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DragonForce - Cry for Eternity

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Topic Starter
- Reimu
This beatmap was submitted using in-game submission on 27 April 2016 at 11:56:07

Artist: DragonForce
Title: Cry for Eternity
Tags: Metal Deathstream FreedomDive&BlueZenithAreEasy
BPM: 140
Filesize: 8053kb
Play Time: 08:08
Difficulties Available:
  1. Legendary (6.45 stars, 2479 notes)
Download: DragonForce - Cry for Eternity
Information: Scores/Beatmap Listing
---------------
~Trying for rank~
Swiftrax
We spoke in chat but if you need to fix the things again, here they are.

Make these three sections flow better:
01:55:800 (5,6,1) -
02:05:400 (1,2,3) -
03:27:000 (1,2,3,4) -
and maybe replace with:
07:18:890 (5,6,7,8,1) - ?

Re-map this stream pleaaaaaaaaaase, and make so more players have a higher chance of surviving.
*I know it's the most intense part, but most would expect that in the middle somewhere.*
07:44:090 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) -

Kinda picky here but:
Re-align triangles, kinda off.
08:03:740 (1,2,3,1,2,3,1,2,3) -

Hope you consider these few things!

Good luck!
Swiftrax
And my god that one section of notes extends the page out so far.
-.-
Topic Starter
- Reimu

[ TPorter ] wrote:

We spoke in chat but if you need to fix the things again, here they are.

Make these three sections flow better:
01:55:800 (5,6,1) -
02:05:400 (1,2,3) -
03:27:000 (1,2,3,4) -
Fixed

[ TPorter ] wrote:

Re-map this stream pleaaaaaaaaaase, and make so more players have a higher chance of surviving.
*I know it's the most intense part, but most would expect that in the middle somewhere.*
07:44:090 -

Good luck!
I can't help that Dragonforce put the most intense part of the song at the end >.<

I'll try and make it look prettier and flow better, but I intend to keep the difficulty of the stream.
EDIT: I remapped the end stream, difficulty lowered by 0.02 stars, and it looks a lot nicer :3

Thanks for the mod!
Arphimigon
I would like to mod this but I'd prefer to do it on PM and log it since its a single diff.
Could you please message me when you're on? (I keep missing ya)

Map is quite neat though.

(PS. Take a star!)
Swiftrax
Shot a star at this map, gl! :D
ComfyWolf
OMG This is a map that is thoroughly entertaining to watch. I want this map to get ranked just to see the pros duke it out over the top score. Great job! :)

Now, most recommendations here are nitpicks and do not need to be followed, and btw, text in blue is just me thinking out loud :P .

Hakurei Style
00:55:500 (1) - A "m" shape doesn't match the long note being executed by the guitar. Maybe make it a normal curve.

02:11:400 to 02:15:450 - Trust me when I say that Herman and Sam (the guitarists) are not doing triplets in this section; I'd recommend a stream go here instead but both sound nice so choose you favourite option ;)

02:21:000 to 02:25:050 - ^ However, for consistency sake, the slider idea is great; maybe incorporate it into some sort of "slider stream".

03:33:000 to 03:37:050 - ^

03:42:900 to 03:46:650 - ^

03:49:800 - This is a good position for that "m" slider.

05:24:882 - DIE DIE DIE :P

05:43:490 (1) - Change to a curved slider.

06:05:690 - THIS IDEA IS GENIUS! LOVE IT :)

07:34:790 to 07:36:740 - You know the drill by now... :lol: (triplets)

07:44:090 - This is even worse than the first one! XD

OVERALL - Amazing work! Love the ideas that you had for mixing things up. GOOD LUCK
Incise
02:11:400 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This is an whole area of triples. Consider adding more of a flow with some streams and sliders here, I feel that It just dosent flow that well to put so many triples.

02:21:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and here aswell, but this time you used sliders, add more flow to this part! :D

03:33:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and again xD,Btw those things I pointed out are opinion.


03:42:900 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - here aswell atleast you mixed it up kinda.
Overall A good map. Hope this helped atleast :p
Sadistic Potato
[Hakurei Style]
01:05:400 - a circle should be here instead of end slider, it feels more natural to players
01:12:600 (6,7,8,9) - if you're planing on making a shape, this is bad
01:25:200 - 01:25:350 - I know that you want to stop it at certain times, but these stops just weird
02:23:400 - NC
02:29:400 (1,2,3,4,5,6,7,8,9,10,11,12,13) - that section could be a stream instead of triplets
02:33:900 (5) - missing rhythm at 02:34:050 - a circle at 02:33:900 - and a 1/2 slider at 02:34:050 - should solve the problem
02:55:800 (5) - perfect blanket at x:104 y:284
03:29:400 - circle should be here
03:35:400 - NC
05:56:240 (1) - okay no one is going to guess that circle is hiding at the bottom of the other circle except if they have heard the song (which everyone probably have since this song is popular), but I still want to point out. Make a jump maybe?
06:02:390 - that (17) circle should be repeated only 2 times, shift the next combo early by 1 tick, screenshot, you can add a circle at 06:03:290 - if you want to
06:19:190 (3) - this doesn't work well
06:24:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you're really forcing it here, why not just make a long snake stream?
07:15:215 (16,1) - is this sudden jolt intentional? it doesn't play well with the map
07:41:690 (1,2,3,4) - unnoticed rhythm. possible fix
08:02:090 - a circle should be here

Good luck!

P.S.: I see that you're accepting M4M, maybe you want to mod my map? oh look it's a dragonforce map too :^). Thanks!
Topic Starter
- Reimu

Sadistic Potato wrote:

[Hakurei Style]
01:05:400 - a circle should be here instead of end slider, it feels more natural to players
While I understand what you mean, this change would mean the slider ends on a blue tick, meaning the end of the slider would SOUND completely out of tune and ruin the rhythm - No Change

Sadistic Potato wrote:

01:12:600 (6,7,8,9) - if you're planing on making a shape, this is bad
02:23:400 - NC
Fixed

Sadistic Potato wrote:

02:29:400 (1,2,3,4,5,6,7,8,9,10,11,12,13) - that section could be a stream instead of triplets
It could, but it fits the music better as triplets, IMO

Sadistic Potato wrote:

02:33:900 (5) - missing rhythm at 02:34:050 - a circle at 02:33:900 - and a 1/2 slider at 02:34:050 - should solve the problem
02:55:800 (5) - perfect blanket at x:104 y:284
03:35:400 - NC
05:56:240 (1) - okay no one is going to guess that circle is hiding at the bottom of the other circle except if they have heard the song (which everyone probably have since this song is popular), but I still want to point out. Make a jump maybe?
06:02:390 - that (17) circle should be repeated only 2 times, shift the next combo early by 1 tick, screenshot, you can add a circle at 06:03:290 - if you want to
Fixed

Sadistic Potato wrote:

06:19:190 (3) - this doesn't work well
This is actually mapped to an instrument in the song, it's pretty faint, but if you delete the slider you can hear it on each 1/2 tick

Sadistic Potato wrote:

06:24:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you're really forcing it here, why not just make a long snake stream?
I'm considering remapping this stream, i'm just looking for something which fits well as of the moment
Edit: Try it now

Sadistic Potato wrote:

07:15:215 (16,1) - is this sudden jolt intentional? it doesn't play well with the map
Fixed

Sadistic Potato wrote:

07:41:690 (1,2,3,4) - unnoticed rhythm. screenshot
What? Are you saying that is not mapped to anything? Because it definitely is.


Thanks for mod


Sadistic Potato wrote:

P.S.: I see that you're accepting M4M, maybe you want to mod my map? oh look it's a dragonforce map too :^). Thanks!
I'll get around to it soon, i'm a little tired atm xD
Heanday
From #modrequest

00:45:600 (5) - NC ( S.V change )
01:12:600 (6,7,8,9,1) - This patern is realy complicate ( try to ctrl g 7 & 8 )
01:13:500 (2) - Definitly not fan of this rhythm ( try this http://puu.sh/iFFXK/fba4c592d4.jpg )
01:21:000 (7) - NC should be here
01:24:000 (1) - Moove it a bit, hide it completly is a bit dangerous :D
01:40:200 (9) - NC
01:45:000 (6) - ^
01:52:200 (8) - ^

Well, i'll stop to focus on NC, you should work on it, exemple on kiai => 01:52:200 (8) - / 01:54:600 (1) - / 01:55:800 (6) - / 01:57:000 (3) - / 01:58:200 (5) - ect ...

