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ASSEYLUM VERS ALLUSIA starring SORA AMAMIYA - Harmonious -Sh

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Saoji
[Easy]
  1. 00:09:608 (1) - Improve blanket
  2. 00:11:916 (3) - Ctrl+H, maybe, for better flow with 00:14:224 (1) -
  3. 00:20:762 (2) - Improve blanket
  4. 01:00:378 (1) - Try to place it around x104y152 for better look. And then 01:02:685 (2) - around x432 y304 for spacing
Pretty good. You can improve the blankets though, it's quite important for an easy diff.

[Normal]
  1. 00:14:993 (3) - Improve blanket.
  2. 00:54:608 (2) - Improve blanket
  3. 01:08:070 (5) - ^
  4. 01:19:993 (2) - This is a nice blanket, as you can see the approach rate totally follows the shape of the slider, which makes your pattern look neater
Good, but still this little problem of those blankets.

[Insane]
  1. 00:59:801 (7,8) - Ctrl+G might improve the flow?
  2. 01:27:685 (9) - Move it around x128y240 ?
Really nice map

Good luck!
Topic Starter
TtmnZk

Yales wrote:

[Easy]
  1. 00:09:608 (1) - Improve blanket
  2. 00:11:916 (3) - Ctrl+H, maybe, for better flow with 00:14:224 (1) -
  3. 00:20:762 (2) - Improve blanket
  4. 01:00:378 (1) - Try to place it around x104y152 for better look. And then 01:02:685 (2) - around x432 y304 for spacing keep
other fixed
Pretty good. You can improve the blankets though, it's quite important for an easy diff.

[Normal]
  1. 00:14:993 (3) - Improve blanket.
  2. 00:54:608 (2) - Improve blanket
  3. 01:08:070 (5) - ^
  4. 01:19:993 (2) - This is a nice blanket, as you can see the approach rate totally follows the shape of the slider, which makes your pattern look neater
fixed
Good, but still this little problem of those blankets.

[Insane]
  1. 00:59:801 (7,8) - Ctrl+G might improve the flow?
  2. 01:27:685 (9) - Move it around x128y240 ?
sorry for no change

Really nice map

Good luck!
mod thxs! XD
updated!
Shushan
HI THERE!
you requested a reverse m4m from my queue! t/304087/start=75
[u][i][b]easy[/b][/i][/u]
00:00:378 (1,2) - i srsly thing these both are useless to use just start from here
00:14:224 (1) - fix DS
00:18:839 (1,2) - fix blanket
00:23:454 (1,2,1,2) - fix ds
[u][i][b]normal[/b][/i][/u]
00:05:762 (3) - nc?
00:15:378 (4,5) - fix blanket
00:18:454 (7) - http://prntscr.com/6rxqb3 for better flow?
00:32:685 (1) - ds?
00:40:762 (4) - nc?
01:12:685 (1,2) - fix blanket
01:23:070 (3,4) - ^^
[u][i][b]hard[/b][/i][/u]
00:05:762 (3) - nc?
00:07:301 (1) - x193 stack
00:08:839 (6,7) - blanket them?
00:09:608 (1,2) - ^^
00:12:108 (2,1) - ^^
00:20:762 (2) - 147 292 stack
00:31:531 (3,4,1) - fix blanket
00:34:608 (5,6) - ^^
00:35:762 (1,2) - ^^
00:40:378 (1,2) - ^^
00:43:454 (1,3) - ^^
00:47:108 (2,3) - stack?
[u][i][b]tms insane[/b][/i][/u]
00:42:301 (2,3) - fix blanket
00:50:378 (4,5) - ^^
00:54:608 (9,10,1) - ^^
01:03:647 (2,3) - ^^
01:04:993 (1) - http://prntscr.com/6rxt5i better flow?
[u][i][b] insane[/b][/i][/u]
00:06:147 (5) - 466 stack
00:37:685 (3,5) - blanket those?
00:40:570- http://prntscr.com/6rxu8w ?
01:02:300 (6,1) - fix blanket
01:02:300 (6,3) - stack
01:04:224 (5,7) - ^^
01:21:147 (1) - remove nc and put here 01:21:916 (3) - ^^
01:24:224 (3) - 234 249 stack
gl!
ill send you my map in PM
xxdeathx
nice
Topic Starter
TtmnZk

xxdeathx wrote:

nice
XD
Topic Starter
TtmnZk
thxs mod!
fixed somethings ,and changed hitsounds
updated!
EncoreW

ohad1881 wrote:

HI THERE!
[u][i][b]tms insane[/b][/i][/u]
00:42:301 (2,3) - fix blanket fixed
00:50:378 (4,5) - ^^ fixed
00:54:608 (9,10,1) - ^^ fixed
01:03:647 (2,3) - ^^ it's a perfect blanket
01:04:993 (1) - http://prntscr.com/6rxt5i better flow? it's better but i think it's not necessary , DS changed a lot if i fix that , i can't accept this change in a very light insane , it's too hard D:

ill send you my map in PM
THX A LOT !!
Karen
M4M

[General]
  1. TAG里没有 tm1209
  2. 我听了几遍没发现用到 normal-hitclap.wav 这个音效,你看看是不是

[Easy]
  1. 01:09:608 (1) - 前面那个滑条是朝右上的方向,这个ctrl+g更顺一点
  2. 01:25:762 (6) - ^ 另外看起来blanket没修好?

