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BanYa & Warak - Beethoven Influenza [OsuMania]

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Arzenvald
reversed density w
17VA
Nice map Nice quality Nice arrangements Nice style but poor bn
Topic Starter
ExPew
¯\_(ツ)_/¯

Actually it's ready to go now. Just wanna wait little bit time

EDIT update 16/5/17:

updated infection diff intro note getting little harder (due older version quite similar with Insane diff)
Soul Evans
Hopefully, after this the set can go to qualify soon, sorry for the big delay

Soul's Modding

1 / 2 / 3 / 4 / 5 / 6 / 7

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Infection]
  12. 00:09:469 (9469|0,9469|2,9645|2,9645|0,9822|1,9998|0,10175|1,10351|2,10351|0,10527|2,10704|0,10704|1,10880|1,10880|2,11057|1,11057|0) - I kinda urge you to change this, seems a bit left hand bias and everything went smooth until arrange of patterns came up, felt really weird in comparison, i think you can move a few notes to the right side, especially this 00:10:527 (10527|2,10704|0,10704|1,10880|2,10880|1,11057|0,11057|1) -
  13. 00:12:116 - to 00:12:380 - i think you can add a bit of 1/4 to give it a more effect, since last ones had notes in them and i personally think it would be a good idea doing so.
  14. 00:12:822 - This leaves a bit of opportunity for mapping either the 1/2 i'm hearing above, or making the 3 note chord have LNs in them, they fit your style and the type of rhythm i'm hearing would make it work out nicely, i think you should go with it for more fun ideas.
  15. 00:31:175 (31175|2,31175|0,31175|4) - So i was thinking this could be a bit at the right column so that it could be more pitch relevant
  16. 00:32:057 - For some reason this comes off as mindblocky, not really an issue per-say but i feel like you could think of a pattern that plays out nicely and smoothly overall to counter the beginning SVs
  17. 00:32:586 (32586|0,32939|0,33292|0,33645|0,33998|0,34351|0,34704|0,35057|0) - Is there something you can do to break these 1/1s? i feel like it's giving more work to the left hand and not really giving proper balance, hence it's a bit of a hindrance.
  18. 00:33:998 (33998|4) - you know, this sound you're following feels like 3-sounds more than 1 long one, which is why there are notes in the 1/2 but i thought you could do something different (and more creative) for it.
  19. 00:34:704 (34704|5,34880|5) - I don't like how this plays out for the middle finger, especially with the LN and the pattern the player has to face infront, so i want you to move it to the index finger or reverse it with the LN i guess, because it felt awkward to hit.
  20. 00:35:057 - Now i don't understand why this is a 4 note chord when the others were 3, i know you used it for the fact it's not with an LN attached or that you are mixing it with the violin sound the 1/4 is using, but i find it limiting considering you can make the 1/4 consistent with the 1/2 here 00:35:233 (35233|3,35233|1) - these are 2 note chords while the blue ticks on 1/4 are 1 when they are both the same sound, so you can limit the 4-note to be 3 note instead and make the blue ticks be chords instead of one, much more consistent that way, rather than something unbalanced.
  21. 00:35:410 (35410|2,36116|6) - How about you make these notes i highlighted short 1/4 LNs? it follows the theme and give it more spice and consistency which sounds pretty good to me. and i highlighted it so it can be Pitch relevant.
  22. 00:40:880 (40880|1) - tbh, this is giving a stack that isn't really good or give the original feeling the upper pattern is giving, which is why i recommend moving it to the 7th column, it should also be more pitch relevant that way leaving the fuss of the current problem, also worth noting that 00:40:704 (40704|4,40880|3) - should be reversed maybe, so that it can also follow PR correctly.
  23. 00:43:351 - this is the same as the intro with the short 1/4 LNs so why isn't it the same? i recommend doing that.
  24. 00:44:233 - 00:44:939 - 00:45:645 - should be 3 note chords, the same as you did earlier so i don't get how they are regular bracket chords.
  25. 00:46:351 - same for this, this use to be 4 note chords but now it's 2 notes like the one earlier?