02:45:300 (2,3,4,5) - Rhythm is wrong here !
03:15:600 (5) - hide a slide completly is unrankable ! :)
03:41:100 (3,4,5,6,7,8) - I don't understand this rhythm, the music sounds like that imo http://puu.sh/iFGzw/f7c43032b8.jpg
04:28:800 (3) - Uh
06:19:190 (3,1) - What about map the drum ?
06:21:740 (2) - This revers should start here 06:21:890, and the next one ( 3 ) here => 06:22:486
06:24:890 (1) - / 06:34:490 (11) - Wow i love this part
07:28:790 (4) - NC sv change


Well ! Pretty good dif, you need hitsound and some rework on rhythm & NC, that's all, gl !
Topic Starter
- Reimu

Heanday wrote:

From #modrequest

00:45:600 (5) - NC ( S.V change )
01:12:600 (6,7,8,9,1) - This patern is realy complicate ( try to ctrl g 7 & 8 )
01:21:000 (7) - NC should be here
Fixed

Heanday wrote:

01:40:200 (9) - NC
01:45:000 (6) - ^
01:52:200 (8) - ^
NC on the final note with no notes after it for four 1/1 ticks doesn't make much sense

Heanday wrote:

02:45:300 (2,3,4,5) - Rhythm is wrong here !
Fixed

Heanday wrote:

03:41:100 (3,4,5,6,7,8) - I don't understand this rhythm, the music sounds like that imo http://puu.sh/iFGzw/f7c43032b8.jpg
I think is fine as it is, your rhythm makes no sense, are we hearing different songs?

Heanday wrote:

04:28:800 (3) - Uh
I mean... "uh" doesn't tell me alot about what you're trying to point out

Heanday wrote:

06:21:740 (2) - This revers should start here 06:21:890, and the next one ( 3 ) here => 06:22:486
07:28:790 (4) - NC sv change
Done

Heanday wrote:

06:24:890 (1) - / 06:34:490 (11) - Wow i love this part
Thank you!

Heanday wrote:

you need hitsound
too hard ;-; send halp

Thanks for mod
Swiftrax
Re-modding.

00:45:000 (1,2,3,4) - Doesn't go well with the timing in this section. Do something like this:

01:28:200 (1,1) - ^, do something like this?

02:55:800 (5,6) - Off, replace with something like this:

06:05:690 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) -
Sliders are unneeded, more of a streamy part tbh, sliders could be replaced with sliders like this:

06:19:190 (3) - Too long for a reverse slider, replace with something like this:

Good luck with the map! :D
Eni
05:43:490 (4) - nice
Deppyforce
it was a good time chatting in #modreqs

[Legend]
  1. 00:49:800 (4) - Divide To 2 Sliders I Hear A Beat At 00:50:100
  2. 00:54:600 (3,4,5,6,1) - These Should Have Same Spacing lol
  3. 00:57:450 (1,2,3,4) - ^
  4. 00:58:200 - Big White Should Map With Something Clickable
  5. 01:04:800 (1) - I Think This SV Change Is Too Much
  6. 01:13:800 - Add Slider Big White Shouldnt Be Skipped
  7. 01:56:400 (1,2) - Dont Stack Atleast Move 1 A Bit Down
  8. 02:07:125 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Fix Spiral
  9. 02:09:600 - Spinner Start Here
  10. 02:29:400 - Add NC On White Ticks
  11. 03:04:200 (1,2,3,4,5,6,7,8,9) - Fix Curve lol
  12. 03:04:800 (9) - NC And Remove NC On Next Note
  13. 03:31:200 - Start Spinner Here
  14. 04:19:800 (1,2,3,4,5,6,7,8) - Weird imo
  15. 04:59:117 (12) - Should Be Slider Like 04:57:794 (5,6)
  16. 05:00:705 (6,7,8,9,1,2) - Fix These Stream Movement The Curve Is Weird
  17. 05:27:290 - Kiai Start Here
  18. 06:02:390 (1,2,3,4,5,6,7) - Boring Pattern
  19. 06:14:090 (1) - Divide to 2 Or 4 Sliders
  20. 06:35:690 - Maybe Add Blue Break Until Here
  21. 07:00:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Change Pattern Pls This Is Already Used Before. Maybe Star / Triangles ?
  22. 07:23:090 - Spinner Start
  23. 08:05:540 (4) - NC
  24. 08:08:840 - Spinner End Here
GL
i liek dragunfrog songz
Topic Starter
- Reimu

