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Keiichi OKU - Yumemiru Onna no Ko

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DropTimes
This beatmap was submitted using in-game submission on 2015년 10월 16일 금요일 at 오후 5:08:48

Artist: Keiichi OKU
Title: Yumemiru Onna no Ko
Source: おジャ魔女どれみ
Tags: original soundtrack bgm ojamajo doremi euny dreaming girl おジャ魔女どれみ おジャ魔女 BGMコレクション!! OST 東映アニメーション TOEI ANIMATION ost
BPM: 86
Filesize: 3282kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1.1 stars, 57 notes)
  2. Euny's Hard (2.15 stars, 125 notes)
  3. Normal (1.44 stars, 76 notes)
Download: Keiichi OKU - Yumemiru Onna no Ko
Information: Scores/Beatmap Listing
---------------
<3

#1
~ Map Set ~
Easy - me
Normal - me
Hard - Euny :D

♥♡♥♡ ~ ♥♡♥♡ ~ ♥♡♥♡ ~ ♥♡♥♡ ~ ♥♡♥♡ ~ ♥♡♥♡ ~ ♥♡♥♡ ~ ♥♡♥♡


Natsu
HabiHolic
alacat
Natsu

!!

log
2015.04.05 - bg change

05.15 - title, bg change

05.17 - artist, title change

ect..
Euny
:D/ 도착!! 근데 제생각엔 노멀이 한 1.5정도만 되도 하드쫌만 더 어렵게했을텐데 아쉽네여 뭔갘ㅋㅋㅋㅋㅋㅋ...

Euny's Hard
osu file format v14

[General]
AudioFilename: songg.mp3
AudioLeadIn: 0
PreviewTime: 56405
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sub Title Song
TitleUnicode:サーブタイトルソング
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:DropTimes
Version:Euny's Hard
Source:おジャ魔女どれみ
Tags:soundtrack bgm ojamajo doremi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.3
ApproachRate:7
SliderMultiplier:1.58
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2015-03-06 23;34;51.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11929,697.674418604651,4,2,1,30,1,0
34254,-100,4,3,1,30,0,0
34603,-100,4,2,1,30,0,0
42626,-100,4,3,1,30,0,0
42975,-100,4,2,1,30,0,0
50998,-100,4,3,1,30,0,0
51347,-100,4,2,1,30,0,0
56580,-100,4,2,1,50,0,1
62161,-100,4,2,1,50,0,1
73324,-100,4,2,1,50,0,1
81696,-100,4,2,1,50,0,1
90068,-100,4,2,1,5,0,0


[Colours]
Combo1 : 244,248,184
Combo2 : 228,109,210
Combo3 : 242,140,57
Combo4 : 75,83,231
Combo5 : 166,106,210
Combo6 : 233,228,75
Combo7 : 239,56,56

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Len
<Fast> 이지부터
<Fast> <Fast> 00:18:208 - 여리 노트추가
<Fast> Fast> 00:23:789 - 마찬가지
<Fast> <Fast> 00:39:138 (3) - 이 슬라
<Fast> <Fast> 펼쳐주시는게 좋을듯
<Fast> http://puu.sh/h27Pp/2d35c86938.jpg 이거처럼
<Fast> 일부러 하드코어하게 만들필요가없음
<Fast> 이지는 오히려 그렇게하면 보기도 별로고 더 어려워짐
<Fast> 00:48:208 (3) - 마찬가지
<Fast> 박자가 1 1 1 1 1 인데 갑자기
<Fast> 1 11 1 1 1 이 되는
<Fast> 01:14:370 (2) - 이부분 은 좀
<Fast> 문제가 커보임
<Fast> 01:19:952 (2) - 마찬가지
<Fast> 그냥 단조롭게
<Fast> http://puu.sh/h27Tm/2fc3b92537.jpg 이런 박자로 하셔도 상관없어보임
<Fast> 애초에 그 전까지의 박자가 다 저런 1/1박의 박자였으니
<DropTimes> 음
<DropTimes> 슬라 펴라는게
<DropTimes> 화살표 없애라는거죠
<Fast> ㄴㄴ
<Fast> 점을
<Fast> 줄이라는것
<DropTimes> 아
<Fast> 일부러 점5개 이렇게 넣지말고
<Fast> 슬라에 필요한 점 2개와
<DropTimes> 특이한것도 좋아보이는데..
<Fast> 그건 특이하기만할뿐 보기에 별로고
<Fast> 더 어려움
<DropTimes> 음..
<DropTimes> 이거 느린거라
<Fast> 느린거라 더 어려운거
<DropTimes> 비피엠 86이네
<DropTimes> ㄷㄷ
<Fast> 그냥
<Fast> 특이함보다
<DropTimes> 어떤모양으로
<Fast> 평범함을 추구하시는게 더 좋음
<DropTimes> 네
<Fast> http://puu.sh/h27Pp/2d35c86938.jpg
<DropTimes> 흑
<DropTimes> http://puu.sh/h27WV.jpg
<DropTimes> 이런거 되나요
<Fast> ㅇㅇ
<Fast> 대충 그런식으로 펼쳐주셍
<Fast> 01:21:696 (1,2) - 이ㅏ거
<Fast> 갑자기 이런거 나오니까 또 어려워짐
<Fast> http://puu.sh/h27X6/efc9b3c753.jpg 이런 박자로 ㄱ
<Fast> 01:26:580 (2) - 이거 컨트롤 G
<DropTimes> http://puu.sh/h27Yt.jpg
<DropTimes> 이런것도 안되요?
<Fast> ㄴㄴ
<Fast> 그런건 ㄱㅊ
<Fast> 그냥 꾸불꾸불한 모양만 아니면 다 ㄱㅊ
<Fast> 너무 그렇게 슬라 구부리면
<DropTimes> 넺
<Fast> 보기도 별로고 플레이도 어려움
<Fast> 특히 이지같은경우엔 더 그렇게 할 필요가없음
<DropTimes> 음..
<Fast> 01:26:580 (2) - 이거 컨G 하셨으면
<DropTimes> 캡틴맵보면
<DropTimes> 슬라 특이해서 좀
<DropTimes> 따라해본건데
<Fast> 01:29:370 (4) - 이거 x136 y236으로
<Fast> 그렇다고 그런거까지ㅏㄴ 따라하실필요가없으심
<Fast> 그리고 mp3 비트레이트가
<Fast> 192보다 높아서
<Fast> 192로 인코딩하시고 리스냅 하셔야됨
<Fast> 이부분은 겟난에 있으신 은이님에게 도움을 요청하시는것도 좋음
<Fast> 그다음 BG크기가 너무 작아서
<Fast> 깨지니까 권장 이미지크기 1366 768로 다시 구하시는것도
<DropTimes> 음..
<Fast> 그다음 모든 난이도 태그에
<DropTimes> 힝
<Fast> 겟난에 있으신 Euny님의 아이디
<Fast> 넣으셔야함
<DropTimes> 네
<DropTimes> 근데 mp3는 상관없지 않나요
<Fast> 상관있으니까 제가 언급을했을듯..
<DropTimes> 그리고 x136 y236으로 옮기면
<DropTimes> 디스탠스 안맞아서
<DropTimes> http://puu.sh/h287f.jpg
<DropTimes> 이 이미지 큰게없심
<Fast> ?
<Fast> 그
<Fast> 님 01:26:580 (2,3) - 이거 건드심?
<DropTimes> 아뇨
<DropTimes> 그냥 2만
<DropTimes> 컨트롤지?
<Fast> 음
<DropTimes> 아
<DropTimes> 잠시만요
<Fast> 위치가
<Fast> 바뀐거같음
<Fast> 그냥
<Fast> 그근처
<DropTimes> 디스탠스때문에
<DropTimes> 건드림
<Fast> 디스턴스에
<Fast> 놓아주시면댐
<Fast> 위치가 바뀌어서 정확한 좌표는 못알려드림
<DropTimes> 근데 모딩은
<DropTimes> 웹에서만 받아야 랭되나요?
<Fast> 모딩은
<Fast> irc든
<Fast> 웹이든 상관없어여
<Fast> sp12만 넘으면됨
<DropTimes> 그내용을 스레드에 적어야되는
<Fast> 꼭 안적어도 상관은없
<DropTimes> 흠ㅁ
<DropTimes> 아까 mp3얘기하신거
<DropTimes> 비트레이트가 뭐죠
<Fast> 원하시면 적어드림
<DropTimes> 적어주세요
<DropTimes> 쿠도스
<Fast> 그건 나중에
<Fast> 은이님에게 물어보세여
<Fast> 노말로들어감
<DropTimes> 네
<Fast> http://puu.sh/h28eC/3e314a14a7.jpg 이런식의 배치는 별로 좋지않다고 생각하는데
<DropTimes> 어떻게
<DropTimes> .
<DropTimes> 서클을 좀 엽으로 옮겨요?
<DropTimes> 옆
<DropTimes> *붙여서
<Fast> 00:11:929 (1) -
<Fast> 이슬라
<Fast> 00:12:626 - 여까지만 오게
<Fast> 하는것도 좋은방법일듯
<Fast> http://puu.sh/h28ix/02f7e7b355.jpg 대충 이런방식
<Fast> 00:33:556 (4,1) - 이 두개의 디스턴스만
<DropTimes> http://puu.sh/h28la.jpg
<Fast> 크게 벌려져있네요
<Fast> 다른것보다
<Fast> 아니
<Fast> 자꾸 꼬려고하지마세여
<Fast> 보기 안좋아짐
<Fast> 게다가 느린 SV라
<Fast> 꼬을수록 더 이상해짐
<Fast> 빠르면 금방 슉슉 지나가서 괜찮은데
<Fast> 그냥 점 2~3개만 쓰셔도 충분히 이쁜 슬라 나오거든ㅇ여
<DropTimes> 네
<Fast> 노말의경우엔
<Fast> 디스턴스를 전체적으로 손봐야할듯
<DropTimes> 힉
<Fast> 00:14:022 (2,3) - 이 두개 0.85
<DropTimes> 아까 벌려져있다는거
<Fast> 00:20:998 (3,4,5) - 0.9
<Fast> 00:23:789 (1,2,3) - 0.9
<Fast> 00:24:487 (3,4) - 0.77
<Fast> 00:30:766 (2,3) - 0.84
<Fast> 00:33:556 (4,1) - 1.2
<Fast> 00:34:254 (1,2) - 0.8
<Fast> 00:37:045 (4,5) - 0.67
* DropTimes has quit (replaced)
<DropTimes> 아 히밤
<DropTimes> 자꾸 타자가 안쳐짐
<DropTimes> ..
<DropTimes> 죄송해요
<Fast> ㅋㅋ
<Fast> 그냥
<Fast> 디스턴스
<Fast> 다시 한번 잡아보시고
<DropTimes> sp
<Fast> 00:45:766 (1,2) - 이런 갑작스런 스택은 어려움
<DropTimes> 0.89각 무슨뜻이죠
<Fast> 을 유발하기때문에 자제
<Fast> 그니까 디스턴스가
<Fast> 불안전하시다고 보면될듯
<Fast> 어떤건 0.7정도까지 내려가는데
<Fast> 어떤건 1.2까지올라감
<Fast> 디스턴스를 고정하실필요가 있다고봄
<Fast> 00:50:998 (1,2) - 이런스택 자제하시공
<Fast> 근데 여기는 박자를 이렇게 할필요가없는듯
<Fast> 01:18:208 (5,6,1) -
<Fast> 그냥 디스턴스 전체 손보셔야할듯
<Fast> 뒤에가니 디스턴스 안맞느게 많음
<DropTimes> http://puu.sh/h28ze.jpg
<DropTimes> 이렇게 서클 줄였는데
<Fast> 그냥
<Fast> 스택을 피하시는게 좋을거같음
<DropTimes> 스택이
<DropTimes> 겹치는거죠
<Fast> ㅇㅇ
<Fast> 님
<Fast> 그리고
<DropTimes> ??
<Fast> 그노래
<Fast> 폴더 열어보면
<DropTimes> 네
<Fast> blank 파일이ㅣㅇ씅ㅁ
<DropTimes> 네
<Fast> soft-sliderslide 로 이름 바꾸고
<DropTimes> 저번에 어떤분이 소리난대서 넣었
<Fast> ㅇㅇ
<Fast> soft-sliderslide 로 넣어야댐
<Fast> 음
<DropTimes> 네
<Fast> 바꾸고 라고했는데 그다음말이 생각이안남
<DropTimes> 바꿨
<Fast> ㅇㅇ
<DropTimes> ?
<Fast> 그냥
<DropTimes> 업뎃할게요
<DropTimes> 네
<Fast> 제가 언급한거
<Fast> 대부분 고치시면 괜찮을듯
Euny
패스뜨님이 친절히 모딩해주셨네영.

저도 모더 구할게요 힘내자구요 드롭님 !

여기 192엠피파일요
-[ Kami ]-
[General]
오프셋이 00:12:058 정도 인것 같음

[Easy]
00:21:777 (5,6,1) - 디스탄스가 1.07 이였다가 1.11이 되는군요 근데 소수점이니 상관은 없겠죠
01:02:242 (1) - 아주 조금만 둥글게, 밑에 서클에 맞춰서 이쁘게 (슬라이더 끝점 : x168, y160)
01:14:451 (2) - 갑자기 박자가 바뀌어서 놀랬지만 키아이 타임이니 넘어가는걸로 (이지라서 방심했다)
01:21:777 (1) - 슬라이더 외곽선도 겹치지 않게 배치 해보시는건?

이지는 잡을게 없어서 디스탄스를 따지고 있네요 잘만드셨음

[Normal]
모딩할게 없네요
사실 디스탄스가 좀 뒤죽박죽입니다

[Euny's Hard]
00:31:544 (1) - y축을 20으로?
00:43:405 (5) - x : 440, y : 168?
00:49:335 (1,2,3,4,5) - 정 오각형으로?
00:56:661 (1,2,3) - 노래가 조용하니 깜짝 놀라서 100판정 떠버린 박자...
초견에는 박자 잡기 쉽게 반복슬라이더로 하면 좋을듯? 그 뒤는 얄짤없이 서클세개
01:00:847 (3) - 슬라이더 끝점 x : 216, y : 60?
01:05:033 (1) - 빨간점 좌표 x : 368, y : 184?

-----

모딩끝

노래 듣다가 졸려서 기절할뻔
Topic Starter
DropTimes

-[ Kami ]- wrote:

[General]
오프셋이 00:12:058 정도 인것 같음

[Easy]
00:21:777 (5,6,1) - 디스탄스가 1.07 이였다가 1.11이 되는군요 근데 소수점이니 상관은 없겠죠
01:02:242 (1) - 아주 조금만 둥글게, 밑에 서클에 맞춰서 이쁘게 (슬라이더 끝점 : x168, y160)
01:14:451 (2) - 갑자기 박자가 바뀌어서 놀랬지만 키아이 타임이니 넘어가는걸로 (이지라서 방심했다)
01:21:777 (1) - 슬라이더 외곽선도 겹치지 않게 배치 해보시는건?

이지는 잡을게 없어서 디스탄스를 따지고 있네요 잘만드셨음

[Normal]
모딩할게 없네요
사실 디스탄스가 좀 뒤죽박죽입니다

[Euny's Hard]
00:31:544 (1) - y축을 20으로?
00:43:405 (5) - x : 440, y : 168?
00:49:335 (1,2,3,4,5) - 정 오각형으로?
00:56:661 (1,2,3) - 노래가 조용하니 깜짝 놀라서 100판정 떠버린 박자...
초견에는 박자 잡기 쉽게 반복슬라이더로 하면 좋을듯? 그 뒤는 얄짤없이 서클세개
01:00:847 (3) - 슬라이더 끝점 x : 216, y : 60?
01:05:033 (1) - 빨간점 좌표 x : 368, y : 184?

-----

모딩끝

노래 듣다가 졸려서 기절할뻔
엌ㅋㅋ 감사합니다 :D
Euny

-[ Kami ]- wrote:

[Euny's Hard]
00:31:544 (1) - y축을 20으로? - 네 fixed
00:43:405 (5) - x : 440, y : 168? - 이건 디스턴스 맞춰둔거에요~
00:49:335 (1,2,3,4,5) - 정 오각형으로? - 이 정도면 괜찮다고생각해요
00:56:661 (1,2,3) - 노래가 조용하니 깜짝 놀라서 100판정 떠버린 박자...
초견에는 박자 잡기 쉽게 반복슬라이더로 하면 좋을듯? 그 뒤는 얄짤없이 서클세개 - 3타가 필요하게되는 키아이 시작점이기에 이것역시 그대로 두는걸 선택할게요~
01:00:847 (3) - 슬라이더 끝점 x : 216, y : 60? - 네 fixed
01:05:033 (1) - 빨간점 좌표 x : 368, y : 184? - 이건 지금이 더 맞네용~

-----

모딩끝

노래 듣다가 졸려서 기절할뻔


모딩감사합니다~!!


fixed
osu file format v14

[General]
AudioFilename: songg.mp3
AudioLeadIn: 0
PreviewTime: 56486
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dreaming Girl
TitleUnicode:Dreaming Girl
Artist:excerpt
ArtistUnicode:excerpt
Creator:DropTimes
Version:Euny's Hard
Source:おジャ魔女どれみ
Tags:soundtrack bgm ojamajo doremi euny yumemiru onnanoko
BeatmapID:665385
BeatmapSetID:293558

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CircleSize:3.8
OverallDifficulty:6.3
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SliderMultiplier:1.58
SliderTickRate:1

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168,108,89103,1,0,0:0:0:0:
252,52,89451,2,0,L|344:64,1,79,8|0,0:0|0:0,0:0:0:0:
256,192,90149,12,2,93637,0:0:0:0:
IamKwaN
Can't find any materials officially from the anime. But I find something useful from a record company, more confirmations are welcome.

Reference: http://columbia.jp/animex1200/list14.html#10
Unicode Title: 夢みる女の子
Romanised Title: Yumemiru Onnanoko
Unicode Artist: 奥 慶一
Romanised Artist: Keiichi OKU (from his twitter & his official webpage)
Source: おジャ魔女どれみ
Tags: 'Ojamajo Doremi', 'おジャ魔女どれみ おジャ魔女 BGMコレクション!!', 'Original Soundtrack', 'OST', '東映アニメーション', 'TOEI ANIMATION', etc
Good luck with your set.
Euny
Kwan is nice person :D

we got correct metadata !

mod continue.
Side
Euny's Hard

-Feels a bit like a normal but then again it's only 86 bpm so that's no big deal.

-I would consider raising slider velocity to 1.1-1.2 during kiai section. Or maybe increasing distance spacing to 1.4- 1.5.
00:51:127 (6) - New combo



Overall I like the set. Nice and slow like the song! Good luck :)
[ Zzz ]
Hello~ DropTimes ( 1:1 Mod Request ~ ) English

General
  1. It is different Combo Color and KiAi time on easy, normal and hard difficulties.
    The first Combo Color on easy difficulty: R249 G242 B157.
    The first Combo Color on normal and hard difficulties: R244, G248, B184.
    -> Set same Combo Color easy difficulty to normal, hard difficulties.
  2. Not different end time of KiAi on normal, hard difficulties, but easy was different by other difficulty.
    The end time of KiAi on easy difficult: 01:21:777.
    The end time of KiAi on normal, hard difficulties: 01:30:149.
    If you not fix it two point, maybe your map have been unrank.

Easy
  1. 01:10:661(3) - I think it not good for this. I suggest you to make slider same 01:07:871(1)?
    Show picture for make it easy!
  2. 01:30:196(1) - I suggest expand end of spiner. It until 01:33:685.

This map have a lot of unsnapping it smaller then 1mm. For instance, 00:18:336(2) ~ 00:23:918(6). Please use 'Resnap All Notes' button like this picture:
Regardless photos.

Normal
  1. 00:26:011 (4) - I think it has unrank. Because it was blinded from underline for accuracy.
  2. 01:30:196(1) - I suggest expand end of spiner. It until 01:33:685.

Euny's Hard
  • Euny's Hard
  1. 00:12:755(1) - Delete NC.
  2. 00:51:127(6) - Add NC.
  3. 00:56:883(2) - Delete circle. Because can't hearing any sound.
  4. 00:59:499(1) - Change it to 1/2 beats from 1/4 beats.
  5. 01:03:337(6) - It too simple. I think you would better make it unsimple add long slider.
  6. 01:08:046(2) - The reason same to 00:56:882(2) and 00:59:499(1).
  7. 01:16:244(1) - It suddenly appear. I think you would better reduce length of spinner.

Please resnap all note on Euny's Hard.

Easy difficult's level has difference 0.19 with hard difficult's level. I think you would better delete easy difficult and make a little easily normal difficult.

Delete 00:58:553(5) for better make good beats.

GL~

Arooma
From In-game


Easy
일단 디스턴스를 똑같이 맞춰주세요. 언랭사유에요. (노말은 키아이제외)
또 슬라이드모양을 억지로? 내려는 느낌을 받았는데 평범한 직선,곡선만 잘 쓰셔도 맵 잘나옵니다 :3


----------------------------------
00:14:848 (3) - http://puu.sh/hQ9CK/d933488893.jpg 가능하면 저 사이?에 넣는게 좋아보임 또는 00:12:058 (1) - 이 위에

00:21:824 (5) - http://puu.sh/hQ9MQ/f66f3ba2f7.jpg 이런 모양이 더 좋아보이네요.

00:24:615 (1,2) - http://puu.sh/hQ9QH/46ff1f2c0e.jpg blanket 잘 안 된거같아서 :) (사진에선 좀 고침)

00:28:103 (3) - 너무 아래에 있는 것같아요

01:02:289 (1,2) - http://puu.sh/hQa2G/c188268f7c.jpg 이것도 잘 안된거같아요 blanket

01:04:382 (2,3) - http://puu.sh/hQa7A/adc257fe67.jpg 조금만 사진처럼 옯기면 어떨까요? (옯기면 슬라흐름도 수정)

01:09:963 (2,3) - http://puu.sh/hQacj/dcd45c059c.jpg 이런게 더 플레이하기 편한거같아요 (아마..)

01:16:243 (3,4) - 이것도 방향수정

01:20:081 (2,1) - ^

01:23:917 (3,1) - blanket 잘 안되있어요

Normal
노말치곤 박자가 너무 많이 들어간 느낌..? (노말치곤 어렵다?)
노말도 디스턴스 통일 시켜주는게 좋아요.
더불어 노말도 슬라이드 모양을 내려는게 느껴져요


--------------------------------------------------
00:14:848 (4) - 조금만 왼쪽으로 이동

00:16:941 (5,1) - blanket

00:21:127 (3,4,5) - http://puu.sh/hQaAr/a18eb9aa98.jpg 이런 모양..?

00:24:616 (3,4) - http://puu.sh/hQaDI/c09b33c972.jpg ^ (사진에 나온 슬라모양은 따라하시면 안됩니다.. 대충 찍은거라)

00:27:406 (5) - 위에 거 고쳤으면 이것도 배치수정

00:28:802 (1) - 약간 위로가게 슬라모양을..

00:55:313 (6) - ^

00:57:755 (2) - http://puu.sh/hQaO1/55d4f10053.jpg 이런 흐름..?

00:59:499 (4) - http://puu.sh/hQaQt/095d946e42.jpg ^

01:02:290 (1) - 모양 확실히 내주시는게..

01:08:918 (2) - http://puu.sh/hQaTe/c26e07f43f.jpg 이런 흐름..?

01:09:964 (4) - http://puu.sh/hQaYh/308179d131.jpg ^

01:13:453 (1,2,3) - http://puu.sh/hQb0d/601f479869.jpg ^ (사진에선 모양만 대충잡음)

대충 이정도..?
고치기 싫으시거나 아니다싶은 부분은 패스해도 됩니다 :3
Hysteria
General

  1. For Easy and Normal try and follow the direction of the slider a bit more. Stuff like this plays better than for example this.
  1. Circular motions are always nice for playability but gets boring when overdone, but for Easy and Normal I would advice to try and make more of them.
  1. Blankets are almost always good for visuals, which Easy and Normal lack in some areas.

Easy

  1. 00:28:056 (3) - Could put this at x:268 y:348 to make the angle from 00:25:963 (2) better.
  1. 00:28:754 (1) - Putting this at x:172 y:272 and rotating it by 15° would make it flow better with last slider.
  1. 00:30:149 (2) - Moving it to x:156 y:132 would make it blanket with 00:28:754 (1)
  1. 00:32:242 (3) - placing this at x:228 y:40 would then fully blanket it with 00:30:149 (2)
  1. 00:35:033 (1) - You could make this blanket with last slider to make it more appealing.
  1. 01:10:614 (3) - Try and angle this better with 01:09:916 (2) to make the movement more fluid.
  1. 01:18:289 (4) - Same as above.
  1. 01:20:033 (2) - This should probably start at 01:20:382.
  1. 01:23:172 (2,3,1,2,3,4) - Moving all these to x:332 y:40 would make the transition between 01:21:777 (1,2) better.
Normal

  1. 00:13:405 (2) - Moving this to x:196 y:348 would make it smoother.
  1. 00:25:963 (4) - Making this look like this would be better.
  1. 01:03:637 (3) - Putting this like this would make it play better.
  1. 01:14:451 (2) - Placing this at x348 y:216 would make more sense due to the direction of the last slider.
Good Luck o/
Euny

Side wrote:

Euny's Hard

-Feels a bit like a normal but then again it's only 86 bpm so that's no big deal.

-I would consider raising slider velocity to 1.1-1.2 during kiai section. Or maybe increasing distance spacing to 1.4- 1.5.
00:51:127 (6) - New combo - kay



Overall I like the set. Nice and slow like the song! Good luck :)

[ Zzz ] wrote:

ㅎㅇㅇ~ ( 1대1 모딩 리퀘스트 )

Euny's Hard
  1. 00:12:755 (1) - 뉴콤 제거. 누나는 아마 특별한 띵 하는 소리에 맟춰서 뉴콤보를 넣었다고 생각할수도있겠지만.. 는 저건 말이안되! 그래 말이안되 ㅇㅋ 00:17:639 (1,2,3,4) - 이런게 있으니 .. 띵 하는소리에 뉴콤을 넣었다는건 말이안되니까 고쳐! ㅇㅅㅇ!!
  2. 00:51:127 (6) - 뉴콤추가?
  3. 00:56:883 (2) - 딱히 들리는 소리는 없는것같은데 .. 00:59:499 (1) - 이것도 .. 1/2 단타랑 슬라이더로 바꾸어주는게 좋을지도? 좋은 생각이야 나중에 고칠게!
  4. 01:03:337 (6) - 이거 오히려 이렇게하면 박자 무시하고 1111111111 처럼 그냥 막무가내로 넣는 느낌이 들어. 그러니까 사진처럼 해주는게 더 좋을꺼같아. 뉴콤 넣은곳부터가 저기 위에 03 337이야
  5. 01:08:046 (2) - 이것도 위랑 같은이유. 이 다음에 있는 1/4 슬라이더도 같은이유.
  6. 01:16:244 (1) - 지금 스피너 나오고 바로 나오는거같은데 .. 안전하게 박자도 어울리고 스피너도 줄이는 방법으로 해보지 않을래?

일단.. 은이누나도 위에 혹시나 모르니까 모든노트 리스냅 한번 해줘!

그리고 전체로 넘어가서 .. 개인적인 생각인데요.
이지와 노말의 난이도 스프레드가 0.19정도 차이밖에 안되는데 .. 차라리 노말 하나를 해서 만드시는게 .. 어떨까요? 좀더 패턴 들리는 부분으로 쉽게해서 난이도 하나로 하고 은이누나도 하드에 좀 1111 같은 박자가 너무 많은것같아. 서클만 많이 놓는것 보다는 오히려 슬라이더도 써서 리듬을 딱딱 맞게 만드는게 어떨까?
은이 하드에서 00:58:453 (5) - 저거 하나 지우면 앞뒤가 더 괜찮을것 같은데 ㅇㅇ.

아무튼 굿럭~

코멘트 안단건 고쳤어~ 부분부분 좀 더 수정이 필요할듯

우선 업뎃 해죠

fixfix
osu file format v14

[General]
AudioFilename: songg.mp3
AudioLeadIn: 0
PreviewTime: 56534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yumemiru Onnanoko
TitleUnicode:夢見る女の子
Artist:Keiichi OKU
ArtistUnicode:奥 慶一
Creator:DropTimes
Version:Euny's Hard
Source:おジャ魔女どれみ
Tags:original soundtrack bgm ojamajo doremi euny yumemiru onnanoko keiichi oku dreaming girl おジャ魔女どれみ おジャ魔女 BGMコレクション!! OST 東映アニメーション TOEI ANIMATION etc ost
BeatmapID:665385
BeatmapSetID:293558

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.3
ApproachRate:7
SliderMultiplier:1.58
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
12058,697.674418604651,4,2,1,30,1,0
34383,-100,4,3,1,30,0,0
34732,-100,4,2,1,30,0,0
42406,-100,4,2,1,30,0,0
42755,-100,4,3,1,30,0,0
43104,-100,4,2,1,30,0,0
51127,-100,4,3,1,30,0,0
51476,-100,4,2,1,30,0,0
56709,-100,4,2,1,50,0,1
62290,-100,4,2,1,50,0,1
73453,-100,4,2,1,50,0,1
81825,-100,4,2,1,50,0,1
90197,-100,4,2,1,5,0,0


[Colours]
Combo1 : 244,248,184
Combo2 : 228,109,210
Combo3 : 242,140,57
Combo4 : 75,83,231
Combo5 : 166,106,210
Combo6 : 233,228,75
Combo7 : 239,56,56

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448,164,68569,2,0,L|420:60,1,79,8|0,0:0|0:0,0:0:0:0:
328,68,69267,2,0,L|352:152,1,79
348,248,69964,1,8,0:0:0:0:
272,320,70313,1,0,0:0:0:0:
184,264,70662,6,0,L|148:232,2,39.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
204,168,71360,2,0,P|166:152|127:156,1,79,8|0,0:0|0:0,0:0:0:0:
72,240,72058,2,0,P|80:276|112:308,1,79
196,356,72755,1,8,0:0:0:0:
252,272,73104,1,0,0:0:0:0:
303,180,73453,5,6,0:0:0:0:
303,180,73627,1,0,0:0:0:0:
303,180,73802,1,0,0:0:0:0:
296,76,74151,2,0,P|335:82|368:108,1,79,8|0,0:0|0:0,0:0:0:0:
456,152,74849,2,0,P|434:189|392:208,1,79
324,272,75546,1,8,0:0:0:0:
256,192,76244,12,4,78337,0:0:0:0:
304,104,79034,6,0,L|320:64,2,39.5,6|0|0,0:0|0:0|0:0,0:0:0:0:
320,204,79732,2,0,P|276:204|232:176,1,79,8|0,0:0|0:0,0:0:0:0:
160,132,80430,2,0,P|140:180|152:224,1,79
196,296,81127,1,8,0:0:0:0:
300,308,81476,1,0,0:0:0:0:
316,208,81825,5,4,0:0:0:0:
316,208,81999,1,0,0:0:0:0:
316,208,82174,1,0,0:0:0:0:
376,124,82523,2,0,L|388:40,1,79,8|0,0:0|0:0,0:0:0:0:
292,8,83220,2,0,B|276:112|276:112|240:128|224:160,1,158,0|8,0:0|0:0,0:0:0:0:
220,244,84267,1,0,0:0:0:0:
316,208,84616,5,2,0:0:0:0:
236,144,84964,1,0,0:0:0:0:
140,184,85313,1,8,0:0:0:0:
128,288,85662,1,0,0:0:0:0:
224,320,86011,2,0,L|312:304,2,79,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,288,87057,1,0,0:0:0:0:
24,284,87406,6,0,P|32:240|72:204,2,79,4|0|8,0:0|0:0|0:0,0:0:0:0:
128,288,88453,1,0,0:0:0:0:
192,208,88802,1,0,0:0:0:0:
168,108,89151,1,0,0:0:0:0:
252,52,89499,2,0,L|344:64,1,79,8|0,0:0|0:0,0:0:0:0:
256,192,90197,12,2,93685,0:0:0:0:
Pati
[Easy]


00:14:848 (3) - To this maybe?

01:10:661 (3) - This would be better

01:14:499 (2) - Feels a bit awkward.Try to put a circle at 01:14:499 and a slider after that like this.

01:20:081 (2) - Same as above^^^^

[Normal]


00:50:778 - Missing beat

01:14:499 (2) - Placement can be better like this

[Euny's Hard]


00:28:802 (1) - You can make this similar to 00:30:197 (2) -

01:16:244 (1) - You should decrease the volume to 5% at the end of spinner



Good luck!
IamKwaN
LOL 'etc' shouldn't be put into the tags, it means 등등.
Also, remove these: <yumemiru onnanoko keiichi oku> from tags as they are in the artist and title fields.
Raose
[Euny's Hard]

Your hitsounding is kinda inconsistent throughout the diff. For example, for the pattern 00:12:058 (1,1,2) you only put a clap on the end of 00:13:453 (2), and for 00:14:848 (1,2,3), you have 2 claps. Please go through the diff and make it more consistent :D

00:12:755 (1) - doesn't need NC
00:42:406 (3) - I don't hear anything in the music that supports the triplet D: Consider making it a 1/2 slider
00:32:988 (1) - remove NC to be consistent in comboing
00:42:406 (3,4) - NC either at 3 or 4 to be consistent :D
00:48:337 (5,1) - you've been NCing at the start of every measure, so remove NC at 1 and put it on 5
00:56:883 (2) - i don't hear anything in the music for this :( same for all the triplets haha
01:02:639 (4) - NC

Good map overall :D

[Normal]

Consider lowering AR to 5, so the spread is even throughout diffs (3-5-7)
Also many objects seem to violate your distance snap of 1.20x D: example 01:05:081 (4,5,6,7) -

00:40:662 (1,2) - since there are no audible beats in the music (just that one high pitched sound), i think it would fit the music more if this was changed into a 1/2 slider

[Easy]

00:23:917 (6) - this object's a bit far from the others
00:23:917 (6,1) - since 6 is on the beginning of a measure, I think it's better to NC here
00:54:615 (3) - blanket is a tiny bit off, use the approach circle of 2 as reference. When I adjusted it, my starting point was (429,285), middle point was (353,199)
01:14:499 (2) - feels a bit weird to start this on a red tick, since the main change in pitch occurs at 01:14:848. Consider shortening and moving the slider to here
01:20:081 (2) - ^

Nice mapset overall :D Hope my mod was helpful~
Doyak
IRC mod
22:48 DropTimes: 혹시
22:48 DropTimes: 모딩해주실수 있으세요?
22:48 Doyak: 엇
22:48 *DropTimes is away: 학원
22:48 Doyak: 지금 하나 잡아서
22:48 Doyak: 이거 좀 하고 해드릴게요
22:48 DropTimes: 넵
23:31 Doyak: 음 이제 됐네요
23:31 Doyak: 맵 보내주세요
23:31 *DropTimes is listening to [http://osu.ppy.sh/b/668938 Keiichi OKU - Yumemiru Onnanoko]
...
23:39 Doyak: 이 노래는 오프셋 맞추기도 더럽게 힘들군요;;
23:39 Doyak: 전반적으로 조금 늦는다는 느낌은 있는데...
23:39 DropTimes: 음
23:39 DropTimes: 그거 한번 바꾼건데
23:39 Doyak: 얼마나 그런건지 정확히 알 수가...
23:39 Doyak: 일단 제가 때려본 바로는
23:40 Doyak: 전체 오프셋 -20ms 정도?
23:40 DropTimes: 원래 12010이였는데
23:40 DropTimes: 12058로 바꾸래서
23:40 DropTimes: 바꿨어요
23:40 Doyak: 지금 건 너무 늦는 것 같은...
23:40 DropTimes: 음...;
23:40 Doyak: 에디터로 들어도 늦는 것처럼 들려요 힛사가
23:40 DropTimes: 제가 듣기엔
23:40 DropTimes: 괜찮은것같은데..
23:40 DropTimes: 오프셋은 너무 어렵네요
23:40 Doyak: 아마 제 생각엔 이 노래는
23:40 Doyak: 이리 바꿔도 저리 바꿔도
23:40 Doyak: 맞는 것 같을 듯
23:41 Doyak: 리듬이라는 게 원래
23:41 Doyak: 사람이 그냥 적응하는 거라...
23:41 Doyak: 아무튼 제 제안은 오프셋 좀 땡기는 거고요
23:41 Doyak: 정확히 어디라고는 못 말하겠...
23:42 DropTimes: 저도잘..
23:42 DropTimes: 땡기는게
23:42 DropTimes: 원래 오프셋으로 바꿔요?
23:43 Doyak: 원래는 너무 많이 간 것 같고
23:43 Doyak: 지금 오프셋에서 -20 정도?
23:44 Doyak: 아니면 조금 더 가야 할지도...
23:44 Doyak: 아 일단
23:44 DropTimes: 안바꾸면
23:44 DropTimes: 랭되는데 지장있겠죠
23:44 DropTimes: 네
23:44 Doyak: 오프셋은 나중에 바꾸시던지
23:44 Doyak: 아니면 바꾸고 나서 업뎃 한 번 해주세요
23:44 DropTimes: 넵
23:45 Doyak: 제가 모딩하는데 타이밍이 어긋나버리니까...
...
00:23 Doyak: 일단 이지부터
00:24 Doyak: 00:19:014 (3) - 이거 가운데 점 조금 왼쪽 위로 올려보시는 건 어떨까요
00:25 Doyak: 00:53:898 (2,3) - 담요를 조금 더 깔끔하게
00:25 Doyak: 01:01:571 (4,1) - 도 담요 조금 조정
00:27 Doyak: 01:20:061 (2) - 이건 굳이 빨간 선에서 시작해야 할 필요를 모르겠네요. 앞부분에서 쭉 단순한 박자로 가고 있었는데 특별히 중요한 비트나 멜로디가 있는 것 같지 않은데 굳이 여기서 시작하지 않는 게 좋을 것 같습니다
00:29 Doyak: 01:24:595 (1,2) - 2에서 4박에 클릭을 하고 다음 1박을 리버스로 그대로 넘기는 건 리듬상 어색합니다. 1을 한 박 더 늘리고 2에서 리버스를 빼는 것이 좋지 않을까요
00:31 Doyak: 그리고 노래가 매우매우매우매우 느리고 맵도 매우매우매우매우 밀도가 낮기 때문에 AR은 1이나 2까지 낮추는 걸 추천합니다
00:32 Doyak: 노말도 AR6은 너무 많이 높다고 생각하고, 이거야말로 AR3 정도가 적당한 게 아닌가 싶네요. 높게 하고 싶으시더라도 4를 넘기지는 않는 게 좋겠어요
00:32 Doyak: 그리고 이런 노래 노말에 OD5도 너무 높아요. 오프셋을 맞추기 어려운 이유와도 상통하는데
00:33 Doyak: 노래가 이렇게 명확한 비트가 안 느껴지고 느리기까지 하면 정말 중심점을 맞추기가 어려우니
00:33 Doyak: 이것도 한 3까지 낮췄으면 좋겠네요
00:34 DropTimes: 헣..
00:34 Doyak: 노말은 지금 좀 큰 문제가 있는데
00:34 DropTimes: ?
00:34 Doyak: 노말까지는 모든 노트에 대해 디스턴스를 일정하게 맞춰야 하는데
00:34 DropTimes: 겹친것때문에
00:34 Doyak: 1/1과 1/2에서의 디스턴스를 다르게 쓰셔서
00:34 DropTimes: 어쩔수가..
00:34 Doyak: ㄴㄴ 그래도 안 돼요
00:34 Doyak: 이건 거의 규정에 가까운 거라...
00:35 Doyak: 난이도가 지금 너무 낮으니까
00:35 Doyak: 1/2들의 간격을 더 벌리세요
00:35 DropTimes: ㅠㅠ
00:35 DropTimes: 네..
00:35 Doyak: 모조리 1.2로 맞추시면 될 듯 하네요
00:35 DropTimes: 넵..
00:37 DropTimes: 일단
00:37 DropTimes: 시간이 늦어서
00:37 Doyak: 음 그럼 한마디만 할게요
00:38 DropTimes: 네
00:38 Doyak: 전반적으로 조금 흐름에 대한 개선이 필요해 보여요
00:38 Doyak: 그런데 저도 어떻게 하면 그걸 좋게 할 수 있을지
00:38 DropTimes: 흑..
00:38 Doyak: 지금 모딩하면서 배우는 중이라
00:38 Doyak: 어떻게 제안드려야 할지 모르겠지만...
00:38 Doyak: 아무튼 저처럼
00:38 Doyak: 다른 맵들 보면서 어떻게 짜는 것이 흐름이 좋을지
00:38 Doyak: 좀 더 연구해보시는 게 어떨까 싶네요
00:38 DropTimes: 하아..
00:38 DropTimes: 저기서
00:38 DropTimes: 랭시켜도
00:39 DropTimes: 이상할건없다는데..
00:40 Doyak: 음...
00:40 Doyak: 저도 뭐가 좋고 나쁜지 솔직히
00:40 Doyak: 거의 분간이 안 되서 말이죠
00:40 Doyak: 글쎼요 근데 다른 분들이
00:40 DropTimes: 음?
00:40 DropTimes: 애매하단 말씀이신가요?
00:40 Doyak: 노말 디스턴스 고정에 대한 부분을
00:40 DropTimes: 맵셋은 좋다는데..
00:40 Doyak: 짚지 않았다는 건 잘 모르겠네요
00:40 DropTimes: 흐흠..
00:40 Doyak: 제가 알기로는 노말까진 필수인데 말이죠
00:41 DropTimes: 겹쳐졌다고하니
00:41 DropTimes: 그건 상관없다고
00:41 DropTimes: 하던데..
00:41 Doyak: 겹쳐졌다는 게 무슨 의미인가요?
00:41 DropTimes: 겹친노트있죠
00:41 Doyak: 거리를 줄였으면 겹쳐지는 건 맞는데... 여기서 거리를 고정시키면
00:41 DropTimes: 그건 상관없다는데..
00:41 DropTimes: 흠..
00:41 Doyak: 오히려 노트들은 다 떨어지겠죠
00:42 Doyak: 겹치는 건 이지라도 상관 없는데
00:42 Doyak: 그 뭐랄까
00:42 DropTimes: ㅠㅠ
00:42 Doyak: 하드도 대부분의 노트에 고정시켜야 한다
00:42 Doyak: 라는 게 있거든요
00:42 DropTimes: 네
00:42 Doyak: 특정 패턴을 만드는 게 아니라면
00:42 Doyak: 노말은 제가 지금까지 본 사례로는
00:42 Doyak: 100% 고정이었어요 언제나
00:42 DropTimes: 네
00:42 DropTimes: 전..
00:43 Doyak: 은이 님께 여쭤볼까요
00:43 Doyak: IRC로 들어와계신 모양인데
00:43 DropTimes: 으니언니는
00:43 DropTimes: 괜찮다고했어요..
00:44 Doyak: 그럼 잠시
00:44 Doyak: 어디다 좀 물어보고 올게요
00:44 DropTimes: 네
00:46 Doyak: 음 뭐
00:46 Doyak: 일단은 괜찮다고는 하는 것 같은데
00:46 DropTimes: 네
00:46 Doyak: 네 뭐
00:46 DropTimes: 누구한테..?
00:46 Doyak: 일관성만 있다면
00:46 Doyak: 괜찮은 모양이네요
00:47 DropTimes: 음..?
00:47 Doyak: #modhelp 에 물어봤어요
00:47 DropTimes: 아
00:47 Doyak: 앞으로도 이런 면은 그쪽에 여쭤보시는 게...
00:47 Doyak: 보다 정확할 듯
00:49 Doyak: 좀만 더 들어보고요
00:53 Doyak: http://puu.sh/hRS4g/846baa93a5.jpg
00:54 Doyak: 글쎄요 이런 의견도...
00:54 Doyak: 인툰님은 랭맵 3세트 보유자...
00:59 DropTimes: 음..
01:01 DropTimes: 하아
01:01 Doyak: 흐으으음....
01:01 Doyak: 아무튼 그거에 대해서는
01:01 Doyak: 조금 더 조사를 해보시고
01:01 DropTimes: 이맵만 랭시키고
01:01 DropTimes: 다른맵은 랭안시켜야ㅈ..
01:01 DropTimes: 퀄이좋다면 시켜야죠
01:02 Doyak: 저는 안전하다고 확신은 못하겠는데... 괜찮을 거 같으면 그냥 가시고요
01:02 DropTimes: ㅠㅠ
01:03 Doyak: 그럼 일단... 오늘 모딩은 여기까지
01:03 Doyak: 은이님 난이도도 모딩 필요하면
01:03 DropTimes: 네
01:03 Doyak: 나중에 따로 할게요
Topic Starter
DropTimes

Pati wrote:

[Easy]


00:14:848 (3) - To this maybe?

01:10:661 (3) - This would be better

01:14:499 (2) - Feels a bit awkward.Try to put a circle at 01:14:499 and a slider after that like this.

01:20:081 (2) - Same as above^^^^

[Normal]


00:50:778 - Missing beat

01:14:499 (2) - Placement can be better like this

[Euny's Hard]


00:28:802 (1) - You can make this similar to 00:30:197 (2) -

01:16:244 (1) - You should decrease the volume to 5% at the end of spinner



Good luck!
all fixed!!(?)
Topic Starter
DropTimes

Doyak wrote:

IRC mod
22:48 DropTimes: 혹시
22:48 DropTimes: 모딩해주실수 있으세요?
22:48 Doyak: 엇
22:48 *DropTimes is away: 학원
22:48 Doyak: 지금 하나 잡아서
22:48 Doyak: 이거 좀 하고 해드릴게요
22:48 DropTimes: 넵
23:31 Doyak: 음 이제 됐네요
23:31 Doyak: 맵 보내주세요
23:31 *DropTimes is listening to [http://osu.ppy.sh/b/668938 Keiichi OKU - Yumemiru Onnanoko]
...
23:39 Doyak: 이 노래는 오프셋 맞추기도 더럽게 힘들군요;;
23:39 Doyak: 전반적으로 조금 늦는다는 느낌은 있는데...
23:39 DropTimes: 음
23:39 DropTimes: 그거 한번 바꾼건데
23:39 Doyak: 얼마나 그런건지 정확히 알 수가...
23:39 Doyak: 일단 제가 때려본 바로는
23:40 Doyak: 전체 오프셋 -20ms 정도?
23:40 DropTimes: 원래 12010이였는데
23:40 DropTimes: 12058로 바꾸래서
23:40 DropTimes: 바꿨어요
23:40 Doyak: 지금 건 너무 늦는 것 같은...
23:40 DropTimes: 음...;
23:40 Doyak: 에디터로 들어도 늦는 것처럼 들려요 힛사가
23:40 DropTimes: 제가 듣기엔
23:40 DropTimes: 괜찮은것같은데..
23:40 DropTimes: 오프셋은 너무 어렵네요
23:40 Doyak: 아마 제 생각엔 이 노래는
23:40 Doyak: 이리 바꿔도 저리 바꿔도
23:40 Doyak: 맞는 것 같을 듯
23:41 Doyak: 리듬이라는 게 원래
23:41 Doyak: 사람이 그냥 적응하는 거라...
23:41 Doyak: 아무튼 제 제안은 오프셋 좀 땡기는 거고요
23:41 Doyak: 정확히 어디라고는 못 말하겠...
23:42 DropTimes: 저도잘..
23:42 DropTimes: 땡기는게
23:42 DropTimes: 원래 오프셋으로 바꿔요?
23:43 Doyak: 원래는 너무 많이 간 것 같고
23:43 Doyak: 지금 오프셋에서 -20 정도?
23:44 Doyak: 아니면 조금 더 가야 할지도...
23:44 Doyak: 아 일단
23:44 DropTimes: 안바꾸면
23:44 DropTimes: 랭되는데 지장있겠죠
23:44 DropTimes: 네
23:44 Doyak: 오프셋은 나중에 바꾸시던지
23:44 Doyak: 아니면 바꾸고 나서 업뎃 한 번 해주세요
23:44 DropTimes: 넵
23:45 Doyak: 제가 모딩하는데 타이밍이 어긋나버리니까...
...
00:23 Doyak: 일단 이지부터
00:24 Doyak: 00:19:014 (3) - 이거 가운데 점 조금 왼쪽 위로 올려보시는 건 어떨까요
00:25 Doyak: 00:53:898 (2,3) - 담요를 조금 더 깔끔하게
00:25 Doyak: 01:01:571 (4,1) - 도 담요 조금 조정
00:27 Doyak: 01:20:061 (2) - 이건 굳이 빨간 선에서 시작해야 할 필요를 모르겠네요. 앞부분에서 쭉 단순한 박자로 가고 있었는데 특별히 중요한 비트나 멜로디가 있는 것 같지 않은데 굳이 여기서 시작하지 않는 게 좋을 것 같습니다
00:29 Doyak: 01:24:595 (1,2) - 2에서 4박에 클릭을 하고 다음 1박을 리버스로 그대로 넘기는 건 리듬상 어색합니다. 1을 한 박 더 늘리고 2에서 리버스를 빼는 것이 좋지 않을까요
00:31 Doyak: 그리고 노래가 매우매우매우매우 느리고 맵도 매우매우매우매우 밀도가 낮기 때문에 AR은 1이나 2까지 낮추는 걸 추천합니다
00:32 Doyak: 노말도 AR6은 너무 많이 높다고 생각하고, 이거야말로 AR3 정도가 적당한 게 아닌가 싶네요. 높게 하고 싶으시더라도 4를 넘기지는 않는 게 좋겠어요
00:32 Doyak: 그리고 이런 노래 노말에 OD5도 너무 높아요. 오프셋을 맞추기 어려운 이유와도 상통하는데
00:33 Doyak: 노래가 이렇게 명확한 비트가 안 느껴지고 느리기까지 하면 정말 중심점을 맞추기가 어려우니
00:33 Doyak: 이것도 한 3까지 낮췄으면 좋겠네요
00:34 DropTimes: 헣..
00:34 Doyak: 노말은 지금 좀 큰 문제가 있는데
00:34 DropTimes: ?
00:34 Doyak: 노말까지는 모든 노트에 대해 디스턴스를 일정하게 맞춰야 하는데
00:34 DropTimes: 겹친것때문에
00:34 Doyak: 1/1과 1/2에서의 디스턴스를 다르게 쓰셔서
00:34 DropTimes: 어쩔수가..
00:34 Doyak: ㄴㄴ 그래도 안 돼요
00:34 Doyak: 이건 거의 규정에 가까운 거라...
00:35 Doyak: 난이도가 지금 너무 낮으니까
00:35 Doyak: 1/2들의 간격을 더 벌리세요
00:35 DropTimes: ㅠㅠ
00:35 DropTimes: 네..
00:35 Doyak: 모조리 1.2로 맞추시면 될 듯 하네요
00:35 DropTimes: 넵..
00:37 DropTimes: 일단
00:37 DropTimes: 시간이 늦어서
00:37 Doyak: 음 그럼 한마디만 할게요
00:38 DropTimes: 네
00:38 Doyak: 전반적으로 조금 흐름에 대한 개선이 필요해 보여요
00:38 Doyak: 그런데 저도 어떻게 하면 그걸 좋게 할 수 있을지
00:38 DropTimes: 흑..
00:38 Doyak: 지금 모딩하면서 배우는 중이라
00:38 Doyak: 어떻게 제안드려야 할지 모르겠지만...
00:38 Doyak: 아무튼 저처럼
00:38 Doyak: 다른 맵들 보면서 어떻게 짜는 것이 흐름이 좋을지
00:38 Doyak: 좀 더 연구해보시는 게 어떨까 싶네요
00:38 DropTimes: 하아..
00:38 DropTimes: 저기서
00:38 DropTimes: 랭시켜도
00:39 DropTimes: 이상할건없다는데..
00:40 Doyak: 음...
00:40 Doyak: 저도 뭐가 좋고 나쁜지 솔직히
00:40 Doyak: 거의 분간이 안 되서 말이죠
00:40 Doyak: 글쎼요 근데 다른 분들이
00:40 DropTimes: 음?
00:40 DropTimes: 애매하단 말씀이신가요?
00:40 Doyak: 노말 디스턴스 고정에 대한 부분을
00:40 DropTimes: 맵셋은 좋다는데..
00:40 Doyak: 짚지 않았다는 건 잘 모르겠네요
00:40 DropTimes: 흐흠..
00:40 Doyak: 제가 알기로는 노말까진 필수인데 말이죠
00:41 DropTimes: 겹쳐졌다고하니
00:41 DropTimes: 그건 상관없다고
00:41 DropTimes: 하던데..
00:41 Doyak: 겹쳐졌다는 게 무슨 의미인가요?
00:41 DropTimes: 겹친노트있죠
00:41 Doyak: 거리를 줄였으면 겹쳐지는 건 맞는데... 여기서 거리를 고정시키면
00:41 DropTimes: 그건 상관없다는데..
00:41 DropTimes: 흠..
00:41 Doyak: 오히려 노트들은 다 떨어지겠죠
00:42 Doyak: 겹치는 건 이지라도 상관 없는데
00:42 Doyak: 그 뭐랄까
00:42 DropTimes: ㅠㅠ
00:42 Doyak: 하드도 대부분의 노트에 고정시켜야 한다
00:42 Doyak: 라는 게 있거든요
00:42 DropTimes: 네
00:42 Doyak: 특정 패턴을 만드는 게 아니라면
00:42 Doyak: 노말은 제가 지금까지 본 사례로는
00:42 Doyak: 100% 고정이었어요 언제나
00:42 DropTimes: 네
00:42 DropTimes: 전..
00:43 Doyak: 은이 님께 여쭤볼까요
00:43 Doyak: IRC로 들어와계신 모양인데
00:43 DropTimes: 으니언니는
00:43 DropTimes: 괜찮다고했어요..
00:44 Doyak: 그럼 잠시
00:44 Doyak: 어디다 좀 물어보고 올게요
00:44 DropTimes: 네
00:46 Doyak: 음 뭐
00:46 Doyak: 일단은 괜찮다고는 하는 것 같은데
00:46 DropTimes: 네
00:46 Doyak: 네 뭐
00:46 DropTimes: 누구한테..?
00:46 Doyak: 일관성만 있다면
00:46 Doyak: 괜찮은 모양이네요
00:47 DropTimes: 음..?
00:47 Doyak: #modhelp 에 물어봤어요
00:47 DropTimes: 아
00:47 Doyak: 앞으로도 이런 면은 그쪽에 여쭤보시는 게...
00:47 Doyak: 보다 정확할 듯
00:49 Doyak: 좀만 더 들어보고요
00:53 Doyak: http://puu.sh/hRS4g/846baa93a5.jpg
00:54 Doyak: 글쎄요 이런 의견도...
00:54 Doyak: 인툰님은 랭맵 3세트 보유자...
00:59 DropTimes: 음..
01:01 DropTimes: 하아
01:01 Doyak: 흐으으음....
01:01 Doyak: 아무튼 그거에 대해서는
01:01 Doyak: 조금 더 조사를 해보시고
01:01 DropTimes: 이맵만 랭시키고
01:01 DropTimes: 다른맵은 랭안시켜야ㅈ..
01:01 DropTimes: 퀄이좋다면 시켜야죠
01:02 Doyak: 저는 안전하다고 확신은 못하겠는데... 괜찮을 거 같으면 그냥 가시고요
01:02 DropTimes: ㅠㅠ
01:03 Doyak: 그럼 일단... 오늘 모딩은 여기까지
01:03 Doyak: 은이님 난이도도 모딩 필요하면
01:03 DropTimes: 네
01:03 Doyak: 나중에 따로 할게요

다 고쳤습니다!!
Topic Starter
DropTimes

Raose wrote:

[Euny's Hard]

Your hitsounding is kinda inconsistent throughout the diff. For example, for the pattern 00:12:058 (1,1,2) you only put a clap on the end of 00:13:453 (2), and for 00:14:848 (1,2,3), you have 2 claps. Please go through the diff and make it more consistent :D

00:12:755 (1) - doesn't need NC
00:42:406 (3) - I don't hear anything in the music that supports the triplet D: Consider making it a 1/2 slider
00:32:988 (1) - remove NC to be consistent in comboing
00:42:406 (3,4) - NC either at 3 or 4 to be consistent :D
00:48:337 (5,1) - you've been NCing at the start of every measure, so remove NC at 1 and put it on 5
00:56:883 (2) - i don't hear anything in the music for this :( same for all the triplets haha
01:02:639 (4) - NC

Good map overall :D

[Normal]

Consider lowering AR to 5, so the spread is even throughout diffs (3-5-7)
Also many objects seem to violate your distance snap of 1.20x D: example 01:05:081 (4,5,6,7) -

00:40:662 (1,2) - since there are no audible beats in the music (just that one high pitched sound), i think it would fit the music more if this was changed into a 1/2 slider

[Easy]

00:23:917 (6) - this object's a bit far from the others
00:23:917 (6,1) - since 6 is on the beginning of a measure, I think it's better to NC here
00:54:615 (3) - blanket is a tiny bit off, use the approach circle of 2 as reference. When I adjusted it, my starting point was (429,285), middle point was (353,199)
01:14:499 (2) - feels a bit weird to start this on a red tick, since the main change in pitch occurs at 01:14:848. Consider shortening and moving the slider to here
01:20:081 (2) - ^

Nice mapset overall :D Hope my mod was helpful~
thanks :D
TheComeback_old
I actually thought this map would be easier than it is. I have to say I'm really impressed :)
Syine
Hi.
I write to here some feel I had while I was looking this map.

Easy

It's not bad. I don't have any point to pick up :3

Normal

  1. 00:36:805 (4) - I don't think this note is needed.
  2. 00:39:944 (1,2) - How about changing to this;
  3. 01:05:758 (6) - Clap sound has to be expected, but it isn't.

Euny's Hard

  1. 00:12:038 (1) - Remove NC
  2. 00:40:642 (1) - I think this will fit rhythm better.
  3. 00:34:363 (1) - Little bit loud compared with atmosphere of song. I recommend to change its volume to 20%~25%.
  4. 00:42:386 (3) - ^
  5. 00:51:107 (1) - ^
    Other part is pretty good. I like it!

It's nice :3 Generally good map. I wish my mod would help you.
Good luck!
Topic Starter
DropTimes

Syine wrote:

Hi.
I write to here some feel I had while I was looking this map.

Easy

It's not bad. I don't have any point to pick up :3

Normal

  1. 00:36:805 (4) - I don't think this note is needed.
  2. 00:39:944 (1,2) - How about changing to this;
  3. 01:05:758 (6) - Clap sound has to be expected, but it isn't.

Euny's Hard

  1. 00:12:038 (1) - Remove NC
  2. 00:40:642 (1) - I think this will fit rhythm better.
  3. 00:34:363 (1) - Little bit loud compared with atmosphere of song. I recommend to change its volume to 20%~25%.
  4. 00:42:386 (3) - ^
  5. 00:51:107 (1) - ^
    Other part is pretty good. I like it!

It's nice :3 Generally good map. I wish my mod would help you.
Good luck!
감사합니다! 다고쳤어요 :D
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