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Vicetone feat. Collin McLoughlin - Heartbeat

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Kyouren
Gratzz~ :3
CBH bro-chan and Euny sis-chan :3
Taeyang
NICE MAP !!! congratulation~!
Pringle
Ooh, yay, I love this song~
Ciyus Miapah
wow vicetone (again) \:D/
Mortem
Congratulations! c:
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) - Mapping Quality
    - Your map contains several issues concerning the rhythm. (Insane)
    • Examples:
      00:04:973 - to 00:18:332 - This section contains questionably placed objects (such as 00:09:582 (2,3,4) - , which is clearly not 1/4). To avoid this, we suggest that you follow the white ticks in this section, which will also appear as a better build up in general.
      01:15:989 (7) - You have ignored the downbeat (01:16:457 - ) here, which emphasize the song correctly. We recommend making it a clickable action by adding a note on the downbeat.
      01:17:629 - This spot feels empty, we suggest adding a circle 01:17:629 - in order to keep a structured rhythm.
      01:48:332 - Try out this rhythm http://puu.sh/isZ7c/dccd69c1a5.jpg as it will follow the song better.
      01:50:207 (1,2,3,4) - Same goes for this one.
    - Further polishment of your map is highly recommended. (Insane)
    • There are many jumps to be found where no jump fits, and viceversa. Additionally, the spacing overall seems quite random, (example: 01:44:114 (5,6,1) - why is it spaced inequally although the song stays the same? 01:20:676 (2,3,4) - , 01:27:239 (5,6,1,2) - ) Please take care to emphasize the strong beats correctly. Mostly you put a jump from a strong beat to a less important beat, but it should be the other way round. If we take 01:27:239 (5,6,1) - as an example, the jump should be from 6 to 1, not from 5 to 6. We'd like you to take a good look at your map again, to spot these kind of issues and fix them.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
Lami


in fourm thread list, appear who write DQ post....... lol (i don't know whether it's correct or not... =w=)
Nyukai
Two maps I mod = Two maps getting disqualified.

Seriously, is it me or these days QATs disqualify maps due ""quality"" instead of really unrankeable issues?

Well, good luck with requalifying anyway.
Topic Starter
Come[Back]Home

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) - Mapping Quality
    - Your map contains several issues concerning the rhythm. (Insane)
    • Examples:
      00:04:973 - to 00:18:332 - This section contains questionably placed objects (such as 00:09:582 (2,3,4) - , which is clearly not 1/4). To avoid this, we suggest that you follow the white ticks in this section, which will also appear as a better build up in general. Its clearly 1/4 in the vocals. I dont get it. Its totally! 1/4 Still fixed it
      01:15:989 (7) - You have ignored the downbeat (01:16:457 - ) here, which emphasize the song correctly. We recommend making it a clickable action by adding a note on the downbeat. Okay
      01:17:629 - This spot feels empty, we suggest adding a circle 01:17:629 - in order to keep a structured rhythm. There is nothing to add an Circle
      01:48:332 - Try out this rhythm http://puu.sh/isZ7c/dccd69c1a5.jpg as it will follow the song better. Okay
      01:50:207 (1,2,3,4) - Same goes for this one. Okay
    - Further polishment of your map is highly recommended. (Insane)
    • There are many jumps to be found where no jump fits, and viceversa. Additionally, the spacing overall seems quite random, (example: 01:44:114 (5,6,1) - why is it spaced inequally although the song stays the same? The Vocals are getting deeper so ive put a jump there 01:20:676 (2,3,4) - , 01:27:239 (5,6,1,2) - ) Please take care to emphasize the strong beats correctly. Mostly you put a jump from a strong beat to a less important beat, but it should be the other way round.I havent mapped to the beats, i have mapped to the soft melodics in the Background which fits perfect to the song and map itself If we take 01:27:239 (5,6,1) - as an example, the jump should be from 6 to 1, not from 5 to 6. We'd like you to take a good look at your map again, to spot these kind of issues and fix them.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
Ciyus Miapah
why the.....??
Rizia
[Insane]
01:16:223 (9,10,11) - 1/4 reverse?

[Hard]
00:54:895 (3) - 1/2, i think 3/4 doesn't fit here

call me back
Topic Starter
Come[Back]Home

Kawaiwkyik wrote:

[Insane]
01:16:223 (9,10,11) - 1/4 reverse? Okay

[Hard]
00:54:895 (3) - 1/2, i think 3/4 doesn't fit here Okay

call me back
Rizia
ok
Kuki
insane dt farm 2k15 8-) 8-)
meii18
Hi CBH :3

Legend

asdf - nazi or suggestion
asdf - important


General



  1. Metadata looks fine >>source<<
  2. Might put Ruben Den Boer and Victor Pool at tags since Vicetone is a production duo formed by they

Euny



  1. 01:23:957(2)- Honestly you can use a 1/1 slider -> note rhythm instead using a 2/1 slider since on 01:24:426 - there's a beat which you can follow it instead ignoring it also if you do this,don't forget to place a clap on tail
  2. 02:29:582(1)- As I can see on 02:22:082(1)-,you have a missing whistle on arrow which can make the hitsounds inconsistent.Place the whistle on 02:22:082 - 's arrow to make the hitsounds consistent again
  3. 02:55:832(1,2)- nazi* The blanket between 1 and 2 feels a bit unpolished.If you want to polish it a bit much better,you have to move the last anchor of 1 to 230|195 to polish the blanket much better
  4. 04:14:114(4)- Just move it to 118|240 to make a better stack with 04:12:239(2)-

Other diffs looks fine to me

Call me back ~
Euny

ByBy_ChAn wrote:

Hi CBH :3

Legend

asdf - nazi or suggestion
asdf - important

Euny



  1. 01:23:957(2)- Honestly you can use a 1/1 slider -> note rhythm instead using a 2/1 slider since on 01:24:426 - there's a beat which you can follow it instead ignoring it also if you do this,don't forget to place a clap on tail - sorry i dont want to 1/1 spam thats why i pick 2/1 slider.
  2. 02:29:582(1)- As I can see on 02:22:082(1)-,you have a missing whistle on arrow which can make the hitsounds inconsistent.Place the whistle on 02:22:082 - 's arrow to make the hitsounds consistent again- ✔fixed
  3. 02:55:832(1,2)- nazi* The blanket between 1 and 2 feels a bit unpolished.If you want to polish it a bit much better,you have to move the last anchor of 1 to 230|195 to polish the blanket much better- ✔fixed
  4. 04:14:114(4)- Just move it to 118|240 to make a better stack with 04:12:239(2)-- ✔fixed

Other diffs looks fine to me

Call me back ~
thanks for mod bianca

F
osu file format v14

[General]
AudioFilename: Vicetone feat Collin McLoughlin - Heartbeat (OUT NOW!).mp3
AudioLeadIn: 0
PreviewTime: 225754
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5207,18332,31457,48332,63332,78332,93332,123332,138332,155207,168332,183332,198332,213332,228332,258332
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Heartbeat
TitleUnicode:Heartbeat
Artist:Vicetone feat. Collin McLoughlin
ArtistUnicode:Vicetone feat. Collin McLoughlin
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:edm electro house Euny CBH Ruben Den Boer Victor Pool
BeatmapID:675542
BeatmapSetID:295388

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"18 (1).jpg",0,0
//Break Periods
2,123532,136892
2,183532,196892
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3333,468.74996089167,4,2,0,70,1,0
5207,-100,4,2,0,50,0,0
63332,-100,4,3,0,50,0,0
93332,-100,4,2,0,70,0,1
123332,-100,4,2,0,70,0,0
183332,-100,4,2,0,50,0,0
228332,-100,4,2,0,70,0,1
258332,-100,4,2,0,70,0,0


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425,346,160832,6,0,P|377:331|340:296,1,100,0|8,0:0|0:0,0:0:0:0:
285,191,161770,2,0,P|239:170|190:171,1,100,0|8,0:0|0:0,0:0:0:0:
114,264,162707,2,0,P|75:295|27:306,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
85,147,164114,1,8,0:0:0:0:
178,72,164582,6,0,B|251:94|321:52|321:52|306:119|318:217|450:152|459:226,1,400
458,222,168332,6,0,L|418:325,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
446,102,169739,2,0,P|397:116|355:158,1,100,8|0,0:0|0:0,0:0:0:0:
308,256,170676,1,8,0:0:0:0:
245,153,171145,2,0,P|207:120|160:106,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
308,255,172551,6,0,P|345:287|392:301,1,100,8|0,0:0|0:0,0:0:0:0:
403,181,173489,1,8,0:0:0:0:
497,107,173957,2,0,P|459:74|412:60,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
403,181,175364,1,8,0:0:0:0:
308,255,175832,6,0,P|260:241|222:208,1,100,0|8,0:0|0:0,0:0:0:0:
217,88,176770,2,0,P|169:102|128:132,1,100,0|8,0:0|0:0,0:0:0:0:
29,196,177707,2,0,P|63:231|110:249,1,100,0|8,0:0|0:0,0:0:0:0:
220,296,178645,2,0,P|259:266|308:255,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,179582,12,4,183332,0:0:0:0:
71,82,198332,6,0,L|81:192,1,100,0|8,0:0|0:0,0:0:0:0:
116,296,199270,2,0,P|160:272|192:224,1,100,0|8,0:0|0:0,0:0:0:0:
220,116,200207,2,0,L|328:136,1,100,0|8,0:0|0:0,0:0:0:0:
432,96,201145,2,0,P|440:144|420:200,1,100,0|8,0:0|0:0,0:0:0:0:
324,256,202082,6,0,P|309:303|317:352,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
429,313,203489,1,8,0:0:0:0:
441,193,203957,2,0,L|447:80,1,100,0|8,0:0|0:0,0:0:0:0:
340,35,204895,2,0,L|334:134,1,100,0|8,0:0|0:0,0:0:0:0:
321,254,205832,6,0,P|273:239|238:204,1,100,0|8,0:0|0:0,0:0:0:0:
216,86,206770,2,0,L|103:96,1,100,0|8,0:0|0:0,0:0:0:0:
0,127,207707,2,0,L|20:234,1,100,0|8,0:0|0:0,0:0:0:0:
3,344,208645,2,0,P|53:341|96:313,1,100,0|8,0:0|0:0,0:0:0:0:
137,202,209582,6,0,P|178:175|228:172,1,100,0|8,0:0|0:0,0:0:0:0:
329,237,210520,2,0,L|386:325,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
329,116,211926,1,8,0:0:0:0:
448,105,212395,2,0,P|430:58|398:20,1,100,0|8,0:0|0:0,0:0:0:0:
278,9,213332,6,0,P|213:134|312:232,1,300,0|8,0:0|0:0,0:0:0:0:
333,114,215207,2,0,P|199:155|200:295,1,300,0|8,0:0|0:0,0:0:0:0:
300,228,217082,6,0,P|175:163|77:262,1,300,0|8,0:0|0:0,0:0:0:0:
196,280,218957,2,0,P|154:146|14:147,1,300,0|8,0:0|0:0,0:0:0:0:
256,192,220832,12,4,226457,0:0:0:0:
288,119,228332,6,0,L|398:100,1,100,0|8,0:0|0:0,0:0:0:0:
493,46,229270,2,0,P|508:96|500:144,1,100,0|8,0:0|0:0,0:0:0:0:
410,219,230207,2,0,P|395:267|403:319,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
385,102,231614,1,8,0:0:0:0:
269,129,232082,6,0,L|168:149,1,100,0|8,0:0|0:0,0:0:0:0:
125,260,233020,2,0,L|226:243,1,100,0|8,0:0|0:0,0:0:0:0:
341,216,233957,2,0,P|383:242|409:289,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,328,235364,1,8,0:0:0:0:
202,255,235832,6,0,B|175:303|122:310|122:310|77:282|70:230,1,200
6,129,237239,1,8,0:0:0:0:
112,76,237707,2,0,B|139:28|192:21|192:21|237:49|245:102,1,200
320,196,239114,1,8,0:0:0:0:
400,108,239582,6,0,P|442:202|384:289,2,200,2|0|0,0:0|0:0|0:0,0:0:0:0:
296,52,241926,1,8,0:0:0:0:
192,112,242395,2,0,P|177:158|185:207,1,100,0|8,0:0|0:0,0:0:0:0:
204,328,243332,6,0,L|103:349,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,240,244739,1,8,0:0:0:0:
364,148,245207,2,0,P|396:187|408:240,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,52,246614,1,8,0:0:0:0:
216,148,247082,6,0,P|185:187|172:240,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
289,241,248489,1,8,0:0:0:0:
335,352,248957,2,0,P|286:362|229:343,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
428,276,250364,1,8,0:0:0:0:
380,164,250832,6,0,P|276:120|193:168,1,200
118,240,252239,1,8,0:0:0:0:
41,149,252707,2,0,P|-3:229|44:335,1,200
118,240,254114,1,8,0:0:0:0:
205,324,254582,6,0,P|241:234|197:148,1,200
105,70,255989,1,8,0:0:0:0:
256,192,256457,12,4,258332,0:0:0:0:
meii18
Fixed a missing hitsound in insane,tags conflicts and now everything looks fine

ReQualified
Euny
Glückwunsch nochmal lucas <3
-Sh1n1-
*-*/ Gratz CBH
Snaggletooth
Congratz \o3o/
SD CARD
YAY GZ
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Insane

Several issues concerning the rhythm, which didn't get fixed properly after last disqualification. Please read our former disqualification post for more explanations.
  1. 01:16:457 - of 01:16:223 (9) - Downbeat is not clickable.
  2. 01:22:082 - of 01:21:614 (5) - Downbeat is not clickable.
  3. 01:17:395 (4) - The short break after the note still feels empty, and we want to see a more solid rhythm here, like http://puu.sh/iGA0H/aaa7b55ccc.jpg. Please notice that we point out the issue "empty" in last disqualification, you should take it into consideration, no matter whether you follow our recommendations or not. You are free to fix it by another way either.
  4. 01:58:293 (3,4) - The rhythm is still inaccurate. 01:58:411 - is a very weak beat which doesn't require a following while 01:58:528 - is a stronger beat than 01:58:411 -, and you basically follow the melody or melodic beats, so double-double rhythm doesn't feel nature at this case. 01:58:411 (4) - should be moved to 01:58:528 -to represent this song better.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Topic Starter
Come[Back]Home
Ive tried to fix everything.
Lets look for some Bn's
hent2222
Again?..
Chaoslitz
[Euny's Easy]
  1. Fine
[Normal]
  1. 00:39:895 (3,1) - The turn build up here is sharp, so I would suggest you to opposite the direction of curve
  2. 01:34:270 (3,1) - ^
[Hard]
  1. 00:20:207 (1,2,3) - The music is soft here, I don't recommend you to use a high spacing of triplets since it don't really fit with the music
  2. 01:09:426 (2) - Use 3/4 rhythm here for consistent, also it matches will the song more
  3. 01:11:301 (2) - ^
[Insane]
  1. 01:30:403 - In my opinion this beat this to be emphasized more than 01:30:520, try this rhythm:
  2. 02:49:504 (2,3,4) - May consider to reduce the spacing here, the music is not really that strong, and it is large comapred to silmilar rhythm like 02:53:020 (1,2,3,4)
  3. 03:40:832 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - This is some kind of overmapping in my opinion... Even though it is following the constant spacing, it is not suitable to use when it is that a long stream, please reduce the ds here

call me back
Topic Starter
Come[Back]Home

Chaoslitz wrote:

[Euny's Easy]
  1. Fine
[Normal]
  1. 00:39:895 (3,1) - The turn build up here is sharp, so I would suggest you to opposite the direction of curve Okay
  2. 01:34:270 (3,1) - ^ Okay
[Hard]
  1. 00:20:207 (1,2,3) - The music is soft here, I don't recommend you to use a high spacing of triplets since it don't really fit with the music Okay
  2. 01:09:426 (2) - Use 3/4 rhythm here for consistent, also it matches will the song more Okay
  3. 01:11:301 (2) - ^ Okay
[Insane]
  1. 01:30:403 - In my opinion this beat this to be emphasized more than 01:30:520, try this rhythm: Nah, i've asked some people. They said its fine
  2. 02:49:504 (2,3,4) - May consider to reduce the spacing here, the music is not really that strong, and it is large comapred to silmilar rhythm like 02:53:020 (1,2,3,4) At first because hes singing stronger, by the second jump its softer. Thats why i did it like that
  3. 03:40:832 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - This is some kind of overmapping in my opinion... Even though it is following the constant spacing, it is not suitable to use when it is that a long stream, please reduce the ds here Okay

