Tamura Yukari & Kanai Mika & Horie Yui - Happy! Lucky! Dochy

posted
Total Posts
218
show more
Topic Starter
Rin-nya

Miutrex wrote:

Holi =w=, Perdon si no se pueden clickear los tiempos :c puto copy paste >:c
Deppy´s Insanextra

General:
El singletap a 235bpm lo veo bastante complejo si se trata de un jugador que recien esta llegando a extra, (no tienen un tapping y stream muy desarrollado), el poner muchos hitcircles consecutivos a modo de jumps lo veo muy dificil para este nivel de dificultad (Ejemplo 00:08:336 (2,3,1,2,3,4) - ), creo que lo mejor es poner menos hitcircles consecutivos y agregar slider para dar un respiro al jugador, creo que lo ideal seria no poner mas de 3 hitcircles consecutivos (si son jumps y a modo de singletap, obvio)
PD: Si tu intencion fue poner un CS bajo (o grande, para no confundir :v) para contrarrestar este problema, tene en cuenta que no se trata de distancia, o de agilidad al moverse (Dificultad de AIM), sino que el jugador no puede pulsar el boton lo suficientemente deprisa como para darle todas las notas >.<
Otra cosita, los sliders, los veo de 10 esteticamente, pero son muy consecutivos y al poner un hitcircle cada mucho tiempo deja al mapa muy monótono, creo que agregar hitcircle de manera mas constante, quizás haciendo un blanket o overlappeando el final de un slider, como lo veo haria mejorar y variar mas la jugabilidad.
En resumidas cuentas (por si me enrolle mucho >.<) : Creo que intercalar mas entre ambos objetos y no poner de manera muy consecutiva uno solo mejoraria el aspeco jugable del mapa en general e.e

Especificamente:
00:01:186 (2) - No le veo necesario que el slider termine en el tick azul, el timing no lo pide, eso o estoy sordo :c (lo mismo con 00:05:272 (2) - , 00:09:357 (2) - , 00:13:441 (2) - etc....)

00:08:080 (1) - Que el slider tape al 1er hitcircle amarillo hace muy dificil el reaccionar a tiempo, aun si lo hiciste intencional creo lo mejor es mover el slider o el hitcircle para que sea mas visible, ya que de por si, esos jumps son muy hardcore :c

00:33:612 (1) - hasta 00:41:399 (6) - No le veo necesario el poner objetos en otro tick que no sea el blanco (el timing no lo pide (o estoy sordo :v)), lo que recomendaria de alternativa es poner sliders de 1/3 o de 1/2 quitando el sonido al final de cada slider (es decir, bajar el volumen al 5% cada vez que lluegue a los ticks rojos o azules, dependiendo de la longitud del slider que prefieras colocar, luego restablecer volumen en los ticks blancos), mientras formas patrones caguais desune ya sea con overlaps y/o blankets, creo que asi varia mas en cuanto a jugabilidad se refiere.

00:47:909 (1,1,1) - lo mismo aca, quizas con velocidad de los sliders al maximo, terminando cada slider en el ultimo tick azul antes de llegar a cada nota (formar un corazon con los sliders talvez? :v)

00:49:824 (5,1) - el flow te manda disparado hacia la derecha, por lo que para volver para llegar a el slider 1 se vuelve demasiado complicado x.x, tambien seria muy frustrante para FCear ¿por que no mejor overlapear el final del slider con la nota 3 https://osu.ppy.sh/ss/8280888 ? asi queda mas cerca e.e

01:06:930 (6,7,2,3) - NO PLS ;_; deja ese tipo de poscicionamiento en los mapas del 2009 de DjPop, si quieres agregar dificultad creo que lo mejor seria que spacees esos streams o que los cambies por sliders mas distanciados de los que estuviste haciendo(En Snow Drive quedan bien, ¿Porque no podria quedar bien aqui tambien? c:)


A simple vista se puede notar la gran cantidad de personas que han puesto una gran cantidad de tiempo y esfuerzo en formar a este mapa tal y como es ahora, yo solamente puedo intentar dar mi punto de vista de como puede mejorarse, paso mucho tiempo, y solo hay que seguir adelante, sin vacilar en ningun momento, de frente, de pie y con la cabeza en alto, kambateee!!! Rin-Sempai >w</

PD: Quize copiar el formato de modding de vick pero no me salio xdDdDD
Ya sabés lo que pasa con eso jaja, se agradece tu tiempo, pero creo que expliqué hace tiempo lo del mod (?
Gokateigo
yo from q (I said no maps with a high SP ;-;)

  1. wtf is that diff name, use a special name for the highest diff and name it extra
  2. 01:06:292 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Really hard to read, the map was ez but this is really hard
  1. 00:08:463 (4,5) - don't space these things, it's th sam sound pattern
  2. 00:09:102 (1) - spacing emphasis for this
  3. 00:18:038 (1,2,3,4,5,6,7,8) - the overlaps look reeally bad, stack them normally
  4. 00:26:463 (1,2,3,4,5,6,7,8) - hmm ? looks weird to play
  5. 00:39:740 (1,2,3) - place them on the same line, it'll look better follow points like this are bad

good map gl
Topic Starter
Rin-nya

Gokateigo wrote:

yo from q (I said no maps with a high SP ;-;)

  1. wtf is that diff name, use a special name for the highest diff and name it extra
  2. 01:06:292 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Really hard to read, the map was ez but this is really hard
  1. 00:08:463 (4,5) - don't space these things, it's th sam sound pattern ---> Meh, i think that's fine
  2. 00:09:102 (1) - spacing emphasis for this ---> Mmm, I think not, since it's spaced, and a jump there ... like no, but thanks for the suggestion :)
  3. 00:18:038 (1,2,3,4,5,6,7,8) - the overlaps look reeally bad, stack them normally ---> Changed!
  4. 00:26:463 (1,2,3,4,5,6,7,8) - hmm ? looks weird to play ---> Changed!
  5. 00:39:740 (1,2,3) - place them on the same line, it'll look better follow points like this are bad ---> Fixed! Ty~

good map gl
Well, your mod is appreciated, here is your kudos!
Consified
hi nm q

00:00:931 (1) - add finisher?
00:09:101 - change to k,high pitch sound effect
00:13:186 - change to k, ^
01:10:378 (366) - add finisher
00:00:420 - here change to ddkkd as 1/2,overmapped
00:04:505 - ddddk as 1/2,^
00:49:186 - i think this 1/4 is reasonable in inner oni,but it may be difficult when it is in Oni.I suggest remap here.
01:05:271 - ddkdk as 1/2
01:22:122 - ddkkk as 1/2
01:26:846 - add spinner?only 1 taiko diff have no finisher is weird
Nifty

Consified wrote:

00:00:931 (1) - add finisher? There's no need for one, I would have to put it one every 4 bars if there was one there.
00:09:101 - change to k,high pitch sound effect
00:13:186 - change to k, ^ For both changes, changing this to k would break the pattern every 4 bars and also not emphasize the vocal parts, which I'm trying to make clear in these sections.
01:10:378 (366) - add finisher Same issue as before. You can technically add a finisher every 4 bars and it would fit, but to avoid confusion I decided to not use finishers.
Thanks for the mod ^^
-Aerith-
Hello ~ Hitsouund modding from Queue as Envory's Request :3

just gonna mod the hardest one since this is just a hitsound modding ;w;

-00:17:527 add clap
-00:17:728 remove clap
-00:18:037 add clap
-00:18:548 add clap
-00:19:058 add clap

sounds better if you make it like that imo (in my opinion) :3 and btw i like those 123 slider art lol XD


I think you should change the BG it feels old for me ;w;
you can find some good BG in here :
https://wall.alphacoders.com/search.php?search=higurashi+no+naku+koro+ni
Envory

-Aerith- wrote:

Hello ~ Hitsouund modding from Queue as Envory's Request :3

just gonna mod the hardest one since this is just a hitsound modding ;w;

-00:17:527 add clap
-00:17:728 remove clap
-00:18:037 add clap
-00:18:548 add clap
-00:19:058 add clap

sounds better if you make it like that imo (in my opinion) :3 and btw i like those 123 slider art lol XD


I think you should change the BG it feels old for me ;w;
you can find some good BG in here :
https://wall.alphacoders.com/search.php?search=higurashi+no+naku+koro+ni
Thanks Aerith! XD XD
Topic Starter
Rin-nya

-Aerith- wrote:

Hello ~ Hitsouund modding from Queue as Envory's Request :3

just gonna mod the hardest one since this is just a hitsound modding ;w;

-00:17:527 add clap ---> [b]Done!
-00:17:728 remove clap ---> Emm done?
-00:18:037 add clap ---> Done!
-00:18:548 add clap ---> Done!
-00:19:058 add clap ---> Done!

sounds better if you make it like that imo (in my opinion) :3 and btw i like those 123 slider art lol XD
[/b] ---> Ty~ :3

I think you should change the BG it feels old for me ;w;
you can find some good BG in here :
https://wall.alphacoders.com/search.php?search=higurashi+no+naku+koro+ni
Thanks for check HS umm, about the background... IDK ... for now unchanged BTW here's your kudo
RevengeZ
remove a lince de los tags xD
Envory
Wondering what happens to removed diff :/
RevengeZ

Envory wrote:

Wondering what happens to removed diff :/
As a friend of the mapper of that diff, He told me that he was unsatisfied with the diff, but yeah you should ask Rin because he actually knows the whole thing.
Topic Starter
Rin-nya

RevengeZ wrote:

Envory wrote:

Wondering what happens to removed diff :/
As a friend of the mapper of that diff, He told me that he was unsatisfied with the diff, but yeah you should ask Rin because he actually knows the whole thing.
He really does n't like it as it was, and since it has no account at the moment, it gave me 2 options "leave it as my difficulty" (which I can not do since I can not have 2 extras from the same mapper) or "delete" since I could not redo it as he wanted, because of problems he had.
Pulse


hey yo!
from my queue


[General]
  1. Extra diff has epilepsy warning turned on.
  2. Envory's HD seems to have divergent tagging.


[Easy]
  1. 01:02:718 (2,3,4) - (2) and (4) shapes doesn't work together, try changing it a bit.


[Normal]
  1. 00:07:313 (3) - This one could be more curved. It feels really disconnected from previous note.


[Hard]
  1. 00:15:484 (1) - woa that's cool
  2. 00:39:228 (6) - Why isn't this note with the same DS?
  3. 00:44:590 (6,1,2,3,4) - Small suggestion but I think that you could Ctrl+G each note separately. I rather a harder/faster movement on 6 -> 1 instead flow break from 5 to 6.
  4. 01:26:718 (1) - What about a note where this spinner begins? You can move spinner a 1/4 later and reduce duration on the same duration.


[Noeru's Light Insane]
  1. 00:20:335 (6,7) - 6 stacked on slider is confusing. Try at least stacking with 7 instead.
  2. 00:24:165 (5) - Bad stacking.
  3. 00:39:739 (5) - Body overlapping sucks on this case. :(
  4. 00:48:420 (2) - ^
  5. 01:06:803 (4) - At least stack with previous 3 and curve it to prevent overlapping. It also overlaps with 01:07:824 (3).
  6. 01:11:909 (2,4) - Do not let these notes touch, isn't nice.
  7. 01:17:782 (2,4) - Ctrl+G them separately to improve flow and prevent silly combo breaks.
  8. 01:21:101 (2) - Unwanted overlap.
  9. 01:22:633 (5) - Move a little bit up to follow stream progression.


[Insane]
  1. 00:23:143 (1) - Fix stacking.
  2. 00:33:356 (1) - Unwanted overlap.
  3. 00:57:356 (7) - You could Ctrl+G this one to make movement more confortable.
  4. 01:03:484 (6) - Probably you should keep this spacing constant.
  5. 01:07:824 (5) - Keep spacing constant, it still cute even if stream doesn't exactly complete the heart.
  6. 01:11:654 (1) - Uh I think that you could do something different to prevent overlapping. Random example.


