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posted
This beatmap was submitted using in-game submission on Wednesday, May 06, 2015 at 9:31:47 PM

Artist: Yooh
Title: Ice Angel
Tags: eutopia
BPM: 168
Filesize: 10430kb
Play Time: 05:57
Difficulties Available:
  1. Saint (5.5 stars, 2373 notes)


Download: Yooh - Ice Angel
Information: Scores/Beatmap Listing
---------------
One day, Azer came up to me and told me to map this song. Then this existed and now this just became a potential 600 pp map.
Perhaps I mapped too many circles :)

It'd be best if you can stream 168 efficiently.

WARNING!
1/6 quadstreams beyond halfway through.
posted
Hmm fairly dense rhythm

posted
Well thank you KTG.
posted
General
  1. some slider rhythms are playable but are weird to see/hear in editor, pointed some out that I found awkward/inconsistent? idk. ;o
Saint
  1. OD8.7 ;-;;;
  2. 00:49:251 (3) - Add whistle?
  3. 01:00:858 (1,2,1,2) - are 3/4 to 1/2 but 01:06:573 (1,2,3,4) - these are 1/2 to 3/4?
  4. 01:31:483 - Circle here because of 01:29:966 (4,5,6,9,10,1) - and 01:32:108 (3,4,1) - ?
  5. 01:56:751 (2,3) - Have two reverses instead of three and put a circle on the white ticks? I can imagine lots of players breaking on (3) and hitting 4 too early.
  6. 01:57:108 (3,4,5,6,7) - isn't perfectly straight but it's aight.
  7. 02:03:716 (1,2) - 1/2 -> 1/2 -> circle instead like 02:04:430 (3,4,5,1,2,3) - these?
  8. 02:09:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - NC on 02:10:144 (8) - or remove nc on 02:11:573 (1) - ?
  9. 02:12:287 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ^
  10. 03:02:287 (3,4) - Could ctrl g for descending sound owo;
  11. 03:26:483 (16,1,16,1) - Change direction of 03:27:912 (16,1) - this stream because of the *boom* there?
  12. 03:32:287 (1,2) - 1/2 -> 3/4 instead which kind of matches 03:33:001 (3,4,5) - this?
  13. 03:33:716 (1,2) - ^
  14. 05:11:394 (7) - Similar to the thing I mentioned before, players probably will want to start a stream on the white tick 05:11:573 - here o;
posted
short mod

Saint

CS 4.5? 5 feels overkill imo

00:53:983 (2) - ctl+g I feel like this plays better

01:19:698 (2,3,4,5,6,7) - make the steam more fluent

02:29:430 (1,2,3,4,5) - add whistle to these

05:24:697 (5) - ai mod caught this slider end isn't snapped

cool map dude
posted
this stream map needs insta rank plz

some suggestion i think
00:35:412 - add circle in here because this stream feels better with 5s (triplet in there just feel harder)
00:36:126 - ^
00:41:573 (6) - how about new combo?
00:23:716 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - M
01:02:019 (6) - move this to 01:01:930 - (it feels better triplets + some clap hitsound can be added there)
01:03:448 (6) - ^
01:31:573 (1) - increase distance spacing pls, make this more sense
02:13:001 (8) - NC this
02:18:180 (3,4,5) - pattern like this kinda confusing and can make player slider misses there :< (but dunno)
04:20:144 (7) - need NC cuz of 1/6 pattern there
ktg streams map is cool like always, some 1/6 in some long streams makes this map almost impossible to FC with DT
i think use higher AR can make this map more interesting
posted

Axarious wrote:

General
  1. some slider rhythms are playable but are weird to see/hear in editor, pointed some out that I found awkward/inconsistent? idk. ;o
Saint
  1. OD8.7 ;-;;; - hmm after a few opinions
  2. 00:49:251 (3) - Add whistle? - added
  3. 01:00:858 (1,2,1,2) - are 3/4 to 1/2 but 01:06:573 (1,2,3,4) - these are 1/2 to 3/4? - they're far enough for the different rhythm usage
  4. 01:31:483 - Circle here because of 01:29:966 (4,5,6,9,10,1) - and 01:32:108 (3,4,1) - ? - kk done
  5. 01:56:751 (2,3) - Have two reverses instead of three and put a circle on the white ticks? I can imagine lots of players breaking on (3) and hitting 4 too early. - having 2 reverses sound weird. Removed one repeat on 3 and added a circle there
  6. 01:57:108 (3,4,5,6,7) - isn't perfectly straight but it's aight. - should be fixed
  7. 02:03:716 (1,2) - 1/2 -> 1/2 -> circle instead like 02:04:430 (3,4,5,1,2,3) - these? - done
  8. 02:09:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - NC on 02:10:144 (8) - or remove nc on 02:11:573 (1) - ? - removed the NC instead
  9. 02:12:287 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ^ - ^
  10. 03:02:287 (3,4) - Could ctrl g for descending sound owo; - ehh probably, but it kinda looks off and I can't find a better place to put this note
  11. 03:26:483 (16,1,16,1) - Change direction of 03:27:912 (16,1) - this stream because of the *boom* there? - done
  12. 03:32:287 (1,2) - 1/2 -> 3/4 instead which kind of matches 03:33:001 (3,4,5) - this? - had to change it due to hitsounding
  13. 03:33:716 (1,2) - ^ - ^
  14. 05:11:394 (7) - Similar to the thing I mentioned before, players probably will want to start a stream on the white tick 05:11:573 - here o; - kk fixed

Its Depths wrote:

short mod

Saint

CS 4.5? 5 feels overkill imo - need opinions on this matter although it is less likely to change

00:53:983 (2) - ctl+g I feel like this plays better - except that slider is very similar to the previous slider so it wouldn't fit well with the song

01:19:698 (2,3,4,5,6,7) - make the steam more fluent - huh? made it cleaner I guess?

02:29:430 (1,2,3,4,5) - add whistle to these - mhm don't think they fit well

05:24:697 (5) - ai mod caught this slider end isn't snapped - no idea how that happened

cool map dude

Fort wrote:

this stream map needs insta rank plz - :)

some suggestion i think
00:35:412 - add circle in here because this stream feels better with 5s (triplet in there just feel harder) - ok dad
00:36:126 - ^ - ^
00:41:573 (6) - how about new combo? - inconsistent, also I have no idea why I would put an NC there????
00:23:716 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - M - default skin color is red. Mario confirmed?
01:02:019 (6) - move this to 01:01:930 - (it feels better triplets + some clap hitsound can be added there) - kk done
01:03:448 (6) - ^ - ^
01:31:573 (1) - increase distance spacing pls, make this more sense - well this would be valid, until I added a note in between so...
02:13:001 (8) - NC this - fixed my NCing on that part from mods before
02:18:180 (3,4,5) - pattern like this kinda confusing and can make player slider misses there :< (but dunno) - no idea if I should keep or not. It's not like blue zenith
04:20:144 (7) - need NC cuz of 1/6 pattern there - no don't think so
ktg streams map is cool like always, some 1/6 in some long streams makes this map almost impossible to FC with DT - debating whether I should remove 1/6 or not
i think use higher AR can make this map more interesting - good luck, its already too fast imo
posted
RSI warning seems a bit excessive to me! I'll give this a full look-over later~ PSYCH
posted
#modhelp

[General]
Remember that these are MY suggestions and opinions =)

[Saint]
  1. 00:52:108 (4,1) is different from 00:50:680 (4,1) distance wise which I don't think should be since they're the exact same pattern.
  2. 00:53:716 (1,2,3) - this setup could be better/neater and the following mirror pattern that comes after as well.
  3. 01:57:108 (3,4) - this was confusing in terms of the layout. (Only time you do this as well).
  4. 01:52:287 (1) - You escalate the sound here, but you're not doing anything with it in regards to the layout. I really felt/expected it to start building distance (the stream).
  5. 02:03:180 (5) - Shouldn't this be another 1/1 spaced stream?
  6. 02:14:430 (8) - Here as well?
  7. 04:02:733 (3,4) - Playing this felt awkward. I think you should stick to the spaced doubles/triplets here. (Same deal as my third input, this is also the only time you do this little setup after playing the whole thing. If anything, keep it consistent. Of course, that's my view on it anyway).


Omnomnom.
posted
so ye

General


  1. There is a wasted OSB file in the folder
  2. Add "Eutopia" to tags (album name)
  3. HP7 should work with this density
  4. Try these combo colors:
    [Colours]
    Combo1 : 18,124,255
    Combo2 : 0,240,240

Saint


  1. 00:25:144 (1) - Try pointing the tail a different direction, it felt kind of awkward to jump into 00:25:858 (1,2,3) after the SV decrease and the sudden increased spacing of the stream.
  2. 01:27:733 (8,9) - You could point these to the right which would emphasize 01:28:001 (1) more effectively. Also if a player tried to snap on these, they'd have to completely stop momentum because these are pretty much linear with 7 from the previous stream.
  3. 03:54:341 (3,4,5,6,7,8) - Sort of the same thing as above. I'd do something like this, it flows a bit too easily into 03:55:144 (1) so I think it could have more emphasis.
  4. 04:02:733 (3,4) - Rotate the 1/4 slider upwards? This movement felt a bit tight for me going into the following stream, especially since this is at the very top of the playfield.
  5. 01:55:680 (7) - Maybe rotate this downwards a bit for more emphasis, I think it also fits more with the upward direction of the following stream.
  6. 05:19:162 (7,8) - I would point these down to accent 05:19:430 (1) and make it more satisfying to hit.
posted

Vertify wrote:

#modhelp

[General]
Remember that these are MY suggestions and opinions =)

[Saint]
  1. 00:52:108 (4,1) is different from 00:50:680 (4,1) distance wise which I don't think should be since they're the exact same pattern. - probably, but it is leading to another pattern justifying that distance snap change
  2. 00:53:716 (1,2,3) - this setup could be better/neater and the following mirror pattern that comes after as well. - done
  3. 01:57:108 (3,4) - this was confusing in terms of the layout. (Only time you do this as well). - uhh 05:11:394 (7,8,9) although I made more readable and fixed a stream pattern later in the map
  4. 01:52:287 (1) - You escalate the sound here, but you're not doing anything with it in regards to the layout. I really felt/expected it to start building distance (the stream). - yeah... probably except I have no room and changing the stream structure changes the next few patterns which could easily turn into a mess
  5. 02:03:180 (5) - Shouldn't this be another 1/1 spaced stream? - its for a lead-up to the spaced stream although yeah I really don't know if I should bother to fix this
  6. 02:14:430 (8) - Here as well? - ^ but this is more for consistency
  7. 04:02:733 (3,4) - Playing this felt awkward. I think you should stick to the spaced doubles/triplets here. (Same deal as my third input, this is also the only time you do this little setup after playing the whole thing. If anything, keep it consistent. Of course, that's my view on it anyway). - changed


Omnomnom. - I'm hungry

sukiNathan wrote:

so ye

General


  1. There is a wasted OSB file in the folder - lol
  2. Add "Eutopia" to tags (album name) - I keep on forgeting
  3. HP7 should work with this density - changed to 6.5 as the slow part could be quite draining
  4. Try these combo colors:
    [Colours]
    Combo1 : 18,124,255
    Combo2 : 0,240,240
    Did I just seriously forgot to set combo color? Setted some

Saint


  1. 00:25:144 (1) - Try pointing the tail a different direction, it felt kind of awkward to jump into 00:25:858 (1,2,3) after the SV decrease and the sudden increased spacing of the stream. - don't think I can change the tail so I slowed down the slider making a bigger jump to the stream
  2. 01:27:733 (8,9) - You could point these to the right which would emphasize 01:28:001 (1) more effectively. Also if a player tried to snap on these, they'd have to completely stop momentum because these are pretty much linear with 7 from the previous stream. - points left due to inconsistency with next pattern
  3. 03:54:341 (3,4,5,6,7,8) - Sort of the same thing as above. I'd do something like this, it flows a bit too easily into 03:55:144 (1) so I think it could have more emphasis. - did something similar
  4. 04:02:733 (3,4) - Rotate the 1/4 slider upwards? This movement felt a bit tight for me going into the following stream, especially since this is at the very top of the playfield.stream - was changed to circles by previous mod
  5. 01:55:680 (7) - Maybe rotate this downwards a bit for more emphasis, I think it also fits more with the upward direction of the following strey - done
  6. 05:19:162 (7,8) - I would point these down to accent 05:19:430 (1) and make it more satisfying to hit - done
posted
sup dawg

heres ur fre mopd pkek

[seint]

00:25:858 (1,2,3,4,1,2,3,4) - yo this can flow better from the slider. the slider has a downward curve and this stream goes up, uncurve slider slightly?

