[General]
From start to 00:35:283 (1), the beats aren't snapped. Did you perhaps change or shift their offsets? I think a BPM change could remedy this since it sounds on time, or re-offsetting possibly.
[Dawn]
00:50:471 (1) - Making this a straight slider would look a little neater. Or spacing it with 00:50:742 (2) - better.
00:51:916 (4,5,1) - This blanket could be slightly improved.
02:01:856 (6,7,8) - I feel these 3 could be curved rather than angled to keep that stream as flowy as it started. I moved (6) right/down slightly, (7) +4x/+4y, and (8) to x268/ y60. Something along those lines give it a similar to idea curve, so that 02:02:127 (1) feels almost like a slight snap for the emphasis of it's beat.
02:03:844 (4,5) - I'd scoot this down 4-8 units on the y-axis for cosmetic purposes.
03:13:332 (13) - New combo?
03:13:693 (1) - Un-combo with ^?
03:35:561 (1,2,3,1,2,3,1,2,3,1,2,3) - A 1,2,3,4 sequence would improve this guitar emphasis well imo, as well as reshaping the combo slightly to reflect what you're going for shape-wise. 1,2,3,4,1,2,3,4,1,2,3,1,2,3 works too if you want to keep the end and do the threes (which look good).
03:54:717 (2) - Move down +4 on the y-axis for a nigh-perfect blanket.
04:45:139 (2,3,4,1,2,3) - Sick, I like it. In my opinion, reflecting the same pattern into 04:46:404 (2,3,4,1,2,3,1,2,3) would benefit the map's rhythmical symmetry. At approximately 04:46:404 (2), what I suggest regarding the rhythm is what comes to mind:
05:13:693 (1,2,3,4,5) - I'm sure its a reference to the map's start, but I personally like a flip of this. Simply a ctrl+J or a 45 degree, clockwise, playfield rotation would keep the creativity consistent.
I love this map, despite I can only play it when completely warmed up xD. Let's get this rankkkked omg, great job on it!
(omg thank god bancho's downtime at this time let me keep this post)
From start to 00:35:283 (1), the beats aren't snapped. Did you perhaps change or shift their offsets? I think a BPM change could remedy this since it sounds on time, or re-offsetting possibly.
[Dawn]
00:50:471 (1) - Making this a straight slider would look a little neater. Or spacing it with 00:50:742 (2) - better.
00:51:916 (4,5,1) - This blanket could be slightly improved.
02:01:856 (6,7,8) - I feel these 3 could be curved rather than angled to keep that stream as flowy as it started. I moved (6) right/down slightly, (7) +4x/+4y, and (8) to x268/ y60. Something along those lines give it a similar to idea curve, so that 02:02:127 (1) feels almost like a slight snap for the emphasis of it's beat.
02:03:844 (4,5) - I'd scoot this down 4-8 units on the y-axis for cosmetic purposes.
03:13:332 (13) - New combo?
03:13:693 (1) - Un-combo with ^?
03:35:561 (1,2,3,1,2,3,1,2,3,1,2,3) - A 1,2,3,4 sequence would improve this guitar emphasis well imo, as well as reshaping the combo slightly to reflect what you're going for shape-wise. 1,2,3,4,1,2,3,4,1,2,3,1,2,3 works too if you want to keep the end and do the threes (which look good).
03:54:717 (2) - Move down +4 on the y-axis for a nigh-perfect blanket.
04:45:139 (2,3,4,1,2,3) - Sick, I like it. In my opinion, reflecting the same pattern into 04:46:404 (2,3,4,1,2,3,1,2,3) would benefit the map's rhythmical symmetry. At approximately 04:46:404 (2), what I suggest regarding the rhythm is what comes to mind:
05:13:693 (1,2,3,4,5) - I'm sure its a reference to the map's start, but I personally like a flip of this. Simply a ctrl+J or a 45 degree, clockwise, playfield rotation would keep the creativity consistent.
05:44:777 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Personal taste, I feel like moving this entire combo over to the right just to give it a wider entrance would provide very slightly. x436 y280 is what I settled on, see below also ~
05:46:222 (1,2,3,4,1,2,3,4,5,6,7,8,9) - By doing the above, and moving this entire combo to x476-y192 give it a really good finish.
The transition looks like this:
05:46:222 (1,2,3,4,1,2,3,4,5,6,7,8,9) - By doing the above, and moving this entire combo to x476-y192 give it a really good finish.
The transition looks like this:
I love this map, despite I can only play it when completely warmed up xD. Let's get this rankkkked omg, great job on it!
(omg thank god bancho's downtime at this time let me keep this post)