[Deepy's Insanextra]
  • Tbh some intro and pre-kiai slider overlaps bothered me. I'm not going to mention about these partes because my thoughts on these parts seems to be on a completely different subjective perspective from the mapper. I'm not criticizing tho, I just wrote this so you have the chance to take a second look.
  1. About above: I think that at least 00:03:740 (2) - should be blanket'd instead current disposal.
  2. 00:47:144 (2,2) - Why aren't they Ctrl+G'd? It kinda breaks player movement. Not at all, but it makes players must pay some "unnecessary" attention on direction changing. Same on 00:51:484 (3,4) and 00:56:845 (5).
  3. 01:05:016 (5) - ^


Good luck!
kwk
from q~
was this remapped recently? considering 15 pages of replies the map still feels a bit rough x.x
[EX]
-00:00:421 (1,2,3,4,1) - vs 00:04:505 (3,4,5,6,1) - 00:08:718 (6,7,8,1) - 00:12:675 (3,4,5,6,1) - Variation is good and all but i think the map will be a lot better if there is a consistent pattern difficulty between similar sounds. Like 00:00:421 (1,2,3,4,1) is significantly harder than the rest for no reason that i could pick out. Better to make the relative difficulty between these a lot closer together.
-00:03:995 (1,2,3,4) - 00:08:080 (1,2,3,4,5) - 00:12:165 (1,2,3,4) - similar thing here
-00:05:782 (5) - note then 1/1 slider on red tick? it'll follow the music better than what you have atm, since its a shame that 00:05:909 - is on a slider end atm and this is filler anyway 00:06:037 (6) - . 00:09:867 (5) - same thing here and here 00:13:952 (5) -
-00:06:675 (2,3) - why ds is like this when you never use this spacing ever, suggest you space out the note more
-00:20:335 (1) - note then 1/2 slider? it'll fit music better imo, also i do think you should space this out more 00:20:080 (5,1) - for emphasis, since right now it seems a bit off considering its basically spaced the same as ur filler beats, 00:28:505 (1) - same thing
-00:24:675 (2,3) - feels the same as ^ lacks emphasis, you have it spaced out here 00:24:420 (1,2) - but dont see why you cant do the same for 00:24:675 (2,3) -
-00:17:271 (1,2,3,1,2,3,4,5,6,7,8) - vs 00:25:442 (1,2,3,4,5,1,2,3,4,5,6,7,8) - rhythm consistency? the latter starts the 1/2 notes a whole beat later,be nice if your 2nd iteration followed the same rhythm as the first, it'll help you avoid this sudden difficulty spike 00:26:974 (5,6,7,8) -
-00:41:782 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - not sure why this increases in dsing(assuming its intended) when the entire part is essentially the same pitch
-00:45:867 (1,2,3,4,5,6,1,2,3,4,5) - nothing wrong with it but i feel like the difficulty here is rather low when you compare it to your kiai, since they are basically at about the same level when i think it'll be better if its just a bit harder. perhaps you could just make this section entirely notes but up to you since you can do quite a lot here.
-01:06:293 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - honestly dont think this belongs in the map, its just completely out of place with the rest of the map. you dont have anything even remotely comparable to this. Don't think it contributes in any meaningful way besides spiking up the difficulty

I do wish that you used more geometry in your difficulty since it'll look more aesthetically pleasing, but if you like the way it looks atm then its ok, but i just want to mention that i do not like how the map looks aesthetically atm, since it doesnt feel very cohesive, like patterns relate to themselves but not to the overall map, it just jumps from one thing to the next. Hopefully it made a bit of sense.
Joe Castle
Hi! you requested a mod from queue, so im here!

I will only mod your diffs, i feel kinda lazy today -w-

You have a problem with the Tags on Envory´s HD, fix it.

1. 01:02:718 (2) - weird slider shape you made here, try something else to make it flow better tho (it has already been pointed out)
1. 00:00:421 (1,1) - doing this doesnt flow quite well on a normal, so i suggest trying something else
2. 00:04:505 (2,1) - same as #1
3. 00:21:356 (1) - you forgot to use a a clap hitsound in the end of this slider :P
4. 01:13:952 (2,3) - same reason as #1
5. 01:18:037 (3,4) - same problem as #1
6. 01:18:803 (1) - move the red dot to x272-y124 to make the slider look perfect
7. 01:22:122 (3,4) - same problem as #1 too
1. 00:05:271 (1,2) - this two sliders have way too much spacing considering that most of the beggining doesnt even use that amount of spacing (for example, 00:00:931 (1,2,3) :P) fix it.
2. 00:34:633 (3) -move this to x96-y240, so it doesnt collide witht the slider at 00:35:144 (5,6)
3. 01:02:207 (1) - you can make the curve of this slider with less gray dots.

