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Sahashi Toshihiko - Tachiagaru Nakamatachi

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Total Posts
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Topic Starter
Guu
This beatmap was submitted using in-game submission on May 27, 2015 at 2:33:32 AM

Artist: Sahashi Toshihiko
Title: Tachiagaru Nakamatachi
Source: 家庭教師ヒットマンREBORN!
Tags: Katekyo Hitman Reborn sawada tsunayoshi tsuna vongola リボーン 沢田綱吉 ツナ
BPM: 94
Filesize: 3158kb
Play Time: 01:33
Difficulties Available:
  1. Hard (2.3 stars, 207 notes)
  2. Normal (1.51 stars, 118 notes)
  3. Reborn (3.32 stars, 270 notes)
Download: Sahashi Toshihiko - Tachiagaru Nakamatachi
Information: Scores/Beatmap Listing
---------------
RE-BO-RN!
何度も
KaedekaShizuru
re-boom!

sorry for late.
[General]
我觉得这曲子timing可能有点麻烦……希望是错觉

[Reborn]
建议缩短每个combo color的长度
比如在00:02:371 (6)NC 以长白-2白-长白-2白的节奏NC
00:05:722 - 不要漏音
00:07:478 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 本段在00:09:393 (7) 和00:10:669 (13) NC
其它需要NC的地方自行参考
00:15:776 (5) - 追加一次折返
00:20:882 (5) - ↑
00:37:797 (4) - 注意前后视觉间距 和00:38:116 (5)最短距离太近了
00:42:903 (3) - 和00:42:424 (2)太近
01:18:329 (3) - 前后间距 我怎么总是在挑间距
nice map

[Normal]
00:15:935 - 不要漏音
00:20:882 (4) - 追加一次折返(或追加一个单点 前提:难度名改为hard)
00:23:754 (4,5,1) - 不是直线有点难受 要么摆直 要么角度更大点
00:25:988 (4) - 同00:20:882 (4)
00:51:520 (6) - ↑
00:56:627 (4) - ↑
01:01:733 (5) - ↑
01:06:839 (6) - ↑

如妹桑所说 建议略微增加难度变为hard

[Easy]
在N改为H的前提下本难度需要略微增加难度变为N
00:16:414 (1) - 还是包好吧
01:02:052 (6,1) - 不要碰到为好

其实也就0.02的差距 DS稍微加大一点点或者节奏稍微密几个点就够了应该
zxhzxhz
[ReBorn]
00:05:722 - 这里塞一个。。
00:06:201 (1) - NC
00:23:276 (4) - 00:23:914 (6) - 00:24:552 (2) - 好像间距不一样O.O
00:40:669 (5) - NC
00:46:893 (7) - del(虽然我知道那里有个轻轻的弦音otz)
01:27:744 (7) - del
[Normal]
なし
[Easy]
00:01:733 (3) - 弄成直的
00:16:414 (1) - blanket
00:57:265 (1) - 形状如果能修正下就太好惹
Fushimi Rio
From irc

[General]

怎么搞了个234k的mp3 要用192k啊
最高难度的宽屏没开

[Easy]

建议改名normal

00:27:105 (2) - 缩短到00:27:584 -
00:29:180 (4) - 去掉4头上的clap,给5加上
01:10:031 (4,5) - ^

[Normal]

建议改名hard

00:13:861 (1,2,3) - 不知道新手能不能读懂
00:28:542 (5) - 拉开点 比如最后一个点移到x376 y268 然后调整一下后面的note
00:44:499 (1) - 前面没有类似的节奏 这里红线空下了显得很突兀
00:58:542 (3,4) - 和这里用一样的节奏?00:53:435 (3,4) -
01:33:010 (9) - nc

[Reborn]

这个就不用改了

00:14:499 (3) - 这个很拧着啊 我觉得让它往右边走更好
01:08:595 (4) - x380 y268
01:24:551 (6) - unsnapped
liangv587
[General]
wildscreen和letterbox都去掉
clap试试这个http://puu.sh/h7kVb/46893da4a6.wav

