nice one
Mazzerin wrote:
best difficulty mod
00:09:424 (2) - first node not curved to be circular enough for 00:09:955 (4) - DDDDDDDDDDD do this https://osu.ppy.sh/ss/2952942 lolk
00:09:292 (1,2) - vs 00:11:415 (4,1) - 00:13:539 (4,1) - etc inconsistent nc nc first note probably i suppose
00:20:043 (1) - remove that gray node? nah curves are good
00:25:884 (5) - move this to something like x176 y214 so that is better ok
00:28:539 (1) - curve last node for better blanket of 00:28:141 (4) - lol
00:29:203 (3) - move further down below k
00:34:380 (4,5) - 00:34:644 (6,7) - both ctrl+g and move 00:34:910 (1) - further this and next was changed with oko's
00:34:910 (1) - change last note for 00:35:574 (3) -
00:36:105 (1) - move to x30 y167(these all are for less awkward pauses) awkward is bad
00:44:070 (3) - why is this a slider here 00:45:132 (3) - or why is it a circle there 2nd measure of every 4 has a sliderend, everything else is a gap there. dont want super dense half bpm section yeaea
00:59:999 (3,4,5,1) - come on why is spacing for these lower than even 00:58:804 (2,3) - awkward straight line too strong
01:30:132 (1) - last node NOT CIRCULAR ENOUGH control yourself
01:31:857 (4) - x2 y205 or something yes
01:32:256 (1) - this too(first node) pls
01:32:919 (3) - move to somewhere like x217 y284 yea
01:42:477 (1) - last node circularier also parallel the 2 red nodes on both sliders? 'g
George wrote:
---General---
If I get a kudosu from this will you make me a bn for modding a ton of difficulties and trying to mod a map with a mapping style I never used before yes i have that power
I have a creative color idea for when he screams red or anything along the lines of red to have the sliders / circles when he says red become red for ~aesthetic~ would be kinda weird since that's only in the first few seconds and no wehre else in the song lol
Here is a background I got from the lyric video, you don't need to change the current but I think this looks cool ;w; if i wanted album art i got this already
---Easy---
00:16:725 (2,2) - Personally I'd like to see these somewhat blanket each other like have the 2nd 2 run along with the 1st 2 sure makes sense
00:59:999 (4) - I'd make this a new combo i see why but then i'd have to do it in other diffs which would mean nc spam and nah
01:07:433 (2) - I would round off the end of this so it can blanket 01:08:495 (3) better wasn't really meant to be a blanket :p
01:30:132 (1,2) - I would make 1 round so it blankets the beginning of 2 ^
01:53:627 (3) - I know some people are against having a slider go under the timeline thing shouldnt really matter since it's way on screen while playing
---Normal---
00:21:503 (3) - Stack this under the tail of 00:20:043 (1) o woops
01:34:380 (1,2) - Once again I think it would look cool if you had a blanket looking thing on the tail of 1 that blankets 2 damn i suck
---Advanced---
00:26:415 (1,2) - I would make 1 round so it blankets 2 blankets don't really need to be round necessarily do they? :p
---Hard---
idk same
---Hyper---
00:09:424 (1,3) - Put 3 under the start of 1 custom stacks tho (even though they're not really close to stacks just go with it)
01:18:849 (2,1) - ^
01:23:627 (4,4) - ^
01:36:105 (3,1) - ^
---Insane---
idk I'm lost sameeeeeee
---Insanother---
Irre's Extra? If I said I was lost then that would be an understatement sameeeeeeeeeeeeeeee
---Another---
00:10:618 (1,2,3,4,5,6) - The spacing seems really weird on these jumps on the strong beats idk what's weird
---Extra, Expert, Extreme, and Ex---
idk dood same
Yeah I can't mod or map any of the "ex" difficulties sorry ggwp thanks for the mod!!
!!!
!!
Milan- wrote:
dit: i asked around and yes, you can give me kd again cuz my mods are very high value and i need to farmit omg no change sry
Gray Veyron wrote:
Hi, Ticket used from my queue! Sorry for some delay.
Ehh, so many diffs. I'll mod the ones i can possibly do.[> General <]Ughh, i'm tired e_e[> Easy <]
- - Nice spread! Also... fine~ lol
[> Advanced <]
- 01:00:530 - Ehh, there's this beat that should worth a click here. i have no idea what you're hearing like it's not mapped on any other difficulties even cuz the next phrase starts at the red tick before this
- 01:04:645 (1,2) - Idk, but in my view, i might suggest you could make some blanket here, or sth else. it is a blanket tho ._.
- 02:18:318 - Umm, are you using this inherited point? oh. kiais are inconsistent cuz of that oooooooooops
- - Looks good imo, just some minor mods above ;p
[> Hyper <]
- 00:39:158 (1) - This is fine, but I could hear the song track made a stronger beat on 00:39:158 - wait what i think you meant the downbeat there for your second tiemstamp and yea vocal is strong there and instrumental is strong the tick before so i chose the one that would be easier for a scrub diff
- 01:24:424 (3,4,1,2) - What's with your flow here atm? A triangle formation, then it broke a little on the next notes in my view. doubletriangle'd
- 01:45:132 (1,6) - Could be nice if you'd stack this in just a little. mixing 1/2 and 1/1 stacks no bueno
- 01:59:468 (3) - Ctrl + J? if thats for a blanket or something then nah plays better like it is now anyway :p
- - Same comment as previous diff.
