i might not explain in detail on the above post. i follow the music pitch on this section and this is not the kind of abuse like ending part i did previously.juankristal wrote:
So, the insane part looks cool so let leave that as resolved already.
For the ending, I guess your arguments are fair. I understasnd your point of FC with ease by spamming and I find it fair enough to let it as it is.
Although, I think that if you ended up changing that ending you should stay consistent with the rest, I know the change hurts and it might be against your ideals, but hey, you can keep up the difficulty level of the ending into the other parts too.
So lets mark all the long jacks that are questionable:
02:07:880 (127880|6,127880|4,127969|6,127969|4,128057|4,128057|6,128145|4,128145|6) - Just doing a ctrl+h here to split the 8 note jack into 2 different 4 blocks should be good enough for players to still take it as a challenge yet not be completely out of place compared to the rest of the chart.
02:14:233 - For this section, I think using blocks of 2 jacks each would be the best idea to go. Think it this way, if the ending is supposed to be the harder part of the map then this should have somewhat of an easier pattering and having an extended lenght of 2 jack blocks is probably a good setup for the harder ending. Other options are also viable such as separating it into 3 blocks of 4 jacks or doing something like the ending but in an easier scale.
02:25:527 - Same thing should apply here, in fact, if you want to make the players have to deal with a challenge you could have something a bit different or some sort of deviation of the previous suggestion/ending since at the end of the day, if all the patterns work the same "way" as in, they have the same strucutre, it would target just a specific term of playstyle but you can very well test it in different ways avoiding pattern repetition if that makes sense.
This would also sorta fix the gap between insane and infection difficulties which were kinda huge even before the first change ever.
when did I say I was going to rebubble this mfw, anyways, dont worry about that
to be honest, the ending part is a bit more harder than older ver ( due to your point stating to nerf the right-part jack. yes i nerf it though it does not look like one. everything is now spread together with both column jack. we both can take the pain too, sounds fair? )
although, maybe this kind of music itself fits the jack pattern (blame the composer kthxbye). like other beatmap too which has good put on the sv change that looks 'too much' and might be 'abusive' in terms of readability ( ofc you need to play more and memorize the sv flow ) and i don't say they're abusing anymore since we want more advanced and new unique things.