20:41 Kotonoha: hi kibbleru!
20:41 Kibbleru: hello
20:42 Kotonoha: im a pretty new mapper, do you mind helping me out a bit on my map?
20:42 Kotonoha: just answer a few questions
20:42 Kibbleru: sure
20:43 Kotonoha: oh cool! im just gonna upload it
20:46 *Kotonoha is listening to [http://osu.ppy.sh/b/659551 Meramipop - Brave Girl]
20:46 Kibbleru: corrupt :X
20:47 Kibbleru: could u manual upload the .osz
20:48 Kibbleru: website dl not working
20:48 Kibbleru: for me
20:48 Kotonoha:
http://puu.sh/gxUfh.osz20:50 Kibbleru: ok
20:50 Kibbleru: so what are ur questions
20:51 Kotonoha: ok from the chorus at 00:49:392 (1) -
20:51 Kotonoha: where do you think i should use 1/1 sliders?
20:51 Kotonoha: i was thinking at 00:52:337 (2) -
20:51 Kibbleru: 00:52:337 - could fit
20:52 Kotonoha: 00:55:282 (3) - and so on because there is a missing kick at the red after
20:52 Kibbleru: 00:50:129 - possibly fits
20:52 Kibbleru: im not sure what ur linking lol
20:52 Kibbleru: bugging a bit
20:53 Kibbleru: try giving timestamp without any selected objects
20:53 Kotonoha: idk how to do that lol
20:53 Kibbleru: 00:55:282 - 1/1 fits
20:53 Kibbleru: just press ctrl c without selecting anything
20:53 Kotonoha: ok cool
20:53 Kibbleru: 00:58:227 -
20:54 Kibbleru: usually anywhere when you don't skip any drums would be an ideal place to use 1/1 slider
20:54 Kotonoha: ok, and the timing sections at the end, do they look right to you?
20:54 Kibbleru: 01:12:951 -
20:55 Kotonoha: took me so long to learn to how to do bpm changes orz
20:55 Kibbleru: 05:33:154 - i think u could probably double this bpm
20:56 Kibbleru: 05:37:543 - same
20:57 Kotonoha: nice
20:57 Kotonoha: im really unsure about 05:14:423 - to 05:20:562 -
20:57 Kibbleru: 05:20:562 - this feels a bit early i think? try to follow the piano
20:58 Kibbleru: yeah those parts
20:58 Kibbleru: well
20:58 Kibbleru: as long as you don't plan to map that shit in the background, it should be fine
20:58 Kotonoha: there are these weird reset things
20:58 Kotonoha: and idk if those 3/4 waltz thing are right
20:59 Kibbleru: i think i'd leave most as 4/4
20:59 Kibbleru: timing is kinda fked up though but if you don't plan to map any of the off timed stuff i think its fine
20:59 Kotonoha: ok
20:59 Kotonoha: last thing
20:59 Kibbleru: 05:14:423 - cuz for this section i have no idea what the piano is suppose to be on
21:00 Kotonoha: could you have a quick look on the little i have mapped so far?
21:01 Kotonoha: This is only my 3rd map so any feedback i get is very helpful
21:03 Kibbleru: uh hang on leme try to get this timing figured out
21:03 Kibbleru: first
21:04 Kotonoha: ok hahaha
21:13 Kibbleru: im gunna post my timing onto the forum, just delete all ur current red lines and post these in (order doesn't matter)
21:15 Kibbleru: basically i timed the piano
21:15 Kibbleru: but the offset resets should remain random ish
21:15 Kibbleru: also map is pretty good for a 3rd
21:16 Kibbleru: 00:35:221 - i dislike how u kept this empty
21:17 Kotonoha: oh wow thank you so much for the timing ;;
21:17 Kibbleru: im no timing expert so u may want to get someone to double check
21:18 Kotonoha: is there anything thats really lacking?
21:18 Kibbleru: combo colours.
21:19 Kibbleru: preview time
21:19 Kibbleru: the rest of the map.
21:19 Kotonoha: oh yeah
21:19 Kotonoha: but im thinking, is there anything thats really bad?
21:19 Kotonoha: like,
21:19 Kibbleru: and there's a fking countdown D:<
21:19 Kibbleru: no treally
21:19 Kibbleru: not really
21:19 Kotonoha: placement, patterning, so i can study whatever it is further
21:20 Kibbleru: i guess you could do a bit better job on creating a feel of intensity
21:20 Kibbleru: u calmer parts should use less spacing
21:21 Kibbleru: spacing is almost the same as the kiai
21:21 Kotonoha: ok thats great
21:22 Kibbleru: i mean, patterns obviously could be better, but thats not really something we learn over 1 night lol
21:22 Kibbleru: but they're not terrible either
21:23 Kibbleru: ill assume u havent hitsounded it yet
21:23 Kotonoha: hmm yeah, i kinda felt that
21:23 Kotonoha: nah
21:23 Kotonoha: was thinking the basic
21:23 Kotonoha: kick
21:23 Kotonoha: and snare too?
21:23 Kibbleru: 00:49:300 - use soft sample here at the end
21:23 Kotonoha: idk the percussion is pretty loud in this song
21:23 Kibbleru: well for me, i have ways to hitsound many drums at the same time B)
21:24 Kotonoha: eh?
21:24 Kibbleru:
t/306177 if you're interested u can read under the advanced section
21:24 Kibbleru: basically it utilizes different samplesets
21:25 Kotonoha: sorry the game froze when you linked that,
21:25 Kibbleru: i personally don't like to leave the whistles out in exchange for a kick.
21:25 Kotonoha: could you link it again lol
21:25 Kibbleru: rip.
21:25 Kibbleru:
t/30617721:25 Kibbleru: read the advanced section
21:25 Kibbleru: since i assume u know the basic stuff
21:26 Kotonoha: oh, interesting
21:26 Kotonoha: yeah i did the basic kick on whistle, snare on clap on my other two maps
21:26 Kibbleru: with one of the advanced methods, u can hitsound the kicks, snares, while keeping whistle and finish
21:26 Kibbleru: and possibly more
21:26 Kibbleru: well i don't think ull be needing more
21:27 Kotonoha: BTW
21:27 Kotonoha: you know that chingle hitsound
21:27 Kibbleru: chingle
21:27 Kibbleru: ?
21:27 Kotonoha: usually on a whistle
21:27 Kotonoha: hold on
21:27 Kibbleru: i may know
21:28 *Kotonoha is editing [http://osu.ppy.sh/b/517562 LiSA - Rising Hope [Promise]]
21:28 Kotonoha: your drum hit whistle
21:28 Kotonoha: i really like that hitsound, do you think it would fit in my song?
21:28 Kibbleru: oh
21:28 Kibbleru: LOL
21:28 Kotonoha: ching ching
21:29 Kibbleru: i think that's just the default soft hitwhistle
21:29 Kotonoha: oh really lol
21:29 Kibbleru: yeah
21:29 Kibbleru: i just had to override the default drum whistle with it for reasons
21:30 Kibbleru: yeah, those are used as additive hitsounds which basically fits any song
21:30 Kibbleru: so yeh definintely
21:30 Kotonoha: ok great
21:30 Kotonoha: i guess thats it
21:30 Kotonoha: thank you so much for your time!!
21:30 Kibbleru: np gl o/
21:30 Kotonoha: thank you ;;