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Halozy - Genryuu Kaiko [OsuMania]

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Bad Apple
Surprise!


I thought I'll take a look at this map, since it came such a long way (also I really like the song and want to make you happy senpai)

here is what I found; keep in mind everything is my personal opinion, there's nothing unrankable :)

- Onozuka's Journey on the why is this diffname so long -
General:
HP 8,5 seems a bit too much I think, how about using HP 8?
Also, do you want to add a storyboard? If not, you can uncheck "Widescreen-Support" (idk if you need it for the Taiko-Diff tho!)

00:09:595 - move 3 and...
00:09:942 (9942|2,10116|3) - Ctrl + J for Pitch?
00:22:948 - (optional) add one? since it's piano + very silent snare (which you mapped for the stream)
00:27:110 (27110|2,27283|2,27457|2) - try to rearrange them, this triple-jack is really standing out!
00:35:434 - add on 1 for the piano!
00:40:983 - ^
00:43:757 - ^
00:45:145 - (optional) add one? piano + stream~
00:46:358 (46358|1) - move to 3
00:46:705 - add for the hihat
00:48:613 - there is a hi-hat on some red-lines aswell.. you could add those! (00:51:387 - and so on...)
00:57:803 (57803|3) - move to 1 for balance
01:17:225 - since you have cymbal, but no kick here, you could remove one note!
01:32:832 - you could add one here, since you always used 3 for the snare (not sure though)
01:42:023 - add for the piano?
01:47:572 - ^
01:50:520 (110520|2) - move 1?
02:17:486 - add one here, pretty loud hi hat!
02:34:913 - same as before, cymbal but no kick, could remove one!
02:48:092 - should be 3 notes
03:19:884 (199884|2) - this could become a LN that ends here; 03:21:387 -
03:38:555 - add for the piano
03:39:942 - ^
04:15:491 - should be 2 notes, youve always used 2 for the kick here
04:22:428 - ^
04:28:497 - add for the piano?
04:34:046 - ^

That's everything I found. I hope it helped! Good luck with this map, it has improved SO much since you first uploaded it, my friend!
Apple <3
Topic Starter
Feerum

- Bad Apple - wrote:

Surprise!


I thought I'll take a look at this map, since it came such a long way (also I really like the song and want to make you happy senpai)

here is what I found; keep in mind everything is my personal opinion, there's nothing unrankable :)

- Onozuka's Journey on the why is this diffname so long -
General:
HP 8,5 seems a bit too much I think, how about using HP 8? Will keep for now because i think this map is kinda easy to play
Also, do you want to add a storyboard? If not, you can uncheck "Widescreen-Support" (idk if you need it for the Taiko-Diff tho!)

00:09:595 - move 3 and...
00:09:942 (9942|2,10116|3) - Ctrl + J for Pitch? Sure
00:22:948 - (optional) add one? since it's piano + very silent snare (which you mapped for the stream) I think its fine
00:27:110 (27110|2,27283|2,27457|2) - try to rearrange them, this triple-jack is really standing out! kay
00:35:434 - add on 1 for the piano!
00:40:983 - ^
00:43:757 - ^ No to all. I think it just play better like this c:
00:45:145 - (optional) add one? piano + stream~ Like above
00:46:358 (46358|1) - move to 3 Okay // Even when i don't see any problem here
00:46:705 - add for the hihat Sure
00:48:613 - there is a hi-hat on some red-lines aswell.. you could add those! (00:51:387 - and so on...) I simply don't want :P I can hear them but i just don't want to map them in the Redlines
00:57:803 (57803|3) - move to 1 for balance I think it would be even worser when i move them to 1 (When you look at col 1) i will rearrange it later a bit here. But still good catch!
01:17:225 - since you have cymbal, but no kick here, you could remove one note! Keep. cymbal 3-noted chords here o:
01:32:832 - you could add one here, since you always used 3 for the snare (not sure though) okay added
01:42:023 - add for the piano?
01:47:572 - ^ Nope :/
01:50:520 (110520|2) - move 1? Yeah why not
02:17:486 - add one here, pretty loud hi hat! Keep for now
02:34:913 - same as before, cymbal but no kick, could remove one! See above
02:48:092 - should be 3 notes i havent 3 notes here in the last kiai too o.o
03:19:884 (199884|2) - this could become a LN that ends here; 03:21:387 - Actually this sound starts earlier i think but i'm not sure since no headphones so i will not change it for now xD
03:38:555 - add for the piano
03:39:942 - ^ Ayy no
04:15:491 - should be 2 notes, youve always used 2 for the kick here I think that wouldn't fit here. When you look at other LN beginnings
04:22:428 - ^ I never have two notes + LN begin in this part. You see it? D:
04:28:497 - add for the piano?
04:34:046 - ^ Again no

That's everything I found. I hope it helped! Good luck with this map, it has improved SO much since you first uploaded it, my friend!
Apple <3
Thanks for the Mod. Still helps a bit. Everything i done has sense and i think it plays nice.
About the Piano i will consider it later maybe.
At the LN Part where the 4 Short Kiais are. I don't used ever 2 Notes + LN beginning. It would be so uncomfortable to play here since it should be a little bit chordmash with LN's .. soo..

Anyways! Thanks for the Mod! :D
Critical_Star
Hi Feenyan 'w')/
just a quick glance for your map :)

Free Room Journeyy
00:21:561 (21561|0,21561|1) - reduce a note since there is no kick sound, refer 00:18:786 - or make both of them double for piano if u like
00:44:624 (44624|3,44798|1) - CTRL+G for different pattern variation? make a little different from 00:44:277 (44277|0,44277|3,44451|1,44451|2) -
00:57:110 - triple for crash?
00:57:803 (57803|3) - move to 1?
01:04:913 (64913|2,65087|1,65260|2,65434|1) - CTRL+H?
01:07:688 (67688|3,67688|2,67688|0,67861|1,67861|3) - CTRL+G? i think the white line sound are much louder here cx
01:24:855 (84855|2,84855|1) - reduce a note? i see u only place double for like 01:21:734 (81734|0,81734|3) - +LN
01:20:173 (80173|2) - i feel is nice if u can double this sound here, it goes nicely with the LN pattern :3
01:25:723 (85723|1) - ^ and so on if u like~
01:28:497 - double like u do at 01:21:561 (81561|1,81561|0) -
01:30:405 - triple for crash? i think is fine to have triple here :3
01:44:624 (104624|3,104624|2,104798|0,104798|1,104971|2,104971|3,105145|1,105145|0) - i think is too monotune here qwq maybe rearranging them at different column could be better
02:16:098 - 02:17:486 - 02:18:873 - 02:19:913 - 02:21:647 - add for snare sound? is nice to play~
02:20:867 (140867|1,141214|3) - i think is nice if u can double these for guitar
02:25:202 - add a note? i heard a sound here
02:44:104 (164104|3,164277|1) - CTRL+G? err just 3-4-3-4 mmm yea abavf
03:19:884 (199884|2) - make a LN end 03:21:387 - ?
03:35:173 - add a note for drum?
03:34:827 - 03:35:173 - intention missing it? but there is drum sound which u are followuing :p
03:38:382 (218382|2,218382|0,219075|1,219075|3,219769|0,219769|2,220462|3,220462|1) - u can make triple note here if u like, the sound are much more louder :3
03:43:237 - whoopss miss a note here? refer 01:18:960 (78960|1) -
03:46:358 (226358|0,226705|3,227052|0,227399|2) - not a 1/2 LN? i think u missed out this one, the sound are still clear to follow here like 03:47:746 (227746|3,228092|1,228439|2,228786|0) -
03:57:457 (237457|0,237803|2,238150|0,238497|2) - here too ^
04:19:740 (259740|2,259913|0) - since u are not following stream sound i guess u can delete these note, here kinda sudden stream
04:42:197 (282197|0,282370|1) - make LN? refer 04:47:399 (287399|3,287572|0) -
04:48:439 - triple?
nice and solid map :D ok give me a room now good luck! 8-) hope it helps~
Stefan
Mein Shirt riecht.

[hi Basti]
Babe, du hast zu wenig Drain Time. Die Map fängt bei 00:01:619 - an und hört mit 05:01:272 - auf. Dir fehlen also etwa 350ms, ich würde dir raten, einen Spinner am Ende (von 05:01:358 - 05:04:046 - ) verwenden.

00:09:075 (18) - Ich wüsste nicht, warum das d sein sollte, anstelle von k. sieht mir zu erzwungen aus, dass du hier was anderes haben willst, als am Anfang.
00:16:012 (41,43) - Eventuell willst du (41) als d machen und (43) damit löschen. Ich sehe da eine Verbesserung der Betonung mit dem Hitsounding.
00:23:035 (74) - Die Idee zu dddkd gefällt mir zwar nicht, passt aber zum Lied. Jedoch würde ich wenn dann (74) ebenfalls zu k machen, sound-wise passt das wesentlich besser. Das gilt im Übrigen für alle darauffolgenden dddkd pattern, da du sie für den selben Zweck verwendet hast.
01:00:751 (303) - Würde die Note nicht eher bei 01:00:405 - hingehören? Da du die Meisten Combo Pattern bei einem roten Tick endest, wunder ich mich hier (außerdem merkt man das beim Spielen, dass es sich so.. inkonsistent anfühlt).
01:18:786 - Eventuell könntest du es etwas aufbauender machen, indem du 1,15x an den 1/6 benutzt - damit der Übergang etwas sauberer ist. Wende das überall an, wo das so ähnlich oder gleich ist.
02:21:734 (877,890) - Finishers eventuell?
02:59:191 - Den SV Increase machst du eher bei 03:00:578 - momentan überlappen sich 02:58:844 (1138,1139) - .
03:25:376 (58) - Würde ich doch eher als d machen.
03:25:549 - 03:26:590 - Ich hab hier ein bisschen was rumprobiert und hab das rausbekommen: http://puu.sh/owVyh/8368fff268.jpg Das hat imo was Interessantes ansich, der dkddk Pattern ist merkwürdig zu spielen im Allgemeinen.
03:31:098 (103,104,105,106,107,108,109,110,111,112,113,114,115) - ^ das Gleiche wie die letzten zwei Vorschläge zuvor.
04:49:827 (1,2,3,4,5,6,7) - Versuch die SV auf bis zu 1.40x über diesen Weg zu bauen: http://puu.sh/owVOd/ab2991d8b5.png