Deppyforce wrote:

it was a good time chatting in #modreqs

[Legend]
  1. 00:54:600 (3,4,5,6,1) - These Should Have Same Spacing lol
  2. 00:57:450 (1,2,3,4) - ^
  3. 00:58:200 - Big White Should Map With Something Clickable
  4. 01:13:800 - Add Slider Big White Shouldnt Be Skipped
  5. 01:56:400 (1,2) - Dont Stack Atleast Move 1 A Bit Down
  6. 02:09:600 - Spinner Start Here
  7. 02:29:400 - Add NC On White Ticks
  8. 03:04:200 (1,2,3,4,5,6,7,8,9) - Fix Curve lol
  9. 03:31:200 - Start Spinner Here
  10. 04:59:117 (12) - Should Be Slider Like 04:57:794 (5,6)
  11. 05:27:290 - Kiai Start Here
  12. 06:02:390 (1,2,3,4,5,6,7) - Boring Pattern
  13. 07:00:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Change Pattern Pls This Is Already Used Before. Maybe Star / Triangles ?
  14. 07:23:090 - Spinner Start
  15. 08:05:540 (4) - NC
  16. 08:08:840 - Spinner End Here
Fixed all above
Bowzaa
[Legend]

First things first, AR9 is fine, I would think 9.3 is better but that's really objective

  1. 00:45:000 (8) - I feel like it shouldn't be a back and forth since the bounce back doesn't follow any sound
  2. 01:47:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These squares get larger, but the squares at 03:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do not, either make the first set stay the same size, or give the 2nd set viagra as well
  3. 05:02:647 - I feel something could be mapped through this break, though that's up to you
  4. 08:03:740 (1,2,3,1,2,3,1,2,3) - Maybe make the triangles go from a larger size to a smaller? Maybe.
  5. 07:28:790 (1) - Kiai is disabled on this one slider in the middle of a kiai part. Was it intentional?
Topic Starter
- Reimu

Bowzaa wrote:

  1. 00:45:000 (8) - I feel like it shouldn't be a back and forth since the bounce back doesn't follow any sound
I disagree. I hear a sound on the bounce back

Bowzaa wrote:

01:47:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These squares get larger, but the squares at 03:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do not, either make the first set stay the same size, or give the 2nd set viagra as well07:28:790 (1) - Kiai is disabled on this one slider in the middle of a kiai part. Was it intentional?
Fixed
riktoi


you asked for this

[Legend]

01:17:400 (1,2,3,4,1,2,3,4) - why? change up the pattern and add a hitcircle here to form a stack to follow the vocals 01:18:075 - (In general you could look for other situations like this so most of the map wouldn't just be boring singletaps)

01:20:700 (3,4,5,6) - increase spacing

01:21:600 (1,2,3,4) - why does this go back and forth when a pattern like 01:22:800 (1,2,3,4) - would fit so much better

01:25:200 - wat (if you are mapping 99% to the actual beat why stop because of the vocals)

01:30:600 (1,2,3,1,2,3) - so many opportunities for streams here but instead you place sliders :x

01:33:000 (1,2,3,4,5) - this is nice

01:47:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do you really want to do this (just make elevating jumps)

01:51:525 (8,9) - a streamjump would work so well here

01:56:250 - why is there a break here again

02:04:200 (3,4,5,6) - why

02:07:725 (9,1) - again a streamjump would be pretty good

02:11:400 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - just stick with the streams

02:15:600 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - you can fit lots of kicksliders here, the spacing just stays same for most of the stream so why not

02:21:000 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why do you go on with these for sooooo longggg

02:25:800 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3) - why is the spacing suddenly gigantic (anyway add kicksliders whatever, nobody likes super long streams)

02:45:300 (2) - what is the point of this slider, it tries to follow the vocals but fails and then just ends abruptly to nothing

03:04:200 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - do something about these mang

03:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - refer to the part about the same pattern

03:16:125 - add one hitcircle here and make it into a stream, the triple just feels weird there
03:18:000 (1,2,3,4) - ^
03:18:600 (5,6,7,8) - ^

03:19:875 - refer to the first point

03:33:000 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just stick with the streams

03:39:000 (1,2,3,4,5,6,7,8) - good

03:41:550 (5,6,7,8) - all the missed drums

03:48:600 (1,2,3,4,5,6,7,8) - absolutely horrible to read

03:50:250 (2,3,4,5,6) - why singletaps

04:23:400 (1,2,3,4,1,2,3,4) - no

04:25:800 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - don't overuse polygon circles

04:36:600 (1,2,3,4,5,6,7,8) - this ds makes no sense

04:44:400 (1,2,3,4,1,2,3,4,1,2,3,4) - you don't need to use so many squares, there's lots of other nice patterns that will fit better

04:47:100 (4,5,6,7,8,9) - this ds no bueno

04:49:800 (8,9,10) - why aren't these tilted the same way

04:59:470 (1) - you should place the slider here not here 04:59:294 (14) - (check the other ones too)

05:34:415 (5,1) - a streamjump would fit well

06:51:215 (1) - spinner is too short, can't get 1000 (UNRANKABLE)

07:00:890 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - this is a better pattern to use but it still doesn't fit the part well

07:34:490 (1,2,3,4,5,6,7,8) - good

07:56:690 (1,2,3,4,5,6,7,8) - fix

In general: this map needs a lot of work.
----------------------------------------------------
I'm sorry if this mod was a bit offensive.
Topic Starter
- Reimu

riktoi wrote:



you asked for this

[Legend]

01:20:700 (3,4,5,6) - increase spacing - No reason to

01:21:600 (1,2,3,4) - Fixed.

01:25:200 - wat (if you are mapping 99% to the actual beat why stop because of the vocals) - It doesn't sound out of place and it sounds better than if more notes were to be added

01:30:600 (1,2,3,1,2,3) - so many opportunities for streams here but instead you place sliders :x - It matches up well with the following pattern: 01:33:000 (1,2,3,4,5)

01:47:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - do you really want to do this (just make elevating jumps) - Yes I do want to do this. That's kinda why I mapped it.

01:51:525 (8,9) - a streamjump would work so well here - I disagree

01:56:250 - why is there a break here again - Same reason as stated earlier


02:07:725 (9,1) - again a streamjump would be pretty good - Something I can agree with, fixed

02:11:400 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - just stick with the streams - Triples match the music better than a stream would.

02:15:600 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - you can fit lots of kicksliders here, the spacing just stays same for most of the stream so why not - The majority of this map does not need an overdose of kicksliders. The last like 40% of the map is an exception due to it being the more intense part of the song

02:25:800 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3) - why is the spacing suddenly gigantic (anyway add kicksliders whatever, nobody likes super long streams) - Because there is a change in the music. Also YOU do not like super long streams. Do not speak for everyone.

02:45:300 (2) - what is the point of this slider, it tries to follow the vocals but fails and then just ends abruptly to nothing - Fixed


03:33:000 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just stick with the streams - Refer to what I said earlier

03:48:600 (1,2,3,4,5,6,7,8) - absolutely horrible to read - Fixed

03:50:250 (2,3,4,5,6) - why singletaps - If you have an example of something better, then tell me

04:23:400 (1,2,3,4,1,2,3,4) - no - Yes, actually

04:36:600 (1,2,3,4,5,6,7,8) - this ds makes no sense - Makes perfect sense

05:34:415 (5,1) - a streamjump would fit well - Actually been meaning to fix this part but kept forgetting. FIXED

06:51:215 (1) - spinner is too short, can't get 1000 (UNRANKABLE) - Can you not read the original post? Auto gets exactly 1000 bonus points. IDC what AIMod says, auto achieves it in the damn gameplay. EDIT: Found a way to fix AIMOD bitching about my spinner, now its rankable both in gameplay and in AIMOD.

07:00:890 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - this is a better pattern to use but it still doesn't fit the part well - Subjective.

