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posted
from modreqs

[Desire]
  1. 00:23:255 (2,3) - don't have a straight line from slider end 2 to 3, looks bad. Use the same angle between 2 and as you did with 00:22:569 (1,2) - http://puu.sh/hM0x6/ed6ae3622d.jpg
  2. 00:24:626 (4,5) - curve 4 in such a way that it would potential have been puzzle able into slider 5 like this maybe http://puu.sh/hM0AS/09a04fe73c.jpg
  3. Really don't think 5 should curve that much as a side point
  4. Have the movements be equal here 00:39:026 (1,2,3,4,5) - straight lines are iffy http://puu.sh/hM0Se/0043ce7be4.jpg
  5. 00:41:084 (5) - really think about straighting these slider or have them curve in different way to puzzle better into next notes http://puu.sh/hM0ZZ/75737bda73.jpg
  6. 00:49:998 (2) - missing note
  7. 00:50:684 (3) - ^
  8. 00:51:369 (4) - ^
  9. 00:52:055 (5) - ^
  10. 00:56:341 (1) - you need to split this up to map the beat you are skipping, could make 1 a rverse slider so that it hits that sound.
  11. 00:59:084 (1) - ^
  12. 01:11:941 (2) - how about stacking this on 01:11:598 (1) - givs more emphasis
  13. 01:40:312 (8,1) - holy shit
  14. 01:45:798 (8,1) - x.x not sure what I think about these slider jumps I think they rarely fit and this is not a case imo The jump isn't justified with a big enough change in music
  15. 02:18:798 (2) - ctrl+g
  16. 02:20:855 (3) - ^
  17. 02:35:941 (5,6,7,8,9,10) - stay consistent here, either stack both or don't stack either
  18. 03:03:541 (2) - ctrl+g
  19. 03:20:512 (1,2,3,4,5,6,7,8) - continue this pattern here 03:21:884 (1,2,3,4,1) - on't need the need of changing so drastically you could suddenly increase the spike in jumps however and it would be a lot cooler looking.
  20. 05:27:712 (4) - ctrl+g
posted

Asfano wrote:

  1. 00:23:255 (2,3) - don't have a straight line from slider end 2 to 3, looks bad. Use the same angle between 2 and as you did with 00:22:569 (1,2) - http://puu.sh/hM0x6/ed6ae3622d.jpg Woop fixed
  2. 00:24:626 (4,5) - curve 4 in such a way that it would potential have been puzzle able into slider 5 like this maybe http://puu.sh/hM0AS/09a04fe73c.jpg Already did, but it wouldn't update ha
  3. Really don't think 5 should curve that much as a side point I like it
  4. Have the movements be equal here 00:39:026 (1,2,3,4,5) - straight lines are iffy http://puu.sh/hM0Se/0043ce7be4.jpg Amazing idea
  5. 00:41:084 (5) - really think about straighting these slider or have them curve in different way to puzzle better into next notes http://puu.sh/hM0ZZ/75737bda73.jpg That breaks DS and is... way worse imo. Will look over.
  6. 00:49:998 (2) - missing note
  7. 00:50:684 (3) - ^
  8. 00:51:369 (4) - ^
  9. 00:52:055 (5) - ^ i personally dont like ANYTHING here. i dont know how to keep the relative calmness and add stuff in. will look over
  10. 00:56:341 (1) - you need to split this up to map the beat you are skipping, could make 1 a rverse slider so that it hits that sound. why? it ruins my sense of rhythm and hits an unneeded sound which, in my opinion ruins it. I usually hear complaints about rhythm from testers and this was actually liked
  11. 00:59:084 (1) - ^ ^
  12. 01:11:941 (2) - how about stacking this on 01:11:598 (1) - givs more emphasis good idea, but would ruin the rest of the structure. nice idea, may see if i can add it
  13. 01:40:312 (8,1) - holy shit Yeah baby!
  14. 01:45:798 (8,1) - x.x not sure what I think about these slider jumps I think they rarely fit and this is not a case imo The jump isn't justified with a big enough change in music A change worthy to be noted, if not brought up then the map itself would be rather ya know... boring. And not less original. I like the spice.
  15. 02:18:798 (2) - ctrl+g Nooo my structure
  16. 02:20:855 (3) - ^ Dis i like though
  17. 02:35:941 (5,6,7,8,9,10) - stay consistent here, either stack both or don't stack either heard of manual stacking? thats how i stack.
  18. 03:03:541 (2) - ctrl+g Less flow and fits less with music
  19. 03:20:512 (1,2,3,4,5,6,7,8) - continue this pattern here 03:21:884 (1,2,3,4,1) - on't need the need of changing so drastically you could suddenly increase the spike in jumps however and it would be a lot cooler looking. Maybe. This was one of my, and some others favourite bits. *sigh*
  20. 05:27:712 (4) - ctrl+g Completely ruins structure.
Nice stuff! Liked the ideas. Thanks for checking by.
posted
Nice map, but what's up with the timing? it's like -20ms off at some points.
posted

Tenderz wrote:

Nice map, but what's up with the timing? it's like -20ms off at some points.
Thats the first complaint, or even mention of timing I've had! Not sure what you are listening to.
Eh, might need some third party help with that then if its 20ms off, otherwise it feels fine.

Edit: It felt early, made it about 8-10ms earlier.
posted
04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -

05:12:961 (1) - faster SV pls maybe 1.20 and here 05:34:904 (1) - maybe 1.20 or even more


no kd
posted

-Kanzaki wrote:

04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) - fixed!

05:12:961 (1) - faster SV pls maybe 1.20 and here 05:34:904 (1) - maybe 1.20 or even more
Oh god please not 3rd remap inc
Although I totally agree now though, but yeah I kinda did that by increasing average DS.
So yeah, will do if I find that section is terrible and it needs a redo may aswell make it like SV1.15, but until then it isn't

no kd
Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)
posted

Arphimigon wrote:

Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)
acctualy the clap sound was weird when there was only one slider there when you add the slider i said clap is ok now

here i shouldn't have say "and" i should have say "or" there :D 04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -
posted

-Kanzaki wrote:

Arphimigon wrote:

Nice idea though, but you sure about the claps? I like 'em.
(no take kudos i want free SP)
acctualy the clap sound was weird when there was only one slider there when you add the slider i said clap is ok now

here i shouldn't have say "and" i should have say "or" there :D 04:37:304 (1) - sounds weird dont use clap end of the slider and a a slider here 04:37:818 (2) -
Actually I just realised that whole section wasn't really hitsounded. So I decided to up and do it just now. There is consistent clapping every 3/1 beat

EDIT:
It is actually much more useful than I thought to mod my own maps (you should all try it yourself) so I'mma just do one here.
No kudos.

Reduce OD a little? Streams are pretty heavy so I'd suggest using the lowest you can. (85/86ms for every 1/4)

00:28:047 (1,2) - This feels terrible to play. The curves don't compliment each other at all.
00:31:818 (5) - Disgustingly bad looking wave.
00:40:733 (3,4,5) - I don't get why but the weird misplacement of that last note is awkward.
00:51:704 (1,2,1) - B a d flow, esp with the junction of the last notes this is very weird to transition to.
00:59:076 (1) - Raise up a pixel kekeke
01:05:933 - Consider adding a note here.
01:06:104 (1,2,3,4,5,6) - Oh god immediate big DS to immediate small DS this is terrible
01:07:476 (1,2,3) - Fitting the above, I would make the DS to slider 2 higher
01:15:704 (1,2,3,4,5) - I think I can see why this is done but the dramatic reduction of spacing plays badly.
01:16:390 (5,1) - Just no.
01:41:933 (2,5,6,7) - Awfully close imo looks better a bit more spread
02:02:333 (3,1,2) - Imo make into 2 sliders
02:27:704 (3,4,1,2,3) - A lot of sliders?
02:31:476 (2,3,4) - Make this nicer to hit, change the angle of the last reverse slider
03:16:390 (1,2,3,4,5,6,7,8,9,10) - Transition is bad, curves don't fit.
03:49:304 (1,2,3,4,5,6) - So hard why is dis
04:08:161 (7) - Curve dis more pls
06:15:018 (2,3,4,5,6,7) - Bad line made
06:36:961 (2,3,4,5,6) - This looks ugly, add more curve to the notes
07:27:361 (1,2,3,4,5) - Flow on this makes it a hell to hit

Fixed about 70% of the above thnx
posted
w o w is dis mod? ok den

01:47:933 (3,4) - remove repeat from 3, add 1/4 slider to 01:48:104 - , make 4 1/4 slider boom slider jump section.

01:51:361 (1,2,3,4,5,6,7,8) - I personally find this kinda weird, its too fast of a turn idk.

01:56:676 (7,8,1,2) - pls add a little angle to start/end of the stream, this looks kind of a sharp moment. Preferably something like this:

02:09:190 (1,2,3,4,1,2,3,4,1,2,3,4,1) - wouldn't this be better if it started with pentagon with low ds, then square with a higher ds, and then triangle with even higher ds? Like this:

02:34:647 - missing sound?

02:36:618 (1,2,3,4,5,6,7,8) - this stream kinda looks random to me, there isn't anything in music?

03:25:818 (6,1) - plays weird i m o

03:43:476 (6) - change it to 1/4 repeat?

03:43:990 (2) - remove slider and put note there instead, also put note to 03:44:161 -

03:45:961 - missing sound

03:47:590 (5) - missing sound, just change them to 1/4 repeat sliders imo idk

wow im again lazy to check second part of the song, oh well maybe some time l8er, also there are probably a few more "missing sounds" I've missed.


ok this is the worst mod ever w/e
posted

diraimur wrote:

01:47:933 (3,4) - remove repeat from 3, add 1/4 slider to 01:48:104 - , make 4 1/4 slider boom slider jump section. r u cray thats a terrible diff spike
01:51:361 (1,2,3,4,5,6,7,8) - I personally find this kinda weird, its too fast of a turn idk. I think this is one of the easier (and better) jump stream parts
01:56:676 (7,8,1,2) - pls add a little angle to start/end of the stream, this looks kind of a sharp moment. Preferably something like this: Purposeful but hey that looks good also, Ill check it over
02:09:190 (1,2,3,4,1,2,3,4,1,2,3,4,1) - wouldn't this be better if it started with pentagon with low ds, then square with a higher ds, and then triangle with even higher ds? Like this: No... no it wouldn't
02:34:647 - missing sound? >:(Plays better without and fits to the pattern and distancing to keep the slider
02:36:618 (1,2,3,4,5,6,7,8) - this stream kinda looks random to me, there isn't anything in music? Buildup of background drums, I find them blaringly obvious
03:25:818 (6,1) - plays weird i m o I know, but I've found no better alternatives ;-; (plus i've always hit this LOL) I'll change if i can
03:43:476 (6) - change it to 1/4 repeat? This sounds better
03:43:990 (2) - remove slider and put note there instead, also put note to 03:44:161 - Its not bad but ugh this music is so repetitive and this slider highlights the small punch there was so... ugh I wanna keep
03:45:961 - missing sound Triplet doesnt really need to be emphasised at end of this section, better with more 1/2s to end of the section before the streamy part. However 03:43:133 (5) - was changed now
03:47:590 (5) - missing sound, just change them to 1/4 repeat sliders imo idk ^
I would cry but CRY THUND-
k uncalled for.
posted
Desire
--------------------------------------------------------------------------------------------------------------------------------------
  1. 00:26:333 (1) - needs curving smoother
  2. 01:47:933 (3,4,5,6,7,1) - plays a bit weird imo
  3. 02:06:104 (10,1) - sudden spacing for?
  4. 02:20:847 (3,4) - move 4 1 pixel to the right
  5. 02:35:247 (1) - touching hp bar
  6. 02:35:933 (3,4,5,6,1) - broken spacing
  7. 05:33:876 (4,5,6) - 6 is a 5 pixels out compared to 4 and 5 being only 4 pixels out
  8. 05:39:876 (2,1) - ugly overlap
  9. 05:43:989 (5,6) - sudden unnecessary massive jump
  10. 05:58:218 (1,2,3,4) - looks slightly uneven to me
  11. 07:24:961 (3,4,5) - not the same spacing as 07:27:704 (3,4,5)


nice map, was quite fun to play even for 7:30, gl
posted

Titus wrote:

  1. 00:26:333 (1) - needs curving smoother Smoothened
  2. 01:47:933 (3,4,5,6,7,1) - plays a bit weird imo 01:48:618 (1) - Made it more right
  3. 02:06:104 (10,1) - sudden spacing for? Fixed!
  4. 02:20:847 (3,4) - move 4 1 pixel to the right Annnd done, changed it more than a pixel
  5. 02:35:247 (1) - touching hp bar Reworked last pattern into making this possible to fix
  6. 02:35:933 (3,4,5,6,1) - broken spacing I changed the flow so the spacing is still broken but perhaps this plays nicer
  7. 05:33:876 (4,5,6) - 6 is a 5 pixels out compared to 4 and 5 being only 4 pixels out fixu
  8. 05:39:876 (2,1) - ugly overlap Fixed some stuff but its kinda clustered afaik rrr
  9. 05:43:989 (5,6) - sudden unnecessary massive jump Not anymore ;)
  10. 05:58:218 (1,2,3,4) - looks slightly uneven to me Fixed
  11. 07:24:961 (3,4,5) - not the same spacing as 07:27:704 (3,4,5) aaand done!


nice map, was quite fun to play even for 7:30, gl
Ye we dicussed some of this in IRC afaik nice touches ur amazing kds well deserved.
posted
19:08 Arphimigon: Sweetie Belle <3
19:09 Firmatorenio: nom
19:09 Arphimigon: Be my friend and mod mi map <3
19:11 Firmatorenio: which one?
19:11 Arphimigon: eoae
19:12 Arphimigon: preferrably last 2 mins only
19:12 Arphimigon: nothing big
19:12 Firmatorenio: did you remove the break after the first note?
19:12 *Firmatorenio runs
19:12 Arphimigon: wat
19:12 Arphimigon: hell no
19:13 Firmatorenio: [https://osu.ppy.sh/ss/3453423 you actually added that to tags lol]
19:13 Arphimigon: ye ofc
19:13 Arphimigon: thats how i make it easily accessable
19:18 Firmatorenio: just like i adderd random carrrrrrrrrrrot
19:19 Arphimigon: wat does that even mean lol
19:19 Firmatorenio: i can't mod it, it's too perfect
19:19 Arphimigon: WOW okay
19:19 Firmatorenio: i only can suggest to swap 05:17:761 (1,2) -
19:19 Arphimigon: hm
19:19 Arphimigon: it plays badly for me but i need to change that pattern anyway
19:20 Arphimigon: thanks post log for free kds
19:20 Arphimigon: 05:15:704 (1,2,3) - inconsistent DS
19:20 Firmatorenio: it plays fine
19:20 Arphimigon: 05:16:390 (3,1) - weird overlap
19:21 Arphimigon: 05:19:476 (4,1) - change of flow is hard to get into first try
19:21 Firmatorenio: isn't noticable in play mode, at least for me
19:21 Firmatorenio: i dunno, played fine
19:21 Arphimigon: lots of stuff play fine
19:21 Arphimigon: does it fit the map?
19:22 Arphimigon: anyway ill use consistent DS there anyway
19:22 Arphimigon: looks nicer i guess
19:22 Firmatorenio: 05:41:076 (3) - this thingy is strange
19:22 Arphimigon: agred
19:24 Arphimigon: gonna change that slider into 2 notes if possible
19:25 Arphimigon: also how does ar8.8 fit in
19:25 Firmatorenio: well i don't notice it unfitting, so it's fine
19:26 Arphimigon: woot 3rd person no not hate my use of low ar
19:26 Arphimigon: ur now awesome
19:26 Firmatorenio: low?..
19:26 Firmatorenio: it's pretty average
19:27 Arphimigon: its below 9
19:27 Arphimigon: is what everyone hates
19:27 Firmatorenio: 02:27:704 (1,2,3,4) - uuuh
19:27 Arphimigon: even if it was 8.9
19:27 Arphimigon: problem?
19:27 Firmatorenio: strange spacing
19:28 Arphimigon: 02:15:361 (1,2,3,4) - 02:16:733 (1,2,3,4) - 02:26:333 (1,2,3,4) - increasing DS
19:28 Arphimigon: its just 3x
19:28 Arphimigon: last one was 2.7
19:30 Firmatorenio: 04:00:618 (2,3,4) - teach me to read these things ._.
19:30 Arphimigon: 03:59:247 (2,3,4) -
19:31 Arphimigon: i havent had a single person mishit any of them but eh
19:31 Arphimigon: then again stream jumps before
19:31 Firmatorenio: it's not exactly in that place
19:31 Firmatorenio: i barely read that combination
19:31 Arphimigon: ik
19:32 Firmatorenio: 04:41:590 (7,8,1) - lol spacing xD
19:32 Arphimigon: well
19:32 Arphimigon: 04:40:561 (5,6) -
19:32 Arphimigon: i can make it more even
19:32 Arphimigon: done
19:34 Firmatorenio: actually i'll point this
19:35 Firmatorenio: 05:36:790 (4,5) - does this even flow?
19:35 Arphimigon: yes it does lol
19:35 Arphimigon: you didnt like it?
19:35 Firmatorenio: yea lol
19:36 Arphimigon: 05:36:276 (1,2,3,4) - circular motion
19:36 Arphimigon: should make that slider easy to hit
19:36 Arphimigon: at least thats what ive seen in testing but okay
19:37 Firmatorenio: that circular motion is quite wide not to miss the end of that slider... but i guess i'm just not suited well for 5.5 star maps
19:37 Arphimigon: hmm
19:37 Arphimigon: and im suited for 6.5 stars maps asdf
19:37 Arphimigon: none of us are even suited for this
19:39 Firmatorenio: i'd point muuuch more be it a 4.5 star map lol
posted
05:26:333 (4,1) - bad overlap
06:04:390 (3,4,5,6,7) - bad stream shape (considering 06:04:047 (2) - )
06:10:561 (1,2,3,4,1,2,3,4) - dis part is weird imo, first they are manual stacks, then they are jump, idk.
06:12:790 (6,7,8,9,10,11,1) - increase spacing /me runs
06:23:333 - , 06:23:676 - , 06:24:190 - remove notes imo also 06:23:590 - and 06:24:104 - have different sound values than the others so care
06:38:333 - sth like this for better flow maybe?
add note to 06:45:276 - imo
06:59:933 (1) - this feels unnatural to me but should be fine i think idk.
07:05:418 (1) - ^
07:10:904 (1) - this is fine

k lets check the first part again since u remapped 99th time

00:39:018 (1,2) - wat. the overlaps. wat.
01:51:190 (8,9,1,2) - bad flow
02:00:961 (1,2) - remove and put 1/2 slider to 02:00:961 - idk it might be bad asfdgfh
02:55:818 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 0.7~~ish ds to 1 ds suddenly is big change imo, try to smooth the transition imo.

most rushed mod 2k15
posted

diraimur wrote:

05:26:333 (4,1) - bad overlap
06:04:390 (3,4,5,6,7) - bad stream shape (considering 06:04:047 (2) - ) Plays fine had multiple tests
06:10:561 (1,2,3,4,1,2,3,4) - dis part is weird imo, first they are manual stacks, then they are jump, idk. YE THEY ARE SO WEIRD i cant fix like everything i do sucks gonna try something else
06:12:790 (6,7,8,9,10,11,1) - increase spacing /me runs no
06:23:333 - , 06:23:676 - , 06:24:190 - remove notes imo also 06:23:590 - and 06:24:104 - have different sound values than the others so care I like dis sry
06:38:333 - sth like this for better flow maybe? Mine flows fine and yours is too clustered but I like the idea
add note to 06:45:276 - imo could work... Ill try it
06:59:933 (1) - this feels unnatural to me but should be fine i think idk. Wow why didnt i even put that t- oh its from v2 lol
07:05:418 (1) - ^ a s d f this is fine imo it fits the left and right motion nicely
07:10:904 (1) - this is fine Ye abusing slider leniency

k lets check the first part again since u remapped 99th time

00:39:018 (1,2) - wat. the overlaps. wat. 11/10 overlaps u mad
01:51:190 (8,9,1,2) - bad flow Will revise this
02:00:961 (1,2) - remove and put 1/2 slider to 02:00:961 - idk it might be bad asfdgfh Mine or yours worked, i tried to add something not repetitive here but will change if it is called up again
02:55:818 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 0.7~~ish ds to 1 ds suddenly is big change imo, try to smooth the transition imo. asdf ill try but not guaranteeing anything here lmao

most rushed mod 2k15
posted
ayy lmao shitmod inc

[Desire]

00:46:561 (4,5,1) - consistent DS between 4-5 and 5-1?
00:48:961 (4,5,1) - ^^^
01:00:618 (1) - you could map this part but eh whatever (spinner is kinda boring)
01:10:476 (2) - is there a sound, i can't hear any
01:16:218 (3,1,2,3) - nerf jump from 3 to 1 and buff rest of ones IMO, it would fit the song more
01:17:076 - 01:38:847 - in this part you're using only 5-note bursts and it's easy to notice how the rhythm is repetitive, maybe change a few streams into 1/4 sliders
01:29:676 (2) - random note again
01:42:018 - missed note
01:42:361, 01:43:733 - you're just keep skipping 1/4th before triplet, I guess it's intended, but you could use 1/4 slider or sth to not repeat bursts

further in the map you still skip it so I'm not gonna list them - IMO you should map all drums if you've started it at 01:17:076, or at least use sliders to cover blank spaces

01:47:504 - make 1/4 longer or use note
01:48:876 - def. note here
01:50:504 (7,1) - fk'd up NC
01:51:704 (5,6) - DS plz
02:00:447 (6) - wut is this slider even mapping
02:42:104 (1,2,3,4,5,6,7,8,9) - consistent DS
02:49:047 (1) - maybe slow slider into 1/4 sliders or stream
02:52:304 (8,1) - DS again
02:52:818 (3) - 1/4 clearly here, maybe just map it
02:54:361 - note
02:59:504 (6) - delete
02:59:504 (6) - ^
03:06:533 (7) - also no sound
03:10:476 (6) - ^
04:23:590 (1) - long sliders maybe for second half of map (04:23:933, 04:26:676, 04:28:047, 04:29:418, 04:30:790, 04:32:161)
04:36:618 (5,6) - you can repeat the same pattern, should be readable np
04:45:190 (3,1) - increase spacing a bit IMO, would play better
04:55:818 (6,1) - change 6 into repeat and 1 into normal
06:11:419 (2,3) - ctrl+g, if not, at least swap finishes cuz u fk'd up I think
06:32:676 (2,3,4) - DS

btw I don't know who is this guy in sb, but he's lame GV plz 8-)
posted

Alexefer wrote:

ayy lmao shitmod inc

[Desire]

00:46:561 (4,5,1) - consistent DS between 4-5 and 5-1? This plays nicer imo
00:48:961 (4,5,1) - ^^^ ^ but i changed it to make it even more out of consistency
01:00:618 (1) - you could map this part but eh whatever (spinner is kinda boring) spinner makes most sense to me and to some others
01:10:476 (2) - is there a sound, i can't hear any LOL there isnt a sound ahahaha but i wanna keep it cus consistncy but fine no sound k but it sounds like there is a sound on full speed and 100% speed is more reliable than 25% so im sticking with the note being added
01:16:218 (3,1,2,3) - nerf jump from 3 to 1 and buff rest of ones IMO, it would fit the song more did it very minorly
01:17:076 - 01:38:847 - in this part you're using only 5-note bursts and it's easy to notice how the rhythm is repetitive, maybe change a few streams into 1/4 sliders no thanks sliders change the emphasis on parts and i dont want 1/4 snaps here at all
01:29:676 (2) - random note again its for consistency but i might remove, if i can add something that makes sense during play i'll add it since its better with than without
01:42:018 - missed note feels worse to play in game, hardly audible and sudden
01:42:361, 01:43:733 - you're just keep skipping 1/4th before triplet, I guess it's intended, but you could use 1/4 slider or sth to not repeat bursts
idk what you mean lmao

further in the map you still skip it so I'm not gonna list them - IMO you should map all drums if you've started it at 01:17:076, or at least use sliders to cover blank spaces

01:47:504 - make 1/4 longer or use note ruins structure imo that would mess the whole pattern
01:48:876 - def. note here man i dont wanna map eactly to the song i wanna map to what seems obvious at the point to play, this isnt at all, not adding sorry
01:50:504 (7,1) - fk'd up NC LOL ur rite
01:51:704 (5,6) - DS plz should be playable, but fixed anyway
02:00:447 (6) - wut is this slider even mapping id it makes sense to me to keep it but i wold really want a different idea if you have one ;-;
02:42:104 (1,2,3,4,5,6,7,8,9) - consistent DS ik i need to remove 02:42:533 - anyway
02:49:047 (1) - maybe slow slider into 1/4 sliders or stream i would change but this is reallly easy to play (easier than it looks) so no thanks
02:52:304 (8,1) - DS again i dont see the problem
02:52:818 (3) - 1/4 clearly here, maybe just map it r u listening on 50% or smth because ive heard this song 100 times and never heard those until i slown it down, so i think they arent obvious enough to map
02:54:361 - note after a reverse slider? no pls not 1/4s after reverses they dont play intuitively enough
02:59:504 (6) - delete
02:59:504 (6) - ^ those both played and felt so good before, i need another opinion about deleting them but fine
03:06:533 (7) - also no sound makes sense to tap this before the stream
03:10:476 (6) - ^ kinda same thing
04:23:590 (1) - long sliders maybe for second half of map (04:23:933, 04:26:676, 04:28:047, 04:29:418, 04:30:790, 04:32:161) i tried, they always never fit the break as much as silenceeee
04:36:618 (5,6) - you can repeat the same pattern, should be readable np ye but the increase of DS wouldnt fit
04:45:190 (3,1) - increase spacing a bit IMO, would play better might do but i dont like it personally, small spacing is good when its calm
04:55:818 (6,1) - change 6 into repeat and 1 into normal thats terrible rhythm imo
06:11:419 (2,3) - ctrl+g, if not, at least swap finishes cuz u fk'd up I think remappd this whole section from the last 3 mods LMAO
06:32:676 (2,3,4) - DS intended
I dont think you understood my rhythm at all, my rhythm is based off purely what would make sense in that moment during play, guided by the song but not forced completely.
posted
Modding done:


[Desire]


00:33:533 (1) - Too curved sliders do not represent long-lasting vocals well enough. Furthermore their curve makes flow too forceful for the player. I suggest you refrain from using them, especially in this part. (This is a subjective matter though)
00:37:304 (1) - Get rid of the 3rd red anchor. It gives a pointy part on the sexy-wannabe curve.
00:40:733 (3,4) - Nazi aesthetic thingy but beware of the overlaps that remains sometimes make.
00:48:961 (4,5,1) - Use the exact same spacing as 00:46:219 (4,5,1) - because there is nothing different in the chorus about these 2 sections. (Aside from leaving the intro, but you make up for it with the use of a slider).
00:53:761 (1,2,3,4) - (1) is less curved than (2) which is more curved than (3) which is less curved than (4). All curves are uneven. Again, this is for the aesthetics. It does not affect gameplay.
00:56:504 - Don't skip that beat. It is confusing while playing, especially when you start that slider on the red tick. That is mostly because the tension (which you do well by representing with high-ish DS) is clearly stored in the white tick.
00:58:561 (3,1) - The spacing used here does not fully justify the tension created by the change of note-usage on the electric guitar. The main reason that is an issue is because you skip 00:58:904 - Which is an important white tick that should be used to represent said change with further cursor movement.
I suggest you use this pattern. (Remove reverse point and add note at (114,110)
00:59:247 - Don't skip that for the sake of rhythmical consistency, since you make the player tap on that beat for every instance used so far.
01:00:618 (1) - Not sure if a spinner fits here. I get that there is a increasing sound on the background but compared to the beats, it's less noticeable. You can leave it be though.
01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics)
01:15:704 (1,2,3) - Buff the jump a bit more. The player does not go until the end of the slider, so calculate DS by having it's middle as benchmark.
01:16:561 (1,2,3) - What does the different use of DS stand for here? Better keep DS steady for these 3 since they are exactly the same. (Just slightly lower pitch).
01:28:047 (1,2,3) - Basically on the end of the slider, in order for the stream to be completed, little to none cursor movement is required. Is that really how you want to represent such a strong electric-guitar beat?
01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends?
01:42:447 (5,6,7) - Same as the end-streams on the sliders. Such a strong point in the chorus is represented with little to none cursor movement. It's a shame, isn't it?
01:47:590 (2,3,4,5) - I suggest representing the "Con" with a slider (as you have done) as well as the "structs" with another slider. Since they are part of the same phrase. A triplet seems out of place there.
01:53:761 (5,1) - Leaving the patterns just like you begun makes more sense.
02:16:733 (1,2,3,4) - Use same spacing as02:15:361 (1,2,3,4) - Since they are the same.
02:27:704 (1,2,3,4) - Where did the claps go?
02:33:018 (3,4,5,6) - The transition is very no-user-friendly flow since the player is required to perform partly circular movement while transiting into (3), make a linear jump towards the stream by moving diagonally and then forcefully move a bit up and right in order to complete the stream. "Forcefully" is because if this was a slider, the player would have more freedom of movement, but in this case, accuracy is his best bet. Relying completely on accuracy makes the pattern hard but not fun.
02:34:904 (5,1) - Nazi imperfect blanket. (Move away from the letters on 1/8 BSD)
02:34:647 - Don't skip that since it's not only very noticeable but you have also mapped beats of the same nature before.
02:37:990 (1,2,3,4,1,2,3,4) - For god's sake use some more DS! The chorus is screaming for it! :o
03:10:218 (5) - Ctrl+G please.
03:12:276 (1) - Too curved slider. Yuck.
03:12:618 (2,3) - Transition is forceful (and weird) due to the flow that the slider's position creates. This is why. (Red = Broken/Bad flow)
03:26:333 (2,1) - DS usage: 2.75
03:27:704 (2,1) - DS usage: 1.5 while being the same as the one above.
04:04:047 (8,1,2,3) - You break the flow too many times and it becomes unpleasant during this pattern.
05:17:933 (6,1) - Same unpleasant flow instance. What really makes this bad is that the player is forced to follow this flow due to the existence of sliders.
05:19:476 (4) - Move this somewhere around (160,330) in order to nerf the jump into it (because it's not justified by the tension) and to buff the jump on the next slider which contains a strong beat on it's head.
05:25:304 (1,2,3) - Constant DS despite the presence of another strong beat? At least break the flow a bit.
05:46:733 (4,5) - Don't lower cursor movement here, you already do this with triplets. Buff this jump.
05:48:961 (2,1) - This is really bad. Both in terms of mapping and gameplay. You give no credit to this huge-ass white tick and treat is with a simple 1.0 DS while 05:39:361 (2,1) - here you do otherwise. Or here 05:37:818 (2,1) -. Generally these sections are treated quite differently both in terms of rhythm and spacing. I see no point in doing something like that though,
05:50:333 (2,1) - Welp, same.
05:54:790 (3,6) - No claps?
05:56:161 (4,8) - No claps?
05:56:418 (7) - This is mapping nothing. (Don't tell me it's the vocals because you have not mapped the vocals for a long time during this part of the song).
06:12:790 (6,7,8,9,10,11,1) - Strong as fuck beats and vocals, 0.7SV-Like cursor movement. Are you really supporting this? (This is one example out of many)
06:52:390 (3) - Find a way to bring out that beat. I have no suggestions that include altering your current pattern.
07:03:704 (4,1) - Look where the slider tail is facing and look where you want the player to go. The slider is not played as it is meant to be.
07:10:904 (1,2) - Nazi imperfect blanket. (Move timeline center on the note)
07:19:133 (1,2,3) - Use jumps, make a big finale. Your song deserves it.
07:21:876 (1,2,3) - Same stuff.

[General]


- What is the relation of the Asian sailor boy to the song?
- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them.

Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho :o)
posted

Exa wrote:

Modding done:


[Desire]


00:33:533 (1) - Too curved sliders do not represent long-lasting vocals well enough. Furthermore their curve makes flow too forceful for the player. I suggest you refrain from using them, especially in this part. (This is a subjective matter though) Completely subjective manner but I don't think these curves are forceful to any extent, they are almost linear and can be pretty much played as so, no change
00:37:304 (1) - Get rid of the 3rd red anchor. Give it a pointy part on the sexy-wannabe curve. I'll see what i can do but no guarantees
00:40:733 (3,4) - Nazi aesthetic thingy but beware of the overlaps that remains sometimes make. Follow points arent neccesary to play with so that can basically make no difference but changed a little
00:48:961 (4,5,1) - Use the exact same spacing as 00:46:219 (4,5,1) - because there is nothing different in the chorus about these 2 sections. (Aside from leaving the intro, but you make up for it with the use of a slider). higher pitch and building up to the next next section yh
00:53:761 (1,2,3,4) - (1) is less curved than (2) which is more curved than (3) which is less curved than (4). All curves are uneven. Again, this is for the aesthetics. It does not affect gameplay. these curves are all even where did you evn get this from
00:56:504 - Don't skip that beat. It is confusing while playing, especially when you start that slider on the red tick. That is mostly because the tension (which you do well by representing with high-ish DS) is clearly stored in the white tick. I dont see much tension built up here anyway but there isnt high DS at all esp compared to the larger spacing before, also hitting that white tick feels inaudiable and because of the missed beats in the sliders before (esp the reverse slider missing hittable beats) i think that skipping the white beat to fit the instrumental feels more fitting here
00:58:561 (3,1) - The spacing used here does not fully justify the tension created by the change of note-usage on the electric guitar. The main reason that is an issue is because you skip 00:58:904 - Which is an important white tick that should be used to represent said change with further cursor movement. I dont completely understand your reasoning here but this plays fine to every tester I've had (this pattern hasn't changed since 5 months, not a single pixel) and the reduced tension from making a reverse slider beforehand makes that slider easier to hit, not harder
I suggest you use this pattern. (Remove reverse point and add note at (114,110)
00:59:247 - Don't skip that for the sake of rhythmical consistency, since you make the player tap on that beat for every instance used so far. no, no i havent. It makes more sense to have rhythmical consistency in this case because well... a confusing rhythm is worse to play then one that fits the song but feels bad when playing. This makes rhythmical sense and plays nicer due to the consistency esp on a sightread run
01:00:618 (1) - Not sure if a spinner fits here. I get that there is a increasing sound on the background but compared to the beats, it's less noticeable. You can leave it be though. leaving it be since i like that sound in the background more then adding boring small sliders and skipped beats
01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics) I'll get GV
01:15:704 (1,2,3) - Buff the jump a bit more. The player does not go until the end of the slider, so calculate DS by having it's middle as benchmark. I did, this is not meant to be a jump at all. Actually it was originally just mapped as a stack-like pattern, keeping as is
01:16:561 (1,2,3) - What does the different use of DS stand for here? Better keep DS steady for these 3 since they are exactly the same. (Just slightly lower pitch). felt fine but rip i have to change
01:28:047 (1,2,3) - Basically on the end of the slider, in order for the stream to be completed, little to none cursor movement is required. Is that really how you want to represent such a strong electric-guitar beat? I don't see the problem here, the guitar is hardly even any stronger than it is before
01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends? (for GV: because the stream might change later rip
01:42:447 (5,6,7) - Same as the end-streams on the sliders. Such a strong point in the chorus is represented with little to none cursor movement. It's a shame, isn't it? High DS isnt needed for something people can barely hear, subjective manner. (also high DS ruins the patterning lmao )
01:47:590 (2,3,4,5) - I suggest representing the "Con" with a slider (as you have done) as well as the "structs" with another slider. Since they are part of the same phrase. A triplet seems out of place there. Not mapping very much to the lyrics at all, purely instrumental section
01:53:761 (5,1) - Leaving the patterns just like you begun makes more sense. i dont get what you mean this hasnt changed in 5 months lmao
02:16:733 (1,2,3,4) - Use same spacing as 02:15:361 (1,2,3,4) - Since they are the same. all the kiais use slightly increasing DS over the kiais because well... the jumps dont fit the difficulty of the streams if i keep them low and purely high DS jumps are overwhelming so I used both to make it a compromise
02:27:704 (1,2,3,4) - Where did the claps go? TRUE THAT
02:33:018 (3,4,5,6) - The transition is very no-user-friendly flow since the player is required to perform partly circular movement while transiting into (3), make a linear jump towards the stream by moving diagonally and then forcefully move a bit up and right in order to complete the stream. "Forcefully" is because if this was a slider, the player would have more freedom of movement, but in this case, accuracy is his best bet. Relying completely on accuracy makes the pattern hard but not fun. You ctrl-ged the slider wrong so that flow was drawn wrong heh i would never do that (ps this was meant to be od7 i shuld die right now) and because sliders can abuse slider leniency the transition from the slider to the note then to the correct movement need for the triplet becomees much easier than you explained as 2 snaps arent needed but only one allowing the change of flow to come more naturally
02:34:904 (5,1) - Nazi imperfect blanket. (Move away from the letters on 1/8 BSD) oki
02:34:647 - Don't skip that since it's not only very noticeable but you have also mapped beats of the same nature before. 1/2s ruin the finishing ending for the kiais, it causes too much emphasis on the blue ticks when pure emphasis its better on the 1/2s
02:37:990 (1,2,3,4,1,2,3,4) - For god's sake use some more DS! The chorus is screaming for it! :oI would love to without rekting the pattern but i cant now
03:10:218 (5) - Ctrl+G please.Ay okay
03:12:276 (1) - Too curved slider. Yuck. subjective matter plays almost linearly and looks fine to me
03:12:618 (2,3) - Transition is forceful (and weird) due to the flow that the slider's position creates. This is why. (Red = Broken/Bad flow) agreed will fix if i can
03:26:333 (2,1) - DS usage: 2.75
03:27:704 (2,1) - DS usage: 1.5 while being the same as the one above. Sliders act very interesting leading to jumps but fixed as much as I could
04:04:047 (8,1,2,3) - You break the flow too many times and it becomes unpleasant during this pattern. I have asked other mappers and players how that section has played and they have all liked the change in flow here, it adds more variety without totally killing the spirit
05:17:933 (6,1) - Same unpleasant flow instance. What really makes this bad is that the player is forced to follow this flow due to the existence of sliders. It was a bad idea but due to the last and next pattern making a jumpy pattern here is almost impossible, will try to fix again
05:19:476 (4) - Move this somewhere around (160,330) in order to nerf the jump into it (because it's not justified by the tension) and to buff the jump on the next slider which contains a strong beat on it's head. Would love to but it makes the next slider way too hard to hit as it requires an awkward jagged movement to hit the head which would cause an annoying sliderbreak
05:25:304 (1,2,3) - Constant DS despite the presence of another strong beat? At least break the flow a bit.Increased DS amazing
05:46:733 (4,5) - Don't lower cursor movement here, you already do this with triplets. Buff this jump. Jump is high DS enough imo
05:48:961 (2,1) - This is really bad. Both in terms of mapping and gameplay. You give no credit to this huge-ass white tick and treat is with a simple 1.0 DS I dont want to emphasis so much as getting INTO the jumps all the time as the actual jumps themselves, but will try to fix05:39:361 (2,1) - while here you do otherwise. Or here 05:37:818 (2,1) -. Generally these sections are treated quite differently both in terms of rhythm and spacing. I see no point in doing something like that though,
05:50:333 (2,1) - Welp, same. I dont agree to changing this due to the way slider leniency causes this to actually become circular not linear (even though it looks the opposite) but fine Ill change for the sake of objectivity
05:54:790 (3,6) - No claps? I forgot
05:56:161 (4,8) - No claps? I forgot
05:56:418 (7) - This is mapping nothing. (Don't tell me it's the vocals because you have not mapped the vocals for a long time during this part of the song). ugh its for transitioning and it fits so well in play asdf i dont wanna remove this and people like it asdjhaskdjhasdkj fine
06:12:790 (6,7,8,9,10,11,1) - Strong as fuck beats and vocals, 0.7SV-Like cursor movement. Are you really supporting this? (This is one example out of many) I am supporting this, big spacing would be too sudden after these jumps and previous streams have been in low DS so I dont want to break that so late into the map
06:52:390 (3) - Find a way to bring out that beat. I have no suggestions that include altering your current pattern. Tru that I will try to see what I can do
07:03:704 (4,1) - Look where the slider tail is facing and look where you want the player to go. The slider is not played as it is meant to be. actually it is I intended for this leniency to be abused and i used a curve to fit the last pattern of curves, it plays how i intended
07:10:904 (1,2) - Nazi imperfect blanket. (Move timeline center on the note) done i think
07:19:133 (1,2,3) - Use jumps, make a big finale. Your song deserves it. Adding jumps at the start is too hard of a transition, it was like that for4 or so months and 90% of players failed to sightread it due to sudden sliderjumping which happened at no other point now i myself would LOVE to add them but statistic prove that is gonna be more of a problem than a benefit
07:21:876 (1,2,3) - Same stuff. consistency issue then with the above

[General]


- What is the relation of the Asian sailor boy to the song? GV!!!
- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them. Subjectivity thing, i hate spaced streams and so I wanted to make a map which is kinda snappy without too many large flowy streams in it

Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho :o) GV!!!
Yes I feel bad for rejecting over 80% of this, turns out there is subjectivity in objectivity...
Oh well
posted

Exa wrote:

[Desire bugatti leet sb yolo]


01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics) Okay

01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends? Oh cool, splitting up is awesome and just to be used for the streams, nice objective reasoning. If this would face inconsistency with the next similar parts, I'd be dam impressed to drift 180° and hit you by accident (even tho it's on purpose). Okay, sorry for being offensive :''<

[General]


- What is the relation of the Asian sailor boy to the song?
Ahh, that question... bare with me, Exa!

Okay, There's this musical broadcast called "Catch Me If You Can". It's about a boy wanting to take over "the land" (probably an airport or sth) for his emotional family and all those humans' stories. Conning millions of $ by creating a shtload of fake checks, and goes FTW! in his pilot job.... Instead of a "sailor". And all of those wtf scene, he got caught on an epic chase and sentenced to a fifteen years in jail, but released after seven years because yolo. He tried another way legally, without another shtstorm that he did last time. As soon as he got a promotion, he finally took over "the land" and with another all wtf scenes. As he represented the END OF AN EMPIRE.

For the relations with the song, let me do this for short. A boy that DESIRE to CONQUER and puts an END to the EMPIRE, and tries his best that no one steps IN THE LINE OF A GUNFIRE. After the truth uncovered, he was AT THE EGDE OF THE HELLFIRE. Through the chase, he CAN'T ESCAPE THE PARADIGM. Finally sentenced to jail and released so fkn early and lived happily ever after~ ... No, IN THE DEATH OF A DESIRE, He got the huge advantage and IT'S THE END OF AN EMPIRE.

Ahahahaahh, I didn't expect to write all of this. Now in general, to explain why I'd like to keep my human mode:
- If I replace it into the FF Dark Knight (the current BG of the beatmap), It'll be a little too dark for some notes since Arphi used a darker brown combo color, and I used a dark red color for the SB, which would inflict 60% with the SB BG.
Sth like this would explain everything:-


And with default skin, It can surely be seen because of the white strokes.

What I'm worried about, is that 46.11% of all players in osu! using their own skin for playing any beatmaps, this might commit some players that are using darker skin as well (including me). Which is a little.... dangerous.... I M O

- One more thing on the flashlight mode with this Dark Knight BG... Could you even read the lyrics on this part with this kind of infliction?


I think this is enough, If you have sth more to say about it, feel free to tell me.

Exa wrote:

- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them. I'm pretty sure the streams are obviously fine, just as I played Arphi's Desire twice and uploaded them on my Youtube channel. It's just to help players stream "effectively better" with low DS when it comes up into some long streams ;p

Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho :o) If I could make the SB more 1337, I might add more details later in the future. Unless modders after you would say so ;p


Okay, I got it... Here's the updated SB http://puu.sh/jhpG9/c03eb1d0e7.rar
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