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Kodama Saori - Mikansei Stride [OsuMania]

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Topic Starter
Jaya Umbara
This beatmap was submitted using in-game submission on Friday, June 10, 2016 at 6:21:39 AM

Artist: Kodama Saori
Title: Mikansei Stride
Source: Hyouka
Tags: ending full -Troke-
BPM: 146
Filesize: 5234kb
Play Time: 04:22
Difficulties Available:
  1. EZ - 4Key (1.2 stars, 480 notes)
  2. HD - 4Key (2.54 stars, 1297 notes)
  3. MX - 4Key (3.48 stars, 1997 notes)
  4. -Troke-'s NM - 4Key (1.69 stars, 916 notes)
Download: Kodama Saori - Mikansei Stride
Information: Scores/Beatmap Listing
---------------
EZ by me
NM by -Troke-
HD by me
MX by me

Hope you enjoyed this Song.
Actually i'm a beginner mapper.

I want this Beatmap to Get Ranked Soon

Mod is needed
rhalp10


HERE'S MY MOD
[Mikansei Stride]

1|2|3|4
[HD]
00:06:472 (6472|2) - Add 3
00:06:575 (6575|2) - Move 2
00:33:595 (33595|2) - Move 2
00:33:595 (33595|3) - Add 4
00:33:698 (33698|3) - Move 3
00:48:287 (48287|0) - Move Here 00:48:441 (48441|0) -
00:49:212 (49212|3) - Move Here 00:49:417 (49417|3) -
00:51:267 (51267|0) - Move Here 00:51:112 (51112|0) -
00:51:472 (51472|2) - Add 3
00:52:294 (52294|3) - Add 4
01:58:818 (118818|3,118869|1,118921|2,118972|3,119023|1,119075|2) - Remove I Cant Here Anysound Here..
01:59:229 (119229|3,119280|1) - Remove
01:59:075 (119075|1) - Add 2
01:59:075 (119075|3) - Add 4
02:08:732 (128732|0) - Move 4
02:08:835 (128835|1,128938|2,129041|3) - Move 1 Left
02:09:143 (129143|0) - Move 4
02:09:246 (129246|3) - Move 3
02:09:349 (129349|2) - Move 4
02:14:075 (134075|2) - End Here 02:14:280 (134280|3) -
02:14:280 (134280|3) - Remove
02:14:486 (134486|1) - End Here 02:14:691 (134691|0) -
02:14:691 (134691|0) - Remove
02:14:897 (134897|2) - End Here 02:15:102 (135102|1) -

Good Luck <3
Topic Starter
Jaya Umbara
Thank's rhalp10 for modding :)
Frim4503

col:1,2,3,4,5,6,7

General
please check AI mod

Nromal
00:51:472 (51472|1,51678|2,51883|3) - move to left 1 col
00:59:486 (59486|3) - move to 4
00:59:897 (59897|0) - ^ 1
01:09:554 - add note
01:10:171 - add note ..make double
01:10:582 - ^
01:11:404 - ^
01:12:226 - ^
01:13:047 - ^
01:13:869 - ^
01:14:691 - ^
01:15:513 - ^
01:29:280 - add note
02:21:883 - ^
02:22:294 - ^
02:28:253 (148253|0) - move to 1
02:28:458 (148458|3) - ^ 4
02:28:869 (148869|2) -^ 3
02:41:198 (161198|3,161301|2,161404|1,161506|0,161609|1,161712|2,161815|3,161917|2,162020|0,162123|1,162226|2,162226|3) - like this


02:49:212 - add note
02:52:500 - add note

just 1 dif cuz it's not follow my rules

please reply before
expired 28/4/2015
Topic Starter
Jaya Umbara
okay :)
Maino Zaki-
wow I like this ^^'

need more mod ?
Topic Starter
Jaya Umbara
yeah i need mod :)
Maino Zaki-
I recommend the timming point offset is 1141-1143 ms and just create only one timming point ^^'

col 1,2,3,4

MX

00:21:061 add note at col 1
00:48:287 (48287|0,48287|2) - move to 00:48:236
00:49:212 (49212|0,49212|3) - move to 00:49:237
01:02:876 add note at col 4
01:02:979 add note at col 3
01:03:287 add note at col 2
01:03:390 add note at col 3
01:04:006 add note at col 1
01:40:376 add note at col 4
01:42:123 add note at col 3
01:42:225 move note at col 3 to col 4
01:58:612 add note at col 3
01:58:766 (118766|3) - you just delete this note
02:15:513 add note at col 1
02:19:417 add long note at col 2 then stop at 02:19:623
02:22:088 add note at col 4
02:22:294 add note at col 3
move 02:22:499 (142499|1) - to 02:22:397 at col 2
03:29:383 add note at col 3

Fix them



HD

00:44:280 (44280|1) - move to col 4
00:48:390 add note at col 2
01:32:876 (92876|1) - you just delete this note then move 01:32:979 (92979|0) - to col 2
02:08:732 (128732|0) - move to col 4 02:08:835 (128835|0) - move to col 3 02:08:938 (128938|0) - move to col 2
02:27:739 to 02:28:458 is very hard for HD diff you just make it easy n_n
03:55:582 (235582|0) - move to col 2

Fix them



there're modify from me,It it destroy you style i'm so sorry :cry: I hope it can help you a little ^^
Topic Starter
Jaya Umbara
it's okay because this map is my first time. so i don't know much about style. and if it can make people enjoyed this song it will helpfully :)
Maino Zaki-
It's OK , I'm enjoy with your beatmap ^^"
Gomuryuu
Hi~

From MODHOUSE

Here's my mod as requested

Column 1|2|3|4

-Troke-'s NM
00:02:169 - just use a ctrl+H version of this 00:01:142 (1142|3,1347|0,1552|2) for balance
00:04:840 (4840|3) - move to 3 for balance
00:05:457 - Ctrl+H version of this 00:04:429 (4429|3,4635|1,4840|2) for balance, keep it simple
00:07:717 - 00:19:635 - i see inconsistency in this part, just stick with your pattern, double-single-double-single-double-single-...
00:21:278 (21278|1,21278|3) - remove one note
00:45:936 - make it a double note here
01:17:169 - ^
01:17:991 - ^
01:18:813 - ^
01:19:635 - ^
01:20:457 - ^
you can continue yourself for the double notes
01:32:991 (92991|0,93094|1,93196|2) - Ctrl+H for variation
01:33:607 - 01:35:662 - swap the position of single and double note here, you got it wrong
02:14:498 (134498|0,134498|1) - Ctrl+H for balance
02:41:210 - I think the use of stairs in this part is too hard even for normal diff, here too 04:18:505
02:59:498 (179498|0) - remove, ghost note
03:00:320 (180320|2) - ^
03:01:142 (181142|1) - ^
03:13:059 (193059|3) - end here 03:15:114
03:15:217 (195217|0,195217|1) - start from and move to respectively^ resnap the end
Overall note: recheck your double notes
HD
00:03:813 (3813|1) - move to 00:03:761
01:40:388 (100388|1,100491|2) - remove, ghost notes
01:40:902 (100902|1) - ^
02:15:525 - add note here
02:57:032 (177032|1,177032|2) - remove one note, no need for double note
03:01:347 (181347|1,181347|2) - ^
03:01:552 (181552|2,181552|3) - ^
03:01:758 (181758|0,181758|3) - ^
03:01:142 (181142|0,181142|1) - remove both, ghost note
03:28:676 (208676|2,208676|1,208676|3,208676|0) - what is this quad for? remove
04:07:922 - why not map to drum here instead of vocal

Nice map! Sorry can't mod the whole mapset
Topic Starter
Jaya Umbara
Gomuryuu Thanks :)
That's very helpfull :)
logitechf1f4
Yo Jaya ( '')/ here's my mod as requested from my queue

