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ASSEYLUM VERS ALLUSIA starring SORA AMAMIYA - Harmonious -Sh

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Topic Starter
TtmnZk
This beatmap was submitted using in-game submission on 2015年7月25日 星期六 at 下午 8:40:05

Artist: ASSEYLUM VERS ALLUSIA starring SORA AMAMIYA
Title: Harmonious -Short Ver.-
Source: アルドノア・ゼロ
Tags: Aldnoah.Zero T-Mac 澤野弘之 OST ending ed2
BPM: 156
Filesize: 13805kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.13 stars, 57 notes)
  2. Hard (2.95 stars, 214 notes)
  3. Insane (4.1 stars, 285 notes)
  4. Normal (1.86 stars, 148 notes)
  5. tm's Insane (3.65 stars, 288 notes)
Download: ASSEYLUM VERS ALLUSIA starring SORA AMAMIYA - Harmonious -Short Ver.-
Download: ASSEYLUM VERS ALLUSIA starring SORA AMAMIYA - Harmonious -Short Ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#3
Just for Hiroyuki Sawano
2nd insane T-Mac
done~
special thanks to Narcissuand jonathanlfj's timing check XD
changed hitsound on 2015.4.11
metadata
http://www.aldnoahzero.com
Blu-ray & DVD Vol.6



Fu*K slaine
买CD送动画
sodarose
没我份 :(


辅导员晒妹我要大肆他
Narcissu
M4M :https://osu.ppy.sh/s/293888

[general]

前奏似乎是長調(沒有小節線),沒有鼓點我分不清楚得去找妹妹……總之從00:04:993 - 開始就肯定是華爾茲了(3/4,個人感覺不太可能是6/8),必須在這裡加紅線修正,也可以直接第一根線就3/4拍號,然後你就會發現kiai的人聲重音全都壓上長白線了!

注意需要把所有綠線全部重新下一邊,因為綠線自帶拍號設定

然後NC需要全部重新下,還是根據長白线法則

儘管是如此卻不用更換音效設置我也只能說厲害

去掉藍線減少文件體積

很少見華人做這麼乾淨的風格……我一直感覺都是在比誰的梗難打……

[easy]

00:20:762 (2) - ds

[insane]

00:05:185 (2,4) - 可以疊好

我盡力了!
Kencho
M4M =w=
[General]
測了offset應該是370才對
[Insane]
00:00:378 (1,2,3) - 這幾個間距明顯不太對吧,考驗讀圖能力(我猜是故意的
00:02:685 (3,4,1) - 這個也是,但因為NC了所以容易看
00:21:916 (1,3) -blanket
00:58:070 (5,1) - 遮HP條了,改一下滑條吧


沒疊好的一堆
00:05:185 (2,4) -
00:12:108 (4,1) -
00:17:878 (3,5) -
00:32:685 (1,6) -
00:33:839 (6,5) -
01:12:493 (4,5) -
01:12:685 (1,4) -
01:19:224 (2,1) -
01:25:762 (3,3) -
01:27:108 (4,2) -

[tm’s Insane]
這個Insane看上去根本就是hard嘛=A=
然而節奏填的挺滿,max combo比最高難度還多

00:14:993 (1,2,3,4) - 我覺得2疊在1會好點,然後3和4移到這裡00:19:608 (1,2,3,4) - 和上面差不多,也是2疊到1,3和4自己移動一下
00:26:147 (8,9) - 這兩個移下面一點,大概這樣01:19:224 (2) - 這個明顯放遠一點好吧
[Hard]
00:04:801 (4,1,2) - 1疊到2上會更好
00:06:916 (2,3,4) - 3疊到4
00:23:454 (1,2) - 沒疊好
00:47:108 (2,3) - ^
01:10:762 (4,2) - ^

[Normal]
原來Normal還可以這樣做!學到了,真心做的很好
HP-1會好點吧

01:00:185 - 加個圈

[Easy]
OD+1吧,HP反而應該-1


00:20:762 (2) - 這個放遠了吧
01:24:608 (5,6) - 沒blanket好

神圖;w;
Topic Starter
TtmnZk
fixed
thank youuuuuu!! XD
Updated
Litharrale
From my queue~

[Insane]
00:04:993 (1,2) - Too large of a space between these
00:05:185 (2,4) - stack
00:02:685 (1) - delete NC or make it longer till it reaches the 4
00:29:608 (4,5) - shift 5 up or blanket it to the right (feel free to ignore this)
00:32:685 (1) - Whistle instead of clap
00:41:916 (1) - Too fast, tone it down by 0.10x
01:00:378 (1) - add clap?

[tm's insane]
00:05:185 (2) - no finish
00:05:762 (1) - delete NC 00:06:531 (3) - add NC
00:07:301 (1) - delete NC
Lot of NC problems
00:08:070 (1,2,3,4) - unstack? seems too simple for an insane for these to be stacked
00:10:378 (1) - offscreen possible unrankable
00:27:685 (4,5,6,7,8,9) - unstack again
00:39:993 (1,1,1) - Fix NC and don't overlap. It's ugly
00:49:224 (4,5,1,2) - Smooth it out, rest of the map is nice and flowy but this is right angles
01:08:647 (2,3,4,5,6) - don't stack triples then a double right after
EncoreW

ken2010123 wrote:

M4M =w=


[tm’s Insane]
這個Insane看上去根本就是hard嘛=A= 我也没办法啊要求是3.5-3.6我还超标了
然而節奏填的挺滿,max combo比最高難度還多

00:14:993 (1,2,3,4) - 我覺得2疊在1會好點,然後3和4移到這裡 改了 00:19:608 (1,2,3,4) - 和上面差不多,也是2疊到1,3和4自己移動一下 这地方改了似乎不太干净,而且梗稍微变一下也没什么不好的吧
00:26:147 (8,9) - 這兩個移下面一點,大概這樣 改了01:19:224 (2) - 這個明顯放遠一點好吧 其实差不多
神圖;w;
thx a lot
EncoreW

Litharrale wrote:

From my queue~


[tm's insane]
00:05:185 (2) - no finish okay
00:05:762 (1) - delete NC 00:06:531 (3) - add NC okay
00:07:301 (1) - delete NC okay
Lot of NC problems because timing changed
00:08:070 (1,2,3,4) - unstack? seems too simple for an insane for these to be stacked it's not an insane map , more like a hard one , tt mouse asked me to control the difficulty between 3.5-3.6 XD
00:10:378 (1) - offscreen possible unrankable (175,384) is not offscreen
00:27:685 (4,5,6,7,8,9) - unstack again unstack will overdrive D:
00:39:993 (1,1,1) - Fix NC and don't overlap. It's ugly fixed but i don't think that's ugly
00:49:224 (4,5,1,2) - Smooth it out, rest of the map is nice and flowy but this is right angles fixed
01:08:647 (2,3,4,5,6) - don't stack triples then a double right after okay

thx a lot !!
Topic Starter
TtmnZk
[Insane]
00:04:993 (1,2) - Too large of a space between these i think it fit song and ok in the hardest diff
00:05:185 (2,4) - stack fixed
00:02:685 (1) - delete NC or make it longer till it reaches the 4 keep for the different rhythm
00:29:608 (4,5) - shift 5 up or blanket it to the right (feel free to ignore this)
00:32:685 (1) - Whistle instead of clap keep
00:41:916 (1) - Too fast, tone it down by 0.10x its ok for this diff
01:00:378 (1) - add clap? keep
thxs mod and updated !
Starfall9908
From Chaoslitz's modding team :3

[General]
  1. Turn of the widescreen support. You don't have a storyboard
[Normal]
  1. Circle sie is to small for Nomal. Put it on 3
  2. 00:15:378 (4) - blanket
  3. 00:21:147 (5) - I don't think this kind of slider is suited in a song like this. And the moslty of the sliders in this diff are curves so having a sharp turn like that isn't recommended.
[Hard]
  1. 00:06:916 (6,1) - don't stack (1) right under (6) right on the start of the map the player will miss the note.
  2. 00:29:993 (4,5,1) - instead of stacking them do a triangle here. It's more interesting to play it then.

Easy was perfect and I'm still not able to mod insane.

Good luck with ranking ^w^
Topic Starter
TtmnZk

nadapan wrote:

From Chaoslitz's modding team :3

[General]
  1. Turn of the widescreen support. You don't have a storyboard
fixed
[Normal]
  1. Circle sie is to small for Nomal. Put it on 3
  2. 00:15:378 (4) - blanket ok
  3. 00:21:147 (5) - I don't think this kind of slider is suited in a song like this. And the moslty of the sliders in this diff are curves so having a sharp turn like that isn't recommended. i think is fine, for flow
[Hard]
  1. 00:06:916 (6,1) - don't stack (1) right under (6) right on the start of the map the player will miss the note. changed
  2. 00:29:993 (4,5,1) - instead of stacking them do a triangle here. It's more interesting to play it then. ok

Easy was perfect and I'm still not able to mod insane. no problem, thxs your mod! XD

Good luck with ranking ^w^

>w< updated
Saoji
[Easy]
  1. 00:09:608 (1) - Improve blanket
  2. 00:11:916 (3) - Ctrl+H, maybe, for better flow with 00:14:224 (1) -
  3. 00:20:762 (2) - Improve blanket
  4. 01:00:378 (1) - Try to place it around x104y152 for better look. And then 01:02:685 (2) - around x432 y304 for spacing
Pretty good. You can improve the blankets though, it's quite important for an easy diff.

[Normal]
  1. 00:14:993 (3) - Improve blanket.
  2. 00:54:608 (2) - Improve blanket
  3. 01:08:070 (5) - ^
  4. 01:19:993 (2) - This is a nice blanket, as you can see the approach rate totally follows the shape of the slider, which makes your pattern look neater
Good, but still this little problem of those blankets.

[Insane]
  1. 00:59:801 (7,8) - Ctrl+G might improve the flow?
  2. 01:27:685 (9) - Move it around x128y240 ?
Really nice map

Good luck!
Topic Starter
TtmnZk

Yales wrote:

[Easy]
  1. 00:09:608 (1) - Improve blanket
  2. 00:11:916 (3) - Ctrl+H, maybe, for better flow with 00:14:224 (1) -
  3. 00:20:762 (2) - Improve blanket
  4. 01:00:378 (1) - Try to place it around x104y152 for better look. And then 01:02:685 (2) - around x432 y304 for spacing keep
other fixed
Pretty good. You can improve the blankets though, it's quite important for an easy diff.

[Normal]
  1. 00:14:993 (3) - Improve blanket.
  2. 00:54:608 (2) - Improve blanket
  3. 01:08:070 (5) - ^
  4. 01:19:993 (2) - This is a nice blanket, as you can see the approach rate totally follows the shape of the slider, which makes your pattern look neater
fixed
Good, but still this little problem of those blankets.

[Insane]
  1. 00:59:801 (7,8) - Ctrl+G might improve the flow?
  2. 01:27:685 (9) - Move it around x128y240 ?
sorry for no change

Really nice map

Good luck!
mod thxs! XD
updated!
Shushan
HI THERE!
you requested a reverse m4m from my queue! t/304087/start=75
[u][i][b]easy[/b][/i][/u]
00:00:378 (1,2) - i srsly thing these both are useless to use just start from here
00:14:224 (1) - fix DS
00:18:839 (1,2) - fix blanket
00:23:454 (1,2,1,2) - fix ds
[u][i][b]normal[/b][/i][/u]
00:05:762 (3) - nc?
00:15:378 (4,5) - fix blanket
00:18:454 (7) - http://prntscr.com/6rxqb3 for better flow?
00:32:685 (1) - ds?
00:40:762 (4) - nc?
01:12:685 (1,2) - fix blanket
01:23:070 (3,4) - ^^
[u][i][b]hard[/b][/i][/u]
00:05:762 (3) - nc?
00:07:301 (1) - x193 stack
00:08:839 (6,7) - blanket them?
00:09:608 (1,2) - ^^
00:12:108 (2,1) - ^^
00:20:762 (2) - 147 292 stack
00:31:531 (3,4,1) - fix blanket
00:34:608 (5,6) - ^^
00:35:762 (1,2) - ^^
00:40:378 (1,2) - ^^
00:43:454 (1,3) - ^^
00:47:108 (2,3) - stack?
[u][i][b]tms insane[/b][/i][/u]
00:42:301 (2,3) - fix blanket
00:50:378 (4,5) - ^^
00:54:608 (9,10,1) - ^^
01:03:647 (2,3) - ^^
01:04:993 (1) - http://prntscr.com/6rxt5i better flow?
[u][i][b] insane[/b][/i][/u]
00:06:147 (5) - 466 stack
00:37:685 (3,5) - blanket those?
00:40:570- http://prntscr.com/6rxu8w ?
01:02:300 (6,1) - fix blanket
01:02:300 (6,3) - stack
01:04:224 (5,7) - ^^
01:21:147 (1) - remove nc and put here 01:21:916 (3) - ^^
01:24:224 (3) - 234 249 stack
gl!
ill send you my map in PM
xxdeathx
nice
Topic Starter
TtmnZk

xxdeathx wrote:

nice
XD
Topic Starter
TtmnZk
thxs mod!
fixed somethings ,and changed hitsounds
updated!
EncoreW

ohad1881 wrote:

HI THERE!
[u][i][b]tms insane[/b][/i][/u]
00:42:301 (2,3) - fix blanket fixed
00:50:378 (4,5) - ^^ fixed
00:54:608 (9,10,1) - ^^ fixed
01:03:647 (2,3) - ^^ it's a perfect blanket
01:04:993 (1) - http://prntscr.com/6rxt5i better flow? it's better but i think it's not necessary , DS changed a lot if i fix that , i can't accept this change in a very light insane , it's too hard D:

ill send you my map in PM
THX A LOT !!
Karen
M4M

[General]
  1. TAG里没有 tm1209
  2. 我听了几遍没发现用到 normal-hitclap.wav 这个音效,你看看是不是

[Easy]
  1. 01:09:608 (1) - 前面那个滑条是朝右上的方向,这个ctrl+g更顺一点
  2. 01:25:762 (6) - ^ 另外看起来blanket没修好?

[Normal]
  1. 00:23:454 - 为什么NC呢,建议去掉

[Hard]
  1. 00:06:147 (4) - ctrl+g,因为00:06:531 (5,6) - 这两个是反向的,前后保持一致比较好
  2. 00:09:224 (7,1,2) - 这个flow感觉不太好,建议把00:09:608 (1) - 放到100,180左右。
  3. 00:12:685 (1) - 这为什么NC
  4. 00:20:570 (1) - ^
  5. 00:26:147 (2,3,4) - nazi,一看就不平行
  6. 00:34:224 (4,5) - 这样的摆法不太好看的感觉,不如干脆直的

[tm's Insane]
  1. 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
  2. 00:46:916 (2,3,4) - 我觉得可以试试这样
  3. 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如

[Hard]
  1. 00:22:878 (6) - 小建议,可以试试217,172左右,感觉会有趣一点
  2. 00:32:301 (7) - 建议ctrl+g,00:31:531 (4,7) - 这两个同向总觉得哪里不对
  3. 00:40:762 (1) - 感觉可以离前面远一点,毕竟这个音还是比较重,配合减速应该能更好表现这里
  4. 01:10:185 (2,6) - nazi....明显没包好

音效看不太懂,就不写了...
Topic Starter
TtmnZk

Kagamine Ren wrote:

M4M

[General]
  1. TAG里没有 tm1209
  2. 我听了几遍没发现用到 normal-hitclap.wav 这个音效,你看看是不是
fixed
[Easy]
  1. 01:09:608 (1) - 前面那个滑条是朝右上的方向,这个ctrl+g更顺一点 影响不是很大就不改了
  2. 01:25:762 (6) - ^ 另外看起来blanket没修好? 修了修

[Normal]
  1. 00:23:454 - 为什么NC呢,建议去掉 大白线

[Hard]
  1. 00:06:147 (4) - ctrl+g,因为00:06:531 (5,6) - 这两个是反向的,前后保持一致比较好
  2. 00:09:224 (7,1,2) - 这个flow感觉不太好,建议把00:09:608 (1) - 放到100,180左右。
  3. 00:12:685 (1) - 这为什么NC
  4. 00:20:570 (1) - ^
  5. 00:26:147 (2,3,4) - nazi,一看就不平行
  6. 00:34:224 (4,5) - 这样的摆法不太好看的感觉,不如干脆直的
all fixed
[tm's Insane]
  1. 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
  2. 00:46:916 (2,3,4) - 我觉得可以试试这样
  3. 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如

[Hard] <orz
  1. 00:22:878 (6) - 小建议,可以试试217,172左右,感觉会有趣一点 不了
  2. 00:32:301 (7) - 建议ctrl+g,00:31:531 (4,7) - 这两个同向总觉得哪里不对
  3. 00:40:762 (1) - 感觉可以离前面远一点,毕竟这个音还是比较重,配合减速应该能更好表现这里 不了,flow不怎么好改
  4. 01:10:185 (2,6) - nazi....明显没包好 ok

音效看不太懂,就不写了... ...
thxs mod XD updated
EncoreW

Kagamine Ren wrote:

[tm's Insane]
  1. 00:34:224 (5,6,7,8) - 直着的无聊,建议像你前面一样弄个弯点的flow,而且00:33:647 (4,5,6) - 这个flow不好
  2. 00:46:916 (2,3,4) - 我觉得可以试试这样
  3. 00:56:147 (4,5,6,7) - 跟第一条一样,可以好玩一点,比如

都改过了不过有些地方没照你说的改,就这样
GIDZ
From my M4M queue sorry for being late, was busy x.x

General:
Tags not the same on every diff pls check and make them the same.

Easy:
00:01:916 (2) - You can make this slider start 1/1 beat earlier @ 00:01:531 and extend it by 1/1 beat to match the music. Cuz not that slider isnt following anything.
00:52:301 (1) - Make this blanketed by 00:49:993 (6) ?
01:02:685 (2) - DS inconsistent here.
01:09:608 (1) - ^
01:16:531 (5) - ^

Normal:
Nothing here.

Hard:
Nice patterns and flow.

tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo.
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring.
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel.
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent.
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading.

Insane:
00:01:339 (1) - I think you can put this further away to emphasis a gap. Cuz The DS is read as if the notes snapped in 1/2 rhythms.
00:03:647 (1) - ^
00:59:416 (4,5,6) - I think the triplets will have a better flow in game-play if it was facing outwards. http://puu.sh/hlEBO/1ed9db27ea.jpg
01:26:916 (5) - NC? Cuz I think this pattern is more fun http://puu.sh/hlENW/92a4f30fee.jpg (Notes 2 and 5 are stacked).

Overall your Normal and Hard are great! GL with this map. :D
sodarose
M4M

[Insane]
标签与GD不同 狗币你的锅
00:59:031 (2,8) - 不要挨到 00:59:031 (2) - 往左挪一点点
01:03:262 (2,6) - 叠一起 然后01:03:839 (4) - 和00:59:993 (8) - 叠一起发现刚好还是Blanket
01:04:993 (1,5,6,7) - 然后这几个跟着往上挪就行了

实在摸不出东西只能这样了

[tm's Insane]
tm的T不是要大写吗

[Hard]
00:45:954 (3,1) - 可以做Blanket

[Normal]
HP-1 AR-0.5 和Easy差太远了! 本来歌BPM就不高
01:16:916 这个音很明显啊,就这么带过不好吧

[Easy]
00:23:454 (1,2) - 这里好像变距了

美丽
我尽力了!
Topic Starter
TtmnZk

sodarose wrote:

M4M

[Insane]
标签与GD不同 狗币你的锅
00:59:031 (2,8) - 不要挨到 00:59:031 (2) - 往左挪一点点
01:03:262 (2,6) - 叠一起 然后01:03:839 (4) - 和00:59:993 (8) - 叠一起发现刚好还是Blanket
01:04:993 (1,5,6,7) - 然后这几个跟着往上挪就行了
改了些,有些时间跨度太大,我就不改了ww
实在摸不出东西只能这样了
[tm's Insane]
tm的T不是要大写吗

[Hard]
00:45:954 (3,1) - 可以做Blanket 不了,这里是跟紧接着的slider的对称

[Normal]
HP-1 AR-0.5 和Easy差太远了! 本来歌BPM就不高 hp-1 ar keep5.5其实更好读
01:16:916 这个音很明显啊,就这么带过不好吧 跟vocal

[Easy]
00:23:454 (1,2) - 这里好像变距了

美丽
我尽力了!
谢啦 w


- G I D Z - wrote:

From my M4M queue sorry for being late, was busy x.x

General:
Tags not the same on every diff pls check and make them the same.

