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posted
This beatmap was submitted using in-game submission on Friday, April 03, 2015 at 8:06:03 PM

Artist: Rameses B
Title: Utopia (ft. Holly Drummond)
Tags: deetz lullaby liquid chillout drum and bass dnb cut short version Then & Now
BPM: 165
Filesize: 5912kb
Play Time: 01:56
Difficulties Available:
  1. deetz' Paradise (4.76 stars, 380 notes)
  2. Easy (1.64 stars, 104 notes)
  3. Hard (3.05 stars, 233 notes)
  4. Insane (3.91 stars, 336 notes)
  5. Normal (1.89 stars, 162 notes)


Download: Rameses B - Utopia (ft. Holly Drummond)
Information: Scores/Beatmap Listing
---------------
.








Thank you deetz for the diff and Wawuz for the ps help <3
posted
adasdasd
posted

deetz wrote:

adasdasd
posted
so much asdasdas on here eh
posted
Normal
00:46:724 (1) - At patterns like these I think it would be instead of doing it as slider, slider, hit circle to do it as slider, hit circle, slider. It seems to have a better feel of the song for me anyways
Hard
00:29:451 (2) - I think if would be better to place these triplets at the coordinates 272x, 224 y just because it felt awkward to jump up from a down slider and it seemed different from the rest of the pathing of the song.

Also I read the ranking criteria and you have to cut your mp3 as you have 1:30 ish drain time and the outro is 30 secs approx. The outro has to be 20% or less which works out to 18 seconds or less.

This is an old thread that has a tool to cut an mp3 if you needed one. It is old however and I havent checked it out so Im not sure if its outdated or what not
viewtopic.php?f=56&t=34303
posted
dnb (again)

/me get hyped
posted
Hello from Jloughman14's and DahplA's Modding Team!
General
Not even gonna say anything about the difficulty names haha.
Different combo colors?
You could use medium grid size.
Pretty simple but good looking storyboard.
00:46:724 - Kiai?
Easy
01:11:451 (3) - Move to x:304 y:48
Normal
00:55:997 (2) - Straighten this slider out
01:08:542 (4) - Move to x:48 y:144
01:09:633 (6) - Even this out with the previous slider.
Hard
00:47:451 (3,4) - Even one of these out
Insane
Awesome insane!

Pretty awesome map you have with such a chill song behind, i really like it. Please vote on how good my modding was on my queue page. My Modding Queue
posted
im realized this map has spam diffnames o.o
posted

Fort wrote:

im realized this map has spam diffnames o.o
hahaahahha
ill change them when i finish the sb zzzz; and yea dnb again, im a nub that cant find any other music to map.

Thanks for the mods! ill reply when i got some time ><
posted
(ノ◕ヮ◕)ノ*:・゚✧

Easy


00:23:451 (1) - I'm not a big fan of stacking things on Easy or Normal diffs, this could be a really 2/1 confusing beat to new players. But since it's on the beginning, I guess there's no problem.

01:18:360 (4) - Here you ended the slider on a big white tick, and there is a strong beat there. Would be better to put a circle there instead of a slider, this would help to emphasize the beat. And you didn't end sliders on strong beats until now, would be better for consistency too c:

Normal


00:39:451 (3,4) - What about a 2/1 slider here instead of 2 circles? Would be really better to emphasize the vocal like you were doing. If you agree with me, don't forget to rearrange the next notes.

00:57:451 (5) - This is more a personal thing but, what do you thing about adding a whistle here instead of a clap? In my opinion, this would fit better. You can add a whistle and a clap together too.

01:09:633 (6) - I know you were trying to follow the vocal here but you ended the slider on a new section and on a strong beat. It's not a really really bad thing but would be better to always start a new section with a circle or a slider starting on it, not ending on it.

Hard


00:29:451 (2) - There is no sound here, it's a 3/4 rhythm, starting on the blue tick. You can keep it if you want, but in my opinion, would be better to make a doublet instead of a triplet.

01:09:633 (5) - Same thing about the slider ending on a big white tick I've mentioned in Normal.

01:38:179 - You should add a circle here, there is a sound on the red tick. If you agree with this, don't forget to add one here 01:41:088. You don't need to add on 01:34:542 - and 01:41:815 - because there's no sound there.

Insane


01:10:269 (2) - This circle is a bit overmap here, there is no sound on this part, and you didn't use other 3/4 rhythm on this section. I'd recommend to remove it and keep the 1/2.

01:33:269 (1) - You can add a jump here because a new section is starting, and there's a enphasizing beat. Would be good for consistency too :D

aççççççaççççççççççsldksaldkçsaldkçalskdçakd


00:25:542 (3) - You were using only triplets on this section, I'm not sure if this pattern would be a good thing. Would be better to leave as a triplet with a jump.

00:28:360 - You can add a circle here, so this space won't be so empty and the flow would be better. There's a small sound there, so technically, wouldn't be overmap.

00:35:815 - This section, even compared to Hard, is really really empty. You should add some 1/1 sliders with repeats, like you did with Insane, would be a really good idea for the spread.

01:09:088 (4,5,6,7,8) - This stream shoudn't be with a smaller DS, this part has more emphasizing beats than the previous one. You should increase the DS a bit.

01:09:997 (1) - Same here about the emphasizing beat, it's a new section starting and the beat is stronger, but the DS is the same. I'd really recommend to increase the DS, but that would ruin the triangle pattern :c
Good luck ♥
posted

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧ (ノ◕ヮ◕)ノ*:・゚✧

aççççççaççççççççççsldksaldkçsaldkçalskdçakd


00:25:542 (3) - You were using only triplets on this section, I'm not sure if this pattern would be a good thing. Would be better to leave as a triplet with a jump. I hear a sound + this diff is supposed to be harder

00:28:360 - You can add a circle here, so this space won't be so empty and the flow would be better. There's a small sound there, so technically, wouldn't be overmap. I prefer to map the louder sounds, plus you can see the transition thingy I did with the repeat facing the other way

00:35:815 - This section, even compared to Hard, is really really empty. You should add some 1/1 sliders with repeats, like you did with Insane, would be a really good idea for the spread. sorry, this is my style, I feel this section needs to be mapped this way :p

01:09:088 (4,5,6,7,8) - This stream shoudn't be with a smaller DS, this part has more emphasizing beats than the previous one. You should increase the DS a bit. changed some stuff

01:09:997 (1) - Same here about the emphasizing beat, it's a new section starting and the beat is stronger, but the DS is the same. I'd really recommend to increase the DS, but that would ruin the triangle pattern :c asdasd


Good luck ♥
thank


also changed diff name so people notice it's a gd (:c)
posted
[General]

· Diff names. orz

· Full version of this song is 4 mins. To avoid confusion, you should add '' cut version '' into Tags

· Also you can add '' Then & Now '' into Tags (relative album)

[eeazyy]

· 01:01:269 (1,2) - Blanket can be better

[norlaml]

· 01:26:360 (5) - Move it to x364 y304 to unify the DS

[ghgard]

· find nothing to mod. gj

[inasaine]

· 00:35:088 (1,2) - not very proper to stack the slider, I think

· 01:38:724 (5) - ctrl+g?

· 01:44:179 (5) - yeah, Ctrl+G for better flow

[deetz' Paradise]

· 00:28:360 - you can add a circle here like other diffs do

· 00:37:633 (3,4) - Blanket can be improved

· 00:42:724 (2) - Ctrl+g this and Ctrl+g 00:43:452 (4) It's the highest star rating diff, you should make it a bit harder

· 00:51:633 (3,4,5,6,7) - I think this part need some hitsound (like soft-whistle)... same as 00:54:542 (4,5,6,7,8) - and so on.