  26. 00:48:292 - I was thinking of a fun idea for this, how about you make these into 1/4 LN? it would make it alot more interesting and fit the theme, imo.
  27. 00:52:351 - This is probably the most awkward and weird part of the entire map, (yes even weirder than the ending) this is what i am mostly complaining about, no matter how much i retry it it's always hard to weird, always hard to execute, plays out poorly and has nothing consistent about it's patterns, most of the jacks are long and aren't mini ones like displayed here, and you haven't added short LNs for consistency too, you might have you proper justification for it but i consider it improper for what it is, and a difficulty spike at that, why mix streams with mini jacks? does it follow the same pitch you make for jacks properly? why does the ending have chord jack when the second one below it have 1 for each mini jack? it's not the same thing i recognize with your style and pattern scheme, i can suggest you change it with better execution for the jacks and more flow for the patterns, also be sure to use LNs or short ones, alot of opportunity to use those too. it's just how i feel it, and sorry for the rant but it's my most detestable part, haha.
  28. 00:54:645 - maybe adding short 1/4 LNs for the guitar sound i'm hearing would be more appropriate?
  29. 00:55:175 - with sections like these too. I think you can make the section a bit more fun and consistent to the pattern scheme making them 1/4 short LNs
  30. 01:08:586 (68586|4,68763|0) - If you're trying out PR like the previous ones, i was thinking you could probably reverse these for a more accurate pitch.
  31. 01:15:645 (75645|6,75998|4) - I feel like these shouldn't be 2 LNs, feel like it should be 4, why limiting it to only regular notes for the rest of the split?
  32. 01:16:351 - I'm not so sure about these since i can't hear it properly but it sounds very similar to the intro LNs like the ones at 00:25:527 - Etc. Which is why i recommend making it something more consistent like those, it seemed to work that time and it's very nice to play in, pretty good!
  33. 01:17:763 - So, i'm not sure this section in-particular has a specific purpose here, the 1/4 LNs here while it is technically okay it seemed dull, like not interesting compared to the rest of the map, i can say that i can here 1/2s that could be LNs that may end up a bit more interesting (ofcourse you can still keep the 1/4 if you decided to add 1/2s) and i could recommend also to make it more Pitch relevant, but it depends entirely on whether you want to make the section more interesting by working on it or not, but i'd still thing it's a good idea.
  34. 01:21:998 - Poor you, they made you change the LN shield didn't they? i thought it was interesting but i guess when you look at it in different comparison mainly consistency it could be an issue, but fear not! i was thinking of maybe you can do your LN style for it, remember the white columns? how about you do something like that to rearrange it? it could work, i remember something in your ANiMA diff that contained something like that so it would work like that too.
  35. 01:23:410 - Same thing as i said about it above i guess, pretty much a more optimal idea, but this is a test of determination on how badly you want to bother yourself to improve the map's pliability's side.
  36. 01:26:233 - Well to be fair, this isn't the same one earlier which i'm not fond of, it's pretty different and i wouldn't know if it's consistent so whichever option you went with i could recommend going with what you did earlier.
  37. 01:27:645 (87645|4,87645|6,87998|4,87998|6,88175|6,88175|4,88351|6,88351|4) - Okay, what i have to say about this is that it's weird, it's inconsistent a bit and i can hear difference in pitch so why keep it the same columns? try varying it a bit.
  38. 01:34:704 - My only complaint about this is that it's on an odd column compared to the rest of the jacks, you should make it in an even column so it would be symmetrical enough and also consistent/ better pliability aswell, maybe the columns like the ones at 00:22:704 - would work.
  39. 01:38:939 - this could feel more like a stack rather than ascending notes to pitch, it should leave the pattern scheming better too.
