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Pierce The Veil - King For A Day (feat Kellin Quinn)

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Saturday, June 06, 2015 at 3:50:58 AM

Artist: Pierce The Veil
Title: King For A Day (feat Kellin Quinn)
Tags: collide the sky metal punk sleeping with sirens
BPM: 217
Filesize: 5512kb
Play Time: 02:18
Difficulties Available:
  1. Advanced (2.9 stars, 283 notes)
  2. Another (4.99 stars, 528 notes)
  3. Easy (1.46 stars, 113 notes)
  4. Ex (6.32 stars, 617 notes)
  5. Expert (5.47 stars, 514 notes)
  6. Extra (5.29 stars, 533 notes)
  7. Extreme (5.87 stars, 587 notes)
  8. Hard (3.59 stars, 358 notes)
  9. Hyper (4.11 stars, 382 notes)
  10. Insane (4.43 stars, 420 notes)
  11. Insanother (4.72 stars, 476 notes)
  12. Normal (2.25 stars, 218 notes)
Download: Pierce The Veil - King For A Day (feat Kellin Quinn)
Information: Scores/Beatmap Listing
---------------
68747470733a2f2f696d6775722d617263686976652e7070792e73682f646973636f72642f313039323132383434373536353934323930362d313134323230383333383838313431373332372d696d6167652e706e67
Mazzerin
nice one
Topic Starter
pishifat
get good wow it might actually be playable
Okoayu
+2
23:34 pishifat: can you judge me
23:35 pishifat: my jumps specifically
23:35 Okoratu: maybe
23:35 Okoratu: can i finish what i'm doing first
23:35 pishifat: perhaps
23:47 Okoratu: ok
23:47 *pishifat is listening to [http://osu.ppy.sh/b/668780 Pierce the Veil - King for a Day (feat. Kellin Quinn)]
23:47 pishifat: i can pass somehow
23:47 pishifat: but i dont know how smoothly things go
23:49 Okoratu: if i could play the fucking game
23:49 Okoratu: i would be so happy
23:50 pishifat: lol
23:51 pishifat: ending is best
23:51 Okoratu: i lol'd
23:51 Okoratu: yes
23:52 pishifat: most people i have testplay die there
23:52 Okoratu: but slowdown + screamer
23:52 Okoratu: ...
23:52 pishifat: whereslowdown
23:53 pishifat: you mean the intro bit
23:55 Okoratu: nah i meant the thing i'm trying to rank
23:55 Okoratu: where it slows down in the end and then jump scare screamer thing
23:55 pishifat: if only screamer required stream
23:56 pishifat: would make it so much more death
23:57 pishifat: so are
23:57 pishifat: jumps comfortable or no
23:57 Okoratu: me dying multiple times
23:57 Okoratu: is 1. due to only sleeping 4 hours
23:57 Okoratu: and 2nd because some of these jumps are mean
23:58 pishifat: show me the bullies
23:58 pishifat: i will bully them to submission
23:58 Okoratu: oh you changed some skin related things in this
23:58 Okoratu: or
23:59 pishifat: i did
23:59 pishifat: i think it's rankable
23:59 pishifat: if it's not oh well
23:59 Okoratu: 00:15:530 (5,6) -
00:00 pishifat: angle or should they be less distance
00:01 Okoratu: idk if moving 00:15:530 (5) - to the left to do that but the zig zag is harsh
00:01 pishifat: or 00:15:132 (3,4) - to the right
00:01 pishifat: easier to do that
00:01 Okoratu: will that change meanieness of the zig zag tho
00:02 Okoratu: (looking at sth else)
00:02 pishifat: which part is bad
00:02 pishifat: of zig
00:03 Okoratu: the movement you have to do to play 00:15:397 (4,5,6) -
00:03 Okoratu: like the difference in spacing is harsh
00:03 Okoratu: before you ask
00:04 Okoratu: 00:24:424 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - i can't judge this pattern appropriately so
00:04 pishifat: the most important one
00:04 pishifat: dam
00:04 Okoratu: will retry when i actually slept
00:04 Okoratu: for more than 4 hoiurs
00:04 Okoratu: i can't even type properly how did i pass that
00:05 Okoratu: i need to play again lol
00:05 pishifat: .
00:06 pishifat: watching your keypresses during jump sections
00:06 pishifat: the last couple objects almost always are key spam lol
00:07 pishifat: i do same panic mode
00:07 Okoratu: lol
00:07 Okoratu: i can probably do it properly when i'm warmed up
00:08 Okoratu: 00:30:530 (6,7,1) - this
00:08 Okoratu: angle
00:08 Okoratu: weird
00:08 Okoratu: unexpected
00:09 pishifat: .
00:09 Okoratu: and first time i played it i was like wtf did i just misread
00:09 pishifat: i had 00:32:654 (6,7,1) -
00:09 pishifat: same as that one before
00:09 pishifat: and now both will be new
00:10 Okoratu: 00:34:180 (2,3) - btw effecively you have to play a 226 bpm doublet and then continue as if nothing happened here
00:10 Okoratu: and in every other pattern
00:10 Okoratu: idk how used you are to playing this kind of thing while moving cursor
00:10 Okoratu: into a jump pattern
00:10 Okoratu: but i'm not good enough at taiko yet that i can comprehend it or i'm just stupid
00:11 Okoratu: might be because i in most cases hold down both keys
00:11 Okoratu: after a stream
00:11 Okoratu: on sliders
00:11 Okoratu: 00:33:849 (6,7,1) - like triplet and last note i just hold both keys for the entire slider and then notelock
00:11 Okoratu: i can't get rid of that habit so that's probably just me
00:12 pishifat: im still arranging 00:30:530 (6,7,1) -
00:12 pishifat: so mention more and i will read
00:14 Okoratu: 00:38:096 (6,7,1) - the direction this is going is idk the thing could probably end up smoother if uhh the movement was smoother
00:14 Okoratu: like you got a zigzag thing before and its angle breaks zag
00:15 Okoratu: 00:40:884 (5,6,7,8,1) - all i can think of when seeing this pattern is how you said i should just fix what Squigly mentioned abouth the lazy star in my diff
00:16 pishifat: hmm it does look like a retarded star
00:16 pishifat: was not intentional
00:16 Okoratu: made me smile
00:18 Okoratu: 01:00:397 (1) - idk movement to right >felt< weird, a jump upwards would or upwards and to the right would do job right
00:18 Okoratu: idk if it would do job better but it would also fit
00:19 Okoratu: 01:06:636 (6) - that this is closer to the next object than to the previous made me sliderbreak at least 2/4 times
00:19 Okoratu: i think
00:22 pishifat: all of theses changes i'm making
00:22 pishifat: increase star rating
00:22 pishifat: i wont complain
00:22 Okoratu: lol
00:22 Okoratu: star rating
00:23 Okoratu: 01:25:618 (6,7,1) - the movement
00:23 Okoratu: downwards like in a line
00:23 Okoratu: felt odd at least to me
00:24 Okoratu: http://puu.sh/gVJCu/3aec00909d.jpg a triangle shit thing worked better just now
00:24 Okoratu: idk
00:26 Okoratu: i think
00:26 Okoratu: really all the problems i have with 01:38:163 (4,5) - things like this
00:26 Okoratu: is that you got to slow down your movement in order to play them
00:26 pishifat: they are gone
00:27 pishifat: all triples now
00:27 Okoratu: blame oko if people cry
00:28 pishifat: they will
00:28 pishifat: 6.46 so far
00:29 Okoratu: got not really anything to say about rest
00:30 Okoratu: only that 02:18:318 (2) - is most panic circle ever
00:31 pishifat: serves its purpose
00:31 pishifat: goodgood
00:31 Okoratu: good good
00:31 pishifat: so
00:31 pishifat: +1 or
00:27 Okoratu: blame oko if people cry
Mazzerin
best difficulty mod
00:09:424 (2) - first node not curved to be circular enough for 00:09:955 (4) - :DDDDDDDDDDDD do this https://osu.ppy.sh/ss/2952942
00:09:292 (1,2) - vs 00:11:415 (4,1) - 00:13:539 (4,1) - etc inconsistent nc nc first note probably
00:20:043 (1) - remove that gray node?
00:25:884 (5) - move this to something like x176 y214
00:28:539 (1) - curve last node for better blanket of 00:28:141 (4) -
00:29:203 (3) - move further down below
00:34:380 (4,5) - 00:34:644 (6,7) - both ctrl+g and move 00:34:910 (1) - further
00:34:910 (1) - change last note for 00:35:574 (3) -
00:36:105 (1) - move to x30 y167(these all are for less awkward pauses)
00:44:070 (3) - why is this a slider here 00:45:132 (3) - or why is it a circle there
00:59:999 (3,4,5,1) - come on why is spacing for these lower than even 00:58:804 (2,3) -
01:30:132 (1) - last node NOT CIRCULAR ENOUGH
01:31:857 (4) - x2 y205 or something
01:32:256 (1) - this too(first node)
01:32:919 (3) - move to somewhere like x217 y284
01:42:477 (1) - last node circularier also parallel the 2 red nodes on both sliders?
Topic Starter
pishifat
best mod reply

Mazzerin wrote:

best difficulty mod
00:09:424 (2) - first node not curved to be circular enough for 00:09:955 (4) - :DDDDDDDDDDDD do this https://osu.ppy.sh/ss/2952942 lolk
00:09:292 (1,2) - vs 00:11:415 (4,1) - 00:13:539 (4,1) - etc inconsistent nc nc first note probably i suppose
00:20:043 (1) - remove that gray node? nah curves are good
00:25:884 (5) - move this to something like x176 y214 so that is better ok
00:28:539 (1) - curve last node for better blanket of 00:28:141 (4) - lol
00:29:203 (3) - move further down below k
00:34:380 (4,5) - 00:34:644 (6,7) - both ctrl+g and move 00:34:910 (1) - further this and next was changed with oko's
00:34:910 (1) - change last note for 00:35:574 (3) -
00:36:105 (1) - move to x30 y167(these all are for less awkward pauses) awkward is bad
00:44:070 (3) - why is this a slider here 00:45:132 (3) - or why is it a circle there 2nd measure of every 4 has a sliderend, everything else is a gap there. dont want super dense half bpm section yeaea
00:59:999 (3,4,5,1) - come on why is spacing for these lower than even 00:58:804 (2,3) - awkward straight line too strong
01:30:132 (1) - last node NOT CIRCULAR ENOUGH control yourself
01:31:857 (4) - x2 y205 or something yes
01:32:256 (1) - this too(first node) pls
01:32:919 (3) - move to somewhere like x217 y284 yea
01:42:477 (1) - last node circularier also parallel the 2 red nodes on both sliders? 'g

also everything mentioned in okolog was changed
Lanturn
Topic Starter
pishifat
choosing the one with the feat because i like it more lol. farewell period and thanks of course :p

.
Milan-
ai

[Extreme]
  1. 00:09:822 (2) - clap pls
  2. 00:16:725 (1) - 00:16:194 (2) - addclapp
  3. 00:33:849 (6) - 00:38:096 (6) - finish doesnt sound gud here imomimoimo
  4. 00:40:552 (3) - shouldnt it be drum clap?
  5. 00:41:415 (1) - add finish too? give this more impact, and there's resonance afterwards that your custom would cover nicely, i gess
  6. 00:15:132 (3) - 00:17:256 (5) - NC? to keep constancy on the section
  7. 01:08:096 (2) - add whistle? sounds a bit plain here.
  8. 02:07:698 (2) - drum clap sound better hereo.o . It sounds more drummy to me
bbb
Topic Starter
pishifat
NCs on those two places aren't really necessary since spacing is easy to interpret without them and the last hitsound wasn't added cuz you know why lol

everythign esle was applied and hitsounds were done on all diffs yay <3
byfar
we can m4m if u want
Topic Starter
pishifat
i want
byfar
k ill mod soon. mod movements after i get all my gD s oll
samplefish
wow
Makan1
needs more difficulties <3
hehe
also wanna mention that while i love the map, Insane might still be a bit too hard. like, look at the gap between Insane and Another... 4.41 to 4.93, .2 in AR .5 in OD and .0 in drain. not a huge difference really, odds are someone who can sightread Insane with a B could pass Another sightread maybe 2nd try as well.

but the difference between Hard and Insane? a .8 star difference (3.60>4.41) alongside 1.0 AR .5 OD and 0 drain. thats a little steep, a mouse-only player who's mastered around the 3.5 star difficulty could probably FC the hard difficulty with maybe a day or so of practice but then have to spend hours just trying to pass light insane. i don't think that should be your goal here, to make two difficulties next to each other be on COMPLETELY different levels of play, my suggestion would be to maybe lower the drain and maybe AR of Insane to get it a bit below 4.2 stars, 4.0 maybe even 3.9 should be your goal.

personally the way i've always seen it is, two difficulties next to each other should only be different to the point where you'll have to struggle a bit to pass the next one up but it shouldn't be a completely different level of play. different levels of play should come with 1 or 2 maybe even 3 difficulties in-between.

also "Insane" sounds a bit dorky, why not pishi's ULTRA?
ac8129464363
dingus
VINXIS
PISHI WHAt THE FUCK OM f
Topic Starter
pishifat
n
o

u
r

d
o
r
k
y
VINXIS
ok dad
ac8129464363
holy stars
Topic Starter
pishifat
WELL THEN
samplefish
the sky called

it wants its stars back
Meyrink
WTF This Song So Sik
Want 2 Buy Avon
I gave 12 stars because pishi, I didn't even look at the maps
Topic Starter
pishifat
stars are hot
Frim4503
93 SP
and the map still WIP ?

pishi you're so popular >.<
Okoayu
handsome just wanted the 69.
Topic Starter
pishifat
nobody appreciates a good pun
George
I think you need to add some more difficulties man
George
---General---
If I get a kudosu from this will you make me a bn for modding a ton of difficulties and trying to mod a map with a mapping style I never used before
I have a creative color idea for when he screams red or anything along the lines of red to have the sliders / circles when he says red become red for ~aesthetic~
Here is a background I got from the lyric video, you don't need to change the current but I think this looks cool ;w;
---Easy---
00:16:725 (2,2) - Personally I'd like to see these somewhat blanket each other like have the 2nd 2 run along with the 1st 2
00:59:999 (4) - I'd make this a new combo
01:07:433 (2) - I would round off the end of this so it can blanket 01:08:495 (3) better
01:30:132 (1,2) - I would make 1 round so it blankets the beginning of 2
01:53:627 (3) - I know some people are against having a slider go under the timeline thing

---Normal---
00:21:503 (3) - Stack this under the tail of 00:20:043 (1)
01:34:380 (1,2) - Once again I think it would look cool if you had a blanket looking thing on the tail of 1 that blankets 2

---Advanced---
00:26:415 (1,2) - I would make 1 round so it blankets 2

---Hard---
idk

---Hyper---
00:09:424 (1,3) - Put 3 under the start of 1
01:18:849 (2,1) - ^
01:23:627 (4,4) - ^
01:36:105 (3,1) - ^

---Insane---
idk I'm lost

---Insanother---
Irre's Extra? If I said I was lost then that would be an understatement

---Another---
00:10:618 (1,2,3,4,5,6) - The spacing seems really weird on these

---Extra, Expert, Extreme, and Ex---
idk

Yeah I can't mod or map any of the "ex" difficulties sorry
Topic Starter
pishifat
grg

George wrote:

---General---
If I get a kudosu from this will you make me a bn for modding a ton of difficulties and trying to mod a map with a mapping style I never used before yes i have that power
I have a creative color idea for when he screams red or anything along the lines of red to have the sliders / circles when he says red become red for ~aesthetic~ would be kinda weird since that's only in the first few seconds and no wehre else in the song lol
Here is a background I got from the lyric video, you don't need to change the current but I think this looks cool ;w; if i wanted album art i got this already
---Easy---
00:16:725 (2,2) - Personally I'd like to see these somewhat blanket each other like have the 2nd 2 run along with the 1st 2 sure makes sense
00:59:999 (4) - I'd make this a new combo i see why but then i'd have to do it in other diffs which would mean nc spam and nah
01:07:433 (2) - I would round off the end of this so it can blanket 01:08:495 (3) better wasn't really meant to be a blanket :p
01:30:132 (1,2) - I would make 1 round so it blankets the beginning of 2 ^
01:53:627 (3) - I know some people are against having a slider go under the timeline thing shouldnt really matter since it's way on screen while playing

---Normal---
00:21:503 (3) - Stack this under the tail of 00:20:043 (1) o woops
01:34:380 (1,2) - Once again I think it would look cool if you had a blanket looking thing on the tail of 1 that blankets 2 damn i suck

---Advanced---
00:26:415 (1,2) - I would make 1 round so it blankets 2 blankets don't really need to be round necessarily do they? :p

---Hard---
idk same

---Hyper---
00:09:424 (1,3) - Put 3 under the start of 1 custom stacks tho (even though they're not really close to stacks just go with it)
01:18:849 (2,1) - ^
01:23:627 (4,4) - ^
01:36:105 (3,1) - ^

---Insane---
idk I'm lost sameeeeeee

---Insanother---
Irre's Extra? If I said I was lost then that would be an understatement sameeeeeeeeeeeeeeee

---Another---
00:10:618 (1,2,3,4,5,6) - The spacing seems really weird on these jumps on the strong beats idk what's weird

---Extra, Expert, Extreme, and Ex---
idk dood same

Yeah I can't mod or map any of the "ex" difficulties sorry ggwp thanks for the mod!!

!!!
!!
Milan-
you made me sad last time i modded this map, ur a badbadbad person hidoihidoi ;w;w;w;

where is begginer?
[ez]
  1. 01:16:459 (1,2) - avoid ugly overlap by 2 pixelll im cool right?riiiiiight?
[normal]
  • 00:33:981 (3,4) - this feels like mapping nothing on concrete, maybe ctrl g the rhythm or something different
  1. 02:07:433 (3,4,5) - the only part with 3 circles on a row wowowo
[adv]
  1. 00:22:167 (1,2,3,4) - i actually think this play way more natural up and down style thing also looks cooler on my eyes ww
  2. 01:25:486 (3) - rotate it like -45~90° cuz ur map flow circle-slider something something, isnt that bad but this is a bit bad
[insane]
  1. i got a b, happyface
[extra]
  1. i got a d... ;__;
dont make me sad again or ill nazi ur maps 4ever : ' (

dit: i asked around and yes, you can give me kd again cuz my mods are very high value and i need to farmit
dit2 srry im bored /w\
Topic Starter
pishifat
did everything from ^ except the following:

Milan- wrote:

dit: i asked around and yes, you can give me kd again cuz my mods are very high value and i need to farmit omg no change sry
Hinsvar
pls rename Ex to Extraterrestrial tyvm
Topic Starter
pishifat
right after i get a mod from you B)
George
Rank or riot
guineaQ
Here, take this shotgun, now you are free to shoot anyone enemy of FREEDOM who complains about diff spread
Topic Starter
pishifat
can i use this shotgun

to force people to mod

please ;-;
Ringating
boom
give it a moment to load
Cerulean Veyron
Hi, Ticket used from my queue! Sorry for some delay.

Ehh, so many diffs. I'll mod the ones i can possibly do.
[> General <]
  1. - Nice spread! Also... fine~ lol
[> Easy <]
  1. 01:00:530 - Ehh, there's this beat that should worth a click here.
  2. 01:04:645 (1,2) - Idk, but in my view, i might suggest you could make some blanket here, or sth else.
  3. 02:18:318 - Umm, are you using this inherited point?
  4. - Looks good imo, just some minor mods above ;p
[> Advanced <]
  1. 00:39:158 (1) - This is fine, but I could hear the song track made a stronger beat on 00:39:158 -
  2. 01:24:424 (3,4,1,2) - What's with your flow here atm? A triangle formation, then it broke a little on the next notes in my view.
  3. 01:45:132 (1,6) - Could be nice if you'd stack this in just a little.
  4. 01:59:468 (3) - Ctrl + J?
  5. - Same comment as previous diff.
[> Hyper <]
  1. 00:20:574 (3) - I guess this slider's tail should be moved into the grid. Or try a different position than this one.
  2. 00:33:716 (5,6,1) - I don't find this triplet perfectly stacked, so have a check?
  3. 00:55:220 (1,2,3) - Well, might be able to.. recorrect blanket?
  4. 01:16:990 (3,4) - Ehh, you haven't dont this kind of rhythm on any part except the the last track. So i think you should change this.
  5. 01:48:583 (2,3) - Almost the same as 00:55:220 (1,2,3) -
  6. 01:50:840 (2,3,4,1) - I prefer (4) and (1) have a little bigger jump than (2) and (3).
  7. - Looks okay, but some spacing differences. But i think they're all fine.
[> Insane <]
  1. 00:14:601 (4,1,2,3) - I guess this part should need some... 'motion' instead of some anti-jumps. Just my suggestion.
  2. 00:51:769 (4) - Ctrl + G?
  3. 01:31:194 (4,1) - Idk, but since the beat is a little intense, try extending this spacing bigger?
  4. 01:54:689 (1,2) - A little stack.. or sth?
  5. - Ehhh, some spacings or w/e. There might be some parts that are similar to the ones i mentioned. So idk...
Ughh, i'm tired e_e

I guess that is all, great map btw!
Topic Starter
pishifat
g v

Gray Veyron wrote:

Hi, Ticket used from my queue! Sorry for some delay.

Ehh, so many diffs. I'll mod the ones i can possibly do.
[> General <]
  1. - Nice spread! Also... fine~ lol
[> Easy <]
  1. 01:00:530 - Ehh, there's this beat that should worth a click here. i have no idea what you're hearing like it's not mapped on any other difficulties even cuz the next phrase starts at the red tick before this
  2. 01:04:645 (1,2) - Idk, but in my view, i might suggest you could make some blanket here, or sth else. it is a blanket tho ._.
  3. 02:18:318 - Umm, are you using this inherited point? oh. kiais are inconsistent cuz of that oooooooooops
  4. - Looks good imo, just some minor mods above ;p
[> Advanced <]
  1. 00:39:158 (1) - This is fine, but I could hear the song track made a stronger beat on 00:39:158 - wait what i think you meant the downbeat there for your second tiemstamp and yea vocal is strong there and instrumental is strong the tick before so i chose the one that would be easier for a scrub diff
  2. 01:24:424 (3,4,1,2) - What's with your flow here atm? A triangle formation, then it broke a little on the next notes in my view. doubletriangle'd
  3. 01:45:132 (1,6) - Could be nice if you'd stack this in just a little. mixing 1/2 and 1/1 stacks no bueno
  4. 01:59:468 (3) - Ctrl + J? if thats for a blanket or something then nah plays better like it is now anyway :p
  5. - Same comment as previous diff.
[> Hyper <]
  1. 00:20:574 (3) - I guess this slider's tail should be moved into the grid. Or try a different position than this one. grid doesn't matter really, it's just whether or not the object is offscreen :p
  2. 00:33:716 (5,6,1) - I don't find this triplet perfectly stacked, so have a check? i guess ya
  3. 00:55:220 (1,2,3) - Well, might be able to.. recorrect blanket? ok
  4. 01:16:990 (3,4) - Ehh, you haven't dont this kind of rhythm on any part except the the last track. So i think you should change this. cuz it's the first time this happened in the song lol
  5. 01:48:583 (2,3) - Almost the same as 00:55:220 (1,2,3) - ok
  6. 01:50:840 (2,3,4,1) - I prefer (4) and (1) have a little bigger jump than (2) and (3). yea
  7. - Looks okay, but some spacing differences. But i think they're all fine.
[> Insane <]
  1. 00:14:601 (4,1,2,3) - I guess this part should need some... 'motion' instead of some anti-jumps. Just my suggestion. doesnt really fit :/ i have tried too much to space things on this part but every diff it just seems weird
  2. 00:51:769 (4) - Ctrl + G? that plays pretty weird so
  3. 01:31:194 (4,1) - Idk, but since the beat is a little intense, try extending this spacing bigger? higher spacing relative to 3,4 should make that "intensity" apparent :p
  4. 01:54:689 (1,2) - A little stack.. or sth? stuff under sliderends always unstack idk
  5. - Ehhh, some spacings or w/e. There might be some parts that are similar to the ones i mentioned. So idk...
Ughh, i'm tired e_e

I guess that is all, great map btw! thank ! ! ! !
samplefish
DONT LET ME GOOOOO

WHOAAOAAAAAAA
Kroytz
hi

just cause
a mod thing

Another


00:14:999 - This beat is missing from previous patterns. Feels awkward and undermapped without it too.
00:41:415 (1) - Spaced more for more emphasis.
01:25:486 (3,4,5,1) - I think this can be spaced higher for more emphasis towards the (1).
01:59:203 (2) - Could map this as a stream of circles and lift the (3,4) sliders to bring more emphasis down to 01:59:999 (1) -
02:13:406 - Could be mapped because it's building into that ending of the song.

Insanother

Idk bout this CS tho

00:39:822 (3,4) - These two notes have been in motion throughout the section, why stack now?
00:41:415 (1) - not enough emphasis.
01:01:061 - This could be mapped. Or not. Doesn't matter. Applies to all diffs.
01:08:760 (6) - Could be raised above the fading (5) instead of below it.
01:42:211 (2) - Flow feels too dropped at this slider. This could go more in front of the (1) slider, or the previous sliders can slowly increase in spacing to make 01:42:477 (1) - more emphasized.

Extra


00:26:017 (5,6,7) - Could be spaced higher to accommodate for slider leniency (the [4] slider against the [5] is pretty close).
00:45:663 (1,2,3,4) - Reasoning as to why (2) is stacked beneath (1) but (4) is in motion? Because you stack this 00:47:787 (1,2) - and 00:48:849 (1,2) - and even the following parts for this kiai seems random as to why some notes are stacked below the slider and others in motion.
01:25:486 (3,4,5,1) - Repositioning more towards the leftward center and not so far down could add more emphasis to the ending (1)
02:18:052 (1) - Slider feels a little too slow by maybe .2 SV

Expert


00:15:397 (4,5) - spacing feels a little too close to the (3) slider. Moving (4,5) to x 98; y378 would make a rhombus with the previous (1,2) sliders. And the (6) could be repositioned over the fading (2) slider. If you decide to change.
00:25:884 (5) - Could be spaced more away from the (2,3,4). Try inbetween (1,2) at 128;215
00:33:981 (1) - Spaced a little too far out. The following (2,3) isn't spaced as much compared to this one.
01:10:751 (4) - I would've expected this to come up in place of the 5 instead of stacking over the (3). Something like this: http://puu.sh/hBMDD/1b9980e2e9.jpg
01:25:486 (4) - Feels very momentum kill. Remove repeat and add another circle to jump to the ending (1).
01:55:220 (3) - Why not another curve slider to compliment the previous (1)

Extreme


00:26:017 (6,7,8,1) - The flow between these is too sharp. I'm sure moving the (8) lower at around 352;304 can help fix this.
00:41:415 (1) - Spaced further for more emphasis.
00:45:132 (3) - The usage of this repeating and 00:53:627 (3) - (and the other few in this kiai) feels random and not rhythmically fluent.
01:25:884 (1) - Spaced more off to the right side at 266; 347.

These diffs are really good. Didn't really know what to say really. :)
ac8129464363

samplefish wrote:

DONT LET ME GOOOOO

WHOAAOAAAAAAA
PLEASE WON'T YOU GIMME THE DRUG
Topic Starter
pishifat

Kroytz wrote:

hi

just cause
a mod thing

Another


00:14:999 - This beat is missing from previous patterns. Feels awkward and undermapped without it too. the drum thing isnt there tho, unlike 00:10:751 (2) - 00:12:875 (2) -
00:41:415 (1) - Spaced more for more emphasis. dont want any monster jumps when there are 4 other higher difficulties lul
01:25:486 (3,4,5,1) - I think this can be spaced higher for more emphasis towards the (1). ^
01:59:203 (2) - Could map this as a stream of circles and lift the (3,4) sliders to bring more emphasis down to 01:59:999 (1) - didnt even map it as a stream on the 6 star diff so doing so here wouldnt make much sense
02:13:406 - Could be mapped because it's building into that ending of the song. rather not lol

Insanother

Idk bout this CS tho

00:39:822 (3,4) - These two notes have been in motion throughout the section, why stack now? idk
00:41:415 (1) - not enough emphasis. hgdsg
01:01:061 - This could be mapped. Or not. Doesn't matter. Applies to all diffs.breaks are gud
01:08:760 (6) - Could be raised above the fading (5) instead of below it. pourquoi
01:42:211 (2) - Flow feels too dropped at this slider. This could go more in front of the (1) slider, or the previous sliders can slowly increase in spacing to make 01:42:477 (1) - more emphasized. repeated sound so parallel sliders flow can suck me

Extra


00:26:017 (5,6,7) - Could be spaced higher to accommodate for slider leniency (the [4] slider against the [5] is pretty close). they were supposed to be just like the other custom stacky stuff. made that more obvious
00:45:663 (1,2,3,4) - Reasoning as to why (2) is stacked beneath (1) but (4) is in motion? Because you stack this 00:47:787 (1,2) - and 00:48:849 (1,2) - and even the following parts for this kiai seems random as to why some notes are stacked below the slider and others in motion. interchanging stacking and lowerspacing wherever it just plays better. it is stupid yes dont do it. at least emphasized sounds are properly spaced always :p
01:25:486 (3,4,5,1) - Repositioning more towards the leftward center and not so far down could add more emphasis to the ending (1) yea
02:18:052 (1) - Slider feels a little too slow by maybe .2 SV idk what .2 SV is supposed to be referring to but it's the same as every other diff

Expert


00:15:397 (4,5) - spacing feels a little too close to the (3) slider. Moving (4,5) to x 98; y378 would make a rhombus with the previous (1,2) sliders. And the (6) could be repositioned over the fading (2) slider. If you decide to change. did
00:25:884 (5) - Could be spaced more away from the (2,3,4). Try inbetween (1,2) at 128;215 barely did
00:33:981 (1) - Spaced a little too far out. The following (2,3) isn't spaced as much compared to this one. cuz 1 more important
01:10:751 (4) - I would've expected this to come up in place of the 5 instead of stacking over the (3). Something like this: http://puu.sh/hBMDD/1b9980e2e9.jpg but more emphasis on 5 than 4
01:25:486 (4) - Feels very momentum kill. Remove repeat and add another circle to jump to the ending (1). ejhj
01:55:220 (3) - Why not another curve slider to compliment the previous (1) because i touch myself at night and i like nocurve slider

Extreme


00:26:017 (6,7,8,1) - The flow between these is too sharp. I'm sure moving the (8) lower at around 352;304 can help fix this. yea
00:41:415 (1) - Spaced further for more emphasis. not yea triangle si hot
00:45:132 (3) - The usage of this repeating and 00:53:627 (3) - (and the other few in this kiai) feels random and not rhythmically fluent. got rid of the beat 3 reversesliders
01:25:884 (1) - Spaced more off to the right side at 266; 347 w.

These diffs are really good. Didn't really know what to say really. :)
Mao
wat
Topic Starter
pishifat
same
Avena
seriously?
Yauxo
EX should be called Beginner

kdpls
Topic Starter
pishifat
ill change it in exchange for a bubble

thx
Yauxo
cant bubble an Extra called Beginner. Welcome to the endless loop
byfar
selling bubble guns 1 $$€€££¥¥ each
Yauxo

byfar wrote:

selling bubble guns 1 $$€€££¥¥ each
1 $$€€££¥¥ is so much though, that's literally 7,422632 US$
Seems like a ripoff to me
Monstrata
mod4timing pls

[Expert]

  1. 00:09:822 (2,3) - Try Ctrl+G'ing this rhythm since there's a vocal on 00:09:955 - that's held, but the beat on 00:10:087 (3) - . is quite feint in comparison. It would fit better as a slider-end better imo.
  2. 00:34:645 (6) - You could extend this slider to 3/4. Also imo, you should emphasize this slider with a larger jump than from 4>5, since 5>6 has the addition of vocals, making it stronger.
  3. 00:36:769 (4,5,1) - Larger jump from 5>1?
  4. 01:21:636 (1) - You use some nice linear patterns here so how about moving this to 308||306 So it makes a nice linear pattern with 01:20:972 (3,5) - .
  5. 01:40:884 (1,2) - At this difficulty, you usually associate this kind of pattern with circles that are coming 1/4th after the slider...I mean, of course this works, but try putting the circle on 249||61 so the player has to play through the whole slider without pausing.
[Another]

  1. 00:11:149 (4,5,6) - Try a sharper angle? 00:11:282 (5) - 360||134 would create a nice linear pattern with 00:11:149 (4,5,1) -
  2. 00:13:539 (6,1) - Make this jump bigger too? 00:11:282 (5,6,1) - Felt better to play lol.
  3. 01:23:760 (1) - Idk about this slider honestly... I think breaking it into 1 circle and 1 1/2 slider would be better so you can map 01:23:893 - .
  4. 01:33:715 (2,3,4,5,6,1) - Is there a reason the DS keeps decreasing with this particular jump sequence? It just felt a bit out of place for me...
  5. 02:17:256 (2,3) - This last section is supposed to be intense, no? Since you mapped streams here. You don't need to overlap these sliders imo.
[Insane]

  1. 00:12:211 (3,4) - Ctrl+G this for multiple reasons. Emphasizes 3 better, flows better (imo), also makes it slightly easier to read since there will be more time in between the overlap with slider1's tail.
  2. 00:51:503 (3,4) - Cltr+G this and then bring 4 to 00:51:769 - ? I think this plays better.
  3. 01:08:760 (5) - 310||173 looks nicer, but up to you~.
[Normal]

  1. 00:15:795 (1,2) - Man this angle into 2 is really sharp... Try rotating 2 like 90 degrees from selection center.
  2. 01:04:645 (1,2,3,4) - I find it odd that you first map the bass with slider 1, and then proceed to follow the drums after. I mean, you do this for higher diffs which is fine since most players can identify this change, but I can definitely see this being confusing for newbies. Try shortening slider 1 to a simple 1/1 slider and moving all the repeats onto red ticks. That way there also isn't any polarity shift from white > red > white > red through this short section.
[Easy]

