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BanYa & Warak - Beethoven Influenza [OsuMania]

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Topic Starter
ExPew
update for moving modding v2

@Maxus can u move ur mod to latest thread?
Topic Starter
ExPew
oh yee back... some mod from maxus fixed tgt irc mod too


EDIT 2 : last jack part was revert back again with 12 note jack (1/4) right and left after.
Shinsekai-
:OOOO ma favorite SV map ♥ GO GO
Topic Starter
ExPew
updated new BG and HP/OD rate reworked
Arzenvald
may take a look also holysh the BG is fabulous

folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :

[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
Topic Starter
ExPew

Arzenvald wrote:

may take a look also holysh the BG is fabulous

folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :

[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
yeah noisy af, try reducing bit vol.

about hard i can't make 1/4 due sounds obviously like 1/8. Emphasize them to 1/4 doesn't look good too. if about difficulty gap, kinda nonsense when it says difficult gap due ignore 1/8 notes
Akasha-
This is so cancer, alexa plays beethoven influenza
richardfeder
???
Feerum
👀
Shima Rin
When?
Starry-
~ ♥
Unpredictable
soon? (ʘᗩʘ’)
Topic Starter
ExPew
final update.

fixed snapping issue on HD/IN/INF

rename old diff and download latest if you want check difference

Unpredictable wrote:

soon? (ʘᗩʘ’)
too soon

Starry- wrote:

~ ♥
is this startear??? :ehhh:

Tofu1222 wrote:

When?

Feerum wrote:

👀
👀

now
Critical_Star
We mainly discussed about snap issue and rework some pattern. Let's give it a go again :ehhh: :tea:
Akasha-


Please no more startear
Unpredictable
oh boy this is exciting! good luck!
-Shintarou
👀
AchsanLovers

Kuo Kyoka wrote:

This is so cancer, alexa plays beethoven influenza
Maxus
Having minor fixes and now should be fine, qualified!
Halogen-
initially DQ'd because of unplayability of chordjacks, only to be requalified with the chordjacks after they were initially removed

nice lol
lemonguy
Couldn't get it ranked with the jacks, let's wait a while so we can try again!
Feerum
Finally <3
Love that map. Gratz PewPew!
Akasha-
Congratulations, well deserved!
Topic Starter
ExPew

Gekido- wrote:

Couldn't get it ranked with the jacks, let's wait a while so we can try again!
explain why cannot be ranked with those jack. i guess they breaking long jack a month ago i think you know already the map but why now suddenly appeared this?

EDIT : with current music good for jack style i guess, and i do limit it the amount of jack used to prevent massive abuse chordjack and may unplayable
richardfeder
!!
Gratz!
Unpredictable
THIS IS IT CHIEF
FAMoss
cyberpunk 2077

gratz!
tatatat
hi
Scotty
hi

something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.

these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?

00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.

01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it

this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
Arzenvald
inb4 incoming new ruleset about longest allowed amount of jackhammer
Noch Einen
New world of jack in 2018 :think:
Scotty
jackhammers the new meta
Topic Starter
ExPew

KeppSado wrote:

hi

something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.

these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
can consider as missing hitsounds, it hard to check hitsounds with my current lappy since i lost hitsound template diff.

00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
ops, this is an error. maybe i arrange the pattern might affect note placement hitsounds while i didnt open the hitsounds sample due FPS drop dramatically.

01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
In Insane i ignore the kick base sounds focus only the violin, however each repeat chorus i add the crash to make different on HD a bit.

this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
AncuL
the bg disturbs me i want to die

maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on

00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) - this one has two

00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 -

00:46:175 - 00:51:822 - 2 notes?

01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it

01:26:233 - ^

01:31:351 - 2 notes?

01:41:233 - why 4 notes?

01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 -

02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2

02:07:175 - ^

02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand

lmao modding on a qualifed map but you have something else to fix anyway so w/e
Lude
Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it

Good luck!
17VA
2018 best map
Topic Starter
ExPew

AncuL wrote:

the bg disturbs me i want to die

maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on
your point was right but you didnt ask about to remove previously part was i also did same too, removing this kinda harsh for me. cause insane also did same though.

00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) -this one has two there has i follow different specific melody

00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 - reduced the note here

00:46:175 - 00:51:822 - 2 notes? added kick missing conflict with insane diff has kick and violin

01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it cool i also think the same, i removed caused it shit old LN. will add if have good pattern to play LN

01:26:233 - ^^

01:31:351 - 2 notes? same issue as above ^

01:41:233 - why 4 notes? removed note has no hitsound

01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 - plan to make difference , well looks people prefer the same-repeat i guess ok

02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2 - worth

02:07:175 - ^ ^

02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand i try to avoid too much right arm jack cause on next 12 jacks also right too and may unbalance, if flip horiz on next jack maybe it works

lmao modding on a qualifed map but you have something else to fix anyway so w/e

Lude wrote:

Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it . need confirm this here has melody. ill ask maxus after then.

Good luck!
many thanks guys. it worth to dq for now

will edit this again some incoming hidden mod.
Maxus
Pew wants to improve certain part of the map, so will DQ it for now.

Good luck!
Topic Starter
ExPew
back,

something bothering me on 00:34:969 - currently im tried many time to get good strings pattern 1/8 to play here. still dont fit for it :shrug:
Shinsekai-
and then?
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