[> Insane <]
- 00:20:574 (3) - I guess this slider's tail should be moved into the grid. Or try a different position than this one. grid doesn't matter really, it's just whether or not the object is offscreen :p
- 00:33:716 (5,6,1) - I don't find this triplet perfectly stacked, so have a check? i guess ya
- 00:55:220 (1,2,3) - Well, might be able to.. recorrect blanket? ok
- 01:16:990 (3,4) - Ehh, you haven't dont this kind of rhythm on any part except the the last track. So i think you should change this. cuz it's the first time this happened in the song lol
- 01:48:583 (2,3) - Almost the same as 00:55:220 (1,2,3) - ok
- 01:50:840 (2,3,4,1) - I prefer (4) and (1) have a little bigger jump than (2) and (3). yea
- - Looks okay, but some spacing differences. But i think they're all fine.
- 00:14:601 (4,1,2,3) - I guess this part should need some... 'motion' instead of some anti-jumps. Just my suggestion. doesnt really fit :/ i have tried too much to space things on this part but every diff it just seems weird
- 00:51:769 (4) - Ctrl + G? that plays pretty weird so
- 01:31:194 (4,1) - Idk, but since the beat is a little intense, try extending this spacing bigger? higher spacing relative to 3,4 should make that "intensity" apparent :p
- 01:54:689 (1,2) - A little stack.. or sth? stuff under sliderends always unstack idk
- - Ehhh, some spacings or w/e. There might be some parts that are similar to the ones i mentioned. So idk...
I guess that is all, great map btw! thank ! ! ! !
PLEASE WON'T YOU GIMME THE DRUGsamplefish wrote:
DONT LET ME GOOOOO
WHOAAOAAAAAAA
Kroytz wrote:
hi
just causea mod thingAnother
00:14:999 - This beat is missing from previous patterns. Feels awkward and undermapped without it too. the drum thing isnt there tho, unlike 00:10:751 (2) - 00:12:875 (2) -
00:41:415 (1) - Spaced more for more emphasis. dont want any monster jumps when there are 4 other higher difficulties lul
01:25:486 (3,4,5,1) - I think this can be spaced higher for more emphasis towards the (1). ^
01:59:203 (2) - Could map this as a stream of circles and lift the (3,4) sliders to bring more emphasis down to 01:59:999 (1) - didnt even map it as a stream on the 6 star diff so doing so here wouldnt make much sense
02:13:406 - Could be mapped because it's building into that ending of the song. rather not lolInsanother
Idk bout this CS tho
00:39:822 (3,4) - These two notes have been in motion throughout the section, why stack now? idk
00:41:415 (1) - not enough emphasis. hgdsg
01:01:061 - This could be mapped. Or not. Doesn't matter. Applies to all diffs.breaks are gud
01:08:760 (6) - Could be raised above the fading (5) instead of below it. pourquoi
01:42:211 (2) - Flow feels too dropped at this slider. This could go more in front of the (1) slider, or the previous sliders can slowly increase in spacing to make 01:42:477 (1) - more emphasized. repeated sound so parallel sliders flow can suck meExtra
00:26:017 (5,6,7) - Could be spaced higher to accommodate for slider leniency (the [4] slider against the [5] is pretty close). they were supposed to be just like the other custom stacky stuff. made that more obvious
00:45:663 (1,2,3,4) - Reasoning as to why (2) is stacked beneath (1) but (4) is in motion? Because you stack this 00:47:787 (1,2) - and 00:48:849 (1,2) - and even the following parts for this kiai seems random as to why some notes are stacked below the slider and others in motion. interchanging stacking and lowerspacing wherever it just plays better. it is stupid yes dont do it. at least emphasized sounds are properly spaced always :p
01:25:486 (3,4,5,1) - Repositioning more towards the leftward center and not so far down could add more emphasis to the ending (1) yea
02:18:052 (1) - Slider feels a little too slow by maybe .2 SV idk what .2 SV is supposed to be referring to but it's the same as every other diffExpert
00:15:397 (4,5) - spacing feels a little too close to the (3) slider. Moving (4,5) to x 98; y378 would make a rhombus with the previous (1,2) sliders. And the (6) could be repositioned over the fading (2) slider. If you decide to change. did
00:25:884 (5) - Could be spaced more away from the (2,3,4). Try inbetween (1,2) at 128;215 barely did
00:33:981 (1) - Spaced a little too far out. The following (2,3) isn't spaced as much compared to this one. cuz 1 more important
01:10:751 (4) - I would've expected this to come up in place of the 5 instead of stacking over the (3). Something like this: http://puu.sh/hBMDD/1b9980e2e9.jpg but more emphasis on 5 than 4
01:25:486 (4) - Feels very momentum kill. Remove repeat and add another circle to jump to the ending (1). ejhj
01:55:220 (3) - Why not another curve slider to compliment the previous (1) because i touch myself at night and i like nocurve sliderExtreme
00:26:017 (6,7,8,1) - The flow between these is too sharp. I'm sure moving the (8) lower at around 352;304 can help fix this. yea
00:41:415 (1) - Spaced further for more emphasis. not yea triangle si hot
00:45:132 (3) - The usage of this repeating and 00:53:627 (3) - (and the other few in this kiai) feels random and not rhythmically fluent. got rid of the beat 3 reversesliders
01:25:884 (1) - Spaced more off to the right side at 266; 347 w.
These diffs are really good. Didn't really know what to say really.
1 $$€€££¥¥ is so much though, that's literally 7,422632 US$byfar wrote:
selling bubble guns 1 $$€€££¥¥ each
monstrata wrote:
mod4timing pls
[Expert][Another]
- 00:09:822 (2,3) - Try Ctrl+G'ing this rhythm since there's a vocal on 00:09:955 - that's held, but the beat on 00:10:087 (3) - . is quite feint in comparison. It would fit better as a slider-end better imo. w
- 00:34:645 (6) - You could extend this slider to 3/4. Also imo, you should emphasize this slider with a larger jump than from 4>5, since 5>6 has the addition of vocals, making it stronger. did spacing, 3/4 seems weird cuz there's a drum hit in the middle of slider
- 00:36:769 (4,5,1) - Larger jump from 5>1? e
- 01:21:636 (1) - You use some nice linear patterns here so how about moving this to 308||306 So it makes a nice linear pattern with 01:20:972 (3,5) - e.
- 01:40:884 (1,2) - At this difficulty, you usually associate this kind of pattern with circles that are coming 1/4th after the slider...I mean, of course this works, but try putting the circle on 249||61 so the player has to play through the whole slider without pausing. want the pause for transition from fast to slow tho
[Insane]
- 00:11:149 (4,5,6) - Try a sharper angle? 00:11:282 (5) - 360||134 would create a nice linear pattern with 00:11:149 (4,5,1) - y
- 00:13:539 (6,1) - Make this jump bigger too? 00:11:282 (5,6,1) - Felt better to play lol. a
- 01:23:760 (1) - Idk about this slider honestly... I think breaking it into 1 circle and 1 1/2 slider would be better so you can map 01:23:893 - .makes the 1/2 spam right after it less special if i map 1/2 slider right before it tho
- 01:33:715 (2,3,4,5,6,1) - Is there a reason the DS keeps decreasing with this particular jump sequence? It just felt a bit out of place for me...beacuse pitch decreases. similar thing at the other time this happens earlier in the song :p
- 02:17:256 (2,3) - This last section is supposed to be intense, no? Since you mapped streams here. You don't need to overlap these sliders imo. this diff was assuming i wouldnt have 5000 insanes lol
[Normal]
- 00:12:211 (3,4) - Ctrl+G this for multiple reasons. Emphasizes 3 better, flows better (imo), also makes it slightly easier to read since there will be more time in between the overlap with slider1's tail. but im only putting jumps on snares here and dis no snare
- 00:51:503 (3,4) - Cltr+G this and then bring 4 to 00:51:769 - ? I think this plays better. but contradicts with 01:51:238 (4) - 02:08:229 (4) -
- 01:08:760 (5) - 310||173 looks nicer, but up to you~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.
[Easy]
- 00:15:795 (1,2) - Man this angle into 2 is really sharp... Try rotating 2 like 90 degrees from selection center.we
- 01:04:645 (1,2,3,4) - I find it odd that you first map the bass with slider 1, and then proceed to follow the drums after. I mean, you do this for higher diffs which is fine since most players can identify this change, but I can definitely see this being confusing for newbies. Try shortening slider 1 to a simple 1/1 slider and moving all the repeats onto red ticks. That way there also isn't any polarity shift from white > red > white > red through this short section. so weird to ignore the drums tho since they're more powerful than other stuff. if i hadnt heard the song 10000 times now i may agree with you but rn nah
Gl . So many stars handsome pls lol your map is kinda done. i'll give it to you once im satisfied with it :p
- 00:13:672 (1,2) - 0.9x DS? sd
- 00:37:034 (1,2) - Any way you can move 1 and 2 down a bit so you can blanket them better without covering too much of the hp bar? aefw
- 01:04:645 (1,2,1,2,3) - Same as in Normal, sticking to red-tick polarity for this section would be more beginner-friendly. sameasupthere
Try this rhythm instead?[img]http://puu.sh/hTwSB.jpg
[/img]- 01:07:433 (2,3) - Wouldn't hurt to reduce the DS here to 1.40. It's right before the break anyways lol. ya
Priti wrote:
You can still mod, I'll rebubble
-Bakari- wrote:
Hello, pishifat
As a result of internal discussion in QAT your map has been taken out of Qualified section. The reasons are following
[General]The set now is responsibility of BNG.
- Artist is Pierce The Veil (with the T capitalized) Source
Good luck!
###B
??-Bakari- wrote:
###B