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Otokaze - Karen feat Rhyzz&Bell&Jas Mace (The 49ers)

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Topic Starter
Backstep
This beatmap was submitted using in-game submission on 24 เมษายน 2558 at 1:34:55

Artist: Otokaze
Title: Karen feat Rhyzz&Bell&Jas Mace (The 49ers)
Tags: Save the Flavor Summer Love Natsu Koi Firework Hanabi chill collection vol.3 Xinely
BPM: 184
Filesize: 11030kb
Play Time: 02:26
Difficulties Available:
  1. Easy (1.7 stars, 191 notes)
  2. Hard (3.43 stars, 322 notes)
  3. Insane (4.65 stars, 466 notes)
  4. Normal (2.11 stars, 217 notes)
Download: Otokaze - Karen feat Rhyzz&Bell&Jas Mace (The 49ers)
Information: Scores/Beatmap Listing
---------------
6th Beatmap for rank!, I really love this song from spboxer3 map!
Easy : Done! by Xinely.
Normal : Done! by Me.
Hard : Done! by Me.
Light Insane : Done! by spboxer3 (Click here to get special stage xD)
Insane : Done! by Me.
Storyboard : Done!

Who support this map!
Xinely (Guest Difficulty), spboxer3 (For some skin element.), CelsiusLK (Offset timing), -N a b a k a - (Short irc mod), NolanM, SLAY3RR30, Mako Sakata, finap, ArrowOfWInD, ziin, ReeChelly, imaikiseta, Winek, Flask , KSHR (Metadata check.), BeatofIke

Change log
At beginning: Thanks sp3 for some skin element and Hitsounds :')
22/03/2015: Change offset -4 by CelsiusLK
26/03/2015: Change sp3 difficulty setting.
04/04/2015: Change all difficulty name and complete my Hard difficulty to gap all diffs.
05/04/2015: Change a bit BG and some SB element.
07/04/2015: Add some creators and thanks for playing storyboard element / disable widescreen for all difficulties.
15/04/2015: Fixed Title of this song and tags all difficulties.
18/04/2015: Remove sp3 diff (T.T) and Change title again by KSHR.
nya10
Love the song <3
Go for rank bakastep!
Topic Starter
Backstep

nya10 wrote:

Love the song <3
Go for rank bakastep!
Yay! \:D/
spboxer3
\:D/ karen
Iceskulls
changed offset a bit
don't forget to resnap everthing

irc
21:02 Backstep: หวัดดี o/
21:02 CelsiusLK: ดี o/
21:03 Backstep: พี่รบกวนอะไรหน่อยได้มั้ย?
21:03 CelsiusLK: อ่าๆ
21:03 CelsiusLK: ได้
21:03 Backstep: ช่วยพี่หา offset เพลงนี้ที
21:03 *Backstep is listening to [http://osu.ppy.sh/b/665402 Otokaze - Karen feat.The 49ers]
21:04 CelsiusLK: เพลงนี้มัน
21:04 CelsiusLK: เหมือนเคยได้ยิน
21:04 Backstep: =3=
21:05 CelsiusLK: อ่อ xP
21:05 *CelsiusLK is listening to [http://osu.ppy.sh/b/154357 Otokaze - Karen (Short Ver.)]
21:05 CelsiusLK: ของพี่เป็นเวอร์ชั่นมีคนร้อง
21:07 Backstep: ลบแมปเก่า นั่งทำใหม่
21:07 Backstep: เพลงนี้แหละ
21:07 *Backstep is listening to [http://osu.ppy.sh/b/158928 Otokaze - Karen (Short Ver.)]
21:07 Backstep: 555
21:07 Backstep: เยส
21:07 Backstep: ทำได้ยากสุดแค่นั้นก็บุญละ (ปกติอินเซ้นทำไม่ค่อยเป็น)
21:08 CelsiusLK: ลอง offset แถวๆ -523 ถึง -525
21:09 Backstep: โอเช ลองแปป
21:09 CelsiusLK: -524
21:13 Backstep: ดูดีกว่า -520 lol
21:13 CelsiusLK: lol
21:13 Backstep: นั่งฟังไป แมปเป็นไงบ้าง :3
21:14 CelsiusLK: ชอบหนุกดี
21:15 CelsiusLK: ชอบ sb ด้วย :3
21:15 Backstep: สไลด์อาจไม่ค่อยหลากหลายเท่าไหร่ = ="
21:15 Backstep: ขอบคุณครับ \:D/
21:16 Backstep: ปัญหาเพลงนี้อยู่ที่ไม่ค่อยมีโน้ต 1/8 เลย
21:16 Backstep: ทำให้เกือบทั้งเพลงมีแต่โน้ต 1/4
21:16 Backstep: เอ้ย 1/2
21:17 CelsiusLK: ต้องเล่น jumps ถ้าจะให้ยากๆ +สนุก
21:17 Backstep: ... ไปหมดละสมงสมัน เพลงนี้มีแต่โน้ต 1/2 โน้ต 1/4 ไม่ค่อยมีให้เห็น
21:17 CelsiusLK: เพลงนี้เหมาะกับ jumps
21:17 Backstep: (ชินแต่ทำแมปเพลงช้า)
21:18 Backstep: ทำไม่ค่อยเก่งด้วยสิ
21:18 CelsiusLK: ผมก็เป็น
21:18 Backstep: ต้องให้ นานากะ =3=
21:18 CelsiusLK: ชินกับเพลงช้า 555
21:19 Backstep: โดดของพี่คิดว่าง่ายไปมั้ย ;w;?
21:19 CelsiusLK: แบบนี้ก็น่าจะพอดีละ
21:19 CelsiusLK: jumps หนักดูไม่ค่อยเข้ากับเพลงนี้เท่าไหร้
21:20 CelsiusLK: เอาพอประมาณ :3
21:20 Backstep: โอเช โพสต์ในทู้เลย เด๋วยิงคุโด้ <3
21:20 CelsiusLK: ขอบคุณครับ :D


Good luck :)
Topic Starter
Backstep

CelsiusLK wrote:

