Hi there~ M4M from request in-game.
Good song, but Normal, Hard and Insane diff still have a lack of construction and flow. Look at follow points and you see what I mean. Also you can read t/86329 for this.
Mukyu~
- General :
- Since you don't use any SB, disable Widescreen Support on all diffs.
- Your background is not in a 16/9 or 4/3 resolution, fix it.
- Easy :
- 00:03:546 (1,2,3,1) - Inconsistant spacing (~1.00x instead of ~1.10x).
- 00:03:546 (1) - You should CTRL+J it for the simple reason than with this curve you expect the next slider start from under this one, but here it start from above, who makes it counter-intuitive.
- 00:14:860 (2) - Making a breakflow like this is not natural and play pretty badly, and I guess it's worse with a newbie. So move it to 272:224, flow will be much better. And move 00:15:889 (3) - to 48:136 to fix spacing after change.
- 00:16:574 (4) - You forget a NC here.
- 00:19:317 (1) - Extend it to 00:22:059 - feel like you end it nowhere.
- 00:54:632 (4,1) - Spacing is a little too huge (1.16x and should be max +/- 0.05x).
- 00:57:717 (3) - Forget a NC.
- 01:03:545 - Unnused greenline.
- 01:05:859 - ^
- 01:18:289 (3) - Move it to 448:116 to keep the flow perfectly in the same movement started with 01:17:603 (2) - . Also you could change his curve to gain flow with next circle like this -> http://puu.sh/i4auO/b242ea46f3.jpg.
- 01:49:832 (1) - I think a 1/2 slider is overdone and too hard for an Easy. Just use a simple 1/1 slider.
- 01:52:574 (1) - I think a straight slider would fit more here to make movement more smoother between 01:52:232 (4,1,2) -
- MrSergio's Normal :
- 00:22:059 - to 00:49:488 - See Hard diff for this passage.
- 00:32:346 (3) - Unsnaped object.
- 00:39:203 (2,2) - You forget a whistle on the head of slider.
- 00:54:974 (1,2,1,2) - I don't get it why you use 1/2 sliders here but only 1/1 slider after. Would make more sens to start with 1/1 slider and finish with 1/2 at 00:59:089 - before the break with spinner.
- 01:17:260 (2) - Use a straight slider to get a better movement between objects.
- 01:21:374 (1,2,3,4) - This kind of pattern is too dense and make it hard to read especially of newbie. Try to give some space to your patterns to make them easier to read.
- 01:53:946 (1) - Try to not go for more than 1 arrow; because it can surprise newbie who play only reverse with 1 arrow until then.
- Hard :
- Maybe AR7.5 or 7 would maybe fit better ?
- 00:11:603 (2) - I suggest you to change the shape for this -> http://puu.sh/i4dHu/13863dce6a.jpg , the flow with 00:12:117 (3) - will be smoother and this with 00:11:089 (1) - will looks more clean.
- 00:17:432 (2,3) - Stack them so sudenly is strange because you don't do it before and don't really fit with the music imo. Try to find a way to unstack them.
- 00:19:317 (1) - There is not enough recovery time here, making this unrankable. Finish it minimum at 00:21:717 - .
- 00:22:059 - to 00:49:488 - so you have a biiig problem of rhythm here. When you look for example at Poggo's Extra, you can see the rhythm used is constant and only get variation by the objects used. And that's exactly the problem here, you change it everytime, make it just a big mess where players are lost. So focus on something, and keep rhythm consistent of all this passage.
- 00:43:659 (3) - Unsnaped object.
- 01:08:346 (2,1) - Flow is bad, because you force player a gap to the right too important an unnatural. This kind of movement is more appropriate -> http://puu.sh/i4eJY/8cc0f734d6.jpg.
- 01:09:203 (2) - For flow sake move it to 216:184 this will play way better.
- 01:42:974 (1) - Same as 01:08:346 (2,1) - .
- Insane :
- Since Extra is OD8, I would go for OD7.
- 00:07:317 (3,4) - Hmmm what happend here ??? Where this jump come from ? I can understand you place one like this 00:05:432 (6,1) - because music suggest it, but here there is absolutly no reason and you don't even use a similar one like that before. And finally even though he was well placed, he is too huge. So use same spacing than 00:04:917 (3,4,5,6) - .
- 00:08:860 (2,3,4) - Same problem here.
- 00:15:889 (3,4) - Why did you stack them ? You break the dynamic of the play here because you was moving all around and suddenly for no reason you force player to stop here to play this stack. So I suggest you to unstack them.
- 00:22:059 - to 00:49:488 - Same as Hard, your rhythm have a lack of consistency here.
- 00:32:917 (4) - Finish a slider by a strong beat play really bad. Better to keep it like 00:31:546 (4,1) - .
- 00:47:089 (2,1) - Why ? I mean you use all along 1/1 or 1/2 rhythm and now 2/1, whould make just no sens and kinda don't fit at all an Insane here. Change them at least for 1/1 sliders.
- 01:01:146 (9) - NC here and at 01:01:832 (17) - .
- 01:00:460 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I think you could make a stream more smoother in this form. Like this it just looks rough.
- Poggo's Extra :
- Ok didn't expect mod it this soon XD.
- You have unsnaped objets but looks like already in previous mod so~
- 00:00:117 (1,2) - This is a quite big jump to start the diff, so I recommand to nerf it a little, something like 2.00x would fit perfectly.
- 00:13:832 (1,2,3,4) - This spacing is bigger for no real reason compared to similar patterns on this passage. I suggest to nerf it and apply same spacing than other part (like 00:16:746 (2,3,4,5) - ).
- 00:17:089 (4,5) - Also for this one to keep a perfect flow and not making it so roughly, try to rotate it by -20°.
- 02:05:603 (3,4) - Bad blanket.
- God I love this diff.
Good song, but Normal, Hard and Insane diff still have a lack of construction and flow. Look at follow points and you see what I mean. Also you can read t/86329 for this.
Mukyu~