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Meramipop - Star Breaker

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Yoshikawa Hoshi
nihao xd
m4m from q https://osu.ppy.sh/s/468961

00:50:214 (1,2) - increase the spacing a bit, i think that this pattern doesnt look aestethicaly good
01:12:941 (1,1) - one of these ncs is useless imo
01:23:305 (4) - what about moving this one on x=265 y=257? will look better imo since 01:22:941 (3,4) - u didnt want a blanket here
01:29:850 (2) - https://pp.vk.me/c633220/v633220809/473 ... ZZv_Y0.jpg maybe ull try this? ctrl+h
01:32:941 (3,5,6,1) - autostack is broken, so i think that u probably should restack it by your own
02:08:760 (5,1,2) - i think it could be better if u mapped this part on vocals, but as u like
02:21:305 (5) - what about moving this one on x=199 y=305 and then curving this slider 02:21:487 (6) - like that https://pp.vk.me/c633220/v633220809/473 ... AwDy6Y.jpg
03:15:669 (1,2) - becuz of stack 03:15:669 (1) - this circle overlaps with 03:15:487 (3) - this one, so it doesnt really look good.. take these 03:15:669 (1,2) - two and move them a bit down
03:45:305 (2) - idk, but looks better on x=108 y=135
03:48:760 (6,7) - it plays good, but the aestethic part of this isnt cool imo. id just stack these too 03:48:941 (7,1) - becuz why not and it will diversify the rhytm a bit :p
04:01:123 (2,4) - not blanketing these two is a really bad idea, so u prolly should fix this
04:10:214 (4,5) - and here too yeah
05:04:760 (1,2,3,4,1,2,3,4,1,2) - dude, this is a real overkill x( stream with the biggest spacing in the map an then 1/4 sliders with 1.2 sv. it plays really awful
05:16:578 (2) - maybe ctrl+g and stack the end with 05:16:032 (5) -? cuz spacing looks really minor for this part
05:47:487 (3,4) - make them curve a bit https://pp.vk.me/c633220/v633220809/473 ... rgevBs.jpg i think it will look better :d

amazing map
wo ai ni
jai jen
xd
Lasse
m4m
map: https://osu.ppy.sh/s/488586 (it's the lowerst drain thing I can offer lol)

[general]
sounds like an arrange of marisa's theme, so maybe look for a fitting bg instead of sanae?
meta: http://www.rd-sounds.com/reitai11.html

source should be
東方永夜抄 ~ Imperishable Night.
see http://www16.big.or.jp/~zun/html/game.html
move "touhou" to tags
(東方Project is fine too, but more detailed source is preferred)

yellow and green combolors are blindingly bright lol

[map]
00:35:669 -00:38:578 - 00:41:487 - 00:44:396 - I think the intro could use some soft whistles to highlight the piano
00:49:487 (1,2,3,4) - ctrlg on the whole square would make 00:50:214 (1) - feel a bit more emphasized due to spacing/angle change
01:13:123 (1) - why the nc spam? seems weird to me
01:16:032 (5,6) - piano is still strong + vocal here so spacing similar to before would be nice
01:32:941 (3,5,6,1) - looks really weird ingame due to autostack http://i.imgur.com/i0PqcVD.jpg
01:38:760 (3,4,5) - shouldnt 4+5 be stacked instead? you seem to do that like this on most similar vocal patterns
02:07:123 (3) - is pretty insignificant and get a huge jump, but then 02:07:305 (1) - which is way stronger has like no spacing at all? something like http://i.imgur.com/qYl3Pm6.jpg seems better
02:24:578 (1,1,1) - can you set the 5% lines to soft instead of normal? sounds better
02:55:487 - why do you suddenly skip such a strong beat??
03:06:941 - soft sampleset (or at least not normal on everything) might fit this part better since it's rather calm
03:15:487 (3,1,2) - check with stacking, looks really unpolished http://i.imgur.com/wb224XK.jpg
03:34:760 - why is this skipped, feels so empty to have a random 1/1 break here in one of the most intense parts of the song
03:37:305 (1) - 3/4 is awful to play here since it skips just over such a strong beat and then ends on nothing
03:48:578 (5,6,7) - lowering spacing so much on such an angle doesn't play well, how about stacking 03:48:941 (7) - on 03:47:850 (2) - => http://i.imgur.com/RSet9rK.jpg
03:56:032 (4) - similar 3/4 issue (also tail should be soft if you keep it) // 04:11:669 (3) -
check the other 3/4 sliderends too and make sure they are soft/silenced when they land on nothing since right now many sound really off /like 04:12:941 (4) - etc
04:42:941 (1,2,3,4,1) - this part would be so much better with soft sampleset on all objects, normal sounds too strong
05:11:123 (3,4) - seems like unreasonably huge spacing, and then is 05:11:850 (5,1) - so low spaced?
Topic Starter
Rizia

Pata-Mon wrote:

M4M from ur q

My map: https://osu.ppy.sh/s/403924

  1. 00:44:032 (1,2,3) - 感觉并没有道理突然变成这么大,如果希望有变化的话我觉得从前面开始渐变更好 re了這段
  2. 00:50:032 (4,1,2) - ds好像没必要这么小 帶感
  3. 01:31:487 (2) - 这个人声感觉很突出,要不要变化节奏强调一下
  4. 01:33:850 (1,2) - 这里ds似乎有点近
  5. 02:06:396 (1) - 02:07:305 (1) - 这两个都可以跟前面的东西放远点,跳一下很爽
  6. 04:09:487 (1,3) - 这个overlap看上去怪怪的,要不要1头3尾叠一下之类
  7. 04:51:669 - 前面的重钢琴音基本也都跟了,这样这里空出来就感觉有点奇怪 不會吧
  8. 05:44:214 (1) - 重音是在两边白线上,结果前面白线05:44:032 - 放在滑条尾,然后弱音05:44:214 (1) - 跳一下感觉很怪。如果不改节奏的话这个note叠到05:43:669 (4) - 的尾巴上可能也行 有理
就这些啦,☆
GL~

lit120 wrote:

oh hi rize xd

[general]
  1. 東方Project for source
[suta]
  1. 00:41:850 (1,2,3,1,2,3,1,2,3) - better fix those "not a perfect" triangle xd
  2. 01:11:669 (1,2) - blanket's off
  3. 01:12:941 (1) - remove NC i think? i don't think the NC here is kinda worth it
  4. 01:13:487 (1) - ^
  5. 01:48:032 (3) - normal clap
  6. 01:53:850 (4) - ^
  7. 01:58:214 (2) - ^
  8. 02:00:760 (2) - ^ tail
  9. 02:04:032 (4) - ^
  10. 02:05:305 (3) - ^
  11. 02:24:396 (5) - clap
  12. 02:24:578 (1,1) - blanket's off
  13. 02:40:760 (1) - clap
  14. 03:33:850 (3,5) - blanket's off
  15. 03:57:669 (1,2) - are u trying to make a blanket here?
  16. 04:01:123 (2,4) - blanket's off
  17. 04:33:850 (5) - clap
  18. 04:42:941 (1) - i think the spacing could have like a bit further from 04:42:760 (5) - for making an emphasize with that soft downbeat
  19. 04:43:669 (2,3,4) - not recommended to use a normal sampleset here despite of mapping in a calm part
  20. 04:52:760 (4) - ^
  21. 05:06:214 (1) - not a proper stack though .-.
fixed all here, thx for point out

nothing seems wrong with a gameplay flow, so yaa xd

Yoshikawa Hoshi wrote:

nihao xd
m4m from q https://osu.ppy.sh/s/468961

00:50:214 (1,2) - increase the spacing a bit, i think that this pattern doesnt look aestethicaly good it feel good to play so i keep it
01:12:941 (1,1) - one of these ncs is useless imo
01:23:305 (4) - what about moving this one on x=265 y=257? will look better imo since 01:22:941 (3,4) - u didnt want a blanket here keep
01:29:850 (2) - https://pp.vk.me/c633220/v633220809/473 ... ZZv_Y0.jpg maybe ull try this? ctrl+h
01:32:941 (3,5,6,1) - autostack is broken, so i think that u probably should restack it by your own
02:08:760 (5,1,2) - i think it could be better if u mapped this part on vocals, but as u like i like 1/1
02:21:305 (5) - what about moving this one on x=199 y=305 and then curving this slider 02:21:487 (6) - like that https://pp.vk.me/c633220/v633220809/473 ... AwDy6Y.jpg
03:15:669 (1,2) - becuz of stack 03:15:669 (1) - this circle overlaps with 03:15:487 (3) - this one, so it doesnt really look good.. take these 03:15:669 (1,2) - two and move them a bit down
03:45:305 (2) - idk, but looks better on x=108 y=135 kepp
03:48:760 (6,7) - it plays good, but the aestethic part of this isnt cool imo. id just stack these too 03:48:941 (7,1) - becuz why not and it will diversify the rhytm a bit :p it fine for me
04:01:123 (2,4) - not blanketing these two is a really bad idea, so u prolly should fix this
04:10:214 (4,5) - and here too yeah
05:04:760 (1,2,3,4,1,2,3,4,1,2) - dude, this is a real overkill x( stream with the biggest spacing in the map an then 1/4 sliders with 1.2 sv. it plays really awful but its most climax part
05:16:578 (2) - maybe ctrl+g and stack the end with 05:16:032 (5) -? cuz spacing looks really minor for this part
05:47:487 (3,4) - make them curve a bit https://pp.vk.me/c633220/v633220809/473 ... rgevBs.jpg i think it will look better :d straight is better imo