[Reborn]
ar略快,7.5怎样
00:14:499 (3) - 最简单的解决办法ctrl+g
00:14:978 (4) - 改用normal有奇效,哨音
00:11:307 (1) - s音效太软了,头部sample N,addition S。同理00:21:520 (1) -
00:16:414 (1) - 头部sample N,addition S。同理00:26:627 (1) -
00:20:084 (4) - normal有奇效。同理00:25:191 (4) -
00:35:403 (3) - 00:45:616 (4) -
01:06:042 (5) - 这类都用哨音比较好
01:26:467 (4) - 应该用normal-finish

[Normal]
00:14:339 (2,3) - 不应该接触到http://puu.sh/h8yg6.jpg
01:18:169 (2,3) - 同理http://puu.sh/h8yju.jpg
01:25:829 (2,3,4) - 有点难打,排直点

[Easy]
01:21:520 (6) - 新人看不懂的,把尾巴甩上去,又不会出界

最后offset-14,音效很明显的跟音乐分层了
Topic Starter
Guu

KaedekaShizuru wrote:

re-boom!

sorry for late.
[General]
我觉得这曲子timing可能有点麻烦……希望是错觉 撒……

[Reborn]
建议缩短每个combo color的长度
比如在00:02:371 (6)NC 以长白-2白-长白-2白的节奏NC 唔,煮难度不用这样短吧
00:05:722 - 不要漏音
00:07:478 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 本段在00:09:393 (7) 和00:10:669 (13) NC
其它需要NC的地方自行参考
00:15:776 (5) - 追加一次折返 不太喜欢啊……我再想想
00:20:882 (5) - ↑
00:37:797 (4) - 注意前后视觉间距 和00:38:116 (5)最短距离太近了
00:42:903 (3) - 和00:42:424 (2)太近
01:18:329 (3) - 前后间距 我怎么总是在挑间距
nice map

[Normal]
00:15:935 - 不要漏音
00:20:882 (4) - 追加一次折返(或追加一个单点 前提:难度名改为hard) 还是固定miss最后一个弱音吧
00:23:754 (4,5,1) - 不是直线有点难受 要么摆直 要么角度更大点 角度改大了
00:25:988 (4) - 同00:20:882 (4)
00:51:520 (6) - ↑
00:56:627 (4) - ↑
01:01:733 (5) - ↑
01:06:839 (6) - ↑

如妹桑所说 建议略微增加难度变为hard 这个不好增加了啊……整张remap的节奏。 改成normal+行不行qwq

[Easy]
在N改为H的前提下本难度需要略微增加难度变为N
00:16:414 (1) - 还是包好吧 包好了
01:02:052 (6,1) - 不要碰到为好

其实也就0.02的差距 DS稍微加大一点点或者节奏稍微密几个点就够了应该
恩已经搞定。蟹蟹谢谢owo

zxhzxhz wrote:

[ReBorn]
00:05:722 - 这里塞一个。。
00:06:201 (1) - NC
00:23:276 (4) - 00:23:914 (6) - 00:24:552 (2) - 好像间距不一样O.O O.O调整了下。其实是刻意想把重音间距弄大点的但是没弄好……
00:40:669 (5) - NC
00:46:893 (7) - del(虽然我知道那里有个轻轻的弦音otz) 是轻轻的鼓音orz
01:27:744 (7) - del
[Normal]
なし
[Easy]
00:01:733 (3) - 弄成直的 和下面那个对称的orz
00:16:414 (1) - blanket 恩包好惹
00:57:265 (1) - 形状如果能修正下就太好惹 修了一下虽然不知道是不是你想的那种orz
谢摸图owo



imoutosan wrote:

From irc

[General]

怎么搞了个234k的mp3 要用192k啊
最高难度的宽屏没开
orz我回头去压一下mp3……这个先用着。没用的都关掉了

[Easy]

建议改名normal orz 改
00:27:105 (2) - 缩短到00:27:584 -
00:29:180 (4) - 去掉4头上的clap,给5加上
01:10:031 (4,5) - ^

[Normal]

建议改名hard
哭哭。normal+行不行

00:13:861 (1,2,3) - 不知道新手能不能读懂 改掉了
00:28:542 (5) - 拉开点 比如最后一个点移到x376 y268 然后调整一下后面的note
00:44:499 (1) - 前面没有类似的节奏 这里红线空下了显得很突兀
00:58:542 (3,4) - 和这里用一样的节奏?00:53:435 (3,4) -
01:33:010 (9) - nc

