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ClariS - Drawing

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Topic Starter
[Twinkle]
This beatmap was submitted using in-game submission on 2017年5月2日 at 4:09:19

Artist: ClariS
Title: Drawing
Tags: Party Time クラリス Clara クララ Aris Alice アリス Karen カレン
BPM: 132
Filesize: 4033kb
Play Time: 01:48
Difficulties Available:
  1. Hard (2.78 stars, 260 notes)
  2. Insane (3.68 stars, 358 notes)
  3. Normal (1.53 stars, 114 notes)
Download: ClariS - Drawing
Information: Scores/Beatmap Listing
---------------
~
Lavender


这排版比我工整多了

[General]
  1. 所有的diff里的Countdown, widescreen support, letterbox全部取消
  2. NH的gap有点大,可能 肯定会被挑,因为hard下的节奏已经和insane差不多了
  3. 默认sliderslide好吵啊啊啊啊啊,其实现在我听默认音效都会觉得吵,还是建议找一组好音效
[Normal]
  1. 00:22:222 (1) - 建议改成note空1/8spinner以加强打击感 01:42:222 (1) - 同理
  2. 00:48:585 (1,2) - normal不要叠,有图这样吃过dq
[Hard]
  1. 00:01:313 (4) - 现在不是很好在Hard放多于一次的折返了
  2. 00:22:222 (1) - 见normal,后面不提了
  3. 01:03:813 (5,6) - 最好不叠
[Insane]
  1. 没什么好说的了,节奏和hard差不多啊,排版比我好
Karen
M4M
[Normal]
  1. 关了widescreen support和letterbox
  2. 00:09:494 (2,3) - 感觉要么就再弯一点,要么就干脆直着好了,这个样子挺奇怪的,可能是位置问题导致看起来不好看,01:38:585 (2,3) - 这两个就挺好的
  3. 00:34:722 - 加个note?
  4. 01:04:040 (1,3) - 调整一下让他们叠起来吧
  5. 01:41:767 (4) - 去掉clap

[Hard]
  1. 关了widescreen support和letterbox
  2. 00:04:949 (3,4) - 感觉太近了,会让人误以为是连续的
  3. 00:22:222 (1,1) - 为什么这两个转盘跟normal的不一样
  4. 01:17:676 (1,2) - 试试ctrl+G的flow?

[Insane]
  1. 关了和letterbox
  2. 00:25:176 (1) - 三个diff这里转盘的位置都不一样,还是统一一下比较好
  3. 00:44:949 (5,6) - 太近的感觉
  4. 00:46:767 (6,7) - ^ 后面00:57:676 (1,1,1,1) - 这里连续的反而比这个间距还大,不科学
  5. 01:17:676 (1,2,3,4,1,2,1,2) - 可以摆的再好看一点,大概这样
  6. 01:03:813 (7,8) - 这个跳有点突然,建议减小一点间距或者前面也跳一下
没了 :)
AIR
[Normal]
  1. nc略凌乱,最好是等拍数大白线,有些bn比较在意这个,后面不再提
  2. 00:27:676 - 转盘结束这里,另外需要注意下间歇时间,00:28:585 (1,2) - 不是太必要的话建议减去
  3. 01:09:494 (1,2) - 低难度还是建议尽量减少重叠,可以试下发散排列 http://osu.ppy.sh/ss/2964250
  4. 01:16:767 (1,2) - 略不好读,可以下和前个Kiai类似的排列
  5. 好像有个说法转盘消音不能低于10% orz
[Hard]
  1. 00:01:313 (4,5) - 00:03:131 (3,4) - 减一折接1/2条的话还能兼顾下ds
  2. 00:21:313 (3) - ds
  3. 00:27:676 - 转盘部分比N简单些。。。
  4. 00:31:085 - 这里填一下没什么不好。。捎带改善下节奏
  5. 美丽
[Insane]
  1. 00:17:449 (3,4,5) - 听音乐的话DS 3-4>4-5 会好些
  2. 00:20:404 - 感觉三个难度用相同的排列略单调,高难度推荐试下填鼓点或者用滑条表达啥的
  3. 01:12:222 - 4个一组略错位可能美观些 https://osu.ppy.sh/ss/2964360
  4. 01:40:404 - 另外建议Kiai结束这里,因为节奏放缓和转盘没啥必要下闪光
wwwwwwwwwww
Topic Starter
[Twinkle]

[Teichan] wrote:



这排版比我工整多了

[General]
  1. 所有的diff里的Countdown, widescreen support, letterbox全部取消
  2. NH的gap有点大,可能 肯定会被挑,因为hard下的节奏已经和insane差不多了 感觉不会把,hard我一处连打都没有放,insane倒是有很多连打。
  3. 默认sliderslide好吵啊啊啊啊啊,其实现在我听默认音效都会觉得吵,还是建议找一组好音效我去找找看~
[Normal]
  1. 00:22:222 (1) - 建议改成note空1/8spinner以加强打击感 01:42:222 (1) - 同理 fixed
  2. 00:48:585 (1,2) - normal不要叠,有图这样吃过dq像这样的我感觉还行吧,具体我去问问
[Hard]
  1. 00:01:313 (4) - 现在不是很好在Hard放多于一次的折返了 不会吧,这样打起来多没意思
  2. 00:22:222 (1) - 见normal,后面不提了改了
  3. 01:03:813 (5,6) - 最好不叠;w;
[Insane]
  1. 没什么好说的了,节奏和hard差不多啊,排版比我好
谢谢!
Topic Starter
[Twinkle]

Kagamine Ren wrote:

M4M
[Normal]
  1. 关了widescreen support和letterbox 都去掉了
  2. 00:09:494 (2,3) - 感觉要么就再弯一点,要么就干脆直着好了,这个样子挺奇怪的,可能是位置问题导致看起来不好看,01:38:585 (2,3) - 这两个就挺好的 感觉两边差不多弯啊
  3. 00:34:722 - 加个note?改了
  4. 01:04:040 (1,3) - 调整一下让他们叠起来吧
  5. 01:41:767 (4) - 去掉clap 改了

[Hard]
  1. 关了widescreen support和letterbox
  2. 00:04:949 (3,4) - 感觉太近了,会让人误以为是连续的 这里是故意的
  3. 00:22:222 (1,1) - 为什么这两个转盘跟normal的不一样 改了
  4. 01:17:676 (1,2) - 试试ctrl+G的flow?

[Insane]
  1. 关了和letterbox
  2. 00:25:176 (1) - 三个diff这里转盘的位置都不一样,还是统一一下比较好 现在一样了
  3. 00:44:949 (5,6) - 太近的感觉 故意弄的
  4. 00:46:767 (6,7) - ^ 后面00:57:676 (1,1,1,1) - 这里连续的反而比这个间距还大,不科学
  5. 01:17:676 (1,2,3,4,1,2,1,2) - 可以摆的再好看一点,大概这样 感觉区别不大呀 :(
  6. 01:03:813 (7,8) - 这个跳有点突然,建议减小一点间距或者前面也跳一下 no
没了 :)
Topic Starter
[Twinkle]

AIR wrote:

[Normal]
  1. nc略凌乱,最好是等拍数大白线,有些bn比较在意这个,后面不再提
  2. 00:27:676 - 转盘结束这里,另外需要注意下间歇时间,00:28:585 (1,2) - 不是太必要的话建议减去 改了
  3. 01:09:494 (1,2) - 低难度还是建议尽量减少重叠,可以试下发散排列 http://osu.ppy.sh/ss/2964250 差不多啊感觉
  4. 01:16:767 (1,2) - 略不好读,可以下和前个Kiai类似的排列 改了
  5. 好像有个说法转盘消音不能低于10% orz orz先保留把
[Hard]
  1. 00:01:313 (4,5) - 00:03:131 (3,4) - 减一折接1/2条的话还能兼顾下ds 不太想改,现在感觉还行
  2. 00:21:313 (3) - ds 改了
  3. 00:27:676 - 转盘部分比N简单些。。。改了
  4. 00:31:085 - 这里填一下没什么不好。。捎带改善下节奏 这里不加了吧,为了突出hard到insane难度增加
  5. 美丽
[Insane]
  1. 00:17:449 (3,4,5) - 听音乐的话DS 3-4>4-5 会好些 改了
  2. 00:20:404 - 感觉三个难度用相同的排列略单调,高难度推荐试下填鼓点或者用滑条表达啥的好!
  3. 01:12:222 - 4个一组略错位可能美观些 https://osu.ppy.sh/ss/2964360 这样改感觉太花了 :?
  4. 01:40:404 - 另外建议Kiai结束这里,因为节奏放缓和转盘没啥必要下闪光
wwwwwwwwwww
:) :) :)
Sakaue Nachi
ClariS 赞~
[general]
offset + 8

[Insane]
00:09:949 (2,3) - 试下 https://osu.ppy.sh/ss/2968241
00:20:858 (2,3,4) - 建议头都可以加个fin
00:25:176 (1) - fin
00:33:131 (5,6) - 这两个和前面分开啊,和你前面那里一样00:30:858 (4,5,1) - https://osu.ppy.sh/ss/2968261
01:14:267 (5,1) - 包好点
01:29:949 (2,3,4,5,6,7) - 试下这顺序 http://osu.ppy.sh/ss/2968287
01:42:279 (1) - fin

[Hard]
音效可以参考我上面说的
00:58:585 (1,2,3) - 可以在稍微弄好点。。
01:26:313 (5,6) - 这里有个变化是两个音,前面叠的都是一个音,可以试下变化,例如把 01:26:540 (6,7) - ctrl+g

[Normal]
00:25:176 (1) - fin
00:50:858 (5,1) - 包好点
ts8zs
offset 420
[Insane]
plz use 24clap or flollow the music
00:07:691 (4) - del whistle
00:18:146 (1) - make 1/4 shorter
00:18:600 (2) - make 1/4 longer
00:22:294 (1) - start at 00:22:350 - whistle
00:25:191 (1,1) - del
00:33:146 (5,1) - swap nc
00:33:600 (1,2) - Ctrl+G
00:37:919 (7) - del
00:38:146 - to 00:43:600 - 24clap
00:43:373 - clap
00:45:759 (2) - del 00:45:646 (1,2) - swap nc
00:47:578 (9) - del
00:48:941 (6,8) - move to 00:48:487 -
00:52:691 (1) - make 1/4 shorter
00:54:055 (2) - 00:53:600 -
00:53:600 (1) - 00:54:055 -
00:57:691 (1,1,1,1) - use circle
00:58:600 (1) - del whistle
01:09:737 - circle
01:02:464 (3,4,5,1,2) - http://puu.sh/h0XLn/e9635eef24.jpg
01:24:396 (2,3,4) - http://puu.sh/h0XNc/18f8651606.jpg
01:26:782 (6) - NC
01:40:419 (1) - del whistle
01:41:328 - 30%
[Hard]
00:30:873 - use 1/2 slider
00:38:146 (1,3) - use 1/2 slider
00:43:600 (4) - 1/2 slider
00:52:691 (1,3) - use 1/2 slider
00:58:600 (1,3) - blanket
01:07:464 (6) - keep ds
01:09:509 (5) - NC
01:18:374 (6,1) - avoid this lap
01:23:373 - Circle
01:30:419 (5) - use 1/2 slider
01:34:509 (6) - use 1/2 slider
01:36:328 (5) - use 1/2 slider
01:37:237 (2) - use 1/2 slider
[Normal]
00:07:237 (4) - del
NC at every long white line
fix all blankets
looks well
Topic Starter
[Twinkle]

Sakaue Nachi wrote:

ClariS 赞~
[general]
offset + 8

[Insane]
00:09:949 (2,3) - 试下 https://osu.ppy.sh/ss/2968241 感觉现在这样好些
00:20:858 (2,3,4) - 建议头都可以加个fin 已经加了2个finish了,感觉够用了
00:25:176 (1) - fin 改了
00:33:131 (5,6) - 这两个和前面分开啊,和你前面那里一样00:30:858 (4,5,1) - https://osu.ppy.sh/ss/2968261 不一定要和前面一样吧,这里想弄个停留效果的
01:14:267 (5,1) - 包好点
01:29:949 (2,3,4,5,6,7) - 试下这顺序 http://osu.ppy.sh/ss/2968287 不用改了吧,现在这样挺好的
01:42:279 (1) - fin 最后这两个转盘都挺轻的,不用加fin了

[Hard]
音效可以参考我上面说的 前半部分第二个转盘加了finish
00:58:585 (1,2,3) - 可以在稍微弄好点。。orz这个不仔细看很难看出来的
01:26:313 (5,6) - 这里有个变化是两个音,前面叠的都是一个音,可以试下变化,例如把 01:26:540 (6,7) - ctrl+g 这么改感觉难度太大了

[Normal]
00:25:176 (1) - fin 改了
00:50:858 (5,1) - 包好点 改了
谢谢! :) :) :)
Topic Starter
[Twinkle]

ts8zs wrote:

offset 420
[Insane]
plz use 24clap or flollow the music 24clap for kiai is enough for this song
00:07:691 (4) - del whistle no
00:18:146 (1) - make 1/4 shorter no
00:18:600 (2) - make 1/4 longer no
00:22:294 (1) - start at 00:22:350 - whistle not necessary
00:25:191 (1,1) - del no
00:33:146 (5,1) - swap nc no
00:33:600 (1,2) - Ctrl+G no
00:37:919 (7) - del no
00:38:146 - to 00:43:600 - 24clap no
00:43:373 - clap no
00:45:759 (2) - del 00:45:646 (1,2) - swap nc no
00:47:578 (9) - del no
00:48:941 (6,8) - move to 00:48:487 - no
00:52:691 (1) - make 1/4 shorter no
00:54:055 (2) - 00:53:600 -
00:53:600 (1) - 00:54:055 -
00:57:691 (1,1,1,1) - use circle no
00:58:600 (1) - del whistle no
01:09:737 - circle no
01:02:464 (3,4,5,1,2) - http://puu.sh/h0XLn/e9635eef24.jpg no
01:24:396 (2,3,4) - http://puu.sh/h0XNc/18f8651606.jpg no
01:26:782 (6) - NC fixed
01:40:419 (1) - del whistle no
01:41:328 - 30% fixed
[Hard]
00:30:873 - use 1/2 slider no
00:38:146 (1,3) - use 1/2 slider no
00:43:600 (4) - 1/2 slider no
00:52:691 (1,3) - use 1/2 slider no
00:58:600 (1,3) - blanket fixed
01:07:464 (6) - keep ds no
01:09:509 (5) - NC fixed
01:18:374 (6,1) - avoid this lap fixed
01:23:373 - Circle no
01:30:419 (5) - use 1/2 slider no
01:34:509 (6) - use 1/2 slider no
01:36:328 (5) - use 1/2 slider no
01:37:237 (2) - use 1/2 slider no
[Normal]
00:07:237 (4) - del no
NC at every long white line
fix all blankets
looks well
thank you for modding! :) :) :)
Litharrale
M4M from my queue!
(Heads up, your mod was so boss so I'll try my best but sorry if it's not good :c_

[General]
The background you have atm is from oreimo but I'm fairly certain the song isn't from that show. Try using one like this http://puu.sh/h3Bto/1e1942b8bc.jpg instead.
Add more tags like the songs name, your username, ClariS, etc.
Metadata checks out.