Petri Heil!
Topic Starter
Feerum

Critical_Star wrote:

Hi Feenyan 'w')/
just a quick glance for your map :)

Free Room Journeyy
00:21:561 (21561|0,21561|1) - reduce a note since there is no kick sound, refer 00:18:786 - or make both of them double for piano if u like Oke
00:44:624 (44624|3,44798|1) - CTRL+G for different pattern variation? make a little different from 00:44:277 (44277|0,44277|3,44451|1,44451|2) - Oke
00:57:110 - triple for crash? Oke
00:57:803 (57803|3) - move to 1? why?
01:04:913 (64913|2,65087|1,65260|2,65434|1) - CTRL+H? feels cool!
01:07:688 (67688|3,67688|2,67688|0,67861|1,67861|3) - CTRL+G? i think the white line sound are much louder here cx Ohhh my mistake
01:24:855 (84855|2,84855|1) - reduce a note? i see u only place double for like 01:21:734 (81734|0,81734|3) - +LN Good point
01:20:173 (80173|2) - i feel is nice if u can double this sound here, it goes nicely with the LN pattern :3 No don't want. Only snare is mapped with doubles while LN
01:25:723 (85723|1) - ^ and so on if u like~ see above
01:28:497 - double like u do at 01:21:561 (81561|1,81561|0) - Mh.. i don't really want a double here. It feels simply misplaced while i emphasize the violin
01:30:405 - triple for crash? i think is fine to have triple here :3 Feels okay
01:44:624 (104624|3,104624|2,104798|0,104798|1,104971|2,104971|3,105145|1,105145|0) - i think is too monotune here qwq maybe rearranging them at different column could be better I don't see a problem here
02:16:098 - 02:17:486 - 02:18:873 - 02:19:913 - 02:21:647 - add for snare sound? is nice to play~ No i don't want to have triples here :/
02:20:867 (140867|1,141214|3) - i think is nice if u can double these for guitar Not loud enough. While playing it doesn't feel like it should be emphasized.
02:25:202 - add a note? i heard a sound here Yeah, me too. But i thought it's simply pretty cool to have a little break
02:44:104 (164104|3,164277|1) - CTRL+G? err just 3-4-3-4 mmm yea abavf Ok
03:19:884 (199884|2) - make a LN end 03:21:387 - ? will consider it but for now no
03:35:173 - add a note for drum? Good catch
03:34:827 - 03:35:173 - intention missing it? but there is drum sound which u are followuing :p Hmm.. don't know if i did it right but fixed i think
03:38:382 (218382|2,218382|0,219075|1,219075|3,219769|0,219769|2,220462|3,220462|1) - u can make triple note here if u like, the sound are much more louder :3 Naah
03:43:237 - whoopss miss a note here? refer 01:18:960 (78960|1) - whoops
03:46:358 (226358|0,226705|3,227052|0,227399|2) - not a 1/2 LN? i think u missed out this one, the sound are still clear to follow here like 03:47:746 (227746|3,228092|1,228439|2,228786|0) -
03:57:457 (237457|0,237803|2,238150|0,238497|2) - here too ^ I had it before like this but i changed it. I like the way how the doubles emphasize the fast vocals and after the vocal ends i have really nice violin i emphasize with my LN's
04:19:740 (259740|2,259913|0) - since u are not following stream sound i guess u can delete these note, here kinda sudden stream But i like it :( Will keep it until more will say to remove it
04:42:197 (282197|0,282370|1) - make LN? refer 04:47:399 (287399|3,287572|0) - No. Look here 01:55:723 -
04:48:439 - triple? Yap
nice and solid map :D ok give me a room now good luck! 8-) hope it helps~
Thanks and sorry for the late reply xP

Updated
Talked with the creator of the Taiko diff, he agree to remove the Taiko difficult.
arcwinolivirus
"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Onozuka's Journey on the Sanzu River]
SPOILER
00:25:029 (25029|1) - move to 1 for better vision and to remove the awkwardness in the 2nd column where 00:24:335 (24335|1,25029|1,25202|1) - . Moving to 1 can solve the awkward feeling plus it fits to the sound of bass which is similar to 00:30:405 (30405|2,30578|2) -

00:43:757 (43757|1,43931|2) - move to 3 and 1 respectively as it feels awkward in this part because of 00:43:410 (43410|0,43584|0,43584|1,43757|1) -

00:45:231 (45231|1,45318|2) - move to 1 and 4 respectively as they are different percussion sounds and feels weird if just trill in 2 columns.

01:06:821 - add note to 1? pretty strong sound to finish this phase and it fits well.

01:08:208 - atlast 1/4ths for the hihat-like sounds yay.

01:18:266 - add note to 3 since snare-like sound + that additional sound that is echoing.

01:21:734 (81734|0,81734|1) - swap column notes for better view and already LN occured at 2nd column: 01:20:694 (80694|1) - which is kind off to repeat again at the same column.

01:41:503 (101503|1) - move to 3 seems more comfortable for 01:41:676 (101676|1) - and also not repeating the note pattern of the different sound at 01:41:156 (101156|1,101156|0,101156|3) -

02:02:832 - suggesting: http://puu.sh/p4Tw7/b6e98c8d81.png for clearer vision and not awkward to execute.

02:14:798 - add note to 3, strong cymbal sound which gives more impact and also to differ with 02:14:451 (134451|0,134451|1) - . It is similar to 02:20:347 (140347|0,140347|2,140347|1) -

02:46:705 (166705|2) - move to 4 to give 02:46:705 (166705|2) - a better execution.

02:56:069 (176069|1,176243|2) - move to 4 and 2 respectively for more comfortable pattern in this part.

02:59:191 - until 03:21:387 - I suggest to change those single notes to long notes as the flute sounds give the long sound feeling that you should hold them like you hold an actual flute. Still up to you, Sir.

03:35:087 (215087|1,215260|1) - move to 3 where the kick sound in 03:35:260 - felt more with two fingers at right hand.

03:36:647 (216647|3) - move to 1, same feeling above but left hand.

04:08:555 (248555|2,248728|2,248902|2) - kinda hard to execute, suggesting to rearrange some notes here like you did at 04:19:653 (259653|1,259827|1,260000|2) - .

Though I am wondering about 04:08:642 (248642|1,248815|3) - because all of sudden 1/4 notes appeared here and it feels awkward imo. I also suggest to remove them. Same with 04:19:740 (259740|2,259913|0) - . It is still up to you, sir.

04:19:740 (259740|2,259913|0) - add note to 1 strong cymbal sound. If added, move 04:26:763 (266763|0) - to 2 which the note will become 1/2 jack in 2nd column, fits for the percussion sound.

04:27:457 (267457|1) - move to 1, same reason a previous, different percussion sound and pitch.

04:31:272 (271272|0) - move to 2 to avoid that sudden 3-note stack at 1st column.

04:43:931 (283931|1) - move to 3 for clearer vision.

04:49:306 - suggesting http://puu.sh/p4UXY/487f78422e.png which is hand balance, alternative pattern for the percussion and comfortable to execute where it does not conflict with 04:49:913 (289913|2,290000|1,290087|0) -

05:00:405 (300405|2,300578|3) - move to 4 and 1 respectively as this part is kinda awkward and the vision is too confusing.

[Overall]
Atlast, a Genryuu Kaiko o!m map hooray~ been waiting for this. Although I believe it can be harder but this marathon is actually fun to play and enjoyable atleast for most of mania players. Thanks for the request and good luck, Sir Feerum ^o^)/

~ END OF MOD ~
Topic Starter
Feerum

arcwinolivirus wrote:

"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Onozuka's Journey on the Sanzu River]
SPOILER
00:25:029 (25029|1) - move to 1 for better vision and to remove the awkwardness in the 2nd column where 00:24:335 (24335|1,25029|1,25202|1) - . Moving to 1 can solve the awkward feeling plus it fits to the sound of bass which is similar to 00:30:405 (30405|2,30578|2) - Yeah that's really cool, it also follows the bass pretty good.

00:43:757 (43757|1,43931|2) - move to 3 and 1 respectively as it feels awkward in this part because of 00:43:410 (43410|0,43584|0,43584|1,43757|1) - Changed

00:45:231 (45231|1,45318|2) - move to 1 and 4 respectively as they are different percussion sounds and feels weird if just trill in 2 columns. Actually i liked this 3-2-3-2-3 trill because it follows pretty cool the snare but i like this suggestion

01:06:821 - add note to 1? pretty strong sound to finish this phase and it fits well.

01:08:208 - atlast 1/4ths for the hihat-like sounds yay. // YES! I thought it would fit really good here such a jumpstream :)

01:18:266 - add note to 3 since snare-like sound + that additional sound that is echoing. Uhh here i don't want to add a note. The reason is i think it would be a bit too hard to hit for the ending of the JS Part. I have two chords, 4 single notes and fast 1/8. That should be enough D:

01:21:734 (81734|0,81734|1) - swap column notes for better view and already LN occured at 2nd column: 01:20:694 (80694|1) - which is kind off to repeat again at the same column. Applied!

01:41:503 (101503|1) - move to 3 seems more comfortable for 01:41:676 (101676|1) - and also not repeating the note pattern of the different sound at 01:41:156 (101156|1,101156|0,101156|3) - Done!

02:02:832 - suggesting: http://puu.sh/p4Tw7/b6e98c8d81.png for clearer vision and not awkward to execute. For now i have to reject this. Your suggestion don't really feel like it would fit for the fast 1/4 drum here :( But i will consider here to arrange it.

02:14:798 - add note to 3, strong cymbal sound which gives more impact and also to differ with 02:14:451 (134451|0,134451|1) - . It is similar to 02:20:347 (140347|0,140347|2,140347|1) - The reason why i doesn't add here a 3 Noted chord is because i don't wanted to make a 1/2 Jack at the end D: But after trying it a few times i think it's okay that's why i add it haha

02:46:705 (166705|2) - move to 4 to give 02:46:705 (166705|2) - a better execution. that's cool

02:56:069 (176069|1,176243|2) - move to 4 and 2 respectively for more comfortable pattern in this part. Oki!