[Reborn]

这个就不用改了 噗……

00:14:499 (3) - 这个很拧着啊 我觉得让它往右边走更好
01:08:595 (4) - x380 y268
01:24:551 (6) - unsnapped
多谢辣Ouo/~



liangv587 wrote:

[General]
wildscreen和letterbox都去掉
clap试试这个http://puu.sh/h7kVb/46893da4a6.wav 不错诶owo,这个声音有点大,弄了个折中的

[Reborn]
ar略快,7.5怎样
00:14:499 (3) - 最简单的解决办法ctrl+g
00:14:978 (4) - 改用normal有奇效,哨音 额。。。不喜欢哨音啊= =
00:11:307 (1) - s音效太软了,头部sample N,addition S。同理00:21:520 (1) -
00:16:414 (1) - 头部sample N,addition S。同理00:26:627 (1) - 换了个鼓点,应该好些了
00:20:084 (4) - normal有奇效。同理00:25:191 (4) -
00:35:403 (3) - 00:45:616 (4) -
01:06:042 (5) - 这类都用哨音比较好
01:26:467 (4) - 应该用normal-finish

[Normal]
00:14:339 (2,3) - 不应该接触到http://puu.sh/h8yg6.jpg
01:18:169 (2,3) - 同理http://puu.sh/h8yju.jpg
01:25:829 (2,3,4) - 有点难打,排直点

[Easy]
01:21:520 (6) - 新人看不懂的,把尾巴甩上去,又不会出界

最后offset-14,音效很明显的跟音乐分层了
唔,-14感觉太早了啊= = -6好像差不多。我再问问
感谢摸图owo
Karen
[General]
  1. mp3换成192,记得重新测offset
  2. 01:33:642 - kiai可以这里结束唉

[Normal]
  1. 00:04:280 (2,3) - 这个直线逆flow有点难了,建议换一张摆法
  2. 00:11:301 (1,2) - 这个也是。
  3. 00:16:408 (1,1) - 尽量避免这类碰到的东西
  4. 00:24:067 (1,2) - spacing error
  5. 00:31:727 (1,2) - 避免碰到
  6. 00:40:025 (2,3) - 这也是 有点太直了,把折返换个角度好一点。
  7. 01:20:876 (2,3) - ^ 不过这种不改也没什么关系,只是我个人不喜欢这样

[Normal+]
  1. 00:16:089 (5) - 前面同样地方的节奏用了两个短滑条,这里不如也变成滑条
  2. 00:37:312 (2,3) - 跟normal差不多的意思,这个flow不好玩
    这diff挺好,没啥问题

[Reborn]
  1. 00:04:918 (6,7) - 强迫症看到这种只碰一点的东西想要去挠墙,要么不碰要么就干脆碰多一点
  2. 00:12:578 (3,4,5) - ^ 事实上这个4放的位置不太好,可以放在两个滑条中间啊
  3. 00:15:770 (5,6,1) - 隔开一点, hmm...后面类似的地方有点多,懒得一条条写了,你看着改改吧...T^T
  4. 01:08:589 (4) - 这个建议叠到后面滑条的头上,01:08:270 (3,4) - 这两个听起来就不是应该在一起的东西。
Keada
Hi :> M4M here


  • General

  1. first of all change the offset on all inherited points +66 and timing point offset is 516
  2. These combo colours didnt fit tbh try these:
    Combo1 : 115,115,115
    Combo2 : 89,45,0
    Combo3 : 255,206,183
    Combo4 : 145,0,0
  3. and move the preview point to here 00:10:728 -


  • Reborn

  1. 00:00:516 (1) - try to give this a better curve like this: http://puu.sh/h9ZnT/9557277969.jpg
  2. 00:13:123 (4) - 00:12:644 (3,4,5) - have the same DS between these, looks better too imo http://puu.sh/h9Zym/65ad9a2005.jpg
  3. 00:13:282 (5,6,1) - same here, try like this: http://puu.sh/h9ZAV/9cc2d7a0fc.jpg
  4. 00:13:921 (1,2,3) - ^
  5. 00:15:836 (5,6,1) - try to have them a little bit further away from eachother so they dont overlap
  6. 00:17:750 (3,4,5) - same as above
  7. 00:18:389 (5,6,1) - ^
  8. 00:22:857 (3,4,5) - ^
  9. 00:23:495 (5,6,1) - ^
  10. 00:36:740 (5) - place this at x:244 y:104
  11. 00:55:250 (2,3,4) - you could make this triangle look better imo
  12. 01:00:676 (4) - try not to overlap (not important)
The other diffs looks good to me :>
chill song :D
Flower
Hi :3

[Overall]
check the AiMod
Kiai isn't snapped! 01:12:578 -
Kiai's end isn't snapped! 01:33:004 -



[Reborn]
00:22:857 (3,4,5,6) - 这个地方感觉和之前环境不同,打起来有些怪怪的,所以建议圈不接触前一个滑条
00:45:197 (3) - 顺时针旋转20°以保持较好的pattern(?)
00:57:165 (9,1) - 可以包的更好看一些
01:00:676 (4) - try this to be more haokan?
SPOILER
https://osu.ppy.sh/ss/3002982

[Normal+]
00:15:038 (3,4) - 保持一条直线?
00:37:378 (2) - don't overlap 3 to make better readability?
01:00:516 (2,3,4) - 建议用复制和缩放来做得更整齐一些

[Normal]
00:31:793 (1,2) - 建议不要overlap

摸技太水了摸不出;w;

call me back when it has 12 sp. good map, good luck :3
Topic Starter
Guu

Kagamine Ren wrote:

[General]
  1. mp3换成192,记得重新测offset 换好了~
  2. 01:33:642 - kiai可以这里结束唉

[Normal]
  1. 00:04:280 (2,3) - 这个直线逆flow有点难了,建议换一张摆法
  2. 00:11:301 (1,2) - 这个也是。
  3. 00:16:408 (1,1) - 尽量避免这类碰到的东西
  4. 00:24:067 (1,2) - spacing error
  5. 00:31:727 (1,2) - 避免碰到
  6. 00:40:025 (2,3) - 这也是 有点太直了,把折返换个角度好一点。 唔我还挺喜欢这里的……能留就留吧
  7. 01:20:876 (2,3) - ^ 不过这种不改也没什么关系,只是我个人不喜欢这样 ;w;

[Normal+]
  1. 00:16:089 (5) - 前面同样地方的节奏用了两个短滑条,这里不如也变成滑条 前面有重鼓点。这里就不加了
  2. 00:37:312 (2,3) - 跟normal差不多的意思,这个flow不好玩 是不好玩……改了
    这diff挺好,没啥问题

[Reborn]
  1. 00:04:918 (6,7) - 强迫症看到这种只碰一点的东西想要去挠墙,要么不碰要么就干脆碰多一点
  2. 00:12:578 (3,4,5) - ^ 事实上这个4放的位置不太好,可以放在两个滑条中间啊 本意是想让重音离远一点的……看来不行啊噗……改改改
  3. 00:15:770 (5,6,1) - 隔开一点, hmm...后面类似的地方有点多,懒得一条条写了,你看着改改吧...T^T T^T
  4. 01:08:589 (4) - 这个建议叠到后面滑条的头上,01:08:270 (3,4) - 这两个听起来就不是应该在一起的东西。
谢过~owo


Keada wrote:

Hi :> M4M here


  • General

  1. first of all change the offset on all inherited points +66 and timing point offset is 516 changed
  2. These combo colours didnt fit tbh try these: nice colours :3
    Combo1 : 115,115,115
    Combo2 : 89,45,0
    Combo3 : 255,206,183
    Combo4 : 145,0,0
  3. and move the preview point to here 00:10:728 - set it on 00:10:570 - seems like there is a slight delay when osu play the song from preview point


  • Reborn

  1. 00:00:516 (1) - try to give this a better curve like this: http://puu.sh/h9ZnT/9557277969.jpg done√
  2. 00:13:123 (4) - 00:12:644 (3,4,5) - have the same DS between these, looks better too imo http://puu.sh/h9Zym/65ad9a2005.jpg
  3. 00:13:282 (5,6,1) - same here, try like this: http://puu.sh/h9ZAV/9cc2d7a0fc.jpg
  4. 00:13:921 (1,2,3) - ^
  5. 00:15:836 (5,6,1) - try to have them a little bit further away from eachother so they dont overlap
  6. 00:17:750 (3,4,5) - same as above
  7. 00:18:389 (5,6,1) - ^
  8. 00:22:857 (3,4,5) - ^
  9. 00:23:495 (5,6,1) - ^
  10. 00:36:740 (5) - place this at x:244 y:104 00:36:261 (4,5,1) - i put them on a straight line, so no change here
  11. 00:55:250 (2,3,4) - you could make this triangle look better imo
  12. 01:00:676 (4) - try not to overlap (not important)
The other diffs looks good to me :>
chill song :D thank u! X>

Flower wrote:

Hi :3
Hiii~ owo
[Overall]
check the AiMod
Kiai isn't snapped! 01:12:578 -
Kiai's end isn't snapped! 01:33:004 -

……之前换了mp3忘记改绿线了orz我该打


[Reborn]
00:22:857 (3,4,5,6) - 这个地方感觉和之前环境不同,打起来有些怪怪的,所以建议圈不接触前一个滑条
00:45:197 (3) - 顺时针旋转20°以保持较好的pattern(?)
00:57:165 (9,1) - 可以包的更好看一些
01:00:676 (4) - try this to be more haokan? 噗……好
SPOILER
https://osu.ppy.sh/ss/3002982

[Normal+]
00:15:038 (3,4) - 保持一条直线?
00:37:378 (2) - don't overlap 3 to make better readability?
01:00:516 (2,3,4) - 建议用复制和缩放来做得更整齐一些 O.O额,没太明白,不过微调了下

[Normal]
00:31:793 (1,2) - 建议不要overlap

摸技太水了摸不出;w; 卖叒夫妻;w;

call me back when it has 12 sp. good map, good luck :3 thanks! 谢花花(*/ω\*)
makemek
From MakeMEK's Modding Queue


Normal
00:23:495 (2,1) unstack them please. It blocks visibility for new players

Please fix overlapping notes. Move them a little further. At least player should be able to see numbers on it. Also use 1/2 snap when mapping them if possible
List of Overlapping notes to help you navigate around
00:13:921 (1,2)
00:19:027 (1,2)
00:24:133 (1,2)
00:26:687 (1,2)
00:34:346 (1,2)
00:44:559 (1,2)
00:47:112 (1,2)
00:49:027 (1,2)
00:54:772 (1,2)
00:59:878 (1,2)
01:04:984 (1,2)
01:07:538 (1,2,3)
01:15:197 (1,2)
01:17:750 (1,2,3,4)
01:27:963 (1,2,3,4)
Normal+
00:13:602 (4,5) Remove them. Looks like it doesn't match with any rhythm
00:54:612 (5) ^
01:05:942 extend (3) to here
Reborn
00:49:665 (4,5,6) reduce jumping distance. It seems too much imo. Use 1.2x snap distance
01:31:155 (4,5,6) ^
01:32:431 (4,5) ^
01:31:953 (2) Remove it. It doesn't match with any rhythm
01:32:112 (3) ^ then replace it with note. Follow the drum
01:33:070 (1) use normal slider. No need to reflect
01:33:229 (2) move it upper right. How about x=212, y=40 ?
Shad0w1and
[Insane]
00:05:463 (7,8) - DS感觉坑00:06:261 (1) - 连打这种梗太反人类了啊
00:13:123 (4) - DS和后方00:13:761 (6) - 一致,请用1.3
00:34:825 (2) - 个人觉得Ctrl-G好点
[Normal+]
00:20:942 (4,1) - =-=
00:22:857 (3) - 顺时针旋转6度左右
00:56:687 (4,1) - 还能包好点点
00:58:602 (3,4,5) - 太挤了一点。前后都调一下空一点出来
[Normal]
00:37:378 (2) - 音效貌似没对,为什么sampleset要用drum?
00:47:591 (2) - ^ 难道你是故意的?
00:24:612 (2) - 超出屏幕
01:07:538 (1) - ^
Topic Starter
Guu

makemek wrote:

From MakeMEK's Modding Queue


Normal
00:23:495 (2,1) unstack them please. It blocks visibility for new players fixed

Please fix overlapping notes. Move them a little further. At least player should be able to see numbers on it. Also use 1/2 snap when mapping them if possible thanks, i'm fine with these
List of Overlapping notes to help you navigate around
00:13:921 (1,2)
00:19:027 (1,2)
00:24:133 (1,2)
00:26:687 (1,2)
00:34:346 (1,2)
00:44:559 (1,2)
00:47:112 (1,2)
00:49:027 (1,2)
00:54:772 (1,2)
00:59:878 (1,2)
01:04:984 (1,2)
01:07:538 (1,2,3)
01:15:197 (1,2)
01:17:750 (1,2,3,4)
01:27:963 (1,2,3,4)
Normal+
00:13:602 (4,5) Remove them. Looks like it doesn't match with any rhythm there are sounds here. u can hear some light drums
00:54:612 (5) ^ ^
01:05:942 extend (3) to here
hmm...no

Reborn
00:49:665 (4,5,6) reduce jumping distance. It seems too much imo. Use 1.2x snap distance kept 1.6x distance snap opened from 00:31:793 - till these 1.5x distanced notes, so i think they are good
01:31:155 (4,5,6) ^ ^
01:32:431 (4,5) ^ ^
01:31:953 (2) Remove it. It doesn't match with any rhythm it matches the main theme :3
01:32:112 (3) ^ then replace it with note. Follow the drum no change
01:33:070 (1) use normal slider. No need to reflect fixed
01:33:229 (2) move it upper right. How about x=212, y=40 ? fine with where it is now
thank u for modding!

Shad0w1and wrote:

[Insane]
00:05:463 (7,8) - DS感觉坑00:06:261 (1) - 连打这种梗太反人类了啊 bpm很低,大丈夫w
00:13:123 (4) - DS和后方00:13:761 (6) - 一致,请用1.3
00:34:825 (2) - 个人觉得Ctrl-G好点 好像哪个都行= = 先不改了吧
[Normal+]
00:20:942 (4,1) - =-= =-=?
00:22:857 (3) - 顺时针旋转6度左右 爷爷……太精细
00:56:687 (4,1) - 还能包好点点 唔,微调了下
00:58:602 (3,4,5) - 太挤了一点。前后都调一下空一点出来
[Normal]
00:37:378 (2) - 音效貌似没对,为什么sampleset要用drum?
00:47:591 (2) - ^ 难道你是故意的? 嘛……是故意的,不过确实有点怪= =
00:24:612 (2) - 超出屏幕
01:07:538 (1) - ^
多谢摸图owo
Moecho
sorry for late m4m ;;

[Normal]
00:40:091 (2,3) - 雖然物件的實際距離一樣 但是視覺上的距離會感覺進很多 容易讀錯 早按
00:56:687 (3) - 其實可以用這個一樣的 00:51:580 (4) - 因為 00:54:772 (1,2) - 這裡跟的不是鼓而是這個吹的樂器
01:12:006 (4,1) - 視覺上我覺得還是不建議這樣遮擋放誒...
01:20:942 (2,3) - 同之前說過的

[Normal+]
00:24:134 (1,2,3) - 我覺得這類clap的音效音量有點違和,主要是中間這個滑條 00:24:612 (2) - 因為都是跟那個吹的樂器 但是忽然中間這個clap音效這麼大聲 建議把音效在這種地方調低一下
00:37:378 (2,3,4) - 雖然歌里完全有這些聲音的支持 但是在normal里我覺得打起來會有點不爽 因為不是完全能明白的節奏
01:15:197 (1,2,3) - 這個overlap不好吧
01:27:963 (1,2,3,4,1,2,3) - 這段看起來好亂啊 太接近了的感覺 擠在一起

[Reborn]
00:30:516 (1,2,3,4) - 搞這種逐漸加大的距離符合歌曲的確 但是打起來非常麻煩 你想keep還是把距離保持一致呢?
00:31:793 - SV區別太大了... 感覺忽然太快,歌里也沒有變得這麼激烈 感覺非常違和。 01:12:644 - 這裡的SV反而挺合適,因為01:11:367 (1,2,3,4) - 這幾個滑條的逐漸變化到位了
00:33:548 (5,6,1) - 這裡我建議把 00:34:027 (6) - 挪到 x62 y162左右,因為會看起來更有連接的感覺

Reborn這裡我覺得目前有些圈之間的距離不一致導致看起來有點不好看 建議沒必要不一樣DS的就讓他們同一距離

good luck!
Topic Starter
Guu

Moecho wrote:

sorry for late m4m ;;

[Normal]
00:40:091 (2,3) - 雖然物件的實際距離一樣 但是視覺上的距離會感覺進很多 容易讀錯 早按 好吧……那还是改掉
00:56:687 (3) - 其實可以用這個一樣的 00:51:580 (4) - 因為 00:54:772 (1,2) - 這裡跟的不是鼓而是這個吹的樂器 唔。这个还是算了,不然好多地方都要改= =
01:12:006 (4,1) - 視覺上我覺得還是不建議這樣遮擋放誒... 这个还算顺吧……我再问问
01:20:942 (2,3) - 同之前說過的 改了

[Normal+]
00:24:134 (1,2,3) - 我覺得這類clap的音效音量有點違和,主要是中間這個滑條 00:24:612 (2) - 因為都是跟那個吹的樂器 但是忽然中間這個clap音效這麼大聲 建議把音效在這種地方調低一下 可能还是换回原来那个音效好点。。。
00:37:378 (2,3,4) - 雖然歌里完全有這些聲音的支持 但是在normal里我覺得打起來會有點不爽 因為不是完全能明白的節奏 改了~
01:15:197 (1,2,3) - 這個overlap不好吧 改了
01:27:963 (1,2,3,4,1,2,3) - 這段看起來好亂啊 太接近了的感覺 擠在一起 调整了一下

[Reborn]
00:30:516 (1,2,3,4) - 搞這種逐漸加大的距離符合歌曲的確 但是打起來非常麻煩 你想keep還是把距離保持一致呢? 就这样吧。声音也是渐渐变大的
00:31:793 - SV區別太大了... 感覺忽然太快,歌里也沒有變得這麼激烈 感覺非常違和。 01:12:644 - 這裡的SV反而挺合適,因為01:11:367 (1,2,3,4) - 這幾個滑條的逐漸變化到位了 唔。。我感觉差不多啊= =,前面的间距已经拉开很远了
00:33:548 (5,6,1) - 這裡我建議把 00:34:027 (6) - 挪到 x62 y162左右,因為會看起來更有連接的感覺 改了一点。其实放的比较远的是因为重音=.=

Reborn這裡我覺得目前有些圈之間的距離不一致導致看起來有點不好看 建議沒必要不一樣DS的就讓他們同一距離 是啊噗各种丑~待窝考完试再整体改改w
多谢摸图啦owo


good luck!
Kazuya
Hi

[Hard]

AR 8 is bit better.

00:13:921 (1) - Improve blanket
00:19:027 (1) - ^
00:28:602 (5) - Hmm maybe, better overlay? Move slider here: x: 397 y: 85 http://imagerz.com/QBUSUEtvAwMMXwlMGQVR (pic)
00:36:899 (1,2,3,4,5) - My conception is better fits the violin: Timeline example: http://imagerz.com/QBUSUEtvAwMMXwlMGAVR (Timeline)
00:55:570 (4,5,6) - Use my suggestion, please. Currently is bit weird/random: http://imagerz.com/QBUSUEtvAwMMXwlMQAVR (Timeline)
01:18:229 (2,3,4) - Same as 00:36:899 (1,2,3,4,5) -

[Normal+]

It's ok, but it's rather than "light hard".

Change Circle size to 4, because so is easier to read.
Change AR to 7, because so much is 1/2 objects, and dense.
Change HP and OD to 5

And rename diff to "Advanced"

[Normal]

Ok.

Good luck.
Topic Starter
Guu

Kazuya wrote:

Hi

[Hard]

AR 8 is bit better.

00:13:921 (1) - Improve blanket
00:19:027 (1) - ^
00:28:602 (5) - Hmm maybe, better overlay? Move slider here: x: 397 y: 85 http://imagerz.com/QBUSUEtvAwMMXwlMGQVR (pic)
00:36:899 (1,2,3,4,5) - My conception is better fits the violin: Timeline example: http://imagerz.com/QBUSUEtvAwMMXwlMGAVR (Timeline) not bad, but i still prefer drums
00:55:570 (4,5,6) - Use my suggestion, please. Currently is bit weird/random: http://imagerz.com/QBUSUEtvAwMMXwlMQAVR (Timeline) they follow the light drum sound
01:18:229 (2,3,4) - Same as 00:36:899 (1,2,3,4,5) - ^

[Normal+]

It's ok, but it's rather than "light hard".

Change Circle size to 4, because so is easier to read. changed to 3.5
Change AR to 7, because so much is 1/2 objects, and dense. changed to 6
Change HP and OD to 5

And rename diff to "Advanced"

[Normal]

Ok.

Good luck.
Thank u!
Battquif
Hi! M4M from my queue

Normal :

  • 00:13:921 (1,2) - try to avoid 1/4 in normal
    00:19:027 (1,2) - ^
    01:12:006 (4,1) - overlap :/
Hard :

  • 00:02:431 (3) - You should put the curve right for a better flow
    00:15:836 (4,5) - changle the direction of the slider for point the circle
    00:34:346 (1,2) - change the curve.
Reborn :

  • 00:09:133 (2,1) - Try to destack it, a jump could be better
    00:27:963 (4,5) - overlap, you can make a blanket right?
    00:55:729 (5,6) - the instrument start at 00:55:889
    01:02:431 (1,2) - blanket?
So, sorry if my mod is only detail of you map. Your map is already very good and,for me, there is nothing very bad. Good luck for rank it, I think it won't be hard!~
Topic Starter
Guu

Battquif wrote:

Hi! M4M from my queue

Normal :

  • 00:13:921 (1,2) - try to avoid 1/4 in normal i think it's good due to the low bpm
    00:19:027 (1,2) - ^
    01:12:006 (4,1) - overlap :/ fixed
Hard :

  • 00:02:431 (3) - You should put the curve right for a better flow i still prefer ones with opposite direction
    00:15:836 (4,5) - changle the direction of the slider for point the circle fixed in another way
    00:34:346 (1,2) - change the curve. ^^
Reborn :

  • 00:09:133 (2,1) - Try to destack it, a jump could be better nice
    00:27:963 (4,5) - overlap, you can make a blanket right? uh..no. i like it
    00:55:729 (5,6) - the instrument start at 00:55:889 it follows a light drum sound
    01:02:431 (1,2) - blanket? fixed
So, sorry if my mod is only detail of you map. Your map is already very good and,for me, there is nothing very bad. Good luck for rank it, I think it won't be hard!~
it helps a lot, thank u for modding and thank u for the star!
Koiyuki
Normal
  1. 00:47:112 (1,2) - 让2更清楚些,往上面移一点
Hard
  1. 00:30:516 (3) - 我觉得索性把这个拿出来比较好一点,特别是你这段的combo color还是深色的,不太好读
  2. 01:10:091 (1,2,3,4) - ^
Insane
  1. 01:09:772 (1) - remove nc?
  2. 01:11:048 - 这里是不是少了点什么东西啊
metadata懒得查了
Topic Starter
Guu

Minakami Yuki wrote:

Normal
  1. 00:47:112 (1,2) - 让2更清楚些,往上面移一点 改了
Hard
  1. 00:30:516 (3) - 我觉得索性把这个拿出来比较好一点,特别是你这段的combo color还是深色的,不太好读 好的
  2. 01:10:091 (1,2,3,4) - ^ ^
Insane
  1. 01:09:772 (1) - remove nc? done
  2. 01:11:048 - 这里是不是少了点什么东西啊 额……是什么呢= =
metadata懒得查了 恩又检查了一遍,artist的罗马音有点搞不清姓应该在前还是后,按wiki来应该没错吧
感谢M酱~
Koiyuki
artist不该变的,就是姓前名后,Sahashi Toshihiko
wiki上也是姓前名后吧?

wiki wrote:

佐橋 俊彦(さはし としひこ、1959年11月12日 - )は、東京都出身の作曲家・編曲家である。フェイス音楽出版所属。血液型はAB型。
另外BG的分辨率有点残念……没有更好的吗?虽然也不是unrankable的事情
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