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AKINO from bless4 - MIIRO

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Topic Starter
sodarose

Hinsvar wrote:

HabiHolic wrote:

oh my video use..

i can this map check

poke me your free
Actually, I'm supposed to rank this map two weeks ago, but those qualified MIIRO maps out there... lol

I'll qualify tomorrow; today's qualified maps limit have been reached.
Thank you for your support :)
Hinsvar
Nope; I forget for an hour and eINess's map got qualified.

Ugh.

Sorry, but this will have to wait yet another week.
Topic Starter
sodarose

Hinsvar wrote:

Nope; I forget for an hour and eINess's map got qualified.

Ugh.

Sorry, but this will have to wait yet another week.
Okay.
Hope don't forget next week
:)
liaoxingyao
wocao
Topic Starter
sodarose

liaoxingyao wrote:

wocao
nicao
Hinsvar
Since eINess's map is DQ'd, I guess I can get this up now.

God bless.
Konge
火前留名
PatZar
no loves for my foobooky
Ujimatsu Chiya

Hinsvar wrote:

Since eINess's map is DQ'd, I guess I can get this up now.

God bless.
hope that you do not like me. Q^Q

gratz on you first ranked !!
Nyukai

Hinsvar wrote:

Since eINess's map is DQ'd, I guess I can get this up now.

God bless.
You're so mean.

Anyways gratz~
Topic Starter
sodarose

eINess wrote:

Hinsvar wrote:

Since eINess's map is DQ'd, I guess I can get this up now.

God bless.
hope that you do not like me. Q^Q

gratz on you first ranked !!

Inyuschan wrote:

Hinsvar wrote:

Since eINess's map is DQ'd, I guess I can get this up now.

God bless.
You're so mean.

Anyways gratz~
Thank you for your support :)
Hinsvar
Sorry if that sounds mean, but I've been stuck here for three weeks LOL
Nyukai
Nah I was joking, don't worry baka xD
Rakuen
miiro ^_^

good map
alacat
###E

Hello~ We decided to disqualify this map.

Reason for Disqualification


  1. Inappropriate rhythm in Easy diff.
    That needs a little more revision, for example : 00:21:082 (1,2,3,4,5,1,2,3) - ,01:29:851 (1,2,3) - . It's better to take vocal sounds like your next part 00:41:389 (1,2,3,4,1,2,3,4) - . Then, I will write suggestions at additional modding.

    The rhythm seems nonsensical on those parts and that needs a heavy revision. On top of that, the Easy has many transition errors, they don't affect the playability much, but they certainly appear as unclean.

    ___________________________________________________________________________________________________________________

    Additional Modding



    [Easy]
    1. 00:05:082 - The volume is quite low for beginners. Please consider turning up the volume about 30%~50%
    2. 00:08:851 - Please add a short break time to here.
    3. 00:14:620 (2,3) - The rhythm is a little hard for beginners between white and red line in my opinion. Please try to use my rhythm like this
    4. 00:16:005 (4) - and 00:18:620 (2) - I don't understand your new combo pattern. It's better to add a new combo here to follow your pattern 00:11:082 (1,2,3) - .
    5. 00:21:082 (1,2,3,4,5,1,2,3) - Rhythm suggestion, If you want to take vocal sounds Please try to use my rhythm
      00:21:082 - to 00:25:697 -

      00:26:005 - to 00:30:928 -

      Also about last spinner, I think it would be better to use one slider instead of spinner.
    6. 00:38:928 - missing a clap sound ? then, 00:39:389 - The clap doesn't follow nothing to here.
    7. 01:02:620 (3) - ,01:12:774 (4) - Same as above abou new combo. Please add it like other parts.
    8. 01:17:543 (1) - add a finish to the head of the slider to follow the crash cymbal in the music instead of a clap sound ? It would be better to me.
    9. 01:29:851 (1) - ^
    10. 01:30:620 (2,3) - Rhythm suggestion again.
    Then, <span style='color:#FF4000'><strong>Asphyxia</strong></span> checked Hard/Insane.