changed offset a bit
don't forget to resnap everthing

irc
21:02 Backstep: หวัดดี o/
21:02 CelsiusLK: ดี o/
21:03 Backstep: พี่รบกวนอะไรหน่อยได้มั้ย?
21:03 CelsiusLK: อ่าๆ
21:03 CelsiusLK: ได้
21:03 Backstep: ช่วยพี่หา offset เพลงนี้ที
21:03 *Backstep is listening to [http://osu.ppy.sh/b/665402 Otokaze - Karen feat.The 49ers]
21:04 CelsiusLK: เพลงนี้มัน
21:04 CelsiusLK: เหมือนเคยได้ยิน
21:04 Backstep: =3=
21:05 CelsiusLK: อ่อ xP
21:05 *CelsiusLK is listening to [http://osu.ppy.sh/b/154357 Otokaze - Karen (Short Ver.)]
21:05 CelsiusLK: ของพี่เป็นเวอร์ชั่นมีคนร้อง
21:07 Backstep: ลบแมปเก่า นั่งทำใหม่
21:07 Backstep: เพลงนี้แหละ
21:07 *Backstep is listening to [http://osu.ppy.sh/b/158928 Otokaze - Karen (Short Ver.)]
21:07 Backstep: 555
21:07 Backstep: เยส
21:07 Backstep: ทำได้ยากสุดแค่นั้นก็บุญละ (ปกติอินเซ้นทำไม่ค่อยเป็น)
21:08 CelsiusLK: ลอง offset แถวๆ -523 ถึง -525
21:09 Backstep: โอเช ลองแปป
21:09 CelsiusLK: -524
21:13 Backstep: ดูดีกว่า -520 lol
21:13 CelsiusLK: lol
21:13 Backstep: นั่งฟังไป แมปเป็นไงบ้าง :3
21:14 CelsiusLK: ชอบหนุกดี
21:15 CelsiusLK: ชอบ sb ด้วย :3
21:15 Backstep: สไลด์อาจไม่ค่อยหลากหลายเท่าไหร่ = ="
21:15 Backstep: ขอบคุณครับ \:D/
21:16 Backstep: ปัญหาเพลงนี้อยู่ที่ไม่ค่อยมีโน้ต 1/8 เลย
21:16 Backstep: ทำให้เกือบทั้งเพลงมีแต่โน้ต 1/4
21:16 Backstep: เอ้ย 1/2
21:17 CelsiusLK: ต้องเล่น jumps ถ้าจะให้ยากๆ +สนุก
21:17 Backstep: ... ไปหมดละสมงสมัน เพลงนี้มีแต่โน้ต 1/2 โน้ต 1/4 ไม่ค่อยมีให้เห็น
21:17 CelsiusLK: เพลงนี้เหมาะกับ jumps
21:17 Backstep: (ชินแต่ทำแมปเพลงช้า)
21:18 Backstep: ทำไม่ค่อยเก่งด้วยสิ
21:18 CelsiusLK: ผมก็เป็น
21:18 Backstep: ต้องให้ นานากะ =3=
21:18 CelsiusLK: ชินกับเพลงช้า 555
21:19 Backstep: โดดของพี่คิดว่าง่ายไปมั้ย ;w;?
21:19 CelsiusLK: แบบนี้ก็น่าจะพอดีละ
21:19 CelsiusLK: jumps หนักดูไม่ค่อยเข้ากับเพลงนี้เท่าไหร้
21:20 CelsiusLK: เอาพอประมาณ :3
21:20 Backstep: โอเช โพสต์ในทู้เลย เด๋วยิงคุโด้ <3
21:20 CelsiusLK: ขอบคุณครับ :D


Good luck :)
All changed thanks!
bossandy

Here for you <3
Frostmourne
Really amazing :) love it พี่มอส <3
Topic Starter
Backstep

bossandy wrote:


Here for you <3
Thanks you bro!

FrostxE wrote:

Really amazing :) love it พี่มอส <3
ดีใจที่ได้ยินแบบนั้นนะ lol
Inversal
ดาวบินไปแร้ววววว <3 SB
Natsuki Nanaka
Love it ♥

simple irc mod

take my star >:D

SPOILER
2558-04-01 23:09 - N a n a k a -: 01:47:736 (1,2,3,4,5,6,1,2,3,4,5) - 
2558-04-01 23:09 - N a n a k a -: ชอบ jump นี้มาก
2558-04-01 23:09 Backstep: ก็ใส่มั่วไป :3
2558-04-01 23:10 - N a n a k a -: perfect jump มากนะนาย
2558-04-01 23:10 - N a n a k a -: 00:05:834 -
2558-04-01 23:10 - N a n a k a -: ใส่โน๊ตตรงนี้มันเข้ากับเพลงมากกว่า
2558-04-01 23:11 - N a n a k a -: 00:02:573 - ลองตั้ง sample set เป็น drum ดู
2558-04-01 23:11 Backstep: งืม
2558-04-01 23:12 Backstep: เอา kds มั้ย lol
2558-04-01 23:12 - N a n a k a -: lol
2558-04-01 23:12 - N a n a k a -: แล้วแต่
2558-04-01 23:13 - N a n a k a -: 00:30:454 -
2558-04-01 23:13 - N a n a k a -: clap ดู
2558-04-01 23:15 Backstep: เคร
2558-04-01 23:17 - N a n a k a -: https://osu.ppy.sh/ss/2960608
2558-04-01 23:18 - N a n a k a -: ถ้าเราทำจะวางแบบนี้
2558-04-01 23:20 Backstep: ไม่เปลี่ยน orz ...
2558-04-01 23:20 - N a n a k a -: ไม่เป็นไร อิอิ
2558-04-01 23:21 - N a n a k a -: วางแบบนี้มันเล่นง่ายกว่ายังไงไม่รู่
2558-04-01 23:21 Backstep: คือท่อน rap ก็ให้ relax มือไง
2558-04-01 23:21 Backstep: โดดมากไปก็... เอิ่ม
2558-04-01 23:22 - N a n a k a -: ก็โดดไม่มากนะเราว่า
2558-04-01 23:22 - N a n a k a -: หรือเราวางโดดจนเคยชินไป
2558-04-01 23:23 - N a n a k a -: 01:54:910 (5,6) -
2558-04-01 23:23 - N a n a k a -: blanket pls
2558-04-01 23:24 - N a n a k a -: more blanket blanket and blanket
2558-04-01 23:24 - N a n a k a -: kds pls
2558-04-01 23:24 - N a n a k a -: ty
2558-04-01 23:25 Backstep: lol
Nuolong
I saw BG on ranked map already so I changed it a bit

Omg such a beautiful storyboard ;_;

Insane
00:00:780 (4) - Move to x172 y225 maybe? The jump feels unnatural to me
00:02:084 (4) - ^ except move somewhere else

I cannot find anything wrong T_T
The storyboard is hypnotizing me, too good
Feel free to give me no kd :3
Topic Starter
Backstep

NolanM wrote:

I saw BG on ranked map already so I changed it a bit

:arrow: I changed a bit by myself :3 I think your BG feel a bit darken LOL

Omg such a beautiful storyboard ;_;

Insane
00:00:780 (4) - Move to x172 y225 maybe? The jump feels unnatural to me
:arrow: Okay I moved a bit to make same distance with 00:01:921 (3,4)
00:02:084 (4) - ^ except move somewhere else

I cannot find anything wrong T_T
The storyboard is hypnotizing me, too good
Feel free to give me no kd :3
Thanks for modded! :oops:
SLAY3RR30
really cool map & song

here's what i think

00:12:519 (4) - move this slider slightly to the left
01:36:486 (2,3,4,5,6) - i think u should make them closer to each other (by putting (4) and (5) a lil bit down)
01:18:715 (5) - put it a lil bit up (its really hard to hit)
Topic Starter
Backstep

SLAY3RR30 wrote:

really cool map & song Thanks!

here's what i think

00:12:519 (4) - move this slider slightly to the left Ah... My mistake to make same distance with 00:13:171 (1) also fixed!
01:36:486 (2,3,4,5,6) - i think u should make them closer to each other (by putting (4) and (5) a lil bit down) Fixed with square shape.
01:18:715 (5) - put it a lil bit up (its really hard to hit) I Changed a bit imo
Thanks for modded! :3

More mod please T.T
Shiranai
Hey backysteep from #modreqs ~
Some small sugestion from me,