[Insane]
00:00:413 (1) - This whole section desperately needs hitsounding. It feels very floaty and it's hard for some (like me) to get good accuracy. Even make the volume of hitsounds 10%, they just have to be there.
00:11:322 (1,2) - Keep spacing consistent to 00:06:663 (5,1,4,1) -
00:18:140 (1,2) - ^ I get you're doing it to emphasize the new sentence but it's not needed and just ruins flow
00:17:913 (5,4,5) - stack?
00:20:413 (1,2,3,4) - Inconsistent slider shapes
00:32:686 (4,5,6) - Hard to read
00:37:685 (5,6,7,8) - Turn into a line, stack ruins flow
00:39:958 (1,2,3,4,5,6,7) - I like this!
00:50:867 (3) - NC to stay consistent with your NC patterns before the new stanza (big white line)
00:57:685 (1,1,1,1) - NC really needed here?
01:00:413 (5,2) - ugly overlap
01:36:776 (1,2,3,4,5) - Blanket the stream on the end of the slider
01:39:049 (1,2) - This jump is 400x harder than every other part of this song

That's all from me!
Topic Starter
[Twinkle]

Litharrale wrote:

M4M from my queue!
(Heads up, your mod was so boss so I'll try my best but sorry if it's not good :c_

[General]
The background you have atm is from oreimo but I'm fairly certain the song isn't from that show. Try using one like this http://puu.sh/h3Bto/1e1942b8bc.jpg instead. I know it isn't from that anime but I can't find any better BG related to ClariS. The BG you just provided for me, I have used it in another ClariS map. I think I will find a better BG by myself, thank you for reminding me of that :D
Add more tags like the songs name, your username, ClariS, etc. I don't think songs name or my username should be written in tags.
Metadata checks out.

[Insane]
00:00:413 (1) - This whole section desperately needs hitsounding. It feels very floaty and it's hard for some (like me) to get good accuracy. Even make the volume of hitsounds 10%, they just have to be there. the hitsounds in the beginning is not very strong but definitely exist. I used soft-hitnormal2 and some soft whistle for the beginning part
00:11:322 (1,2) - Keep spacing consistent to 00:06:663 (5,1,4,1) - not really necessary
00:18:140 (1,2) - ^ I get you're doing it to emphasize the new sentence but it's not needed and just ruins flow I just fully stack them for better shape, not really affect the flow.
00:17:913 (5,4,5) - stack? OK
00:20:413 (1,2,3,4) - Inconsistent slider shapes not really need to be consistent
00:32:686 (4,5,6) - Hard to read added NC on it
00:37:685 (5,6,7,8) - Turn into a line, stack ruins flow streams here all stacked is a stop done in purpose
00:39:958 (1,2,3,4,5,6,7) - I like this! thanks!
00:50:867 (3) - NC to stay consistent with your NC patterns before the new stanza (big white line) fixed
00:57:685 (1,1,1,1) - NC really needed here? yes, DS is increasing
01:00:413 (5,2) - ugly overlap I think it is fine o.o
01:36:776 (1,2,3,4,5) - Blanket the stream on the end of the slider ok
01:39:049 (1,2) - This jump is 400x harder than every other part of this song yes, you are right. decreased the distance

That's all from me!

thank you! :) :) :)
h1b1k11


Insane
00:25:185 (1) - Remove spinner, add slider and end it 00:25:526
00:25:640 - 00:25:867 - Add slider
00:26:094 - Add spinner
00:35:867 (3) - Ctrl+G
01:08:026 (6,7) - Change the technique for this

01:08:822 (1) - Remove
01:45:185 (1) - Remove and end slider there ending 01:45:526
01:45:640 - Add a slider ending 01:45:867 - with reverse
01:46:322 - Add spinner

Hard
00:20:413 (1,2,3,4,1) - Make a star pattern with these
00:25:185 (1) - Remove spinner, add slider and end it 00:25:526
00:25:640 - 00:25:867 - Add slider
00:45:640 (4) - Place circle on top of 00:45:867 (1)
00:47:458 (6,1) - ^^
01:06:208 (2) - Flip this the other way

01:40:413 (1,2,3,4,1) - Star pattern

Normal
00:38:140 (2) - Add hitsound Finish
00:38:594 (3) - ^^
00:39:958 (4) - ^^
(I would keep this going as a pattern)
01:23:140 (4) - Face this the other way

01:40:413 (1,2,3,4,1) - Maybe do a star pattern?
Topic Starter
[Twinkle]

imaikiseta wrote:



Insane
00:25:185 (1) - Remove spinner, add slider and end it 00:25:526 no
00:25:640 - 00:25:867 - Add slider ^
00:26:094 - Add spinner ^
00:35:867 (3) - Ctrl+G no
01:08:026 (6,7) - Change the technique for this no

01:08:822 (1) - Remove no
01:45:185 (1) - Remove and end slider there ending 01:45:526 no
01:45:640 - Add a slider ending 01:45:867 - with reverse ^
01:46:322 - Add spinner ^

Hard
00:20:413 (1,2,3,4,1) - Make a star pattern with these no
00:25:185 (1) - Remove spinner, add slider and end it 00:25:526 ^
00:25:640 - 00:25:867 - Add slider ^
00:45:640 (4) - Place circle on top of 00:45:867 (1) no
00:47:458 (6,1) - ^^ ^
01:06:208 (2) - Flip this the other way I don't think so

01:40:413 (1,2,3,4,1) - Star pattern why always star pattern?o.o

Normal
00:38:140 (2) - Add hitsound Finish no
00:38:594 (3) - ^^ ^
00:39:958 (4) - ^^ ^
(I would keep this going as a pattern)
01:23:140 (4) - Face this the other way no

01:40:413 (1,2,3,4,1) - Maybe do a star pattern?no
thanks anyway :) :) :)
liangv587
normal-hitclap2可以把后面1000ms空白剪掉,节约100多kb的空间
soft-hitnormal2可以把后面1600ms空白剪掉,节约将近将近200kb的空间

[Insane]
00:09:049 (5) - 移到176,296,做个跳
00:40:413 (3,4,5,6,7) - 这样不太好看,可以做个跳http://puu.sh/h61qf.jpg后面那个也可以抄一下
01:26:322 (5,1) - 跨度太大了,不适合这个难度,而且flow不好,偷懒点旋转下就行了http://puu.sh/h61AE.jpg

美丽,摸不动
Topic Starter
[Twinkle]

liangv587 wrote:

normal-hitclap2可以把后面1000ms空白剪掉,节约100多kb的空间 改了
soft-hitnormal2可以把后面1600ms空白剪掉,节约将近将近200kb的空间 改了
[Insane]
00:09:049 (5) - 移到176,296,做个跳 感觉差不多
00:40:413 (3,4,5,6,7) - 这样不太好看,可以做个跳http://puu.sh/h61qf.jpg后面那个也可以抄一下 不好
01:26:322 (5,1) - 跨度太大了,不适合这个难度,而且flow不好,偷懒点旋转下就行了http://puu.sh/h61AE.jpg 不是太想改...

美丽,摸不动
谢谢! :)
Hollow Wings
m4m

General

  1. soft-hitnormal2太轻,听不清了,弄响。
  2. normal-hitclap2有3ms的delay,去掉。
  3. 你这tag也太少,加点进去啊。“クラリス kura risu Clara クララ Karen カレン”总归要加的咯。
  4. bg干嘛要选俺妹的又没啥关系。。。还不如选clara和karen的人物立绘。

Insane

  1. 00:44:958 (5) - 这个反向吧。后面的那个随意。00:46:776 (6) - 同理。
  2. 00:31:094 (5,1) - 这两个nc还是换一下,突然跳那么大nc不换很别扭。
  3. 我觉得像01:24:049 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种地方真心可以好好设计一下,别就一个对称了事。

Hard

  1. 01:41:322 (3,4) - 稍微弄响点。

Normal

  1. 00:07:231 (4,1) - 既然是最低难度就不要叠了,分出去。还有00:07:231 (4) - 这个完全听不见了啊。
  2. 00:16:322 (2,3) - 同理,换梗。还有00:29:503 (1,2) - ,00:38:140 (2,3) - ,00:50:413 (4,5) - ,00:52:685 (2,3) - 等等,自己全改掉吧。
  3. 00:40:413 (5) - 箭头那个点拖到40,360那边吧,flow顺点这可是最低难度,要么你再做个easy否则就必须摆直观点的梗。
  4. 以上都必须改,不改不泡。
  5. 01:11:322 (3) - nc咯,你前面都spam了这里又没kiai。
你也堕落量产了?

改完戳我。
Topic Starter
[Twinkle]

Hollow Wings wrote:

m4m

General

  1. soft-hitnormal2太轻,听不清了,弄响。 改了
  2. normal-hitclap2有3ms的delay,去掉。 去了
  3. 你这tag也太少,加点进去啊。“クラリス kura risu Clara クララ Karen カレン”总归要加的咯。找了几个加了
  4. bg干嘛要选俺妹的又没啥关系。。。还不如选clara和karen的人物立绘。claris的BG有点少,别的几张我在别的图里用了,而且大部分有人用过了,现在这张凑合着用了吧-。-

Insane

  1. 00:44:958 (5) - 这个反向吧。后面的那个随意。00:46:776 (6) - 同理。改了
  2. 00:31:094 (5,1) - 这两个nc还是换一下,突然跳那么大nc不换很别扭。改了
  3. 我觉得像01:24:049 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种地方真心可以好好设计一下,别就一个对称了事。从前面这01:24:049 (1) - 开始就对称走向了 这里不对称感觉有点别扭

Hard

  1. 01:41:322 (3,4) - 稍微弄响点。改30了

Normal

  1. 00:07:231 (4,1) - 既然是最低难度就不要叠了,分出去。还有00:07:231 (4) - 这个完全听不见了啊。改成normal的了
  2. 00:16:322 (2,3) - 同理,换梗。还有00:29:503 (1,2) - ,00:38:140 (2,3) - ,00:50:413 (4,5) - ,00:52:685 (2,3) - 等等,自己全改掉吧。
  3. 00:40:413 (5) - 箭头那个点拖到40,360那边吧,flow顺点这可是最低难度,要么你再做个easy否则就必须摆直观点的梗。
  4. 以上都必须改,不改不泡。 叠的问题都改了
  5. 01:11:322 (3) - nc咯,你前面都spam了这里又没kiai。改了
你也堕落量产了?是的

改完戳我。
thank you! :)
Hollow Wings
bubbled.

to next bn: soft-hitnormal2.wav already has 100ms wave, confirm that in edit tools in detail if you care.
Flask
[General]
  1. 我記得Title不能用Short Ver.的, 除非有任何官方資訊可以證明有這麼個剪短版本不然一律都用Drawing就好了
  2. leadin可以加一下
[Insane]
  1. 00:07:685 (4,1) - Swap nc (4)都在kiai開始了還不nc
  2. 00:09:276 (1) - 這個往右邊移點吧, 跟00:08:140 (1,4,5) - 做個菱形
  3. 00:19:503 (4,5,6,7,1) - 感覺這裡可以稍微跳個
  4. 00:30:867 (4,1,2) - 其實我想吐槽這裡如果擺跳的話00:34:731 - 這裡也要擺個跳吧
  5. 00:39:958 (1,3) - 00:41:776 (1,3) - 00:43:594 (1,2) - NC交換一下
  6. 00:44:958 (5,6,1) - 這三個距離擺一樣? 是說(5)可以往上一點不然跟(4)好近
  7. 00:50:867 (1) - 這個slider照理來說應該要nc, 但是這樣感覺就會和00:51:321 (2,3) - 比較像是一組的, 而不是跟00:49:503 (1,2,1,2,1,2) - 所以我感覺你應該可以remove nc, 然後在00:51:321 (2) - 加個nc (其實說也奇怪, 如果你不是要跟(2,3)的話那也不該把他們擺成一個三角形, 應該要(2,3)自己在做另外的安排才對)
  8. 01:15:413 (2,3,4) - 突然萎掉了? 擺個跳吧
  9. 01:38:594 (3,1,3) - nc / 去nc / nc 這樣比較合歌
    我感覺這個diff有一些pattern做的不太好, 有些該跳的地方不跳, 這樣顯的整個圖objects間的間距打起來挺吃力的...記住整張圖裡怎麼樣的音樂要跳怎麼樣的音樂不跳一定要明確的規制好, 不要明明兩個點同個音樂有的地方跳有的地方卻不跳了
    00:02:913 (4,5) - 00:10:867 (6,1) - 00:36:776 (1,2,3,4) - 00:41:094 (6,7) - 00:46:322 (4,5,6,7) - 00:54:958 (1,2,3,4,5) - 01:35:413 (2,3) - 這些都是我感覺可以跳卻沒跳的地方, 你自己稍微斟酌一下 (這張圖不想改的話就算惹, 以後做圖要注意)
[Hard]
  1. 01:02:685 (2,3,4,5) - 這裡改跟vocal比較好, 現在聽的雜雜的看不太懂在跟什麼
  2. 01:20:413 (5) - 01:22:231 (4) - 01:24:049 (2) - 這幾個nc, 相對的01:21:322 (1) - 01:23:594 (1) - 去掉吧
  3. 01:23:594 - ~ 01:27:003 - 其實我覺得01:24:049 (2,3,4,1,2) - 這幾個當成一組的比較好 (vocal上來說), 現在是01:23:594 (1,2,3,4) - 一組 01:25:413 (1,2,3,4,5,6,7,8) - 一組, 和vocal不太搭啊. 解決方法就是用別的形狀的slider換掉01:23:594 (1) - , 然後把01:25:413 (1,2) - 換成和01:24:049 (2,3,4) - 一樣形狀的slider (注意NC問題)
  4. 01:38:594 (6,1) - 一樣swap
[Normal]
  1. 00:40:413 (5,1) - 我覺得(5)那個點就能nc了, swap吧
  2. 00:47:685 (4,1) - ^
  3. 01:17:685 (2) - 這slider超不明.. 如果你是想要藉著這個slider把整個節奏從紅線搬回白線的話那還不如從一開始就不跟vocal只跟1/1的好 (像後面的01:31:322 (1,2,3) - 這樣)
老實說I的那些該跳沒跳的part我並不是很想點心... :< 如果有改掉再叫我回來吧
Topic Starter
[Twinkle]