[Normal]
  1. 00:23:454 - 为什么NC呢,建议去掉

[Hard]
  1. 00:06:147 (4) - ctrl+g,因为00:06:531 (5,6) - 这两个是反向的,前后保持一致比较好
  2. 00:09:224 (7,1,2) - 这个flow感觉不太好,建议把00:09:608 (1) - 放到100,180左右。
  3. 00:12:685 (1) - 这为什么NC
  4. 00:20:570 (1) - ^
  5. 00:26:147 (2,3,4) - nazi,一看就不平行
  6. 00:34:224 (4,5) - 这样的摆法不太好看的感觉,不如干脆直的

[tm's Insane]
  1. 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
  2. 00:46:916 (2,3,4) - 我觉得可以试试这样
  3. 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如

[Hard]
  1. 00:22:878 (6) - 小建议,可以试试217,172左右,感觉会有趣一点
  2. 00:32:301 (7) - 建议ctrl+g,00:31:531 (4,7) - 这两个同向总觉得哪里不对
  3. 00:40:762 (1) - 感觉可以离前面远一点,毕竟这个音还是比较重,配合减速应该能更好表现这里
  4. 01:10:185 (2,6) - nazi....明显没包好

音效看不太懂,就不写了...
Topic Starter
TtmnZk

Kagamine Ren wrote:

M4M

[General]
  1. TAG里没有 tm1209
  2. 我听了几遍没发现用到 normal-hitclap.wav 这个音效,你看看是不是
fixed
[Easy]
  1. 01:09:608 (1) - 前面那个滑条是朝右上的方向,这个ctrl+g更顺一点 影响不是很大就不改了
  2. 01:25:762 (6) - ^ 另外看起来blanket没修好? 修了修

[Normal]
  1. 00:23:454 - 为什么NC呢,建议去掉 大白线

[Hard]
  1. 00:06:147 (4) - ctrl+g,因为00:06:531 (5,6) - 这两个是反向的,前后保持一致比较好
  2. 00:09:224 (7,1,2) - 这个flow感觉不太好,建议把00:09:608 (1) - 放到100,180左右。
  3. 00:12:685 (1) - 这为什么NC
  4. 00:20:570 (1) - ^
  5. 00:26:147 (2,3,4) - nazi,一看就不平行
  6. 00:34:224 (4,5) - 这样的摆法不太好看的感觉,不如干脆直的
all fixed
[tm's Insane]
  1. 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
  2. 00:46:916 (2,3,4) - 我觉得可以试试这样
  3. 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如

[Hard] <orz
  1. 00:22:878 (6) - 小建议,可以试试217,172左右,感觉会有趣一点 不了
  2. 00:32:301 (7) - 建议ctrl+g,00:31:531 (4,7) - 这两个同向总觉得哪里不对
  3. 00:40:762 (1) - 感觉可以离前面远一点,毕竟这个音还是比较重,配合减速应该能更好表现这里 不了,flow不怎么好改
  4. 01:10:185 (2,6) - nazi....明显没包好 ok

音效看不太懂,就不写了... ...
thxs mod XD updated
EncoreW

Kagamine Ren wrote:

[tm's Insane]
  1. 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
  2. 00:46:916 (2,3,4) - 我觉得可以试试这样
  3. 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如

都改过了不过有些地方没照你说的改,就这样
GIDZ
From my M4M queue sorry for being late, was busy x.x

General:
Tags not the same on every diff pls check and make them the same.

Easy:
00:01:916 (2) - You can make this slider start 1/1 beat earlier @ 00:01:531 and extend it by 1/1 beat to match the music. Cuz not that slider isnt following anything.
00:52:301 (1) - Make this blanketed by 00:49:993 (6) ?
01:02:685 (2) - DS inconsistent here.
01:09:608 (1) - ^
01:16:531 (5) - ^

Normal:
Nothing here.

Hard:
Nice patterns and flow.

tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo.
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring.
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel.
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent.
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading.

Insane:
00:01:339 (1) - I think you can put this further away to emphasis a gap. Cuz The DS is read as if the notes snapped in 1/2 rhythms.
00:03:647 (1) - ^
00:59:416 (4,5,6) - I think the triplets will have a better flow in game-play if it was facing outwards. http://puu.sh/hlEBO/1ed9db27ea.jpg
01:26:916 (5) - NC? Cuz I think this pattern is more fun http://puu.sh/hlENW/92a4f30fee.jpg (Notes 2 and 5 are stacked).