  40. 01:40:351 (100351|5,100439|5,100704|4,100792|4,101057|5,101145|5) - I don't find this really consistent with your theme, however i thought making these bracket mini jacks would suit the map more, so the ones i highlighted move them by one column to the left (as in column 5 4 5)
  41. 01:44:057 (104057|4,104145|3,104233|2,104322|3,104410|4,104498|3) - there should be a more proper ladder pattern for this that doesn't revolve around the middle column and that it could follow pitch in a good manner too, so i'm suggesting that
  42. 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better.
  43. 02:03:822 - Ok so, my complaint about this section is that the whole LNs feel awkward, like the previous LNs felt a good wonky feeling, while this one felt a bad wonky feeling, i feel like this section could have been better in terms of pliability, because something like 02:05:410 (125410|0,125586|1,125586|0,125763|0,125763|1,125763|2) - is pretty awkward and hand bias towards the section, and you can make it a bit Pitch relevant, but if this is your only reason for it then i heavily suggest you reconsider, never ever sacrifice pliability for PR, and you told me that, remember? i really would like giving you ideas about this but i don't want to because i don't want to ruin your vision and style for the map, your patterns are unique and i want it to stay but you need to take the good part of your style and separate it from these sorts of patterns, hope you make the right decision pew.
  44. 02:07:175 - now this felt rather odd to me because it sounded very similar to 00:35:410 - so i was thinking going back to that would be a better idea overall for consistency and better pattern choice (man i really love the first patterns felt really fun)
  45. 02:13:704 (133704|1,133792|1,133880|2,133925|1,134013|2) - This is very awkward and it's really hard and feels uncomfortable to hit, i can recommend changing the pattern scheme for the 3 note ladder overall, something like http://puu.sh/vWYjs/072b2d4419.png could work too.
  46. 02:15:645 - This actually felt more awkward than the previous one, and uncomfortable to hit, especially when you hit the notes on top of LNs like that, which i think can be improved to be more playable and have pitch relevancy too, this is just some ideas i have but you should try and find good ways to remap it with the white columns for your style of mapping.
  47. 02:17:939 - also i don't know if i mentioned it before, but i can tell this could be better being either 1/2 or 1/4 LNs more rather than regular notes, making it have more LNs would be better for the pattern scheme of things, which is something i advise you to do for the map more.
  48. 02:19:175 - Now about this, i don't want to give you an essay about changing it but i want to ask you a question, do you think this is the best pattern you can represent the 1/8 with? is this pattern really anti use for farmers trying to pass this map? is it in anyway a suitable match for this map and patterns you displayed and the own mapping style you are using? if you don't think that, then try thinking really hard on what you can possibly do to turn it into a non bland spam-able pattern, while you think that making it into that pattern for pliability, this is actually pretty rush-able but people can still spam it, so you should ask around or experiment, please consider this as it's one of the crucial part for the map.
  49. 02:32:586 (152586|5) - This probably doesn't matter but i think it plays out a bit nicely if it was on the 4th column.
  50. 02:32:939 - Now, about the ending, if you want to make the chart difficult for spammers you should be focusing on making the jacks more diverse in patterning instead of the same ones on some columns because if anything that gives the spammers an advantage, people suggested you to use the right jack left jack one but you didn't like it, but if you should find something more consistent with the long jack theme and also un spammable for the players, i can only think about this, you should really sit and think about it for a while, this would be the way players would be satisfied with how the ending played out, you should really consider possibilities, and i hope you wont let me down expew, show them how skilled in creative thinking you really are!

Well, hope this helped 'w'
And if you decided about the ending and the 1/8 stream, you should return the original HP to how it was considering you made it harder, i put alot of effort into modding this to be suitable and at the same time not spam-able for players, hope we can see this set be in the ranked section soon buddy~
Topic Starter
ExPew

Soul Evans wrote:

Hopefully, after this the set can go to qualify soon, sorry for the big delay

Soul's Modding

1 / 2 / 3 / 4 / 5 / 6 / 7

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Infection]
  12. 00:09:469 (9469|0,9469|2,9645|2,9645|0,9822|1,9998|0,10175|1,10351|2,10351|0,10527|2,10704|0,10704|1,10880|1,10880|2,11057|1,11057|0) - I kinda urge you to change this, seems a bit left hand bias and everything went smooth until arrange of patterns came up, felt really weird in comparison, i think you can move a few notes to the right side, especially this 00:10:527 (10527|2,10704|0,10704|1,10880|2,10880|1,11057|0,11057|1) - i don't know you expect to fill whole column and make it more balance but the pitch goes well so it's fine. changed some pattern make it inverted
  13. 00:12:116 - to 00:12:380 - i think you can add a bit of 1/4 to give it a more effect, since last ones had notes in them and i personally think it would be a good idea doing so. i rather let it single instrument on this part to make it ending spot before going to new chorus
  14. 00:12:822 - This leaves a bit of opportunity for mapping either the 1/2 i'm hearing above, or making the 3 note chord have LNs in them, they fit your style and the type of rhythm i'm hearing would make it work out nicely, i think you should go with it for more fun ideas. it's not going well adding LNs when you facing new chorus of the music.
  15. 00:31:175 (31175|2,31175|0,31175|4) - So i was thinking this could be a bit at the right column so that it could be more pitch relevant hmm, kinda bit not feeling well if moving on right column
  16. 00:32:057 - For some reason this comes off as mindblocky, not really an issue per-say but i feel like you could think of a pattern that plays out nicely and smoothly overall to counter the beginning SVs currently something like?? can give me any suggestion pattern?
  17. 00:32:586 (32586|0,32939|0,33292|0,33645|0,33998|0,34351|0,34704|0,35057|0) - Is there something you can do to break these 1/1s? i feel like it's giving more work to the left hand and not really giving proper balance, hence it's a bit of a hindrance. changed a bit
  18. 00:33:998 (33998|4) - you know, this sound you're following feels like 3-sounds more than 1 long one, which is why there are notes in the 1/2 but i thought you could do something different (and more creative) for it. im trying not to use too much note instrument on playfield cause getting messy as intro part, for the beginning of the music let the note follow each instrument. (something like 1 note = 1 instrument )
  19. 00:34:704 (34704|5,34880|5) - I don't like how this plays out for the middle finger, especially with the LN and the pattern the player has to face infront, so i want you to move it to the index finger or reverse it with the LN i guess, because it felt awkward to hit. guess i already change this part according your point at 00:32:586 -
  20. 00:35:057 - Now i don't understand why this is a 4 note chord when the others were 3, i know you used it for the fact it's not with an LN attached or that you are mixing it with the violin sound the 1/4 is using, but i find it limiting considering you can make the 1/4 consistent with the 1/2 here 00:35:233 (35233|3,35233|1) - these are 2 note chords while the blue ticks on 1/4 are 1 when they are both the same sound, so you can limit the 4-note to be 3 note instead and make the blue ticks be chords instead of one, much more consistent that way, rather than something unbalanced. ahaha, why suddenly 4 notes also idk but yeah i remove as unknown note instrument without hitsound
  21. 00:35:410 (35410|2,36116|6) - How about you make these notes i highlighted short 1/4 LNs? it follows the theme and give it more spice and consistency which sounds pretty good to me. and i highlighted it so it can be Pitch relevant. sorry im not making 1/4 ln on this part
  22. 00:40:880 (40880|1) - tbh, this is giving a stack that isn't really good or give the original feeling the upper pattern is giving, which is why i recommend moving it to the 7th column, it should also be more pitch relevant that way leaving the fuss of the current problem, also worth noting that 00:40:704 (40704|4,40880|3) - should be reversed maybe, so that it can also follow PR correctly. reversed pitch also acceptable
  23. 00:43:351 - this is the same as the intro with the short 1/4 LNs so why isn't it the same? i recommend doing that. re-add
  24. 00:44:233 - 00:44:939 - 00:45:645 - should be 3 note chords, the same as you did earlier so i don't get how they are regular bracket chords. it's different on current chorus with less music stuff, there only has 2 sounds on basic and no melody/violin here. when adding a note, it turns to a ghost note
  25. 00:46:351 - same for this, this use to be 4 note chords but now it's 2 notes like the one earlier? ^
  26. 00:48:292 - I was thinking of a fun idea for this, how about you make these into 1/4 LN? it would make it alot more interesting and fit the theme, imo. i don't want to add 1/4 ln on this specific time
  27. 00:52:351 - This is probably the most awkward and weird part of the entire map, (yes even weirder than the ending) this is what i am mostly complaining about, no matter how much i retry it it's always hard to weird, always hard to execute, plays out poorly and has nothing consistent about it's patterns, most of the jacks are long and aren't mini ones like displayed here, and you haven't added short LNs for consistency too, you might have you proper justification for it but i consider it improper for what it is, and a difficulty spike at that, why mix streams with mini jacks? does it follow the same pitch you make for jacks properly? why does the ending have chord jack when the second one below it have 1 for each mini jack? it's not the same thing i recognize with your style and pattern scheme, i can suggest you change it with better execution for the jacks and more flow for the patterns, also be sure to use LNs or short ones, alot of opportunity to use those too. it's just how i feel it, and sorry for the rant but it's my most detestable part, haha. already discuss this reason why i remain now
  28. 00:54:645 - maybe adding short 1/4 LNs for the guitar sound i'm hearing would be more appropriate? not guitar, it's kinda deep drum which added 1/4 normal note.
  29. 00:55:175 - with sections like these too. I think you can make the section a bit more fun and consistent to the pattern scheme making them 1/4 short LNs wait, does this part has 1/4? i cant hear it
  30. 01:08:586 (68586|4,68763|0) - If you're trying out PR like the previous ones, i was thinking you could probably reverse these for a more accurate pitch. following correct pitch might break your quality patterns, remember that.
  31. 01:15:645 (75645|6,75998|4) - I feel like these shouldn't be 2 LNs, feel like it should be 4, why limiting it to only regular notes for the rest of the split? yes, the regular note beside LN is rest of violin note, its my mapping like
  32. 01:16:351 - I'm not so sure about these since i can't hear it properly but it sounds very similar to the intro LNs like the ones at 00:25:527 - Etc. Which is why i recommend making it something more consistent like those, it seemed to work that time and it's very nice to play in, pretty good! yeah you noticed that, i was refer from that timeline . i fix the pattern bit here make more consistent
  33. 01:17:763 - So, i'm not sure this section in-particular has a specific purpose here, the 1/4 LNs here while it is technically okay it seemed dull, like not interesting compared to the rest of the map, i can say that i can here 1/2s that could be LNs that may end up a bit more interesting (ofcourse you can still keep the 1/4 if you decided to add 1/2s) and i could recommend also to make it more Pitch relevant, but it depends entirely on whether you want to make the section more interesting by working on it or not, but i'd still thing it's a good idea. only this part i release for 1/4 LNs which good way to follow it as epic chorus.
  34. 01:21:998 - Poor you, they made you change the LN shield didn't they? i thought it was interesting but i guess when you look at it in different comparison mainly consistency it could be an issue, but fear not! i was thinking of maybe you can do your LN style for it, remember the white columns? how about you do something like that to rearrange it? it could work, i remember something in your ANiMA diff that contained something like that so it would work like that too. that LN still too early for our ages of osumania rn, so i remapped again make it easier
  35. 01:23:410 - Same thing as i said about it above i guess, pretty much a more optimal idea, but this is a test of determination on how badly you want to bother yourself to improve the map's pliability's side. ^
  36. 01:26:233 - Well to be fair, this isn't the same one earlier which i'm not fond of, it's pretty different and i wouldn't know if it's consistent so whichever option you went with i could recommend going with what you did earlier. kawawa recommend me this pattern, i did last part was a mess :D
  37. 01:27:645 (87645|4,87645|6,87998|4,87998|6,88175|6,88175|4,88351|6,88351|4) - Okay, what i have to say about this is that it's weird, it's inconsistent a bit and i can hear difference in pitch so why keep it the same columns? try varying it a bit. isn't same sound? to make it vary could eat some column spacing.
  38. 01:34:704 - My only complaint about this is that it's on an odd column compared to the rest of the jacks, you should make it in an even column so it would be symmetrical enough and also consistent/ better pliability aswell, maybe the columns like the ones at 00:22:704 - would work. this current column works better cause if i move it to 2 and 6 it will affect of this note 01:34:527 (94527|1) - if you point playability
  39. 01:38:939 - this could feel more like a stack rather than ascending notes to pitch, it should leave the pattern scheming better too. make it stack

  40. 01:40:351 (100351|5,100439|5,100704|4,100792|4,101057|5,101145|5) - I don't find this really consistent with your theme, however i thought making these bracket mini jacks would suit the map more, so the ones i highlighted move them by one column to the left (as in column 5 4 5) moved them
  41. 01:44:057 (104057|4,104145|3,104233|2,104322|3,104410|4,104498|3) - there should be a more proper ladder pattern for this that doesn't revolve around the middle column and that it could follow pitch in a good manner too, so i'm suggesting that rearranged
  42. 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better. nice idea, lets have a try
  43. 02:03:822 - Ok so, my complaint about this section is that the whole LNs feel awkward, like the previous LNs felt a good wonky feeling, while this one felt a bad wonky feeling, i feel like this section could have been better in terms of pliability, because something like 02:05:410 (125410|0,125586|1,125586|0,125763|0,125763|1,125763|2) - is pretty awkward and hand bias towards the section, and you can make it a bit Pitch relevant, but if this is your only reason for it then i heavily suggest you reconsider, never ever sacrifice pliability for PR, and you told me that, remember? i really would like giving you ideas about this but i don't want to because i don't want to ruin your vision and style for the map, your patterns are unique and i want it to stay but you need to take the good part of your style and separate it from these sorts of patterns, hope you make the right decision pew. this is 2015 pattern, i can't be a good like i was active before..to modify this pattern im all out already. mentioning about PR was my terms but don't overdo or will suffer your patterns. i change move little gap of this LN to make it easier play 02:04:880 - 02:05:586 -
  44. 02:07:175 - now this felt rather odd to me because it sounded very similar to 00:35:410 - so i was thinking going back to that would be a better idea overall for consistency and better pattern choice (man i really love the first patterns felt really fun) it's totally different on the past lelel
  45. 02:13:704 (133704|1,133792|1,133880|2,133925|1,134013|2) - This is very awkward and it's really hard and feels uncomfortable to hit, i can recommend changing the pattern scheme for the 3 note ladder overall, something like http://puu.sh/vWYjs/072b2d4419.png could work too. your img has some trouble on middle note before jack parts would affect/interrupt your mashing . got another idea? this current pattern already fit 3 notes on right column
  46. 02:15:645 - This actually felt more awkward than the previous one, and uncomfortable to hit, especially when you hit the notes on top of LNs like that, which i think can be improved to be more playable and have pitch relevancy too, this is just some ideas i have but you should try and find good ways to remap it with the white columns for your style of mapping. remap is too absurd way , this pattern quite similar at 02:04:351 - if you found it, and shorten LN strings due cover with clap/snare note make it more brilliant gameplay this kind of pattern.
  47. 02:17:939 - also i don't know if i mentioned it before, but i can tell this could be better being either 1/2 or 1/4 LNs more rather than regular notes, making it have more LNs would be better for the pattern scheme of things, which is something i advise you to do for the map more. violin already took as LN, so let the melody stay remain as normal note
  48. 02:19:175 - Now about this, i don't want to give you an essay about changing it but i want to ask you a question, do you think this is the best pattern you can represent the 1/8 with? is this pattern really anti use for farmers trying to pass this map? is it in anyway a suitable match for this map and patterns you displayed and the own mapping style you are using? if you don't think that, then try thinking really hard on what you can possibly do to turn it into a non bland spam-able pattern, while you think that making it into that pattern for pliability, this is actually pretty rush-able but people can still spam it, so you should ask around or experiment, please consider this as it's one of the crucial part for the map. if you have another idea for 2notes 1/8 pattern? however there's a trick you could able to fc this part. just spam it and don't look them like a stair.
  49. 02:32:586 (152586|5) - This probably doesn't matter but i think it plays out a bit nicely if it was on the 4th column. moved
  50. 02:32:939 - Now, about the ending, if you want to make the chart difficult for spammers you should be focusing on making the jacks more diverse in patterning instead of the same ones on some columns because if anything that gives the spammers an advantage, people suggested you to use the right jack left jack one but you didn't like it, but if you should find something more consistent with the long jack theme and also un spammable for the players, i can only think about this, you should really sit and think about it for a while, this would be the way players would be satisfied with how the ending played out, you should really consider possibilities, and i hope you wont let me down expew, show them how skilled in creative thinking you really are!. i guess i did same explain to someone else this part the reason why i did anti spam note at ending part and im not going to say it here , here read this conversation p/5948240.

