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posted
best difficulty mod
00:09:424 (2) - first node not curved to be circular enough for 00:09:955 (4) - :DDDDDDDDDDDD do this https://osu.ppy.sh/ss/2952942
00:09:292 (1,2) - vs 00:11:415 (4,1) - 00:13:539 (4,1) - etc inconsistent nc nc first note probably
00:20:043 (1) - remove that gray node?
00:25:884 (5) - move this to something like x176 y214
00:28:539 (1) - curve last node for better blanket of 00:28:141 (4) -
00:29:203 (3) - move further down below
00:34:380 (4,5) - 00:34:644 (6,7) - both ctrl+g and move 00:34:910 (1) - further
00:34:910 (1) - change last note for 00:35:574 (3) -
00:36:105 (1) - move to x30 y167(these all are for less awkward pauses)
00:44:070 (3) - why is this a slider here 00:45:132 (3) - or why is it a circle there
00:59:999 (3,4,5,1) - come on why is spacing for these lower than even 00:58:804 (2,3) -
01:30:132 (1) - last node NOT CIRCULAR ENOUGH
01:31:857 (4) - x2 y205 or something
01:32:256 (1) - this too(first node)
01:32:919 (3) - move to somewhere like x217 y284
01:42:477 (1) - last node circularier also parallel the 2 red nodes on both sliders?
posted

Mazzerin wrote:

best difficulty mod
00:09:424 (2) - first node not curved to be circular enough for 00:09:955 (4) - :DDDDDDDDDDDD do this https://osu.ppy.sh/ss/2952942 lolk
00:09:292 (1,2) - vs 00:11:415 (4,1) - 00:13:539 (4,1) - etc inconsistent nc nc first note probably i suppose
00:20:043 (1) - remove that gray node? nah curves are good
00:25:884 (5) - move this to something like x176 y214 so that is better ok
00:28:539 (1) - curve last node for better blanket of 00:28:141 (4) - lol
00:29:203 (3) - move further down below k
00:34:380 (4,5) - 00:34:644 (6,7) - both ctrl+g and move 00:34:910 (1) - further this and next was changed with oko's
00:34:910 (1) - change last note for 00:35:574 (3) -
00:36:105 (1) - move to x30 y167(these all are for less awkward pauses) awkward is bad
00:44:070 (3) - why is this a slider here 00:45:132 (3) - or why is it a circle there 2nd measure of every 4 has a sliderend, everything else is a gap there. dont want super dense half bpm section yeaea
00:59:999 (3,4,5,1) - come on why is spacing for these lower than even 00:58:804 (2,3) - awkward straight line too strong
01:30:132 (1) - last node NOT CIRCULAR ENOUGH control yourself
01:31:857 (4) - x2 y205 or something yes
01:32:256 (1) - this too(first node) pls
01:32:919 (3) - move to somewhere like x217 y284 yea
01:42:477 (1) - last node circularier also parallel the 2 red nodes on both sliders? 'g


also everything mentioned in okolog was changed
posted
posted
choosing the one with the feat because i like it more lol. farewell period and thanks of course :p

.
posted
ai

[Extreme]
  1. 00:09:822 (2) - clap pls
  2. 00:16:725 (1) - 00:16:194 (2) - addclapp
  3. 00:33:849 (6) - 00:38:096 (6) - finish doesnt sound gud here imomimoimo
  4. 00:40:552 (3) - shouldnt it be drum clap?
  5. 00:41:415 (1) - add finish too? give this more impact, and there's resonance afterwards that your custom would cover nicely, i gess
  6. 00:15:132 (3) - 00:17:256 (5) - NC? to keep constancy on the section
  7. 01:08:096 (2) - add whistle? sounds a bit plain here.
  8. 02:07:698 (2) - drum clap sound better hereo.o . It sounds more drummy to me


bbb
posted
NCs on those two places aren't really necessary since spacing is easy to interpret without them and the last hitsound wasn't added cuz you know why lol

everythign esle was applied and hitsounds were done on all diffs yay <3
posted
we can m4m if u want
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i want
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k ill mod soon. mod movements after i get all my gD s oll
posted
wow
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needs more difficulties <3
posted
also wanna mention that while i love the map, Insane might still be a bit too hard. like, look at the gap between Insane and Another... 4.41 to 4.93, .2 in AR .5 in OD and .0 in drain. not a huge difference really, odds are someone who can sightread Insane with a B could pass Another sightread maybe 2nd try as well.

but the difference between Hard and Insane? a .8 star difference (3.60>4.41) alongside 1.0 AR .5 OD and 0 drain. thats a little steep, a mouse-only player who's mastered around the 3.5 star difficulty could probably FC the hard difficulty with maybe a day or so of practice but then have to spend hours just trying to pass light insane. i don't think that should be your goal here, to make two difficulties next to each other be on COMPLETELY different levels of play, my suggestion would be to maybe lower the drain and maybe AR of Insane to get it a bit below 4.2 stars, 4.0 maybe even 3.9 should be your goal.

personally the way i've always seen it is, two difficulties next to each other should only be different to the point where you'll have to struggle a bit to pass the next one up but it shouldn't be a completely different level of play. different levels of play should come with 1 or 2 maybe even 3 difficulties in-between.

also "Insane" sounds a bit dorky, why not pishi's ULTRA?
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dingus
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PISHI WHAt THE FUCK OM f
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n
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u
r

d
o
r
k
y
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ok dad
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holy stars
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WELL THEN
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the sky called

it wants its stars back
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WTF This Song So Sik
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