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osu! All-Star [Winner: SPD]

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Topic Starter
-Ryosuke
NoMod:

xi - Zephyros [Anemoi] by Maddy
Eagle - S!ck (VIP) [Extra] by RLC
U1 overground - Dopamine [Kotori's EXTREME] by fanzhen0019
Hitoshizuku x Yama* - Party*Party [Ultimate Party] by Pho
Demetori - Solar Sect of Mystic Wisdom ~ Nuclear Fusion [Extra Stage] by [Hijiri Byakuren]
nano - No pain, No game [AngelHoney] by tutuhaha

HardRock:

sakuzyo - Imprinting [Scanter's Another] by Squigly
Hatsune Miku & Megpoid Gumi - MATRYOSHKA [Insane] by gowww
DystopiaGround - Transparent Stardust [nao] by Skystar

Hidden:

TOTTO - Wadatsumi [Expert] by Kloyd
Subkulture feat. Klayton of Celldweller - Erasus [EraseUs] by ErunamoJAZZ
Furries in a Blender - Ridorii [Insane] by -Lennox-

DoubleTime:

SHK - RoseHoliC [SHD] by tsukamaete
nano - GALLOWS BELL [Insane] by theramdans
Nico Nico Chorus - SPiCa [Insane Collab] by xXCrystalMoonAnimeXx

FreeMod:

Megpoid GUMI - Shinkaron -code:variant- [Rin] by NatsumeRin
Pendulum - Watercolour [Extra] by Kecco
MYTK - Yggdrasil [dksslqj's EXHAUST] by P o M u T a

TieBreaker:

t+pazolite - cheatreal [RLC's Extra] by caren_sk

Mappack is coming soon!
MatsumotoRise
Summer Solstice
That's better ;)
MiruHong
No discussion this week due to me not being here for the whole weeend
Evrien

_Miiro wrote:

No discussion this week due to me not being here for the whole weeend
Same, but will try to make it for some weekend commentating
VirtualMuffin
Hello there, I am just a spectator to this tournament and you guys are doing a great job but I feel the need to point out something that is missing in the first post. Heck, it's missing from most first posts in tournaments with group stages. How exactly are ties worked out in these tournaments, because although I can kind of work it out if I look on Challonge, it's not completely obvious.

Let's take Pool D as an example

Three teams were all on 2-1. In some competitions on this planet, goal difference may separate ties. Results against tied opponents may also be considered. Sometimes the second is ignored all together and there's some kind of a playoff a-la League of Legends. Unfortunately this is not in the rules at all so the team that didn't make it had to wait until all matches were played AND
for someone to tell them that they weren't through.

If I look at the Challonge Bracket, there's a column with wins against tied opponents. If someone managed to get onto that site they would at least know about this rule because it's shown on Challonge. However in this group 3 teams had 1 win against each other, meaning that this was also tied.

Looking at the matches Where are we? and Team Dio both won 2 maps in their lost matches whilst Reptile Falcons won 0. So could it be this that decided the fate of this group? Or was it the fact Where are we? and Team Dio lost only 2 maps in their won games. Whilst Reptile Falcons lost 5. Obviously the falcons were doomed either way, but if they won both their games 4-0 then it would have definitely been up for debate.

Of course, it's alright analysing the pool after all the matches were played but for some of these teams they were playing matches not knowing whether a win would be worthless to them progressing or not.

As I said at the beginning of this post, you guys have done a great job organising this tournament and a lot of the time criticism can be undeserved. However, this addition to intro posts in tournaments would be much welcome!
Topic Starter
-Ryosuke
Hello! Thanks for the feedback, let me answer to you!

VirtualMuffin wrote:

Let's take Pool D as an example

Three teams were all on 2-1. In some competitions on this planet, goal difference may separate ties. Results against tied opponents may also be considered. Sometimes the second is ignored all together and there's some kind of a playoff a-la League of Legends. Unfortunately this is not in the rules at all so the team that didn't make it had to wait until all matches were played AND
for someone to tell them that they weren't through.
To pass the pools, the condition (on challonge) is "wins and points", let's take a look at Pool E as example, both teams had 8 points (each of them won at least 8 maps) but only one made it to the bracket, it's because one team won 2 matches and the other one match, and looking back to Pool D, each of them had 2 wins but Team Dio won more maps.

VirtualMuffin wrote:

Looking at the matches Where are we? and Team Dio both won 2 maps in their lost matches whilst Reptile Falcons won 0. So could it be this that decided the fate of this group? Or was it the fact Where are we? and Team Dio lost only 2 maps in their won games. Whilst Reptile Falcons lost 5. Obviously the falcons were doomed either way, but if they won both their games 4-0 then it would have definitely been up for debate.

Of course, it's alright analysing the pool after all the matches were played but for some of these teams they were playing matches not knowing whether a win would be worthless to them progressing or not.
Any match between those 3 would've decided the fate of their pool. If the 3 Teams had 10 points and 2 wins I would've used something I can't on Challonge, the Score Difference Ratio, when you win a map over your opponent, there is a score difference, I would've added all the scores differences of the 10 maps a team won together and the two teams with the highest SDR would've passed the pool. I forgot to specify that on the main thread, I'll think of it for the future tournaments, thanks a lot!
Evrien
Chapter 4 of the 4koma is out!

AmaiHachimitsu
Megpoid GUMI - Shinkaron -code:variant- [Rin] by NatsumeRin
MYTK - Yggdrasil [dksslqj's EXHAUST] by P o M u T a
P*Light - Poppin' Shower [Another] by Reisen Udongein
07th Expansion - dreamenddischarger [Collab] by Natteke
Megpoid GUMI - Poker Face [Spade] by NatsumeRin
LeaF - Calamity Fortune [SCV's Lunatic] by Flower
After all this telling me about unique picks...
I won't complain anymore.
Kotayo

AmaiHachimitsu wrote:

Megpoid GUMI - Shinkaron -code:variant- [Rin] by NatsumeRin
MYTK - Yggdrasil [dksslqj's EXHAUST] by P o M u T a
P*Light - Poppin' Shower [Another] by Reisen Udongein
07th Expansion - dreamenddischarger [Collab] by Natteke
Megpoid GUMI - Poker Face [Spade] by NatsumeRin
LeaF - Calamity Fortune [SCV's Lunatic] by Flower
After all this telling me about unique picks...
I won't complain anymore.
I don't even know why you have been complaining in the first place, we're humans not mind readers or clairvoyants. We can't go around looking at every tournament mappool, the ones we're mostly looking at to not pick from are AntiBeat, OWCT and QCUP.

Expecting mappools to only have good maps that you love is like going to a sushi bar expecting to find the best burger you've ever tasted.
AmaiHachimitsu
I don't even know why you have been complaining in the first place, we're humans not mind readers or clairvoyants. We can't go around looking at every tournament mappool, the ones we're mostly looking at to not pick from are AntiBeat, OWCT and QCUP.
wowowowo, wait a second, I complained about unranked maps and I was told it was to avoid repetitions and it was MY argument that you can't just browse through the shitload of tournaments that are going on every month and now you're telling me you are only considering 3 (three) tournaments (series?). You know what's wrong in this. The logic.

Expecting mappools to only have good maps that you love is like going to a sushi bar expecting to find the best burger you've ever tasted.
I like your empty implications. I don't need the maps I love, I need officially accepted "good" maps, not hipster shit I'm witnessing now.
Kotayo

AmaiHachimitsu wrote:

wowowowo, wait a second, I complained about unranked maps and I was told it was to avoid repetitions and it was MY argument that you can't just browse through the shitload of tournaments that are going on every month and now you're telling me you are only considering 3 (three) tournaments (series?). You know what's wrong in this. The logic.
Sorry about misunderstandings about if we were checking every tournament or not, that was actually our fault for not explaining what we were checking.
Regarding unranked maps i can also see the problem of picking them when they are in the ranking phase and what not, again our fault.

Kotayo wrote:

Expecting mappools to only have good maps that you love is like going to a sushi bar expecting to find the best burger you've ever tasted.

AmaiHachimitsu wrote:

I like your empty implications. I don't need the maps I love, I need officially accepted "good" maps, not hipster shit I'm witnessing now.
This wasn't only directed towards you, sorry if it came out like an insult.

Also i'm pretty sure we never said anything about unranked maps not being the mappools so if you ask me we're free to put in as many as we want.

I'm sorry if you don't like our way of picking maps.
AmaiHachimitsu
No need to apologize, I just wanted an explanation, thank you.

By the way, I'm pretty sure the Foreground Eclipse map got qualified when there were still matches going on, was the map updated somehow then? If yes, how did you solve the issue?
Kotayo

AmaiHachimitsu wrote:

No need to apologize, I just wanted an explanation, thank you.

