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ESTi - Four Thousand Years

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Topic Starter
stenut
This beatmap was submitted using in-game submission on Saturday, June 12, 2010 at 10:52:46 PM

Artist: ESTi
Title: Four Thousand Years
Source: TalesWeaver
Tags: tales weaver game
BPM: 52.5
Filesize: 4206kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.52 stars, 78 notes)
  2. Hard (4.55 stars, 236 notes)
  3. Normal (4.19 stars, 165 notes)
Download: ESTi - Four Thousand Years
Information: Scores/Beatmap Listing
---------------
First beatmap, a relaxing one.
Special thanks to

Pokie
Hiiragi_kagami
alvisto

for all the guidances & star'rers

June 12 - first fix + audio changes
Hiiragi_kagami_old
Hard:
00:16:104 (1,2,1) - 我觉得这里的jump改成和00:17:247 (1,2,3) - 一样比较好
Pokie
;) mamamamamamamamaaa
alvisto
DMZG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! .mobai

Let's get started, net is limited.

Timing
Add+8ms to all ? (398ms)
Easy way to do this -> in timing section, select all the timing section, then +8ms, like that nia. easy leh. lol

General
You want 3,2,1 go meh ? Disable countdown ?

HARD
This feels like a Shinxyn + gdeath Jump map, I like those jumps, they are fun. BUT, I have to comment to some...
00:16:247 (2,1) - This jump is too far in my opinion. It's only 1/4 beats between these 2 notes, yet the jump is far. Moreover, the fact that you make the slider 0.5x make it even harder... My suggestion is make 2 situation exactly between 1 and slider 2, or even better one, don't jump on here, I think it's not possible la.
EDIT : Seeing how you map other similar rhythm close together, example 00:17:247 (1,2,3) - I suggest you cancel this jump
00:32:104 (1,2,3,4,5,6,7,8) - This is hard... T.T I understand the rhythm here, but because of spacing, I am confused here.
00:35:818 (1) - Normal hitsound with lowered volume. Add a timing section here
00:53:818 (1) - cancel new combo ?
01:22:389 (8) - new combo ?
01:42:675 (2) - new combo here instead ?

Impressive of custom hitsound, but still lack soft finish and normal-hitnormal at some places. Try using them ?

NORMAL

Fine. Good and fun.

EASY

01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12) - Split this long combo ?
The end part a bit hard for easy I think, but it's very ok.
Why split the BPM lol ? I am curious xD

Star~ Big Star~~

Nothing to mod la, very nice for a first map.... *Look at valkyrie map and cry*

Free star to you too. :3

Don't want do Insane meh ? Hard is quite easy leh, and I see many unexplored beats and drums in Hard as well....
saymun
lol @ the alvisto raid of stars

GENERAL
Disable count down

EASY
00:27:247 (1) - no jumps for easy? :3
00:31:818 (1) - here as wel
00:35:247 (1) - i don't think you're giving noobs enough spin recovery?
SPOILER
My suggestion:
00:46:675 (1) - jumps D:
00:54:104 (1) - changing this to a slider would be better
01:03:818 (1) - :(
01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12) - combo is too long, maybe split it at (7). Also the placement looks quite random (and ugly)
I didn't add the other jump spacing problems. But you should change them. I think a constant (or very close to constant) distance spacing is better for easy difficulties

NORMAL
keep spacing the same during combos, so fix stuff up :3 (for newer mappers)
00:22:104 (6) - reduce the reverse by 1
00:25:532 (6) -
HARD
00:16:104 (1,2,1) - O_O what a jump, i dont think anybody would like it
00:17:532 (3,1) - here too
00:26:390 (6) - hexagon isn't perfect D:
00:32:104 (1,2,3,4,5,6,7,8) - i dont think this fits too well with the music
thats all i'll do for now. As much as i love jumps, i think there are wayyyyy to many jumps used in this difficulty ><

Overal, pretty good map for a first :3

star for now~

lzy
:lol:
Noobita
Here is a four thousand years old star! :D
deepsea
[Normal]
Basically fine, but too many tricks isnt good imo.>_>

[Hard]
lol jumps. Some jumps are eggpain but fine with music just this:00:32:10(1)-(8)
Maybe change slider(2) and (6) to a circle?
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