call me back
Okoratu
666
14:51 Come[Back]Home: Hast du vlt Zeit dir mal eine Map anzuschauen? Wurde 2 mal disqualified wegen der Insane. (:
14:52 Okoratu: hab ich schon gelesen
14:52 Okoratu: einige der sachen die da drinstanden waren einfach nur lo l
14:53 Come[Back]Home: Naja, schon, aber was kann man machen :P
14:57 Okoratu: ok
14:58 Okoratu: so mal schaun was du da gemacht hast
14:58 Come[Back]Home: k~
14:59 Okoratu: 01:15:989 (7,8,9,10,11) - 01:21:614 (5,6,7,8,9) - die sind mehhhh
14:59 Okoratu: wenn ueberhaupt wuerd ich sowas wie 01:23:489 (5,6,1) - daraus machen
14:59 Okoratu: und nc von 01:22:082 (9,1) - 01:16:457 (11,1) - swappen
14:59 Come[Back]Home: Die waren vorher ja nicht
15:00 Okoratu: ich weiss
15:00 Okoratu: ich hab das ding heut morgen gesehen
15:00 Okoratu: sache ist halt das circles einfach nur gestacked genauso meh sind
15:01 Come[Back]Home: Ja, aber ka was ich da hin machen soll... ich weiß nicht warum das clickable sein sollte
15:02 Okoratu: fuer 01:57:707 (1,2,3,4,5) - wuerd ich dir halt http://puu.sh/iGVyr/6a67429499.jpg machen weil du damit den einen beat der dq grund war auf nem sliderend hast und nich als circle
15:02 Okoratu: uhm
15:02 Okoratu: achso
15:03 Okoratu: alle anderen downbeats in der ganzen section sind clickable
15:03 Okoratu: also 01:06:848 (7,1) - 01:08:723 (7,1) - 01:10:598 (8,1) - 01:14:348 (6,1) - 01:23:489 (5,6,1) -
15:04 Okoratu: quasi haben die dir nur gesagt das die beiden repeat slider die du da hattest dein system dahinter kaputt machen
15:04 Okoratu: du koenntest auch die repeat slider behalten, einen repeat wegnehmen und auf dem downbeat nen circle setzen das ginge auch und wuerd das machen was die dir gesagt haben
15:04 Come[Back]Home: Ja, aber ich wollte halt so eine Art Pause mit den Slidern haben, hab ich aber nun geändert, sind nicht mehr stacked
15:05 Okoratu: ich find nur halt nen rhythm wie 01:23:489 (5,6,1) - waere irgendwie einfacher zu erwarten oder so kA
15:06 Okoratu: 01:30:989 (1,2,1,2,3,4,5) - die sind sketchy imo weil man die kaum hoert
15:06 Come[Back]Home: Achso
15:08 Come[Back]Home: Naja, war aber kein Grund für Dq, ich würde das gerne behalten
15:08 Okoratu: attitude lol. ich mein nur mehr volume auf den circles und gut is
15:08 Come[Back]Home: Ahhhhhhh~
15:09 Okoratu: warum hast du in beiden kiais keine whistles?
15:09 Okoratu: nur so als frage
15:10 Come[Back]Home: Ich dachte mir dass wenn ich soviele Whistles setze wie das Lied Melodics hat, es sich ganz komisch anhören würde, daher blieb ich bei Claps
15:10 Okoratu: ja ich hab mich das halt gefragt weil du das halt in den sections die keine kiai sind machst
15:10 Okoratu: und in den sections die kiai sind auf mal nich
15:11 Come[Back]Home: Nunja, da wo keine kiai ist gibt es ja nichts für claps, also habe ich da whistles genommen
15:11 Okoratu: vor allem rhythms wie 01:40:832 (1,2,3,4) - koennten durch whistles auf jedem der sliderheads besser wirken imo
15:12 Come[Back]Home: Nagut, ich baue mal überall Whistles ein
15:12 Okoratu: 04:06:614 (5,6) - 04:14:114 (5,6) - wenn man sich 04:12:239 (5,6) - 04:10:364 (5,6) - 04:08:489 (5,6) - 04:04:739 (5,6) - koennte man sich fragen wieso grade diese beiden keine jumps sind
15:14 Okoratu: irgendwie ist das in der ersten haelfte der letzten kiai aehnlich aber die beiden in der 2. haelfte nach dem spinner fallen halt besonders auf
15:16 Come[Back]Home: Ok, habe nun die erste kiai mal gehitsounded
15:17 Come[Back]Home: Soll ich die beiden auch als Jumps machen?
15:17 Okoratu: dann wuerd dein system aufgehen, zumindest in dem teil nach dem spinner
15:18 Okoratu: vor dem spinner hast du halt 03:51:614 (6,7) - jump 03:53:489 (5,6) - kein jump 03:55:364 (4,5) - kein jump 03:57:239 (6,7) - jump 03:59:114 (5,6) - kein jump 04:00:989 (6,7) - kein jump
15:18 Come[Back]Home: Okay
15:18 Okoratu: da tanzen halt 2 der sachen aus der reihe die im gegensatz zu den anderen sachen jumps sind
15:19 Okoratu: und nach dem spinner ist's genau umgekehrt
15:22 Come[Back]Home: Beide nun gehitsounded
15:22 Come[Back]Home: Ok
15:22 Come[Back]Home: Und nachm Spinner hab ich nun Jumps
15:26 Okoratu: o
15:26 Okoratu: jumps waren im ersten dq
15:26 Come[Back]Home: Jo
15:27 Okoratu: uhh irgendwie sind die vocals nich getimed
15:27 Okoratu: und wenn ich das richtig sehe hast du das 1/4 zeug was zum ersten dq gefuehrt hat nur aus der insane genommen und in der hard dringelassen
15:27 Okoratu: was irgendwo keinen sinn macht
15:29 Come[Back]Home: Ja
15:29 Come[Back]Home: Die wollten das so
15:29 Come[Back]Home: Ka
15:29 Okoratu: das is aber vollkommen schwachsinnig wenn man sich das mal irgendwie ueberlegt
15:29 Come[Back]Home: Sie meinten halt ist kein 1/4, aber nur in der Insane, also habe ich es nur da weggemacht
15:29 Come[Back]Home: Ist es auch
15:29 Okoratu: und die bns haben dir das durchgehen lassen ? xDDDD
15:29 Come[Back]Home: Jo
15:30 Come[Back]Home: Und beim 2. dq steht immer noch nichts von den 1/4 in Hard
15:30 Come[Back]Home: Ka warum ich die in Insane wegmachen sollte, aber ich mach sie mal auch in Hard weg
15:30 Okoratu: p/4256068 wird immer wahrer
15:30 Okoratu: fuck
15:30 Okoratu: also oeh ich bin der ansicht das keiner der vocals wirklich richtig gesnapped is
15:31 Okoratu: in der ganzen section
15:31 Come[Back]Home: Ja, aber es ist halt spielbar, und stören tut es auch nicht
15:31 Okoratu: ja nur
15:32 *Okoratu is editing [http://osu.ppy.sh/b/658886 SARINA PARIS - LOOK AT US (Daddy DJ Remix) [DANCE]]
15:32 Okoratu: is genau deswegen rausgeflogen
15:32 Okoratu: bis shiro sich hingesetzt hat und die behinderten vocals getimed hat
15:32 Come[Back]Home: Momentanes Mapping criteria ist viel zu streng imo
15:33 Okoratu: und ich kann dir sagen deins wird deswegen auch rausfliegen wenn du's entweder nich simpler mapst oder die vocals irgendwie timest
15:33 Come[Back]Home: For real?
15:34 Okoratu: schau dir die diff die ich geposted hab einfach ma an ---
15:34 Okoratu: p/4141426
15:35 Come[Back]Home: Mal ehrlich, niemand der dir Map getestplayed hat, hat sich beschwert, als sie qualified war hat sich auch niemand beschwert, trotzdem unranked. Ich meine wenn eine Map qualified ist zeigt es doch dass eine gewisse Qualität gegeben ist.
15:35 Okoratu: ne wenn ne map qualified is
15:35 Okoratu: heisst das nur das mindestens 2 bns denken man sollte die so ranken
15:36 Okoratu: und bns wird vom QAT heutzutage 0 qualitaet vorgeworfen und deswegen krieg ich dqs fuer einen hitsound der auf der rechten seite lauter ist als auf der linken
15:36 Okoratu: ich hab so einen dq gestern gekriegt und mir nur vor die stirn geschlagen
15:36 Come[Back]Home: lol
15:36 Come[Back]Home: wow
15:36 Come[Back]Home: impressive
15:37 Come[Back]Home: Das nimmt einen immer die Motivation zu mappen
15:37 Okoratu: also
15:37 Okoratu: p/4290292
15:37 Okoratu: ja da verliert man schon leicht die lust am modden oder am mappen
15:37 Okoratu: du hast aber quasi atm zwei moeglichkeiten
15:37 Okoratu: 1. du vereinfachst die erste section aehnlich wie enuy auf allen diffs
15:37 Okoratu: 2. du suchst dir jemanden der dir die vocals timed
15:38 Come[Back]Home: Sorry, the DQ post didn't properly explain the issue with the kiai
15:39 Come[Back]Home: Wie oft hab ich das schon bei anderen Maps gelesen
15:39 Okoratu: das mit der kiai
15:39 Okoratu: war ne technische sache
15:39 Okoratu: die wir da uebersehen haben
15:39 Come[Back]Home: Achso~
15:39 Okoratu: die erste red line hatte kiai aktiv und das hat dazu gefueht das sofort bevor ueberhaupt irgendwas passiert nen kiai flash kommt
15:40 Okoratu: und das kann man da nich einfach so hinschreiben man muss das so formulieren als muesse die ganze erste kiai weg
15:42 Okoratu: also oeh sag miir bescheid wenn du weisst was du deswegen machen willst
15:43 Come[Back]Home: Nichts
15:43 Come[Back]Home: Ich lass es
15:43 Come[Back]Home: Hab echt keine Lust mehr
15:44 Come[Back]Home: Ich versuch sie einfach mal noch mal zu qualifien, wenns dann wieder nen dq gibt lass ich es
15:45 Okoratu: ich sag dir es wird nochmal nen dq geben
15:45 Okoratu: und dann sind alle salty
15:46 Come[Back]Home: Der Track an sich ist halt so, würde ich nur zum Beat mappen wären die Vocals egal oder?
15:50 Okoratu: richtig wenn du die vocals in der ersten section ignorierst und nur das langweilige piano da mapst is das egal wie die vocals snappen
15:50 Okoratu: du musst halt nur das richtig getimed haben was du auch mapst
16:08 Come[Back]Home: Mir fällt da was ein, kann ich nicht einfach den Part löschen mit den Vocals? Ich meine nachher mappe ich nur noch zu der Melodie
16:08 Okoratu: du koenntest eiinifach das intro aus der mp3 rausschneiden und dann halt den part aus allen diffs loeschen
16:08 Okoratu: das is richtig
16:09 Okoratu: nur ich dachte du wolltest das auf jeden fall mappen deswegen
16:09 Come[Back]Home: Nene, ist nicht so wichtig
16:12 Okoratu: also ja du kannst den part halt aus allen diffs loeschen und bist das problem umgangen
16:12 Come[Back]Home: Habe ich auch
16:16 Okoratu: ok
16:17 Okoratu: uhh ein paar fragen bleiben noch 01:52:434 (2,3) - was genau mapt das
16:17 Okoratu: ich versteh sachen wie 01:54:309 (2,3) - fuer melody aber bei dem da oben ist die halt nich
16:18 Come[Back]Home: Habe da nun nen Trippler
16:19 Okoratu: du hast da nen mod im thread lo l
16:20 Come[Back]Home: Ah~
16:20 Okoratu: die meinte n doch in dem jetzigen dq du solltest sachen wie circles in 01:58:411 - vermeiden oder
16:20 Okoratu: is 01:54:661 - nich genau das gleiche
16:20 Come[Back]Home: Nicht das ich wüsste
16:21 Okoratu: 01:58:411 - is a very weak beat which doesn't require a following while 01:58:528 - is a stronger beat than 01:58:411 -, and you basically follow the melody or melodic beats, so double-double rhythm doesn't feel nature at this case. 01:58:411 (4) - should be moved to 01:58:528 -to represent this song better.
16:21 Okoratu: quote aus deinem dq post
16:22 Okoratu: also ahhm 01:54:661 (3) - is genau die gleiche situation
16:22 Okoratu: fff
16:23 Come[Back]Home: 01:57:707
16:23 Come[Back]Home: Ist hier nun genauso
16:23 Come[Back]Home: 01:57:707
16:25 Okoratu: und 02:25:832 (1) - war noch einer der etwas seltsameren arrangements, 02:24:426 (4,5,6,7,8,9) - ist irgendwie nen buildup jump pattern und wenn man dem folgen wuerde sollte 02:25:832 (1) - halt mehr spacing haben oder nich
16:27 Come[Back]Home: Eig. beginnt da doch sogesehen der "neue" Part weshalb ich dort keinen Jump gemacht hab
16:27 Okoratu: das einzige aehnliche pattern wo du das anders machst was ich gefunden hab war 02:40:598 (8,1) -
16:29 Come[Back]Home: Weil da die Vocals anders sind als normalerweise
16:29 Come[Back]Home: Daher
16:29 Come[Back]Home: In dem Part
16:30 Okoratu: k ich wollt nur wissen ob du nen grund dafuer hast oder nich
16:32 *Okoratu is editing [http://osu.ppy.sh/b/663655 Vicetone feat. Collin McLoughlin - Heartbeat [Hard]]
16:32 Okoratu: 00:28:879 - ich wuerd ja das hier mappen, .... so wie du's in der insane gemacht hast
16:35 Come[Back]Home: Ok
16:42 Okoratu: ich glaub ich find sonst nix mehr
16:43 Okoratu: halt hitsounds auf deinen diffs und wenn enuy die geklaut hat auc hda
16:43 Okoratu: consistent etc
16:43 Okoratu: lol
16:43 Come[Back]Home: Gut, danke für dein aufwengigen Mod
16:44 *Okoratu is editing [http://osu.ppy.sh/b/675542 Vicetone feat. Collin McLoughlin - Heartbeat [Euny's Easy]]
16:44 Okoratu: 01:04:739 (3) - hier fehlt nen clap
16:44 Okoratu: l o l
16:47 Okoratu: ya das is alles in der diff hahah
16:49 Okoratu: also ya sortier dir den rest mit dem hitsounding und schau ueber chaos' mod und ich bubble das
16:49 Okoratu: http://puu.sh/iH1aW/55df9933a1.png
16:49 Okoratu: gg
16:54 Okoratu: bist du dir wegen deiner metadata sicher
16:54 Okoratu: weil
16:56 Come[Back]Home: bin wieder da
16:56 Okoratu: https://soundcloud.com/vicetone/vicetone-heartbeat sagt Victone feat. Colling McLoughlin - Heartbeat , das wohin das ding dann verlinkt sagt https://pro.beatport.com/track/heartbea ... ix/4190034 Victone - Heartbeat feat. Collin McLoughlin
16:56 Okoratu: ich glaub hier kannste's dir aussuchen was du lieber magst lol
16:57 Come[Back]Home: Auf Youtube haben die es auch so wie ich, daher nahm ich das
16:57 Come[Back]Home: Euny hat die Hitsounds nicht geklaut
16:58 Come[Back]Home: Also ist das in Ordnung i guess
16:58 Okoratu: ya
16:58 Okoratu: hab ich relativ schnell danach auch gemerkt
16:58 Come[Back]Home: So, denn checke ich mal schnell den Mod
17:00 Okoratu: laut derem facebook ist denen komplett wurst wie man das nennt XD
17:00 Okoratu: http://puu.sh/iH1L9/44c4e77fc7.jpg
17:01 Okoratu: http://puu.sh/iH1Mp/a703dbe4dd.jpg
17:01 Okoratu: http://puu.sh/iH1MN/5414d98b43.jpg
17:01 Okoratu: also oehh mach einfach was du am liebsten magst denen is das wumpe
17:01 Okoratu: XD
17:02 Come[Back]Home: Hahahaha
17:02 Come[Back]Home: xDD
17:08 Come[Back]Home: So
17:08 Come[Back]Home: Fertig

@Chaoslitz, i suppose u wanna rank this, if you have questions because log is german ask me, or just doublecheck everything and k

blahblahblah basically what changed
[all diffs]
deleted the first 20 seconds because he apparently didn't want to time the vocals and the vocals are totally off
[all cbh diffs]
SHOULD HAVE MORE WHISTLES MOST NOTICABLY IN KIAI
01:30:989 (1,2,1,2,3,4,5,1,2,3,4,5) - volume increased
[hard]
uhh i think 00:28:645 (5) - rhythm changed
[insane]
several spacing things in last kiai (basically some of the timestamps in the first part of the log)
01:57:707 (1,2,3) - dis rhythm
01:52:082 (1,2,3,4) - dis rhythm
u tgubj tge dq reasibs
01:54:426 (2,3,4) - rhythm
01:57:707 (1,2,3,4) - rhythm
several spacings in mostly the last kiai because consistency k

#666
Chaoslitz
yea i rechecked diffs and a smal irc modding with mapper
2015-06-30 00:12 Chaoslitz: well
2015-06-30 00:12 Chaoslitz: just tell me what you changed
2015-06-30 00:13 Come[Back]Home: Ill ask Oko to post what weve changed
2015-06-30 00:13 Chaoslitz: umm ok
2015-06-30 00:14 Come[Back]Home: He posted it
2015-06-30 00:14 Come[Back]Home: Mostly some patterns improvemend, rythm etc.
2015-06-30 00:15 Come[Back]Home: To make it consistent
2015-06-30 00:15 Chaoslitz: common it is german
2015-06-30 00:15 Chaoslitz: how can i read .-.
2015-06-30 00:15 Chaoslitz: humm just gonna check once more then
2015-06-30 00:15 Chaoslitz: mainly changed in Insane?
2015-06-30 00:15 Chaoslitz: or all
2015-06-30 00:15 Come[Back]Home: Mainly Insane
2015-06-30 00:15 Chaoslitz: ok
2015-06-30 00:18 Chaoslitz: 00:51:145 (3,4,5,6) -
2015-06-30 00:18 Chaoslitz: try smaller distance among these notes?
2015-06-30 00:18 Chaoslitz: it is still the intro of the entire song
2015-06-30 00:19 Come[Back]Home: http://puu.sh/iH2LN/facc2a3753.jpg
2015-06-30 00:19 Come[Back]Home: Like this?
2015-06-30 00:19 Chaoslitz: yea
2015-06-30 00:19 Chaoslitz: better to make it constant
2015-06-30 00:20 Come[Back]Home: Constant now
2015-06-30 00:21 Chaoslitz: ok
2015-06-30 00:21 Chaoslitz: 01:09:661 (3,4,5) -
2015-06-30 00:21 Chaoslitz: 01:15:989 (7,8,9,10,1) -
2015-06-30 00:21 Come[Back]Home: Oku wants to rebubble it, since there was a Hitsound missing in Hard
2015-06-30 00:21 Chaoslitz: now?
2015-06-30 00:21 Chaoslitz: oh
2015-06-30 00:22 Chaoslitz: ok lets go back to that
2015-06-30 00:22 Chaoslitz: umm since the pitch of music in there is same
2015-06-30 00:22 Chaoslitz: it should have a larger ds difference there i think?
2015-06-30 00:23 Chaoslitz: 01:17:864 (1,2,3,4) - this is fine since there is drums
2015-06-30 00:23 Chaoslitz: 01:09:661 (3,4,5) - you may have to reduce the ds in here then
2015-06-30 00:24 Chaoslitz: to be more consistense
2015-06-30 00:24 Come[Back]Home: Okay
2015-06-30 00:25 Chaoslitz: 01:47:864 (1,2,3,4,1) - quite nazi tho, just make it more consistent
2015-06-30 00:26 Come[Back]Home: Looks fine to me, i cant see what i can improve
2015-06-30 00:26 Chaoslitz: 02:25:364 (8) - Place this higher, the current ds is too large
2015-06-30 00:26 Chaoslitz: oh ok
2015-06-30 00:27 Chaoslitz: for that note well still the music is not strong enough
2015-06-30 00:27 Chaoslitz: 02:38:020 (6) - Same as here
2015-06-30 00:29 Come[Back]Home: Ok
2015-06-30 00:29 Come[Back]Home: Both changed
2015-06-30 00:29 Chaoslitz: ok thats it
2015-06-30 00:29 Chaoslitz: update again :>
2015-06-30 00:31 Come[Back]Home: Alright, done~
2015-06-30 00:31 Chaoslitz: ok lemme check it again

my heart virgin ;w;
-Sh1n1-

Chaoslitz wrote:

my heart virgin ;w;
:3

Re-Gratz CBH
Euny
3rd times.

was hard work..
really appreciate for present this map
Love you lucas ^^

And re,regratz lol
Topic Starter
Come[Back]Home
Thanks <3
Mao
Grats!
Nomination Assessment Team

Disqualification Notice



'sup, dudes!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Euny's Easy

Misplaced hitsounds

  • The clap hitsounds used from 00:18:332 - to 00:36:614 - and from 02:33:801 - to 02:59:114 - feel more formulaic rather than trying to accent anything in the music. Please listen to the song closely and find more appropriate spots to accent with hitsounding. The other difficulties lay a good guide in case you're having problems thinking of how to start.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###0
Topic Starter
Come[Back]Home
Alright, i called Euny to fix it.
Lets rank it a 4th time, cause why not? xD
Okoratu

Quality Assurance Team wrote:

'sup, dudes!
hahaha

tbh i liked enuy's idea there so i didn't say anything about it but okay
Euny

Quality Assurance Team wrote:

Disqualification Notice



'sup, dudes!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Euny's Easy

Misplaced hitsounds

  • The clap hitsounds used from 00:18:332 - to 00:36:614 - and from 02:33:801 - to 02:59:114 - feel more formulaic rather than trying to accent anything in the music. Please listen to the song closely and find more appropriate spots to accent with hitsounding. The other difficulties lay a good guide in case you're having problems thinking of how to start.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
thanks for tell me that. i never know that reason is unrankable.
i thought, my diff hit sounding really regularly.
this map got 3 times disqualified.
just i wondering why you guys didn't tell me about my hit sounding during front 2 times.
anyways, i fixed. follow come[back]home's hit sounding form.
thanks for mod.

here is fixed.
osu file format v14

[General]
AudioFilename: Vicetone feat Collin McLoughlin - Heartbeat (OUT NOW!).mp3
AudioLeadIn: 0
PreviewTime: 225754
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5207,18332,31457,48332,63332,78332,93332,123332,138332,155207,168332,183332,198332,213332,228332,258332
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Heartbeat
TitleUnicode:Heartbeat
Artist:Vicetone feat. Collin McLoughlin
ArtistUnicode:Vicetone feat. Collin McLoughlin
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:edm electro house Euny cbh Ruben Den Boer Victor Pool
BeatmapID:675542
BeatmapSetID:295388

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"18 (1).jpg",0,0
//Break Periods
2,123532,136892
2,183532,196892
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3333,468.74996089167,4,2,0,70,1,0
5207,-100,4,2,0,70,0,0
63332,-100,4,2,0,70,0,0
93332,-100,4,2,0,70,0,1
123332,-100,4,2,0,70,0,0
183332,-100,4,2,0,70,0,0
228332,-100,4,2,0,70,0,1
258332,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 128,255,255
Combo3 : 128,128,192
Combo4 : 128,0,255

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63,81,142082,6,0,B|128:68|171:111|171:111|219:104|250:71,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
90,199,144426,1,0,0:0:0:0:
19,296,144895,2,0,P|69:318|115:317,1,100,0|0,0:0|0:0,0:0:0:0:
213,251,145832,6,0,P|246:213|292:193,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
317,312,147239,1,0,0:0:0:0:
406,233,147707,2,0,P|413:183|400:136,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
292,194,149114,1,0,0:0:0:0:
188,254,149582,6,0,P|174:159|241:84,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
288,319,151926,1,0,0:0:0:0:
389,254,152395,2,0,P|402:159|335:84,1,200,0|10,0:0|0:0,0:0:0:0:
217,99,153801,6,0,L|114:52,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
297,188,155207,2,0,B|239:237|162:206|162:206|80:222|98:338,1,300,2|0,0:0|0:0,0:0:0:0:
8,246,157082,6,0,B|7:174|99:109|170:107|170:107|219:135|245:114,1,300,2|0,0:0|0:0,0:0:0:0:
282,10,158957,2,0,B|331:33|351:92|351:92|396:75|437:91|385:186|454:242,1,300,2|0,0:0|0:0,0:0:0:0:
425,346,160832,6,0,P|377:331|340:296,1,100,2|0,0:0|0:0,0:0:0:0:
285,191,161770,2,0,P|239:170|190:171,1,100,0|0,0:0|0:0,0:0:0:0:
114,264,162707,2,0,P|75:295|27:306,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
85,147,164114,1,0,0:0:0:0:
178,72,164582,6,0,B|251:94|321:52|321:52|306:119|318:217|450:152|459:226,1,400,2|2,0:0|0:0,0:0:0:0:
458,222,168332,6,0,L|418:325,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
446,102,169739,2,0,P|397:116|355:158,1,100,2|2,0:0|0:0,0:0:0:0:
308,256,170676,1,2,0:0:0:0:
245,153,171145,2,0,P|207:120|160:106,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,255,172551,6,0,P|345:287|392:301,1,100,2|2,0:0|0:0,0:0:0:0:
403,181,173489,1,2,0:0:0:0:
497,107,173957,2,0,P|459:74|412:60,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
403,181,175364,1,2,0:0:0:0:
308,255,175832,6,0,P|260:241|222:208,1,100,2|2,0:0|0:0,0:0:0:0:
217,88,176770,2,0,P|169:102|128:132,1,100,2|2,0:0|0:0,0:0:0:0:
29,196,177707,2,0,P|63:231|110:249,1,100,2|2,0:0|0:0,0:0:0:0:
220,296,178645,2,0,P|259:266|308:255,1,100,2|2,0:0|0:0,0:0:0:0:
256,192,179582,12,6,183332,0:0:0:0:
71,82,198332,6,0,L|81:192,1,100,8|0,0:0|0:0,0:0:0:0:
116,296,199270,2,0,P|160:272|192:224,1,100,0|0,0:0|0:0,0:0:0:0:
220,116,200207,2,0,L|328:136,1,100,8|0,0:0|0:0,0:0:0:0:
432,96,201145,2,0,P|440:144|420:200,1,100,8|0,0:0|0:0,0:0:0:0:
324,256,202082,6,0,P|309:303|317:352,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
429,313,203489,1,0,0:0:0:0:
441,193,203957,2,0,L|447:80,1,100,8|0,0:0|0:0,0:0:0:0:
340,35,204895,2,0,L|334:134,1,100,8|0,0:0|0:0,0:0:0:0:
321,254,205832,6,0,P|273:239|238:204,1,100,8|0,0:0|0:0,0:0:0:0:
216,86,206770,2,0,L|103:96,1,100,8|0,0:0|0:0,0:0:0:0:
0,127,207707,2,0,L|20:234,1,100,8|0,0:0|0:0,0:0:0:0:
3,344,208645,2,0,P|53:341|96:313,1,100,8|0,0:0|0:0,0:0:0:0:
137,202,209582,6,0,P|178:175|228:172,1,100,8|0,0:0|0:0,0:0:0:0:
329,237,210520,2,0,L|386:325,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
329,116,211926,1,0,0:0:0:0:
448,105,212395,2,0,P|430:58|398:20,1,100,8|0,0:0|0:0,0:0:0:0:
278,9,213332,6,0,P|213:134|312:232,1,300,8|8,0:0|0:0,0:0:0:0:
333,114,215207,2,0,P|199:155|200:295,1,300,8|8,0:0|0:0,0:0:0:0:
300,228,217082,6,0,P|175:163|77:262,1,300,0|0,0:0|0:0,0:0:0:0:
196,280,218957,2,0,P|154:146|14:147,1,300,0|0,0:0|0:0,0:0:0:0:
256,192,220832,12,12,226457,0:0:0:0:
288,119,228332,6,0,L|398:100,1,100,8|8,0:0|0:0,0:0:0:0:
493,46,229270,2,0,P|508:96|500:144,1,100,8|8,0:0|0:0,0:0:0:0:
410,219,230207,2,0,P|395:267|403:319,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
385,102,231614,1,8,0:0:0:0:
269,129,232082,6,0,L|168:149,1,100,8|8,0:0|0:0,0:0:0:0:
125,260,233020,2,0,L|226:243,1,100,8|8,0:0|0:0,0:0:0:0:
341,216,233957,2,0,P|383:242|409:289,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,328,235364,1,8,0:0:0:0:
202,255,235832,6,0,B|175:303|122:310|122:310|77:282|70:230,1,200,8|8,0:0|0:0,0:0:0:0:
6,129,237239,1,8,0:0:0:0:
112,76,237707,2,0,B|139:28|192:21|192:21|237:49|245:102,1,200,8|8,0:0|0:0,0:0:0:0:
320,196,239114,1,8,0:0:0:0:
400,108,239582,6,0,P|442:202|384:289,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,52,241926,1,0,0:0:0:0:
192,112,242395,2,0,P|177:158|185:207,1,100,8|8,0:0|0:3,0:0:0:0:
204,328,243332,6,0,L|103:349,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
288,240,244739,1,8,0:0:0:0:
364,148,245207,2,0,P|396:187|408:240,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
288,52,246614,1,8,0:0:0:0:
216,148,247082,6,0,P|185:187|172:240,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
289,241,248489,1,8,0:0:0:0:
335,352,248957,2,0,P|286:362|229:343,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
428,276,250364,1,8,0:0:0:0:
380,164,250832,6,0,P|276:120|193:168,1,200,8|8,0:0|0:0,0:0:0:0:
118,240,252239,1,8,0:0:0:0:
41,149,252707,2,0,P|-3:229|44:335,1,200,8|8,0:0|0:0,0:0:0:0:
118,240,254114,1,8,0:0:0:0:
205,324,254582,6,0,P|241:234|197:148,1,200,0|0,0:0|0:0,0:0:0:0:
105,70,255989,1,0,0:0:0:0:
256,192,256457,12,12,258332,0:0:0:0:


@lucas : sorry i fucked up..



could you change that for 4th?
Nyukai
Seriously? Is that a reason to disqualify a map? Weeell...
Okoratu
we're kinda cool with it, just sorting through some minor things like this before bubbling again

chaoz recheck if anything in the .osu or anything else got fucked i think we took care of hitsounds and a rhythm in hard
Ujimatsu Chiya
All DQed has other reason...

Did not possible to check at one time?

If more DQed, that's reduces the reliability of QAT I think.

anyway, hope to get ranked safe CBH
Chaoslitz
Hitsound issues in Euny's Easy is fixed, did a small change as well
Qualified

I hope it is fine this time
Mapper, BNs, modders and even players are not wiling to see it to be disqualified again after 3 times. We don't want to.

Have a nice 7 days flight
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