The insane diff has some little problems, but recent modders have already said the problems i wanted to put. Check them.


1. 00:00:421 (1,2,3,4) - this should have the same spacing between them. Or make something like this https://osu.ppy.sh/ss/9152424
2. 00:04:250 (2) - why not making this slider have kind of the same angle as 00:03:739 (3)? it will make it flow better
3. 00:26:463 (1,2,3,4,5,6,7,8) - make this look more like 00:18:038 (1,2,3,4,5,6,7,8), because 00:26:974 (5,6,7,8) doesnt flow quite well like that
Topic Starter
Rin-nya

Pulse wrote:



hey yo!
from my queue


[General]
  1. Extra diff has epilepsy warning turned on. ---> Fixed!
  2. Envory's HD seems to have divergent tagging.---> Fixed!


[Easy]
  1. 01:02:718 (2,3,4) - (2) and (4) shapes doesn't work together, try changing it a bit.---> Done!


[Normal]
  1. 00:07:313 (3) - This one could be more curved. It feels really disconnected from previous note. ---> Changed!


[Hard]
  1. 00:15:484 (1) - woa that's cool ---> Thanks~
  2. 00:39:228 (6) - Why isn't this note with the same DS? I think a little jump was fine there
  3. 00:44:590 (6,1,2,3,4) - Small suggestion but I think that you could Ctrl+G each note separately. I rather a harder/faster movement on 6 -> 1 instead flow break from 5 to 6. ---> Changed! Ty~
  4. 01:26:718 (1) - What about a note where this spinner begins? You can move spinner a 1/4 later and reduce duration on the same duration. ---> Hmm I think it's fine like that


[Noeru's Light Insane]
  1. 00:20:335 (6,7) - 6 stacked on slider is confusing. Try at least stacking with 7 instead. ---> Mmm done!
  2. 00:24:165 (5) - Bad stacking. ---> Fixed!
  3. 00:39:739 (5) - Body overlapping sucks on this case. :( ---> Removed
  4. 00:48:420 (2) - ^ ---> Same
  5. 01:06:803 (4) - At least stack with previous 3 and curve it to prevent overlapping. It also overlaps with 01:07:824 (3). ---> Patterns changed!
  6. 01:11:909 (2,4) - Do not let these notes touch, isn't nice. ---> Lol ty~
  7. 01:17:782 (2,4) - Ctrl+G them separately to improve flow and prevent silly combo breaks. ---> Ty for the suggestion but no changes
  8. 01:21:101 (2) - Unwanted overlap. ---> Fixed!
  9. 01:22:633 (5) - Move a little bit up to follow stream progression. ----> aaannd done!


[Insane]
  1. 00:23:143 (1) - Fix stacking. ---> Maybe--- hehe done!
  2. 00:33:356 (1) - Unwanted overlap. ---> Fixed!
  3. 00:57:356 (7) - You could Ctrl+G this one to make movement more confortable. ---> Mmm i don't think so, ty anyways~
  4. 01:03:484 (6) - Probably you should keep this spacing constant. ---> Fixed!
  5. 01:07:824 (5) - Keep spacing constant, it still cute even if stream doesn't exactly complete the heart. ---> Fixed!
  6. 01:11:654 (1) - Uh I think that you could do something different to prevent overlapping. Random example. ----> Emm no changes!


[Deepy's Insanextra]
  • Tbh some intro and pre-kiai slider overlaps bothered me. I'm not going to mention about these partes because my thoughts on these parts seems to be on a completely different subjective perspective from the mapper. I'm not criticizing tho, I just wrote this so you have the chance to take a second look.
  1. About above: I think that at least 00:03:740 (2) - should be blanket'd instead current disposal.
  2. 00:47:144 (2,2) - Why aren't they Ctrl+G'd? It kinda breaks player movement. Not at all, but it makes players must pay some "unnecessary" attention on direction changing. Same on 00:51:484 (3,4) and 00:56:845 (5).
  3. 01:05:016 (5) - ^


Good luck!
Thanks a lot!! Here's your kd :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply