forum

ATOLS - Awaodori

posted
Total Posts
38
Topic Starter
makemek
This beatmap was submitted using in-game submission on 27 May 2015 at 12:21:53

Artist: ATOLS
Title: Awaodori
Tags: vocaloid hatsune miku
BPM: 90.5
Filesize: 14787kb
Play Time: 03:13
Difficulties Available:
  1. Hard (2.54 stars, 286 notes)
  2. Hard+ (2.94 stars, 335 notes)
  3. Normal (1.96 stars, 196 notes)
Download: ATOLS - Awaodori
Download: ATOLS - Awaodori (no video)
Information: Scores/Beatmap Listing
---------------
If you download before 09/05/15, please redownload this beatmap
Update with new custom hitsounds :D
New BG
Video added

Modder FYI: When modding, please use 1/3, 1/6 snap throughout the entire song except section 01:35:478 - 01:59:346

Available Difficulty
Normal: Done!
Hard: Done!
Insane: Done! Reduce diff to Hard+ due to diff spike

---------------------------------------------------------------------------------------------
Changelog
Project start: 2015-03-18 00:30:39 GMT+7
Finish Mapping (No modding): 2015-04-05 23:14:57 GMT+7

All changes can be found here
https://github.com/makemek/ATOLS_Awaodori/tree/1/6_snap

If you like this song, please support the original the creator
http://www.amazon.co.jp/dp/B00JM6JW9I
shahme_old
BPM - 90.
Use 1/4 beat snap divisor is more suitable.
Topic Starter
makemek

shahme wrote:

BPM - 90.
Use 1/4 beat snap divisor is more suitable.
Would you mind explaining it in more details ?
Which part ?
Which note to fix ?

Thanks :P
shahme_old
Hard/Normal

00:10:610 - BPM 90...Start here with offset 10,610...

00:00:000 - Blank until above ^ more suitable...

Use 1/4 Beat Snap Divisor...
Topic Starter
makemek

shahme wrote:

Hard/Normal

00:10:610 - BPM 90...Start here with offset 10,610...

00:00:000 - Blank until above ^ more suitable...

Use 1/4 Beat Snap Divisor...
Thank you for your suggestion. Updated as requested

Normal
osu file format v14

[General]
AudioFilename: Awaodori.mp3
AudioLeadIn: 0
PreviewTime: 147549
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32480,63654,84855,106113,127327,137937
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Awaodori
TitleUnicode:アワオドリ
Artist:ATOLS
ArtistUnicode:ATOLS
Creator:makemek
Version:Normal
Source:
Tags:
BeatmapID:664982
BeatmapSetID:296100

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Awaodori_bg.jpg",0,0
//Break Periods
2,85055,94186
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10610,663.371919466649,4,1,0,100,1,0
10610,-50,4,1,0,100,0,0
32480,663.374418604651,4,1,0,100,1,0
34470,-66.6666666666667,4,1,0,100,0,0
53054,331.27032967033,4,1,0,100,1,0
53154,-100,4,1,0,100,0,0
84899,662.940659340659,4,1,0,100,1,0
127327,332.07032967033,4,1,0,100,1,0
137937,165.828571428571,4,1,0,100,1,0
147218,331.491712707182,4,1,0,100,1,0


[HitObjects]
128,188,10610,6,0,P|156:80|320:72,1,280,0|8,0:0|0:0,0:0:0:0:
444,200,11936,5,0,0:0:0:0:
305,338,12600,1,8,0:0:0:0:
166,199,13263,2,8,L|58:109,2,140
256,108,14921,5,0,0:0:0:0:
256,275,15253,1,8,0:0:0:0:
108,192,15916,6,0,P|156:84|220:76,1,140
300,100,16580,5,8,0:0:0:0:
376,224,17243,2,0,P|264:316|168:204,1,280,0|8,0:0|0:0,0:0:0:0:
187,152,18570,2,8,L|91:51,2,140
256,52,20228,5,0,0:0:0:0:
354,150,20560,1,8,0:0:0:0:
354,328,21223,6,0,P|210:328|190:168,1,280,0|8,0:0|0:0,0:0:0:0:
356,216,22219,6,0,P|288:132|232:140,2,140
187,216,23214,1,8,0:0:0:0:
48,124,23545,6,0,P|116:40|172:48,2,140
188,216,24540,1,8,0:0:0:0:
412,216,25535,5,0,0:0:0:0:
293,97,25867,1,8,0:0:0:0:
104,24,26531,6,0,P|149:96|109:132,1,140
84,292,27194,6,0,L|84:216,2,70
252,292,27857,2,0,L|252:368,2,70
428,212,28521,2,0,L|428:136,2,70
292,112,29184,2,0,L|292:184,2,70
160,88,29847,2,0,L|160:12,2,70
64,224,30511,2,0,L|64:148,2,70
228,268,31174,2,0,L|228:344,2,70
380,192,31837,5,4,0:0:0:0:
260,60,32480,6,0,P|140:72|132:136,1,140
139,156,33475,2,0,L|60:212,2,70
204,264,34470,6,8,P|280:352|388:288,1,210.000008010865
204,120,35796,6,8,P|280:32|388:96,1,210.000008010865
416,188,37123,5,4,0:0:0:0:
324,304,37786,6,0,L|401:375,2,105.000004005432
324,156,39113,5,8,0:0:0:0:
216,224,39445,1,8,0:0:0:0:
208,352,40108,6,8,L|32:224,1,210.000008010865
304,352,41435,6,8,L|480:224,1,210.000008010865
128,108,43093,6,0,P|256:28|384:112,1,315.000012016297
381,232,44420,1,8,0:0:0:0:
291,321,44752,1,8,0:0:0:0:
52,244,45415,6,8,L|212:106,1,210.000008010865
452,184,46742,6,8,L|292:46,1,210.000008010865
39,46,48400,6,0,L|135:126,2,105.000004005432
177,46,49396,1,0,0:0:0:0:
300,72,49727,1,0,0:0:0:0:
384,164,50059,2,0,L|384:292,1,105.000004005432
272,324,50722,6,8,P|128:328|76:264,1,210.000008010865
87,161,51717,1,4,0:0:0:0:
200,108,52049,6,0,P|428:92|452:-12,1,315.000012016297
449,217,53385,6,8,L|320:328,1,140
175,308,54047,2,8,P|64:188|172:140,1,280
330,136,55041,6,8,L|276:92,2,70
327,264,55704,5,10,0:0:0:0:
159,264,56035,1,10,0:0:0:0:
84,112,56366,2,8,L|200:24,1,140
364,36,57029,5,10,0:0:0:0:
456,176,57360,1,10,0:0:0:0:
288,176,57691,6,10,L|218:176,2,70
148,80,58354,5,10,0:0:0:0:
315,80,58685,2,8,B|431:80|431:80|432:128,1,140
431,272,59348,2,8,B|431:364|431:364|352:364,1,140
222,364,60010,2,8,B|152:364|152:364|152:268,1,140
152,46,61003,5,10,0:0:0:0:
320,46,61335,1,10,0:0:0:0:
320,214,61667,1,10,0:0:0:0:
152,214,61998,1,10,0:0:0:0:
215,337,62329,6,8,P|261:293|308:336,1,140
308,167,62992,2,8,P|261:124|215:168,1,140
47,167,63654,6,0,P|136:64|292:32,1,280
439,29,64648,1,0,0:0:0:0:
439,196,64979,2,0,B|367:292|303:200|203:332,1,280
85,211,65973,5,0,0:0:0:0:
203,92,66304,1,0,0:0:0:0:
53,22,66801,6,0,L|53:92,2,70
221,162,67464,2,0,L|221:92,2,70
388,22,68126,2,0,L|388:92,3,70
388,190,68954,6,0,P|308:314|168:306,1,280
120,160,69948,1,0,0:0:0:0:
288,160,70280,2,0,P|327:42|205:16,2,280
109,338,72102,6,0,L|59:288,2,70
227,219,72764,2,0,L|276:268,2,70
346,99,73427,2,0,L|296:49,3,70
415,168,74255,6,0,P|420:280|280:348,1,280
132,276,75249,1,0,0:0:0:0:
60,124,75580,2,0,B|208:88|208:88|208:228,1,280
212,344,76574,5,0,0:0:0:0:
300,316,76905,2,0,B|476:256|476:256|336:176|336:176|480:104|480:104|288:16|288:16,1,700
186,143,78893,2,8,L|186:73,2,70
100,300,79555,6,0,P|252:352|360:272,2,280
96,132,81211,1,0,0:0:0:0:
264,132,81543,2,0,P|304:88|348:140,2,140
85,240,82702,6,8,L|85:310,2,70
84,140,83365,2,0,P|136:88|220:88,1,140
284,96,83862,2,0,L|352:144,1,70
380,212,84193,1,8,0:0:0:0:
232,292,84524,6,4,L|184:240,2,70
344,84,95506,6,0,P|208:76|120:156,1,210
152,196,96831,6,0,P|243:242|345:225,1,210
316,148,98157,2,0,P|396:148|448:264,1,210
292,308,99815,5,8,0:0:0:0:
123,308,100478,2,8,L|124:216,1,70
123,151,101803,5,0,0:0:0:0:
182,86,102135,2,0,L|384:0,1,210
375,101,103461,2,0,P|432:186|380:270,1,210
216,236,105118,6,8,L|275:272,2,70
146,166,106113,6,0,P|94:226|126:262,1,140
193,330,107107,1,0,0:0:0:0:
290,330,107438,2,0,L|350:274,1,70
341,184,108101,5,0,0:0:0:0:
341,85,108433,1,0,0:0:0:0:
340,0,108764,2,0,P|192:8|92:112,1,280
100,192,110422,5,8,0:0:0:0:
169,261,110753,1,8,0:0:0:0:
238,191,111085,1,8,0:0:0:0:
307,260,111416,6,0,P|384:324|452:240,1,210
404,176,112742,1,0,0:0:0:0:
404,176,113073,1,0,0:0:0:0:
334,106,113405,2,0,P|274:18|202:22,2,140
137,106,115394,5,0,0:0:0:0:
168,200,115725,6,0,B|220:268|220:268|260:240|260:240|324:320,1,210
446,160,117383,1,8,0:0:0:0:
380,88,117714,1,8,0:0:0:0:
288,56,118046,1,8,0:0:0:0:
200,100,118377,2,0,L|132:140,1,70
139,233,119040,2,0,L|203:289,1,70
256,344,120034,5,8,0:0:0:0:
256,344,120697,1,8,0:0:0:0:
374,225,121360,1,8,0:0:0:0:
211,216,122023,6,0,B|210:146|246:78|322:30|394:86,1,280
396,184,123681,1,0,0:0:0:0:
324,256,124012,2,0,P|288:345|193:325,1,210
124,255,125338,5,8,0:0:0:0:
124,255,126001,1,8,0:0:0:0:
124,255,126664,1,8,0:0:0:0:
124,96,127327,6,0,P|276:100|380:196,2,280
45,174,128987,1,0,0:0:0:0:
88,336,129319,2,0,P|141:291|175:230,2,140
304,352,130647,6,8,B|304:208|304:208|440:208,2,280
116,352,132640,6,0,P|112:172|216:116,1,280
312,228,133636,2,0,P|343:289|327:355,3,140
76,332,135296,2,0,B|76:124|116:40|248:-40|408:36|436:152|436:336,1,770
256,192,137937,12,0,140590,0:0:0:0:
116,288,141253,5,8,0:0:0:0:
380,288,141916,1,8,0:0:0:0:
253,161,142580,1,8,0:0:0:0:
256,192,143243,12,4,147218,0:0:0:0:
100,80,148543,6,0,P|104:196|236:320,1,280,0|8,0:0|0:0,0:0:0:0:
337,311,149869,5,0,0:0:0:0:
337,86,150532,1,8,0:0:0:0:
160,172,151195,2,8,L|36:276,2,140
160,292,152853,5,0,0:0:0:0:
24,192,153184,1,8,0:0:0:0:
24,88,153847,6,0,B|56:-24|143:49|235:165,1,280
345,273,154842,1,0,0:0:0:0:
320,152,155173,2,0,L|460:152,2,140
396,36,156168,1,0,0:0:0:0:
272,76,156499,2,0,P|148:12|280:276,1,840,0|8,0:0|0:0,0:0:0:0:
272,170,159151,6,0,P|432:172|416:32,1,280
288,36,160146,1,0,0:0:0:0:
140,112,160477,2,0,L|72:272,2,140
308,112,161472,1,0,0:0:0:0:
460,180,161803,2,0,P|376:312|248:352,1,280,0|8,0:0|0:0,0:0:0:0:
95,351,163461,5,0,0:0:0:0:
213,232,163792,1,8,0:0:0:0:
136,116,164455,6,0,P|264:40|344:116,1,280
460,164,165450,2,0,L|460:24,2,140
460,290,166444,2,0,P|444:358|372:362,1,140
340,248,167107,2,0,B|255:191|203:166|165:126|163:51|259:-44|379:55|343:175|179:247,2,560
423,301,170422,6,0,P|493:182|492:44,1,280,8|0,0:0|0:0,0:0:0:0:
211,44,171748,1,8,0:0:0:0:
210,185,172411,6,8,P|143:177|108:120,2,140
329,304,174068,5,0,0:0:0:0:
428,204,174400,1,8,0:0:0:0:
128,188,175063,6,0,P|156:80|320:72,1,280,0|8,0:0|0:0,0:0:0:0:
444,200,176389,5,0,0:0:0:0:
305,338,177052,1,8,0:0:0:0:
166,199,177715,2,8,L|58:109,2,140
256,108,179372,5,0,0:0:0:0:
136,72,179703,1,8,0:0:0:0:
76,172,180367,6,0,P|84:288|256:308,1,280,0|8,0:0|0:0,0:0:0:0:
404,292,181693,5,0,0:0:0:0:
404,179,182356,1,8,0:0:0:0:
168,96,183019,6,8,P|100:180|152:212,2,140
224,208,184676,5,0,0:0:0:0:
332,116,185008,1,8,0:0:0:0:
252,40,185671,2,0,P|120:56|64:148,1,210
75,250,186499,6,8,L|216:248,1,140
214,354,187162,2,8,L|366:354,1,140
354,213,187825,2,8,L|526:213,2,140
354,72,188820,2,8,L|236:184,1,140
153,69,189483,2,8,L|35:181,2,140
252,168,190477,2,8,L|252:336,1,140
256,192,190974,12,4,193626,0:0:0:0:

Hard
osu file format v14

[General]
AudioFilename: Awaodori.mp3
AudioLeadIn: 0
PreviewTime: 147549
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10274,26846,32480,63654,84855,106113,116720,127327,137937
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Awaodori
TitleUnicode:アワオドリ
Artist:ATOLS
ArtistUnicode:ATOLS
Creator:makemek
Version:Hard
Source:
Tags:
BeatmapID:669219
BeatmapSetID:296100

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Awaodori_bg.jpg",0,0
//Break Periods
2,85055,94306
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10610,663.371919466649,4,1,0,100,1,0
10610,-50,4,1,0,100,0,0
32480,663.374418604651,4,1,0,100,1,0
34470,-50,4,1,0,100,0,0
40108,-50,4,1,0,100,0,0
43093,-66.6666666666667,4,1,0,100,0,0
45415,-50,4,1,0,100,0,0
53054,331.27032967033,4,1,0,100,1,0
62163,-66.6666666666667,4,1,0,100,0,0
63654,-100,4,1,0,100,0,0
84899,662.940659340659,4,1,0,100,1,0
95506,-133.333333333333,4,1,0,100,0,0
106113,-100,4,1,0,100,0,0
124841,-66.6666666666667,4,1,0,100,0,0
127327,332.07032967033,4,1,0,100,1,0
127327,-100,4,1,0,100,0,0
137937,165.828571428571,4,1,0,100,1,0
137937,-200,4,1,0,100,0,0
147218,331.491712707182,4,1,0,100,1,0
147549,-100,4,1,0,100,0,0


[HitObjects]
72,224,10610,6,0,B|88:128|112:108|148:220|200:100,1,210
284,104,11273,6,0,L|360:104,2,70
216,228,11936,2,0,L|160:276,2,70
356,216,12600,2,0,L|409:170,2,70
468,300,13263,6,0,B|412:377|348:300|348:300,1,140
349,302,13926,1,0,0:0:0:0:
208,296,14258,5,0,0:0:0:0:
208,296,14424,1,0,0:0:0:0:
208,296,14590,1,0,0:0:0:0:
216,156,14921,2,0,P|252:88|336:88,1,140
372,232,15916,6,0,P|427:194|423:128,1,140
360,72,16580,1,0,0:0:0:0:
191,72,16912,5,0,0:0:0:0:
191,72,17077,1,0,0:0:0:0:
191,72,17243,1,0,0:0:0:0:
112,220,17575,5,0,0:0:0:0:
112,220,17741,1,0,0:0:0:0:
168,280,17907,1,0,0:0:0:0:
336,272,18238,6,0,L|424:324,2,70
336,272,18902,1,0,0:0:0:0:
405,202,19233,1,0,0:0:0:0:
320,156,19565,6,0,L|344:88,2,70
250,225,20228,5,0,0:0:0:0:
180,155,20560,1,0,0:0:0:0:
36,24,21223,2,0,P|-16:104|72:256,1,280
132,304,22053,2,0,L|176:248,2,70
200,356,22550,1,0,0:0:0:0:
288,196,22882,5,0,0:0:0:0:
288,280,23048,1,0,0:0:0:0:
288,196,23214,1,0,0:0:0:0:
455,196,23545,5,0,0:0:0:0:
455,111,23711,1,0,0:0:0:0:
456,196,23877,1,0,0:0:0:0:
328,88,24209,5,0,0:0:0:0:
328,172,24374,1,0,0:0:0:0:
328,88,24540,1,0,0:0:0:0:
188,92,24872,2,0,L|190:6,2,70
107,193,25535,5,0,0:0:0:0:
184,256,25867,1,0,0:0:0:0:
404,292,26530,2,0,P|336:340|276:352,1,140
116,360,27194,6,0,B|160:364|180:324|168:284|224:268,1,140
352,300,27857,2,0,B|308:304|288:264|300:224|244:208,1,140
116,240,28521,2,0,B|160:244|180:204|168:164|224:148,1,140
256,256,29184,5,0,0:0:0:0:
256,256,29516,1,0,0:0:0:0:
256,381,29847,6,0,B|301:368|289:328|309:288|353:292,1,140
256,212,30511,6,0,B|213:215|193:175|205:135|159:123,1,140
256,96,31174,6,0,B|300:100|320:60|308:20|364:4,1,140
422,77,31837,1,0,0:0:0:0:
492,164,32480,6,0,P|468:212|436:216,1,70
408,263,32977,1,0,0:0:0:0:
360,215,33143,2,0,P|324:147|260:160,1,140
252,344,34470,6,0,L|60:240,1,210
67,243,35133,1,0,0:0:0:0:
260,344,35796,6,0,L|452:240,1,210
445,243,36459,1,0,0:0:0:0:
326,124,36791,5,0,0:0:0:0:
326,124,36957,1,0,0:0:0:0:
326,124,37123,1,0,0:0:0:0:
168,44,37786,6,0,P|80:128|88:160,2,140
256,188,38782,1,0,0:0:0:0:
384,80,39113,2,0,P|456:112|456:192,1,140
344,284,39777,5,0,0:0:0:0:
248,204,40108,6,0,L|56:100,1,210
63,103,40771,1,0,0:0:0:0:
264,204,41435,6,0,P|336:108|456:100,1,210
419,91,42098,1,0,0:0:0:0:
412,268,42430,5,0,0:0:0:0:
176,360,43093,5,0,0:0:0:0:
131,315,43259,1,0,0:0:0:0:
175,270,43425,1,0,0:0:0:0:
130,225,43591,1,0,0:0:0:0:
174,180,43757,2,0,P|192:92|220:64,1,105.000004005432
324,64,44420,5,0,0:0:0:0:
404,164,44752,2,0,L|304:268,1,105.000004005432
252,340,45415,6,0,B|160:344|64:268|72:128,1,280
252,340,46742,6,0,B|344:344|440:268|432:128,1,280
263,163,47737,1,0,0:0:0:0:
108,324,48400,6,0,P|48:280|60:144,1,210
68,72,49064,2,0,B|172:140|200:20|268:132|324:152,1,210
344,80,49727,1,0,0:0:0:0:
440,216,50059,2,0,P|387:177|332:213,1,140
164,112,50722,6,0,P|184:176|144:260,1,140
348,112,51386,6,0,P|328:176|368:260,1,140
228,308,52049,6,0,L|116:204,1,140
104,76,52712,1,0,0:0:0:0:
156,28,52878,1,0,0:0:0:0:
92,176,53302,6,0,L|252:176,1,140
232,176,53716,1,0,0:0:0:0:
276,176,53964,2,0,L|464:176,1,175
396,304,54710,2,0,B|352:240|272:360,1,140
184,320,55290,1,0,0:0:0:0:
160,292,55372,2,0,P|128:256|128:208,2,70
252,152,56035,6,0,P|312:92|388:84,1,140
363,81,56615,1,0,0:0:0:0:
380,112,56697,2,0,P|420:184|368:236,2,140
256,48,57691,2,0,B|164:56|100:120|40:216,1,280
124,308,58602,5,0,0:0:0:0:
152,276,58685,2,0,P|216:224|272:276,1,140
376,196,59265,5,0,0:0:0:0:
348,164,59348,2,0,P|284:112|228:164,1,140
124,88,59927,5,0,0:0:0:0:
152,56,60010,2,0,P|216:4|272:56,2,140
126,165,61004,5,0,0:0:0:0:
335,165,61335,1,0,0:0:0:0:
335,375,61667,1,0,0:0:0:0:
125,375,61998,1,0,0:0:0:0:
316,292,62329,6,0,B|316:220|316:112|260:112|260:224,1,210.000008010865
51,193,62992,2,0,B|51:121|51:13|107:13|107:125,1,210.000008010865
200,80,63654,6,0,P|300:164|336:324,1,280
232,268,64648,1,0,0:0:0:0:
160,352,64979,2,0,P|92:288|96:224,1,140
128,140,65642,2,0,P|184:88|224:136,2,140
116,248,66801,5,0,0:0:0:0:
116,248,66967,1,0,0:0:0:0:
116,248,67132,1,0,0:0:0:0:
228,248,67464,5,0,0:0:0:0:
228,248,67629,1,0,0:0:0:0:
228,248,67795,1,0,0:0:0:0:
365,216,68126,6,0,L|336:280,4,70
364,160,68954,6,0,P|288:72|140:116,1,280
152,224,69948,1,0,0:0:0:0:
248,280,70280,2,0,P|296:348|360:368,1,140
364,256,70942,2,0,P|344:196|416:164,1,140
328,72,71605,2,0,P|252:36|208:76,1,140
144,133,72102,6,0,L|80:197,2,70
368,133,72764,6,0,L|432:197,2,70
220,264,73427,6,0,L|290:264,2,70
176,352,73924,1,0,0:0:0:0:
100,292,74090,1,0,0:0:0:0:
100,196,74255,6,0,P|128:124|192:80,1,140
315,86,74917,2,0,P|400:88|432:152,2,140
208,176,75911,1,0,0:0:0:0:
336,228,76242,1,0,0:0:0:0:
224,312,76574,2,0,P|136:316|104:280,2,140
224,240,77402,5,0,0:0:0:0:
224,240,77568,1,0,0:0:0:0:
224,240,77733,1,0,0:0:0:0:
136,132,78065,5,0,0:0:0:0:
136,132,78230,1,0,0:0:0:0:
136,132,78396,1,0,0:0:0:0:
220,20,78727,2,0,L|300:44,1,70
328,104,79058,2,0,L|364:176,1,70
396,236,79390,1,0,0:0:0:0:
376,312,79555,6,0,B|320:368|236:368|160:348|116:296,1,280
108,164,80549,1,0,0:0:0:0:
212,60,80880,2,0,P|272:12|328:68,1,140
318,179,81543,2,0,B|256:220|256:220|196:176,2,140
108,180,82702,6,0,L|104:272,1,70
104,249,83033,1,0,0:0:0:0:
244,344,83365,6,0,L|304:280,1,70
336,220,83696,2,0,L|372:140,1,70
344,64,84027,2,0,L|284:16,1,70
220,124,84441,2,0,L|220:188,5,35
124,296,95506,6,0,P|160:224|224:148,1,157.500006008148
304,208,96831,2,0,P|372:204|384:156,1,105.000004005432
320,96,97826,1,0,0:0:0:0:
232,40,98157,2,0,P|188:48|236:112,1,157.500006008148
293,114,99483,5,0,0:0:0:0:
337,158,99815,1,0,0:0:0:0:
381,202,100146,2,0,L|380:252,2,26.2500010013581
240,248,100809,2,0,P|200:312|104:324,1,157.500006008148
100,272,102135,2,0,L|100:96,1,157.500006008148
148,76,103461,2,0,P|224:32|300:48,1,157.500006008148
300,120,104786,5,0,0:0:0:0:
248,176,105118,1,0,0:0:0:0:
244,256,105450,2,0,L|244:296,2,26.2500010013581
160,196,106113,6,0,P|156:288|192:332,1,140
268,320,107107,1,0,0:0:0:0:
348,348,107438,2,0,L|440:320,1,70
480,172,108101,2,0,B|464:268|464:268,1,70
388,264,108764,2,0,P|288:312|160:196,1,280
104,159,110422,5,0,0:0:0:0:
104,75,110753,2,0,L|104:32,2,35
188,124,111416,6,0,B|212:72|248:52|296:64|304:84,2,140
188,222,113073,1,0,0:0:0:0:
222,187,113405,2,0,L|288:128,1,70
348,76,114068,2,0,P|460:76|424:224,1,280
368,164,115725,5,0,0:0:0:0:
288,220,116057,2,0,L|240:260,2,35
288,318,116720,6,0,P|196:320|156:264,1,140
124,200,117714,1,0,0:0:0:0:
124,101,118046,2,0,L|200:52,2,70
124,199,119040,1,0,0:0:0:0:
212,160,119371,2,0,P|272:92|336:88,1,140
384,240,120697,5,0,0:0:0:0:
384,240,121360,1,0,0:0:0:0:
300,256,121691,1,0,0:0:0:0:
264,184,122023,6,0,B|264:92|264:92|204:92,2,140
264,268,123681,1,0,0:0:0:0:
208,328,124012,2,0,L|156:397,2,70
292,328,125006,6,0,L|292:256,2,52.5000020027161
380,236,125669,2,0,L|380:164,2,52.5000020027161
290,146,126332,2,0,L|290:74,2,52.5000020027161
132,44,127327,6,0,P|240:24|416:56,1,280
406,191,128323,1,0,0:0:0:0:
307,289,128655,1,0,0:0:0:0:
167,289,128987,1,0,0:0:0:0:
68,190,129319,2,0,L|172:84,1,140
304,80,129983,2,0,B|468:80|468:80|468:344|468:344|164:344|164:344|164:196|164:196|272:196,1,980
384,268,132640,6,0,B|380:184|321:144|184:92,1,280
48,88,133636,2,0,P|56:176|108:224,1,140
192,304,134300,1,0,0:0:0:0:
331,304,134632,1,0,0:0:0:0:
331,164,134964,2,0,L|331:20,1,140
200,72,135628,5,0,0:0:0:0:
100,172,135960,1,0,0:0:0:0:
180,288,136292,2,0,P|248:352|268:320,2,140
279,188,137289,1,0,0:0:0:0:
279,188,137621,1,0,0:0:0:0:
68,352,137937,2,0,P|272:352|344:296,1,280
380,188,138931,1,0,0:0:0:0:
320,60,139263,2,0,P|228:100|168:80,2,140
276,192,140258,1,0,0:0:0:0:
256,192,140590,12,0,143243,0:0:0:0:
256,192,143367,12,0,147181,0:0:0:0:
128,188,147549,5,0,0:0:0:0:
204,72,147880,2,0,P|272:20|296:72,1,140
356,128,148461,2,0,L|408:128,3,35
292,312,149206,5,0,0:0:0:0:
156,348,149538,1,0,0:0:0:0:
156,208,149869,2,0,P|116:148|168:124,1,140
259,221,150532,1,0,0:0:0:0:
392,200,150864,6,0,P|440:144|392:112,1,140
266,73,151527,1,0,0:0:0:0:
128,76,151858,1,0,0:0:0:0:
128,216,152190,5,0,0:0:0:0:
128,216,152356,1,0,0:0:0:0:
128,216,152521,1,0,0:0:0:0:
236,328,152853,5,0,0:0:0:0:
344,236,153184,1,0,0:0:0:0:
344,136,153847,2,0,P|232:48|116:116,1,280
123,244,154842,1,0,0:0:0:0:
278,237,155173,2,0,L|204:356,2,140
420,252,156168,2,0,P|397:186|340:148,1,140
340,148,156831,1,0,0:0:0:0:
200,148,157162,1,0,0:0:0:0:
200,236,158157,5,0,0:0:0:0:
200,68,158488,1,0,0:0:0:0:
16,216,159151,6,0,P|24:84|164:24,2,280
148,268,160809,2,0,P|192:312|240:268,1,140
239,128,161472,2,0,P|284:83|330:127,1,140
416,240,162135,5,0,0:0:0:0:
416,240,162300,1,0,0:0:0:0:
416,240,162466,1,0,0:0:0:0:
284,188,162798,5,0,0:0:0:0:
284,188,162963,1,0,0:0:0:0:
284,188,163129,1,0,0:0:0:0:
143,188,163461,5,0,0:0:0:0:
143,327,163792,1,0,0:0:0:0:
136,116,164455,6,0,P|264:40|344:116,1,280
460,164,165450,2,0,L|460:24,2,140
460,290,166444,2,0,P|444:358|372:362,1,140
340,248,167107,2,0,B|255:191|203:166|165:126|163:51|259:-44|379:55|343:175|179:247,2,560
257,330,170422,6,0,L|186:330,2,70
397,330,171085,2,0,L|467:330,2,70
328,208,171748,2,0,L|328:137,2,70
200,152,172411,5,0,0:0:0:0:
200,152,172742,1,0,0:0:0:0:
200,11,173074,1,0,0:0:0:0:
96,104,173405,2,0,L|96:192,2,70
392,168,174068,5,0,0:0:0:0:
392,27,174400,1,0,0:0:0:0:
200,180,174980,6,0,L|200:228,5,35
288,196,175726,5,0,0:0:0:0:
288,280,175892,1,0,0:0:0:0:
288,196,176058,1,0,0:0:0:0:
455,196,176389,5,0,0:0:0:0:
455,111,176555,1,0,0:0:0:0:
456,196,176721,1,0,0:0:0:0:
328,88,177052,5,0,0:0:0:0:
328,172,177218,1,0,0:0:0:0:
328,88,177384,1,0,0:0:0:0:
188,92,177715,2,0,L|190:6,2,70
107,193,178378,5,0,0:0:0:0:
220,276,178709,2,0,L|220:348,2,70
340,204,179372,5,0,0:0:0:0:
439,303,179704,1,0,0:0:0:0:
232,328,180367,6,0,L|184:300,4,35
120,244,181030,1,0,0:0:0:0:
100,140,181195,2,0,L|148:84,1,70
196,40,181527,2,0,L|264:92,1,70
324,156,182024,5,0,0:0:0:0:
416,52,182356,1,0,0:0:0:0:
492,124,182521,6,0,L|492:200,1,70
492,264,182853,2,0,P|448:280|412:260,1,70
299,330,183350,1,0,0:0:0:0:
158,330,183682,1,0,0:0:0:0:
207,280,183847,6,0,L|259:212,1,70
299,174,184179,2,0,L|236:132,1,70
104,108,184676,1,0,0:0:0:0:
216,20,185008,1,0,0:0:0:0:
356,72,185173,6,0,L|416:136,2,70
296,132,185671,2,0,P|316:236|184:336,1,280
124,284,186499,6,0,L|84:252,1,35
96,135,186831,2,0,L|96:100,1,35
222,100,187162,2,0,L|222:135,1,35
348,135,187494,2,0,L|348:100,1,35
436,188,187825,6,0,L|320:300,1,140
208,344,188488,2,0,L|176:316,1,35
256,246,188820,2,0,L|288:218,1,35
356,148,189151,2,0,L|324:120,1,35
240,68,189483,6,0,P|184:28|136:96,1,140
136,206,190146,2,0,L|176:248,1,35
234,305,190477,2,0,L|209:279,1,35
256,184,190809,2,0,L|288:156,1,35
256,192,190974,12,0,193626,0:0:0:0:
Starfall9908
From Chaoslitz's modding team

[General]
  1. Turn off the countdown and letterbox during breaks. This is neither The big black or has a storyboard
  2. The volume is too high. Take it down to 60%-70%
[Normal]
  1. 00:35:796 (1) - remove NC
  2. 00:41:435 (1) - ^
  3. 00:46:742 (1) - ^
  4. 01:10:280 (3) - this is overlapping the HP bar
  5. 01:42:135 (2) - curve this
[Hard]
  1. 00:30:511 (1,1) - Remove NC
  2. 00:35:796 (1) - ^
  3. 00:41:435 (1) - ^
  4. 00:46:742 (1) - ^
  5. 02:04:012 (3) - This slider is too low

This was all I found.

Good luck with ranking this map
Topic Starter
makemek

nadapan wrote:

From Chaoslitz's modding team

[General]
  1. Turn off the countdown and letterbox during breaks. This is neither The big black or has a storyboard fixed
  2. The volume is too high. Take it down to 60%-70% fixed set to 65%
[Normal]
  1. 00:35:796 (1) - remove NC fixed
  2. 00:41:435 (1) - ^ fixed
  3. 00:46:742 (1) - ^ fixed
  4. 01:10:280 (3) - this is overlapping the HP bar fixed
  5. 01:42:135 (2) - curve this fixed


[Hard]
  1. 00:30:511 (1,1) - Remove NC fixed
  2. 00:35:796 (1) - ^ fixed
  3. 00:41:435 (1) - ^ fixed
  4. 00:46:742 (1) - ^ fixed
  5. 02:04:012 (3) - This slider is too low fixed

This was all I found.

Good luck with ranking this map
Thank you for improving this beatmap ^^ :)
You can verify your changes here: https://github.com/makemek/ATOLS_Awaodo ... ix_nadapan
Osuology
[Hard]
AR is 5. Really? Hard ar should be at least 6.5
The beginning is waay too weird and too hard to read on ar 5.
02:07:327 (1) - Why the SV change?
02:33:847 (3) - Distance isn't enough.
02:38:157 (1) - ^
02:55:726 (1,2,3) - These are too hard for a hard map[no pun intended]

[Insane]
Where the hitsounds and kiai time at?
Ar should be at least 8.
00:16:580 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Hard to read
00:22:136 (1,2,3,4) - Where did you get this idea?
01:02:163 (1,2) - This jump is unreadable.
02:11:477 (1,2,3,4,5,6,7,8,9) - Where in the rhythm is this?
02:16:707 (1,2,3,4,5,6,7,8,9,1,2,3) - ^
02:26:518 (24) - Why is this behind the stream?
02:42:052 (1,2,3,4) - Again these.
02:55:725 (1,2,3,1,2,3,1,2,3,1,2,3) - Why?
03:06:334 (1) - No, don't do this please.
Topic Starter
makemek

Osuology wrote:

[Hard]
AR is 5. Really? Hard ar should be at least 6.5 fixed
The beginning is waay too weird and too hard to read on ar 5. fixed
02:07:327 (1) - Why the SV change? Because BPM is changed from 90 to 180. That's why it seems a little bit faster
02:33:847 (3) - Distance isn't enough. fixed
02:38:157 (1) - ^ fixed
02:55:726 (1,2,3) - These are too hard for a hard map[no pun intended] fixed

[Insane]
Where the hitsounds and kiai time at? fixed
Ar should be at least 8. fixed
00:16:580 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Hard to read fixed replaced with easier pattern
00:22:136 (1,2,3,4) - Where did you get this idea? It seems that I misheard it. Thanks for pointing out fixed
01:02:163 (1,2) - This jump is unreadable. Do you mean unreachable ?. I decrease a lot of distance. It should be easier now fixed
02:11:477 (1,2,3,4,5,6,7,8,9) - Where in the rhythm is this? I try to simulate the inst background. Kind a fail. Replace with new one (discard them) now. Thanks for pointing out fixed
02:16:707 (1,2,3,4,5,6,7,8,9,1,2,3) - ^ fixed
02:26:518 (24) - Why is this behind the stream? fixed
02:42:052 (1,2,3,4) - Again these. fixed
02:55:725 (1,2,3,1,2,3,1,2,3,1,2,3) - Why? It repeats from #1. Fixed now fixed
03:06:334 (1) - No, don't do this please. What do you mean ?. Please state the reason why ?. If you could leave suggestions, it would be better. Anyway, I reduce the slider speed down from 2x to 1.2x to make it easier
I feel that there is something wrong in this map and you point them out. Thanks for the mod ;)
Shushan
hi there!
you requested a m4m in my queue! t/304087/start=90
ill mod just one diff cause i'm lazy... you can mod also 1 diff
general
insane
check AI mod you have unsnapped objects.
02:25:854 (16) - put nc here
put the same tag in all your diff (as you can see normal has something else)
02:32:190 (1,3) - stack them
00:35:465 (1) - remove nc
00:39:777 (1) - ^^
00:42:430 (1) - ^^
00:45:084 (1) - ^^
01:39:483- missed a beat here
01:40:809 (1,2,3) - make them all the same
01:52:742 (3,4) - ^^
02:43:792 (6) - x252 y284 better?
02:47:107 (5) - remove these two anchors http://prntscr.com/6sccwu
gl!
Topic Starter
makemek

ohad1881 wrote:

hi there!
you requested a m4m in my queue! t/304087/start=90
ill mod just one diff cause i'm lazy... you can mod also 1 diff
general
insane
check AI mod you have unsnapped objects. Fixed. Thanks for mentioning it
02:25:854 (16) - put nc here Fixed
put the same tag in all your diff (as you can see normal has something else) Fixed
02:32:190 (1,3) - stack them Fixed
00:35:465 (1) - remove nc Fixed
00:39:777 (1) - ^^ Fixed
00:42:430 (1) - ^^ Fixed
00:45:084 (1) - ^^ Fixed
01:39:483- missed a beat here Fixed
01:40:809 (1,2,3) - make them all the same Not really sure what you mean by the same. The same as ?. Anyway, I copy secontion 01:35:338 (1,2,3,4)
01:52:742 (3,4) - ^^ Fixed
02:43:792 (6) - x252 y284 better? Agreed, fixed
02:47:107 (5) - remove these two anchors http://prntscr.com/6sccwu More slim & symetric :) . Fixed
gl!
Thank you for your mod
Loughje
Here for the M4M :P
Normal
01:08:954 (1) - Perhaps reposition this so its not covering 01:10:280 (3)
01:48:764 (3) - Reposition out from under the HP bar.
02:36:499 (5) - Almost out of the screen, move this or create a new slider.
Hard
00:25:867 (2) - Reposition so its not on the end of 00:26:530 (3)
00:53:302 (1) - Maybe do this instead
00:56:615 (2,3) - Redo like ^
01:05:642 (4) - Line this up with the previous slider.
01:45:450 (3) - Move to x:240 y:248 and have the reverse point to the right.
02:09:983 (6) - Could edit through this part.
02:07:327 - 02:17:565 - Need to be edited in 1/6 with the notes placed 1 tick before the white tick.
02:53:074 (3) - Approach circle is hitting the HP bar, reposition.
Insane
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
May finish this tomorrow.
Not a bad map but there are some positioning and beat snap divisor issues.
Topic Starter
makemek

jloughman14 wrote:

Here for the M4M :P
Normal
01:08:954 (1) - Perhaps reposition this so its not covering 01:10:280 (3) fixed
01:48:764 (3) - Reposition out from under the HP bar. fixed
02:36:499 (5) - Almost out of the screen, move this or create a new slider. fixed
Hard
00:25:867 (2) - Reposition so its not on the end of 00:26:530 (3) fixed
00:53:302 (1) - Maybe do this instead partial fix (unstack (2)). (3) doesn't match with flute inst imo
00:56:615 (2,3) - Redo like ^
01:05:642 (4) - Line this up with the previous slider.
01:45:450 (3) - Move to x:240 y:248 and have the reverse point to the right. partial fix moved tail to the right. It get too close to (2)
02:09:983 (6) - Could edit through this part. There are too few instrumental to map (1. long vocal 2. drum 3. random background noise). I select long vocal because it is easy to map and slide dot match with drum.
02:07:327 - 02:17:565 - Need to be edited in 1/6 with the notes placed 1 tick before the white tick. Tried it. It still doesn't match with the rhythm (too early). It begins between 1/4 and 1/6 snap with 10 - 15 milliseconds delay. I fixed by bring the offset 10 millisecs earlier. It should match better by now. Thanks for mentioning it
02:53:074 (3) - Approach circle is hitting the HP bar, reposition. fixed
Insane
00:11:273 - 00:13:152 - Should be edited in 1/6 like this . I'll consider it. I have to ask others whether they are OK about this change. It changes many portions of the map
May finish this tomorrow. 8-)

Not a bad map but there are some positioning and beat snap divisor issues.
Thank you for your mod 8-)
Topic Starter
makemek
For other modders, I have a small question ?
What do you think about this change ?

Insane Diff
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
It use 1/6 snap which is not normal for other songs but kind a suits the rhythm. But 1/4 is OK too
Other sections with same rhythm
  1. 00:16:580 - 00:19:067
  2. 00:22:219 - 00:25:867
  3. 02:50:422 - 02:59:621
Should I accept this change ? what do you think ?
yuruyuri_old_1

makemek wrote:

For other modders, I have a small question ?
What do you think about this change ?

Insane Diff
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
It use 1/6 snap which is not normal for other songs but kind a suits the rhythm. But 1/4 is OK too
Other sections with same rhythm
  1. 00:16:580 - 00:19:067
  2. 00:22:219 - 00:25:867
  3. 02:50:422 - 02:59:621
Should I accept this change ? what do you think ?
hi
I think using 1/6 is a good idea!! using 1/6 sounds good in this difficulty
it simply suit the song, and the song maybe originally 1/6......(may using 1/6 in all difficulty??

(is there still have slots for m4m?
Topic Starter
makemek

yuruyuri wrote:

hi
I think using 1/6 is a good idea!! using 1/6 sounds good in this difficulty
it simply suit the song, and the song maybe originally 1/6......(may using 1/6 in all difficulty??
Thank you for your feedback. ;) I'll still need couple of other modders thought on this

yuruyuri wrote:

(is there still have slots for m4m?
Yes, there is. It is still open ;)
Deppyforce
Hi There Waw
I'm Here To Tell A Thing About This
*Just A Quick Tip No Kd Is Fine

makemek wrote:

For other modders, I have a small question ?
What do you think about this change ?

Insane Diff
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
It use 1/6 snap which is not normal for other songs but kind a suits the rhythm. But 1/4 is OK too
Other sections with same rhythm
  1. 00:16:580 - 00:19:067
  2. 00:22:219 - 00:25:867
  3. 02:50:422 - 02:59:621
Should I accept this change ? what do you think ?
  1. If Change To 1/6 Snap You Must Change The Time Signature In The Timing Panel Which Is Depends On The Song And Idk How To Count This. I Think Adding Timing Section At These Rhythms To 3/4 Then Other To 4/4 Idk
  2. 1/4 Snap Still Fits Too In My Opinion. Idk You Can Put Time Sig Diffrent In A Map Will Rankable. But Use 4/4 Is The Best Choice Becuase It's The Common One
  3. Timing Change Must Change On All Diff If You Change Keep This In Mind Too
I See You're Thai Too Btw
yuruyuri_old_1
Here for the M4M

General
Normal difficulty!!Please reduce approach rate to 5 or below. Star difficulty must below 2.0 stars!!it is unrankable. Ensure that always open distance snap in normal. Fix the error in AiMod.
Normal
00:14:921 (1) - move to 00:14:590
00:20:228 (1) - move to 00:19:897
00:25:535 (1) - similar ^
01:08:126 (3) - not advise using multiple reverse slider in normal difficulty, it is not suitable for new player
01:13:427 (3) - ^
01:23:365 (2,3,4) - they are too close in timeline!use something easier such as a slider to replace them
01:36:831 (1,2) - hit sound required
01:46:113 (1,2) - ^
02:10:637 (1) - this pattern is unusual, may change
02:13:626 (2) - similar 01:08:126 (3)
02:15:286 (3) - end slider at 02:17:279
Hard
00:11:770 - add something
00:12:434 - ^
00:40:108 (1) - end slider at 00:40:440
00:41:435 (3) - same problem^
01:06:801 (1,2,3,1,2,3) - hit sound not suit, should use custom taiko hit sound
02:50:422 (1,2,3) - add something between them
there are other similar problem too, should fix it too
Insane
00:11:770 - add something
00:12:434 - same^
00:13:097 - ^
it is required to add something in the space have such clear sound
00:59:265 (1,2,1,2) - required custom hit sound, the taiko appear in many place too, they should also have hit sound
01:36:831 (2) - ^

In order to rank this map, custom hit sound required!! Clearly it need taiko or something else you know..good hit sound make it perfect
Topic Starter
makemek

yuruyuri wrote:

Here for the M4M

General
Normal difficulty!!Please reduce approach rate to 5 or below. Star difficulty must below 2.0 stars!!it is unrankable. Ensure that always open distance snap in normal. Fix the error in AiMod. Normal is below 2.25 stars according to this guide. https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
AR 5 is OK imo. There are some maps that use AR 6 (ex. https://osu.ppy.sh/b/371337, https://osu.ppy.sh/b/295657. Most of them usually range from 4.5 - 5. Anyway, I reduced it to 5.2. Since this diff in transition between Normal and Hard, also it is an upbeat song. Too low can hider player's play-ability as well
Normal
00:14:921 (1) - move to 00:14:590 It doesn't seem with any major instrument. Move for consistency ?. I would like them to match snare. If more people point out, I'll change it 8-)
00:20:228 (1) - move to 00:19:897 ^
00:25:535 (1) - similar ^ ^
01:08:126 (3) - not advise using multiple reverse slider in normal difficulty, it is not suitable for new player Fixed
01:13:427 (3) - ^ Fixed
01:23:365 (2,3,4) - they are too close in timeline!use something easier such as a slider to replace them Fixed, , use reflect slider. Still keeping distance at 1.2x though
01:36:831 (1,2) - hit sound required Fixed. Based on what seems suitable though
01:46:113 (1,2) - ^
02:10:637 (1) - this pattern is unusual, may change Fixed
02:13:626 (2) - similar 01:08:126 (3) Fixed
02:15:286 (3) - end slider at 02:17:279 Fixed
Hard
00:11:770 - add something Fixed
00:12:434 - ^ Fixed
00:40:108 (1) - end slider at 00:40:440 Fixed
00:41:435 (3) - same problem^ Fixed
01:06:801 (1,2,3,1,2,3) - hit sound not suit, should use custom taiko hit sound Noted: Will fix them soon
02:50:422 (1,2,3) - add something between them Fixed
there are other similar problem too, should fix it too
Insane
00:11:770 - add something Fixed with new pattern
00:12:434 - same^
00:13:097 - ^
it is required to add something in the space have such clear sound
00:59:265 (1,2,1,2) - required custom hit sound, the taiko appear in many place too, they should also have hit sound. Noted
01:36:831 (2) - ^

In order to rank this map, custom hit sound required!! Clearly it need taiko or something else you know..good hit sound make it perfect
I'll look for taiko hitsounds. Will update them soon ;)
Thank you for your mods :)

Edit: You're right! using taiko hitsounds takes this beatmap to a whole new level :)
-TakoYaki-
Hello, M4M request (Sorry for SUPER late)

[General]
Try to make the BPM an integer.
Also, Improve the offset :3 It's very important.
[Normal]

02:04:012 (3) - weird here, the slider doesn't match the vocal, maybe shorten it?
02:07:310 - offset is wrong here
02:28:543 - same, offset is wrong
03:05:671 (3,1,2,3,4,5,6) - this part is so weird. try to follow the drums

[Hard]
00:56:035 (1,2,3) - the placement is kinda weird here, try to make 2,3 separate from 1. It's easier to see
02:05:006 (1) - offset is wrong here
02:28:461 (3) - don't start this on a blue tick, also I can only hear bass kick,so it's not necessary to make a reverse here
03:00:367 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - Like I've just mentioned, try to follow the drums.

[Insane]
00:10:610 (1) - I don't think using reverse to match the dubstep FX is a good idea. :( or just me
01:35:506 (1,2,3,4) - repeating the same pattern makes it boring.
01:56:720 (3) - the offset is wrong here

Thats all

Overall the placement is fine, but the rhythm can be improved. Also, BPMs and offsets are the big problem here :oops: Try to fix it and ur good to go ^^ Good luck :D
Topic Starter
makemek

-TakoYaki- wrote:

Hello, M4M request (Sorry for SUPER late). It's alright 8-)

[General]
Try to make the BPM an integer.
Also, Improve the offset :3 It's very important. It's seems fine to me. As long as timing is matched then it's OK
[Normal]

02:04:012 (3) - weird here, the slider doesn't match the vocal, maybe shorten it? Fixed
02:07:310 - offset is wrong here What do you mean ?
02:28:543 - same, offset is wrong ^
03:05:671 (3,1,2,3,4,5,6) - this part is so weird. try to follow the drums I don't want them to get too boring.

[Hard]
00:56:035 (1,2,3) - the placement is kinda weird here, try to make 2,3 separate from 1. It's easier to see Fixed
02:05:006 (1) - offset is wrong here
02:28:461 (3) - don't start this on a blue tick, also I can only hear bass kick,so it's not necessary to make a reverse here Fixed
03:00:367 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - Like I've just mentioned, try to follow the drums. Same reason as Normal

[Insane]
00:10:610 (1) - I don't think using reverse to match the dubstep FX is a good idea. :( or just me Other maps use either this, long slider or stream
01:35:506 (1,2,3,4) - repeating the same pattern makes it boring. ohad1881's mod suggested to use the same pattern, but I kind a agree with you. Restored
01:56:720 (3) - the offset is wrong here

Thats all

Overall the placement is fine, but the rhythm can be improved. Also, BPMs and offsets are the big problem here :oops: Try to fix it and ur good to go ^^ Good luck :D
Offsets ? do you mean 1/4, 1/6 beatsnap debate ?. Read previous comments. You can try it out. I don't know what I should pick. What do you think?
As always, thanks for modding 8-)
Moeruattack
Hello from M4M

Maybe take a note later on :)

Normal

Um...there`s something wrong with this map.

Remember, Normal - SV Multiplier should always stick to 1.00x, since this is for beginners/normal diff, not the Hard Difficulty.
And the BPM 361.819 looks weird, no need to follow 100% beat, just stick to the 180.685bpm.

And remember to limit the Distance Snap to 1.00x - 1.10x or below, some of the sliders are really high SV
For example, this image :

The next slider (2) is 1.39x, which is good for Hard Diff, not for Normal.

I consider recheck all the notes :)

But here`s some mod :
00:11:936 - No Combo
00:14:921 - No Combo
00:16:580 - No Combo
00:17:243 - Add Combo
00:20:228 - No Combo
00:22:219 - Distance 1.33x is too high. Consider Lower it.
00:23:545 - No Combo
00:26:530 - Try make blanket flows to the next slider.

00:45:415 and 00:46:742 - This slider looks weird, same goes with next slider. Try this,

00:48:400 - The Distance is more than 1.2x, maybe try this, as well as the (2,3,4).

00:55:041 - This is too hard...lower the Distance.
01:02:329 - The second slider is Copy-paste, change this slider by CTRL+J and then CTRL+G.

01:48:101 - No Combo
02:29:869 - No Combo

Verdict, need a lot of fix in this map, sorry :(

Hard

For this one, Distance note to note maximum are 1.5x or 1.6x more than that will be good for Insane Map.
Maybe consider check the distance snapping in AiMod first.

02:17:937 - Distance is 2.00x, lower it maybe?
02:28:461 - This doesn`t need to be repeated sliders. Turn to sliders

02:47:107 - Is this from Normal Difficulty? I suggest different sliders instead :(
02:54:068 - Another 2.00x :(

Insane

00:10:610 - Maybe make this Repeated Sliders Repeated 5 times instead of 4?
00:22:550 - This jump is scary. Ctrl+G this slider?
00:39:113 - Ctrl+C then Ctrl+V the 00:38:450 and Flip Horizontally, then Ctrl+G like this :

00:40:108 till 00:41:103 - This feels a bit missing/white noise coming on this slider. Try make a note/slider like this timeline.

00:41:435 till 00:42:430 - Same ^
01:53:405 - Why not make like this flow?

02:20:590 - This is odd and confusing repeated sliders, try make all of it same number like this below timeline.

02:23:989 - The end slider looks unsnapped. End the slider on 02:24:487
02:24:611 till 02:27:099 - Uh.....move all the notes/slider i mention to 02:24:570,there`s no sound at all.
02:27:181 - Move the note to 02:27:223.
02:47:107 - Third time slider, change other slider :(

Good song, but map need a bit small fix, tq :)
Topic Starter
makemek

murutattack wrote:

Hello from M4M

Maybe take a note later on :)

Normal

Um...there`s something wrong with this map.

Remember, Normal - SV Multiplier should always stick to 1.00x, since this is for beginners/normal diff, not the Hard Difficulty. Fixed
And the BPM 361.819 looks weird, no need to follow 100% beat, just stick to the 180.685bpm. Fixed

And remember to limit the Distance Snap to 1.00x - 1.10x or below, some of the sliders are really high SV Fixed, I'll keep it in mind
For example, this image :

The next slider (2) is 1.39x, which is good for Hard Diff, not for Normal.

I consider recheck all the notes :)

But here`s some mod :
00:11:936 - No Combo Fixed
00:14:921 - No Combo Fixed
00:16:580 - No Combo Fixed
00:17:243 - Add Combo Fixed
00:20:228 - No Combo Fixed
00:22:219 - Distance 1.33x is too high. Consider Lower it. Fixed
00:23:545 - No Combo Fixed
00:26:530 - Try make blanket flows to the next slider. Fixed

00:45:415 and 00:46:742 - This slider looks weird, same goes with next slider. Try this, Fixed

00:48:400 - The Distance is more than 1.2x, maybe try this, as well as the (2,3,4). Fixed

00:55:041 - This is too hard...lower the Distance. Fixed
01:02:329 - The second slider is Copy-paste, change this slider by CTRL+J and then CTRL+G. Fixed

01:48:101 - No Combo Fixed
02:29:869 - No Combo Fixed

Verdict, need a lot of fix in this map, sorry :(

Hard

For this one, Distance note to note maximum are 1.5x or 1.6x more than that will be good for Insane Map.
Maybe consider check the distance snapping in AiMod first.

02:17:937 - Distance is 2.00x, lower it maybe? Fixed
02:28:461 - This doesn`t need to be repeated sliders. Turn to sliders Fixed

02:47:107 - Is this from Normal Difficulty? I suggest different sliders instead :( I prefer the way it is. I'll think about it later :D
02:54:068 - Another 2.00x :( Fixed

Insane

00:10:610 - Maybe make this Repeated Sliders Repeated 5 times instead of 4? Fixed
00:22:550 - This jump is scary. Ctrl+G this slider? Fixed
00:39:113 - Ctrl+C then Ctrl+V the 00:38:450 and Flip Horizontally, then Ctrl+G like this : Fixed

00:40:108 till 00:41:103 - This feels a bit missing/white noise coming on this slider. Try make a note/slider like this timeline. Fixed

00:41:435 till 00:42:430 - Same ^ Fixed
01:53:405 - Why not make like this flow? Fixed

02:20:590 - This is odd and confusing repeated sliders, try make all of it same number like this below timeline. Fixed

02:23:989 - The end slider looks unsnapped. End the slider on 02:24:487 Fixed
02:24:611 till 02:27:099 - Uh.....move all the notes/slider i mention to 02:24:570,there`s no sound at all. Fixed
02:27:181 - Move the note to 02:27:223. Fixed
02:47:107 - Third time slider, change other slider :( Same reason as Hard

Good song, but map need a bit small fix, tq :)
Your mod is really good. Thank you so much 8-)
Topic Starter
makemek

DeppyDf wrote:

Hi There Waw
I'm Here To Tell A Thing About This
*Just A Quick Tip No Kd Is Fine I think you deserved one

  1. If Change To 1/6 Snap You Must Change The Time Signature In The Timing Panel Which Is Depends On The Song And Idk How To Count This. I Think Adding Timing Section At These Rhythms To 3/4 Then Other To 4/4 Idk I don't think it is necessary. Just change beat snap to 1/6 makes it more accurate imo
  2. 1/4 Snap Still Fits Too In My Opinion. Idk You Can Put Time Sig Diffrent In A Map Will Rankable. But Use 4/4 Is The Best Choice Becuase It's The Common One You're right, 1/4 still fits (Normal & Hard diff only) because it doesn't concern one middle note that does not fit with its neighbor
  3. Timing Change Must Change On All Diff If You Change Keep This In Mind Too As long as I don't create new timing. I use different snap instead
I See You're Thai Too Btw เช่นกันครับ :)
When I use 1/4 snap play on Insane diff, it just felt weird like something is out of place. After combine some with 1/6 snap, it sounds a lot better now

1/4 combine with 1/6 snap is used in Insane diff only in order to create more precise timing on the following sections
  1. 00:11:273 - 00:13:926
  2. 00:27:194 - 00:30:179
  3. 01:59:703 - 02:01:360
  4. 02:50:422 - 02:58:212
Hard (1/3 snap)
  1. 03:06:444 - 03:10:864
Beasturfael
this song is so cool *o* good beatmap!!!! :) :) :) ;)
Topic Starter
makemek

Shinpo wrote:

this song is so cool *o* good beatmap!!!! :) :) :) ;)
Thanks, glad you like it ^^ :D :D :)
soelsoel
Hello... makemek
I'm just find some map to practice my mod

[Normal]
00:53:054 - If BPM is double why don't you use slowwer SV. I think it too hard for normal
02:07:317 - ^
02:47:107 (4) - why you use jump ? ctrl+g
03:05:671 (3,1) - too close
and distance snap problem can check by AiMod

[Hard]
eh...use same SV as Normal ? I mean in timing not timing setup panal

[Hard+]
again...same SV as Normal...

and some slider can make better by this guide
I hope this mod could help you...
Topic Starter
makemek

soelsoel wrote:

Hello... makemek
I'm just find some map to practice my mod

[Normal]
00:53:054 - If BPM is double why don't you use slowwer SV. I think it too hard for normal SV have to be consistent in Normal diff and I don't think it is too hard
02:07:317 - ^
02:47:107 (4) - why you use jump ? ctrl+g Fixed
03:05:671 (3,1) - too close Nope, those notes are 1x apart
and distance snap problem can check by AiMod

[Hard]
eh...use same SV as Normal ? I mean in timing not timing setup panal. Well, not really, it's 1.5x in 90 bpm. If I slow them down, slider would be too short and very very slow. If SV changes abruptly, player can't adapt to it.

[Hard+]
again...same SV as Normal...

and some slider can make better by this guide Please states what slider ?. Thanks for the guide
I hope this mod could help you... Every mod helps :)


Thank you for your mod
ขอบคุณคร้าาบ :)
Iceskulls
eng mods

[general]
  1. inconsistent kiai , must fix

    AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Hard+] :
    Kiai #1: Starts on 02:28:543, ends on 02:49:759

    - [Hard] :
    Kiai #1: Starts on 02:28:461, ends on 02:49:759

    - [Normal] :
    Kiai #1: Starts on 02:28:543, ends on 02:49:759
  2. I belive all beat should snap to 1/3 or 1/6 , there is no sound on 1/4 so rhythm here should be all 1/3 or 1/6 without any 1/4 (kinda hard to map perfectly tho)
  3. different diffs should have different sv here some suggestion for sv
    normal sv 1.0
    hard sv 1.2
    hard+ sv 1.4
    not sure tho , Idk this song got two different bpm so you might need to do some sv change trick in timing option
[hard+]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:52:057 - snap to 00:52:049
  2. 00:14:258 (1,2,3) - this is kinda hard to read , why not stacking them like what you did here 00:15:585 (3,4,5) - ?
  3. 00:40:108 (1,3) - not really good overlap imo , try move (3) to x124 y156 so it would make pattern more cleaner
  4. 00:42:762 - add slider here somehow it feel empty
  5. 00:48:069 - here too ^ add slider similiar to what I said above , it not hard to play tho if you aware about that since the sing really call for 1/3 or 1/6 structure here
  6. 01:18:727 (3,4) - you can adjust like this to make pattern more cleaner
  7. 02:16:947 (3,1) - flow is weird here imo , try this pattern
  8. 02:53:405 (1,2,3) - this is kinda hard to read , why not stacking them like what you did here 02:54:731 (3,4,5) - ?
  9. 03:06:444 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - slider here play badly it would play nice if you put slider head on white tick instead
[hard]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    02:27:181 - snap to 02:27:158
  2. 00:12:268 - add circle here ? feel empty and weird
  3. 00:15:585 - ^
  4. 00:20:892 - ^ it ok to put more circle here since it just easy 1/2 spacing the thing that you need to consider whether it will be too hard or not is the 1/3 spacing
  5. 00:26:199 - add circle?
  6. 00:52:712 (2,3) - I'd stack these so it a bit easier to play
  7. 01:24:441 (4) - start this here 01:24:524 - instead so it make the spacing here easier to read
  8. 01:42:135 (4,5,6) - try make spacing consistent for better flow
  9. 01:51:416 (1,2,3) - ^ ( avoid making any unique spacing technique like anti-jumps or sudden jumps in hard cus that too hard for hard player to realize it )
  10. 03:06:444 (1,2,3,4,1,2,3,4,1,2,3,4) - same as hard+ , slider head should be on white tick so it make the rhythm player better here
[normal]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:53:154 - snap to 00:53:219
  2. 00:14:921 (5,6) - stacking would emphasis these beat better
  3. 00:20:228 (3,4) - ^
  4. 00:25:535 (5,6) - ^ well I guess spacing like that kinda big tho , new player would have problem with that
  5. 00:31:837 (1,1) - inconsistent spacing , spacing should be 1.0x here
  6. 00:53:385 - try lower sv here a bit , fast slider like this is unexpect for new player
  7. 01:46:113 (1,2,3,4) - try make spacing consistent here so it a bit easier for new player
  8. 02:13:626 (2) - try move this to around x208 y356 for better flow and also make pattern more cleaner
  9. 02:30:532 (3,4) - inconsistent spacing , ok I have to say all spacing should be same here so it a bit easy for new player to play easy and normal need to have constants spacing since it kinda hard for them to play something more complex like spacing increased or spacing decreased
  10. 03:05:671 (3,1) - 1/3 spacing is hard for new player , start this slider 03:06:444 (1) - here 03:06:499 - instead
  11. 03:07:107 (2,3,4,5,6) - same as others diffs you can see white tick got noticable beat so mapping slider head to those white would give nice feeling to player and make the rhythm play a bit intuitively
good luck :)
Topic Starter
makemek

CelsiusLK wrote:

eng mods

[general]
  1. inconsistent kiai , must fix

    AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times: fixed

    - [Hard+] :
    Kiai #1: Starts on 02:28:543, ends on 02:49:759

    - [Hard] :
    Kiai #1: Starts on 02:28:461, ends on 02:49:759

    - [Normal] :
    Kiai #1: Starts on 02:28:543, ends on 02:49:759
  2. I belive all beat should snap to 1/3 or 1/6 , there is no sound on 1/4 so rhythm here should be all 1/3 or 1/6 without any 1/4 (kinda hard to map perfectly tho)
  3. different diffs should have different sv here some suggestion for sv
    normal sv 1.0
    hard sv 1.2 set to 1.1 from 1.0
    hard+ sv 1.4 set to 1.2 from 1.0
    not sure tho , Idk this song got two different bpm so you might need to do some sv change trick in timing option
[hard+]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:52:057 - snap to 00:52:049 fixed
  2. 00:14:258 (1,2,3) - this is kinda hard to read , why not stacking them like what you did here 00:15:585 (3,4,5) - ? Fixed
  3. 00:40:108 (1,3) - not really good overlap imo , try move (3) to x124 y156 so it would make pattern more cleaner Fixed
  4. 00:42:762 - add slider here somehow it feel empty
  5. 00:48:069 - here too ^ add slider similiar to what I said above , it not hard to play tho if you aware about that since the sing really call for 1/3 or 1/6 structure here Fixed
  6. 01:18:727 (3,4) - you can adjust like this to make pattern more cleaner
  7. 02:16:947 (3,1) - flow is weird here imo , try this pattern
  8. 02:53:405 (1,2,3) - this is kinda hard to read , why not stacking them like what you did here 02:54:731 (3,4,5) - ? Fixed
  9. 03:06:444 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - slider here play badly it would play nice if you put slider head on white tick instead Fixed
[hard]
  1. AIBat v3.1 wrote:

    Snapping
    Fixed
    Unsnapped inherited (green) sections at:
    02:27:181 - snap to 02:27:158
    Fixed, but move to 147218 instead
  2. 00:12:268 - add circle here ? feel empty and weird I use slider conect from (2) to (3) it sounds better imo
  3. 00:15:585 - ^ Fixed
  4. 00:20:892 - ^ it ok to put more circle here since it just easy 1/2 spacing the thing that you need to consider whether it will be too hard or not is the 1/3 spacing Fixed
  5. 00:26:199 - add circle? Fixed
  6. 00:52:712 (2,3) - I'd stack these so it a bit easier to play Fixed
  7. 01:24:441 (4) - start this here 01:24:524 - instead so it make the spacing here easier to read Fixed
  8. 01:42:135 (4,5,6) - try make spacing consistent for better flow Fixed and reflow notes
  9. 01:51:416 (1,2,3) - ^ ( avoid making any unique spacing technique like anti-jumps or sudden jumps in hard cus that too hard for hard player to realize it ) Fixed
  10. 03:06:444 (1,2,3,4,1,2,3,4,1,2,3,4) - same as hard+ , slider head should be on white tick so it make the rhythm player better here Fixed with new easier flow
[normal]
  1. AIBat v3.1 wrote:

    Snapping
    Fixed
    Unsnapped inherited (green) sections at:
    00:53:154 - snap to 00:53:219
  2. 00:14:921 (5,6) - stacking would emphasis these beat better Fixed
  3. 00:20:228 (3,4) - ^ Fixed
  4. 00:25:535 (5,6) - ^ well I guess spacing like that kinda big tho , new player would have problem with that Fixed
  5. 00:31:837 (1,1) - inconsistent spacing , spacing should be 1.0x here Fixed
  6. 00:53:385 - try lower sv here a bit , fast slider like this is unexpect for new player Fixed. Reduce to 0.85x
  7. 01:46:113 (1,2,3,4) - try make spacing consistent here so it a bit easier for new player Fixed
  8. 02:13:626 (2) - try move this to around x208 y356 for better flow and also make pattern more cleaner Fixed
  9. 02:30:532 (3,4) - inconsistent spacing , ok I have to say all spacing should be same here so it a bit easy for new player to play easy and normal need to have Fixedconstants spacing since it kinda hard for them to play something more complex like spacing increased or spacing decreased
  10. 03:05:671 (3,1) - 1/3 spacing is hard for new player , start this slider 03:06:444 (1) - here 03:06:499 - instead Fixed
  11. 03:07:107 (2,3,4,5,6) - same as others diffs you can see white tick got noticable beat so mapping slider head to those white would give nice feeling to player and make the rhythm play a bit intuitively. Fixed
good luck :)
Thank you for your mods 8-)
Aihuro
Hey!~ NM from my queue ๑❛ᴗ❛๑ Mau's NM and M4M Modding Queue! ◕‿◕✿
Well, here goes nothing

General:
  1. Check AiMod please. There are distance errors that needs to be fixed.Kwai~
  2. I don't really like the combo colours. . Try something like this maybe
    [Colours]
    Combo1 : 255,108,108
    Combo2 : 255,194,166
    Combo3 : 198,255,198
    Combo4 : 147,201,255
  3. Here Place this in your song folder to get rid of the annoying sliderslide.

Normal:
  1. 00:21:223 (1) - Loosen the curve a bit and move it to X: 60 Y:160 For a better blanket with 00:20:228 (3,4) -
  2. 00:23:545 (3) - I suggest to rotate the slider to 125 degrees and place it at X: 156 Y: 76 to avoid overlaps with 00:21:223 (1) -
  3. 00:24:540 (4) - After you followed my suggestion above, stack this note on 00:23:214 (2) -
  4. 00:26:531 (1) - Place this slider at X: 252 Y: 124 for a better blanket with 00:25:535 (5,6) -
  5. 00:27:857 (2,3) - Don't really like the way how the sliders touch each other. . I suggest something like this instead
  6. 00:39:003 (2,3,1) - Mm.. Try something like this for a better rhythm. Change the beat snap divisor to 1/4
  7. 00:41:103 - Add a note here for a better flow
  8. 00:46:410 - ^ Same here. Like you did 00:51:717 (2) - here for an example
  9. 00:55:041 (3) - Move this slider at X: 184 Y: 88 for a better blanket with 00:54:047 (2) -
  10. 00:58:685 (2,3,4) - Don't really like this shape. . Try something like this. Just copy and paste and rotate 90 degrees Clockwise.
  11. 01:00:673 - Why not add a note here?
  12. 01:16:574 (1) - Move this note at X: 196 Y: 328 to avoid overlaps with 01:15:249 (2) - and then move 01:16:905 (2) - at X: 304 Y: 336
  13. 01:39:815 (1,2,3) - Mm. . there is something wrong with the timing. . Like I already told you, change the beat snap divisor to 1/4 and then try something like this for a better rhythm.
  14. 02:32:190 (5) - Move this slider at X: 152 Y: 140 for a better flow then move 02:32:853 (1,2) - at X: 220 Y: 20
  15. 02:36:168 (4) - Why not stack this note onto 02:34:842 (2) - for a better flow
  16. 02:41:472 (4) - Stack with 02:40:146 (2) - to avoid overlaps with 02:40:146 (2) -
  17. This diff needs some work but also has a lot of potential. 030

Hard:
  1. 00:22:053 (7) - Turn this slider so that it can look like this
  2. 00:35:796 (3) - Stack this slider properly with 00:34:470 (1) -
  3. 00:39:113 (3) - Copy and paste with 00:37:786 (1) - and then move 00:39:113 (3) - at X: 304 Y: 44 and move 00:38:782 (2) - at X: 236 Y: 124
    at the end it should look like this
  4. 00:41:435 (3) - Stack this slider with 00:40:108 (1) - You can unable the distance snap
  5. 01:04:979 (3,4,5) - Mm, don't really like this rhythm, try this instead
  6. 01:36:831 (2,3,4) - I suggest try something like this instead, for a better blanket and it looks neater imo
  7. 01:54:068 (4) - Move this slider at X: 268 Y: 56 for a better blanket with 01:53:405 (3) -
  8. 01:55:725 (1) - Stack this note with 01:53:405 (3) - tail
  9. 01:56:720 (1) - Move this slider at X: 280 Y: 260 to avoid overlaps with 01:56:057 (2) -
  10. 02:14:954 (5) - X: 344 Y: 184 to form a better triangle.
  11. 02:46:278 (3) - Add a note here maybe?
  12. This diff also needs some work. ;w;

Good Luck with your mappu!~
Hope it get's ranked soon :)
Topic Starter
makemek

Mau-nyan wrote:

Hey!~ NM from my queue ๑❛ᴗ❛๑ Mau's NM and M4M Modding Queue! ◕‿◕✿
Well, here goes nothing

General:
  1. Check AiMod please. There are distance errors that needs to be fixed.Kwai~ Fixed
  2. I don't really like the combo colours. . Try something like this maybe
    [Colours]
    Combo1 : 255,108,108
    Combo2 : 255,194,166
    Combo3 : 198,255,198
    Combo4 : 147,201,255

    Thanks for your suggestion. I prefer this instead
    Combo1 : 255,192,0
    Combo2 : 0,202,0
    Combo3 : 18,124,255
    Combo4 : 242,24,27
    I'm planning to change BG soon because the old one is too bright

  3. Here Place this in your song folder to get rid of the annoying sliderslide. Okay, added

Normal:
  1. 00:21:223 (1) - Loosen the curve a bit and move it to X: 60 Y:160 For a better blanket with 00:20:228 (3,4) - Fixed
  2. 00:23:545 (3) - I suggest to rotate the slider to 125 degrees and place it at X: 156 Y: 76 to avoid overlaps with 00:21:223 (1) - Fixed
  3. 00:24:540 (4) - After you followed my suggestion above, stack this note on 00:23:214 (2) - Fixed
  4. 00:26:531 (1) - Place this slider at X: 252 Y: 124 for a better blanket with 00:25:535 (5,6) - Fixed
  5. 00:27:857 (2,3) - Don't really like the way how the sliders touch each other. . I suggest something like this instead Sound quite weird to me. The overall songs use 1/3 or 1/6 snap. This section has the same beat repeat over and over again moving (2) further doesn't fit the timing
  6. 00:39:003 (2,3,1) - Mm.. Try something like this for a better rhythm. Change the beat snap divisor to 1/4 Fixed
  7. 00:41:103 - Add a note here for a better flow I would like to emphasize vocal in this diff. That's why I don't put beat filler in here
  8. 00:46:410 - ^ Same here. Like you did 00:51:717 (2) - here for an example ^
  9. 00:55:041 (3) - Move this slider at X: 184 Y: 88 for a better blanket with 00:54:047 (2) - Move to x:180 y:104
  10. 00:58:685 (2,3,4) - Don't really like this shape. . Try something like this. Just copy and paste and rotate 90 degrees Clockwise. Seems good, I like it :)
  11. 01:00:673 - Why not add a note here? I would like to leave a little break time for players
  12. 01:16:574 (1) - Move this note at X: 196 Y: 328 to avoid overlaps with 01:15:249 (2) - and then move 01:16:905 (2) - at X: 304 Y: 336 Moved (1) but not exactly place (2) as you state though :)
  13. 01:39:815 (1,2,3) - Mm. . there is something wrong with the timing. . Like I already told you, change the beat snap divisor to 1/4 and then try something like this for a better rhythm. Mn.. it seems trouble some for new players because of 1/4 snap.Anyway, I use reflected slider 2 instead
  14. 02:32:190 (5) - Move this slider at X: 152 Y: 140 for a better flow then move 02:32:853 (1,2) - at X: 220 Y: 20 Fixed (1,2) x208 y44
  15. 02:36:168 (4) - Why not stack this note onto 02:34:842 (2) - for a better flow Fixed
  16. 02:41:472 (4) - Stack with 02:40:146 (2) - to avoid overlaps with 02:40:146 (2) - Fixed
  17. This diff needs some work but also has a lot of potential. 030

Hard:
  1. 00:22:053 (7) - Turn this slider so that it can look like this Fixed
  2. 00:35:796 (3) - Stack this slider properly with 00:34:470 (1) -
  3. 00:39:113 (3) - Copy and paste with 00:37:786 (1) - and then move 00:39:113 (3) - at X: 304 Y: 44 and move 00:38:782 (2) - at X: 236 Y: 124
    at the end it should look like this Fixed
  4. 00:41:435 (3) - Stack this slider with 00:40:108 (1) - You can unable the distance snap Stacked and rearrange notes
  5. 01:04:979 (3,4,5) - Mm, don't really like this rhythm, try this instead I like the way it is. No need to fill a note imo
  6. 01:36:831 (2,3,4) - I suggest try something like this instead, for a better blanket and it looks neater imo I like it thanks
  7. 01:54:068 (4) - Move this slider at X: 268 Y: 56 for a better blanket with 01:53:405 (3) - Moved but not exactly where you stated though. I have to distance consistency
  8. 01:55:725 (1) - Stack this note with 01:53:405 (3) - tail The original is ok. No need to be that perfect
  9. 01:56:720 (1) - Move this slider at X: 280 Y: 260 to avoid overlaps with 01:56:057 (2) - No need to. It doesn't overlap and it also pretty nice blanket
  10. 02:14:954 (5) - X: 344 Y: 184 to form a better triangle. I'll go for the square instead
  11. 02:46:278 (3) - Add a note here maybe? No audible beat here
  12. This diff also needs some work. ;w;

Good Luck with your mappu!~
Hope it get's ranked soon :)
As always, thank you for mods :D
Beasturfael
i rlly like this song !
NVAN
Hi

Not a bad song :3

This is improtant. And for a big note.
I won't able to mod your map because atually you map isn't timed well.

When I recheck the song, it's only have one timing points.
Which is actually 90.5 BPM or 181 BPM with the correct, and actually the offset start is 2. You actually have to resnap them all, because the timing are diffrent now.
But if you don't want to restart the timing points, Here's the correct timing points



Sorry, mate. I can't mod it because you're using the wrong timed. You know, A wrong timed map can't be modded well.
Call me back for re-check okay ;)

Good luck for your map :3
Nice song tho :3
Topic Starter
makemek

XeroiZi HD wrote:

Hi

Not a bad song :3

This is improtant. And for a big note.
I won't able to mod your map because atually you map isn't timed well.

When I recheck the song, it's only have one timing points.
Which is actually 90.5 BPM or 181 BPM with the correct, and actually the offset start is 2. You actually have to resnap them all, because the timing are diffrent now.
But if you don't want to restart the timing points, Here's the correct timing points



Sorry, mate. I can't mod it because you're using the wrong timed. You know, A wrong timed map can't be modded well.
Call me back for re-check okay ;)

Good luck for your map :3
Nice song tho :3
All fixed
I've just realize later that almost the entire section of the song use 1/3, 1/6. That's why bpm kinda messed up
Thank you for mods. :)
aigoh
Heya! I’ll just assume you wanted a mod. I’ll throw in a couple of ways to make this map look neater. These are just suggestions. I hope this mod helps with your future maps.
[general]
  1. The bpms seem right, but I think you should half the SV whenever the bpm becomes 181, in lower difficulties like normal. It is okay to have very slight SV changes in lower diffs like easy and normal, by the way.
  2. offset at these timing points seems early. I’m getting something like 10, so you should check once more.
  3. NC pattern seems weird.
  4. grid snaps are turned off—If you are not using them, I recommend doing so, so that your map looks neater.
  5. SV is set at 1.4 for every difficulty. You should refer to other ranked maps, and decide on which SV To use for each difficulty. As of now, 1.4 for normal is fine, but not for hards.


[Hard+]
  1. 00:10:609 (1) –move to where 00:11:272 (1) - is? Where 00:10:609 (1) – is right now is not good for flow.
  2. 00:11:935 (1) –remove NC. Remember to NC on every other white tick (unless if you’re using 1/8, NC every white tick). NC is also used when there’s significant change in the music, and the pattern changes, or there is a sudden SV change. This applies to all difficulties.
  3. 00:11:272 (1,2,3,1,2,3,1) –the way this is organized does not look good. So….move 00:11:825 (3,4,5) –to 132, 328; move 00:12:488 (6,7,8) –to 208, 180; 00:13:151 (9,1) –to 284, 328: http://puu.sh/ilAAD.jpg what I did was try to match the Y coordinates. You can easily type in the values by clicking on this on the right upper corner.
  4. 00:14:256 (1) –why does the DS change all of the sudden?
  5. 00:14:919 (1,2,3) –stack to where 00:13:151 (3,1) – is.
  6. 00:19:228 (1,2,3,1) –It would look better if you created a square with ctrl shift D, then scale 2x with ctrl shift s. http://puu.sh/ilAVW.jpg
  7. 00:16:576 (1,2,1,2,3,1,2,1,2,3) –this does not look neat. For 00:17:902 (1,2,1,2,3) -, copy and paste in 00:16:576 (1,2,1,2,3) – and then use ctrl shift H, so that it looks symmetrical.
  8. 00:24:200 (2,1,2,3) –blanket.
  9. 00:26:521 (3) –00:42:764 (3) - thing about these sliders is that, they don’t look neat. Either make it slightly curved or very circular, or something like this http://puu.sh/ilBma.jpg
  10. 00:27:515 (2) –use the same slider used in 00:27:847 (3) –
  11. 00:34:477 (1) –spacing is too close from previous object.
  12. 00:34:477 (1,2,1,2) –make these symmetrical: http://puu.sh/ilBEa.jpg
  13. 00:38:455 (3,4) –these too, make them symmetrical: http://puu.sh/ilBFS.jpg if you press on shift while moving object (while distance snap is on), it aligns the object on a perfect straight line.
  14. 00:39:781 (5) –spacing issue: http://puu.sh/ilBJv.png try keep them constant.
  15. 00:42:764 (3,5) –blanket http://puu.sh/ilBSX.jpg also 00:43:427 (4) - looks a tilted too much.
  16. 00:44:753 (6,7,1) –again, spacing.
  17. 00:45:526 (1,2) –stack (2) on (1)’s tail, the coordinates are off.
  18. 00:49:062 (2) –blanket with slider circle on 00:48:399 (1) –‘s tail.
  19. 00:50:720 (5,6) –space out the tails a bit
  20. 00:53:702 (2) –doesn’t look good. Try to stick to the same sliders you used before.
  21. 01:00:995 (1,2,3,4) –nice pattern! You could also make this into a trapezoid by scaling 01:00:995 (1,4), like -http://puu.sh/ilC9k.jpg
  22. 01:02:156 (1,2) –place these somewhere else so that it looks neater. Nice slider by the way.
  23. 01:15:249 (2,3) –ctrl G for better rhythm. It’s usually not good to end the sliders at the downbeat (big white tick), and ]01:14:255 (1,2) –bad flow to (2). http://puu.sh/ilCC3.jpg . To fix these problems, rearrange the objects…like this? http://puu.sh/ilCWq.jpg
  24. 01:24:365 (4) –try this rhythm: http://puu.sh/ilD4q.jpg i think it gives more feedback on the large sound at the downbeat.
  25. 01:40:782 (1,2) –blanket using approach circle: http://puu.sh/ilDh9.jpg this is not the most perfect blanket, btw ;w; anyways, the curve of the slider follows the approach circle of the next object. It’s easier to turn off grid snap at times (press T), if blanket can’t be achived if the slider points are right on the grid.
  26. 01:45:423 (2,1) – bad flow. http://puu.sh/ilDsl.jpg move (2) to somewhere like here, and rotate around.
  27. 01:47:412 (2,4) –I like the idea, but the way these two overlap doesn’t look nice
  28. 01:54:042 (5) –02:47:080 (5) - nice, delicious sliders :’)
  29. 02:33:157 (4) - it feels weird to not have notes after this. Try this rhythm: http://puu.sh/ilDHh.jpg
  30. 02:34:483 (1,2,3) –spacing
  31. 02:38:792 –add note? For the same reason
  32. 02:40:450 (3,4) –weird placement.
  33. 02:54:041 (1,2,3,4) –nice pattern!
  34. at this point, I feel like I’m seeing copy and paste XD
  35. 03:07:632 (1,2,3,4) –nice pattern!
  36. Great hitsound by the way :)


[Hard]
  1. I don’t think two hards are necessary in this set. This looks redundant to Hard +.
  2. 01:10:277 (3,4,5) –sliders look like they are all over the place. A way to organize three sliders nicely is…using copy and rotate function! (simple math behind this: http://puu.sh/ilEFV.png) First, make a triangle with polygon function. Then place sliderheads or tails on those trianble points. On each point, same sliders should be used, and rotated 120 degrees each time. Result looks something like this: http://puu.sh/ilEKU.jpg or this: http://puu.sh/igscg.jpg
  3. 01:14:918 (2) –could have used the same slider like 01:14:255 (1) –
  4. 01:19:559 (1) –The way this is made and tilted doesn’t look good
  5. 01:22:542 –add note?
  6. 02:13:599 (2,3) –02:14:593 (4,5) - 02:30:505 (4,1) - 02:36:140 (6,7) - ctrl G for better rhythm
  7. 02:39:124 (1,2,3) - try this rhythm,: http://puu.sh/ilEY9.jpg
  8. 03:05:201 (1,2) –spacing. Try to make the spacing neat and consistent.




[normal]
  1. 00:15:913 (1,2) –could be aligned more perfectly, or curve (1).
  2. 00:18:565 (2) –you could use 00:18:565 (2) – and reduce the length with scale function. That way it will be linear.
  3. 00:22:211 (1) –this could look better if it was placed right under the tail, and even better if (1) was curved more neatly. http://puu.sh/ilE9p.jpg
  4. 00:35:803 (2,1) –blanket
  5. check Aimod and turn on check distance; currently there are jumps and other spacing issues.
  6. there are same issues (rhythm, sliders, distance spacing, arrangements, etc) I mentioned in other difficulties.

I hope this helped. Seems you are starting to get the basics. Good luck! See you around :)
Kuki
Use this bg instead I made it when I was working on my set, current bg is not very good quality (not 1366x768), has jagged edges, font is not centered, font itself is standard boring font imo, and you have a link + artist name in the bottom right that kind-of ruins the look to be honest. A good bg in my opinion has no text, especially not long links.

Title is "AWAODORI"

Artist is "ATOLS feat. Hatsune Miku"

Mapset still needs a ton of work, but since it's your first map i'd expect it to take a long time anyways, eventually you'll get it ranked 8-)
h1b1k11


Hard+
00:13:261 (1) - Make this slider straight, the flow is weird if you keep the slider tilt like that.

00:26:189 (1,2,3,1) - I'm not working well with this flow, I recommend:
00:26:521 (3) - Ctrl+G
^^00:26:410 (2) - Move this circle up at the start of 00:26:521 (3)
^^00:26:189 (1) - Move this up
^^00:27:184 (1) - Tilt this towards 00:26:521 (3) end
It should look something like this



01:35:478 (1,2,3) - Make different shapes

To do the other one, do this
Click on the shape (if you made it), Ctrl+C then go to 01:36:804 . Then Ctrl+V and Ctrl+J 8-) 8-)
For the third one, you could do this shape:


01:43:434 (3) - This shape, plz. Plus, make these all follow 01:44:760 (4,1,2)



02:40:781 (4) - Do this instead

02:52:383 (2) - Make this slider straight

Hard
00:27:184 (1,2,3) - This shouldn't be in a Hard Diff, I would recommend:



00:52:709 (2) - Replace slider for a circle
^^ 00:53:260 (1,2) - Move both of these up here
^^ 00:53:039 (1) - Slider ends here
^^ 00:53:702 (2) - Slider ends here
^^ 00:54:365 - Add a circle

02:09:952 (6) - Replace for spinner
02:20:560 (1) - Spinner ends here
02:23:433 (1) - Spinner starts here

I think the Normal Diff needs more improvement because the circles and sliders are suppose to be together as one by one. Too many jumps too. :(
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply