forum

Nyte - New Horizons

posted
Total Posts
11
Topic Starter
Beafowl
This beatmap was submitted using in-game submission on Samstag, 26. September 2015 at 16:13:40

Artist: Nyte
Title: New Horizons
Tags: hddubrave3 drum and bass liquid dnb
BPM: 176
Filesize: 18901kb
Play Time: 04:00
Difficulties Available:
  1. Extra (5,14 stars, 794 notes)
  2. Hard (3,25 stars, 555 notes)
  3. Insane (4,23 stars, 595 notes)
  4. Normal (2,05 stars, 299 notes)
Download: Nyte - New Horizons
Information: Scores/Beatmap Listing
---------------
So much rework, mapping hurts D:
rdy for mod
Lumael
Hello :), you are the next from my modding queue! ~This is a M4M Request. My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song :arrow: Already modded.

~Really sorry for the delay

  • General/Overall

  1. Tip to fix blanket: check the approach circle :)
  2. Good mapset! I love DnB

  • Hard

  1. OD 7 is too high for a Hard o.O , use 6 instead
  2. HP 6 is kinda too, use 5?
    00:23:873 (5,6) - I would use a 1/1 slider here because circles are used for strong melodies that are enough for themselves (hope you get what I mean)
    00:29:328 (6) - This slider should start at 00:29:668 - ? add a circle on the snap b4. Unless you're not following the strong note
    00:33:248 (3) - There's a strong note here 00:33:418 - , consider moving this slider to this spot
    00:36:146 - ^
    00:37:509 - ^ I know you're following the other rhythm here but the thing is that these notes are too strong to be skipped, doesn't feels good
    00:42:112 (3,4) - Fix blanket
    00:55:066 (3,4) - ^ http://puu.sh/iAg1F/1438d6a546.jpg
    01:35:975 (3,4) - ^ http://puu.sh/iAgju/2417c793aa.jpg
    01:42:793 (7,8) - Kinda weird this pattern , maybe http://puu.sh/iAgnN/ef8ca633dd.jpg
    01:54:555 (1,2) - Fix blanket
  3. Try not to use sliders starting on the red snap, if you do so, add reverse arrow, the strong rhythm should always be the start of the sliders, and the strong rhythm is almost always on the white snap
    02:01:373 (5,6) - Blanket ^^
    02:39:214 (3,4) - ^ http://puu.sh/iAgzq/fd303da95a.jpg
    02:51:146 (5,6) - ^
    03:15:691 (4) - This should be NC?
    03:24:896 (3,4) - Fix blanket
    03:40:918 (1,2) - ^ http://puu.sh/iAgJ8/1337dee484.jpg
    03:43:646 (1,2) - ^ please this one D:

  • Insane

    00:27:623 (3,4) - Fix blanket please D:
  1. Same I said on easy, try to get the strong beats
    00:39:043 (3,4) - Ouch this blanket, please fix it
    00:44:157 (2,3) - ^ D:::: http://puu.sh/iAgUw/4b43e5dcb3.jpg
    00:50:805 (6,7) - ^
    00:54:725 (2,3) - ^ D::::
    01:19:100 (3) - Shouldn't this one be NC? Because the rhythm changes here, like it does with 01:21:827 (1) -
    01:26:941 (1) - Remove NC
    01:27:282 (3) - Add NC
    01:46:373 (1,3) - Blanket fix plox
    02:26:600 (3,1) - ^ this one either plox
    02:27:112 (4,2) - ^
    03:05:464 (1,2) - ^ http://puu.sh/iAhcr/e08b4519e7.jpg
    03:49:782 (3,5) - ^ End of the slider a bit off the blanket
    03:50:464 (1,2) - ^ same end of slider
    04:00:009 - add circle?

That's it :) Any question spam me :p
Topic Starter
Beafowl

LucaSA4 wrote:

Hello :), you are the next from my modding queue! ~This is a M4M Request. My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song :arrow: Already modded.

~Really sorry for the delay

  • General/Overall

  1. Tip to fix blanket: check the approach circle :) I didn't know that, thank you so much c:
  2. Good mapset! I love DnB <3

  • Hard

  1. OD 7 is too high for a Hard o.O , use 6 instead
  2. HP 6 is kinda too, use 5?
    00:23:873 (5,6) - I would use a 1/1 slider here because circles are used for strong melodies that are enough for themselves (hope you get what I mean) I know what you mean but I didn't change anything because it would look to similiar to the part before this
    00:29:328 (6) - This slider should start at 00:29:668 - ? add a circle on the snap b4. Unless you're not following the strong note
    00:33:248 (3) - There's a strong note here 00:33:418 - , consider moving this slider to this spot
    00:36:146 - ^
    00:37:509 - ^ I know you're following the other rhythm here but the thing is that these notes are too strong to be skipped, doesn't feels good I think you are right. I also added some hitsounds to the strong beat. But I didn't change the whole part because at the end you can't hear it that loud anymore.
    00:42:112 (3,4) - Fix blanket
    00:55:066 (3,4) - ^ http://puu.sh/iAg1F/1438d6a546.jpg
    01:35:975 (3,4) - ^ http://puu.sh/iAgju/2417c793aa.jpg
    01:42:793 (7,8) - Kinda weird this pattern , maybe http://puu.sh/iAgnN/ef8ca633dd.jpg
    01:54:555 (1,2) - Fix blanket
  3. Try not to use sliders starting on the red snap, if you do so, add reverse arrow, the strong rhythm should always be the start of the sliders, and the strong rhythm is almost always on the white snap
    02:01:373 (5,6) - Blanket ^^
    02:39:214 (3,4) - ^ http://puu.sh/iAgzq/fd303da95a.jpg
    02:51:146 (5,6) - ^
    03:15:691 (4) - This should be NC?
    03:24:896 (3,4) - Fix blanket
    03:40:918 (1,2) - ^ http://puu.sh/iAgJ8/1337dee484.jpg
    03:43:646 (1,2) - ^ please this one D:

  • Insane

    00:27:623 (3,4) - Fix blanket please D:
  1. Same I said on easy, try to get the strong beats You mean Hard c:
    00:39:043 (3,4) - Ouch this blanket, please fix it
    00:44:157 (2,3) - ^ D:::: http://puu.sh/iAgUw/4b43e5dcb3.jpg
    00:50:805 (6,7) - ^
    00:54:725 (2,3) - ^ D::::
    01:19:100 (3) - Shouldn't this one be NC? Because the rhythm changes here, like it does with 01:21:827 (1) -
    01:26:941 (1) - Remove NC
    01:27:282 (3) - Add NC
    01:46:373 (1,3) - Blanket fix plox
    02:26:600 (3,1) - ^ this one either plox
    02:27:112 (4,2) - ^
    03:05:464 (1,2) - ^ http://puu.sh/iAhcr/e08b4519e7.jpg
    03:49:782 (3,5) - ^ End of the slider a bit off the blanket
    03:50:464 (1,2) - ^ same end of slider
    04:00:009 - add circle?

That's it :) Any question spam me :p
Thank you for the mod, it helped me so much!
Yoges
Here's your M4M
  • General


    You're also using 1/8 snap for all the diffs a thing I used to do in my newer days of mapping. You will rarely ever need this. It was only ever necessary on One of my maps
    For easy and normal diffs you should never go above 1/2 or it will be too fast for newbies. and for hards, insanes, extras & batshit crazy 7+star diffs you will rarely ever need to go above 1/4

  • Normal

  1. 01:00:009 (1) - Maybe replace this with a slider ending at 01:00:350?
  2. 03:24:896 (2) - I think this would flow better as 2 notes rather than a slider

  • Extra

  1. The song is actually fairly slow so no need for ar 9.5 just ar 9 will do fine
  2. 00:26:430 (4) - Is there really a need for that to be outside of the stack? It just breaks the flow and throws you off
  3. 00:30:009 (1,2) - 3 repeats just don't feel right for me personally. If it were me I'd do something like this
  4. 02:09:555 (1,1,2,1,2,3,1) - I think you should be mapping the synth instead of the drums here since they are more prominent

Your mapping is fairly solid but.. It's most likely just the song but presonaly it's just not... fun for me.
Good luck ^^
Topic Starter
Beafowl

Yoges wrote:

Here's your M4M
  • General


    I downloaded the mp3 from the author itself. I think I'll ask a person for the solution later.
    You're also using 1/8 snap for all the diffs a thing I used to do in my newer days of mapping. You will rarely ever need this. It was only ever necessary on One of my maps
    For easy and normal diffs you should never go above 1/2 or it will be too fast for newbies. and for hards, insanes, extras & batshit crazy 7+star diffs you will rarely ever need to go above 1/4 idk why I use 1/8 xD

  • Normal

  1. 01:00:009 (1) - Maybe replace this with a slider ending at 01:00:350? Done
  2. 03:24:896 (2) - I think this would flow better as 2 notes rather than a slider I think it makes no difference

  • Extra

  1. The song is actually fairly slow so no need for ar 9.5 just ar 9 will do fine Changed to AR 9
  2. 00:26:430 (4) - Is there really a need for that to be outside of the stack? It just breaks the flow and throws you off Now all are stacked together
  3. 00:30:009 (1,2) - 3 repeats just don't feel right for me personally. If it were me I'd do something like this I did something similiar
  4. 02:09:555 (1,1,2,1,2,3,1) - I think you should be mapping the synth instead of the drums here since they are more prominent I replaced the first circle with a slider

Your mapping is fairly solid but.. It's most likely just the song but presonaly it's just not... fun for me. ok :c
Good luck ^^
Thanks for your mod! <3
Styx
Excellent SB! I really do like it. Also, this is an excellent song, and I'd be glad to try and map an easy for it if you need. I'm only gonna mod the normal and hard, as I am not a good enough modder to determine insane fixes.

General
  1. You need a difficulty under 2 stars for the set to be rankable.
  2. Your mp3 is too high of a bitrate. http://puu.sh/jD6co.mp3 Here's the mp3 in 128, as 192 kept the file size still too high.


Normal
  1. 00:26:941 - You can add a note right here, as there is a note here, with nothing mapped on it.
  2. 00:31:032 - ^
  3. 00:32:737 (1) - Maybe extend it like this?http://osu.ppy.sh/ss/3540406
  4. 00:34:100 (3) - This slider seems very awkward
  5. 00:37:339 (6) - Same thing here, its very oddly snapped. Maybe move to white tick and extend?
  6. 02:05:975 (2) - You don't need this note here.
  7. 03:29:328 (4,5) - You can map these two notes as one slider instead.
  8. 03:33:078 (1) - This part is very awkward to hit in a normal.

Hard
Honestly, I myself can't really see much wrong with this Hard. I really like it.

I really like this hard. Really.
Topic Starter
Beafowl

Styx wrote:

Excellent SB! I really do like it. Also, this is an excellent song, and I'd be glad to try and map an easy for it if you need. I'm only gonna mod the normal and hard, as I am not a good enough modder to determine insane fixes.

General
  1. You need a difficulty under 2 stars for the set to be rankable. I'll speak with you about this in-game
  2. Your mp3 is too high of a bitrate. http://puu.sh/jD6co.mp3 Here's the mp3 in 128, as 192 kept the file size still too high. Nice, I didn't know how to fix that. Thank you c:


Normal
  1. 00:26:941 - You can add a note right here, as there is a note here, with nothing mapped on it. Good idea
  2. 00:31:032 - ^ ^
  3. 00:32:737 (1) - Maybe extend it like this?http://osu.ppy.sh/ss/3540406 I want to keep the beat
  4. 00:34:100 (3) - This slider seems very awkward I don't think so
  5. 00:37:339 (6) - Same thing here, its very oddly snapped. Maybe move to white tick and extend? Same as I said above
  6. 02:05:975 (2) - You don't need this note here. I'll keep it because it fits to the sound in the background.
  7. 03:29:328 (4,5) - You can map these two notes as one slider instead. I personally think that it wouldn't make a difference, but why not
  8. 03:33:078 (1) - This part is very awkward to hit in a normal. You are right, replaced it with two circles

Hard
Honestly, I myself can't really see much wrong with this Hard. I really like it.

I really like this hard. Really. :D
Thanks for your mod! I will speak with you in-game about the GD. c:
-Kanzaki
Place holder i will sometime
-Kanzaki
Selam from my queue.

General
[*]Extra diff te CS = 4, Insane de CS = 4.5 . Bu pek hoş karşılanan birşey değildir neden daha zor olan diffte CS daha büyük.

[*]Insane diff OD = 7, HP = 7 daha uygundur.

[*] -- Bu tagleri soundcloud dan buldum tag olarak bunları kullan ama "Nyte, New, Horizons" bu tagleri ekleme zaten şarkının adı olduğu için, sen drum and base yazmışsın :D


Extra:

  1. 00:23:200 (1,2,3,4,5,6,7,8) - Bu pattern hoşuma gitmedi extra diff'te güzel olduğunu düşünmüyorum ama bu kişisel düşüncem genede bu extra diff olduğu için böyle bir şey dene :
    00:24:564 (1,2,3,4) - Burası zaten sakin/kolay kısım yani önceki dediğim yeri yaparsan fazla zor olmaz cunku burada geri rahatlar oyuncu.

  2. 00:25:927 (1,2,3,4,5,6,7,8) - ^


  3. 00:29:336 (3,4,5,6) - Yalnız bunu gördüm eğer dediğimi yaparsan buradada aynı distance ı kullanmak zorundasın, yapmaz isen eğer gene değişmek zorundasın çünkü 00:23:711 (4,5) - bu ikisi arasındandaki uzaklık 00:28:996 (2,3) - bu ikisi arasında yok ama aynı şey bunlar aynı sesi takip etmişsin aynı şeyleri yapmalısın.