Overall your Normal and Hard are great! GL with this map. :D
sodarose
M4M

[Insane]
标签与GD不同 狗币你的锅
00:59:031 (2,8) - 不要挨到 00:59:031 (2) - 往左挪一点点
01:03:262 (2,6) - 叠一起 然后01:03:839 (4) - 和00:59:993 (8) - 叠一起发现刚好还是Blanket
01:04:993 (1,5,6,7) - 然后这几个跟着往上挪就行了

实在摸不出东西只能这样了

[tm's Insane]
tm的T不是要大写吗

[Hard]
00:45:954 (3,1) - 可以做Blanket

[Normal]
HP-1 AR-0.5 和Easy差太远了! 本来歌BPM就不高
01:16:916 这个音很明显啊,就这么带过不好吧

[Easy]
00:23:454 (1,2) - 这里好像变距了

美丽
我尽力了!
Topic Starter
TtmnZk

sodarose wrote:

M4M

[Insane]
标签与GD不同 狗币你的锅
00:59:031 (2,8) - 不要挨到 00:59:031 (2) - 往左挪一点点
01:03:262 (2,6) - 叠一起 然后01:03:839 (4) - 和00:59:993 (8) - 叠一起发现刚好还是Blanket
01:04:993 (1,5,6,7) - 然后这几个跟着往上挪就行了
改了些,有些时间跨度太大,我就不改了ww
实在摸不出东西只能这样了
[tm's Insane]
tm的T不是要大写吗

[Hard]
00:45:954 (3,1) - 可以做Blanket 不了,这里是跟紧接着的slider的对称

[Normal]
HP-1 AR-0.5 和Easy差太远了! 本来歌BPM就不高 hp-1 ar keep5.5其实更好读
01:16:916 这个音很明显啊,就这么带过不好吧 跟vocal

[Easy]
00:23:454 (1,2) - 这里好像变距了

美丽
我尽力了!
谢啦 w


- G I D Z - wrote:

From my M4M queue sorry for being late, was busy x.x

General:
Tags not the same on every diff pls check and make them the same.

Easy:
00:01:916 (2) - You can make this slider start 1/1 beat earlier @ 00:01:531 and extend it by 1/1 beat to match the music. Cuz not that slider isnt following anything.
00:52:301 (1) - Make this blanketed by 00:49:993 (6) ? keep ,you konw its hard to change ;w; ,and i thnk its not very bad
01:02:685 (2) - DS inconsistent here.
01:09:608 (1) - ^
01:16:531 (5) - ^
others fixed
Normal:
Nothing here.

Hard:
Nice patterns and flow.

tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo.
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring.
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel.
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent.
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading.

Insane:
00:01:339 (1) - I think you can put this further away to emphasis a gap. Cuz The DS is read as if the notes snapped in 1/2 rhythms.
00:03:647 (1) - ^
00:59:416 (4,5,6) - I think the triplets will have a better flow in game-play if it was facing outwards. http://puu.sh/hlEBO/1ed9db27ea.jpg
01:26:916 (5) - NC? Cuz I think this pattern is more fun http://puu.sh/hlENW/92a4f30fee.jpg (Notes 2 and 5 are stacked).
all changed or fixed
Overall your Normal and Hard are great! GL with this map. :D
thank youuur mod!! XD

updated
@tm1209:baka goubi fix your tag!!!
EncoreW

- G I D Z - wrote:

From my M4M queue sorry for being late, was busy x.x

tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo. fixed
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring. it's just a long tone and no any lyric here so i think it's not necessary to fix that
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel. fixed
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent. fixed
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading. fixed

Overall your Normal and Hard are great! GL with this map. :D
thx a lot !!
EncoreW

TT Mouse wrote:

sodarose wrote:

M4M

updated
@tm1209:baka goubi fix your tag!!!
I AM NOT BAKA !!
jonathanlfj
[General]
you should add about 1500ms of audio-leadin to avoid the map starting too abruptly

Overall volume of hitsounds is too quiet. Since your hitnormals blend really well with the music, you should raise the overall volume to make sure proper feedback is present. I'd suggest no lower than 50% even in the most quiet sections.

According to the album rip of the mp3, the correct artist is アセイラム・ヴァース・アリューシア(CV.雨宮天) which romanizes to Aseiramu・verse・Aryushia(CV.Amamiya Sora). Do confirm with a Japanese BN/QAT since i am not sure if using artificial characters as artist is still appropriate.

The correct timing signature for the song is 6/4; make sure to redo your green timing sections as there is a known bug of not properly inheriting changed timing signatures. Once the timing signature is revised to 6/4, please fix your NC patterns accordingly since grouping them in 4/4 is incorrect.

[Easy]
its a little anti-flow to have a faster sv than the note spacing, i'd suggest you keep a consistent 1.0x distance spacing across the whole diff for a better effect (it also makes a better transition to Normal in terms of difficulty curve)
00:22:301 - should have something here at the downbeat, preferably a slider that extends to 00:23:454 (1) and then remove the circle there
01:16:531 (5) - clap on start
01:26:916 - it feels really awkward to end the map before the music ends, a good alternative is to place a spinner here and end it at where the other diffs end.

[Normal]
00:09:224 (7) - the curve on this is a little too much, smoothen it a bit
00:32:301 (4,1) - small spacing inconsistency
00:59:224 (5) - should have some sort of clap on this
01:16:531 (2) - clap on start
01:25:378 (2) - NC here instead of 01:24:993 (1)

[Hard]
00:32:685 (1) - i would break this into a circle and a 1/2 slider for the drum at 00:32:878
00:50:570 (3) - same thing here, you shouldn't skip 00:50:762 especially since you covered all the other claps in the kiai
01:17:878 (4) - since this starts on an offbeat, use a triplet first and then start the repeat slider on the 3rd beat at 01:18:070
not sure why the end is fully whistled, sounds a little too much imo

[tm's Insane]
00:22:301 (1) - clap should be on the end instead of start
00:41:916 (1) - for the kiai claps, i recommend you fall back to the custom soft samples since it sounds more fitting than the default drum ones
01:09:224 (6,7) - this could be moved a bit furthur for a better transition effect
01:16:339 (4) - this should be 1/4 (the middle one sounds slightly early but its not a problem if its covered with a repeat slider)
don't forget to fix NC usage after timing is changed to 6/4

[Insane]
00:22:685 (5,6) - this is very awkward to hit, since you reduce the spacing suddenly and then expand it immediately after. 00:22:685 (5) put this at x:272 y:120 instead
00:31:916 (5,6,7) - another jump thats a bit hard to perform, move 00:32:301 (7) a little closer
00:46:531 (1) - try ctrl+g, plays much better
00:50:762 (7) - add clap
00:58:839 (1,2,3,4,5,6) - i would rearrange this like this: 01:00:185 (9) - for better flow move to x:16 y:256
some of the jumps in this diff feel a bit forced, and i would avoid using very abrupt spacing changes unless the music asks for it.

protip: use grid size 4 when you map to make sure spacing is more precise on lower difficulties
Get a few more mods and you can call be for a recheck
Narcissu
sodarose

Narcissu wrote:

辅导员本体
Topic Starter
TtmnZk

jonathanlfj wrote:

[General]
you should add about 1500ms of audio-leadin to avoid the map starting too abruptly added

Overall volume of hitsounds is too quiet. Since your hitnormals blend really well with the music, you should raise the overall volume to make sure proper feedback is present. I'd suggest no lower than 50% even in the most quiet sections. ok

According to the album rip of the mp3, the correct artist is アセイラム・ヴァース・アリューシア(CV.雨宮天) which romanizes to Aseiramu・verse・Aryushia(CV.Amamiya Sora). Do confirm with a Japanese BN/QAT since i am not sure if using artificial characters as artist is still appropriate.

The correct timing signature for the song is 6/4; make sure to redo your green timing sections as there is a known bug of not properly inheriting changed timing signatures. Once the timing signature is revised to 6/4, please fix your NC patterns accordingly since grouping them in 4/4 is incorrect. fixed

[Easy]
its a little anti-flow to have a faster sv than the note spacing, i'd suggest you keep a consistent 1.0x distance spacing across the whole diff for a better effect (it also makes a better transition to Normal in terms of difficulty curve)
00:22:301 - should have something here at the downbeat, preferably a slider that extends to 00:23:454 (1) and then remove the circle there
01:16:531 (5) - clap on start
01:26:916 - it feels really awkward to end the map before the music ends, a good alternative is to place a spinner here and end it at where the other diffs end.

fixed and change sv to 0.8, keep 1.0 DS

[Normal]
00:09:224 (7) - the curve on this is a little too much, smoothen it a bit
00:32:301 (4,1) - small spacing inconsistency
00:59:224 (5) - should have some sort of clap on this
01:16:531 (2) - clap on start
01:25:378 (2) - NC here instead of 01:24:993 (1)

all fixed

[Hard]
00:32:685 (1) - i would break this into a circle and a 1/2 slider for the drum at 00:32:878
00:50:570 (3) - same thing here, you shouldn't skip 00:50:762 especially since you covered all the other claps in the kiai
01:17:878 (4) - since this starts on an offbeat, use a triplet first and then start the repeat slider on the 3rd beat at 01:18:070
not sure why the end is fully whistled, sounds a little too much imo 背景里面有跟w类似的音,所选择全跟。

other fixed

[Insane]
00:22:685 (5,6) - this is very awkward to hit, since you reduce the spacing suddenly and then expand it immediately after. 00:22:685 (5) put this at x:272 y:120 instead
00:31:916 (5,6,7) - another jump thats a bit hard to perform, move 00:32:301 (7) a little closer
00:46:531 (1) - try ctrl+g, plays much better
00:50:762 (7) - add clap
00:58:839 (1,2,3,4,5,6) - i would rearrange this like this: 01:00:185 (9) - for better flow move to x:16 y:256

some of the jumps in this diff feel a bit forced, and i would avoid using very abrupt spacing changes unless the music asks for it.

fixed and reduced jumps in the song's end
protip: use grid size 4 when you map to make sure spacing is more precise on lower difficulties
Get a few more mods and you can call be for a recheck

mod thanks !!
Topic Starter
TtmnZk
about title,this song is from ALDNOAH.ZERO SOUNDTRACK 2 TR19
so its not only a character album

http://www.aldnoahzero.com
Blu-ray & DVD Vol.6




edit: updated and will ask jap QAT to check aritst
zj0924
占位~
粗略看了下,主难度做得非常好!(尤其是flow方面)老规矩,好图先射颗星~
可能这份摸时间会长一点,请耐心等待 :D

Edit:Mod


Hi!From my queue,终于看到一份质量不错的图了,最近眼睛都快被烂图强X了 :o

Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Fine~

[Easy]
  1. 首先CS3.0,2.5的圈乍看之下有点挤00:03:839 (2,1) - 00:06:916 (2,3) - 如果不愿意动ds的话,改cs是最快的方法
  2. 建议AR3,如果说nm5.5是因为挤成一团影响读图而提高AR,我觉得很合理。但是这个ez物件分的比较开,同时没有复杂节奏,Bpm160左右AR3我觉得更加合理...
  3. 00:04:993 (1) - 用drum clap?这个clap太响了不是很合曲...后面类似的地方同理
  4. 00:24:224 (1) - NC
  5. 00:28:839 (1) - ^
  6. 01:09:608 (1) - 六根白线,那这里nc?
  7. 01:16:531 (6) - drum clap on tail
  8. 01:19:993 (2,3) - check DS
    这难度没啥好说的,节奏基本都下在白线上,修点音效和nazi足矣

[Normal]
  1. 00:02:685 (1,2) - 前面两根1/1滑条我觉得挺好啊,为什么这里要这样下节奏,用00:00:378 (1,2) - 的方式,第一低难度保持统一,第二这样更合曲
  2. 00:04:993 (1,2) - 结合此处旋律,尽量避免别扭的移动。这个flow不好,建议把1删除,将之前的滑条延伸至1的位置
  3. 00:09:224 (3,1,2) - ^
  4. 00:18:454 (3,1,2) - ^
  5. 00:07:301 (1,2) - 这种叠到滑条身体的不大好看,00:08:070 (2) - 转10°再自行调整位置
  6. 00:11:916 (1,2) - ^
  7. 00:13:839 (4,1,2) - flow尽量精确
  8. 00:22:301 (1) - remove nc
  9. 00:22:301 (1) - 397 246 由于之前那个滑条往右下移动,现在的位置偏左了,可以再精确一点
  10. 00:24:608 (2,3) - 说实话这里的节奏给我感觉很empty,看上去你是为了跟00:24:801 (2) - 这个音,可是00:24:993 (2) - 这个音也是同样重要的,所以建议延伸至00:24:993 (2) -会感觉更有衔接感00:29:224 (2,3) - 你这里是这么做的,请保持统一
  11. 00:26:916 (2) - ^
  12. 00:33:839 (2,3) - 这样的flow会有种强烈的停顿感,在我看来仅适用于最后一个重音的时候。你后面还有note呢,把他往右弯吧没必要flow这么困难
  13. 00:42:685 (2,3) - 和这个保持统一?00:45:378 (2,3,4) -
  14. 00:57:493 (1) - 这个不需要map?bg里没这个音...而且map也只是为了过渡,起码去掉clap吧
  15. 01:01:916 (3) - 弯一下flow会更好
  16. 01:07:878 (4,5) - 可以考虑滑条,可以降低点难度
  17. 01:13:070 (2,3) - 如果是我,我会考虑用01:13:647 (2) - 折返滑条来表达三连snare
  18. 01:18:070 (4) - 同ez drum clap
  19. 01:20:762 (4) - 这样更合曲,中间那个音我觉得还是比较重要的

[Hard]

  • 也没什么大问题,基本上都是些polish的建议。只不过排列可以再好看一点,尤其是为了强调重音的大空档。
  1. 00:04:993 (1,2) - 其实我觉得两个音都挺重要的情况下,选一个强调就足矣,两个都强调就相当于既跟vocal又跟节奏,赔了夫人又折兵,可以考虑两个叠一起,拉远00:04:801 (3,1) - 距离同时使两者之间的flow为锐角,就可以达到强调的效果。这条看看就行,后来发现打起来没啥问题..
  2. 00:09:608 (1,2) - 这个也是同样的道理,我知道你想强调这个音所以特意拉远。00:08:454 (1,2,3,4,1) - 可是这堆物件间距离偏近,一下子后面一个跳会有不适应的感觉,而且这里间隔偏大有些不好看。如果想要跳,应该逐渐增加距离或者增加物件间的联系,抑或是通过流畅的flow来弱化远距离的卡顿感,00:09:608 (1,2) - 这之间相当于被孤立了开来。举个例子吧(渣改,仅供参考,因为这里比较难动,最好的方法还是拉近00:09:608 (1,2) -距离)
    00:11:531 (4,1,2) - 这个就做得很好因为物件之间有联系,即便不用ds lock也不会觉得太远,00:18:839 (1,2) - 这个也很好。00:14:416 (2) - 这个是因为压在之前出现过的物件上所以也不会有很大的问题(就是角度大了点)。总之,一句话:hard diff中尽量在视觉距离相近的情况下,拉大实际ds达到强调的效果
  3. 00:16:531 (1) - 往右下拉一点,那个大空档看上去真不舒服
  4. 00:20:570 (2,3) - 这样flow好点?
  5. 00:23:839 (2,3,4) - 同nm,很empty感觉,滑条延长吧,而且离得太近了感觉,我知道你想要放缓节奏,但是未免太近了...类似地方不一一指出
  6. 00:30:954 (2) - 这边用滑条过渡会好一点,别叠在滑条尾上了,减速太明显了,00:30:954 (2,1) - 这里太近了,尝试一下这样的节奏,修改flow达到那种平缓柔和的感觉,可以去参考飞球hard里的长滑条用法
  7. 00:34:993 (3,1) - 这个flow我感觉不是很好,试试这样的
  8. 00:40:378 (1) - 我知道你不想跟vocal,但是在这种乐器很轻vocal占主导地位的时候,插根减速绿线用滑条map vocal过渡到kial段再加速是一种常用手段,表现力会非常强。现在中间是单点,会给人一种戛然而止突然又加速的感觉,打起来虽然没什么问题,只是表现力欠缺
  9. 00:48:454 (2,3) - 这里vocal比较明显推荐用滑条会更加smooth
  10. 00:51:147 (1) - flow更好?
  11. 00:54:993 (3,4) - flow歪了,转30°?
  12. 00:58:070 (4) - 往右掰弯一点,过度的时候flow会顺一点
  13. 01:08:454 (2,3,4,1) - 做个正方形,强调重音不仅可以通过拉远距离,还可以通过增加flow角度来使flow变得困难来强调重音,做个正方形90度,也能达到强调效果,没必要无脑拉远距离,美观也是同样重要的
  14. 01:18:070 (6) - 这个你认真的吗,像这种连打,hard里面可以通过拆分折返滑条来实现,打起来同样很爽,像这样一个滑条重复n次的只会让人觉得坑爹,这个肯定要改
  15. 01:27:108 (3,4) - 这样表现力强点(123的flow角度有点卡手可以考虑改一下)

[tm's Insane]
  1. 这音效把我duangduangduang的... :o drum clap 滥用了……音效肯定要改,参考其他难度调一下吧
  2. 00:06:147 (5,6) - 略近,考虑nc分梗
    这个难度我觉得没啥多说的,整体开着ds+节奏基本上就是1/2滑条加单点的组合,很少看到长滑条,后半部分虽然有点。打起来虽然没问题,duangduangduang的看上去很爽,但是作为insane,这个难度缺乏起伏感,引用Natsumerin的一句话:If your map could fit in other songs with the same BPM, then your map is bad.也就是说这样的mapping style随便拿到任何一首歌曲里都是行得通的。起伏方面相对于主难度而言,我觉得仍需改进。可能我言重了,如有冒犯,先说声抱歉


[Insane]

  • 也都是些建议,自己斟酌着改...
  1. 00:04:993 (1,2) - 虽然打起来没问题,但是我觉得还是稍稍有些违和,原因参考hard里的第一条...不用改
  2. 00:05:762 (3,4,1) - flow严格来讲有些奇怪,感觉有点仓促,这里的旋律并没有给我类似的感觉
  3. 00:19:993 (1) - 可以往左边移动一点,使00:19:608 (3,1,2) - 物件间距一致会比较美观
  4. 00:24:608 (1) - 像这种差很远的节奏我依旧建议叠在上一个note上,如果要移动的话距离也要计算好,现在感觉偏近了,不是什么大问题
  5. 00:30:378 (1,2,3) - 你之前这种组合,后面是没有物件的,所以在这里玩家会有惯性思维,众所周知圈叠滑条尾上会有强烈的减速效果,可能会来不及反应,这里我们需要一定的初速度。改起来很容易00:30:378 (1,2) - blanket就行
  6. 00:31:531 (1,2,3,4) - 说实话这里一串flow有点怪,可能还是因为安静的地方出现钝角。试试这样的00:31:531 (1,2,3,4) - 菱形,00:31:916 (2,1,2) - 再构成等腰三角形拉大空间
  7. 00:33:070 (3) - 由于从这里00:32:685 (1) - 进入了新的一章节,需要有些起伏变化,而你这里都填满了。换成单点用反跳来增加些变化
  8. 00:34:993 (1,2,3) - 这个三角形的空间明显比这个00:32:685 (1,2,3) - 大,而且123之间又是钝角,所以略微有些难打,考虑2半叠,或把1往左边移动一点缩小空间距离,会稍微舒服一点
  9. 00:40:762 (1) - 感觉这个滑条可以再弯一点,或者sv提上去再弯一点,由于前面的大跳初速度,感觉有点冲过头了...
  10. 00:44:224 (1,2,3) - 这个起伏就做得非常好,没有vocal的地方缩近距离,有vocal了在拉大
  11. 00:54:993 (2) - 掰直了,这里是straight flow,出现这样微弯的滑条是有些别扭的
  12. 01:01:146 (3) - 这个也考虑往右边一点,半叠,一个是增加空间感,还有一个是改善01:01:146 (3,1) - 的flow
  13. 01:05:762 (3) - 感觉叠01:04:224 (2) - 上对01:05:954 (4,1) - flow会好一点?
  14. 01:06:531 (2) - 复制前面那个然后再ctrl+h ctrl+j ctrl+g吧会美观一些(有种花瓣绽放的感觉)...先oval flow,再back and forth,不用拘束于01:06:916 (2,1) - flow
  15. 01:20:378 (2) - 感觉节奏有些松散了,这个位置用两个1/2滑条再接上01:21:147 (1) - 我觉得会好一点
    这个主难度做的真好,也是我愿意摸这张图的主要原因><
这是我这段时间内写的最完整的一篇摸了,希望能有帮助……
差不多改改就能起飞了,加油 :)
EncoreW

zj0924 wrote:

[tm's Insane]
  1. 这音效把我duangduangduang的... :o drum clap 滥用了……音效肯定要改,参考其他难度调一下吧 我背锅
  2. 00:06:147 (5,6) - 略近,考虑nc分梗 没啥必要
    这个难度我觉得没啥多说的,整体开着ds+节奏基本上就是1/2滑条加单点的组合,很少看到长滑条,后半部分虽然有点。打起来虽然没问题,duangduangduang的看上去很爽,但是作为insane,这个难度缺乏起伏感,引用Natsumerin的一句话:If your map could fit in other songs with the same BPM, then your map is bad.也就是说这样的mapping style随便拿到任何一首歌曲里都是行得通的。起伏方面相对于主难度而言,我觉得仍需改进。可能我言重了,如有冒犯,先说声抱歉 这个Insane我一开始就打算当Hard来做,开着DS实在太正常了,而且我以后永远会开着DS做Hard,我不会把这个GD当作Insane来看,而是Hard。另外我完全不懂起伏是什么回事
Topic Starter
TtmnZk
fixed something
updated

@zj0924:改的比较早哪里改了哪里没改记不清了,所以就不仔细回了,抱歉
Topic Starter
TtmnZk
ok,metadata changed
jonathanlfj
Before i bubble this, you might want to add the ed video to the map for those that want to play with it: http://puu.sh/j399x.avi

Your Easy diff's unicode artist has a space in front of it (check the .osu files) which is making AiBAT freak out, you probably want to fix that as well. Also add "ending ed2" to tags.

other than that it should be fine, let me know afterwards (no kd ofc)
Topic Starter
TtmnZk
fixed and added video,thxs XD
jonathanlfj
alright good luck!
Kuron-kun
Gonna mod it later!

Hello! Random mod.

Easy


00:28:070 (4,1) - Here the NC should start on (4), not (1). You were always adding a NC after every 4/1 (e.g. on every big white tick), and this is the only diff where you add a NC right there :c

00:31:531 (1) - Is this NC really necessary? It looks really inconsistent with the rest. Plus, the new section starts here 00:32:685 (1) - so you must keep the NC only on the new section.

01:26:916 (1) - Isn't this spinner a bit too sudden for new players? They're probably not expecting something like this, and when they realize that there's a spinner they'll star to spin and miss because they could only do half of it (if that even makes sense). In my opinion, would be a good idea to start at 01:27:030 -.