Flask wrote:

[General]
  1. 我記得Title不能用Short Ver.的, 除非有任何官方資訊可以證明有這麼個剪短版本不然一律都用Drawing就好了
  2. leadin可以加一下加了300
[Insane]
  1. 00:07:685 (4,1) - Swap nc (4)都在kiai開始了還不nc
  2. 00:09:276 (1) - 這個往右邊移點吧, 跟00:08:140 (1,4,5) - 做個菱形
  3. 00:19:503 (4,5,6,7,1) - 感覺這裡可以稍微跳個 这不想再加跳了 前面已经有很多了
  4. 00:30:867 (4,1,2) - 其實我想吐槽這裡如果擺跳的話00:34:731 - 這裡也要擺個跳吧 这里总感觉再摆跳有点不合适
  5. 00:39:958 (1,3) - 00:41:776 (1,3) - 00:43:594 (1,2) - NC交換一下
  6. 00:44:958 (5,6,1) - 這三個距離擺一樣? 是說(5)可以往上一點不然跟(4)好近 这样感觉不太好看
  7. 00:50:867 (1) - 這個slider照理來說應該要nc, 但是這樣感覺就會和00:51:321 (2,3) - 比較像是一組的, 而不是跟00:49:503 (1,2,1,2,1,2) - 所以我感覺你應該可以remove nc, 然後在00:51:321 (2) - 加個nc (其實說也奇怪, 如果你不是要跟(2,3)的話那也不該把他們擺成一個三角形, 應該要(2,3)自己在做另外的安排才對)
  8. 01:15:413 (2,3,4) - 突然萎掉了? 擺個跳吧 太多跳了不太好
  9. 01:38:594 (3,1,3) - nc / 去nc / nc 這樣比較合歌 [/color]
    我感覺這個diff有一些pattern做的不太好, 有些該跳的地方不跳, 這樣顯的整個圖objects間的間距打起來挺吃力的...記住整張圖裡怎麼樣的音樂要跳怎麼樣的音樂不跳一定要明確的規制好, 不要明明兩個點同個音樂有的地方跳有的地方卻不跳了
    00:02:913 (4,5) - 00:10:867 (6,1) - 00:36:776 (1,2,3,4) - 00:41:094 (6,7) - 00:46:322 (4,5,6,7) - 00:54:958 (1,2,3,4,5) - 01:35:413 (2,3) - 這些都是我感覺可以跳卻沒跳的地方, 你自己稍微斟酌一下 (這張圖不想改的話就算惹, 以後做圖要注意) :(
[Hard]
  1. 01:02:685 (2,3,4,5) - 這裡改跟vocal比較好, 現在聽的雜雜的看不太懂在跟什麼 跟背景的那个拍子的话这里就太空了
  2. 01:20:413 (5) - 01:22:231 (4) - 01:24:049 (2) - 這幾個nc, 相對的01:21:322 (1) - 01:23:594 (1) - 去掉吧
  3. 01:23:594 - ~ 01:27:003 - 其實我覺得01:24:049 (2,3,4,1,2) - 這幾個當成一組的比較好 (vocal上來說), 現在是01:23:594 (1,2,3,4) - 一組 01:25:413 (1,2,3,4,5,6,7,8) - 一組, 和vocal不太搭啊. 解決方法就是用別的形狀的slider換掉01:23:594 (1) - , 然後把01:25:413 (1,2) - 換成和01:24:049 (2,3,4) - 一樣形狀的slider (注意NC問題) NC都改了,滑条shape没改
  4. 01:38:594 (6,1) - 一樣swap
[Normal]
  1. 00:40:413 (5,1) - 我覺得(5)那個點就能nc了, swap吧
  2. 00:47:685 (4,1) - ^
  3. 01:17:685 (2) - 這slider超不明.. 如果你是想要藉著這個slider把整個節奏從紅線搬回白線的話那還不如從一開始就不跟vocal只跟1/1的好 (像後面的01:31:322 (1,2,3) - 這樣)改成和前面KIAI一样了
老實說I的那些該跳沒跳的part我並不是很想點心... :< 如果有改掉再叫我回來吧
没回的=改了(有些回了的也改了)现在还没更新

:) 谢谢F酱的mod
smallboat
[General]
  1. (N到H差了1.36 stars,我不太喜歡點相差這麼大的(我容忍度是1.1~1.25),至少也讓Hard縮到2.70~2.75我才能接受)
    Normal到Hard的diff rhythm gap有點不平均,像Nm的00:00:413 (1) - 2拍跟hard的00:00:413 (1) - 1拍這裡,你可以把Hard改
    成1拍滑條來做個平衡,這樣星數能減一些
  2. 最後請照F醬的說得找個專輯看有沒有short ver這字,或者用阿拉毛 check大法來確認。(我查這個沒那麼專業,如果你想減
    少被下圖的風險建議還是把short ver.去了)
[Normal]
  1. 01:09:503 (1,2) - Compare with hard diff,please ingore 1/4 vocal to place this rhythm to do diff spread balance.
[Hard]
  1. 00:01:322 (4) - Don't use 3 times slider reverse in hard diff, this should be fixed to 2 slider reverse by QAT

    viewpoint ,Example :
  2. 00:14:049 (1) - Now this year already can't use this stack to cover all slider head in hard diff, fix it all plz (https://osu.ppy.sh/forum/p/4059946/)
  3. 00:33:140 (5,6,1) - Because the jump distance change , this NC should be changed this :

    . and change the distance make not questionable playing :

  4. 00:37:685 (5) - Same as 00:14:049
  5. 01:05:867 (1,2,3) - This slider place also can ask QAT can be admitted or not.

[Insane] 為什麼第一條綠線音量是50,其他難度怎麼是60? (我看了一下這diff擺放,超多完全stack強迫症)
  1. 00:08:594 (3) - Avoid offscreen on another windows size,move a bit better.
  2. 00:12:913 (6,1) - Seems too close,maybe can move far a bit (397|243)?
  3. 00:25:072 (1) - 00:27:685 is a heavy drum,also can place this ?
  4. 00:41:094 (6,7) - So sure seems it is a questionable DS playing,see the same color DS,not in the same there,suggest move far a bit here.
  5. 00:42:912 (6,7) - Same above
  6. 00:46:322 (4,5) - Same suggeston with Flask,I feel the good solve is the (4) to stack (5),it won't have a tiny DS ,isn't it?
  7. 00:57:685 (1,1,1,1) - Feel this NC spam not necessary,cuz it has no speed change imo.
  8. 01:00:413 (5,1) - Why not big white line do a NC, swap it?
  9. 01:26:322 (5,1) - Need to fix this 1/4 distance (4.20x),I believe this so sure will be picked by QATs.
  10. 01:37:685 (6,1) - Suggest turn a angle for (6) make good flow :

基本上紅色有可能是Q開頭會挑的問題,至於後面兩個DIFF看得還勉強,先把General都弄好再找我做下一步吧
Topic Starter
[Twinkle]

smallboat wrote:

[General]
  1. (N到H差了1.36 stars,我不太喜歡點相差這麼大的(我容忍度是1.1~1.25),至少也讓Hard縮到2.70~2.75我才能接受)
    Normal到Hard的diff rhythm gap有點不平均,像Nm的00:00:413 (1) - 2拍跟hard的00:00:413 (1) - 1拍這裡,你可以把Hard改
    成1拍滑條來做個平衡,這樣星數能減一些
  2. 最後請照F醬的說得找個專輯看有沒有short ver這字,或者用阿拉毛 check大法來確認。(我查這個沒那麼專業,如果你想減
    少被下圖的風險建議還是把short ver.去了)
[Normal]
  1. 01:09:503 (1,2) - Compare with hard diff,please ingore 1/4 vocal to place this rhythm to do diff spread balance.
[Hard]
  1. 00:01:322 (4) - Don't use 3 times slider reverse in hard diff, this should be fixed to 2 slider reverse by QAT

    viewpoint ,Example :
  2. 00:14:049 (1) - Now this year already can't use this stack to cover all slider head in hard diff, fix it all plz (https://osu.ppy.sh/forum/p/4059946/)
  3. 00:33:140 (5,6,1) - Because the jump distance change , this NC should be changed this :

    . and change the distance make not questionable playing :

  4. 00:37:685 (5) - Same as 00:14:049
  5. 01:05:867 (1,2,3) - This slider place also can ask QAT can be admitted or not. its fine for me

[Insane] 為什麼第一條綠線音量是50,其他難度怎麼是60? (我看了一下這diff擺放,超多完全stack強迫症)
  1. 00:08:594 (3) - Avoid offscreen on another windows size,move a bit better. it's fine for all window sizes
  2. 00:12:913 (6,1) - Seems too close,maybe can move far a bit (397|243)?[/color]
  3. 00:25:072 (1) - 00:27:685 is a heavy drum,also can place this ? spinners should be kept the same in all diffs so just keep it
  4. 00:41:094 (6,7) - So sure seems it is a questionable DS playing,see the same color DS,not in the same there,suggest move far a bit here.
  5. 00:42:912 (6,7) - Same above
  6. 00:46:322 (4,5) - Same suggeston with Flask,I feel the good solve is the (4) to stack (5),it won't have a tiny DS ,isn't it? 00:44:503 (2,3) - notes before this are not stacked
  7. 00:57:685 (1,1,1,1) - Feel this NC spam not necessary,cuz it has no speed change imo.[/color]
  8. 01:00:413 (5,1) - Why not big white line do a NC, swap it?
  9. 01:26:322 (5,1) - Need to fix this 1/4 distance (4.20x),I believe this so sure will be picked by QATs.I should keep this pattern here. It is the most hard part in this map but it is not that hard to hit.
  10. 01:37:685 (6,1) - Suggest turn a angle for (6) make good flow :

基本上紅色有可能是Q開頭會挑的問題,至於後面兩個DIFF看得還勉強,先把General都弄好再找我做下一步吧
no reply=fixed
Squ1dgey
First time Modding a map so sorry for any errors

Normal: nice map flows well

Hard: 00:09:503 (2,3,4,5) - can't put my finger on it but this part feel as if it should move slightly quicker. Following the beat the 1-1-2, 1-2 as it repeats throughout the song

Insane:
01:32:231 (4,5,6,7) - Personally i think that this could flow a little better, possibly something like this?

Other than those few things it's a fun map to play through
Good job ^^
Topic Starter
[Twinkle]

Squ1dgey wrote:

First time Modding a map so sorry for any errors

Normal: nice map flows well

Hard: 00:09:503 (2,3,4,5) - can't put my finger on it but this part feel as if it should move slightly quicker. Following the beat the 1-1-2, 1-2 as it repeats throughout the song

Insane:
01:32:231 (4,5,6,7) - Personally i think that this could flow a little better, possibly something like this?

Other than those few things it's a fun map to play through
Good job ^^
thank you so much! really nice suggestions. Fixed both.
smallboat
Well,although D-kun and me says this map style looks fine,but I don't like the placement distribution have a bit narrow to me

Sorry :w:


Rebubbled
Koiyuki
irc with mapper in chinese, fixed some issues on nazi stacks, combo colors and hitsounding.

SPOILER
2015-05-14 22:43 Minakami Yuki: 下午被拖出去了
2015-05-14 22:43 Minakami Yuki: 于是mod美丽
2015-05-14 22:43 [Twinkle]: 嗯,没事
2015-05-14 22:44 Minakami Yuki: 意思是可以irc咯
2015-05-14 22:44 [Twinkle]: 可以啊
2015-05-14 22:45 Minakami Yuki: 00:22:231 - 我觉得你第一个kiai都结束在这里比较好
2015-05-14 22:46 [Twinkle]: 可以~感觉区别不大o.o
2015-05-14 22:47 Minakami Yuki: ACTION is editing [http://osu.ppy.sh/b/671905 ClariS - Drawing [Hard]]
2015-05-14 22:47 Minakami Yuki: 00:08:367 (3,1) - stack
2015-05-14 22:47 [Twinkle]: 不能这样叠吗?
2015-05-14 22:48 Minakami Yuki: 感觉就是auto stack错了.-.
2015-05-14 22:48 [Twinkle]: 稍微有点没叠好.
2015-05-14 22:48 Minakami Yuki: manual stack也不会只差1格吧。。
2015-05-14 22:49 [Twinkle]: orz这是我手摆的错误
2015-05-14 22:50 Minakami Yuki: 00:57:458 (4,5,1) -
2015-05-14 22:50 Minakami Yuki: 你开堆叠看一下
2015-05-14 22:51 [Twinkle]: 这确实没前后都没叠好
2015-05-14 22:51 Minakami Yuki: 01:38:594 (1,2,3,4,5,6) -
2015-05-14 22:51 Minakami Yuki: 这个我觉得23和56就用滑条吧
2015-05-14 22:53 Minakami Yuki: 对了 我建议你combo2和3的颜色换一下
2015-05-14 22:53 Minakami Yuki: 34颜色都比较深
2015-05-14 22:54 [Twinkle]: 好,前面kiai那个可以不改吗
2015-05-14 22:54 [Twinkle]: 后面说的都改
2015-05-14 22:54 Minakami Yuki: 星
2015-05-14 22:54 Minakami Yuki: 行
2015-05-14 22:54 [Twinkle]: 其实normal被mod说的改简单了一些
2015-05-14 22:54 Minakami Yuki: 主要我觉得根据你后面kiai的位置,前面的kiai拖得是有点长
2015-05-14 22:54 [Twinkle]: 不然不会有gap的
2015-05-14 22:54 Minakami Yuki: nm可以弄难点啊 真是
2015-05-14 22:58 Minakami Yuki: 这个咚咚咚的hs听着真不舒服..
2015-05-14 23:00 Minakami Yuki: 特别是01:36:776 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - 只感觉到咚咚咚
2015-05-14 23:01 [Twinkle]: ;w;
2015-05-14 23:03 Minakami Yuki: 我打了一遍真的感觉全是咚咚咚
2015-05-14 23:03 Minakami Yuki: 哎
2015-05-14 23:03 Minakami Yuki: 另外打了一遍的感受就是你2和3的combo color真的换一下
2015-05-14 23:03 [Twinkle]: 越去想就越明显呀orz
2015-05-14 23:04 [Twinkle]: 好
2015-05-14 23:04 Minakami Yuki: 01:41:776 (4) - 这个note换成soft音效?
2015-05-14 23:04 Minakami Yuki: 01:41:322 (3) - 还有这个
2015-05-14 23:07 [Twinkle]: soft hard insane里都改了
2015-05-14 23:08 Minakami Yuki: 哎
2015-05-14 23:41 [Twinkle]: 改好啦~
2015-05-14 23:43 [Twinkle]: 现在可不可以上传?
2015-05-14 23:47 Minakami Yuki: 可以啊
2015-05-14 23:48 [Twinkle]: 嗯,传了
2015-05-14 23:53 Minakami Yuki: combo color顺序没改啊
2015-05-14 23:53 [Twinkle]: 原来的2和3都换了呀..
2015-05-14 23:53 Minakami Yuki: 咦
2015-05-14 23:53 Minakami Yuki: 我更新怎么还是没变
2015-05-14 23:54 Minakami Yuki: 我重下下
2015-05-14 23:54 [Twinkle]: 确实是打开osu文件把2号和3号交换了一下
2015-05-14 23:54 Minakami Yuki: .
2015-05-14 23:55 Minakami Yuki: osu文件里面的貌似不太一样
2015-05-14 23:55 Minakami Yuki: 你看看两个深色的还是在一起
2015-05-14 23:56 [Twinkle]: 现在2是粉色 3是深蓝色
2015-05-14 23:56 Minakami Yuki: 我的意思是两个深色的不要在一起.-.
2015-05-14 23:56 [Twinkle]: 嗯,我再手动调以下
2015-05-15 00:02 [Twinkle]: 好,现在应该对了
2015-05-15 00:04 Minakami Yuki: 好 我再查一下有没有硬伤
2015-05-15 00:10 Minakami Yuki: nm的01:41:776 (4) - 没改吗
2015-05-15 00:11 [Twinkle]: 忘了
2015-05-15 00:11 [Twinkle]: 我这会儿传01:41:322 (3,4) - soft
2015-05-15 00:11 Minakami Yuki: 嘛 除了这个也没啥了

Qualified.
Karen
哇塞 恭喜
Asphyxia
###M

Hello [Twinkle],

We need to disqualify your map for the following issues:

Insane:

Spacing

The spacing generally feels rather arbitrary. We will point up some spots for you, but we’d like you to go through your diff again and spot further, similar problems.

  1. 00:09:049 (6) - Why the jump decreasing here? It would play way funnier if it had the same spacing as before, as the song is the same within the last objects! A star pattern will work nicely.
  2. 00:34:049 (4,5,6) - Instead of making the jump from 4 -> 5, it’d be way more logical to put it at 5 -> 6, considering the note 6 is emphasized with the finish sound, and how the vocals go.
  3. 00:36:776 (1) - We think that a jump fits here, as it has a strong impact again. You should use one here instead of at other spots, where they don’t fit.
  4. 00:37:685 (5) - I don’t really see a reason for this sudden jump here, especially when the music does not change.
  5. 01:18:594 (1) - This spot asks for a jump, as the vocals get a heavy impact here. You could use one here, if you wanna have this section jumpy. (check twice whether a jump fits or not, and use them where appropriate)
  6. 01:35:867 (3,4,5,6,7) - Don’t you think a full curve would flow and look better? In our opinion it does. A blanket could help the aesthetics too! But that’s up to you, if you like it that way, keep it.

Rhythm

  • There are some overmapped parts, please get rid off those as it is necessary to follow the song as close as possible. Example:
  1. 01:35:867 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - We’d like you to rework this part. Please listen to the song closely, and you’ll find out why we’re pointing this out: most of the placed objects don’t even exist in the song.
Hitsounds

Cool custom samples!

  1. 01:41:322 (3,4) - Completely inaudible, please increase the volume of those as this is unrankable.


Hard:

  1. 01:41:322 (3,4) - Same as in Insane; they’re inaudible and need a volume increase.
  2. 00:01:322 (4,5,6) - Please consider moving 00:01:776 (5) - closer to 00:01:322 (4) - , since the spacing is quite deceiving. This kind of spacing would imply that there would be a 1/2 gap, looking at 00:00:413 (1,2) - .
  3. 00:43:822 (5) - Please unstack it and space it normally, such patterns are very tricky for such a a hard difficulty.
Normal:

  1. 01:41:322 (3,4) - Same as in Insane and Hard.
----

Please keep in mind that the above listed examples are just examplesfor the mentioned issues so that this generally applies to more than just these mentioned ones.

Overall, we think that some mods after your own revisement won’t hurt. Good luck on your further processing!
RVMathew
Hi Twinkle

For the tags, I believe that these tags should be removed: Karen カレン

My reasoning is that the tags should pertain to the song; this song was released under the album 'Party Time' and Alice and Clara were the only ones involved in the album and thus this song. Karen was not part of this group until Alice left and 'Party Time' was released. Therefore Karen had no involvement in the album and the song and should be removed.

I think that is how the tags work. You can always ask the QAT or BN people if that is the case.

Good luck in getting your map re ranked. :)

RVMathew
Okoratu
I'd like to see this ranked, what about you, Twinkle?
Okoratu

Okoratu wrote:

I'd like to see this ranked, what about you, Twinkle?
[insane]
00:16:322 (5,6) - 00:19:958 (6,7) - i don't see a reason to stack these, they have new vocals starting on each of them so i think unstacking would work better
01:18:367 (6,1) - weirdly combine two layers of the song, would just make one slider for vocals
01:25:867 (1,2,3,4,5) - yeah i agree with the dq that this doesn't really follow the song, the 2nd part of it is understandable though (in any case spacing between 01:26:323 (5,1) - is really really large holy)
01:36:322 (7,8) - would probably be more clear as just 2 circles
01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point

hitsounding at the end is a must fix imo

[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please
00:06:549 (4,5) - stack is slightly off
01:05:867 - this part could use more doubles to compensate for the large amount of 1/4 rhythms in insane a bit
01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read
Topic Starter
[Twinkle]

Asphyxia wrote:

###M

Hello [Twinkle],

We need to disqualify your map for the following issues:

Insane:

Spacing

The spacing generally feels rather arbitrary. We will point up some spots for you, but we’d like you to go through your diff again and spot further, similar problems.