By the way, I'm pretty sure the Foreground Eclipse map got qualified when there were still matches going on, was the map updated somehow then? If yes, how did you solve the issue?
it was qualified during matches but it wasn't updated so we just rolled with it
Aka

Kotayo wrote:

AmaiHachimitsu wrote:

No need to apologize, I just wanted an explanation, thank you.

By the way, I'm pretty sure the Foreground Eclipse map got qualified when there were still matches going on, was the map updated somehow then? If yes, how did you solve the issue?
it was qualified during matches but it wasn't updated so we just rolled with it
it was actually updated just once during the preparation week k
Evrien

Aka wrote:

Kotayo wrote:

it was qualified during matches but it wasn't updated so we just rolled with it
it was actually updated just once during the preparation week k
I can attest to it. GX and Prophet's explanation was that the update was not major enough to cause a re-consideration, so we rolled along with it.
Topic Starter
-Ryosuke
NoMod:

orangentle - HAELEQUIN [Another] by rrtyui
onoken - Felys (BMS Edit) [Felys SEX] by Ayakura Mei
himmeltengoku - Whisper of Rose [Maximum] by Tsukuyomi
Hanazawa Kana - Mousou Express (Remix) [Mousou] by Guy
SuperSweep - All of you is all of me [wcx's Extra] by xxdeathx
ayaponzu* - Otsukimi Recital [Broccoly's Extra] by captin1
C-SHOW - Rocking to the Beat [Overdrive] by Priti
Nanaki - Lovers White Flag [CRN] by caren_sk

HardRock:

mafumafu - Yuugure Semi Nikki [Yuugure] by L_P
Cutline - Die For You (Shock One Remix) [Insane] by Regou
Mili - Utopiosphere [Ecstasia] by alacat
Hatsune Miku - Tenshinranman High Collar Hime [Rin] by NatsumeRin

Hidden:

Kurubukko vs yukitani - Minamichita EVOLVED [Another] by Cherry Blossom
Rise Against - Whereabouts Unknown [pishi's Extra] by Milan-
Junk - Yellow Smile(bms edit) [Extra] by rui
yuikonnu - Chikyuu Saigo no Kokuhaku o [Skystar's Kokuhaku] by Fycho

DoubleTime:

Wotamin - Cat Food [Insane] by rEdo
Rita - Haru Hana no Iro -Reboot Ver.- [fanzhen] by Frostmourne
Avicii - The Nights [Insane] by Kazuya
Green Day - Sweet 16 [Insane] by Zero__wind

FreeMod:

Tristam - Till it's Over [Ultra Hard] by [Luanny]
Foreground Eclipse - When Innocence Is Just A Mask [Pishi's Extra] by kakifly
Megpoid GUMI & Kagamine Rin - Invisible [Rin] by NatsumeRin
bbn - Perpetual Traumal [Lan] by Flower

TieBreaker:

Infected Mushroom - Never Mind [Disregard] by SuperMICrophone

Mappack is coming soon!

Matches' Results
  1. Shiro Pantsu 3 - 4 almostquaranteelAR9porfavor https://osu.ppy.sh/mp/18279043
  2. waterful mango 0 - 4 osutakus https://osu.ppy.sh/mp/18277957
  3. TATOE Gaming 4 - 2 Random https://osu.ppy.sh/mp/18275564
  4. AntiBeat 4 - 0 SPD2 https://osu.ppy.sh/mp/18273428
  5. Ghosts 4 - 0 Chicken http://osu.ppy.sh/mp/18271378
  6. LeiNoMoChowHi 1 - 4 Eden http://osu.ppy.sh/mp/18270101
  7. burstlimit 4 - 0 Cao Ni Ma https://osu.ppy.sh/mp/18268005
  8. Cloud OD9 4 - 1 So Fat Tonight http://osu.ppy.sh/mp/18267850
  9. Our Aim Sucks 4 - 0 A-95 https://osu.ppy.sh/mp/18257811
  10. Faplords 420 4 - 0 Team Middle Finger https://osu.ppy.sh/mp/18252423
  11. Kappa Kreygasm 4Head 0 - 1 Hidden Double Rock https://osu.ppy.sh/mp/18252585
  12. TILT BOYS 4 - 2 Nowy Extra M-mo-mo-monitor https://osu.ppy.sh/mp/18251102
  13. AntiBeat II 0 - 4 SPD https://osu.ppy.sh/mp/18249711
  14. Foodies' Team 0 - 4 #arsecrackers https://osu.ppy.sh/mp/18249807
  15. Wpierdol Gaming Rebirth 4 - 3 Team Dio https://osu.ppy.sh/mp/18248510
  16. Where Are We? 4 - 1 TW Expendables http://osu.ppy.sh/mp/18242778

New schedules available HERE!
MatsumotoRise
TrickMirror
In the future, please refrain from using maps that completely fall apart when you play without hitsounds. on Felys, I'm playing notes that have no sound behind them, and this puts certain players at a huge disadvantage

Edit: If you need an example of how this looks and sounds without hitsounds, here you go. Pretty ridiculous, really.
https://streamable.com/q7rr
Lapis

TrickMirror wrote:

In the future, please refrain from using maps that completely fall apart when you play without hitsounds. on Felys, I'm playing notes that have no sound behind them, and this puts certain players (like myself) at a huge disadvantage

Edit: If you need an example of how this looks and sounds without hitsounds, here you go. Pretty ridiculous, really.
https://streamable.com/q7rr
So why not play with hitsounds?
0120

Emik wrote:

So why not play with hitsounds?
I'm obviously not TrickMirror but some players don't prefer to use hit sounds as it adds an additional sound that usually does not go with the music. Also if you are used to playing with no hit sounds then suddenly being half forced into playing with it is quite difficult to get used to.
I'm not saying that I agree with completely eliminating these picks but some of the pending/graveyarded maps have not been fully moded thus have few minor issues that may lower ones performance
In case of felys it originally has a sound to where the note is placed but because it is the BMS Edit the sound is a lot harder to hear/you can't hear it at all, which is a bit ridiculous if you've never heard of the original music
Prophet

0120 wrote:

pending/graveyarded maps
THIS is ranked.Ranking Criteria don't prevent ranking key-sound maps.
And in all, MOST players would choose to play maps with hitsound (including most expert players), so I really don't see the necessity. And if you insist on playing without hitsounds, you can still add this as an exception and play other maps unhitsounded.
Melt3dCheeze
less unranked map pls
Prophet

Melt3dCheeze wrote:

less unranked map pls
I have to say there will be more unranked maps in the coming rounds since, sadly, almost all ranked maps that are hard and suitable enough for matches are used in antibeat I, even if there are some hard maps ranked in these several months, its amount is still too small for so large mappools.
The problem is "There are not so many ranked maps" rather than "we want unranked maps", so #rankhardermaps2015
Glazbom
You can't select a map that was used in another tournament? that's a stupid rule.
jesse1412
Playing the same maps in every tournament was getting stale, OWC is especially bad at this.
Evrien

Glazbom wrote:

You can't select a map that was used in another tournament? that's a stupid rule.
It's not a rule. It's just something the mappool selectors challenged themselves with.
They don't want the players to think: "Oh, it's the same maps again", that's all
Topic Starter
-Ryosuke
NoMod:

Megurine Luka - Blue Amber [Upari] by -Upari
Nekomata Master - Caring Dance [wet] by HanzeR
Studio EIM - Crescent Moon Island Boss Theme [[ -Scarlet- ]'s Extra] by Rakuen
Nightwish - Last Ride of the Day [Shiro's Extra] by T-Mac
Negoto (DJ SEVEN) - Charon (DJ SEVEN PnB Refix) [ELY (AR9]] by eLy
Yousei Teikoku - Kuusou Mesorogiwi [DEAD END] by Saten
LeaF - Wizdomiot [Lunatic] by Asahina Momoko
Suzumu - Kakumeisei ousama densenbyou [AngelHoney's Extra] by tutuhaha

HardRock:

Guriri - -ERROR [Insane] by HanzeR
W.T. Orchestra - William Tell Overture [Champion] by Louis Cyphre
Silver Forest - 1000 Phantasm [Insane] by happy30
Parov Stelar - Catgroove [Insane] by Blue Dragon

Hidden:

M2U - Masquerade [Extreme] by Melt
Comp - Gensou no Satellite [Extra] by EvilElvis
Yucha-P - Thieves Night Trick [Extra] by tutuhaha
Fall Out Boy - Alone Together (Krewella Remix) [Alone] by Aia

DoubleTime:

Baracuda - La Di Da (Nightcore Mix) [La Di Da] by ztrot
Tsunamaru - paranoia [RLC AR8] by Chewin
Yellow Zebra - Melody! [Lunatic] by wcx19911123
Yousei Teikoku - Kyouki Chinden (TV Size) [Insane] by Saten

FreeMod:

yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai [Skystar's Extra] by alacat
Memme - Starving Days [Extra] by Gamu
Ranko - Sei Natsu [Lunatic] by Amamiya Yuko
Nomy - Cocaine (Nightcore Mix) [Insane] by Aleks719

TieBreaker:

Celldweller - I Can't Wait [Impatient] by Zero__wind

Mappack is coming soon!
Bass

-Ryosuke wrote:

NoMod:

Megurine Luka - Blue Amber [Upari] by -Upari
Nekomata Master - Caring Dance [wet] by HanzeR
Studio EIM - Crescent Moon Island Boss Theme [[ -Scarlet- ]'s Extra] by Rakuen
Nightwish - Last Ride of the Day [Shiro's Extra] by T-Mac
Negoto (DJ SEVEN) - Charon (DJ SEVEN PnB Refix) [ELY (AR9]] by eLy
Yousei Teikoku - Kuusou Mesorogiwi [DEAD END] by Saten
LeaF - Wizdomiot [Lunatic] by Asahina Momoko
Suzumu - Kakumeisei ousama densenbyou [AngelHoney's Extra] by tutuhaha

HardRock:

Guriri - -ERROR [Insane] by HanzeR
W.T. Orchestra - William Tell Overture [Champion] by Louis Cyphre
Silver Forest - 1000 Phantasm [Insane] by happy30
Parov Stelar - Catgroove [Insane] by Blue Dragon

Hidden:

M2U - Masquerade [Extreme] by Melt
Comp - Gensou no Satellite [Extra] by EvilElvis
Yucha-P - Thieves Night Trick [Extra] by tutuhaha
Fall Out Boy - Alone Together (Krewella Remix) [Alone] by Aia

DoubleTime:

Baracuda - La Di Da (Nightcore Mix) [La Di Da] by ztrot
Tsunamaru - paranoia [RLC AR8] by Chewin
Yellow Zebra - Melody! [Lunatic] by wcx19911123
Yousei Teikoku - Kyouki Chinden (TV Size) [Insane] by Saten

FreeMod:

yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai [Skystar's Extra] by alacat
Memme - Starving Days [Extra] by Gamu
Ranko - Sei Natsu [Lunatic] by Amamiya Yuko
Nomy - Cocaine (Nightcore Mix) [Insane] by Aleks719

TieBreaker:

Celldweller - I Can't Wait [Impatient] by Zero__wind

Mappack is coming soon!
This week LB will be using previous one or above?
Evrien

Bass wrote:

-Ryosuke wrote:

NoMod:

Megurine Luka - Blue Amber [Upari] by -Upari
Nekomata Master - Caring Dance [wet] by HanzeR
Studio EIM - Crescent Moon Island Boss Theme [[ -Scarlet- ]'s Extra] by Rakuen
Nightwish - Last Ride of the Day [Shiro's Extra] by T-Mac
Negoto (DJ SEVEN) - Charon (DJ SEVEN PnB Refix) [ELY (AR9]] by eLy
Yousei Teikoku - Kuusou Mesorogiwi [DEAD END] by Saten
LeaF - Wizdomiot [Lunatic] by Asahina Momoko
Suzumu - Kakumeisei ousama densenbyou [AngelHoney's Extra] by tutuhaha

HardRock:

Guriri - -ERROR [Insane] by HanzeR
W.T. Orchestra - William Tell Overture [Champion] by Louis Cyphre
Silver Forest - 1000 Phantasm [Insane] by happy30
Parov Stelar - Catgroove [Insane] by Blue Dragon

Hidden:

M2U - Masquerade [Extreme] by Melt
Comp - Gensou no Satellite [Extra] by EvilElvis
Yucha-P - Thieves Night Trick [Extra] by tutuhaha
Fall Out Boy - Alone Together (Krewella Remix) [Alone] by Aia

DoubleTime:

Baracuda - La Di Da (Nightcore Mix) [La Di Da] by ztrot
Tsunamaru - paranoia [RLC AR8] by Chewin
Yellow Zebra - Melody! [Lunatic] by wcx19911123
Yousei Teikoku - Kyouki Chinden (TV Size) [Insane] by Saten

FreeMod:

yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai [Skystar's Extra] by alacat
Memme - Starving Days [Extra] by Gamu
Ranko - Sei Natsu [Lunatic] by Amamiya Yuko
Nomy - Cocaine (Nightcore Mix) [Insane] by Aleks719

TieBreaker:

Celldweller - I Can't Wait [Impatient] by Zero__wind

Mappack is coming soon!
This week LB will be using previous one or above?
LB will be the previous week's I believe
AmaiHachimitsu
Umm, aren't we at the stage where people can play AR 10?
This looks so deliberate, Paranoia AR8 are you even serious?
I will remain silent on tutuhaha/saten picks.
pooptartsonas
Ro32 (Round of 32) with Losers Bracket Round 1 to 3 will be BO7 (Best-Of-7): first team to achieve 4 points will win the match.
I assumed the bo7 format for Losers Round 3 implied that the round 1 mappool would be used. However, looking at Challonge, it says that Losers Round 3 is a bo9 format, going against what is listed in the rules. So first of all, which is it, and second of all, how does one determine which mappool will be played for each losers bracket match? I figured it would follow a similar format to NAT (see: http://puu.sh/ivVZR/7b06262c9f.png) but the second round was played with the round 1 mappool. Sorry if I'm missing something but I can't seem to find this information.
Topic Starter
-Ryosuke

pooptartsonas wrote:

I assumed the bo7 format for Losers Round 3 implied that the round 1 mappool would be used. However, looking at Challonge, it says that Losers Round 3 is a bo9 format, going against what is listed in the rules.
Rules are still rules, I just did a mistake on challonge, I apologize for that.

pooptartsonas wrote:

So first of all, which is it, and second of all, how does one determine which mappool will be played for each losers bracket match? I figured it would follow a similar format to NAT (see: http://puu.sh/ivVZR/7b06262c9f.png) but the second round was played with the round 1 mappool. Sorry if I'm missing something but I can't seem to find this information.
I'll add this up to rules when I get home, I sent the information to captains but I'll make this clearer for everyone.
Wilchq
Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
Ascendance

Wilchq wrote:

Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
:^)
Topic Starter
-Ryosuke

Wilchq wrote:

Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
Because you can?
Histoire
just my 2 cents here

Evrien wrote:

Glazbom wrote:

You can't select a map that was used in another tournament? that's a stupid rule.
It's not a rule. It's just something the mappool selectors challenged themselves with.
They don't want the players to think: "Oh, it's the same maps again", that's all
I can completely understand this, however you shouldn't forsake the mappool just because players think that way. In the end, putting way more unranked and even in TrickMirrors case, not hitsounded maps. In all honesty, have way more unranked won't do any justice. And if you guys keep challenging yourselves with these rules, im sure by antibeat 4/5 the unranked picks are totally worse. Im not saying no to unranked, im saying please use it appropriately. They are in WIP/Pending for a reason.

Prophet wrote:

0120 wrote:

pending/graveyarded maps
THIS is ranked.Ranking Criteria don't prevent ranking key-sound maps.
And in all, MOST players would choose to play maps with hitsound (including most expert players), so I really don't see the necessity. And if you insist on playing without hitsounds, you can still add this as an exception and play other maps unhitsounded.
Thats not really a good example, considering it was rank in late 2014s.

jesus1412 wrote:

Playing the same maps in every tournament was getting stale, OWC is especially bad at this.
In all honesty, i don't think picking same maps will lead it to become "stale". Most ranked picks aren't going to be a full off copy from another tournament, and everyday there are new maps getting ranked. I also don't understand why people must view as a boring, same old map instead of a map that they have played before and definitely have confidence in doing.

tl;dr

Melt3dCheeze wrote:

less unranked map pls
Wilchq

-Ryosuke wrote:

Wilchq wrote:

Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
Because you can?
Uh, I heard from our teammates, that YOU don't want to reschedule matches (we were playing with germans, same timezone and shity hour). So maybe we can't?
Topic Starter
-Ryosuke

Wilchq wrote:

Uh, I heard from our teammates, that YOU don't want to reschedule matches (we were playing with germans, same timezone and shity hour). So maybe we can't?

-Ryosuke wrote:

For All-Star to run perfectly, you can't reschedule your match another day than the day assigned in the schedule and if you were to reschedule, just make it MAXIMUM 2 hour earlier or later the original match's time. Deadline is thursday 11:59PM UTC+0
I think you misunderstood that.

(The quote is taken from the PM I send to all captains.)
Nezzar

jesus1412 wrote:

Playing the same maps in every tournament was getting stale, OWC is especially bad at this.
In all honesty, i don't think picking same maps will lead it to become "stale". Most ranked picks aren't going to be a full off copy from another tournament, and everyday there are new maps getting ranked. I also don't understand why people must view as a boring, same old map instead of a map that they have played before and definitely have confidence in doing.
it really is VERY boring, especially when the song type is not something you really like, playing it all over again (in order to regain the feeling of the map) is never a good idea, and some maps are just appearing more than 2 times I think...
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