02:59:191 - until 03:21:387 - I suggest to change those single notes to long notes as the flute sounds give the long sound feeling that you should hold them like you hold an actual flute. Still up to you, Sir. Well, i already had it like this. I also had both as LN's. I tried a lot of things here and i think this one plays best :) But still thanks for the suggestion!

03:35:087 (215087|1,215260|1) - move to 3 where the kick sound in 03:35:260 - felt more with two fingers at right hand. Oki!

03:36:647 (216647|3) - move to 1, same feeling above but left hand. Yeah accepted. Really cool!

04:08:555 (248555|2,248728|2,248902|2) - kinda hard to execute, suggesting to rearrange some notes here like you did at 04:19:653 (259653|1,259827|1,260000|2) - . i swap the both next short ln's. Fit also way better to PR :D

Though I am wondering about 04:08:642 (248642|1,248815|3) - because all of sudden 1/4 notes appeared here and it feels awkward imo. I also suggest to remove them. Same with 04:19:740 (259740|2,259913|0) - . It is still up to you, sir. Will keep them for now. Even when they appear pretty sudden they still fit really good, especially when i arranged now the LNs like you mentioned above

04:19:740 (259740|2,259913|0) - add note to 1 strong cymbal sound. If added, move 04:26:763 (266763|0) - to 2 which the note will become 1/2 jack in 2nd column, fits for the percussion sound. Ayy you linked the wrong timing but i think i found it and added :)

04:27:457 (267457|1) - move to 1, same reason a previous, different percussion sound and pitch. Accepted

04:31:272 (271272|0) - move to 2 to avoid that sudden 3-note stack at 1st column. Oh i thought i used these 3-Jack pattern already before but i didn't so i remove these too, thanks. Arranged them a bit different

04:43:931 (283931|1) - move to 3 for clearer vision. Oki

04:49:306 - suggesting http://puu.sh/p4UXY/487f78422e.png which is hand balance, alternative pattern for the percussion and comfortable to execute where it does not conflict with 04:49:913 (289913|2,290000|1,290087|0) - Ok this is nice!

05:00:405 (300405|2,300578|3) - move to 4 and 1 respectively as this part is kinda awkward and the vision is too confusing. Oki!

[Overall]
Atlast, a Genryuu Kaiko o!m map hooray~ been waiting for this. Although I believe it can be harder but this marathon is actually fun to play and enjoyable atleast for most of mania players. Thanks for the request and good luck, Sir Feerum ^o^)/

~ END OF MOD ~
Thanks for this really helpful mod! I really appreciate it!
Also did some selfmodding and arraned few pattern!

Updated
Aruel
Had check also some talking with Fee in Discord (Actually almost nothing lol)

Really good completeness map! Good luck!
Topic Starter
Feerum

Fresh Chicken wrote:

Had check also some talking with Fee in Discord (Actually almost nothing lol)

Really good completeness map! Good luck!
Thank you :)
Vulkin
why taiko remove? D:
stryver12
one Genryuu Kaiko to rule them all :V (full mode hype)
#DARENI
Kibbleru
nice :)
Topic Starter
Feerum
IRC with Kuo:

Log
16:31 Kuo Kyoka: i might free tomorrow
16:31 Kuo Kyoka: are you free too?
16:32 Feerum: Free.. hm. Why? :o
16:32 Kuo Kyoka: i will irc your halozy
16:32 Feerum: Oh
16:32 Feerum: i think i should be free
16:32 Kuo Kyoka: app maps i like to do that more than thread
16:34 Feerum: Yeah that's fine
16:35 Feerum: i already found a little inconsistency which needs to get fixed. it's one chord at the end i think xd
16:36 Kuo Kyoka: oh i see
16:36 Kuo Kyoka: let handle that tomorrow
16:36 Feerum: Jup! :)
16:38 Kuo Kyoka: and
16:38 Feerum: and?
16:38 Kuo Kyoka: can you link me your mania guide
16:38 Feerum: Ohhhh?
16:38 Kuo Kyoka: someone wants to try mania
16:38 Feerum: Sure!
16:39 Feerum: https://osu.ppy.sh/forum/t/439430 here, there's also a link to wiki
16:39 Kuo Kyoka: oh, thank you so much
16:40 Kuo Kyoka: it also have wiki
16:40 Kuo Kyoka: nice work
16:40 Feerum: Yeah. In Wiki everyone can edit and contribute to it
16:40 Feerum: le another Mania map got qualified
16:41 Kuo Kyoka: oh
16:41 Kuo Kyoka: lel
16:41 Kuo Kyoka: let me spam decade for another one
16:41 Feerum: aahaha
16:41 Feerum: Daily reset is in few min
16:41 Kuo Kyoka: oh nope
16:41 Kuo Kyoka: exactly 1 hour 19 minutes more
16:42 Feerum: oh okay
16:42 Feerum: i alwayss forget if 5 or 6pm german time xd
16:42 Kuo Kyoka: hhh
16:47 Kuo Kyoka: ah lol
16:47 Kuo Kyoka: are you free by now
16:47 Kuo Kyoka: i will do irc now too
16:47 Kuo Kyoka: i will focus brain power tomorrow insteal
16:49 Feerum: give me like 5min please
16:50 Kuo Kyoka: sure
16:58 Feerum: alright
16:58 *Feerum is editing [https://osu.ppy.sh/b/669920 Halozy - Genryuu Kaiko [Onozuka's Journey on the Sanzu River]]
16:59 Kuo Kyoka: i took a light look to hs
16:59 Kuo Kyoka: seem it's fine then
16:59 Feerum: Took me a looooong time to hitsounds this
17:00 Kuo Kyoka: why preview time in intro lol
17:00 Feerum: I like it
17:00 Feerum: HW style
17:00 Feerum: haha
17:00 Kuo Kyoka: hh alright
17:01 Kuo Kyoka: actually
17:01 Feerum: oh i just found a missing hs
17:01 Feerum: le
17:01 Kuo Kyoka: i would highly recomended to remove holds and focus on pitch note
17:01 Kuo Kyoka: on intro
17:01 Kuo Kyoka: oh lol
17:01 Kuo Kyoka: i just check hs files, not in editor yet
17:02 Feerum: i really like the holds there, will not remove them :c
17:02 Kuo Kyoka: if that so
17:02 Kuo Kyoka: i think i will skip it
17:02 Kuo Kyoka: because pitch is most wrong here
17:03 Feerum: well i don't really focus on PR D:
17:03 Kuo Kyoka: D:
17:03 Kuo Kyoka: piano feeling is great tho
17:03 Kuo Kyoka: nvm it hh
17:03 Kuo Kyoka: 00:18:266 - add sample drum-hitnormal
17:03 Feerum: this was the one i just found haha
17:03 Feerum: added :D
17:04 Kuo Kyoka: lmao
17:04 Kuo Kyoka: 00:23:468 - clap sound is somehow very light here
17:04 Kuo Kyoka: remove one note?
17:05 Feerum: its basically to emphasize the end of the part
17:05 Kuo Kyoka: 00:42:023 (42023|2) - move to 2nd?
17:05 Feerum: but i removed a note
17:06 Kuo Kyoka: well, this jack is not really much well
17:06 Kuo Kyoka: but it's fine so
17:06 Feerum: hmm..
17:06 Kuo Kyoka: 00:42:717 (42717|1) - if you applied, move this to 4th too
17:07 Kuo Kyoka: 00:45:665 - this clap too, if you removed before, remove one here
17:07 Feerum: oke
17:08 Kuo Kyoka: 01:08:988 (68988|0,69075|1) - switch them? somehow it's more balance and fun patterns than the current imo
17:09 Feerum: already aranged a lot of time here and i want to avoid tri-jacks in the tream
17:09 Feerum: it would have one with 01:09:249 (69249|0,69422|0) -
17:09 Feerum: it's kinda impossible to avoid all but i tried so much as i could
17:09 Kuo Kyoka: 01:17:399 (77399|0) - remove finish and move it to another note beside it
17:10 Kuo Kyoka: oh
17:10 Kuo Kyoka: but it's good
17:10 Kuo Kyoka: alright
17:10 Feerum: this doesn't have a finish
17:10 Feerum: the finish hitsound is uhh this.. hihat thing
17:11 Feerum: and this one is right placed there :D
17:11 Kuo Kyoka: no i mean
17:11 Kuo Kyoka: place it to another note
17:11 Kuo Kyoka: because one note contains 2 hitsounds is ehhhh
17:11 Kuo Kyoka: but nvm it
17:11 Feerum: the other note has Drum
17:11 Feerum: i can't because it would have drum-finish that and that's a different hs
17:12 Kuo Kyoka: i see
17:12 Kuo Kyoka: sorry, it's a little weird for me when two hs containing on one note
17:12 Feerum: haha ok
17:13 Kuo Kyoka: 01:18:786 (78786|0) - add c here
17:13 Feerum: iuh
17:13 Feerum: what
17:14 Feerum: oh
17:14 Feerum: i hear it
17:14 Feerum: ok
17:14 Feerum: added
17:14 Kuo Kyoka: somehow it have a small drum here
17:14 Kuo Kyoka: add a c on here would be great
17:14 Feerum: yeah
17:14 Kuo Kyoka: 01:21:734 (81734|1,81908|2) - switch it?
17:14 Feerum: sure
17:14 Kuo Kyoka: 01:21:561 (81561|0,81561|1,81734|0,81734|1) - this jack for snare and bass is weird to me
17:15 Feerum: changed
17:16 Kuo Kyoka: 01:28:497 - add a note on here for bass
17:16 Kuo Kyoka: 01:32:659 - this one too
17:17 Kuo Kyoka: 01:33:699 (93699|2) - move to 4 for balance
17:17 Feerum: ahhh i don't change here. Basically you are right, for consistency i should add a note. Some modder told me this already but i want to keep only one note for playability. It's better to hit because this part has a lot of short lns
17:18 Kuo Kyoka: but this part is so easy lol
17:18 Feerum: Nah, i want to keep it, really
17:18 Feerum: i tried it and i didn't liked it
17:18 Kuo Kyoka: alright
17:19 Kuo Kyoka: 01:41:156 - remove for clap
17:19 Feerum: hai
17:19 Kuo Kyoka: 01:47:052 (107052|3) - should be drum normal
17:20 Feerum: done
17:20 Kuo Kyoka: 02:36:474 (156474|3) - add c
17:20 Feerum: Yeah done
17:20 Kuo Kyoka: 02:37:861 - miss drum-normal
17:21 Feerum: oh
17:21 Kuo Kyoka: 02:38:902 (158902|0,159249|1) - too
17:21 Feerum: le meme
17:21 Feerum: and i did check the hs so often
17:21 Feerum: haha
17:21 Kuo Kyoka: lol
17:21 Feerum: ok added all
17:22 Kuo Kyoka: 02:38:902 (158902|0,159249|1) - remove a note for clap
17:22 Feerum: you posted wrong timing
17:22 Feerum: :D
17:23 Kuo Kyoka: 03:36:647 (216647|1) - drum normal
17:23 Kuo Kyoka: damn copy paste
17:23 Kuo Kyoka: 03:36:647 (216647|1) - remove a note here
17:23 Kuo Kyoka: damn wtf
17:23 Kuo Kyoka: 02:58:844 - i mean here
17:23 Feerum: ok haha
17:24 Kuo Kyoka: 03:43:064 (223064|0) - add c
17:24 Feerum: done
17:24 Kuo Kyoka: 03:50:173 (230173|3) - should be drum-hn
17:24 Kuo Kyoka: hitnormal
17:25 Feerum: oh
17:26 Kuo Kyoka: 04:31:792 (271792|2) - move to 4th for more balance
17:26 Kuo Kyoka: 04:52:428 (292428|2) - drum hit normal
17:26 Feerum: agree, moved
17:26 Feerum: baka me
17:26 Kuo Kyoka: 04:56:069 (296069|1) - add soft-clap
17:26 Kuo Kyoka: sample
17:26 Kuo Kyoka: 04:56:069 (296069|1) - here too
17:26 Feerum: uhh it has
17:26 Feerum: this one has too
17:27 Kuo Kyoka: fuck that
17:27 Kuo Kyoka: why i keep wrong copy
17:27 Kuo Kyoka: kill me
17:27 Kuo Kyoka: huhuhu
17:27 Feerum: le meme
17:27 Feerum: :^)
17:27 Kuo Kyoka: 04:55:376 - i mean 05:00:925 -
17:27 Feerum: uhh i can't hear there a snare D:
17:28 Feerum: or am i wrong..
17:29 Feerum: but i did add them via sample
17:30 Feerum: sounds better and more consistent
17:30 Feerum: it's funny. You and FC both missed the missing note at the end
17:31 Feerum: :D:DDD
17:31 Kuo Kyoka: sorry back
17:31 Feerum: i gonna add a note at 04:31:098 -
17:31 Kuo Kyoka: i do wash dish after eatting
17:31 Kuo Kyoka: sorry for let u waiting lol
17:31 Feerum: np :)
17:32 Kuo Kyoka: basically
17:32 Kuo Kyoka: it should be snare on there
17:32 Kuo Kyoka: for the music itself
17:32 Kuo Kyoka: and piano is too loud lol
17:32 Kuo Kyoka: which did i missed
17:32 Feerum: 04:31:098 - here xP should be 3 noted for snare
17:33 Kuo Kyoka: yeah
17:33 Kuo Kyoka: seem i missed it
17:33 Feerum: i almost forget about it too again
17:33 Kuo Kyoka: got distracted by mom lol
17:33 Feerum: i added and arranged :3
17:33 Kuo Kyoka: okay if you done please update it
17:33 Kuo Kyoka: and add that snare too please
17:33 Kuo Kyoka: gotta offline now
17:33 Feerum: oki
17:33 Kuo Kyoka: i will recheck after you update it
17:34 Kuo Kyoka: offline check
17:34 Feerum: i added the snare too
17:34 Feerum: gonna update now :D
17:34 Kuo Kyoka: okay
17:34 Kuo Kyoka: i will back for bubble later
17:34 Kuo Kyoka: gotta go now
17:34 Kuo Kyoka: see you later
17:34 Kuo Kyoka: bye
17:34 Feerum: bye bye
Akasha-
Halozy - Genryuu Kaiko [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled #2

Congratulations!
Cra Dow
Cool hitsound.
Arzenvald
incoming!!1!1!

ps: not using preview time in kiai? #DARENI would be fit for web preview
Lirai
Hello Feerum here's Check as requested ... In Game yesterday

[General]
Everything is fine for me


Almost got me nice try web
[Onozuka's Journey on the Sanzu River]

00:43:757 - This need 1 note to represent the piano, pls add note at 4 01:50:347 see, i guess you did mapped for piano too

00:48:266 (48266|0,48266|3,48266|1,48439|2,48439|1) - Only these chord which i saw them wrong mapped, Snare sounds mostly used 3Notes from what you mapped, while kick only 2Notes here's the example >> 00:53:815

from here 01:54:509 - I still didnt feel good about how this mapped, 01:54:509 (114509|1,114682|1) - sometimes u didnt not mapped jack after piano sound but after snare , i think it's better map jack after snare
Image
it's like i dont have any choice for suggest lool

02:02:659 (122659|0,122832|1,122919|0) - I think could be better to play,
02:02:659 (122659|0) - Move to 2
02:02:832 (122832|1) - Move to 1
02:02:919 (122919|0) - Move to 3

02:13:150 - Add note for guitar ? You can use stair for this

02:50:173 (170173|1,170347|0,170520|1,170694|0,170867|1,171040|0,171214|1) - aw, wanna try something that more balance to play
02:51:040 (171040|0) - Move to 3
02:51:214 (171214|2) - Move to 1
02:51:387 (171387|2) - Move to 4 to keep your jack

04:44:798 (284798|0) - Move to 3
04:44:971 (284971|2) - Move to 2
^ The jack placement would be same as what you mapped for snare an piano.