  1. 00:09:049 (6) - Why the jump decreasing here? It would play way funnier if it had the same spacing as before, as the song is the same within the last objects! A star pattern will work nicely. star pattern fixed
  2. 00:34:049 (4,5,6) - Instead of making the jump from 4 -> 5, it’d be way more logical to put it at 5 -> 6, considering the note 6 is emphasized with the finish sound, and how the vocals go. fixed
  3. 00:36:776 (1) - We think that a jump fits here, as it has a strong impact again. You should use one here instead of at other spots, where they don’t fit. added a jump here
  4. 00:37:685 (5) - I don’t really see a reason for this sudden jump here, especially when the music does not change. not fixed
  5. 01:18:594 (1) - This spot asks for a jump, as the vocals get a heavy impact here. You could use one here, if you wanna have this section jumpy. (check twice whether a jump fits or not, and use them where appropriate) fixed
  6. 01:35:867 (3,4,5,6,7) - Don’t you think a full curve would flow and look better? In our opinion it does. A blanket could help the aesthetics too! But that’s up to you, if you like it that way, keep it. I decide to keep it

Rhythm

  • There are some overmapped parts, please get rid off those as it is necessary to follow the song as close as possible. Example:
  1. 01:35:867 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - We’d like you to rework this part. Please listen to the song closely, and you’ll find out why we’re pointing this out: most of the placed objects don’t even exist in the song. this part isn't overmapping if you listen carefully
Hitsounds

Cool custom samples!

  1. 01:41:322 (3,4) - Completely inaudible, please increase the volume of those as this is unrankable.volume increased


Hard:

  1. 01:41:322 (3,4) - Same as in Insane; they’re inaudible and need a volume increase. volume increased
  2. 00:01:322 (4,5,6) - Please consider moving 00:01:776 (5) - closer to 00:01:322 (4) - , since the spacing is quite deceiving. This kind of spacing would imply that there would be a 1/2 gap, looking at 00:00:413 (1,2) - . I think it works fine here
  3. 00:43:822 (5) - Please unstack it and space it normally, such patterns are very tricky for such a a hard difficulty. fixed
Normal:

  1. 01:41:322 (3,4) - Same as in Insane and Hard.fixed
----

Please keep in mind that the above listed examples are just examplesfor the mentioned issues so that this generally applies to more than just these mentioned ones.

Overall, we think that some mods after your own revisement won’t hurt. Good luck on your further processing! Thank you so much for the mod :) :) :)
Topic Starter
[Twinkle]

Okorin wrote:

Okoratu wrote:

I'd like to see this ranked, what about you, Twinkle?
[insane]
00:16:322 (5,6) - 00:19:958 (6,7) - i don't see a reason to stack these, they have new vocals starting on each of them so i think unstacking would work better fixed
01:18:367 (6,1) - weirdly combine two layers of the song, would just make one slider for vocals fixed in Asphyxia's mod
01:25:867 (1,2,3,4,5) - yeah i agree with the dq that this doesn't really follow the song, the 2nd part of it is understandable though (in any case spacing between 01:26:323 (5,1) - is really really large holy) not fixed
01:36:322 (7,8) - would probably be more clear as just 2 circles no
01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point I'd like to keep it

hitsounding at the end is a must fix imo increased the volume

[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please it will not make such a difference since the slider is very short
00:06:549 (4,5) - stack is slightly off fixed
01:05:867 - this part could use more doubles to compensate for the large amount of 1/4 rhythms in insane a bit no
01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read It's fine here
Okoratu
[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please

- it will not make such a difference since the slider is very short
- it actually does make a difference because it is way easier to interpret visually and would fit your other designs for this better (as in you do what i suggest you to do later on anyways)

01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read
- It's fine here
- why is it fine? all other instances of this had reverse arrows on sliders, this is the only case where you do this, i think you should either replace it with a circle on 1/2 or a triple

[insane]
after listening again i have to agree with you on some of the points so yeah
01:26:889 (2) - i don't think this has a backing sound anyways, so deleting it would not only fit the vocals better and focus more clearly on the sounds starting at 01:27:003 - ?
01:35:413 (2,3) - are very close and could potentially misread as 1/4 spacing due to the way you usually handle 1/2 around this pattern I'd suggest increasing spacing

01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point
I'd like to keep it
- that kind of isnt a justification for a pattern, the point being is that you merge a bunch of different layers of the song in order to achieve this.
it's not overmapping but it's also just merging parts of this song until it just all becomes 1/4 lol.
even a rhythm like https://puu.sh/vx7ok/0cb853a199.png would work better while keeping your idea of some sort of diffspike and focusing on the song in this point by making the focus more clearly on vocals and the 3/4 backing instrument as well as vocals while allowing for some symmetrical patterning (screenshot starts in 01:38:140 - )

01:41:322 - i think 45~50 % works a bit better than 40

other minor stuff
00:46:776 (6,7) - i think these are supposed to be parallel but aren't
00:59:276 (2,3) - stack looks broken, move 00:59:276 (2,3) - down by 8x and 8 y coordinates, that way it'd look like https://puu.sh/vx89m/f7e0c70a53.png


btw here's a more cleaned up version of your bg in higher res
Topic Starter
[Twinkle]

Okorin wrote:

[hard]
00:01:322 (4,5) - 00:03:140 (3,4) - would not space these, the way you handle 1/4 spacing in the rest of the difficulty is so much better, refer to 00:43:140 (3,4) - for this sort of thing please

- it will not make such a difference since the slider is very short
- it actually does make a difference because it is way easier to interpret visually and would fit your other designs for this better (as in you do what i suggest you to do later on anyways) fixed

01:23:367 (3) - would just do a triple, that's the one and only slider like this in the entire map, might make it harder to read
- It's fine here
- why is it fine? all other instances of this had reverse arrows on sliders, this is the only case where you do this, i think you should either replace it with a circle on 1/2 or a triple fixed

[insane]
after listening again i have to agree with you on some of the points so yeah
01:26:889 (2) - i don't think this has a backing sound anyways, so deleting it would not only fit the vocals better and focus more clearly on the sounds starting at 01:27:003 - ? it definitely have strong beat here, so I will not delete 01:26:889 (2) -
01:35:413 (2,3) - are very close and could potentially misread as 1/4 spacing due to the way you usually handle 1/2 around this pattern I'd suggest increasing spacing fixed

01:37:231 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - yea there are so many rhythms that would be more straightforward considering the song and the map up until this point
I'd like to keep it
- that kind of isnt a justification for a pattern, the point being is that you merge a bunch of different layers of the song in order to achieve this.
it's not overmapping but it's also just merging parts of this song until it just all becomes 1/4 lol.
even a rhythm like https://puu.sh/vx7ok/0cb853a199.png would work better while keeping your idea of some sort of diffspike and focusing on the song in this point by making the focus more clearly on vocals and the 3/4 backing instrument as well as vocals while allowing for some symmetrical patterning (screenshot starts in 01:38:140 - ) fixed by changing the whole thing into another pattern

01:41:322 - i think 45~50 % works a bit better than 40 changed volume of all diff to 45%

other minor stuff
00:46:776 (6,7) - i think these are supposed to be parallel but aren't I did it on purpose
00:59:276 (2,3) - stack looks broken, move 00:59:276 (2,3) - down by 8x and 8 y coordinates, that way it'd look like https://puu.sh/vx89m/f7e0c70a53.png fixed


btw here's a more cleaned up version of your bg in higher res thank you for better quality BG! replaced the old one
Okoratu
btw the 1920x1080 bg can be used as is as per the new ranking criteria there's no need to resize it to 1366x768 anymore
Topic Starter
[Twinkle]

Okorin wrote:

btw the 1920x1080 bg can be used as is as per the new ranking criteria there's no need to resize it to 1366x768 anymore
Thank you and fixed
Okoratu
nominateddd
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