    [Hard]

    • Hard was really bland and plain, would suggest that he would use 1/4 repeat sliders / triplets in order to create more interesting difficulty along with spreading better to the Insane. 00:14:312 (3,4,1) - flows meh due to the bad transition.
    1. 00:20:466 (3,4) - Would be better if these were unstacked for the emphasis but it's fine since it's mostly a personal preference.
    2. 00:28:158 (6,1) - Again, the bad transition messes up the flow a bit, could be better.
    3. 01:28:158 (3,4,1,2,3) - ^ These are the most noticeable ones imo
    4. 01:29:697 (4) - What's up with the random spacing increase? It could be there just for the sake of it, or the stack, but it feels really random to increase the spacing now. Very inconsistent, should be spaced normally.
    [Insane]

    • Lacks on aesthetics, blankets should be better, generally the structure feels kinda meh. 00:07:235 (3) - Stuff like this should be done correctly (blanket should be correct) because it was clearly their intention.
    1. 00:08:774 (1,2,3,4,5,6,7,8) - Looks really sloppy, the overlaps aren't that neat, probably should cleanse that somehow.
    2. 00:14:312 (3,4,5,6) - I get that it's supposed to be jumps, but to be honest, it doesn't look appealing, more like very random.
    3. 00:16:466 (2,3,4) - Why is the spacing so different? And in general, the Insane has a really arbitrary spacing to them, it makes the Insane look generally quite sloppy along with inconsistent; they should stick to one or use it logically.
    4. 00:17:851 (2,3,4,1,2,3,4,5) - Looks really sloppy again, it's like there was no thought put behind the patterns. It could look much better and much more organized than that.
    5. 00:24:620 (1) - The incorrect stack hurts..
    6. 00:26:312 (1,2,3,4,5) - Feels weird again because they have a different spacing to them, even though the music stays the same. If anything, they should have at least a consistent spacing visually, that way the whole pattern would look more appealing.
    7. 00:34:158 (3,4,5,1,2,3,4) - Again, it plays well but it looks bad.
    8. 00:35:235 (5) - Sloppy curve.
    9. 00:38:928 (3,4,5,6,1,2) - Sigh.... why? It could look that much better with few adjustments >:
    10. 01:00:005 (3) - Spacing would imply here that the slider would continue to the blue tick, but there's a 1/2 break. Should be spaced more.

      Generally, Insane just lacks quality in the aesthetics and sometimes the flow feels kinda weird aswell (01:02:466 (3,4) - ). Needs a lot more re-vision along with the Easy, not ready for a qualification yet.
We think the Normal diff is fine for qualify. Good luck ~
Ujimatsu Chiya
bad news orz

hope to get re-qualification o/
Topic Starter
sodarose

alacat wrote:

Hello~ We decided to disqualify this map.

Reason for Disqualification


  1. Inappropriate rhythm in Easy diff.
    That needs a little more revision, for example : 00:21:082 (1,2,3,4,5,1,2,3) - ,01:29:851 (1,2,3) - . It's better to take vocal sounds like your next part 00:41:389 (1,2,3,4,1,2,3,4) - . Then, I will write suggestions at additional modding.

    The rhythm seems nonsensical on those parts and that needs a heavy revision. On top of that, the Easy has many transition errors, they don't affect the playability much, but they certainly appear as unclean.

    ___________________________________________________________________________________________________________________

    Additional Modding



    [Easy]
    1. 00:05:082 - The volume is quite low for beginners. Please consider turning up the volume about 30%~50%
    2. 00:08:851 - Please add a short break time to here.
    3. 00:14:620 (2,3) - The rhythm is a little hard for beginners between white and red line in my opinion. Please try to use my rhythm like this
    4. 00:16:005 (4) - and 00:18:620 (2) - I don't understand your new combo pattern. It's better to add a new combo here to follow your pattern 00:11:082 (1,2,3) - .
    5. 00:21:082 (1,2,3,4,5,1,2,3) - Rhythm suggestion, If you want to take vocal sounds Please try to use my rhythm
      00:21:082 - to 00:25:697 -

      00:26:005 - to 00:30:928 -

      Also about last spinner, I think it would be better to use one slider instead of spinner.
    6. 00:38:928 - missing a clap sound ? then, 00:39:389 - The clap doesn't follow nothing to here.
    7. 01:02:620 (3) - ,01:12:774 (4) - Same as above abou new combo. Please add it like other parts.
    8. 01:17:543 (1) - add a finish to the head of the slider to follow the crash cymbal in the music instead of a clap sound ? It would be better to me.
    9. 01:29:851 (1) - ^
    10. 01:30:620 (2,3) - Rhythm suggestion again.

      All fix
    Then, <span style='color:#FF4000'><strong>Asphyxia</strong></span> checked Hard/Insane.

    [Hard]

    • Hard was really bland and plain, would suggest that he would use 1/4 repeat sliders / triplets in order to create more interesting difficulty along with spreading better to the Insane. 00:14:312 (3,4,1) - flows meh due to the bad transition.
    1. 00:20:466 (3,4) - Would be better if these were unstacked for the emphasis but it's fine since it's mostly a personal preference.
    2. 00:28:158 (6,1) - Again, the bad transition messes up the flow a bit, could be better.
    3. 01:28:158 (3,4,1,2,3) - ^ These are the most noticeable ones imo
    4. 01:29:697 (4) - What's up with the random spacing increase? It could be there just for the sake of it, or the stack, but it feels really random to increase the spacing now. Very inconsistent, should be spaced normally.
    [Insane]

    • Lacks on aesthetics, blankets should be better, generally the structure feels kinda meh. 00:07:235 (3) - Stuff like this should be done correctly (blanket should be correct) because it was clearly their intention.
    1. 00:08:774 (1,2,3,4,5,6,7,8) - Looks really sloppy, the overlaps aren't that neat, probably should cleanse that somehow.
    2. 00:14:312 (3,4,5,6) - I get that it's supposed to be jumps, but to be honest, it doesn't look appealing, more like very random.
    3. 00:16:466 (2,3,4) - Why is the spacing so different? And in general, the Insane has a really arbitrary spacing to them, it makes the Insane look generally quite sloppy along with inconsistent; they should stick to one or use it logically.
    4. 00:17:851 (2,3,4,1,2,3,4,5) - Looks really sloppy again, it's like there was no thought put behind the patterns. It could look much better and much more organized than that.
    5. 00:24:620 (1) - The incorrect stack hurts..
    6. 00:26:312 (1,2,3,4,5) - Feels weird again because they have a different spacing to them, even though the music stays the same. If anything, they should have at least a consistent spacing visually, that way the whole pattern would look more appealing.
    7. 00:34:158 (3,4,5,1,2,3,4) - Again, it plays well but it looks bad.
    8. 00:35:235 (5) - Sloppy curve.
    9. 00:38:928 (3,4,5,6,1,2) - Sigh.... why? It could look that much better with few adjustments >:
    10. 01:00:005 (3) - Spacing would imply here that the slider would continue to the blue tick, but there's a 1/2 break. Should be spaced more.

      Generally, Insane just lacks quality in the aesthetics and sometimes the flow feels kinda weird aswell (01:02:466 (3,4) - ). Needs a lot more re-vision along with the Easy, not ready for a qualification yet.
We think the Normal diff is fine for qualify. Good luck ~
Thank you very much :)
Narcissu
好好聽111

combo 1 和 combo 4 連續兩個綠色太相似了 …… 我建議把combo 4和 combo 3換一下位置,這樣交錯出現會正常點

[Easy]

00:59:543 - nazi …… 多餘的線 …… 其實那些5%變化的音量線AIbat也認為是多餘的

00:46:928 (2) - 橫平豎直給人懶的印象 -.- 何況你几乎所有滑條都是在橫平豎直的基礎上加了一個錨點而已,

這不是很正常嗎為什麼被dq ……

[Normal]

00:52:466 (5,6) - 同顏色的段落但是DS從1.2變成1.3了,我覺得可能是你弄錯了……如果是要改DS的話最好在換段落的時候

和Easy 一樣全是橫平豎直啊……

[Insane]

01:10:082 - 額,最高難度了不用空了吧……六連打也不會對目前的難度造成影響,要空也是00:40:312 (4,5,6,7,8,9,1) - 這些比較安靜的段落空掉

01:31:851 (3,4) - 兩個重音啊放跳啊 …… 和之前00:20:466 (4,5) - 一樣啊 …… happy end 啊 ..

我覺得這歌可以上5星, 現在的難度和音樂不太合 …… 少年你太慫了
Topic Starter
sodarose

Narcissu wrote:

好好聽111

combo 1 和 combo 4 連續兩個綠色太相似了 …… 我建議把combo 4和 combo 3換一下位置,這樣交錯出現會正常點 改代码没反应?!不管了免得出什么bug orz

[Easy]

00:59:543 - nazi …… 多餘的線 …… 其實那些5%變化的音量線AIbat也認為是多餘的

00:46:928 (2) - 橫平豎直給人懶的印象 -.- 何況你几乎所有滑條都是在橫平豎直的基礎上加了一個錨點而已,

這不是很正常嗎為什麼被dq …… 节奏已经改过了

[Normal]

00:52:466 (5,6) - 同顏色的段落但是DS從1.2變成1.3了,我覺得可能是你弄錯了……如果是要改DS的話最好在換段落的時候

和Easy 一樣全是橫平豎直啊……

[Insane]

01:10:082 - 額,最高難度了不用空了吧……六連打也不會對目前的難度造成影響,要空也是00:40:312 (4,5,6,7,8,9,1) - 這些比較安靜的段落空掉 之前HW说空出来好

01:31:851 (3,4) - 兩個重音啊放跳啊 …… 和之前00:20:466 (4,5) - 一樣啊 …… happy end 啊 .. 我觉得对于player来说不跳才是happy end

我覺得這歌可以上5星, 現在的難度和音樂不太合 …… 少年你太慫了我采集orz
谢谢 :)
yf_bmp
sad news

[General]

个人认为Normal和Hard之间的差距太大,当心再次被干

[Insane]

Flow和间距都有待加强 既然要requa就不一一指出了

00:06:312 (1,2,3) - 这三个互相包围,但是距离却明显不一样,应该不是刻意的吧?建议所有的基础距离可以统一一下,图的排版可以整洁很多
00:09:082 (2,4,6,8) - 这几个这样堆叠,给人打的印象是乱糟糟(虽然我知道这是按形状摆的),不如尝试渐进人工堆叠,给player的感觉还清楚点. 例子:00:17:389 (1) - 建议Ctrl+G flow
00:18:158 (3,4,1,2,3,4) - 完全可以摆成这样,有形状,还美观 00:19:697 (6,1,2,3) - 间距。。小幅度变动真心影响排版整洁
00:35:851 (1,4,1) - 这间距挤得慌
00:38:005 (5,6,7,8) - 音效建议配上,不然overmap的不适感会很强。00:38:158 (7,8) - 比如这两个加clap,00:38:082 (6) - 这个shift+w
00:39:312 (6) - overmap,删
00:40:466 (6,7) - ctrl+r并且finish
00:40:620 (8,9) - ctrl+r并且clap
00:55:697 (2,3,4,5,6,7,8,1,2,3,4) - 这散点摆的好乱。。距离方面
01:00:005 (3) - 建议提前1/4结束,一样可以起到延音作用,而且还合曲
01:29:235 (3,4) - 分别ctrl+g
01:31:543 (2,3,4) - 建议锐角跳

[Hard]
唯一严重的地方就是物件之间的距离略大,感觉像insane,和normal难度差有点大

低难度QAT摸得应该挺详细了 不看了(逃走
TtmnZk
in game
just nazi and quick mod
因为requa水一点
[Insane]
00:05:082 (1,3) - 没包好

00:15:389 (2,1) - 可以包

00:27:851 (5,6) - 00:39:158 (4,5,6) - 这几个弄成向下凹的弧形会好打一些

00:40:697 (9,1) - 包
00:42:005 (1,2) -00:46:928 (1,2) - 包尾

00:48:158 (1,2) - 感觉没包好

00:52:928 (5,3) - 没叠好

00:54:620 (2,4,2) - 同上

[hard]
00:11:082 (1,2) - 包

01:02:620 (4,1) - 没包好



[Normal]
00:13:235 (5,2) - 包

00:34:005 (3,4) -

01:04:774 (2,1) -

01:06:005 (3,1) -

01:25:389 加个note? 鼓音不应该漏
低难度要尽量都包好,以免被人挑刺。
就这些
Topic Starter
sodarose

yf_bmp wrote:

sad news

[General]

个人认为Normal和Hard之间的差距太大,当心再次被干

[Insane]