04:48:613 - Add note to 3 with Whistle Hitsound, for Hat sounds

04:55:376 - Add note to 4,
05:00:925 - Add note to 3
^ addition for snare sound

04:11:503 (251503|1) - Move to 2
04:18:439 (258439|0) - Move to 3
04:18:613 (258613|2) - Move to 4
04:22:428 (262428|2,262601|1) - Move one column to left
^ clean and nice to play, pretty subjective because it's kind of hard to play jacks with LNs ayyy killed me as player

Well Mapped, call me back after fix, i think everything is ready even before i give you my qualification check
Topic Starter
Feerum

DE-CADE wrote:

Hello Feerum here's Check as requested ... In Game yesterday

[General]
Everything is fine for me


Almost got me nice try web This is a Bug. The Game didn't cound the holds at the end (In standard same with Slider and Spinner). It ends there where the Hold beginns. Pretty weird bug but it's okay here :3 The Drain Time from the 1st note until last hold release is over 5min :)
[Onozuka's Journey on the Sanzu River]

00:43:757 - This need 1 note to represent the piano, pls add note at 4 01:50:347 see, i guess you did mapped for piano too Done

00:48:266 (48266|0,48266|3,48266|1,48439|2,48439|1) - Only these chord which i saw them wrong mapped, Snare sounds mostly used 3Notes from what you mapped, while kick only 2Notes here's the example >> 00:53:815 Oh wow really good catch. I did check the whole Map for wrong chords few times and i everytime overlook this.

from here 01:54:509 - I still didnt feel good about how this mapped, 01:54:509 (114509|1,114682|1) - sometimes u didnt not mapped jack after piano sound but after snare , i think it's better map jack after snare Oki arranged here
Image
it's like i dont have any choice for suggest lool

02:02:659 (122659|0,122832|1,122919|0) - I think could be better to play,
02:02:659 (122659|0) - Move to 2
02:02:832 (122832|1) - Move to 1
02:02:919 (122919|0) - Move to 3 I didn't see really a problem here. I tried already pretty often to arrange a bit and this is the best solution i had here :3 I like how the notes switches the hands pretty fast to emphasize the drum

02:13:150 - Add note for guitar ? You can use stair for this 3 Notes are here enough. There is actually no 4th Guitar sound. The "4 Notes" i already used 02:08:988 - would be next at 02:14:538 - but since i have here a hold i avoided the 1/4 guitar.

02:50:173 (170173|1,170347|0,170520|1,170694|0,170867|1,171040|0,171214|1) - aw, wanna try something that more balance to play
02:51:040 (171040|0) - Move to 3
02:51:214 (171214|2) - Move to 1 Accepted until here
02:51:387 (171387|2) - Move to 4 to keep your jack But this one i did move to 1. I dislike the jack on 4 right after the jack on 3

04:44:798 (284798|0) - Move to 3
04:44:971 (284971|2) - Move to 2 Arranged
^ The jack placement would be same as what you mapped for snare an piano.

04:48:613 - Add note to 3 with Whistle Hitsound, for Hat sounds Done

04:55:376 - Add note to 4,
05:00:925 - Add note to 3 Both no. I don't like this. Even when i have there a snare hitsound i love how it flows with a simple roll here for the bell sounds
^ addition for snare sound

04:11:503 (251503|1) - Move to 2
04:18:439 (258439|0) - Move to 3
04:18:613 (258613|2) - Move to 4
04:22:428 (262428|2,262601|1) - Move one column to left All done
^ clean and nice to play, pretty subjective because it's kind of hard to play jacks with LNs ayyy killed me as player

Well Mapped, call me back after fix, i think everything is ready even before i give you my qualification check
Thank you very much for the check Dede <3
Additional i did mod the HS a bit by myself. Actually i just raise the Volume of all "Normal-Hitwhistle" and "water" hitsounds a bit because they where pretty quiet.
Also i did add a note on 02:48:092 - to keep consistency with 01:30:405 - :)
Lirai
Did some small IRC,

All Clear !!


APPROVED

Topic Starter
Feerum
Thanks so much Dede <3
Starry-
Oh hey I remember this from last year. x) Congrats Feerum~ <3
Bara-
Wow gratz!
You miss a lot of maps in the other modes; Pkhg/Chaoslitz (and therefore Nardo)/Mira-San/me
SpectorDG
Congratz Fee ~
juankristal

Starry- wrote:

Oh hey I remember this from last year. x) Congrats Feerum~ <3
LigerZero
Congrats Feerum~~
Zombified123
SEXY MAP ;3 Like ME
kensaken123
:) Like Map
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