· 01:23:906 (7,8) - looks nicer if x340 y228 for (7), x300 y256 for (8)

· 01:33:997 (3) - x308 y136?

· 01:45:997 (4) - Ctrl+g?

· 01:48:906 (4) - Ctrl+g?

Clean mapset, good luck! :)
posted

Frey wrote:

[deetz' Paradise]

· 00:28:360 - you can add a circle here like other diffs do nah, would mess with my flow + not suit the other instrument well enough. this is fine

· 00:37:633 (3,4) - Blanket can be improved very slightly yes :s

· 00:42:724 (2) - Ctrl+g this and Ctrl+g 00:43:452 (4) It's the highest star rating diff, you should make it a bit harder I think that would make spacing unclear but I will consider for later

· 00:51:633 (3,4,5,6,7) - I think this part need some hitsound (like soft-whistle)... same as 00:54:542 (4,5,6,7,8) - and so on. idk man i just copied hs. although that part marks the end of the phrase

· 01:23:906 (7,8) - looks nicer if x340 y228 for (7), x300 y256 for (8) normally I'd agree with you but the way I've constructed this pattern needs that circle to be there :s

· 01:33:997 (3) - x308 y136? I don't like the flow

· 01:45:997 (4) - Ctrl+g? nice

· 01:48:906 (4) - Ctrl+g? ya
http://puu.sh/gJN0T/e6bb6182ca.osu

thanks o/
posted
from black hole

deetz:
00:46:724 (1) - add finish?
00:53:270 (4) - move to right a bit (x360y304 or anything else )
01:05:269 (7) - i think avoid this slider better, because the 2nd waypoint is in x=-12. you should move atleast to x=0 maybe try this http://puu.sh/gLNoI/b162469956.jpg

01:22:724 (5,1) - fix this blankets, that slider feels lol
00:58:360 (1) - make this curved or make edge slider?

looks nice map

inasaine:
00:24:179 (3,4,5) - stack error? or what? (just stack them properly, auto stack will make that thing like stacked)
00:46:724 (1) - finish?
00:53:269 (3) - try to move this to down a bit, this one hit my HP bar
01:05:451 (5) - ^
01:03:451 (5) - oops http://puu.sh/gLNMz/a202acd83c.jpg (out of playfield)
01:20:542 (3) - move last waypoint to x8y164
01:16:724 (4,2) - try to make this notes overlap
01:31:997 (2,3,4) - again, triplet like this wont affect anything especially in gameplay, so i think you need to stack'em properly


nice flow i think
good luck. :)
posted
aaowmess mmpa



Have a star mate ! Good luck ranking !
posted

CerealeKiller wrote:

aaowmess mmpa



Have a star mate ! Good luck ranking !
lol thanksss <3

mod replies if someone cares:
collapsed text

Hi Im Nathan wrote:

Normal
00:46:724 (1) - At patterns like these I think it would be instead of doing it as slider, slider, hit circle to do it as slider, hit circle, slider. It seems to have a better feel of the song for me anyways Uhm yes, i did that on the second half or something. I did on this way to fits the drums
Hard
00:29:451 (2) - I think if would be better to place these triplets at the coordinates 272x, 224 y just because it felt awkward to jump up from a down slider and it seemed different from the rest of the pathing of the song. i think it's fine uhm

Also I read the ranking criteria and you have to cut your mp3 as you have 1:30 ish drain time and the outro is 30 secs approx. The outro has to be 20% or less which works out to 18 seconds or less. I cut it then :3 tty

This is an old thread that has a tool to cut an mp3 if you needed one. It is old however and I havent checked it out so Im not sure if its outdated or what not
https://osu.ppy.sh/forum/viewtopic.php?f=56&t=34303

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
General
Not even gonna say anything about the difficulty names haha.
Different combo colors? lol i forgot xd ok
You could use medium grid size. it doesnt matter tho
Pretty simple but good looking storyboard. tyyyy
00:46:724 - Kiai? not really, this song feels like the same all over the song <<
Easy
01:11:451 (3) - Move to x:304 y:48 it's fine already
Normal
00:55:997 (2) - Straighten this slider out uh i moved this a bit down lol
01:08:542 (4) - Move to x:48 y:144 it's fine already
01:09:633 (6) - Even this out with the previous slider.it's fine already
Hard
00:47:451 (3,4) - Even one of these out do you mean, copy paste straight? i like this way more ><
Insane
Awesome insane! tyyyy <3

Pretty awesome map you have with such a chill song behind, i really like it. Please vote on how good my modding was on my queue page. My Modding Queue

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧

Easy


00:23:451 (1) - I'm not a big fan of stacking things on Easy or Normal diffs, this could be a really 2/1 confusing beat to new players. But since it's on the beginning, I guess there's no problem. i think it's fine. bpm is low anyways

01:18:360 (4) - Here you ended the slider on a big white tick, and there is a strong beat there. Would be better to put a circle there instead of a slider, this would help to emphasize the beat. And you didn't end sliders on strong beats until now, would be better for consistency too c: beat isnt strong enough to me, vocals are more important imo

Normal


00:39:451 (3,4) - What about a 2/1 slider here instead of 2 circles? Would be really better to emphasize the vocal like you were doing. If you agree with me, don't forget to rearrange the next notes. i think it's fine

00:57:451 (5) - This is more a personal thing but, what do you thing about adding a whistle here instead of a clap? In my opinion, this would fit better. You can add a whistle and a clap together too. i dont wanna use whistles on this map tbh(despite the beggining)

01:09:633 (6) - I know you were trying to follow the vocal here but you ended the slider on a new section and on a strong beat. It's not a really really bad thing but would be better to always start a new section with a circle or a slider starting on it, not ending on it. i like it

Hard


00:29:451 (2) - There is no sound here, it's a 3/4 rhythm, starting on the blue tick. You can keep it if you want, but in my opinion, would be better to make a doublet instead of a triplet. oki

01:09:633 (5) - Same thing about the slider ending on a big white tick I've mentioned in Normal. fine to me

01:38:179 - You should add a circle here, there is a sound on the red tick. If you agree with this, don't forget to add one here 01:41:088. You don't need to add on 01:34:542 - and 01:41:815 - because there's no sound there. trying to follow vocals tho

Insane


01:10:269 (2) - This circle is a bit overmap here, there is no sound on this part, and you didn't use other 3/4 rhythm on this section. I'd recommend to remove it and keep the 1/2. i think it's fine

01:33:269 (1) - You can add a jump here because a new section is starting, and there's a enphasizing beat. Would be good for consistency too :Didid something

aççççççaççççççççççsldksaldkçsaldkçalskdçakd


00:25:542 (3) - You were using only triplets on this section, I'm not sure if this pattern would be a good thing. Would be better to leave as a triplet with a jump.

00:28:360 - You can add a circle here, so this space won't be so empty and the flow would be better. There's a small sound there, so technically, wouldn't be overmap.

00:35:815 - This section, even compared to Hard, is really really empty. You should add some 1/1 sliders with repeats, like you did with Insane, would be a really good idea for the spread.

01:09:088 (4,5,6,7,8) - This stream shoudn't be with a smaller DS, this part has more emphasizing beats than the previous one. You should increase the DS a bit.

01:09:997 (1) - Same here about the emphasizing beat, it's a new section starting and the beat is stronger, but the DS is the same. I'd really recommend to increase the DS, but that would ruin the triangle pattern :c
Good luck ♥ <3<3

Frey wrote:

[General]

· Diff names. orz xd

· Full version of this song is 4 mins. To avoid confusion, you should add '' cut version '' into Tags ok

· Also you can add '' Then & Now '' into Tags (relative album) ok

[eeazyy]

· 01:01:269 (1,2) - Blanket can be better it's fine to me

[norlaml]

· 01:26:360 (5) - Move it to x364 y304 to unify the DS ok

[ghgard]

· find nothing to mod. gj tyy<3

[inasaine]

· 00:35:088 (1,2) - not very proper to stack the slider, I think it's fine to me

· 01:38:724 (5) - ctrl+g? it's fine to me

· 01:44:179 (5) - yeah, Ctrl+G for better flow it's fine ;w,


Clean mapset, good luck! :) <3<3

Fort wrote:

from black hole

inasaine:
00:24:179 (3,4,5) - stack error? or what? (just stack them properly, auto stack will make that thing like stacked) it's fine to me
00:46:724 (1) - finish? i think it'd be too loud ;w,
00:53:269 (3) - try to move this to down a bit, this one hit my HP bar i dont care tbh xd
01:05:451 (5) - ^
01:03:451 (5) - oops http://puu.sh/gLNMz/a202acd83c.jpg (out of playfield) what resolution do you have? ws and 4:3 are fine
01:20:542 (3) - move last waypoint to x8y164 i moved it 1 pixel ok
01:16:724 (4,2) - try to make this notes overlap you dont see those notes on gamepley tho
01:31:997 (2,3,4) - again, triplet like this wont affect anything especially in gameplay, so i think you need to stack'em properly if they dont affect, it's fine to keep it? ok


nice flow i think
good luck. :)tyy<3


Thank you guys <3

@deetz increase your hp wtf xd
posted

Fort wrote:

from black hole

deetz:
00:46:724 (1) - add finish? i think the ringing whistle is all that's needed here
00:53:270 (4) - move to right a bit (x360y304 or anything else ) nice catch
01:05:269 (7) - i think avoid this slider better, because the 2nd waypoint is in x=-12. you should move atleast to x=0 maybe try this http://puu.sh/gLNoI/b162469956.jpg hmm its not offscreen so its fine I guess.. I'd like to maintain the structure

01:22:724 (5,1) - fix this blankets, that slider feels lol fixed blanket, not sure what you mean tho
00:58:360 (1) - make this curved or make edge slider? nah

looks nice map thx :D
thanks for mod o/

did a hp7 cuz yolo

the
osu file format v14

[General]
AudioFilename: Rameses B Utopia.mp3
AudioLeadIn: 0
PreviewTime: 46724
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23451,35088,46724,69997,93269,116542
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopia (ft. Holly Drummond)
TitleUnicode:Utopia (ft. Holly Drummond)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Milan-
Version:deetz' Paradise
Source:
Tags:deetz lullaby liquid chillout drum and bass dnb cut short version Then & Now
BeatmapID:662046
BeatmapSetID:294493

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgopggmoe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23451,-133.333333333333,4,3,2,35,0,0
30724,-200,4,3,2,35,0,0
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104997,-133.333333333333,4,2,1,70,0,0
113633,-200,4,2,1,70,0,0
116542,-200,4,2,3,50,0,0


[Colours]
Combo1 : 230,235,211
Combo2 : 242,233,204

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368,216,101088,1,0,0:0:0:0:
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424,152,101633,2,0,P|372:136|312:148,1,85.4999973907472,8|0,0:0|0:0,0:0:0:0:
220,196,101997,6,0,P|260:144|264:72,1,128.249996086121,0|0,3:0|0:0,0:0:0:0:
264,40,102360,2,0,L|360:56,1,85.4999973907472,8|0,0:0|3:0,0:0:0:0:
172,112,102724,2,0,L|76:128,1,85.4999973907472,0|0,0:0|3:0,0:0:0:0:
172,24,103088,1,8,0:0:0:0:
136,196,103269,1,0,0:0:0:0:
280,124,103451,5,0,0:0:0:0:
160,276,103633,1,0,3:0:0:0:
160,276,103724,1,0,3:0:0:0:
160,276,103815,1,8,0:0:0:0:
288,204,103997,1,8,0:0:0:0:
288,204,104088,1,0,0:0:0:0:
288,204,104179,2,0,L|348:196,2,42.7499986953736,0|0|0,0:0|0:0|3:0,0:0:0:0:
272,320,104542,2,0,L|244:276,1,42.7499986953736,8|0,0:0|0:0,0:0:0:0:
212,160,104724,2,0,L|216:228,1,42.7499986953736,0|0,0:0|0:0,0:0:0:0:
344,280,104906,6,0,P|400:240|392:152,1,142.500005435944,4|8,3:2|0:0,0:0:0:0:
352,104,105451,1,0,3:0:0:0:
288,48,105633,2,0,L|208:68,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
74,90,105997,2,0,L|144:108,1,71.2500027179719,8|0,0:0|0:0,0:0:0:0:
16,152,106360,6,0,P|24:224|108:256,1,142.500005435944,0|8,3:0|0:0,0:0:0:0:
92,176,106906,1,0,3:0:0:0:
140,312,107088,2,0,P|160:264|152:224,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
272,180,107451,2,0,L|172:168,1,71.2500027179719,8|0,0:0|0:0,0:0:0:0:
284,268,107815,6,0,P|344:240|352:152,1,142.500005435944,0|8,3:0|0:0,0:0:0:0:
312,100,108360,1,0,3:0:0:0:
448,84,108542,2,0,L|440:172,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
477,298,108906,2,0,L|484:228,1,71.2500027179719,8|0,0:0|0:0,0:0:0:0:
404,344,109269,6,0,P|352:356|252:340,1,142.500005435944,0|8,3:0|0:0,0:0:0:0:
196,296,109815,1,0,3:0:0:0:
136,232,109997,2,0,P|112:272|112:304,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
216,216,110360,2,0,P|240:176|240:144,1,71.2500027179719,8|0,0:0|0:0,0:0:0:0:
200,76,110724,6,0,L|356:68,1,142.500005435944,0|8,3:0|0:0,0:0:0:0:
428,52,111269,1,0,3:0:0:0:
484,164,111451,1,0,0:0:0:0:
400,148,111633,1,0,0:0:0:0:
344,244,111815,1,8,0:0:0:0:
428,228,111997,1,0,0:0:0:0:
372,340,112179,6,0,P|312:340|272:328,1,71.2500027179719,0|0,3:0|0:0,0:0:0:0:
244,276,112542,1,8,0:0:0:0:
224,291,112632,1,0,0:0:0:0:
202,303,112723,1,0,3:0:0:0:
178,309,112814,1,0,0:0:0:0:
154,310,112906,2,0,L|96:307,2,35.625001358986,0|0|0,0:0|0:0|0:0,0:0:0:0:
248,180,113269,2,0,L|308:184,2,35.625001358986,8|0|0,0:0|0:0|0:0,0:0:0:0:
88,164,113633,5,2,3:2:0:0:
88,164,113997,2,0,P|92:116|141:73,1,95,0|0,0:0|0:0,0:0:0:0:
256,60,114724,1,2,0:0:0:0:
256,192,115088,12,6,116542,0:0:0:0:
posted
[general]
i've _____ searching for
offset 175. storyboard flashes should be resnapped i guess
00:49:633 (1) - drumsampleset on all diffs
your combo colors are too similar. just make them noticably different in some way
normal-hitnormal.wav is unused

[easy]
in the .osu file, your [Colours] section needs to be below [TimingPoints]. right now it's causing errors lol

[hard]
00:28:906 (1,2,3) - 3/4 gap on a hard uhhh not really appropriate in this difficulty for reasons you already know. just doing a 3/4 slider in its place is the most playable thing you can do here

[deetz]
01:01:542 (2) - drum sampleset. other diffs don't have this beat mapped so copy pasted hitsounds don't work
posted
all done
i found this helpful botton to move all my sb -4ms xD



<3<3
posted
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