[General]
  1. I think it's better on all diffs disable the widescreen support, because as far as I can see the SB is using 4:3 aspect ratio and not looking so good if we play on widescreen or 16:9 ratio, unless you do re-scale on some SB element, example when I play on widescreen http://puu.sh/h3gAb/0d0d886822.jpg see yourself that strobing effect kinda mess up there, there's another one http://puu.sh/h3gI9/da7b73e191.jpg Maybe you need to re-adjust something like the fade-in and fade-out effect
[Storyboard]
  1. Since the diff name is plain without GDer's name (just plain ENHI), so how about add some text like "Mapped by Xinely" for Easy and "Mapped by sp3" for Light Insane, if possible to do that it might looks better :p
  2. Since the ending of the SB is prety long, so how about add thankyouforplaying.png for closing because just spinning the stary sky is a bit too plain and might be better if there's also some shooting star on the ending that same as like this one 00:47:736 -
I just give the idea here but overall the SB looks so lovely so far ❤️

[Easy]
  1. 00:13:823 (1) - Following the lullaby sound, harusnya sih di akhir slider dikasih whistle
  2. 00:42:519 (1) - NC I guess, kalo ngikutin per dua downbeat sih
  3. 00:41:215 - Duplicate green line
  4. 01:03:389 - Add green line there? raise the volume 5~10%, karena bagiannya mulai lebih upbeat
  5. 01:19:041 - Pointless green line, delete aja deh
  6. Xinely kalo di part ini 01:21:649 - sampe sini 01:24:258 - ditambahin beberapa green line bgmn? terus volumenya diatur jadi kaya meningkat gitu volume hitsoundnya sampe pas mulai kiai, kayanya lebih ngefeel sama yang suara lullaby sama drum backsoundnya hahaha XD
  7. 01:29:476 (1) - Miss clap on end
[Normal]
  1. 00:00:128 (1) - Forget whistle? because same as 00:01:432 (1) -
  2. 00:02:736 (1) - Add whistle on head?
  3. 00:03:389 (2) - Add whistle?
  4. 00:03:715 (3) - Add whistle on reverse?
  5. 00:05:345 (2) - Add whistle on head?
  6. 00:05:345 (2,3) - Tbh a that rhythm is diffrent with these three 00:00:969 - 00:01:432 (1,2) - 00:06:649 (1,2) - I think to keep the concistency rhythm, it's better to change the rhythm on this 00:05:345 (2,3) - into somewhat same as 00:01:432 (1,2) -
  7. 00:06:649 (1) - 00:10:562 (1) - Add whistle also?
  8. 00:52:954 (1) - Delete clap on head? not relly fit imo
  9. 00:53:606 (2) - For a better flow, how about move that to x:332 y:208?
  10. 00:56:541 (3) - Delete clap on head? I guess the clap on end is enough
  11. 01:00:780 - until 01:03:389 - Add some green lines there? add adjust the raise the volume up, so the hitsound volume is gardually increased
  12. 01:21:649 - until 01:24:258 - Same as above, add some green lines, adjust the volume gradually up
[]
I'm here because otokaze and so have a star for lovely SB ❤️
I'm tired, sorry gotta stop here for now ;(
Topic Starter
Backstep
Wow! I can't believe it you will mod my map lol

Anyway I'm still traveling and cannot login osu! orz..

I'll look and fix your mod soon Mako Sakata. :')

EDIT: I can waiting your mod if you tired you need some rest I don't rush you (○゚ε゚○)
nanoK
[Insane]
00:08:606 (1,2,3,4,5) - If you're going for a star here, do ctrl-shift-D, choose 5 points, and rearrange them into a star pattern.
00:33:389 (9) - nc
00:34:041 (1) - remove nc
00:34:693 (5) - nc
01:37:954 (3,4,5,6) - Again, do ctrl-shift D. Place one of the points on the end of the slider so it stays and looks equal
02:11:215 (2) - Although it looks cool, there's no purpose here. If you want slider art, at least time it better

Overall, this difficulty is amazing, which is why most of the mods here are very minor. Great mapping here!

[Easy]
No problems here, but it's kind of like a light normal with CS3 and low AR, so easy players might not like it

[Normal]
00:54:258 (4,5) - I don't think this is predictable. Please change it to the vocals which are 2 1/2 sliders and 1 circle

I'm starting to feel bad for not modding alot. It's just that the map is good ;-;

[Hard]

Why don't I have any mods for this...
Maybe you can fix the heart's timing, but I'm not going to say it's manditory

[Overall]

Honestly, in the beginning, I thought it was a boring song that was going to be made by a new mapper, but you took the song and made it into something great. I love all the difficulties, especially Insane and Hard.

I hope you get this ranked, good luck!
Topic Starter
Backstep
@Mako Sakata: I'm fixed all your Normal... and my storyboard I'll fix soon :/ okay i'm fix it now with all general + sb
P.S. I'll wait your full mod soon >w<

finap wrote:

[Insane]
00:08:606 (1,2,3,4,5) - If you're going for a star here, do ctrl-shift-D, choose 5 points, and rearrange them into a star pattern.
:arrow: Fine for me, I don't need perfect symmetrical shape.
00:33:389 (9) - nc
00:34:041 (1) - remove nc
00:34:693 (5) - nc
:arrow: All NC would be nice, fixed.
01:37:954 (3,4,5,6) - Again, do ctrl-shift D. Place one of the points on the end of the slider so it stays and looks equal
:arrow: Same above.
02:11:215 (2) - Although it looks cool, there's no purpose here. If you want slider art, at least time it better

Overall, this difficulty is amazing, which is why most of the mods here are very minor. Great mapping here!
:arrow: Thanks!

[Easy]
No problems here, but it's kind of like a light normal with CS3 and low AR, so easy players might not like it

[Normal]
00:54:258 (4,5) - I don't think this is predictable. Please change it to the vocals which are 2 1/2 sliders and 1 circle
:arrow: I think it's fine here too, coz I want to make player not bored with same rhythm pattern like Easy difficulty.
I'm starting to feel bad for not modding alot. It's just that the map is good ;-;

[Hard]

Why don't I have any mods for this...
Maybe you can fix the heart's timing, but I'm not going to say it's manditory

[Overall]

Honestly, in the beginning, I thought it was a boring song that was going to be made by a new mapper, but you took the song and made it into something great. I love all the difficulties, especially Insane and Hard.
:arrow: Thanks for all your comments :')
I hope you get this ranked, good luck!
Thanks for modded!

P.S. I need more HS mod orz...
ArrowOfWInD
-Insane-

reverse the slider so that at the end of the slider player will be moving cursor -> towards the next hit obj instead of <-
i find myself almost always slider break at here unless i force myself to move my cursor after the hit sound
ziin
[SB]
flawless. I came for the SB but you get a whole mod out of me :D. Thanks for making SBs!

[skin]
You're killing me with the skin, but whatever. Change the default slider border to 222,222,222 to match the hitcircle overlay.

[insane]
00:14:965 (6) - please don't use the grid for compressed notes. 6 is 33% closer to 5 than it is 7 which makes it look bad.
00:33:062 (7) - is there some way you can not bury this note? I generally dislike buried notes that you can see the approach circle underneath the already existing note unless part of the circle is showing.
01:13:986 (2) - ^
01:18:552 (4) - ^
02:00:128 (3) - ^

[light]
Can I recommend you not use grid snap with such very low spacing? The difference between 1.01x and 0.97x isn't much, but when the x is very small to the point where 0.97 has 1 pixel in between circles and 1.01 has 4 pixels, that's a 400% increase and it looks bad. It's not a problem when you're dealing with large spaces.
00:28:008 (2) - spacing on this is VERY strange. Shit this whole note is VERY strange
01:14:802 (2) - is there some way you can not bury this note?
01:30:617 (2) - spacing on this is VERY strange. Shit this whole note is VERY strange
It doesn't bridge the gap between hard and insane very well. Is there any reason you can't put "spboxer3's" in the difficulty name?

[hard]
wat why does hard have more spacing than light insane?
01:54:584 (2,3) - this one of 2 places in the song where 2 sliders touch each other inappropriately.
01:55:562 (1,3) - ^

[normal]
01:39:910 (1) - most of this slider is covered up by the previous slider, which you can avoid by flipping horizontally.

[easy]
beautiful, except for the overlapping sliders, but nobody's perfect :D.
Xinely

Mako Sakata wrote:

[Easy]
  1. 00:13:823 (1) - Following the lullaby sound, harusnya sih di akhir slider dikasih whistle
  2. 00:42:519 (1) - NC I guess, kalo ngikutin per dua downbeat sih kalo gw last note sebelum break walau di stanza tetep ga q NC soalnya keliatan rada useless lol
  3. 00:41:215 - Duplicate green line
  4. 01:03:389 - Add green line there? raise the volume 5~10%, karena bagiannya mulai lebih upbeat
  5. 01:19:041 - Pointless green line, delete aja deh
  6. Xinely kalo di part ini 01:21:649 - sampe sini 01:24:258 - ditambahin beberapa green line bgmn? terus volumenya diatur jadi kaya meningkat gitu volume hitsoundnya sampe pas mulai kiai, kayanya lebih ngefeel sama yang suara lullaby sama drum backsoundnya hahaha XD maaf saya males lol
  7. 01:29:476 (1) - Miss clap on end
thanks mako ~

~
osu file format v14

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[Metadata]
Title:Karen feat.The 49ers
TitleUnicode:夏恋 feat.The 49ers
Artist:Otokaze
ArtistUnicode:Otokaze
Creator:Backstep
Version:Xinely's Easy
Source:
Tags:Save the Flavor Summer Love Natsu Koi Firework Hanabi chill collection vol.3 spboxer3 Xinely
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Topic Starter
Backstep
@ArrowOfWInD: Okay I think I understand your suggestion, and now fixed!

ziin wrote:

[SB]
flawless. I came for the SB but you get a whole mod out of me :D. Thanks for making SBs!
:arrow: Thanks! :3

[skin]
You're killing me with the skin, but whatever. Change the default slider border to 222,222,222 to match the hitcircle overlay.

[insane]
00:14:965 (6) - please don't use the grid for compressed notes. 6 is 33% closer to 5 than it is 7 which makes it look bad. :arrow: Fixed.
00:33:062 (7) - is there some way you can not bury this note? I generally dislike buried notes that you can see the approach circle underneath the already existing note unless part of the circle is showing.
01:13:986 (2) - ^
01:18:552 (4) - ^
02:00:128 (3) - ^
:arrow: All above fixed.... but I'm not sure my new jumps will get more flow or not I think I understand your suggestion ziin. :/

[light]
It doesn't bridge the gap between hard and insane very well. Is there any reason you can't put "spboxer3's" in the difficulty name?
:arrow: I asked him and he said "He doesn't like difficulty name like <sp3's>" And I think it's fine coz I add some mapper SB already.

[hard]
wat why does hard have more spacing than light insane?
:arrow: I think it's fine... depend by mapper :/
01:54:584 (2,3) - this one of 2 places in the song where 2 sliders touch each other inappropriately.
01:55:562 (1,3) - ^
:arrow: It's mean not cover right? if yes all fixed!

[normal]
01:39:910 (1) - most of this slider is covered up by the previous slider, which you can avoid by flipping horizontally.
:arrow: Fine here for me, coz 01:50:019 (5,1) - It's look like same but I think new player can guess what slider direction :/

[easy]
beautiful, except for the overlapping sliders, but nobody's perfect :D.
Thanks for mod ziin :')
Kyouren
It this other version on spboxer's map?
Topic Starter
Backstep

gokugohan12468 wrote:

It this other version on spboxer's map?
Yup, this is vocal version :')
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
Hard
00:39:910 (1,2) - Should make these reverse sliders, feels better to play it like that.
Light Insane
Could rename to 'Hyper'
00:19:367 - Circle
00:19:856 - ^
00:20:345 - ^
00:22:628 (3) - Perhaps remake this slider to where its not under the previous slider as much.
00:31:758 (3) - Curve it in the other direction like this:
00:41:867 - Maybe do this instead:
01:05:997 - Do this to match the vocals:
02:05:345 (9) - Make this reverse slider smaller, have it reverse after the first red tick.
Insane looked fine to me. Sick storyboard also! Good luck on the rankings! Please vote on how good my modding was on my queue page. My Modding Queue
Topic Starter
Backstep

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
Hard
00:39:910 (1,2) - Should make these reverse sliders, feels better to play it like that.
:arrow: Why I keep that...? because I want to make player not bored with same rhythms between all difficulties.
Insane looked fine to me. Sick storyboard also! Good luck on the rankings! Please vote on how good my modding was on my queue page. My Modding Queue
:arrow: Okay I'm already voted and thanks for modded! :3
Winek
I ALREADY KNOW IT. I AM SLOW.

this is the price of a quality mod

Easy

  1. - - This detail is unimportant, but I feel like 00:17:084 (2) is too random in comparison to 00:18:389 (3) , despite them being the same combo, the same lenght and all. Instead of making (3) a curve, what about making it parallel to (2)? Or if you don't want, then what about curving the slider like this? I think it might get the flow to the next note better. (I'm not the best with flows, tho.)
  2. - - While it might be just me, I think you should split the slider into two notes: The singer start the vocal at 00:21:323 , which is the end of the slider and personally I never really liked that, but that's up to your opinion.
  3. - - Maybe move the note somewhere around x128 y244? This will not only gives out a better flow with 00:25:562 (3) but also avoid the small invisible overlap at 00:23:606 (5) .
  4. - - It's just me but I think you could move the slider's last anchor to x156 y228 just so it get a better transition with 00:32:736 (2) ; I'm not quite sure how to explain it, but you can always try.
  5. - - Just to get a slight better flow with 00:38:606 (3) , you could raise the last anchor at x396 y224; By doing that, It would break the parallel 00:37:302 (1) , so after applying changes to 00:37:954 (2), you should apply the same to 00:37:302 (1) , or simply copy paste (2) on (1). (If you actually apply any of these changes x.x)
  6. - - I'm not sure why, but I'd clearly see a slider here instead: The singer's voice start at 00:42:356 , middle of those two notes, so maybe try to catch the voice in a slider would be great?
  7. - - In order to get (3) more symmetric to 00:55:562 (1), maybe try this?
  8. - - I'm not sure this pause makes any sense; It is not constant at all in this part, there is vocal, and slighty confusing (me x.x). I'd suggest you add a note here.
  9. - - I love this flow. Good job; but I generally do like this. It can e done easily by slighty curving the slider more, if you do prefer this way. Don't change if you think it's okay.
  10. - - It,s a very stupid detail about flow, maybe try this? The only difference is that (2) is very slighty more curved and repositioned slighty.
  11. - - Titty details: what about making them parallel? Would just make the map nicer lol.
  12. - - What about making a shape DIFFERENT from the one you did in the first kiai?

Normal

  1. - - Maybe try making this slider vertical? This way it will give some kind of symmetry between 00:06:649 (1,3) , but that's just what I think, of course.
  2. - - I know it's bullshit but the blanket isn't perfect, found out with the Approach circle. As you can see, your blanket isn't perfect; I tried my best and got this. I wish you to do the best on this blanket, cause i'm NO pro. (Note that I tweaked with the timeline in order to get the approach circle there.
  3. - - While unimportant; Why are (2) and (4) on the same y88 but (1) and (3) are on differents? I'd suggest either (1) and (3) to get same y coordination, or if you don't like pure linear, then try moving (2) or (4) out of the y88 so that all note are kind of scrambled but still get their zigzag pattern.
  4. - - If you follow the order on contanthingy, the 1/2 slider + reverse and the bare 1/1 slider should swap places; See by yourself: 00:29:802 (2,1,2,3) - 00:24:258 (2,3,4,5,1) . So you can have a peek at what I have tried: tadaaaa! I don't know if you like it. You might want to do however you want, but in case you need the code for this, then search and replace this in the .osu file into this!
  5. - - Maybe you should try bending the slider slight more so that the flow between the two notes becomes more "straight?" Something like this.
  6. - - I'm pretty sure that like me, other player will get confused, really, because some sound is ignored in the background AND the skin and the sound you are using are SO like the music, and if you're not following 100% the approach circle, you won't be able to hit the note correctly. It's hard to explain, though: but rather than this, I'd add a note between these two: Even if it's a BIT complicated for normal, I think player can manage.
  7. - - To get a slight better flow with 01:03:389 (1) , I'd move to x4 y326 : It breaks really slighty the distance snap, but I think player can manage to understand. I also think this way, It'd be prettier.
  8. - - Slighty bending the slider can make the flow better with the next note: My deseperate attempt.

Hard

  1. - - As this is the first note after the spinner, what about moving the slider to x168 y284 ? This will keep the slider style, which is very slighty bended, but will IMO help to get a better flow with 00:22:139 (2) .
  2. - - I like the windmill movement here: What about removing the reverse arrow here? This will make it more constant with 00:26:867 (1,2) . You could also place afterwhat 00:28:823 a circle.
  3. - - I don't know but the large slider + reverse feels too odd for me. I'd rather follow properly the vocal here, a bit like 00:56:867 (1,2) : So maybe you can try this: Timeline | Placement v1 | Placement v2. If you had any good reason to use the long slider, then you should keep at it.
  4. - - Maybe try bend the slider like this? This gives out a almost better flow with (1) that you can see in the picture.
  5. - - I would Ctrl+G this note. This will make it more constant with 01:13:171 (2,3) . 01:13:171 (2,3) point toward down, so why not make it like opposite by making 01:11:541 (2,3) poiting up? The note are stacked, so they could really get some kind of relation together. (If you ctrl+g, be sure to restack properly!)

I got too lazy;;
h1b1k11


I'm just asking but did this beatmap used to be in the Qualified maps?

Insane
00:56:378 (1,2,3,4) - Maybe make a box pattern with these?
02:19:693 (1) - Maybe put this circle up here

Light Insane
00:03:389 (3) - Slider ends here
00:04:041 (4) - ^^
00:08:606 (1) - ^^
00:09:258 (2) - ^^
00:19:041 (3) - Add reverse (fitting the back music)
00:19:530 (4) - ^^
00:20:019 (5) - ^^
00:52:954 (1,2) - Fix blanket (doesn't really fit with the music/singing)

00:52:954 (1) - Slider should end here
00:55:562 (1,2) - Fix blanket

Hard
02:01:758 (3) - Replace for a circle

Normal
00:54:258 (4,5) - Remove
^^00:54:258 - Add circle
^^00:54:584 - ^^?
^^00:54:910 - ^^

Easy diff seems fine.
_tasty
Hi, from my queue :3

[General]
Not much to say, map is already good but your spread is a little messed up imo.
You should make the Hard difficulty easier.
The Light Insane actually feels easier than hard to me.

[Insane]
Perfect

[Light Insane]
This difficulty is of a lower quality compared to the others in my opinion. The hit sounds are kind of weird, maybe you should check them again.

00:05:508 (7) - Remove this, does not follow the song. Also I think you didn't put anything on this part on the other difficulties.

00:10:562 (1) - If you changed the above, better change this too.

01:10:562 - I think you should put something here, so instead of using a 1/1 slider maybe use a circle or a 1/2 slider.

01:12:030 (5) - move this to 01:12:084 -

01:47:410 (8) - Change this to a normal 1/2 slider. It sounds weird.

[Hard]
Good

Good Luck!
Topic Starter
Backstep
After i'm arrive to my home, i'll fix soon. ~\(≧▽≦)/~ Okay I'm here and reply all modded! :3

Winek wrote:

I ALREADY KNOW IT. I AM SLOW.

this is the price of a quality mod

Normal

  1. - - Maybe try making this slider vertical? This way it will give some kind of symmetry between 00:06:649 (1,3) , but that's just what I think, of course.
  2. - - I know it's bullshit but the blanket isn't perfect, found out with the Approach circle. As you can see, your blanket isn't perfect; I tried my best and got this. I wish you to do the best on this blanket, cause i'm NO pro. (Note that I tweaked with the timeline in order to get the approach circle there.
  3. - - While unimportant; Why are (2) and (4) on the same y88 but (1) and (3) are on differents? I'd suggest either (1) and (3) to get same y coordination, or if you don't like pure linear, then try moving (2) or (4) out of the y88 so that all note are kind of scrambled but still get their zigzag pattern.
    :arrow: Move up a little to make all distance 1.00
  4. - - If you follow the order on contanthingy, the 1/2 slider + reverse and the bare 1/1 slider should swap places; See by yourself: 00:29:802 (2,1,2,3) - 00:24:258 (2,3,4,5,1) . So you can have a peek at what I have tried: tadaaaa! I don't know if you like it. You might want to do however you want, but in case you need the code for this, then search and replace this in the .osu file into this!
    :arrow: I think it's fine for me :/
  5. - - Maybe you should try bending the slider slight more so that the flow between the two notes becomes more "straight?" Something like this.
  6. - - I'm pretty sure that like me, other player will get confused, really, because some sound is ignored in the background AND the skin and the sound you are using are SO like the music, and if you're not following 100% the approach circle, you won't be able to hit the note correctly. It's hard to explain, though: but rather than this, I'd add a note between these two: Even if it's a BIT complicated for normal, I think player can manage.
  7. - - To get a slight better flow with 01:03:389 (1) , I'd move to x4 y326 : It breaks really slighty the distance snap, but I think player can manage to understand. I also think this way, It'd be prettier.
  8. - - Slighty bending the slider can make the flow better with the next note: My deseperate attempt.
:arrow: Fixed everything except that one.

Hard

  1. - - As this is the first note after the spinner, what about moving the slider to x168 y284 ? This will keep the slider style, which is very slighty bended, but will IMO help to get a better flow with 00:22:139 (2) .
    :arrow: Sure!
  2. - - I like the windmill movement here: What about removing the reverse arrow here? This will make it more constant with 00:26:867 (1,2) . You could also place afterwhat 00:28:823 a circle.
    :arrow: Nice idea! fixed.
  3. - - I don't know but the large slider + reverse feels too odd for me. I'd rather follow properly the vocal here, a bit like 00:56:867 (1,2) : So maybe you can try this: Timeline | Placement v1 | Placement v2. If you had any good reason to use the long slider, then you should keep at it.
    :arrow: Okay but depend my opinion :/
  4. - - Maybe try bend the slider like this? This gives out a almost better flow with (1) that you can see in the picture.
    :arrow: Fixed!
  5. - - I would Ctrl+G this note. This will make it more constant with 01:13:171 (2,3) . 01:13:171 (2,3) point toward down, so why not make it like opposite by making 01:11:541 (2,3) poiting up? The note are stacked, so they could really get some kind of relation together. (If you ctrl+g, be sure to restack properly!)
    :arrow: Fixed.

I got too lazy;;
Thanks for modded! It's okay if you mod only this lol
SPOILER
It's quite very helpful u know?

imaikiseta wrote:



I'm just asking but did this beatmap used to be in the Qualified maps?

Insane
00:56:378 (1,2,3,4) - Maybe make a box pattern with these?
:arrow: I think it's fine (make with same pattern = make player bored.) :/
02:19:693 (1) - Maybe put this circle up here

:arrow: Nope, not change here I want to keep a bit jump here :3

Hard
02:01:758 (3) - Replace for a circle
:arrow: Nah

Normal
00:54:258 (4,5) - Remove
^^00:54:258 - Add circle
^^00:54:584 - ^^?
^^00:54:910 - ^^
:arrow: Fixed with other pattern from Winek modded :3

Easy diff seems fine.
Thanks for mod!

ReeChelly wrote:

Hi, from my queue :3

[General]
Not much to say, map is already good but your spread is a little messed up imo.
You should make the Hard difficulty easier.
The Light Insane actually feels easier than hard to me.
:arrow: I'm wait him for response all mod now, if over 7 days I'll remove his difficulty :/

[Insane]
Perfect

[Hard]
Good

Good Luck!
Thanks for looking my map :3
Xinely

Winek wrote:

I ALREADY KNOW IT. I AM SLOW.

this is the price of a quality mod

Easy

  1. - - This detail is unimportant, but I feel like 00:17:084 (2) is too random in comparison to 00:18:389 (3) , despite them being the same combo, the same lenght and all. Instead of making (3) a curve, what about making it parallel to (2)? Or if you don't want, then what about curving the slider like this? I think it might get the flow to the next note better. (I'm not the best with flows, tho.) tweaked a little bit
  2. - - While it might be just me, I think you should split the slider into two notes: The singer start the vocal at 00:21:323 , which is the end of the slider and personally I never really liked that, but that's up to your opinion. the slider's tail only a weak drum so that's why i mapped with tail (not clickable object)
  3. - - Maybe move the note somewhere around x128 y244? This will not only gives out a better flow with 00:25:562 (3) but also avoid the small invisible overlap at 00:23:606 (5) .
  4. - - It's just me but I think you could move the slider's last anchor to x156 y228 just so it get a better transition with 00:32:736 (2) ; I'm not quite sure how to explain it, but you can always try.
  5. - - Just to get a slight better flow with 00:38:606 (3) , you could raise the last anchor at x396 y224; By doing that, It would break the parallel 00:37:302 (1) , so after applying changes to 00:37:954 (2), you should apply the same to 00:37:302 (1) , or simply copy paste (2) on (1). (If you actually apply any of these changes x.x)
  6. - - I'm not sure why, but I'd clearly see a slider here instead: The singer's voice start at 00:42:356 , middle of those two notes, so maybe try to catch the voice in a slider would be great? i love to make last object before breaktime with circle so it's just my taste ><
  7. - - In order to get (3) more symmetric to 00:55:562 (1), maybe try this? im not fans for curvy flow like that orz sorry
  8. - - I'm not sure this pause makes any sense; It is not constant at all in this part, there is vocal, and slighty confusing (me x.x). I'd suggest you add a note here. literally if you see i dont map every 2nd whitetick before and so i do for this time too
  9. - - I love this flow. Good job; but I generally do like this. It can e done easily by slighty curving the slider more, if you do prefer this way. Don't change if you think it's okay.
  10. - - It,s a very stupid detail about flow, maybe try this? The only difference is that (2) is very slighty more curved and repositioned slighty.
  11. - - Titty details: what about making them parallel? Would just make the map nicer lol. just my taste that i dont like parallel and prefer to rotate it a little bit to down lol
  12. - - What about making a shape DIFFERENT from the one you did in the first kiai?
thanks ~
no reply means changed

~
osu file format v14

[General]
AudioFilename: karen.mp3
AudioLeadIn: 2000
PreviewTime: 21327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 42521,52956,144262
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Karen feat.The 49ers
TitleUnicode:夏恋 feat.The 49ers
Artist:Otokaze
ArtistUnicode:Otokaze
Creator:Backstep
Version:Easy
Source:
Tags:Save the Flavor Summer Love Natsu Koi Firework Hanabi chill collection vol.3 spboxer3 Xinely
BeatmapID:666172
BeatmapSetID:295711

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"karen.jpg",0,0
//Break Periods
2,42719,51514
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/xinely.png",320,240
M,0,0,,119,444
S,0,0,,0.6373332
F,0,0,780,0,1
F,0,780,145562,1,0.9974359
F,0,145562,146867,0.9974359,0
//Storyboard Sound Samples

[TimingPoints]
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19693,-100,4,2,1,60,0,0
20997,-100,4,2,2,50,0,0
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103823,-100,4,2,1,70,0,0
105128,-100,4,2,2,90,0,1
105209,-100,4,2,1,80,0,1
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125345,-100,4,2,2,60,0,0
125997,-100,4,2,2,60,0,0
146867,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,217,100
Combo2 : 255,152,102
Combo3 : 255,128,192
Combo4 : 242,24,57
SliderBorder : 222,222,222

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288,360,58823,5,8,0:0:0:0:
200,348,59149,1,0,0:0:0:0:
116,316,59475,2,0,B|88:252|88:252|140:212|120:132,1,180,2|8,0:0|0:0,0:0:0:0:
100,68,60454,1,0,0:0:0:0:
32,124,60780,5,0,0:0:0:0:
248,284,61758,1,0,0:0:0:0:
332,256,62084,1,0,0:0:0:0:
452,124,62736,2,0,P|464:84|452:20,1,90,8|0,0:0|0:0,0:0:0:0:
368,28,63389,6,0,L|278:31,1,90,4|0,0:0|0:0,0:0:0:0:
204,84,64041,2,0,L|88:96,1,90,8|0,0:0|0:0,0:0:0:0:
56,160,64693,2,0,P|28:256|96:340,1,180,2|8,0:0|0:0,0:0:0:0:
148,356,65671,1,0,0:0:0:0:
232,328,65997,6,0,P|252:284|256:228,1,90,2|0,0:0|0:0,0:0:0:0:
168,256,66649,2,0,P|163:207|138:157,1,90,8|0,0:0|0:0,0:0:0:0:
88,100,67302,2,0,P|174:120|256:68,1,180,2|8,0:0|0:0,0:0:0:0:
324,24,68280,1,0,0:0:0:0:
380,92,68606,6,0,P|384:144|360:200,1,90,2|0,0:0|0:0,0:0:0:0:
336,260,69258,1,8,0:0:0:0:
256,300,69584,1,0,0:0:0:0:
168,284,69910,2,0,P|136:224|168:120,2,180,2|8|2,0:0|0:0|0:0,0:0:0:0:
236,344,71541,5,0,0:0:0:0:
312,296,71867,2,0,P|356:292|420:312,1,90,8|0,0:0|0:0,0:0:0:0:
488,328,72519,2,0,P|529:250|506:166,1,180,2|8,0:0|0:0,0:0:0:0:
452,96,73497,1,0,0:0:0:0:
392,164,73823,6,0,P|348:176|302:167,1,90,4|0,0:0|0:0,0:0:0:0:
220,140,74475,2,0,P|176:128|128:144,1,90,8|0,0:0|0:0,0:0:0:0:
68,200,75127,2,0,B|44:272|80:336|80:336|156:332,1,180,2|8,0:0|0:0,0:0:0:0:
208,348,76105,1,0,0:0:0:0:
292,316,76431,6,0,L|396:316,1,90,2|0,0:0|0:0,0:0:0:0:
400,228,77084,2,0,L|310:228,1,90,8|0,0:0|0:0,0:0:0:0:
224,252,77736,2,0,B|180:196|180:196|176:136|236:88,1,180,2|8,0:0|0:0,0:0:0:0:
292,44,78714,1,0,0:0:0:0:
352,112,79040,6,0,P|396:120|440:108,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
292,44,80018,1,0,0:0:0:0:
264,132,80345,2,0,B|244:184|256:228|256:228|232:260|232:260|276:328,1,180,2|8,0:0|0:0,0:0:0:0:
332,340,81323,1,0,0:0:0:0:
404,284,81649,5,0,0:0:0:0:
352,112,82302,1,0,0:0:0:0:
280,60,82628,1,0,0:0:0:0:
224,132,82954,2,0,P|180:144|116:132,1,90
52,112,83606,2,0,L|52:216,1,90,8|0,0:0|0:0,0:0:0:0:
48,292,84258,6,0,L|137:284,1,90,4|0,0:0|0:0,0:0:0:0:
216,328,84910,2,0,L|305:320,1,90,8|0,0:0|0:0,0:0:0:0:
376,264,85563,1,0,0:0:0:0:
448,316,85889,1,0,0:0:0:0:
376,264,86215,2,0,P|368:216|384:156,1,90,8|0,0:0|0:0,0:0:0:0:
420,96,86867,6,0,P|376:84|316:100,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
464,172,87845,1,0,0:0:0:0:
448,260,88171,2,0,P|360:316|268:292,1,180,0|8,0:0|0:0,0:0:0:0:
204,272,89150,1,0,0:0:0:0:
132,216,89476,6,0,P|128:168|144:116,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
204,272,90454,1,0,0:0:0:0:
284,232,90780,2,0,B|320:196|372:204|372:204|404:232|464:212,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
204,272,92411,5,0,0:0:0:0:
136,208,92737,2,0,P|128:164|144:112,1,90,8|0,0:0|0:0,0:0:0:0:
200,56,93389,2,0,B|264:72|312:32|312:32|379:59,1,180,0|8,0:0|0:0,0:0:0:0:
448,96,94367,1,0,0:0:0:0:
484,180,94693,6,0,P|492:228|468:296,1,90
392,256,95345,2,0,P|383:212|391:168,1,90,8|0,0:0|0:0,0:0:0:0:
448,96,95998,2,0,P|366:63|286:99,1,180,0|8,0:0|0:0,0:0:0:0:
236,172,96976,1,0,0:0:0:0:
296,240,97302,6,0,B|352:248|352:248|400:240,1,90
360,332,97954,2,0,B|304:324|304:324|256:332,1,90,8|0,0:0|0:0,0:0:0:0:
180,320,98606,2,0,B|152:252|152:252|140:200|196:136,1,180,0|8,0:0|0:0,0:0:0:0:
232,76,99584,1,0,0:0:0:0:
308,124,99911,6,0,B|356:128|356:128|412:116,1,90
400,28,100562,2,0,B|352:24|352:24|296:36,1,90,8|0,0:0|0:0,0:0:0:0:
232,76,101215,2,0,P|195:155|231:235,1,180,0|8,0:0|0:0,0:0:0:0:
300,292,102193,1,0,0:0:0:0:
384,320,102519,6,0,L|456:256,1,90
428,172,103171,2,0,L|356:236,1,90,8|0,0:0|0:0,0:0:0:0:
292,176,103823,2,0,L|428:56,1,180,0|8,0:0|0:0,0:0:0:0:
488,124,104802,1,0,0:0:0:0:
484,212,105128,6,0,P|440:228|388:220,1,90,4|0,0:0|0:0,0:0:0:0:
336,160,105781,2,0,P|312:208|312:264,1,90,8|0,0:0|0:0,0:0:0:0:
348,324,106433,1,0,0:0:0:0:
264,356,106759,1,0,0:0:0:0:
192,300,107085,2,0,L|102:293,1,90,8|0,0:0|0:0,0:0:0:0:
84,204,107736,6,0,L|173:197,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
20,140,108715,1,0,0:0:0:0:
76,72,109041,2,0,L|260:52,1,180,0|8,0:0|0:0,0:0:0:0:
340,84,110020,1,0,0:0:0:0:
288,156,110346,6,0,P|280:208|296:264,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,84,111324,1,0,0:0:0:0:
280,16,111650,2,0,L|100:23,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,24,113281,5,0,0:0:0:0:
428,92,113607,2,0,L|408:180,1,90,8|0,0:0|0:0,0:0:0:0:
376,264,114259,2,0,P|284:240|192:284,1,180,0|8,0:0|0:0,0:0:0:0:
144,332,115237,1,0,0:0:0:0:
68,280,115563,6,0,P|60:236|68:180,1,90
108,112,116215,2,0,P|152:100|208:112,1,90,8|0,0:0|0:0,0:0:0:0:
272,156,116868,2,0,P|352:184|448:144,1,180,0|8,0:0|0:0,0:0:0:0:
500,88,117846,1,0,0:0:0:0:
420,44,118172,6,0,P|376:36|330:44,1,90
260,96,118823,2,0,P|216:104|170:96,1,90,8|0,0:0|0:0,0:0:0:0:
96,48,119476,2,0,P|140:122|113:205,1,180,0|8,0:0|0:0,0:0:0:0:
52,272,120454,1,0,0:0:0:0:
132,316,120781,6,0,L|236:308,1,90
304,340,121432,2,0,L|408:332,1,90,8|0,0:0|0:0,0:0:0:0:
476,296,122085,2,0,P|440:216|488:128,1,180,0|8,0:0|0:0,0:0:0:0:
492,48,123063,1,0,0:0:0:0:
404,76,123389,6,0,L|288:84,1,90
224,68,124041,2,0,L|108:76,1,90,8|0,0:0|0:0,0:0:0:0:
52,116,124693,2,0,P|40:164|52:212,1,90
92,280,125345,2,0,P|136:268|196:284,1,90,8|0,0:0|0:0,0:0:0:0:
260,320,125998,5,2,0:0:0:0:
480,36,127302,1,2,0:0:0:0:
212,64,128280,1,0,0:0:0:0:
124,76,128606,5,2,0:0:0:0:
380,328,129910,1,2,0:0:0:0:
112,340,130889,1,0,0:0:0:0:
76,256,131215,5,2,0:0:0:0:
396,88,132519,1,2,0:0:0:0:
128,80,133497,1,0,0:0:0:0:
80,156,133823,5,2,0:0:0:0:
236,248,134475,1,0,0:0:0:0:
360,116,135128,1,2,0:0:0:0:
96,136,136106,6,0,P|84:184|96:226,1,90,0|2,0:0|0:0,0:0:0:0:
432,316,137736,1,2,0:0:0:0:
208,164,138715,6,0,P|196:128|204:64,1,90,0|2,0:0|0:0,0:0:0:0:
64,204,139693,2,0,L|78:304,1,90
160,320,140345,2,0,P|243:291|324:324,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
384,40,142954,5,2,0:0:0:0:
216,108,143606,1,0,0:0:0:0:
168,184,143932,1,0,0:0:0:0:
180,272,144258,1,2,0:0:0:0:
508,168,145562,6,0,L|372:168,2,135,2|0|0,0:0|0:0|0:0,0:0:0:0:
484,256,146867,1,2,0:0:0:0:
Topic Starter
Backstep
updated xD
KantoKun
hitsound โหดมากพี่ =[]=
Topic Starter
Backstep

KantoKun wrote:

hitsound โหดมากพี่ =[]=
อ่านะ

UPDATE: Fixed title and tags.!
Kyouren
Long tittle xD /me runs
Btw, i support this map so, ranked this, plz!
Topic Starter
Backstep

gokugohan12468 wrote:

Long tittle xD /me runs
Btw, i support this map so, ranked this, plz!
Yep, metadata is important and I hope this map will get rank soon xD

@About sp3's diff.... waiting him response :/ okay updated xD
Flask
[General]
  1. soft-hitwhistle2.wav has 10ms delay (This is unrankable), I've prepared a new one for you: http://puu.sh/hh8gH.wav
  2. You can tick the widescreen support if you want since there's storyboard
[Insane]
  1. 00:22:954 (7,1) - These two objects would need a nc-swap to make the new-combo pattern more fit with the vocal. Also don't forget to add a nc on 00:24:258 -
  2. 00:28:171 (7,1,5) - Also the same reason as ^, add nc on 00:28:171 - 00:29:475 - and remove it from 00:28:823 - would be better
  3. 00:37:302 (7,1) - you know that ^ (depends on you but you can also add a new combo on 00:38:606 - if you'd like to)
  4. 00:35:182 (4,5,6) - Just a suggestion, but how about swapping the placement of (5,6)? I'd like to see a jump between (4,5) cuz 00:34:856 (2,3,4) - is kinda jumpy too
  5. 01:21:323 (1) - I don't know what you think about this slider, but I feel it's quite weird since there's an obvious separation between 01:21:323 (1,2) - in the music. This means you shouldn't map like the objects are a group of pattern when the music shows like that since the music isn't the same, and if you mapped like that, it'll be really odd while gameplaying. To avoid something like that, you can change (1) to two notes just like this:
[Spinboxer]
  1. 00:03:389 - 請一定要加Whistle
  2. 00:04:693 (1) - 請一定要NC
  3. 00:17:736 - 這也可以加whistle
  4. 00:20:997 (5) - 其實我覺得你這個也可以加NC 因為前面00:19:041 (1,2,3,4) - 有點慢可是他跟(5,6)的距離其實差不多
  5. 00:41:867 (3) - 超坑
  6. 01:00:128 (5,6) - 這兩個我聽vocal比較像在1/2線的位置上 (01:02:736 (4,5) - 也是)
  7. 01:48:389 (3) - 為何不跟clap下鼓
    好像微微看到複製大法

[Hard]
  1. 00:21:649 (1,2,3) - The spacing
  2. 01:46:758 (1,2,3,1,2,3) - Might be a bit dangerous and messy if something like this appears in a hard diff :< You can use a simple pattern instead
[Xinely's Extra]
  1. 00:32:084 - You can add the cool finish here cuz it's cool and it sounds cool
  2. 01:34:693 - ^
Some people might complain about the spread between Normal to Hard, but it would be fine since Normal uses kind-of-high sv and it also contains some 1/2 patterns.
Call me back!
Topic Starter
Backstep

Flask wrote:

[General]
  1. soft-hitwhistle2.wav has 10ms delay (This is unrankable), I've prepared a new one for you: http://puu.sh/hh8gH.wav
    :arrow: Okay added!
  2. You can tick the widescreen support if you want since there's storyboard
    :arrow: Why I disable all widescreen support? Look at Mako modded and you will find it why \:D/
[Insane]
  1. 00:22:954 (7,1) - These two objects would need a nc-swap to make the new-combo pattern more fit with the vocal. Also don't forget to add a nc on 00:24:258 -
  2. 00:28:171 (7,1,5) - Also the same reason as ^, add nc on 00:28:171 - 00:29:475 - and remove it from 00:28:823 - would be better
  3. 00:37:302 (7,1) - you know that ^ (depends on you but you can also add a new combo on 00:38:606 - if you'd like to)
  4. 00:35:182 (4,5,6) - Just a suggestion, but how about swapping the placement of (5,6)? I'd like to see a jump between (4,5) cuz 00:34:856 (2,3,4) - is kinda jumpy too
  5. 01:21:323 (1) - I don't know what you think about this slider, but I feel it's quite weird since there's an obvious separation between 01:21:323 (1,2) - in the music. This means you shouldn't map like the objects are a group of pattern when the music shows like that since the music isn't the same, and if you mapped like that, it'll be really odd while gameplaying. To avoid something like that, you can change (1) to two notes just like this:
    :arrow: Fixed everything that you wrote! \:D/

[Hard]
  1. 00:21:649 (1,2,3) - The spacing :arrow: My mistake lol
  2. 01:46:758 (1,2,3,1,2,3) - Might be a bit dangerous and messy if something like this appears in a hard diff :< You can use a simple pattern instead
    :arrow: Nice idea! I feel more flow :3

Some people might complain about the spread between Normal to Hard, but it would be fine since Normal uses kind-of-high sv and it also contains some 1/2 patterns.
Call me back!
Thanks for modded, and give delicious kudosu!

EDIT: Updated Easy difficulty by myself (you have a good point and I think I can fixed!) and Light Insane by sp3 (I think I can understand your mod, anyway he fixed all suggestion that you said <I hope I understand it right?> )
Xinely
omfg flask i made an extra diff :D
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