Flow和间距都有待加强 既然要requa就不一一指出了

00:06:312 (1,2,3) - 这三个互相包围,但是距离却明显不一样,应该不是刻意的吧?建议所有的基础距离可以统一一下,图的排版可以整洁很多 是刻意的,1和2想要叠前面的滑条
00:09:082 (2,4,6,8) - 这几个这样堆叠,给人打的印象是乱糟糟(虽然我知道这是按形状摆的),不如尝试渐进人工堆叠,给player的感觉还清楚点.我想放成一个方形不过好像不明显orz 例子:00:17:389 (1) - 建议Ctrl+G flow 用在前一个滑条了
00:18:158 (3,4,1,2,3,4) - 完全可以摆成这样,有形状,还美观感觉差不多 00:19:697 (6,1,2,3) - 间距。。小幅度变动真心影响排版整洁 我觉得挺好的orz
00:35:851 (1,4,1) - 这间距挤得慌 刻意弄的 还可以吧orz
00:38:005 (5,6,7,8) - 音效建议配上,不然overmap的不适感会很强。00:38:158 (7,8) - 比如这两个加clap,00:38:082 (6) - 这个shift+w
00:39:312 (6) - overmap,删
00:40:466 (6,7) - ctrl+r并且finish
00:40:620 (8,9) - ctrl+r并且clap
00:55:697 (2,3,4,5,6,7,8,1,2,3,4) - 这散点摆的好乱。。距离方面 我挺喜欢的orz
01:00:005 (3) - 建议提前1/4结束,一样可以起到延音作用,而且还合曲
01:29:235 (3,4) - 分别ctrl+g
01:31:543 (2,3,4) - 建议锐角跳

[Hard]
唯一严重的地方就是物件之间的距离略大,感觉像insane,和normal难度差有点大 全按DS做的实际难度感觉不会

低难度QAT摸得应该挺详细了 不看了(逃走
Thx :)
Topic Starter
sodarose

TT Mouse wrote:

in game
just nazi and quick mod
因为requa水一点
[Insane]
00:05:082 (1,3) - 没包好

00:15:389 (2,1) - 可以包

00:27:851 (5,6) - 00:39:158 (4,5,6) - 这几个弄成向下凹的弧形会好打一些

00:40:697 (9,1) - 包
00:42:005 (1,2) -00:46:928 (1,2) - 包尾

00:48:158 (1,2) - 感觉没包好

00:52:928 (5,3) - 没叠好

00:54:620 (2,4,2) - 同上
[hard]
00:11:082 (1,2) - 包

01:02:620 (4,1) - 没包好



[Normal]
00:13:235 (5,2) - 包

00:34:005 (3,4) -

01:04:774 (2,1) -

01:06:005 (3,1) -

01:25:389 加个note? 鼓音不应该漏转盘后面要2根白线
低难度要尽量都包好,以免被人挑刺。
就这些
Thx :)
Misure
In game,seems m4m ><
[General]
这个音频前面空出来的部分怎么这么长
[Easy]
00:13:697 - 后面的节奏有点怪,建议改成这样


00:22:620 (2,3) - 个人看法,这样的节奏在Easy里不够主流...不如干脆00:22:928 - 拉个滑条

00:46:928 (2) - 改成向右弯的怎么样 其实感觉其他几个直滑条有几个也是变成弯的比较好
掰弯小能手

01:00:466 -


01:27:543 -


01:31:235 - 滑条结束点应该在01:31:851 - 吧
[Normal]
00:13:235 (5,1,2) - 我觉得Normal摆放美观比较重要吧 比如这样的

我是不是强迫症呀

00:06:312 (1) - nc

00:07:543 (3) - ^

00:18:466 (5) - ^

00:18:620 (1) - ^

01:21:389 (1) - ^

01:22:620 (3) - ^

00:15:697 (6) - 往左点

00:05:697 (2,3,1) - 诸如此类的几个地方,如果前面没有空2分拍的话,还是开DS放比较好,感觉
[Hard]
00:05:697 (2) - 和00:06:774 (2) - 干脆也掰弯得了,向下弯
看了一下后面感觉直滑条和弯滑条区分度不明显啊,直和弯的没什么意义(还影响flow)
感觉可以把后面几个直的都掰弯

00:49:389 (6,7,8) - Insane里也是这样的排列,Hard要么直接重叠,要么就完全不重叠吧

01:12:466 (4) - Cirl+G
[Insane]
00:09:697 (5) - 这个flow应该向左而不是向上,根据前后几个来看

00:14:312 (3,4,5,6) - 强行重叠造成的变距和flow不舒服,推荐

(我摆的不好但是大致是这个意思)

00:20:466 (4) - (104,36)

00:25:389 (3) - 向右弯

00:27:851 (5) - Cirl+G

00:28:928 (3,1) - 向下移动一点,出于对00:28:312 (1,2,3) - 相对位置的考虑,不过移动之后发现和后面的00:30:312 (1) - 形成的效果也很有意思

00:52:928 (5) - Cirl+G

01:00:466 (1) -向右移动一点

01:24:928 (1) - Cirl+G

01:25:389 (2) - ^

摸得不好,见谅...
Good luck :)
Topic Starter
sodarose

Misure wrote:

In game,seems m4m ><
[General]
这个音频前面空出来的部分怎么这么长
[Easy]
00:13:697 - 后面的节奏有点怪,建议改成这样 感觉现在的没啥问题orz


00:22:620 (2,3) - 个人看法,这样的节奏在Easy里不够主流...不如干脆00:22:928 - 拉个滑条 感觉现在的没啥问题orz

00:46:928 (2) - 改成向右弯的怎么样 其实感觉其他几个直滑条有几个也是变成弯的比较好 弯中带直挺好的
掰弯小能手

01:00:466 -


01:27:543 -
这个节奏我用QAT给的,免得又被DQ orz

01:31:235 - 滑条结束点应该在01:31:851 - 吧 感觉现在的没啥问题orz
[Normal]
00:13:235 (5,1,2) - 我觉得Normal摆放美观比较重要吧 比如这样的 DS限制不想动了orz

我是不是强迫症呀

00:06:312 (1) - nc

00:07:543 (3) - ^

00:18:466 (5) - ^

00:18:620 (1) - ^

01:21:389 (1) - ^

01:22:620 (3) - ^ 好多都好奇怪?

00:15:697 (6) - 往左点

00:05:697 (2,3,1) - 诸如此类的几个地方,如果前面没有空2分拍的话,还是开DS放比较好,感觉
[Hard]
00:05:697 (2) - 和00:06:774 (2) - 干脆也掰弯得了,向下弯
看了一下后面感觉直滑条和弯滑条区分度不明显啊,直和弯的没什么意义(还影响flow)
感觉可以把后面几个直的都掰弯 感觉掰弯没啥意义

00:49:389 (6,7,8) - Insane里也是这样的排列,Hard要么直接重叠,要么就完全不重叠吧 有什么关系嘛orz

01:12:466 (4) - Cirl+G 现在挺好的
[Insane]
00:09:697 (5) - 这个flow应该向左而不是向上,根据前后几个来看嘛..都差不多啦

00:14:312 (3,4,5,6) - 强行重叠造成的变距和flow不舒服,推荐

(我摆的不好但是大致是这个意思)调换了3和4

00:20:466 (4) - (104,36) 两下重音用大间距好

00:25:389 (3) - 向右弯 感觉现在的没啥问题orz

00:27:851 (5) - Cirl+G 感觉现在的没啥问题orz

00:28:928 (3,1) - 向下移动一点,出于对00:28:312 (1,2,3) - 相对位置的考虑,不过移动之后发现和后面的00:30:312 (1) - 形成的效果也很有意思 没懂

00:52:928 (5) - Cirl+G 刻意的

01:00:466 (1) -向右移动一点 这个有什么讲究吗orz

01:24:928 (1) - Cirl+G Flow不好

01:25:389 (2) - ^ ^

摸得不好,见谅...
Good luck :)
感激不尽 :)
Hinsvar
Let the ship roll again.
HabiHolic
Hi. your check request From PM. Sorry for your bubbled pop

It is a rhythm problem in Easy diff

[Easy]

00:26:312 (1,2) - It is alacat this pointed. i had this awkward rhythm. so change 00:26:312 (1) - this remove Repeat and 00:27:389 - this start made 1/1 slider
00:29:389 (1) - about this spiner. why 00:29:389 - this start? awkward... 00:29:697 - start here end same better
00:42:928 - Note please. emphasize the vocals
00:44:158 - same (^)
01:01:389 (2) - hmm.. slider start 01:01:697 - here. better think the vocals move in here. and 01:01:389 - this add note
01:02:620 (1,2) - patten is swap
01:07:235 - add drum clap
01:23:851 - note
01:31:235 (4) - slider finish 01:31:851 - here better

[Normal]

00:14:774 (3) - Delete note please. the difficulty is awkward and difficult.
00:33:851 (2,3) - Ctrl+G? is patten swap is better rhythm imo
00:57:851 (1) - same Easy diff
00:59:543 - Delete Green line. maybe this unuse.

Ok First. This rhythm has been found difficult a lot in Normal difficulty. For example 01:00:466 (1,2,3,1,2,3) - 01:10:312 (1,2,3,1,2,3,4,1) - this..
so I think it takes a lot of supplements.

[Hard]

00:34:158 (3) - Head and teal delete clap please
00:57:851 (1) - same Easy diff

[Insane]

00:16:005 (1) - Bad flowing in playing. so Ctrl+G please
00:18:543 - note add. this is better adding stream.
00:19:543 - Note

hmm.. ok that all.
Please Fixed the heat and sound patterns noted in Normal difficulty.
call me back
Topic Starter
sodarose

HabiHolic wrote:

Hi. your check request From PM. Sorry for your bubbled pop

It is a rhythm problem in Easy diff

[Easy]

00:26:312 (1,2) - It is alacat this pointed. i had this awkward rhythm. so change 00:26:312 (1) - this remove Repeat and 00:27:389 - this start made 1/1 slider
00:29:389 (1) - about this spiner. why 00:29:389 - this start? awkward... 00:29:697 - start here end same better
00:42:928 - Note please. emphasize the vocals
00:44:158 - same (^)
01:01:389 (2) - hmm.. slider start 01:01:697 - here. better think the vocals move in here. and 01:01:389 - this add note
01:02:620 (1,2) - patten is swap
01:07:235 - add drum clap
01:23:851 - note
01:31:235 (4) - slider finish 01:31:851 - here better

[Normal]

00:14:774 (3) - Delete note please. the difficulty is awkward and difficult.
00:33:851 (2,3) - Ctrl+G? is patten swap is better rhythm imo
00:57:851 (1) - same Easy diff
00:59:543 - Delete Green line. maybe this unuse.

Ok First. This rhythm has been found difficult a lot in Normal difficulty. For example 01:00:466 (1,2,3,1,2,3) - 01:10:312 (1,2,3,1,2,3,4,1) - this..
so I think it takes a lot of supplements.

[Hard]

00:34:158 (3) - Head and teal delete clap please
00:57:851 (1) - same Easy diff

[Insane]

00:16:005 (1) - Bad flowing in playing. so Ctrl+G please
00:18:543 - note add. this is better adding stream.
00:19:543 - Note

hmm.. ok that all.
Please Fixed the heat and sound patterns noted in Normal difficulty.
call me back
ALL fix
Thank you very much :)
HabiHolic
Ok. all Good. My missing tip point here. 00:57:851 (1) - This spiner start 00:58:005 - here please. (all diff)

call me back again

Edit : IRC chekcing Done here again. Rebubbled
Rakuen
Random mod from pending maps!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • 另外版明天出狱了,能的话想帮你点 0.0

Volume

  • KIAI部分建议用90%,100的话有点沙沙的

Easy

  1. 建议用些额外slider tick音效 (clap),像01:00:774 - kiai部分,可是感觉很空白
  2. 00:14:928 - 强力建议这里加个圈,重音
  3. 00:22:620 (2) - DS有点偏了
  4. 00:29:697 (1) - 建议这里就用个滑条来代替,因为现在rc很麻烦,弄到spinner后面要空很多。如果换了,00:29:389 - 也加点什么吧
  5. 00:58:005 (1) - 把spinner放这里吧00:57:851 - ,跟vocal一致
  6. 01:15:543 (2) - 包好吗?

Normal

  1. 00:50:620 - Finish
  2. 00:52:158 - Clap
  3. 00:54:620 - ^ 空着好像少了什么
  4. 00:58:005 (1) - 把spinner放这里吧00:57:851 - ,跟vocal一致

Hard

  1. 00:19:697 (5) - Clap (in music)
  2. 00:22:312 - 有重音,不放个圈吗
  3. 00:25:235 (5) - DS有点近,试试1.4-1.6
  4. 00:49:389 (6) - NC,跟这里一样00:44:466 (1) -
  5. 00:52:158 - Clap
  6. 00:54:620 - ^建议加下去
  7. 00:58:005 (1) - 把spinner放这里吧00:57:851 - ,跟vocal一致
  8. 00:59:543 (1) - 01:00:005 - 01:00:312 - 加个whistle,感觉好听
  9. 01:12:774 - 这里和01:02:928 - 的finish不合

Insane

  1. 00:11:082 - 这里的小KIAI其他难度没有,要不全加,要不除掉吧
  2. 00:19:389 - Clap
  3. 00:16:774 (4) - 个人觉得Ctrl+G会顺点,能的话00:16:466 (2,3) - 也排下,别让00:16:466 (2) - 贴着尾巴 (not good flow)
  4. 00:18:697 (2) - 把这个移来00:18:543 - ,仔细听觉得放错了
  5. 00:26:005 - 找了个strong beat
  6. 00:28:312 - whistle
  7. 00:29:697 (1,2,3,1,2,3) - 这些也能加whistle,放低声量
  8. 00:31:543 - Remove clap
  9. 00:48:620 - Whistle
  10. 00:49:389 (2) - NC
  11. 00:55:543 (1) - Clap
  12. 01:08:774 (5,6) - 试试把这两个移左边点:
  13. 01:18:774 (5) - 移到下面怎么样,试试叠着01:17:389 (6) -
  14. 01:31:851 (3,4) - Ctrl+G比较顺

Call me back :)
Topic Starter
sodarose

Rakuen wrote:

Random mod from pending maps!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • 另外版明天出狱了,能的话想帮你点 0.0

Volume

  • KIAI部分建议用90%,100的话有点沙沙的
听起来差不多而且clap声音变小了听起来感觉差好多

Easy

  1. 建议用些额外slider tick音效 (clap),像01:00:774 - kiai部分,可是感觉很空白 因为做的时候不会弄所以就这样了orz
  2. 00:14:928 - 强力建议这里加个圈,重音
  3. 00:22:620 (2) - DS有点偏了
  4. 00:29:697 (1) - 建议这里就用个滑条来代替,因为现在rc很麻烦,弄到spinner后面要空很多。如果换了,00:29:389 - 也加点什么吧 看过这个符合要求了
  5. 00:58:005 (1) - 把spinner放这里吧00:57:851 - ,跟vocal一致 这里的转盘是HabiHolic叫我移的听她的
  6. 01:15:543 (2) - 包好吗?这个DS限制住了就这样吧

Normal

  1. 00:50:620 - Finish
  2. 00:52:158 - Clap
  3. 00:54:620 - ^ 空着好像少了什么
  4. 00:58:005 (1) - 把spinner放这里吧00:57:851 - ,跟vocal一致

Hard

  1. 00:19:697 (5) - Clap (in music)
  2. 00:22:312 - 有重音,不放个圈吗
  3. 00:25:235 (5) - DS有点近,试试1.4-1.6
  4. 00:49:389 (6) - NC,跟这里一样00:44:466 (1) -
  5. 00:52:158 - Clap
  6. 00:54:620 - ^建议加下去
  7. 00:58:005 (1) - 把spinner放这里吧00:57:851 - ,跟vocal一致
  8. 00:59:543 (1) - 01:00:005 - 01:00:312 - 加个whistle,感觉好听
  9. 01:12:774 - 这里和01:02:928 - 的finish不合

Insane

  1. 00:11:082 - 这里的小KIAI其他难度没有,要不全加,要不除掉吧 全加了
  2. 00:19:389 - Clap
  3. 00:16:774 (4) - 个人觉得Ctrl+G会顺点,能的话00:16:466 (2,3) - 也排下,别让00:16:466 (2) - 贴着尾巴 (not good flow)
  4. 00:18:697 (2) - 把这个移来00:18:543 - ,仔细听觉得放错了
  5. 00:26:005 - 找了个strong beat
  6. 00:28:312 - whistle
  7. 00:29:697 (1,2,3,1,2,3) - 这些也能加whistle,放低声量
  8. 00:31:543 - Remove clap
  9. 00:48:620 - Whistle
  10. 00:49:389 (2) - NC
  11. 00:55:543 (1) - Clap
  12. 01:08:774 (5,6) - 试试把这两个移左边点:
  13. 01:18:774 (5) - 移到下面怎么样,试试叠着01:17:389 (6) -
  14. 01:31:851 (3,4) - Ctrl+G比较顺

Call me back :)
只改了重要的那两条。如果不行明天再改再不睡觉就睡不了了
基本都弄好了 :)
Rakuen
Re-Qualified!
HabiHolic
Gratz~ Do't DQ plz...
Lavender
贺电,这得有一个多月了吧
Topic Starter
sodarose

[Teichan] wrote:

贺电,这得有一个多月了吧
刚好一个月囍
Adol Christin
贺电,恭喜req~
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