  1. 00:13:672 (1,2) - 0.9x DS?
  2. 00:37:034 (1,2) - Any way you can move 1 and 2 down a bit so you can blanket them better without covering too much of the hp bar?
  3. 01:04:645 (1,2,1,2,3) - Same as in Normal, sticking to red-tick polarity for this section would be more beginner-friendly.
    Try this rhythm instead?
    [img]http://puu.sh/hTwSB.jpg
    [/img]
  4. 01:07:433 (2,3) - Wouldn't hurt to reduce the DS here to 1.40. It's right before the break anyways lol.
Gl :D. So many stars handsome pls lol
VINXIS
50 shades of grey
50 diffs of grey
50 diffs for a day
50 kings for a day
Topic Starter
pishifat
50 mods before someone bubbles:(

SPOILER

monstrata wrote:

mod4timing pls

[Expert]

  1. 00:09:822 (2,3) - Try Ctrl+G'ing this rhythm since there's a vocal on 00:09:955 - that's held, but the beat on 00:10:087 (3) - . is quite feint in comparison. It would fit better as a slider-end better imo. w
  2. 00:34:645 (6) - You could extend this slider to 3/4. Also imo, you should emphasize this slider with a larger jump than from 4>5, since 5>6 has the addition of vocals, making it stronger. did spacing, 3/4 seems weird cuz there's a drum hit in the middle of slider
  3. 00:36:769 (4,5,1) - Larger jump from 5>1? e
  4. 01:21:636 (1) - You use some nice linear patterns here so how about moving this to 308||306 So it makes a nice linear pattern with 01:20:972 (3,5) - e.
  5. 01:40:884 (1,2) - At this difficulty, you usually associate this kind of pattern with circles that are coming 1/4th after the slider...I mean, of course this works, but try putting the circle on 249||61 so the player has to play through the whole slider without pausing. want the pause for transition from fast to slow tho
[Another]

  1. 00:11:149 (4,5,6) - Try a sharper angle? 00:11:282 (5) - 360||134 would create a nice linear pattern with 00:11:149 (4,5,1) - y
  2. 00:13:539 (6,1) - Make this jump bigger too? 00:11:282 (5,6,1) - Felt better to play lol. a
  3. 01:23:760 (1) - Idk about this slider honestly... I think breaking it into 1 circle and 1 1/2 slider would be better so you can map 01:23:893 - .makes the 1/2 spam right after it less special if i map 1/2 slider right before it tho
  4. 01:33:715 (2,3,4,5,6,1) - Is there a reason the DS keeps decreasing with this particular jump sequence? It just felt a bit out of place for me...beacuse pitch decreases. similar thing at the other time this happens earlier in the song :p
  5. 02:17:256 (2,3) - This last section is supposed to be intense, no? Since you mapped streams here. You don't need to overlap these sliders imo. this diff was assuming i wouldnt have 5000 insanes lol
[Insane]

  1. 00:12:211 (3,4) - Ctrl+G this for multiple reasons. Emphasizes 3 better, flows better (imo), also makes it slightly easier to read since there will be more time in between the overlap with slider1's tail. but im only putting jumps on snares here and dis no snare
  2. 00:51:503 (3,4) - Cltr+G this and then bring 4 to 00:51:769 - ? I think this plays better. but contradicts with 01:51:238 (4) - 02:08:229 (4) -
  3. 01:08:760 (5) - 310||173 looks nicer, but up to you~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.
[Normal]

  1. 00:15:795 (1,2) - Man this angle into 2 is really sharp... Try rotating 2 like 90 degrees from selection center.we
  2. 01:04:645 (1,2,3,4) - I find it odd that you first map the bass with slider 1, and then proceed to follow the drums after. I mean, you do this for higher diffs which is fine since most players can identify this change, but I can definitely see this being confusing for newbies. Try shortening slider 1 to a simple 1/1 slider and moving all the repeats onto red ticks. That way there also isn't any polarity shift from white > red > white > red through this short section. so weird to ignore the drums tho since they're more powerful than other stuff. if i hadnt heard the song 10000 times now i may agree with you but rn nah
[Easy]

  1. 00:13:672 (1,2) - 0.9x DS? sd
  2. 00:37:034 (1,2) - Any way you can move 1 and 2 down a bit so you can blanket them better without covering too much of the hp bar? aefw
  3. 01:04:645 (1,2,1,2,3) - Same as in Normal, sticking to red-tick polarity for this section would be more beginner-friendly. sameasupthere
    Try this rhythm instead?
    [img]http://puu.sh/hTwSB.jpg
    [/img]
  4. 01:07:433 (2,3) - Wouldn't hurt to reduce the DS here to 1.40. It's right before the break anyways lol. ya
Gl :D. So many stars handsome pls lol your map is kinda done. i'll give it to you once im satisfied with it :p
byfar
good FUCKING 1 PISHI

WHY
Little
From my queue.
Not finished modding, but just posting for now.