  1. Buat song setup pas bagian design, widescreen supportnya di uncheck aja
  1. Audio volumenya 20% aja
  1. Buat diff EZ sma NM dikasih hitsoundnya kalo bisa, biar sma kyk HD

column format |1|2|3|4|

EZ
00:06:278 - add 1 note in column 4
00:19:224 (19224|3) - move to 1
00:33:607 - add 1note in column 1
01:04:018 (64018|2) - move to 1
01:11:415 (71415|1) - ^ 4
01:13:470 (73470|2) - ^ 1
02:08:950 (128950|2) - ^
02:14:087 (134087|2) - ^ 4
02:50:457 - tambahin LN di column 4 smpe sni 02:51:484 (171484|3) -
03:03:813 (183813|1) - Ln ini smpe sini aja 03:04:018 (184018|1) -
trus tmbahin LN di column 3 dari sini 03:04:018 (184018|2) - smpe sni 03:04:224 (184224|2) -
03:07:306 (187306|0) - panjangin smpe sni 03:08:539 (188539|0) -
03:26:621 (206621|0) - ganti jadi LN smpe 03:28:265 (208265|2) -
03:28:265 (208265|2) - ganti jadi single note aja
03:52:511 (232511|1) - move to 3
04:09:977 - tambahin 1 note di column 2
04:12:648 (252648|1) - move to 3
04:13:676 (253676|0) - move to 2

-Troke-'s NM
00:08:950 (8950|1) - move to 3
00:09:772 (9772|2) - ^ 1
00:13:881 (13881|1) - ^ 4
00:19:635 (19635|2) - ^ 1
00:37:717 (37717|2) - ^ 4
00:41:415 (41415|0) - ^
00:44:292 (44292|1) - ^ 1
01:04:429 (64429|1) - ^
01:07:306 (67306|1) - add 1 note, ikutin pattern sebelumnya
01:08:128 (68128|1) - ^
01:08:950 (68950|1) - ^
01:18:402 (78402|2) - move to 2
01:21:278 (81278|3) - add 1 note, ikutin pattern sebelumnya
01:22:100 (82100|1) - ^
01:22:922 (82922|0) - ^
01:23:333 (83333|1) - add 1 note buat suara simbal
01:23:744 (83744|3) - add 1 note, ikutin pattern sebelumnya
01:24:566 (84566|0) - ^
01:25:388 (85388|2) - ^
01:26:210 (86210|2) - ^
01:27:032 (87032|0) - ^
01:27:854 (87854|2) - ^
01:28:676 (88676|2) - ^
01:33:607 (93607|2,93607|0) - move right 1 column
01:40:183 (100183|1) - move to 1
01:44:292 (104292|1) - ^
01:47:580 (107580|2) - ^
01:48:813 (108813|1) - ^ 4
01:54:977 (114977|2) - ^ 1
01:59:909 (119909|2) - ^ 2
02:01:552 (121552|2) - ^ 4
02:01:963 (121963|3,121963|1,122169|2,122374|1) - move left 1 column
02:04:224 (124224|1) - move to 1
02:11:826 (131826|2) - ^ 4
02:17:169 (137169|2) - ^
02:17:580 (137580|1) - ^ 1
02:36:895 (156895|1) - ^ 4
02:38:950 (158950|1) - ^
02:59:292 (179292|2) - ^ 1
03:01:296 ^ add 1 note in column 1
03:36:895 (216895|1) - move to 3
03:55:799 (235799|0,235902|1,236005|2) - move right 1 column
03:59:087 (239087|3) - move to 1
04:01:142 (241142|1) - ^ 3
04:05:251 (245251|0) - ^ 4
04:05:662 (245662|1) - ^ 1

HD
00:08:539 (8539|2) - pindah ke 00:08:128 (8128|2) -
00:08:950 (8950|1,9155|0,9155|2) - ctrl+G
er.... disini seharusnya yg double note pas bagian snare drumnya, bukan bass drumnya. Diganti dlu coba, soalnya gk pas suara kick bass dibikin double note, lebih cocok suara snare drumnya yg dibikin double note

wew, segitu dulu aja dah dari ane. Good luck ( '')b
Topic Starter
Jaya Umbara
logitechf1f4 Terima kasih :)
akan ane coba pke hitsound :)
troke
oi jaya, kalo ada mod -Troke-'s NM
biar gw yang urus deh, kalo EZ HD MX itu lu yang urus
Topic Starter
Jaya Umbara
ok
rhalp10

Hello Jaya Umbara ≧◠‿◠≦✌

REMOD Request Here



General: ( Ok )
Audio: (Ok)
Timing: (Ok)
Mapset: (4K EZ : OD 6 HP 6, 4K NM : OD 7 HP 7, 4K HD : OD 8 HP 8, 4K MX : OD 8 HP 8.5)
Metadata: (Ok)
Design: (BG 1365 x 768 > 1366x768)

Kodama Saori - Mikansei Stride

4k = 1|2|3|4


EZ
00:12:648 (12648|3,13059|2) - Ctrl+J
04:21:073 (261073|2) - Move to 4
-Troke-'s NM
00:11:415 (11415|2,11826|0,11826|1) - Ctrl+> 1x
00:12:648 (12648|2) - Move to 1
00:20:457 (20457|1,20662|2) - Ctrl+J + >1x
03:52:511 (232511|0) - Move to 2
03:55:388 (235388|0,235491|1,235594|2) - Ctrl+J
HD
00:33:299 (33299|2,33505|0) - Remove
00:33:402 (33402|1) - Move to 3
MX
01:15:833 (75833|2) - Move to 4
01:15:936 (75936|3) - Move to 2
01:16:039 (76039|1) - Move to 3
Test Play
Its almost perfect :D haha

Good Luck (͠≖ ͜ʖ͠≖)👌
Hidden-
NM mod from my Moding Queue
Nomenclature
[0|1|2|3]
Kodama Saori - Mikansei Stride
MX
SPOILER
00:03:094 (3094|0,3094|3,3402|1,3402|3) - for those two doubles, it's the same sound as 00:03:607 (3607|2,3813|1,3915|0) - but you only use one note there. nothing justify the doubles
00:03:813 (3813|1,3915|0) - are miss timed 00:03:813 (3813|1) - should be 00:03:744 (3744|1) - and 00:03:915 (3915|0) - at 00:03:881 (3881|0) - they are triplets.
00:06:792 (6792|1,6792|0,6792|3) - sound is smaller than the following sounds and has a triple
00:06:895 (6895|2) - sound is identical to the following and has only a single.
00:07:717 - in this section I am wondering if you're following the theme or the drum, the first LN looks like chords from the guitar, the notes look like the drums and the supperposed LN the sustained notes from the lead theme? if that's it, then it's ok but a bit confusing, if the notes are following the theme and the LN too, maybe paying a bit of attention to the pitch relevance.
00:10:491 (10491|3) - Ghost note
00:10:696 (10696|1) - Ghost note
00:12:648 (12648|0,13059|1) - I don't hear which instruments those two long notes are supposed to represent, there's a lot of entry at the beginning of them but they they isn't anything that last that length. an alternative could be something like this http://puu.sh/ptcnr/1b0566de99.jpg 00:12:648 -
00:14:292 - 00:19:018 - this part need remapping, aside from the drums, all the LNs doesn't make sens, they aren't related to a particular instrument and the voice change are confusing, maybe remapping this part while replaying the song at 50% will help hear it a bit better.
00:20:868 - 00:27:032 - in this part maybe removing a note every chords, the strength of the sound, doesn't justify a triple, maybe you can keep the sound as is when there's a note at the vocal but it's pretty limit.
00:32:374 (32374|1,32374|0,32374|2,32785|3,32785|2,32785|0) - I know the drums is there, but it doesn't justify LN and the lead sound is still on the offbeat there so none of them have their place, maybe replace it for something like this while mapping the bass entry at the same time https://osu.ppy.sh/ss/5392566
00:46:450 (46450|2) - Ghost note
00:47:066 (47066|0,47066|3) - the sound doesn't justyfy multiple note, remove the 3 that way it'll remove the jack at the same time.
00:47:169 (47169|2,47785|1,48196|2,48402|0) - what are those 4 LNs representing?
00:53:744 - here it's exactly the same thing as 00:47:169 - but doesn't contain any addtionnal LNs.
00:57:854 - through here, you're mapping the lead 1/4th sound in the Background but you stop mapping it here 01:01:963 - but it continues for a bar
01:02:837 - there should be a note here since you're doing the drum
01:03:299 (63299|3,63299|1) - Ghost notes
01:03:453 (63453|1) - Ghost note
01:03:556 (63556|1) - Ghost note
01:08:744 (68744|2,69155|1,69566|3,69977|0) - What sound is representing those upbeat long notes?