Well, hope this helped 'w'
And if you decided about the ending and the 1/8 stream, you should return the original HP to how it was considering you made it harder, i put alot of effort into modding this to be suitable and at the same time not spam-able for players, hope we can see this set be in the ranked section soon buddy~
Ryzen_old_1
Mod from nowhere
Infection
01:07:969 (67969|3) - should be on 1/8? 01:08:013 -
01:08:101 - missed something here?
01:08:675 (68675|1) - should be on 1/8? 01:08:719 -
Maybe consider reduce the max Jack from 12 to 10. This map shouldn't be like Another Lie's Beethoven [he's doing jack like your old ver of infection]
Topic Starter
ExPew

Ryzen wrote:

Mod from nowhere
Infection
01:07:969 (67969|3) - should be on 1/8? 01:08:013 - wait confirm by someone since i don't have headset rn
01:08:101 - missed something here? there's no sound here,
01:08:675 (68675|1) - should be on 1/8? 01:08:719 - same problem
Maybe consider reduce the max Jack from 12 to 10. This map shouldn't be like Another Lie's Beethoven [he's doing jack like your old ver of infection]
12 jack already reach the limit instead 16 note (whole measure line) based current BPM170 this song no longer acceptable.

Updated for a moment...gonna add SV change for final update this saturday

EDIT : i dont think it's 1/8 but feels like 1/12 snap more accurate here but thanks to point out i resnap this .
Maiz94
Sudoku
lewd
02:04 *ExPew is editing [https://osu.ppy.sh/b/1349403 BanYa & Warak - Beethoven Influenza [latest fix]]
02:05 Maiz94: uh, bukan ke kata nak fix brain power?
02:06 ExPew: aaih
02:06 ExPew: aku kata sv change
02:06 Maiz94: ok jap
02:06 Maiz94: downloading
02:07 ExPew: brain power xleh rank lagi
02:07 ExPew: selagi map ni x rank\
02:08 Maiz94: pulak
02:08 Maiz94: ok
02:13 *Maiz94 is editing [https://osu.ppy.sh/b/1349403 BanYa & Warak - Beethoven Influenza [latest fix]]
02:13 ExPew: jap
02:13 ExPew: aku cari mod budak tu suggest sv
02:14 Maiz94: sapa budak tu?
02:14 ExPew: 01:58:704 -
02:16 ExPew: dia kata
02:16 ExPew: 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better.
02:16 ExPew: kalau la nk add sv change
02:16 ExPew: aku rse overall kene add gak
02:18 Maiz94: dua2 part? 01:58:704- & 02:02:939- ?
02:19 Maiz94: ayy link rosak
02:19 ExPew: die mention akt sni nk add sv
02:19 ExPew: 02:02:939 -
02:19 ExPew: tp aku pikir kalau add sv kat sni mcm pelik
02:19 ExPew: asl x add kat start chorus baru
02:19 ExPew: 01:58:704 - chorus baru
02:20 Maiz94: tu aku stuju. mmg rasa plik dan perlu add sv kt awal chorus
02:21 ExPew: bile add sv
02:21 ExPew: aku risau 1/4 ni terjejas
02:21 ExPew: 02:01:527 -
02:21 ExPew: bile 1/4 ada sv change....aku akan point balik npe x add sv chg smue 1/4 jack
02:22 Maiz94: jangan add sv 1/4
02:22 ExPew: boleh ke?
02:23 ExPew: kosongkn kat situ?
02:23 Maiz94: boleh
02:24 Maiz94: sbab klau add pun, player xkan rasa sv kt situ
02:24 ExPew: suggest sket 1/1 sv flow
02:24 Maiz94: so, baik kosongkan
02:24 Maiz94: ok jap
02:24 ExPew: okeh
02:25 ExPew: limit x.25 ~x4
02:35 Maiz94: aku restart osu jap. gila frame rate dropping cam mabuk.
02:36 ExPew: ok
02:56 Maiz94: siap
02:58 Maiz94: http://puu.sh/wEKKI/976042d862.txt copypaste trus kt bhgian timing
02:59 ExPew: menarik
02:59 ExPew: kalau kat 02:00:116 -
02:59 ExPew: ok gak add
03:00 ExPew: sampai sni 02:01:527 - stop
03:00 ExPew: then sambung kat 02:02:939 -
03:09 Maiz94: kuat tul HP hang letak. hahaha
03:10 ExPew: haha
03:10 ExPew: mmg aku bg kaw2 yg anti jack
03:11 ExPew: kalau hp 9 leh lagi main2 lagi spam
03:11 ExPew: 9.6 jgn mimpi nk regen balik
03:13 ExPew: chart aku simple je mmg mudah nk bace]
03:15 Maiz94: siap
03:15 ExPew: lai2
Topic Starter
ExPew
everything fixed in latest fix diff.........
NXTKitKat
Random star shooting because I love this map
Akasha-
Ikuzo! Ikuzo!!
Topic Starter
ExPew

Kuo Kyoka wrote:

Ikuzo! Ikuzo!!
¯\_(ツ)_/¯ Phalanx pls

NXTKitKat wrote:

Random star shooting because I love this map
Thank you.
Arzenvald
y so long
quit w
Akasha-
What a wonderful year. Let's having another year again! ;)
Critical_Star
merry christmas flomas
i really want to give this a go, here are just a little suggestion about last diff.
lower diff are good to me.

Infection
about the jacking part at 02:32:939 - i do think is kinda hard to hit them properly.
my suggestion > here
i think u can get the concept of the jack part here at 3-5 col
it still feel nice while keeping your jack intention here
Topic Starter
ExPew

Critical_Star wrote:

merry christmas flomas
i really want to give this a go, here are just a little suggestion about last diff.
lower diff are good to me.

Infection
about the jacking part at 02:32:939 - i do think is kinda hard to hit them properly.
my suggestion > here
i think u can get the concept of the jack part here at 3-5 col
it still feel nice while keeping your jack intention here
Merry Christmas :flotek:

fixed and discuss with irl mod, yeah no chat history i know.

also playtest both side can able to pass or fc based RNFinger kek
Critical_Star
yep it is cool now , good luck! :)
[ A v a l o n ]
I miss cancer diff ;)
Feerum
When
Akasha-
It's already 84 years
When Pew?
Topic Starter
ExPew
don't ask me, it's already bubbled state. leave to other BN to decide it.

right now i'm busy, not gonna hunt any BN yet but soon i think.
SpectorDG
pew <3
Maxus
a bit mod i guess

[General]
You might wanna increase the HS volume from 30% > 50% just to be safe.

[Infection]
00:30:469 - I think this part can be made so it reflects the pitch that gets progressively higher. i will suggest http://puu.sh/zBwit/a58bc40c7e.png (started from 00:29:763 - )

00:36:469 (36469|2,36469|6) - Shouldn't these 2 notes at the same column as 00:36:292 (36292|5,36292|3,36645|3,36645|5) - ? felt a bit odd they are the one that's different alone in those 3 chord jacks.

00:54:292 (54292|1,54469|0) - Shouldn't these 2 notes be jacked together? since you did it at 00:53:763 (53763|5,53939|5) - when both those sounds are essentially exact same. i will suggest this pattern: http://puu.sh/zBwHF/17416f4186.png , imo it will be more neater.

01:06:822 (66822|2) - try move to col 2? just a bit aesthetic there.

01:23:410 (83410|5) - Move this note to col 4 here? the stack at 01:22:439 (82439|5,82616|5,82792|5,83057|5,83233|5,83410|5) - felt a bit inconsistent with the map structured imo, and started at 01:23:410 - already a new "Stanza" , so makes it at col 4 is alright.

01:53:233 (113233|3,113410|2,113410|6) - Try move to 5 [46]? because you do jack at 01:53:057 (113057|2,113057|6,113410|2,113410|6) - while in 01:54:469 (114469|1,114469|5,114822|4,114822|0) - you didn't.

[Insane]
00:53:675 (53675|0,53675|4) - Try move to col 2 and col 6? since the pitch already quite different here, so the pattern can have some differentiation a bit.

01:12:116 (72116|1) - Shouldn't this LN end at 01:12:645 - ? From what I saw in 01:06:469 (66469|6) - , it's supposed to be.

01:51:998 (111998|6,111998|2,112086|4,112086|0) - Try move to col [26] and [37] here? the crash sound already really different with the one at 01:51:822 (111822|6,111822|2,111910|4,111910|0) -

02:09:822 (129822|5,129998|5) - Having these jack in this area kinda inconsistent imo, try http://puu.sh/zBycS/fda5075c06.png

02:16:704 (136704|5) - Move to col 7 here? not really sure what the jack for.

Other diff is alright.
tatatat
hi
Topic Starter
ExPew
update for moving modding v2

@Maxus can u move ur mod to latest thread?
Topic Starter
ExPew
oh yee back... some mod from maxus fixed tgt irc mod too


EDIT 2 : last jack part was revert back again with 12 note jack (1/4) right and left after.
Shinsekai-
:OOOO ma favorite SV map ♥ GO GO
Topic Starter
ExPew
updated new BG and HP/OD rate reworked
Arzenvald
may take a look also holysh the BG is fabulous

folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :

[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
Topic Starter
ExPew

Arzenvald wrote:

may take a look also holysh the BG is fabulous

folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :

[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
yeah noisy af, try reducing bit vol.

about hard i can't make 1/4 due sounds obviously like 1/8. Emphasize them to 1/4 doesn't look good too. if about difficulty gap, kinda nonsense when it says difficult gap due ignore 1/8 notes
Akasha-
This is so cancer, alexa plays beethoven influenza
richardfeder
???
Feerum
👀
Shima Rin
When?
Starry-
~ ♥
Unpredictable
soon? (ʘᗩʘ’)
Topic Starter
ExPew
final update.

fixed snapping issue on HD/IN/INF

rename old diff and download latest if you want check difference

Unpredictable wrote:

soon? (ʘᗩʘ’)
too soon

Starry- wrote:

~ ♥
is this startear??? :ehhh:

Tofu1222 wrote:

When?

Feerum wrote:

👀
👀

now
Critical_Star
We mainly discussed about snap issue and rework some pattern. Let's give it a go again :ehhh: :tea:
Akasha-


Please no more startear
Unpredictable
oh boy this is exciting! good luck!
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