Easy:
00:01:916 (2) - You can make this slider start 1/1 beat earlier @ 00:01:531 and extend it by 1/1 beat to match the music. Cuz not that slider isnt following anything.
00:52:301 (1) - Make this blanketed by 00:49:993 (6) ? keep ,you konw its hard to change ;w; ,and i thnk its not very bad
01:02:685 (2) - DS inconsistent here.
01:09:608 (1) - ^
01:16:531 (5) - ^
others fixed
Normal:
Nothing here.

Hard:
Nice patterns and flow.

tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo.
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring.
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel.
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent.
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading.

Insane:
00:01:339 (1) - I think you can put this further away to emphasis a gap. Cuz The DS is read as if the notes snapped in 1/2 rhythms.
00:03:647 (1) - ^
00:59:416 (4,5,6) - I think the triplets will have a better flow in game-play if it was facing outwards. http://puu.sh/hlEBO/1ed9db27ea.jpg
01:26:916 (5) - NC? Cuz I think this pattern is more fun http://puu.sh/hlENW/92a4f30fee.jpg (Notes 2 and 5 are stacked).
all changed or fixed
Overall your Normal and Hard are great! GL with this map. :D
thank youuur mod!! XD

updated
@tm1209:baka goubi fix your tag!!!
EncoreW

- G I D Z - wrote:

From my M4M queue sorry for being late, was busy x.x

tm's insane:
00:27:685 (4,5,6,7,8,9) - This pattern doesnt really fit the music imo. fixed
00:53:454 (3,4,5,6,7,8,9,10) - ^ and it's boring. it's just a long tone and no any lyric here so i think it's not necessary to fix that
00:56:147 (4,5,6,7) - Notes arent the problem but I suggest you re-pattern this jump as it felt too straight while playing like a square jump practice pattern lel. fixed
00:58:070 (1,2,3,4) - Why the sudden DS change? What are you trying to emphasis here? I suggest to keep patterns consistent. fixed
01:10:570 (5) - Feels like something is missing here. Add a note or you can snap 01:19:224 (2) further away for better reading. fixed

Overall your Normal and Hard are great! GL with this map. :D
thx a lot !!
EncoreW

TT Mouse wrote:

sodarose wrote:

M4M

updated
@tm1209:baka goubi fix your tag!!!
I AM NOT BAKA !!
jonathanlfj
[General]
you should add about 1500ms of audio-leadin to avoid the map starting too abruptly

Overall volume of hitsounds is too quiet. Since your hitnormals blend really well with the music, you should raise the overall volume to make sure proper feedback is present. I'd suggest no lower than 50% even in the most quiet sections.

According to the album rip of the mp3, the correct artist is アセイラム・ヴァース・アリューシア(CV.雨宮天) which romanizes to Aseiramu・verse・Aryushia(CV.Amamiya Sora). Do confirm with a Japanese BN/QAT since i am not sure if using artificial characters as artist is still appropriate.

The correct timing signature for the song is 6/4; make sure to redo your green timing sections as there is a known bug of not properly inheriting changed timing signatures. Once the timing signature is revised to 6/4, please fix your NC patterns accordingly since grouping them in 4/4 is incorrect.

[Easy]
its a little anti-flow to have a faster sv than the note spacing, i'd suggest you keep a consistent 1.0x distance spacing across the whole diff for a better effect (it also makes a better transition to Normal in terms of difficulty curve)
00:22:301 - should have something here at the downbeat, preferably a slider that extends to 00:23:454 (1) and then remove the circle there
01:16:531 (5) - clap on start
01:26:916 - it feels really awkward to end the map before the music ends, a good alternative is to place a spinner here and end it at where the other diffs end.

[Normal]
00:09:224 (7) - the curve on this is a little too much, smoothen it a bit
00:32:301 (4,1) - small spacing inconsistency
00:59:224 (5) - should have some sort of clap on this
01:16:531 (2) - clap on start
01:25:378 (2) - NC here instead of 01:24:993 (1)

[Hard]
00:32:685 (1) - i would break this into a circle and a 1/2 slider for the drum at 00:32:878
00:50:570 (3) - same thing here, you shouldn't skip 00:50:762 especially since you covered all the other claps in the kiai
01:17:878 (4) - since this starts on an offbeat, use a triplet first and then start the repeat slider on the 3rd beat at 01:18:070
not sure why the end is fully whistled, sounds a little too much imo

[tm's Insane]
00:22:301 (1) - clap should be on the end instead of start
00:41:916 (1) - for the kiai claps, i recommend you fall back to the custom soft samples since it sounds more fitting than the default drum ones
01:09:224 (6,7) - this could be moved a bit furthur for a better transition effect
01:16:339 (4) - this should be 1/4 (the middle one sounds slightly early but its not a problem if its covered with a repeat slider)
don't forget to fix NC usage after timing is changed to 6/4

[Insane]
00:22:685 (5,6) - this is very awkward to hit, since you reduce the spacing suddenly and then expand it immediately after. 00:22:685 (5) put this at x:272 y:120 instead
00:31:916 (5,6,7) - another jump thats a bit hard to perform, move 00:32:301 (7) a little closer
00:46:531 (1) - try ctrl+g, plays much better
00:50:762 (7) - add clap
00:58:839 (1,2,3,4,5,6) - i would rearrange this like this: 01:00:185 (9) - for better flow move to x:16 y:256
some of the jumps in this diff feel a bit forced, and i would avoid using very abrupt spacing changes unless the music asks for it.

protip: use grid size 4 when you map to make sure spacing is more precise on lower difficulties
Get a few more mods and you can call be for a recheck
Narcissu
sodarose

Narcissu wrote:

辅导员本体
Topic Starter
TtmnZk

jonathanlfj wrote:

[General]
you should add about 1500ms of audio-leadin to avoid the map starting too abruptly added

Overall volume of hitsounds is too quiet. Since your hitnormals blend really well with the music, you should raise the overall volume to make sure proper feedback is present. I'd suggest no lower than 50% even in the most quiet sections. ok

According to the album rip of the mp3, the correct artist is アセイラム・ヴァース・アリューシア(CV.雨宮天) which romanizes to Aseiramu・verse・Aryushia(CV.Amamiya Sora). Do confirm with a Japanese BN/QAT since i am not sure if using artificial characters as artist is still appropriate.

The correct timing signature for the song is 6/4; make sure to redo your green timing sections as there is a known bug of not properly inheriting changed timing signatures. Once the timing signature is revised to 6/4, please fix your NC patterns accordingly since grouping them in 4/4 is incorrect. fixed

[Easy]
its a little anti-flow to have a faster sv than the note spacing, i'd suggest you keep a consistent 1.0x distance spacing across the whole diff for a better effect (it also makes a better transition to Normal in terms of difficulty curve)
00:22:301 - should have something here at the downbeat, preferably a slider that extends to 00:23:454 (1) and then remove the circle there
01:16:531 (5) - clap on start
01:26:916 - it feels really awkward to end the map before the music ends, a good alternative is to place a spinner here and end it at where the other diffs end.

fixed and change sv to 0.8, keep 1.0 DS

[Normal]
00:09:224 (7) - the curve on this is a little too much, smoothen it a bit
00:32:301 (4,1) - small spacing inconsistency
00:59:224 (5) - should have some sort of clap on this
01:16:531 (2) - clap on start
01:25:378 (2) - NC here instead of 01:24:993 (1)

all fixed

[Hard]
00:32:685 (1) - i would break this into a circle and a 1/2 slider for the drum at 00:32:878
00:50:570 (3) - same thing here, you shouldn't skip 00:50:762 especially since you covered all the other claps in the kiai
01:17:878 (4) - since this starts on an offbeat, use a triplet first and then start the repeat slider on the 3rd beat at 01:18:070
not sure why the end is fully whistled, sounds a little too much imo 背景里面有跟w类似的音,所选择全跟。

other fixed

[Insane]
00:22:685 (5,6) - this is very awkward to hit, since you reduce the spacing suddenly and then expand it immediately after. 00:22:685 (5) put this at x:272 y:120 instead
00:31:916 (5,6,7) - another jump thats a bit hard to perform, move 00:32:301 (7) a little closer
00:46:531 (1) - try ctrl+g, plays much better
00:50:762 (7) - add clap
00:58:839 (1,2,3,4,5,6) - i would rearrange this like this: 01:00:185 (9) - for better flow move to x:16 y:256

some of the jumps in this diff feel a bit forced, and i would avoid using very abrupt spacing changes unless the music asks for it.

fixed and reduced jumps in the song's end
protip: use grid size 4 when you map to make sure spacing is more precise on lower difficulties
Get a few more mods and you can call be for a recheck

mod thanks !!
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