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Sawai Miku - Colorful. (Asterisk DnB Remix)

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waaiiru
I found the secret word OwO http://puu.sh/hiGv3/3aa2dc6597.osr for those with smoke on
Fendon
The 2B section caught me by surprise. A pleasant surprise, that was extremely fun <3
Kibbleru

- E n j u - wrote:

03:33:117 (1) - >_<

Amamiya Yuko wrote:

For approval - after the storyboard is finished though...

yo it'd be so cool if this could get ranked like this lol.
Avishay

Kibbleru wrote:

- E n j u - wrote:

03:33:117 (1) - >_<

Amamiya Yuko wrote:

For approval - after the storyboard is finished though...

yo it'd be so cool if this could get ranked like this lol.
One can hope..
Belt_old
best 2b
Lapis
vanilla skystar
[ Setsuna ]
MAWARU MAWARU KESHI
This is for her
:0000000000000
VINXIS
Enhu
Yunomi
byfar
s a m e
xxdeathx
requested in qq

[Megumi]
  1. 00:39:117 (4,2) - Strongly suggest having clickable notes on the white ticks 00:39:288 and 00:39:974 to follow the main sound.
  2. 00:40:317 (1,2,1,2) - I'd like to follow the sound on every 1/2 beat for this part, like group them into stacked circles
  3. 00:49:746 - why no circle here
  4. 01:33:803 (1,2) - 01:34:317 (3) - Sliders should start on white ticks (active beats), also it would follow vocals better in this part since the vocals are on 1/1 white ticks
  5. 01:37:917 (1) - Curve like this to catch the momentum coming from the previous note
  6. 02:06:888 (1,2,3) - This may be misread as a spaced 1/4 triple, how about separating the circles
  7. 02:07:660 (3) - object end not snapped
  8. 02:20:088 (2,1) - suggest bigger jump to emphasize the downbeat
  9. 02:54:373 (2) - not snapped
  10. 03:13:746 (2,1) - "ghetto slidertick"
  11. 03:48:203 (1,2,3) - same stuff i said earlier about white ticks
  12. 04:05:431 (2,3,4,1) - :(
  13. 04:54:031 (1,2,3,4,5,6,7,8,9,10,11,1) - I can't hear sounds on every blue tick, it's best to reconsider this rhythm
[2B style]
fly emote

did you request other mods

0/10 no eriri
pkk

xxdeathx wrote:

requested in qq
same tbh
Kibbleru
04:48:374 (1) - could really consider removing this nc lol, kinda ruins the pattern
01:28:660 - might as well remove this break? imo no break gives a better effect
01:45:288 (2) - Nazi, curve the more so it follows 01:44:603 (2) - better?
02:29:688 (5) - 02:29:860 (6) - you could try ctrl g'ing these, it the reverse flow gives a good jaggy effect for the drums.
03:33:117 - was the 'M' unrankable ><?


meh just some things I nitpicked while looking at this out of boredom
-Atri-
都map呢首的諾艾爾路過~(被打)

General
  1. 2B style不需要吧,始終那個diff也不可能rank
  2. Tags可以加英文名"How to Raise a Boring Girlfriend" 與簡稱"冴えカノ" "Saekano"
Megumi
  1. 00:23:860 (2,3,4,1,2,3,4) - 那裡可以用Circles,那裡很容易出現Sliderbreak
  2. 00:29:346 (2,3,4,1,2,3,4) - 樓上
  3. 00:35:003 (2,3,4,1,2,3,4) - 雖然呢次有些順,但都跟番 00:23:860 (2,3,4,1,2,3,4) - 用Circles吧
  4. 00:38:774 (4) - 用1/1 Sliders吧,我聽不到中間有聲 (00:39:288 - )
  5. 00:39:631 (2) - ^
  6. 00:40:317 (2) - ^
  7. 00:41:003 (2) - ^
  8. 00:59:517 (3,4) - 可以不用Finish
  9. 01:05:688 (1) - 用2x感覺有些不順,前面本來是1.2x的,然後01:06:374 -就 0.8x了
  10. 01:22:831 (1,2,3) - 跟番 01:24:203(1,2,1,2) - 的Rhythm
  11. 01:28:660 - 01:29:003 與 01:29:346 -加Circles,跟上 02:57:802
  12. 01:51:631 至 02:13:231 可以不用 Kiai
  13. 03:33:117 至 03:42:717 - ^
  14. 03:33:117 至 03:42:717 - 可以減低音量
  15. 04:27:974 至 04:49:574 - 可以不用 Kiai
天星很難mod
Flask
03:13:917 (1) - too2b

kd pls
xxdeathx
since you seem to have doubts about rhythm, the QAT often disqualifies maps for having sliderends on strong notes and sliderstarts on weak ones p/4264284
Topic Starter
Skystar
xxdeathx

xxdeathx wrote:

requested in qq

[Megumi]
  1. 00:39:117 (4,2) - Strongly suggest having clickable notes on the white ticks 00:39:288 and 00:39:974 to follow the main sound. no would ruin my intention here
  2. 00:40:317 (1,2,1,2) - I'd like to follow the sound on every 1/2 beat for this part, like group them into stacked circles ^
  3. 00:49:746 - why no circle here to emphasize the vocal
  4. 01:33:803 (1,2) - 01:34:317 (3) - Sliders should start on white ticks (active beats), also it would follow vocals better in this part since the vocals are on 1/1 white ticks nah this is some sort of alternatively rhythmical thingy, starting on red ticks definitely won't hurt and plays as fine as starting on white
  5. 01:37:917 (1) - Curve like this to catch the momentum coming from the previous note no would flow bad with subsequent patterns
  6. 02:06:888 (1,2,3) - This may be misread as a spaced 1/4 triple, how about separating the circles well the point is not separating, beside i don't have high-spaced triplets placed in the whole map so i don't think it'll be misread
  7. 02:07:660 (3) - object end not snapped
  8. 02:20:088 (2,1) - suggest bigger jump to emphasize the downbeat
  9. 02:54:373 (2) - not snapped
  10. 03:13:746 (2,1) - "ghetto slidertick"
  11. 03:48:203 (1,2,3) - same stuff i said earlier about white ticks same
  12. 04:05:431 (2,3,4,1) - :( lel
  13. 04:54:031 (1,2,3,4,5,6,7,8,9,10,11,1) - I can't hear sounds on every blue tick, it's best to reconsider this rhythm
[2B style]
fly emote

did you request other mods

0/10 no eriri
Kibbleru

Kibbleru wrote:

04:48:374 (1) - could really consider removing this nc lol, kinda ruins the pattern
01:28:660 - might as well remove this break? imo no break gives a better effect
01:45:288 (2) - Nazi, curve the more so it follows 01:44:603 (2) - better?
02:29:688 (5) - 02:29:860 (6) - you could try ctrl g'ing these, it the reverse flow gives a good jaggy effect for the drums.
03:33:117 - was the 'M' unrankable ><? the M slider wasn't but the sliderslide hitsounds were, rip


meh just some things I nitpicked while looking at this out of boredom
KuranteMelodii

KuranteMelodii wrote:

都map呢首的諾艾爾路過~(被打)

General
  1. 2B style不需要吧,始終那個diff也不可能rank
  2. Tags可以加英文名"How to Raise a Boring Girlfriend" 與簡稱"冴えカノ" "Saekano"
Megumi
  1. 00:23:860 (2,3,4,1,2,3,4) - 那裡可以用Circles,那裡很容易出現Sliderbreak
  2. 00:29:346 (2,3,4,1,2,3,4) - 樓上 ^
  3. 00:35:003 (2,3,4,1,2,3,4) - 雖然呢次有些順,但都跟番 00:23:860 (2,3,4,1,2,3,4) - 用Circles吧 ^
  4. 00:38:774 (4) - 用1/1 Sliders吧,我聽不到中間有聲 (00:39:288 - ) overmapped triplets
  5. 00:39:631 (2) - ^
  6. 00:40:317 (2) - ^
  7. 00:41:003 (2) - ^
  8. 00:59:517 (3,4) - 可以不用Finish 為什麼? 這裡有crash
  9. 01:05:688 (1) - 用2x感覺有些不順,前面本來是1.2x的,然後01:06:374 -就 0.8x了 for the pattern
  10. 01:22:831 (1,2,3) - 跟番 01:24:203(1,2,1,2) - 的Rhythm ???
  11. 01:28:660 - 01:29:003 與 01:29:346 -加Circles,跟上 02:57:802 no
  12. 01:51:631 至 02:13:231 可以不用 Kiai no 這兩段可以說是這首歌的靈魂
  13. 03:33:117 至 03:42:717 - ^
  14. 03:33:117 至 03:42:717 - 可以減低音量 piano sounds本來就很小聲了
  15. 04:27:974 至 04:49:574 - 可以不用 Kiai
天星很難mod
pkk

xxdeathx wrote:

since you seem to have doubts about rhythm, the QAT often disqualifies maps for having sliderends on strong notes and sliderstarts on weak ones p/4264284
I feel like this isn't as much of an issue. The main problem with that map was with spacing and I agree with most of their points on spacing. For sliders it really depends on what you're mapping with them, and as long as you have a good reason for starting/ending them at wherever, it should be fine.
xd
DeletedUser_5227826
feels so nice to finally be able to beat this map without NF ^^
Koiyuki
ok as request and placeholder and new page
Kibbleru

xxdeathx wrote:

since you seem to have doubts about rhythm, the QAT often disqualifies maps for having sliderends on strong notes and sliderstarts on weak ones p/4264284
qat is a joke
(except fycho and every1 cool in there)
melon boy
Star for you!!

This has got to be one of my favorite maps of all time. It's so nice to play.
Kencho
From qq queue~
[General]
  1. 沒有SB的話就把Widescreen Support關掉吧
    Stack Leniency 2會不會在HD mod裡面太難了,改成4比較好?
[Megumi]
  1. 00:21:460 (2,3) - 類似這樣放flow會好點?
    00:32:431 (3,4,5) - 35疊一起,然後和4 blanket吧,現在這樣太難看了
    00:33:288 - 漏音了,建議加個circle
    00:55:746 (2,3) - blanket的不太好,滑條太彎了,像00:58:488 (5) - 這樣的就比較好
    01:34:146 - 這裡是重音不建議放滑條尾,因為重音是玩家會按下去的那下才對,所以建議01:33:803 (1,2) - 節奏互換,先1/2滑條再加一個圓圈(01:38:774 (4) - 這種就可以因為vocal比較重)
    01:41:860 (1) - 放下一點(x349y269),和前面的6和後面的2做一個對稱
    02:24:717 (2,3) - 我覺得這個間距太大太突然了,這樣會好點?
    02:37:574 (1,2) - 沒blanket好
    02:41:174 (2,3) - 3放的角度不對
    03:55:746 (4,5) - blanket?
    04:05:346 (1,2,3,4,1) - 這個說真太難了吧
    04:56:774 (2,3) - 這種獨立NC吧,不然掉血太快
    05:02:260 (2,3) - ^
    05:07:746 (2) - ^
Nice map, good luck~
Topic Starter
Skystar
Kencho

Kencho wrote:

From qq群 queue~
[General]
  1. 沒有SB的話就把Widescreen Support關掉吧
    Stack Leniency 2會不會在HD mod裡面太難了,改成4比較好?
[Megumi]
  1. 00:21:460 (2,3) - 類似這樣放flow會好點?
    00:32:431 (3,4,5) - 35疊一起,然後和4 blanket吧,現在這樣太難看了 不明 以我的審美觀覺得現在這樣挺好看
    00:33:288 - 漏音了,建議加個circle ???
    00:55:746 (2,3) - blanket的不太好,滑條太彎了,像00:58:488 (5) - 這樣的就比較好 然而這個並不是要做blanket
    01:34:146 - 這裡是重音不建議放滑條尾,因為重音是玩家會按下去的那下才對,所以建議01:33:803 (1,2) - 節奏互換,先1/2滑條再加一個圓圈(01:38:774 (4) - 這種就可以因為vocal比較重) 前面的mod解釋過了
    01:41:860 (1) - 放下一點(x349y269),和前面的6和後面的2做一個對稱 這裡的原意是加了NC之後間距突然變大 所以沒有同間距
    02:24:717 (2,3) - 我覺得這個間距太大太突然了,這樣會好點? slider還好
    02:37:574 (1,2) - 沒blanket好
    02:41:174 (2,3) - 3放的角度不對
    03:55:746 (4,5) - blanket? 這個怎麼blanket...
    04:05:346 (1,2,3,4,1) - 這個說真太難了吧 lol 還好
    04:56:774 (2,3) - 這種獨立NC吧,不然掉血太快 根據445的理論加NC其實反而讓HP掉得更快
    05:02:260 (2,3) - ^
    05:07:746 (2) - ^
Nice map, good luck~
no response = fixed, thanks!
xxdeathx
Eriri #1
hehe
2
-kevincela-
gotta go fast
Lami
where is 3rd Eriri
Len
https://osu.ppy.sh/s/261959 same bg
*runs*

good >w<
Exw

man, gonna miss this slow slider www

good luck!!
Horo
Hi Yuko,


Ignore the 50s, I got note locked at the beginning of the first long stream. Not the map's fault.

I played this when it was still 2B and such, I like some of the changes you made. I'll miss the slow M for sure.

04:05:346 (1,2,3,4) - I'm sure I won't be the last person to comment on these. There's nothing wrong with them, and I didn't miss on my playthrough, but they are really the only notes of their kind in this diff and will certainly upset some lower players who combo up to them. They are the only notes with weird spacing like that in the whole diff, so consider that fact.

04:29:003 (1,2) - I think you had a note on this slider before when it was 2B. I definitely noticed how a vocal beat is missed as the slider goes over it. Consider ending the slider at the vocal beat like this? \/

04:41:174 (2) - I slider broke on this. It really comes out of nowhere, especially after such a quick short slider right before it. You don't need to remap it, but please move this and the slider before it so they more directly flow into each other. The angle at which they move into each other is hard to sightread and even if you see it coming, you can get a 100 by missing the beginning of (2) (like I did).

04:54:031 (1,2,3,4,5,1) - Thank you so much for making these into sliders, I was going to suggest in a mod of the old map to do something about those doubles haha. This is how they should be.

That's about it. I didn't really notice anything else since I'm only a player and very amateur mapper. Sorry for the short mod and thanks for the awesome map. Good luck.

btw eriri for life
Koiyuki
...u guys so fast

04:41:174 (2) - plays wierd
04:44:088 - soft whistle?
04:44:774 (2,3,4) - 这些头上都可以加whistle,如果你音效里面有铃铛声的话就更好了
04:44:774 (2,3,4) - finish?
04:54:031 (1) - 05:05:003 (1) - 可能有出界危险,最好微调下?
所有钢琴音效大概有1~2ms的延迟……不过貌似这点延迟没问题,也就是提一下

I'm also fine with the mapset, @Yuko please also do reply to Horo's suggestions so I can lend you a hand.

Additions:
Green line after objects:
02:45:288 (1) -
04:20:088 (1) -
04:41:688 -

call me back after done.
Beomsan
I really expect to this map

good luck
Topic Starter
Skystar
Horo

Horo wrote:

Hi Yuko,



Ignore the 50s, I got note locked at the beginning of the first long stream. Not the map's fault.

I played this when it was still 2B and such, I like some of the changes you made. I'll miss the slow M for sure.

04:05:346 (1,2,3,4) - I'm sure I won't be the last person to comment on these. There's nothing wrong with them, and I didn't miss on my playthrough, but they are really the only notes of their kind in this diff and will certainly upset some lower players who combo up to them. They are the only notes with weird spacing like that in the whole diff, so consider that fact.

04:29:003 (1,2) - I think you had a note on this slider before when it was 2B. I definitely noticed how a vocal beat is missed as the slider goes over it. Consider ending the slider at the vocal beat like this? \/ you know i'm using a long slider to follow the instrument, a 1/2 slider won't have that feeling, thus the vocal track will definitely be sadly ignored


04:41:174 (2) - I slider broke on this. It really comes out of nowhere, especially after such a quick short slider right before it. You don't need to remap it, but please move this and the slider before it so they more directly flow into each other. The angle at which they move into each other is hard to sightread and even if you see it coming, you can get a 100 by missing the beginning of (2) (like I did).

04:54:031 (1,2,3,4,5,1) - Thank you so much for making these into sliders, I was going to suggest in a mod of the old map to do something about those doubles haha. This is how they should be.

That's about it. I didn't really notice anything else since I'm only a player and very amateur mapper. Sorry for the short mod and thanks for the awesome map. Good luck.

btw eriri for life
Minakami Yuki

Minakami Yuki wrote:

...u guys so fast

04:41:174 (2) - plays wierd 因為前面那個slider很快 玩家拖的時候其實不會拖到尾 然後注意力會放到下一個note也就是這個上面 這時候即使放得很近打起來也不會奇怪因為flow有一種在"飛"的感覺
04:44:088 - soft whistle?
04:44:774 (2,3,4) - 这些头上都可以加whistle,如果你音效里面有铃铛声的话就更好了 這裡音效想跟鼓就不加其他的了
04:44:774 (2,3,4) - finish? ^
04:54:031 (1) - 05:05:003 (1) - 可能有出界危险,最好微调下?
所有钢琴音效大概有1~2ms的延迟……不过貌似这点延迟没问题,也就是提一下

I'm also fine with the mapset, @Yuko please also do reply to Horo's suggestions so I can lend you a hand.

Additions:
Green line after objects:
02:45:288 (1) -
04:20:088 (1) -
04:41:688 -

call me back after done.
fixed everything else, thanks!
Koiyuki
#yukinewpagetaker

we fixed a small issue on hitsounding after discussion.
Approved!

And happy birthday!
alacat
Happy birthday Yuko \:3/
byfar
gratz sky sterrr ! ! ! ! @! !

xxxxddddd xdxd d x
happy birthday
Nathan
pizza

happy birthday!
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