这么棒的图当然要尽我所能帮一下,需要泡的话pm我=w=
[Teichan] wrote:
[alacat's Another]
- 01:12:674 (3,4,5) - Because you've placed some 1/3 sliders before that, so this spacing will be confusing because it looks like there is an 1/3 between 3 and 4, so I suggest stack 4 to 5's head. fixed this part, I made 1/3 rhythm at this part again.
- 00:34:007 (8) - NC here and delete NC at 00:34:341 (1) - like you did at 00:26:007 (1) - fixed~
- 01:50:007 (1) - idk why use 50% volume here, it should be a heated part in the song. 01:52:007 (1) - and I can hardly hear this 40% volume soft-finish here. turned up volumes!
Thank you for checking, guys~Kagamine Ren wrote:
Hitsound
- 01:32:007 (1) - Finish here fits more imo. added my diff.
alacat's Another
- 00:38:841 (3) - consider to delete this note? Because it seems that you follow the piano because there is no note at00:37:841 - , so for consistency i suggest to delete this. I feel it's empty if it's removed from here. and I took background sound at here!
Kagamine Ren wrote:
General
- fine
Hitsound
- 01:32:007 (1) - Finish here fits more imo. 我的diffs里,该时间点是开头,所以finish对我来说有点别扭。
Hyper
- 00:40:507 - 1/6,改成1/6折返吧,参照alacat的diff。 好的
- 00:48:507 - ^ 不只是这里,00:24:507 (2,3) - 00:32:507 (2,3) - 也做了改变,移除了之前的三连.
- 00:01:007 (3,2) - nazi,叠好 fixed
alacat's Another
- 00:38:841 (3) - consider to delete this note? Because it seems that you follow the piano because there is no note at00:37:841 - , so for consistency i suggest to delete this.
这里是为了不漏掉蜂鸣声, 请再仔细听一下。应该不是大问题。Standard
- 00:06:007 (1) - 没必要NC 好的
- 00:30:007 (1,2) - 这个安全起见不要用这么多次折返,换成1/2折返+1/2滑条或者别的什么。
- 00:38:007 (1,2) - ^
- 00:46:007 (1,2) - ^
- 00:54:007 (1,2) - ^
- 01:36:007 (1,2) - ^抱歉让你改这么多,但是最近查低难度查的很紧,这个是很敏感的东西,有些图因为这种东西被dq。 全部都改了。
Beginner
- 01:38:674 - 滑条为什么不停在这里,想不出什么理由。Uh..主要是01:38:507 - 有鼓声不宜漏掉,根据之前rank图的经验,滑条对新手来讲很友好.. 应该不是大问题。
forum pm. 感谢check,辛苦了 (:
Priti wrote:
I'm sorry, I have to bubble this for incorrect snapping.
Bold = Must fix
Generalalacat's Another
- The overall colorhaxing is pretty messed up, please reset it on all diffs and do it again, changing NCs on a colorhaxed map can cause issues, so reviewing it near the end of the ranking process is recommended. Uh..I wanna keep mine if this is not a big issue to rank.
Hyper
- 00:15:549 - Not critical, but there's no actual sound on this tick.
- 00:23:341 (5,6) - This is really strange, There are 1/2 drums with 1/6 drums and 1/3 melody, This is like, What????
- 00:34:674 (4) - There's no reason for this to be 3/4, It's an obvious 1/2 rhythm. yeah, i agree with you on this point
Standard and Beginner are seemingly fine, but their NCing feels a bit random at points, please try to rearrange them to fit the song better instead of being strange. okay , i checked and fixed some.
- 00:25:007 (1,2,3,4) - 00:33:007 (1,2,3,4) - 00:45:007 (1,2,3) - 00:53:007 (1,2,3) - These antijumps are a pain to read and play, even if it was an Insane, please use higher spacing. okay, i used two sliders instead of before, in kiai , i have been increased their spacing.
- 00:59:341 - Wrong snap, drums are 1/2 but melody is 1/3, meaning there's nothing on the blue tick. okay fixed
- 01:03:341 - ^fixed
- 01:07:341 - ^fixed
- 01:13:675 (3) - This is 1/2, There's no melody of 1/3 here. fixed
- 01:38:007 (1,1,1,1) - SV Changes are a bit of a taboo for Hard diffs, I'm not saying you should change this but please be aware that this might be an issue. patterns have been changed.