01:09:463 - a note should be there since you're following the drum
01:15:833 (75833|3) - Ghost note
01:15:114 (75114|0) - this Long note should end here 01:16:142 -
01:16:655 - should have a note here since you're following the drum
01:22:306 (82306|0,82717|3,83128|1) - What sound is representing those upbeat long notes?
01:28:778 (88778|2) - Ghost note
01:29:189 (89189|2) - ^
01:29:600 (89600|2) - ^
01:30:320 (90320|2,90731|1) - those two LNs aren't justified
01:31:552 (91552|1,91552|0,91552|3) - 01:31:963 (91963|2,91963|0,91963|3) - aren't strong enough sound to justify a triple.
01:33:196 - I don't know what part you're mapping here and there's something really interresting to do with the drum, base and guitar upstream.
01:40:285 (100285|0,100388|1,100388|3) - and 01:40:902 (100902|1) - are ghost notes.
01:40:388 - one notes here might be justified due to vocal, but you don't seem to be mapping vocal in that part.
01:46:244 (106244|0) - ghost note
01:59:189 (119189|2) - Ghost note
01:59:087 (119087|1,119087|3,119292|1,119292|3) - sound not strong enough to justify doubles.
02:01:039 (121039|2,121142|1,121244|0) - Ghost notes
02:03:299 (123299|2,123505|3,123710|1) - Ghost notes.
02:05:251 - this part is inconsistent on mapping, if you're mapping the lead sound in the background, there isn't multiple notes held at the same time, baybe trying something like this https://osu.ppy.sh/ss/5392633
02:15:936 - What does the LN represent in this part?
02:40:594 - those series of triples LNs make no sens.
02:43:265 (163265|2) - Ghost note
02:46:552 (166552|1) - ^
02:49:840 (169840|2) - ^
02:56:210 - add a 0 there
03:00:114 (180114|0,180114|3,180114|2,180320|3,180320|1,180320|0) - Identical to the rest of the pattern, should be doubles.
03:01:142 (181142|0,181142|1) - Ghost notes.
03:08:950 (188950|1,188950|0,188950|2,189566|1,189566|0,189566|3) - note weaker than the rest, should be a single, at top a double.
02:05:251 (125251|0,125457|1,125662|2,166552|1,169840|2,181142|0,181142|1,190183|1,190183|0,190183|2) - only a small lead sound here, max a single not a triple.
03:28:676 (208676|1,208676|0,208676|3,208676|2) - barely audible kick, don't put a quad.
03:41:415 - Triple LNs unjustify
03:43:059 - what are the LNs mapping here?
03:55:491 (235491|2) - Ghost note
03:55:696 (235696|0) - Ghost note
04:02:066 - put a not here and switch the triple after to avoid jack after the added note.
04:05:559 (245559|3) - Ghost note
04:05:765 (245765|1) - ^
04:08:950 - these long notes are mapped to nothing.
04:15:936 - ^
04:19:635 (259635|3,259635|2) - Ghost
04:20:251 (260251|1,260251|2) - ^
04:21:278 (261278|3,261484|3,261587|3) - triplet so time them here 04:21:278 (261278|3,261415|3,261552|3) -
04:22:100 (262100|0,262100|3) - one of the strongest sound in the song and the end of it, now you can map a quad.
Overall, I would tell you if you have time, to go through the whole song again, if you have any hesitation, change the playback rate to 50% and listen if you hear notes here and there, be careful, if at one point there's a snare+kick+hithat+bass and you map a triple, make sure, if the same sound comeback, use a triple again. Also, maybe paying attention to pitch relenvance when you map something with a melody. try to be consistent and don't change voice without anything big happening, it's confusing, hard to follow and play. Playtest your map and check if it plays well, some parts finger balance could be improved.
Good luck on rank, if you have any question don't hesitate ^.^ !(by the way, all this mod was written with a neutral tone, if something look mean when you read it, it wasn't the intention :) ) !
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