  4. 01:01:382 - bu saniyede ki ses ile 01:01:041 - bu saniyede ki ses farklı şeyler ama aynı şekilde slider la devam etmişsin aradaki farkı göster anlamadıysa demek istediğimi 01:00:871 (3) - bu sliderla takip ettiğin ses 01:01:382 - bu saniyede yok clap tarzı bir ses var burada. Şunu dene NC 'lerede dikkat :
  5. 01:04:109 (1) - Buradada clap tarzı ses var slider başında ama burası bu şekilde kalsa da olur bir hata yok ancak ben olsam o clapı circle ile vurgular ve değişik bir pattern uygulardım.(sürekli aynı şeyleri takip etmiyor olmak içinde.)

  6. 01:09:564 (1,2,3) - Bu jump neden anlamadım aynı şeyleri takip etmeye devam etmişsin ama bunları böyle uzağa koymuşsun neyi vurgulamak istediğini anlamadım bi fark göremedim şarkıda.

  7. 01:14:848 - Burada ses var boş geçince hoş olmuyor.

  8. 01:20:473 (1) - No NC

  9. 01:26:609 - Kiai time da anladığım kadarıyla DS kullanmadın çoğu zaman burayı bir daha tamamen gözden geçir bir örnek vericem anlarsın umarım.
    01:44:336 (4,5) - 01:28:655 (3,1) - Bunlar aynı şeyler değil mi bu distance farkı niye

  10. 01:48:427 (1,1,1,1) - Stacklemek yerine yavaşça döndürmeye devam etsen daha güzel oluyor.

  11. 02:32:746 - buradan itibaren whistle kullandıgın her yerde volume = %40 kullan bu whistle biraz fazla güçlü bir ses neyi takip ettiğini duymayı zorlaştırıyor.

  12. 03:15:018 (6) - bu slider i biraz daha erken bitirip (03:15:615 - burada mesela), 03:15:700 - bu saniyeye bir circle ekle derim çünkü sondaki ses çok güçlü bence basılması gereken bir şey, slider sonu güçsüz kalıyor.

  13. 03:18:427 (1,2) -
  14. 03:29:337 (1,2,3,4) - Daha önce de dediğim gibi bu stackler hoş değil ayrıca ses yükseliyor ve değişyor takip edilen şey bence jump tarzı birşey yapmak daha uygun olur extra diff' e.
Topic Starter
Beafowl
Sry cok gec cevap veriyorum nisan vardi onun icin zamanim yokdu.

-Kanzaki wrote:

Selam from my queue. Selam

General
[*]Extra diff te CS = 4, Insane de CS = 4.5 . Bu pek hoş karşılanan birşey değildir neden daha zor olan diffte CS daha büyük. I don't want the extra diff to have lesser CS, so I'll change the CS of my insane diff to 4.
][/
[*]Insane diff OD = 7, HP = 7 daha uygundur. Tamam

[*] -- Bu tagleri soundcloud dan buldum tag olarak bunları kullan ama "Nyte, New, Horizons" bu tagleri ekleme zaten şarkının adı olduğu için, sen drum and base yazmışsın :D whoops xD


Extra:

  1. 00:23:200 (1,2,3,4,5,6,7,8) - Bu pattern hoşuma gitmedi extra diff'te güzel olduğunu düşünmüyorum ama bu kişisel düşüncem genede bu extra diff olduğu için böyle bir şey dene :
    SPOILER
    OK I made something similiar

    00:24:564 (1,2,3,4) - Burası zaten sakin/kolay kısım yani önceki dediğim yeri yaparsan fazla zor olmaz cunku burada geri rahatlar oyuncu. I made the same

  2. 00:25:927 (1,2,3,4,5,6,7,8) - ^^


  3. 00:29:336 (3,4,5,6) - Yalnız bunu gördüm eğer dediğimi yaparsan buradada aynı distance ı kullanmak zorundasın, yapmaz isen eğer gene değişmek zorundasın çünkü 00:23:711 (4,5) - bu ikisi arasındandaki uzaklık 00:28:996 (2,3) - bu ikisi arasında yok ama aynı şey bunlar aynı sesi takip etmişsin aynı şeyleri yapmalısın. ^

  4. 01:01:382 - bu saniyede ki ses ile 01:01:041 - bu saniyede ki ses farklı şeyler ama aynı şekilde slider la devam etmişsin aradaki farkı göster anlamadıysa demek istediğimi 01:00:871 (3) - bu sliderla takip ettiğin ses 01:01:382 - bu saniyede yok clap tarzı bir ses var burada. Şunu dene NC 'lerede dikkat :
    SPOILER
    OK I'll try

  5. 01:04:109 (1) - Buradada clap tarzı ses var slider başında ama burası bu şekilde kalsa da olur bir hata yok ancak ben olsam o clapı circle ile vurgular ve değişik bir pattern uygulardım.(sürekli aynı şeyleri takip etmiyor olmak içinde.) I have changed this part completely

  6. 01:09:564 (1,2,3) - Bu jump neden anlamadım aynı şeyleri takip etmeye devam etmişsin ama bunları böyle uzağa koymuşsun neyi vurgulamak istediğini anlamadım bi fark göremedim şarkıda. ^, sry D:

  7. 01:14:848 - Burada ses var boş geçince hoş olmuyor. I added a lot of notes

  8. 01:20:473 (1) - No NC OK

  9. 01:26:609 - Kiai time da anladığım kadarıyla DS kullanmadın çoğu zaman burayı bir daha tamamen gözden geçir bir örnek vericem anlarsın umarım.
    01:44:336 (4,5) - 01:28:655 (3,1) - Bunlar aynı şeyler değil mi bu distance farkı niye

  10. 01:48:427 (1,1,1,1) - Stacklemek yerine yavaşça döndürmeye devam etsen daha güzel oluyor. Made something similiar I think :P

  11. 02:32:746 - buradan itibaren whistle kullandıgın her yerde volume = %40 kullan bu whistle biraz fazla güçlü bir ses neyi takip ettiğini duymayı zorlaştırıyor. I changed it to 30%

  12. 03:15:018 (6) - bu slider i biraz daha erken bitirip (03:15:615 - burada mesela), 03:15:700 - bu saniyeye bir circle ekle derim çünkü sondaki ses çok güçlü bence basılması gereken bir şey, slider sonu güçsüz kalıyor. OK

  13. 03:18:427 (1,2) -
    Bunu dene
    Tamam

  14. 03:29:337 (1,2,3,4) - Daha önce de dediğim gibi bu stackler hoş değil ayrıca ses yükseliyor ve değişyor takip edilen şey bence jump tarzı birşey yapmak daha uygun olur extra diff' e. I think these stacks are ok
Mod icin cok tesekkür ederim <3
malxsant
Hello. NM from my Q.

Key
  1. Unrankable issues
  2. Highly recommend changing it
  3. Small suggestions


[General]
  1. Your Extra diff is more like an insane. Consider renaming it to Another.
  2. In the Extra diff, more often than not you stack streams at the start and end of a slider instead of leading away from it (example). Consider doing something like this and this once in a while.
  3. For the Extra diff, OD 7.5 seems better imo.
  4. Nice song. :)


[Extra]
  1. 00:23:200 (1) - 00:30:018 (1) - This section is severely overmapped. Reduce the spacing between each notes and sliders to accommodate the calmness of the music.
  2. 00:38:541 (3) - 00:43:655 (1) - The flow here is killed imo. Just map it like you have been instead of following a different beat.
  3. 01:23:200 (1,2,3,4,5,6) - This pattern is quite messy I recommend making it something like as shown below:
  4. 01:28:825 (1,2,3,4,5,6) - This pattern is pretty sharp. Consider making it larger.
  5. 01:58:655 (1) - I think it would play better if you stacked this at the beginning of 01:57:973 (3).
  6. 02:24:564 (1,2,3,4,5) - The spacing doesn't fit the calm sound of the music. Refer to my first point.
  7. 03:11:780 (1) - I don't see a reason for this NC. I recommend removing it.
  8. 03:23:371 (5) - This is really small... but I think it would play better if you stacked this on the previous note.
Nothing Else. Just remember what I said about the streams before and after sliders in my General list.


[Normal]
  1. 00:21:827 (1) - 00:31:383 (6) - I think this section would sound a lot better if you mapped it to the same rhythm/beat of this section: 00:32:747 (1) - 00:42:292 (6).
  2. 01:26:610 (1,1) - I don't know if this would be considered confusing for a normal, because of three NCs in one place, but I'll just leave this here.
  3. 01:41:781 (3,4) - This should probably be a slider to give them a break because of the last two notes.
  4. 02:07:349 (5,6,1) - This is really compact. Consider moving (1) up instead of to the right.
  5. 03:56:439 (5,6,1) - ^


Nice mapset! GL on ranking.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply