bit, because 1/2 spacing before this (00:48:217 (4,5) - ) is relatively small.
19:03 Sekai-nyan: but, well, added the finish though o3o
19:03 Sekai-nyan: so is x212 y364 fine?
19:03 Sekai-nyan: it's more closer to 3 now o.o
19:04 appleeaterx: oh sure
19:04 appleeaterx: 01:50:887 (5) - 01:58:127 (1) - repeat slider sounds a bit off here. 1/4 beats would actually fit the vocals much better imo. you can hear three syllables (is that the right word for that ?? w)
19:04 appleeaterx: a lot of rearranging if you fix this, so i understand if you skip this :p
19:05 Sekai-nyan: oh ouch xD
19:05 Sekai-nyan: that might do a lot of work
19:05 Sekai-nyan: but, it still following the vocals
19:06 Sekai-nyan: so might as well keep it =w=
19:06 Sekai-nyan: if it's okay lol
19:06 appleeaterx: of course =w=
19:06 appleeaterx: 02:02:651 (1) - sounds more like a finish to me
19:07 Sekai-nyan: yup ;w;
19:07 Sekai-nyan: changed it too
19:07 appleeaterx: 02:08:308 (4) - i'd actually put the whistle on the slider end instead. the rhythm here changes and the piano is now on the blue tick (just like 02:31:158 (2) - )
19:08 Sekai-nyan: oh yeah lol
19:08 Sekai-nyan: i didn't notice this too orz
19:08 Sekai-nyan: so many changes for the hitsounds so yeah =3=
19:08 Sekai-nyan: kinda confusing orz
19:09 appleeaterx: 02:28:896 (1,2) - also a bit far from each other, though this one isnt that bad
19:10 Sekai-nyan: yeah i meant to do it here xD
19:10 Sekai-nyan: i didn't want to make it too easy lol
19:10 appleeaterx: this map kills me with dt so much 1/4
19:10 Sekai-nyan: yeah ahahah xD
19:10 Sekai-nyan: that's why i love it
19:11 appleeaterx: its a cute map though <3
19:11 appleeaterx: 03:44:914 (1) - no finish?
19:11 Sekai-nyan: yup added it =w=
19:11 appleeaterx: 03:46:724 (1,2,3) - spacing not equal looks weird to me, intentional?
19:13 appleeaterx: oh wait
19:13 Sekai-nyan: let's see
19:13 appleeaterx: i think i did that myself loool
19:13 Sekai-nyan: lol
19:13 Sekai-nyan: baka xD
19:13 appleeaterx: w
19:13 Sekai-nyan: that was so silly lol
19:13 appleeaterx: oh last thing
19:13 appleeaterx: 03:50:570 (1) - start spinner on the blue tick like 00:07:832 (1) - ?
19:14 Sekai-nyan: wait
19:14 Sekai-nyan: that's no spinner xD
19:15 appleeaterx: 03:50:457 (1) -
19:15 appleeaterx: wait
19:15 appleeaterx: what
19:15 appleeaterx: the
19:15 Sekai-nyan: lol
19:15 appleeaterx: did i actually update the map
19:15 appleeaterx: this is hilarious
19:16 appleeaterx: well whatever, update pls xD
19:16 Sekai-nyan: lol baka
19:16 Sekai-nyan: i already did that hue xD
19:16 appleeaterx: oh btw, i hope you dont mind me throwing the 2nd bubble right?
19:16 appleeaterx: instead of inyus
19:16 Sekai-nyan: Inyus already did lol
19:17 Sekai-nyan: so you could flame it =3=
19:17 Sekai-nyan: since it's not much changes did =w=
19:17 appleeaterx: wow did i miss that
19:20 Sekai-nyan: :D
19:20 appleeaterx: :D

Qualified / Approved!
Topic Starter
Suimya
Thanks so much apple <3
Andrea
Congrats baka <3
DarknessAngel
gratz :>
Chocolat
Congrats!

Ogura Yui <3
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