amazing map
wo ai ni
jai jen
xd

Lasse wrote:

m4m
map: https://osu.ppy.sh/s/488586 (it's the lowerst drain thing I can offer lol)

[general]
sounds like an arrange of marisa's theme, so maybe look for a fitting bg instead of sanae?
meta: http://www.rd-sounds.com/reitai11.html

source should be
東方永夜抄 ~ Imperishable Night.
see http://www16.big.or.jp/~zun/html/game.html
move "touhou" to tags
(東方Project is fine too, but more detailed source is preferred)

yellow and green combolors are blindingly bright lol

[map]
00:35:669 -00:38:578 - 00:41:487 - 00:44:396 - I think the intro could use some soft whistles to highlight the piano feel not fit here X_X
00:49:487 (1,2,3,4) - ctrlg on the whole square would make 00:50:214 (1) - feel a bit more emphasized due to spacing/angle change square is fun!
01:13:123 (1) - why the nc spam? seems weird to me
01:16:032 (5,6) - piano is still strong + vocal here so spacing similar to before would be nice
01:32:941 (3,5,6,1) - looks really weird ingame due to autostack http://i.imgur.com/i0PqcVD.jpg
01:38:760 (3,4,5) - shouldnt 4+5 be stacked instead? you seem to do that like this on most similar vocal patterns jump between 01:39:305 (4,5) - are fun imo
02:07:123 (3) - is pretty insignificant and get a huge jump, but then 02:07:305 (1) - which is way stronger has like no spacing at all? something like http://i.imgur.com/qYl3Pm6.jpg seems better
02:24:578 (1,1,1) - can you set the 5% lines to soft instead of normal? sounds better
02:55:487 - why do you suddenly skip such a strong beat?? too full if placed object here
03:06:941 - soft sampleset (or at least not normal on everything) might fit this part better since it's rather calm
03:15:487 (3,1,2) - check with stacking, looks really unpolished http://i.imgur.com/wb224XK.jpg
03:34:760 - why is this skipped, feels so empty to have a random 1/1 break here in one of the most intense parts of the song too full if placed object here
03:37:305 (1) - 3/4 is awful to play here since it skips just over such a strong beat and then ends on nothing
03:48:578 (5,6,7) - lowering spacing so much on such an angle doesn't play well, how about stacking 03:48:941 (7) - on 03:47:850 (2) - => http://i.imgur.com/RSet9rK.jpg i like this kind of jump ,so keep here
03:56:032 (4) - similar 3/4 issue (also tail should be soft if you keep it) // 04:11:669 (3) -
check the other 3/4 sliderends too and make sure they are soft/silenced when they land on nothing since right now many sound really off /like 04:12:941 (4) - etc i prefer normal hitsound sliderend here
04:42:941 (1,2,3,4,1) - this part would be so much better with soft sampleset on all objects, normal sounds too strong
05:11:123 (3,4) - seems like unreasonably huge spacing, and then is 05:11:850 (5,1) - so low spaced? cuz of last kiai time so i want more high spacing
no comment = fixed!
thx for mod

(still searching bgs xd
Lily Bread
nothing found
z1085684963
01:45:123 (1,2) - ctrl+g flow顺点
01:47:305 (2) - 2的间距可以稍微远点
02:03:487 normal clap
and 02:04:396 02:04:941
04:04:760 (1,2) - 这俩滑条可以减速下
02:08:760 (5) - 其实我觉得这里也好开个kiai的,不过随便了

Topic Starter
Rizia

z1085684963 wrote:

01:45:123 (1,2) - ctrl+g flow顺点 感覺差不多 先keep
01:47:305 (2) - 2的间距可以稍微远点 改了改
02:03:487 normal clap 這裡不太需要
and 02:04:396 02:04:941 加了
04:04:760 (1,2) - 这俩滑条可以减速下 就保持原樣我覺得也好的
02:08:760 (5) - 其实我觉得这里也好开个kiai的,不过随便了 以前也有想過 但總覺得不太適合 畢竟沒後面那麼高潮

THX
Mafumafu
Hi!

01:31:487 (2) - Ctrl+G? Follow would be better. Also the jump created would fit better with the vocal! :D
01:33:850 (1,2) - Looks like 1/2. Maybe larger spacing?
02:36:578 (4) - NC? To indicate the player the small spacing for 1/1.
03:53:487 (1) - Ctrl+G flows better?
04:12:941 (4,5) - Looks quite like 1/2
04:15:669 (2) - Slightly move up a little? It overlaps with hitoffset meter.

normal-hitclap seems owns >5ms delay as you could see here: https://puu.sh/rAIB7/f3c36309a1.png
Maybe edit or change it?

Call me back!
Topic Starter
Rizia

Regraz wrote:

Hi!

01:31:487 (2) - Ctrl+G? Follow would be better. Also the jump created would fit better with the vocal! :D low to up feel better imo
01:33:850 (1,2) - Looks like 1/2. Maybe larger spacing? i think its ok for player
02:36:578 (4) - NC? To indicate the player the small spacing for 1/1. ok
03:53:487 (1) - Ctrl+G flows better? keep, it's good now
04:12:941 (4,5) - Looks quite like 1/2 i dont think so, cuz it have 3/4 and 1/1 slider before, so i thnik player can easy to 分辨
04:15:669 (2) - Slightly move up a little? It overlaps with hitoffset meter.

normal-hitclap seems owns >5ms delay as you could see here: https://puu.sh/rAIB7/f3c36309a1.png
Maybe edit or change it?

Call me back!
fixed the hitsound
thx for mod!
also i changed some rhythm on 04:15:850 -
Mafumafu
It seems that the delay is still longer than 5ms?

https://puu.sh/rCZ0S/4bf6b1a392.png
Topic Starter
Rizia
https://puu.sh/rCZhw/da17844a7c.png
it fine on my side
這個音效再cut的話就變得很墜毀了
Lasse
^ the file is okay because audio wave starts at 0ms, but since the actual sound only starts at ~6ms the hitsound feels unresponsive

deleting the purple part would make it nicer
Topic Starter
Rizia
k
Mafumafu
OK! _(•̀ω•́ 」∠)_
Lasse
recheck

add "merami" to tags, cause lots of people will probably use that to search for such songs and right now it doesn't show up if you srach merami on the website
more tags:
RD-Sounds 恋色マスタースパーク Love Colored Master Spark ZUN
(refers to doujin circle, marisa's theme etc.)

do you really want letterboxing in breaks? It cuts off her feet a bit : ( http://i.imgur.com/JmQLmQj.jpg

01:32:941 (3,5,6,1) - is this intentional? http://i.imgur.com/xmpbVHt.jpg
04:08:214 (2) - can you make this a bit less clumped? feels bit weird to play, maybe like http://i.imgur.com/wG4r8Nb.jpg ?


Topic Starter
Rizia

Lasse wrote:

recheck

add "merami" to tags, cause lots of people will probably use that to search for such songs and right now it doesn't show up if you srach merami on the website
more tags:
RD-Sounds 恋色マスタースパーク Love Colored Master Spark ZUN
(refers to doujin circle, marisa's theme etc.)

do you really want letterboxing in breaks? It cuts off her feet a bit : ( http://i.imgur.com/JmQLmQj.jpg kkk

01:32:941 (3,5,6,1) - is this intentional? http://i.imgur.com/xmpbVHt.jpg i made some hand stack(idk how to expression that)
04:08:214 (2) - can you make this a bit less clumped? feels bit weird to play, maybe like http://i.imgur.com/wG4r8Nb.jpg ? i tried my best


asked alacat to check metadata thing, changed source and some tags
KTHX!
Lasse

Rizia wrote:

changed metadata (more accurate source) =>
#1 again
Mafumafu
2nd here
alacat
added "東方Project" to Tags. Let's go ~
Topic Starter
Rizia
thank you!
Satellite
meramipop!
zyoi
Gratz!!
Depths
holy gratz!!!!!!!! owo
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