forum

Yooh - LegenD.

posted
Total Posts
9
Topic Starter
Musty
This beatmap was submitted using in-game submission on dimanche 26 novembre 2017 at 16:52:06

Artist: Yooh
Title: LegenD.
Source: SOUND VOLTEX III GRAVITY WARS
BPM: 205
Filesize: 6244kb
Play Time: 02:00
Difficulties Available:
  1. ADVANCED (3,65 stars, 370 notes)
  2. EXHAUST (5,17 stars, 566 notes)
  3. GRAVITY (6,2 stars, 689 notes)
  4. NOVICE (1,8 stars, 157 notes)
Download: Yooh - LegenD.
Information: Scores/Beatmap Listing
---------------
=)

not sure about diff spread
ThePooN
Bonne map. En ~10 essais, j'ai pas réussi à la pass à cause du long stream très espacé (je ne gère absolument pas ce genre de streams xD). J'ai fait la suite en no-fail.

GRAVITY

00:05:302 (1,2) - J'aime pas ces 2 notes. Je ne sais pas exactement ce qu'il ne va pas, peut-être trop espacé par rapport au rythme de la map à ce moment-là.
00:27:254 (1,2) - A chaque fois je break mon combo ou je nique mon acc en appuyant trop tôt sur ces 2 notes. Ça ne me parait pas naturel de devoir attendre avant d'appuyer sur ces 2 notes. Après c'est peut-être juste moi, je les écarterai un peu plus des notes précédentes perso.

Bonne map sinon. Hâte de voir la suite.
Xilver15
What a fantastic map. Starred, hoping to see this go places :3
PoNo
Dat mapping !!! so good !
R1ku
Hello there! I'm from my queue for NM: t/666488

So...

------------------------------------------------------------

GRAVITY


00:17:302 (1) - You can add here a slider to fill the gap: https://puu.sh/ys1Zg/4f6e47cf53.jpg

00:24:180 (1) - You don't have to change this note to a new combo.

00:52:424 (1,2,3) - You need to add a bigger distance snap (like 1.5x), because of the change from 1/4 to 1/6 so it could be readable for people. An example for this: https://puu.sh/ys2la/3e5da86c07.jpg


EXHAUST


00:16:059 (2) - Put it to x:496 y:88 because the distance snap between 00:15:546 (5,6,1) - and 00:15:839 (1,2) - is the same but 00:15:839 (1,2) - plays on the blue ticks so it needs to look other so the player will understand that there is a different in the song.

00:16:278 (3,4,5) - A triple here would fit more to the map: https://puu.sh/ys2Tx/da2f4fce1c.jpg

01:42:857 (1,2,3) - You need here much bigger distance snap, because the beat is 1/2 so it needs to be noticed for the players.

01:43:731 (1) - Add a new combo there.


ADVANCED


01:54:945 (1) - Put it to 01:54:872 (1) - because the drum starts already on the blue tick and expand it till the white tick.

------------------------------------------------------------

Really nice choice of song and nice mapping style. Wait for your map to get ranked ;)
Topic Starter
Musty

R1ku wrote:

Hello there! I'm from my queue for NM: t/666488

So...

------------------------------------------------------------

GRAVITY


00:17:302 (1) - You can add here a slider to fill the gap: https://puu.sh/ys1Zg/4f6e47cf53.jpg i like the idea of having nothing here :D

EXHAUST


00:16:059 (2) - Put it to x:496 y:88 because the distance snap between 00:15:546 (5,6,1) - and 00:15:839 (1,2) - is the same but 00:15:839 (1,2) - plays on the blue ticks so it needs to look other so the player will understand that there is a different in the song. arranged things !


01:43:731 (1) - Add a new combo there.


ADVANCED


01:54:945 (1) - Put it to 01:54:872 (1) - because the drum starts already on the blue tick and expand it till the white tick. arranged the whole pattern :)

------------------------------------------------------------

Really nice choice of song and nice mapping style. Wait for your map to get ranked ;)
Thanks a lot for the mod, no mention means its been fixed :)
Shunao
from Q

je la coco cte music

  • NOVICE
  1. 00:00:912 (1,1,1,2,3) - pourquoi tu ne fais pas tout simplement des 2/1 sliders renverse ça fit beaucoup mieux avec la musique https://puu.sh/ytUQa/2c0c4f9ae5.png
  2. 00:20:522 (2,3) - rip blanket
  3. 00:43:644 (2,3) - ^
  • ADVANCED
  1. 00:52:424 - il a pas d'important sound ici a mapper donc juste un circle sur le red tick sonne bien
  2. 00:52:717 (2,3) - ce blanket..
  3. 01:57:712 (5) - nc?
  • EXHAUST
  1. 00:52:424 (1) - retire cette note elle n'est pas nécessaire imo
  • GRAVITY
  1. 00:30:473 (6,4) - stack?
  2. 01:15:479 (8) - ce slider devrait finir sur le red tick pour le drum
  3. 01:28:003 (5) - je pense que ce slider aurait du finir sur le blue tick car le sound qui commence ici 01:28:003 - est super rapide après c'est juste mon avis xd
  4. 01:32:081 (6) - nc
  5. 01:57:712 (9) - ^
gl!~
Topic Starter
Musty

ShogunMoon wrote:

from Q

  • EXHAUST
  1. 00:52:424 (1) - retire cette note elle n'est pas nécessaire imo
je la laisse pr le feedback

  • GRAVITY
  1. 01:15:479 (8) - ce slider devrait finir sur le red tick pour le drumsauf que ça nique le principe que j'utilise avec les sliders juste avant
gl!~
Cimer pr le mod !!! :)
ZoDX32
prev. version was better :(
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply