count me in
More challenge/fun/whatever. Keep in mind that this one is mostly for funLytessill wrote:
Winner is determined by ACC so does using mods even matter?
Cookiemaid wrote:
More challenge/fun/whatever. Keep in mind that this one is mostly for fun
Then don't play with mods. SimpleLytessill wrote:
I mean why should both parties have to use mods if there is no advantage.
Lytessill wrote:
I mean why should both parties have to use mods if there is no advantage.
So if i get 25k before the tournament start ?AshiNoBaka wrote:
Lytessill wrote:
I mean why should both parties have to use mods if there is no advantage.
Sometimes acc is worse when you're playing with HR or HD.
That counts ... If everyone will want to play with mods it does not matter. Then all equal.
red31kill sorry.. I can sign up for the waiting list...
voidlessheart - added.
If it finds a place for you then there is no problem.red31kill wrote:
So if i get 25k before the tournament start ?
We talked about changing days!AzureRin wrote:
Well...So something just came up and I can't be there for the first day...drop me please
Already sent a pm on skype.
Yeah i know. XDDD ''''ThePro365 wrote:
You guys put Lytessill in twice btw
Yep I saw :3~AshiNoBaka wrote:
We talked about changing days!AzureRin wrote:
Well...So something just came up and I can't be there for the first day...drop me please
Already sent a pm on skype.Changing the days! (11th and 12th April 2015! )
Earya and Lytessill added. :3
And... so, Bardiche_Z... You rank.... Is not within the limits. You have less than 5K. Sorry.
Image[] IMG;
private void buttonLOAD_Click(object sender, EventArgs e)
{
//THE METHOD LOADS ALL OF THE IMAGES FROMA FOLDER TO AN IMAGE ARRAY
int count = 0;
for(;;count++)
{
if (File.Exists(@"STAGE\" + count+".jpg")) ;
else break;
}
IMG = new Image[count];
for(int i = 0; i < IMG.Length; i++)
{
IMG[i] = Image.FromFile(@"STAGE\" + i + ".jpg");
}
labelSTATUS.Text = "Images Successfully Loaded!";
}
private void button1_Click(object sender, EventArgs e)//RANDOMIZE BUTTON
{
imageList1.Images.Clear();
imageList2.Images.Clear();
imageList3.Images.Clear();
imageList4.Images.Clear();
listView1.Clear();
listView2.Clear();
listView3.Clear();
listView4.Clear();
//CLEARING THE LIST AND CALLING THE METHOD
//DEPENDING ON THE AMOUNT OF PLAYERS (1st, 2nd, 3rd stage)
switch(IMG.Length)
{
case 24: CREATE24(); break;
case 12: CREATE12(); break;
case 4: CREATE4(); break;
}
}
public void CREATE24()
{
//BOOL FOR USED NUMBERS
bool[] CORRECT = new bool[24]; for(int i = 0; i < CORRECT.Length; i++) CORRECT[i] = false;
for (int NoP = 0; NoP < 24; NoP++)
{
int NUMBER = -1;
if (NoP < 18)//IF 18 IMAGES WERE ALREADY LOADED WE DON'T NEED TO RANDOMIZE LAST 6
{
while (true)
{
Random R = new Random();
NUMBER = R.Next(0, 24);
if (CORRECT[NUMBER]) continue;
else { CORRECT[NUMBER] = true; break; }
//IF THE NUMBERS IS ALREADY USED THEN RANDOMIZE AGAIN
}
//ADDING THE IMAGE TO THE LIST
if (NoP < 6)
{
imageList1.Images.Add(IMG[NUMBER]);
}
else if (NoP < 12)
{
imageList2.Images.Add(IMG[NUMBER]);
}
else if (NoP < 18)
{
imageList3.Images.Add(IMG[NUMBER]);
}
}
else
{
for (int i = 0; i < 24; i++ )
{
if (CORRECT[i] == false) imageList4.Images.Add(IMG[i]);
}
NoP = 23;
}
}
//DISPLAYING IMAGES
listView1.SmallImageList = imageList1;
listView2.SmallImageList = imageList2;
listView3.SmallImageList = imageList3;
listView4.SmallImageList = imageList4;
for (int j = 0; j < 6; j++)
{
listView1.Items.Add(new ListViewItem() { ImageIndex = j });
listView2.Items.Add(new ListViewItem() { ImageIndex = j });
listView3.Items.Add(new ListViewItem() { ImageIndex = j });
listView4.Items.Add(new ListViewItem() { ImageIndex = j });
}
}