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Less extreme increase/decrease in slider velocity for a map

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Ash Marley
It seems way too inconsistent to have such an extreme change in slider velocity that can happen any time on any map. A perfect example is WWW getting -1 on the new dragonforce map right at the point where 1 slider suddenly decreases speed by what seems like -90%. I know you can play it again and remember where it does it, but that messes up sightread plays and just overall seems out of place for a rhythm game. What would make sense is only allowing a certain percent change from 1 slider to another. Maybe 10% change, then with another slider another 10% maximum increase/decrease of velocity. This is done in Image Material, where you actually have chance to slow done as each slider gets slower bit by bit.
Lust
This is done on the mapper's end utilizing inheriting timing points (they can select the speed of the change). Usually bad applications of this are weeded out during the modding process, but some implementations slip through. A better post would be for a guideline for reasonable usage of slider velocity changes.
ziin

Ash Marley wrote:

It seems way too inconsistent to have such an extreme change in slider velocity that can happen any time on any map. A perfect example is WWW getting -1 on the new dragonforce map right at the point where 1 slider suddenly decreases speed by what seems like -90%. I know you can play it again and remember where it does it, but that messes up sightread plays and just overall seems out of place for a rhythm game. What would make sense is only allowing a certain percent change from 1 slider to another. Maybe 10% change, then with another slider another 10% maximum increase/decrease of velocity. This is done in Image Material, where you actually have chance to slow done as each slider gets slower bit by bit.
That's why we have slider ticks that tell you the rate of the slider speed.
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