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Go Ichinose - Encounter! - Team Aqua/Magma Horde

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Lumael
Hi from #modreqs !

Overall
:arrow: This song is so static, I wouldn't map it, but if you feel like you like the song, go for it.

Easy
:arrow: AR 2?
:arrow: CS 2.5?
:arrow: Add Hitsounds to make the song less static
:arrow: 00:00:915 - Add circle here?
:arrow: Maybe Vol at 80%?

Bakari's Advanced
:arrow: CS 3.2? 4 is too hard for Advanced
:arrow: 00:25:326 - Circle?
:arrow: 00:30:960 - Same
:arrow: Finish Hitsounds, I could just hear some at the beginning and at the end copycopycopy

Miau's Hard
:arrow: 00:10:304 (2) - This slider weird basing on the next circle
:arrow: CS 3.8? CS 4 is mostly used for insane
:arrow: 00:17:158 (6) - Fix this unsnapped slider :P
:arrow: 00:20:068 (7,8) - Change to y: 188
:arrow: 00:44:104 (7,8) - Same
:arrow: 00:57:812 (1) - Change the end of this slider


Insane
:arrow: Noticed excess of claps, think of changing it.
:arrow: Fix the end of the last spinner, inconsistent with the end of the song
Topic Starter
Kotori-Chan

LucaSA4 wrote:

Hi from #modreqs !

Overall
:arrow: This song is so static, I wouldn't map it, but if you feel like you like the song, go for it. why not D: hitsounds will be done soon

Easy
:arrow: AR 2? fixed everything
:arrow: CS 2.5?
:arrow: Add Hitsounds to make the song less static
:arrow: 00:00:915 - Add circle here?
:arrow: Maybe Vol at 80%?

Bakari's Advanced
:arrow: CS 3.2? 4 is too hard for Advanced fixed everything,, and i will do hitsounds soon
:arrow: 00:25:326 - Circle?
:arrow: 00:30:960 - Same
:arrow: Finish Hitsounds, I could just hear some at the beginning and at the end copycopycopy

Miau's Hard
:arrow: 00:10:304 (2) - This slider weird basing on the next circle fixed everything
:arrow: CS 3.8? CS 4 is mostly used for insane
:arrow: 00:17:158 (6) - Fix this unsnapped slider :P
:arrow: 00:20:068 (7,8) - Change to y: 188
:arrow: 00:44:104 (7,8) - Same
:arrow: 00:57:812 (1) - Change the end of this slider


Insane
:arrow: Noticed excess of claps, think of changing it. fixed
:arrow: Fix the end of the last spinner, inconsistent with the end of the song
Thanks for mod :3
Chaoslitz
From M4M :3/
[Easy]
  1. 00:09:552 (1) - A strong beat in 00:09:928, which I think it is not suitable to place a slider end here. Consider to use a note in 00:09:552 (1) and then a slider starting at 00:09:928 (2) to emphasis the downbeat
  2. 00:11:055 (4) - Same thing as above, using a reverse in downbeat is not strong enough for a strong beat
  3. 00:20:068 (3) - A 1/2 reverse slider here looks weird, and this the only one which you mapped in the whole diff, which will break the consistence
  4. 00:20:068 (3,6) - Avoid overlapping like this which decrease readability
[Bakari's Advanced]
  1. Unfinished hitsounds
  2. 00:02:417 (4) - Inconsistent spacing in 00:02:417 (4,5,6), which may mislead players to hit the notes wrongly
  3. 00:03:168 (6,7) - Using 2x in Advanced diff is too high, decreasing the spacing in it
  4. 00:03:731 (1) - There is no sound at all in 00:03:731, why dont you start the slider in 00:03:919 instead?
  5. 00:08:989 (5,1,2) - The spacing difference here may be too large, consider fixing this
  6. 00:10:304 (3) - Here should not be in the same distance since they own different gaps
  7. 00:12:181 (7,8) - 2.4x is too large

    I am not sure about if an Advanced diff requires consistent spacing or not, but I would suggest to keep it consistently.
[Hard]
  1. 00:06:736 (1,2) - Stack it please, it looks weird when there is only 1 grid or even lower between notes
  2. 00:11:806 (5,6) - 1/4 instead of 1/3 for this two reverse sliders
  3. 00:13:120 (1) - This slider start too early in my opinion, try staring it in 00:13:308 instead
  4. 00:14:435 - A downbeat which I think it should not be missed, try to add a note here
  5. 00:16:970 (5) - I guess it is placed wrongly in timeline?
  6. 00:24:951 - Another downbeat which cannot be missed
  7. 00:33:025 (2,4) - nazi, but stack this two
  8. 00:36:030 (4,5,6) - Wrongly snapped, try this one
  9. 00:36:969 (1) - There is no reason for use 1/6 here, change it back to 1/4
  10. 00:49:362 (1,2) - Increasing the spacing here because the gap here is large
  11. 00:57:812 (1) - Spinner ends too early, you may have to follow Easy and Advanced diff to end at 00:58:000
[Insane]
  1. 00:18:660 (6,7,8) - Same spacing in here will mislead players to hit it as triplets
  2. 00:52:367 (2) - Wrongly snapped
  3. 00:54:996 (1) - End spinner at 00:58:000 like other diffs

Good luck~
Topic Starter
Kotori-Chan
Thanks Chaoslitz ~~

Helped me a lot :3

<3
Bara-
Mod as requested via PM

[Easy]
00:01:290 (2) - It feels weird if a slider starts on a 2nd beat. IT's recommended to start 1/1 sliders only on 1st and 3rd beats, but due to the hitsounds, I guess it's fine
00:02:417 (4) - Sldier is way to curvy, make it less curvy, and use that to blanket 00:03:543 (1) - with it
00:03:919 (2,4) - These notes are slightly overlapping, move (4) a little more to the left to fix this
00:05:421 (4,1) - These 2 overlap, because (4) overlaps with both, try to make it stack with (1) (this also immediately fixes ^^)
00:09:928 (6) - NC, the combo is quite long, and this is for consistency with the rest of the diff
00:12:181 (10) - Make it less curvy, so you can blanket (9) with it
00:11:806 (9,1) - These 2 should be stacked, and overlap is more confusing then a stack (and it looks better with the blanket if you apply ^^)
00:14:435 (3) - It's generally not recommended to have sliders with more then 1 reverse, as it's rather hard for a newbie to properly see it in time. Make it 2 1/1 sliders
00:17:815 (7) - ^^
00:17:815 (7,3) - Ugly overlap, perhaps you fix this after you fix ^^, but if it doesn't, move (3) down a little to fix this (Make sure it doesn't overlap with (4,5))
00:21:946 (6) - NC, the combo is quite long, and this is for consistency with the rest of the diff
00:27:955 (2,4) - I'm quite unsure about this overlap. (2) disappears right a tthe moment (4) dissappears. It's safer to move it away, but I'm not sure
00:40:724 (3,4) - Try to blanket them better
00:45:982 (5) - NC, the combo is quite long, and this is for consistency with the rest of the diff
00:51:991 (6) - ^^

[Bakari's Advanced]
00:02:792 (6,7,8) - What? I treat Advanced as a normal, and this is most definitely not allowed in normal. It's a very big jump (I even thought it was 1/1 and I'm not even a newbie O.o) Set the distance to 1.0
00:03:919 (1,2,3) - Blanket them better, the blanket is off
00:04:482 (2) - Spacing issues, move to 88:24
00:05:046 (4) - ^^ (180:96)
00:08:426 (4,1,2) - The overlap is pretty bad, move (1,2) more away from (4)
00:10:304 (3,4,5) - What? I treat Advanced as a normal, and this is most definitely not allowed in normal. It's a very big jump (I even thought it was 1/1 and I'm not even a newbie O.o) Set the distance to 1.0
00:25:514 (2,6) - Fairly bad overlap, when you fix it, do NOT stack it, as then the reverse is covered by te other slider which is probably even worse
00:27:579 (1) - Hooray, even more huge jumps (Decrese distance please)
00:38:283 (3,4,5) - Even spacing please
00:39:785 (1) - Very misleading due to it being 1/1 and not 1/2, increase distance
00:44:104 (2,3) - This'll look better if (3) is (2) Ctrl H'd

Even though it's weirdly mapped, I do like it (To bad it's not rankable due to spacing issues)

[Miau's Hard]

00:04:295 (1) - Spacing is very low compared to the previous note, consider moving it further away
00:09:552 (5) - Move it a little more up, it overlaps with (3)
00:19:129 (4) - This should be a NC, considering the new part starts here
00:36:030 (3,7) - Bad overlap, move (3) a little more up, also, give (7) a NC as it's where the kiai starts
00:43:165 (4) - This should be a NC, considering the new part starts here

Sorry, I don't think this diff is good at all. The flow overall is not that great, and the map doesn't look aesthetically appealing. If I'd type down everything which isn't good, i'd have to be free for around 4-5 hours, cause it's just too much.
I strongly recommend you to remap it, or to delete this diff and ask someone else to make it.
When you remap, you may Always ask me for help. Also read the first part of my mod HERE
It has tips on how to improve the aesthetics of your diff

[Insane]
00:10:304 (8,1) - Try to blanket these 2
00:13:871 (2,3,4) - Distance should be alittle higher here, it's very confusing, it looks like 1/4
00:18:378 (5,6,7) - Really bad spacing, move them a little closer
00:36:030 (1,2) - Such low distance, icrease it please
00:52:367 (2,3) - Uhm, I think you made a small mistake here, they are snapped terrible, make it all 1/1

Try to improve the looks of some sliders, but overall, this diff is neat (it still needs some work though)

Good luck!
Everything
Hi, from #modreqs, leaving this here as a placeholder. Will come back to this (:
Topic Starter
Kotori-Chan
ooo:

alright~
but pls wait with mod,,, i still didnt do that mod from baratje >.<

wait till i finished it pls ><
Everything

HolyNightmare wrote:

ooo:

alright~
but pls wait with mod,,, i still didnt do that mod from baratje >.<

wait till i finished it pls ><
Noted :)
Topic Starter
Kotori-Chan
Ok~

mod from baratje is now finished.
You can mod all diffs except the hard diff,,
i will remove it later anyway~
hope i can find someone else to make one ;_;

and thank you in advance for modding ><
Everything
Easy
00:03:919 (2) - this overlaps with the upcoming combo 4. While it is not that major, making them all spaced out (especially whole notes) would make it clearer for beginners to read
00:06:172 (5,1) - make a slight blanket improvement
00:11:806 (4,5) - looks like a weird flow. I suggest making them to a blanket if possible
00:16:313 (2,3,4) - placement can be improved. Combo 4 is making the flow go off
00:40:724 (3,4) - blanket
Normal
starting from 00:05:140, it Sounds out of sync ):
will mod if all the notes are in the right spot
Insane
why is this difficulty 1/1 beat snap divisor ;_;
00:37:156 (1,2) - the music does match with these note, but I feel like they don't flow well with gameplay
As for Normal, I can check it again if the notes are correctly placed. Right now, it is way off the editor ;___; Hope you find this helpful and also hope you find someone who can make a GD for you. best of luck :) also was there another difficulty? o . o
RikiH_
Hello, mod right here!

General

Not sure about the spread between Hard and Insane... Maybe the Insane should be a little bit harder!
Normal is broken xD if you fix it you can call me and I'll check it

Insane

Well, you've got lots of spacing issues in this diff... I will point out the most important, but I suggest that you go through the map and try to fix as much errors as you can

00:11:242 (3,4,1) - Weird spacing right here, you know what I mean, move (1) a bit
00:14:247 (4,5) - Same here, it's really confusing
00:24:012 (1,2,3) - The spacing should be consistent between these three sliders
00:27:579 (6) - Stack this with (2) , so you will fix the spacing
00:32:462 (5,6,7) - Spacing again, (5) is supposed to be more on the right
00:36:969 - You should really add a note here and let the kiai start here

Hard

00:15:937 (7,1) - The NC is supposed to be on (7), since that note is on the big white tick
00:20:444 (6,1) - Same here, NCs should really go on big, white ticks. There are some exceptions, of course, but this is not the case
00:27:955 (7) - Same here. Go through the diff and re-arrange all the NCs, I won't point them out anymore

Overall, this diff looks good. I just want to point out one last thing:
I suggest that you remove streams of 5 notes like this 00:48:235 (3,4,5,6,7) - since they are difficult to play for Hard players, replace them with sliders instead. Also, jumps like this 00:06:548 (7,8,9) are a bit too hard as well, I'd reduce the spacing just a bit

Easy

00:16:313 (2,4) - This overlap is so ugly... change it please
00:32:462 (3) - Spacing mistake, the previous one is x1.28 and the following one is x1.19

__

This map looks good. I just don't like the insane at all... There really are too many errors, maybe you should consider remapping it :cry:
Anyway call me back, I will mod the Normal, and if you want I can also recheck the Insane :)
HappyRocket88

Omg! Fixed everything. o.o


Thanks a bunch for your mod. ºuº)/

Holy, here's the update. Please, better rank this as we talked in the mp forum. :D/

I am a pokemon
osu file format v14

[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 46
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Rocket's Hard
Source:Pokemon Omega Ruby/Alpha Sapphire
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673989
BeatmapSetID:299228

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_ORAS.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54432,-100,4,1,1,70,0,0
58000,-100,4,1,1,20,0,0


[Colours]
Combo1 : 0,132,196
Combo2 : 255,23,23

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Speed of Snail
M4M from HappyRocket's Queue

The Easy looks great so I'll leave it alone.

NORMAL


General - Why is there no Kiai time on this diff? No timing points or anything.

00:02:908 - (6,7) Earlier in this pattern you map all three ticks, however the second time it happens here you only mapped the second two ticks ignoring the first which completely throws off my timing while playing.

00:04:482 - (2) I hear a note one tick before this, And nothing on this one, even at 25% speed. Completely breaks me while playing

00:05:891 (5,6) What is this mapping? I honestly can't follow this at all.

00:11:524 - (3) Again, why is this here if it were placed one tick earlier it'd make sense with the song but I don't get anything here.

00:14:341 - (4,5) I'm not sure what this gap is, I can hear a melody in the middle of the gap and Just a mess around the notes.

Ok, I'm starting to feel like the notes are just offset really badly and if you shifted most of the map a tick or two it'd work. So I'm going to leave my mod of the Normal as is.

ROCKET'S HARD


00:14:059 - (2) Perhaps Re-position this slider a little bit downwards and slant it so that the tail is a little right of the head so that it flows nicely into the 3 slider.

00:49:550 - I'd suggest adding a circle here to keep the rhythm going just as a transition.

Largely already polished.

So the Easy Hard and Insane are in pretty good shape as is. But the normal definitely needs to be fixed up. GL Repairing the mapset
Topic Starter
Kotori-Chan
Thanks to all of you~~ i´m going to do the mod for easy and insane from RikiH and Celeste as soon as possible~

Thank you people so much for helping me ;w;

kinda busy the last days~ (irl things)

will hitsounds the normal diff soon
HappyRocket88

TheOnlyLeon wrote:

ROCKET'S HARD


00:14:059 - (2) Perhaps Re-position this slider a little bit downwards and slant it so that the tail is a little right of the head so that it flows nicely into the 3 slider.
You're right, but I didn't like the flow you suggest me to do. So I'll keep it as it is.
00:49:550 - I'd suggest adding a circle here to keep the rhythm going just as a transition. Fixed!
Thanks for your mod. :'3

HolyNightmare

  1. The Bg resolution is 1024x724 which differs of the allowed sized that they are 1024*768, 1366*768, 800*600 so for that I'm asking for resizing the bg in an awesome queue. So, let's wait. :'3.
  2. Consider add my name "HappyRocket88" in all the diffs.. ><
  3. This is an alternative bg suggest by Asonate. Up to you to change it or not.

I am a magikarp
osu file format v14

[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 46
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Rocket's Hard
Source:Pokemon Omega Ruby/Alpha Sapphire
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673989
BeatmapSetID:299228

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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168,348,53493,2,0,L|120:304,1,51.0000009727478
92,264,53869,1,0,0:0:0:0:
76,204,54057,2,0,L|72:136,2,51.0000009727478
148,200,54620,5,0,0:0:0:0:
212,228,54808,1,0,0:0:0:0:
256,192,54996,12,4,58000,0:0:0:0:
Ringating
from my queue:

I found a higher res version of the image and cropped+resized it to 1366x768.no kds
HappyRocket88
Ohhhhh!!!! You're the best! ºuº)/

I would love to give kudosu but it goes against rules.

Thanks a bunch anyway.

HolyNightmare

  1. So the new bg is here thanks to ringating modding queue. :D/
Topic Starter
Kotori-Chan
Did all the mods~
Thank you people :3

But seriously i dont know about that normal diff ;;

i dont like it on my own,,,i hope that thing is at least rankable,,,somehow ;;
Akitoshi


[Easy]
  1. 00:00:915 (1) - How about put this above? so the 00:00:915 (1,2,3) - pattern is more smooth (it's like the flow is falling)
  2. 00:03:919 (2) - Remove clap (?)
  3. 00:13:308 (1) - Fix blanket with 00:12:181 (5) - since You had a nice blanket here 00:40:724 (3,4) -
[Normal]
  1. CS = 3.5 or 3
  2. 00:11:994 (5,6) - This one seems pretty hard pattern, maybe round up the shape of 00:11:430 (4) -
  3. 00:16:313 - there's no missing beat? I heard some wood clap (I dunno what exactly is but sounds like that) here.
  4. 00:30:960 (1) - sounds awkward, please trim it to 00:31:335 -
  5. 00:35:842 (4) - NC?
  6. 00:42:978 (1) - Seems awkward here too.
[Hard]
  1. I think consider to change some triples into reverse arrow, two triples in a row is pretty hard imo. (i.e 00:05:797 (1,2,3,4,5,6) - this two triples have reverse flow. try to convert into slider, or at least their flow is not reversed.)
  2. Add finish note in 00:54:996 - then start spinner at 00:55:090 -
[Insane]
  1. 00:03:543 (1) - Why not 1/2 Beat? :3
  2. 00:08:050 (2,3,4,5,6) - Fix stream pattern (?)
  3. 00:15:374 - 00:15:561 - 00:15:749 - Add note. Remember that this is already an insane. Don't be scared to spam notes (just don't overmap it :3)
  4. 00:40:536 (3,4,5) - this part is boring imo, try add some funnier pattern than to do 3 reverse arrow
  5. 00:53:869 (4) - consider to re-map this part, put a circles and sliders instead of this.
  6. Add finish note in 00:54:996 - then start spinner at 00:55:090 -
  7. 00:58:000 - Reduce Volume here.
Topic Starter
Kotori-Chan
Thank you Aki :33

fixed most stuff~
Hiyori


Hello there! I'm here for the M4M request with HappyRocket88. Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:03:919 (2,4) - fix overlap
  2. 00:11:806 (4,1) - ^^
  3. 00:25:326 (1,2) - triangle this
  4. 00:52:367 (2) - move to x:356 y:96

Collab Normal:
  1. 00:11:994 (5) - swap with 00:12:181 (6) and fix DS. like this
  2. 00:18:566 (7,8) - fix DS
  3. 00:47:860 (3,4,5) - fix this flow

Rocket's Hard
  1. 00:09:177 (5,1) - stack 1 with 5 instead
  2. and maybe just fix some flow issues but overall great diff Queen Leonor!

Sorry for the short mod. Can't find any issues really :( Goodluck with ranking!
Topic Starter
Kotori-Chan
dont worry about short mod dude :3
every little suggestion is fine~
fixed everything~ and thanks >w<
Lumael
Hello!~

[Easy]

00:00:915 (1,2) - ds error
00:03:919 (2,3) - blanket can be improved
00:05:421 (4,1) - fix this overlap
00:11:806 (4,5) - blanket, very tinely but definetly
00:12:181 (5,1) - well ds error 00:13:308 (1,2) - too, also it's very poorly blanketed
00:14:435 (3,4) - blanket
00:17:439 (3,4) - try a blanket, this pattern is a bit unpolished
00:31:335 (1,2) - ds error
00:32:462 (3,1) - ^
00:40:724 (3,4) - blanket can be improved
00:40:724 (3,4,5) - ds error
00:43:353 (1,2) - ^
00:46:358 (2,3) - blanket and ds error
00:52:367 (2,3) - blanket

- Look for DS on the rest of the map, there are a lot of this kind of mistake. Also check flow in every pattern, it should be atleast ok for na easy

[Collab Normal]

00:04:295 (1,2) - blanket
00:05:046 (2,3,4,5) - square shape is broken
00:12:933 (1,2) - make a blanket~~
00:15:937 (8,3) - stack and fix blanket with 00:16:500 (2) -
00:18:566 (7,8) - oh don't do that, it's very awkward
00:45:607 (5,1) - :3 this is a blanket? :3

-First part seens to hard while the second part of the song lacks a lot of circles and sliders, like: 00:46:733 - 00:34:715 - 00:34:715 - 00:29:457 - 00:31:711 - 00:35:466 - 00:47:484 - 00:46:733 - Furthermore, imo this normal was supposed to have just 1/1, it would be perfect. Follow the main rhythm. A tip: 00:39:222 (5,6) - this sound you're not supposed to follow on normal, follow the drums which should be easier for normal, and that's the point I'm trying to get, you (both) tried to follow some rhythms that are too hard to get and for that you skipped most of the main rhythm
-Same said on easy

[Rocket's Hard]

00:06:548 (3,4,5) - this jump looks so random, nothing indicates it
00:08:050 (4,1,2,3,4,5,1,2,3) - why suddenly changed to a square pattern? it's not so pleasant
00:08:801 (4) - the angle is on purpose?:3
00:10:304 (1) - shape can be improved
00:12:557 (7,8,1) - DS inconsistente
00:13:871 - map here?
00:17:439 (4,1,2,3,4,5,6,7,8) - same square thing
00:18:942 (1) - shape can be improved
00:20:444 (1,2) - make parallel sliders
00:32:462 (1,2,3,4,5) - same
00:33:589 (6,7,8) - and that, why this jump with stack (didn't link the rest but there are more)
00:33:589 (6,7,8,1) - shape can be improved
00:41:851 (1,2,3,4,5,6,7,8) - same mentioned above
00:42:978 (1) - shape can be improved
00:44:292 (5,1) - fix overlap

-Overall same thing I said on Normal applies..
-Check flow here too, some patterns doesn't plays nicely and some have a weird look

GL!
BanchoBot
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