[General]
  1. You sure there's nothing to tag? Maybe some keywords relating to the song?
[Easy]
  1. HP3 seems too high for this map. Easy should be passable for beginners, and this is not. I recommend lowering to at most HP2.5.
  2. 00:39:822 (2,3,1) - Consecutive 1/1 at such high speed is too hard for Easy.
  3. 01:57:875 (3) - Maybe the hitsound should be the same as 00:58:406 (3) These parts sound the same to me, so it might make sense to use the same hitsounds. Same suggestion for all diffs.
[Normal]
  1. 00:34:247 (3,4) - Clap + Clap + Drum finish.
  2. 00:59:999 (4,1) - The 1/2 beat spacing between these comes quite unexpected. It's likely the players would miss it, since they've gotten into a 1/1 groove with the whole section preceding this and don't expect this syncopation. This would help to make it easier to read: http://puu.sh/i5UQL/80818dddf8.jpg or make the rhythm of clicking straight like this: http://puu.sh/i5UUS/bebe6ba803.jpg
  3. See hitsound suggestion in Easy.
[Advanced]
  1. 00:27:610 (4) - Seems like you're doing 4 beat combos, so you should probably start a new combo here.
  2. 01:54:689 (1) - I don't think it's necessary to start a new combo here.
lol NC mod

[Hard]
  1. 1/4 triple was only used in two places in the map, causing spikes in difficulty. This could be frustrating for players who can play all the rest of the map easily, but can't tap the triple. I recommend removing them so that the difficulty within the map is more consistent throughout.
  2. 00:16:725 (4,1) - lol why manual stack? It's like... one pixel difference from the automatic stack. Well, it doesn't matter, just kind of meaningless.
  3. 01:22:831 (1,2,3) - Opportunity to make a pattern of gradual rotation and gradual curve reduction: http://puu.sh/i5W43/bc77098326.jpg
  4. 02:17:256 (2,3,4) - Could you reduce the hitsound volume just a little? The overlapping of the hitsounds makes a wall of sound that's kind of overwhelming. Same for the other diffs that use 1/4 here.
[Hyper]
  1. 02:18:318 (2) - What are you clicking here? Doesn't seem like anything worth clicking. Same for the higher diffs.
  2. There's not much difference in rhythmic complexity between Hard and Hyper. Maybe you can add some more complex rhythms here, like more 1/4 and stuff.
[Insane]
  1. 00:12:211 (3,4) - Maybe just difference in style, but I think it would play nicer to swap their positions. I just feel like the current jump is awkward because it cuts very sharply into the curve.
  2. 00:21:503 - I think it's worth considering to put something to click here, for the snare. For example: http://puu.sh/i5XYr/6a4258072b.jpg Just try it.
[Insanother]
  1. Use of CS6 is iffy. It really pops out from the spread. It definitely looks like it was designed around CS6, but I'd recommend using a lower circle size, because the diffs directly above and below it are both using CS4. I'd understand if you gradually increased the circle size over each threshold of difficulty, but this jump up and back down just isn't really appropriate. No other maps in the set have circle size that even come close to it, not even any of the Xs.
I'll continue modding when I'm not so dead from just finishing work.
Topic Starter
pishifat
did everything from ^ except cs6:

it's k because spread is fine without the difficulty B)
hehe
call it Insaner
Topic Starter
pishifat
no ur dorky
Avena
p/4005287 Lanturn best metadata confirmation
Fixed unsnaps on Hard
bub
Topic Starter
pishifat
just looked at lanturn's post again and realized i'm dumb

King for a Day is now King For A Day

woop
Avena
nerd
ac8129464363
Yes
Hard
i don't think i'll have to mod this anymore. because... it got bubbled. i'm sorry i have been so late :/
Avena
You can still mod, I'll rebubble
Little
Just a few more suggestions.

[Extra]
  1. 01:08:627 (6) - I just thought it'd be better as two circles.
  2. 01:46:459 (2) - Might feel better spaced out a bit by moving it up? and if you do that, probably angle them inward: http://puu.sh/i7rcn/56e1eba17e.jpg
[Ex]
  1. 01:53:096 (3,4,5,1) - When I played this, the impact at (1) felt a bit weird. I guess it's because the parts where you used this rhythm before tended to have 01:53:362 (4,5) move away from the head of (1), and this one is different.
Sieg
I wanted to mod this, but eh.. already bubbled
good luck with qualifying~~~
Okoayu

Priti wrote:

You can still mod, I'll rebubble
Topic Starter
pishifat
did the clouds and adjusted Ex's jumps at 01:33:450 (1,2,3,4,5,6,7) - to be less uncomfortable angles (now it's super easy triangles)

map is updated for now since i think cloudsplash plans on ranking. if anyone else wants to mod, do it. i wont ignore anything just because the map's bubbled (well not bubbled right now but ya)
Little
k lemme know when you want it ranked.
Topic Starter
pishifat
played through all the insanes/extras again just to make sure of things

changed spacing in 2 places on insane/another to be more consistent with previous instances of same sound

and realized i accidentally undid the suggestion on ex while changing those jumps, so it's back now


map is ready i suppose
ac8129464363
hehe
Well I wanted to mod this but I guess its already bubbled so..

Good luck with the qualify though
ac8129464363
no ur dorky
Little
ok
Topic Starter
pishifat
handsome wishes he was as cool as cs16
ac8129464363
SO MUCH YES
1319
i came
Lach
Too many difficulties tbh
Aerous
You went haaam
Avena
i bubbled it as a joke tbh
ac8129464363
what a guy
Yauxo
pishi, u drunk

insanother though
Flask
You did the whole mapset?


that's too drunk
Makan1
congrats pish : ) you worked really hard on this damn ! but still think it could've used an extra 7 or so difficulties
Sieg
congrats :3
guineaQ
n
i
c
e
George
yas
Manuxz
asdfghjkl ♥
Neymarcus
[Expert]

There are no triplets here, those would make sense, but there is nothing like it in that part of the song
  1. 00:28:406 (5,6,1)
  2. 00:30:530 (5,6,1)
  3. 00:32:654 (5,6,1)
  4. 01:32:123 (6,7,1)
There are also these overmapped sections, since there are no triplets there too
  1. 00:37:964 (5,6,1,2,3,4,5,6,7,1)
  2. 00:40:353 (1,2,3)
  3. 01:37:433 (5,6,1,2,3,4,5,6,7,1)


I didn't actually look for possible mistakes on the other diffs...
Aside that, the mapset is great!

Kind regards, Marcus
MitiS_old_1
Really Amazing map.

Did you make all of that diff??
show more
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