Opinions
You should add some 1/1 on this diff to keep the spread a bit more consistent. You barely used 1/1 here while on Normal you used a lot of 1/1s and even 1/2s.

Apart from that, the diff is pretty clean and beautiful, nice work (:

Normal


01:18:454 (5) - What do you think about adding a 1/2 slider here to emphasize the strong drums on the song? It fits really well! You should try it.

Hard


00:40:762 (2,3) - Why adding a 1/2 here? On all other diffs you added a 2/1 slider, except on this one. It's kinda weird and inconsistent. In my opinion, a 2/1 slider would be much better. Or, if you wanna keep it, you may add a 1/2 on Normal and Insane as well.

00:42:685 (3) - Not a big fan of sliders ending on a strong beat, specially when you can emphasize that beat with a circle. I'd recommend you to start the repeat slider on the red tick and put a circle here on the strong beat (last white tick before the big white one) just like this.

00:57:685 (3,4) - Since the beat on (4) isn't really a weak beat, this kind of DS isn't really good for this. Could even be mistaken by a 1/4 rhythm. Something like this would be better, in my opinion.

00:59:608 (4,5,6) - And here, since they're all strong beats, I'd recommend you to put (4), (5) and (6) a bit farther from each other, just like this, so they would emphasize the strong beats.

01:03:839 (2,3) - Same as item 3 if you agreed with me.

tm's Insane


01:07:878 (3,4) - The transition between these two are a bit "flow-breaking" because (4)'s curve isn't in good synchrony with (3). Rotating (Ctrl + Shift + R) (4) 45º Clockwise (check 'Selection Centre' option) would solve the problem.

Your Insane looks perfect for me! Awesome mapset <3

Call me back!
Topic Starter
TtmnZk

Kuron-kun wrote:

Gonna mod it later!

Hello! Random mod.

Easy


00:28:070 (4,1) - Here the NC should start on (4), not (1). You were always adding a NC after every 4/1 (e.g. on every big white tick), and this is the only diff where you add a NC right there :c

00:31:531 (1) - Is this NC really necessary? It looks really inconsistent with the rest. Plus, the new section starts here 00:32:685 (1) - so you must keep the NC only on the new section.

01:26:916 (1) - Isn't this spinner a bit too sudden for new players? They're probably not expecting something like this, and when they realize that there's a spinner they'll star to spin and miss because they could only do half of it (if that even makes sense). In my opinion, would be a good idea to start at 01:27:030 -. changed slider.

Opinions
You should add some 1/1 on this diff to keep the spread a bit more consistent. You barely used 1/1 here while on Normal you used a lot of 1/1s and even 1/2s. but is 6/4,so i think its fine.just flow drumbeat
Apart from that, the diff is pretty clean and beautiful, nice work (:

Normal


01:18:454 (5) - What do you think about adding a 1/2 slider here to emphasize the strong drums on the song? It fits really well! You should try it.

Hard


00:40:762 (2,3) - Why adding a 1/2 here? On all other diffs you added a 2/1 slider, except on this one. It's kinda weird and inconsistent. In my opinion, a 2/1 slider would be much better. Or, if you wanna keep it, you may add a 1/2 on Normal and Insane as well.

00:42:685 (3) - Not a big fan of sliders ending on a strong beat, specially when you can emphasize that beat with a circle. I'd recommend you to start the repeat slider on the red tick and put a circle here on the strong beat (last white tick before the big white one) just like this.

00:57:685 (3,4) - Since the beat on (4) isn't really a weak beat, this kind of DS isn't really good for this. Could even be mistaken by a 1/4 rhythm. Something like this would be better, in my opinion.

00:59:608 (4,5,6) - And here, since they're all strong beats, I'd recommend you to put (4), (5) and (6) a bit farther from each other, just like this, so they would emphasize the strong beats.

01:03:839 (2,3) - Same as item 3 if you agreed with me.

tm's Insane


01:07:878 (3,4) - The transition between these two are a bit "flow-breaking" because (4)'s curve isn't in good synchrony with (3). Rotating (Ctrl + Shift + R) (4) 45º Clockwise (check 'Selection Centre' option) would solve the problem.

Your Insane looks perfect for me! Awesome mapset <3

Call me back!

others fixed!!
jonathanlfj
That awkward moment when the BN who mods your map gets banned
Karen
asdf waiting for the qualify cap
Karen
Okie
Topic Starter
TtmnZk

Karen wrote:

Okie
0w0
HabiHolic
WTF.. your BPM is not sure..

BPM 78 better... Don't use double BPM..
Topic Starter
TtmnZk

HabiHolic wrote:

WTF.. your BPM is not sure..

BPM 78 better... Don't use double BPM..
timing signature for the song is 6/4,why you think bpm is not 156? plz get me evidence.
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