I already talked to Kagamine Ren, He/She will take it on from now and will rebubble, Don't call me back for a recheck.
thank you
Kagamine Ren wrote:
well
除了priti说的那些,还有一些东西希望你改下:
00:40:507 (2,3) - 这个不适合放在hard里,完全重叠很难打,建议都改成错开的那种。 好的 改了00:48:507 (2,3) -
另外把ar改7.5试试,qq群里说过,这样我感觉spread就差不多了。 okay
好了pm我。
Thank you PritiPriti wrote:
alacat's Another
- 00:15:549 - Not critical, but there's no actual sound on this tick. Great, fixed.
- 00:23:341 (5,6) - This is really strange, There are 1/2 drums with 1/6 drums and 1/3 melody, This is like, What???? I took the drum sound from here 00:23:341 - , 00:23:424 -
- 00:34:674 (4) - There's no reason for this to be 3/4, It's an obvious 1/2 rhythm. I prefer to use 1/2 rhythm here : p
sheela901 wrote:
Hello pandorawindy and alacat!Beginner
Pretty clean.
- 01:48:007 - Redundant green point. removed
Standard
- 00:00:674 (2,3) - I personally dislike how the short slider overlaps the long one like that. It looks like in the old maps to me. Try maybe this? Uh.. i like my own shape here :p
- 00:26:341 (1) - My personal preferences but the slider looks ugly to me. I would try this though: yeah..fixed
- 00:30:007 to 00:32:007 - 00:38:007 to 00:40:007 - Those sections have set another sampleset. If this is intended then your other difficulties would need that kind of section to get the consistency through the mapset. Soft 2 has tick sounds , fit instrument here..
- 01:31:674 (3) - I think the distance between both sliders is 1.20x to get the consistency. okay,here
Hyper
- 00:40:507 (2) - I would add a single circle on 00:40:507 . The transition between 00:40:507 (2,3) feels too sudden and hard. Something simple could fit, so a circle. There's also 00:48:507 (2) to consider. okay , fixed
- 01:31:007 (3,1) - I think a spacing of 2.0x is needed between them to avoid confusion about the rhythm.okay. fixed
Overall everything looks great to me! Poke me for a recheck. I do lots of rechecks before taking to the next step. thank you panda
Actually I'm saying that the other difficulties should get the same sampleset on the same place to keep the consistency.pandorawindy wrote:
sheela901 wrote:
Standard
- 00:30:007 to 00:32:007 - 00:38:007 to 00:40:007 - Those sections have set another sampleset. If this is intended then your other difficulties would need that kind of section to get the consistency through the mapset. Soft 2 has tick sounds , fit instrument here..
I don't how to speak nor understand Chinese, bur both of the games are accepted if I'm correct since the same song appears on those games.Nerova Riuz GX wrote:
先佔位。
Source 應該是 REFLEC BEAT colette -Spring- 而非 jubeat saucer?
神SB 該跪
Yes you're right, you can see this song in both of the arcade gamessheela901 wrote:
I don't how to speak nor understand Chinese, bur both of the games are accepted if I'm correct since the same song appears on those games.Nerova Riuz GX wrote:
先佔位。
Source 應該是 REFLEC BEAT colette -Spring- 而非 jubeat saucer?
神SB 該跪
Yeah I'm agree, konami sometimes use same song for diffrent arcade or game under their development afaik, just like jubeat and reflec beat. So yeah both can be used as source imoKagamine Ren wrote:
since the both two games all have this song , then both them can be a source i guess, no matter this song appears in which one first.
thank you .. I do my bestMako Sakata wrote:
Yeah I'm agree, konami sometimes use same song for diffrent arcade or game under their development afaik, just like jubeat and reflec beat. So yeah both can be used as source imoKagamine Ren wrote:
since the both two games all have this song , then both them can be a source i guess, no matter this song appears in which one first.
Anyway congrats windy, please make another great storyboard
DahplA wrote:
Little Damnae incoming C:
Ranked so quick as well. This is such a great map ^_^
Thanks for your mods at that time (:Haruto_Aizawa wrote:
Wow its ranked already?? OMG congrats! ((・▽・))/