00:26:394 (3,4) - yo 1/4 slider pls and make jump on 00:26:573 (1) - . its better emphasis for downbeat

00:57:555 (5,6,1) - can u make a sharper flow, cuz this jump is pretty linear 00:57:555 (5,6,1) - like do a triangle or smth idk http://puu.sh/hqXcg/859855dcea.jpg. this makes the flow more consistent with ur other downbeats 00:56:126 (5,6,1) - 00:58:984 (5,6,1) -

00:59:430 (1) - wtf no anti flow pls. makes a square ppattern with this 00:58:984 (5,6) - this should be fine if u followd my previous suggestion.


01:21:573 (3,4,5,6) - PLS NO. make stream straight or curvy. this is like no consistent la pls

01:23:269 (4) - WHERES THE NC CONSISTENCY PLS TY dont hurt me

04:09:876 (3,4,5) - PLEASSSSSSSSSEE THIS HURTS

04:10:591 (8,9,10) - ^^^^^

04:31:751 (11) - nc cuz 1/6?

04:54:608 (5) - pls ^

05:34:965 (3,4) - 1/4 slider and do a jump on 05:35:144 (1) - for better mphasis, same as above

KEPP UP THE GUD WORK BABY
posted

byfar wrote:

sup dawg

heres ur fre mopd pkek

[seint]

00:25:858 (1,2,3,4,1,2,3,4) - yo this can flow better from the slider. the slider has a downward curve and this stream goes up, uncurve slider slightly? - k maybe, idk, this was changed in previous mods

00:26:394 (3,4) - yo 1/4 slider pls and make jump on 00:26:573 (1) - . its better emphasis for downbeat - plz no. You might as well make 00:26:215 (1,2) sliders too and obviously thats not the case here

00:57:555 (5,6,1) - can u make a sharper flow, cuz this jump is pretty linear 00:57:555 (5,6,1) - like do a triangle or smth idk http://puu.sh/hqXcg/859855dcea.jpg. this makes the flow more consistent with ur other downbeats 00:56:126 (5,6,1) - 00:58:984 (5,6,1) - I have absolutely no clue what that screenshot was about. If it was Ctrl + G, no because a big jump would be created and would be really annoying to hit. Switched some notes around instead

00:59:430 (1) - wtf no anti flow pls. makes a square ppattern with this 00:58:984 (5,6) - this should be fine if u followd my previous suggestion. - did something else


01:21:573 (3,4,5,6) - PLS NO. make stream straight or curvy. this is like no consistent la pls - okay although you probably made the stream harder

01:23:269 (4) - WHERES THE NC CONSISTENCY PLS TY dont hurt me - no idea, could say the same to like every part in any kiai

04:09:876 (3,4,5) - PLEASSSSSSSSSEE THIS HURTS - except this is a map for stream pro's and veterans I guess. Gotta learn to play those

04:10:591 (8,9,10) - ^^^^^ - ^^^^^

04:31:751 (11) - nc cuz 1/6? - don't think its required

04:54:608 (5) - pls ^ - ^

05:34:965 (3,4) - 1/4 slider and do a jump on 05:35:144 (1) - for better mphasis, same as above - nah, the inconsistency and in general, I hate 1/4 sliders for reasons like these

KEPP UP THE GUD WORK BABY
posted
Combo colors were changed to avoid any issues

posted
8 mods wo0O0O0O0o0o0O0o0o0O0o0O
posted
I've mentioned to you the kiai times, you might want to consider redoing them. the kiai's in no ways represents the chorus or strong part of the song. it is in fact the easiest parts of the map compared to the rest. Especially with the long streams. Also consider reducing the OD by 1.

[Saint]

  1. The comboing is a bit major, perhaps as a compromise you can not make the combo's exceed 10 but increase the HP Drain to 7? I think that would be a better solution, With the current comboing, 1 mistake is so costly, and this map is so long, I feel with this its a better solution. (Not to say this map is suppose to be easy) But it will help in the long run
  2. 00:04:430 (10) - Places these where you do curves means new stream pattern, its better to add a new combo to distinguish it from the others. it'll make your patterns look more pretty. 00:09:073 (1) - like how you did in these spots
  3. 00:05:948 (10) - ^
  4. 00:13:001 (6) - ^
  5. 00:16:216 (13) - ^
  6. 00:17:287 (9) - ^ You know where i'm getting at by now.
  7. 02:01:304 (3,4) - It's way better if you stack them, the sound at 3 isn't strong, stacking them shows that there is less emphasis on that 3, and more on the 4.
  8. 02:02:733 (3,4) - ^ for symmetry reasons, as I see your making these two symmetrical.
  9. 04:17:823 (9) - Place this note lower, i can see where your going with your pattern and flow would generally be better if this wasn't placed so high, so you can get a even-out zig-zag motion.


The streams at the end of the last kiai and after will RIP everyone, please consider doing the above lel.

Fix that, and i'll seee what I can do!
posted

Tari wrote:

I've mentioned to you the kiai times, you might want to consider redoing them. the kiai's in no ways represents the chorus or strong part of the song. it is in fact the easiest parts of the map compared to the rest. Especially with the long streams. Also consider reducing the OD by 1. - while the kiai's may be the easiest part of the map, that also does not mean that the kiai times should fit with the map. The kiai is based on the song and therefore, is what it is. This is very unlikely to change.

[Saint]

  1. The comboing is a bit major, perhaps as a compromise you can not make the combo's exceed 10 but increase the HP Drain to 7? I think that would be a better solution, With the current comboing, 1 mistake is so costly, and this map is so long, I feel with this its a better solution. (Not to say this map is suppose to be easy) But it will help in the long run - with your current solution, this map will have more NC's in the end and increasing the drain to 7 would just be absolutely murder to anyone. Misses will be even more punishing with what you're suggesting due to how NC's affect the drain rate. Besides, it would screw up a lot of the maps structure.
  2. 00:04:430 (10) - Places these where you do curves means new stream pattern, its better to add a new combo to distinguish it from the others. it'll make your patterns look more pretty. 00:09:073 (1) - like how you did in these spots - while maybe true, this creates inconsistency with the comboing and when you have 4/1's set to a NC every time, it really doesn't fit. The reason why 00:14:430 (1,2,3,4,1,2,3,4) - are NC'd is because of the specific sounds it plays which resides throughout the song. The kiai doesn't do this because it is more focused on bringing out the main melody
  3. 00:05:948 (10) - ^
  4. 00:13:001 (6) - ^
  5. 00:16:216 (13) - ^
  6. 00:17:287 (9) - ^ You know where i'm getting at by now.
  7. 02:01:304 (3,4) - It's way better if you stack them, the sound at 3 isn't strong, stacking them shows that there is less emphasis on that 3, and more on the 4. - okay, done
  8. 02:02:733 (3,4) - ^ for symmetry reasons, as I see your making these two symmetrical. - ^
  9. 04:17:823 (9) - Place this note lower, i can see where your going with your pattern and flow would generally be better if this wasn't placed so high, so you can get a even-out zig-zag motion. - moved some objects before it.


The streams at the end of the last kiai and after will RIP everyone, please consider doing the above lel. - maybe :)

Fix that, and i'll seee what I can do!
posted

Consider this the second bubble (as Tari didn't pop).
posted
as requested

[general]
  1. a bit small delay in soft-hitclap and soft-hitclap2 that still fine and rankable but it can be optimized since I kinda think hitsound without delay would give nice feedback when it come to stream map like this so , here hitsound without any delay soft-hitclap,soft-hitclap2
  2. unnecessary .osb file in map folder , I recommend you to delete it


[saint]
  1. 00:58:537 (3,4) - somehow I feel like spacing should be similiar to what you did here 00:55:680 (3,4) - , 00:57:109 (3,4) - since those beat sound really similiar to each other
  2. 01:04:430 (2,3,4,5,6,7) - rhythm choice is instresting here but it feel kinda they play different across the diff here for example rhythm kinda play nice for the part like this 01:15:858 (3,4,5,6,7,8) - ,01:18:716 (3,4,5,6,7,8) - , 01:27:287 (4,5,6,7,8,9) - but for some reason this 01:04:430 (2,3,4,5,6,7) - kinda feel a bit awkward to play tho and I guess I can see why it about consistentcy since I see you tend to mapping the beat that sound like this 01:04:787 - and keep them consistent before this part come 01:03:716 - so there is a chance player might expect the beat here 01:04:787 - to be mapped but now the current one it's not so I would suggest to emphasis the beat here 01:04:787 - a bit , move 01:04:787 (6) - to here 01:04:787 - would kinda can fix this
  3. 01:32:733 (6,7,8) - flow here pretty sharp tho this can give player weird feeling when playing this imo , you can try to make them like this 01:33:180 (3,4,5) - so it make the flow here smooth
  4. 02:09:966 (7,8) - I guess you can give more spacing here , current one somehow make me think you doing 1/4 jumps here when I play it you do a jumps from stream to stream pretty nice here 02:12:287 - - 02:15:144 - tho so guess jumps could work well with the part here 02:09:430 - - 02:11:573 - too
  5. 02:53:716 (2,3) - hmm I think stacking would help emphasis the beat here nice
  6. 03:37:287 (9) - nc here for change in spacing would make sense here imo
  7. 04:09:073 (9,10) - flow here kinda sharp and might give weird feeling to player when play this a spacing like this 03:57:644 (7,8) - would be better imo
  8. 04:31:930 (14,15,1) - another sharp flow that might give weird feeling to player when play , I guess
  9. 05:09:072 (13) - nc here for change in spacing would make sense here imo
  10. 05:11:573 (8) - ^
  11. 05:23:269 (4,1) - a turn in flow here kinda feel weird or something and not much fit the song tho imo , a turn like this 05:34:698 (5,1) - would make more sense imo


alright , nice stream map btw

lemme know what do you think about my opinion :)
posted

CelsiusLK wrote:

as requested

[general]
  1. a bit small delay in soft-hitclap and soft-hitclap2 that still fine and rankable but it can be optimized since I kinda think hitsound without delay would give nice feedback when it come to stream map like this so , here hitsound without any delay soft-hitclap,soft-hitclap2 - I just noticed this after the mod, added
  2. unnecessary .osb file in map folder , I recommend you to delete it - I can't find this .osb, even after redownloading my map


[saint]
  1. 00:58:537 (3,4) - somehow I feel like spacing should be similiar to what you did here 00:55:680 (3,4) - , 00:57:109 (3,4) - since those beat sound really similiar to each other - kk done
  2. 01:04:430 (2,3,4,5,6,7) - rhythm choice is instresting here but it feel kinda they play different across the diff here for example rhythm kinda play nice for the part like this 01:15:858 (3,4,5,6,7,8) - ,01:18:716 (3,4,5,6,7,8) - , 01:27:287 (4,5,6,7,8,9) - but for some reason this 01:04:430 (2,3,4,5,6,7) - kinda feel a bit awkward to play tho and I guess I can see why it about consistentcy since I see you tend to mapping the beat that sound like this 01:04:787 - and keep them consistent before this part come 01:03:716 - so there is a chance player might expect the beat here 01:04:787 - to be mapped but now the current one it's not so I would suggest to emphasis the beat here 01:04:787 - a bit , move 01:04:787 (6) - to here 01:04:787 - would kinda can fix this - holy lines of text, but done
  3. 01:32:733 (6,7,8) - flow here pretty sharp tho this can give player weird feeling when playing this imo , you can try to make them like this 01:33:180 (3,4,5) - so it make the flow here smooth - breaking the flow is intention here and although it may give the player a weird feeling, the map itself has many parts on the sharpness. I'd consider it fine
  4. 02:09:966 (7,8) - I guess you can give more spacing here , current one somehow make me think you doing 1/4 jumps here when I play it you do a jumps from stream to stream pretty nice here 02:12:287 - - 02:15:144 - tho so guess jumps could work well with the part here 02:09:430 - - 02:11:573 - too - used 1.2x instead to prevent misreading (although how you could is a mystery to me) and moved the last set of streams for better flow
  5. 02:53:716 (2,3) - hmm I think stacking would help emphasis the beat here nice - I think the upward movement would emphasize the beat here much better imo
  6. 03:37:287 (9) - nc here for change in spacing would make sense here imo - conflicts with the NCing style I had in mind. I personally don't really see a need to use a NC for something as minor as spacing changes
  7. 04:09:073 (9,10) - flow here kinda sharp and might give weird feeling to player when play this a spacing like this 03:57:644 (7,8) - would be better imo - changed as 1/6 can be a pain to play
  8. 04:31:930 (14,15,1) - another sharp flow that might give weird feeling to player when play , I guess - ehh, I think this one flows much than the last one. I think it'll be fine.
  9. 05:09:072 (13) - nc here for change in spacing would make sense here imo - NC comment said before
  10. 05:11:573 (8) - ^ - ^
  11. 05:23:269 (4,1) - a turn in flow here kinda feel weird or something and not much fit the song tho imo , a turn like this 05:34:698 (5,1) - would make more sense imo - done since this is a resting part for the hands


alright , nice stream map btw - :)

lemme know what do you think about my opinion :) - Very well done. Everything is well described and clearly shows experience as a modder and considers the mappers style of the map in mind.
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