07:34:490 (1,2,3,4,5,6,7,8) - good - How Ironic.
Edit text is in RED

Thanks for mod.
----------------------------------------------------
I'm sorry if this edit annoys you.
ferret irl
im newb at modding please excuse
SPOILER
04:13 Chewy-san: i feel like this slider change is too slow 00:45:600 (1) - 
04:14 Chewy-san: 00:48:225 (1,2,3,4,5,6,7,8) - move this down
04:15 Chewy-san: awkward to the hand 01:00:600 (7) -
04:15 Chewy-san: slider too slow again 01:04:800 (1) -
04:15 Chewy-san: move down again 01:06:450 (5,6,7,8,9,1,2,3) -
04:16 Chewy-san: are you trying to follow drums or vocal (etc)
04:17 Chewy-san: no notes here 01:34:875 (6,7,1,2,3) -
04:17 Chewy-san: this stream isn't supported by anything in the song 01:35:400 (1,2,3,4,5,6,7,8) -
04:17 Chewy-san: ^ 01:36:600 (1,2,3,4,5,6,7,8) -
04:17 [ Ryuu ]: 01:34:875 (6,7,1,2,3) - this is fine.
04:17 Chewy-san: okay
04:19 [ Ryuu ]: Wait.... how are you hearing the song? There is sometimes issues with people using different headsets/speakers being unable to hear stuff
04:19 Chewy-san: the guitar is very soft here so it doesn't make sense to make it a stream, this could also lead to some modders seeing it as overmapping 02:00:600 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) -
04:19 [ Ryuu ]: 01:35:400 (1,2,3,4,5,6,7,8) - Because this is mapped to a drum
04:19 Chewy-san: [_Ryuu_] my extraordinary headphones :^)
04:20 Chewy-san: if that is your logic then the whole song should just be stream
04:20 [ Ryuu ]: 02:00:600 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Again, this is mapped to a drum
04:20 [ Ryuu ]: and its pretty audible
04:21 Chewy-san: i dont hear it
04:21 [ Ryuu ]: Do you hear a drum here? 02:06:675 (4,5,6,7,8,9,1,2,3,4,5,6,7) -
04:21 [ Ryuu ]: Because its the exact same level of noise
04:21 Chewy-san: was just about to mention that
04:22 [ Ryuu ]: Those streams at those points are also present in Lesjuh's version
04:23 Chewy-san: i dont hear this working 02:59:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
04:24 Chewy-san: remove 03:15:975 (7) -
04:24 Chewy-san: remove 03:18:000 (1,2,3) -
04:24 Chewy-san: remove 03:20:775 (8) -
04:25 Chewy-san: remove 03:21:975 (7) -
04:25 Chewy-san: `03:24:975 (7) - remove
04:26 Chewy-san: remove all blue ticks 03:24:975 (7) -
04:27 Chewy-san: move this down 04:57:352 (7,8,9) -
04:27 Chewy-san: move this right 04:59:823 (4,5) -
04:28 Chewy-san: move down 05:29:240 (9,1) -
04:28 [ Ryuu ]: Those don't go off screen so they are fine
04:29 Chewy-san: this sv change is too slow 06:00:140 (5) -
04:30 Chewy-san: i feel like this should be more of a spinner since this gives a lot of hp for nothing 06:14:090 (1) -
04:30 [ Ryuu ]: Matches that part of the song, its a longer held note than the other parts of that section
04:30 Chewy-san: what are you talking about
04:30 [ Ryuu ]: 06:00:140 (5) - that
04:32 Chewy-san: i dont like these spinners 06:51:215 (1,1,1) -
04:32 Chewy-san: remove 07:06:665 (3) -
04:32 Chewy-san: remove 07:07:565 (8) -
04:33 Chewy-san: remove 07:16:865 (7) -
04:33 Chewy-san: the slider reverses are off grid 07:35:090 (3,4) -
04:34 Chewy-san: remove 07:40:865 (8) -
04:35 Chewy-san: okay im done

why do i suck at everything
Aeril
00:45:000 (8) - this slider should be 3/4

01:04:800 (1) - i feel this should be split into two notes, as there is a different guitar bit on 01:04:950 -
02:30:675 (1) - ^
02:45:000 (10) - NC
02:51:600 (2) - NC and 02:51:900 (1) - remove NC because those two parts go together
03:00:600 (9) - NC, its a new measure
03:51:300 (8,9) - fix the spacing similar to 7-8 and 9-10
03:51:000 (7) - NC, new measure
04:47:400 (6) - ^
05:30:890 (5) - ^
05:35:690 (8) - ^
05:39:290 (15) - ^
06:22:490 (3) - ^
06:51:890 (1) - end this on 06:52:415 -
06:52:490 (1) - start this one here
deadpon3
hi, from #modreq

01:25:500 (1) - No need to slow down only because of the vocals. Fill this gap.
maybe like this
http://puu.sh/nbLyU/70522ae3f6.jpg
01:28:200 (1,1,1) - These are too far away from each other. It's slider-break friendly. Also, why 3 new combos?
01:47:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Come on, there's a lot of ways to make patterns better than just copying square jumps all the way.
02:05:400 (1,2,3,4,5,6,7,8,9) - They would be nicer if were repeaters.
02:51:000 (1,1) - It feels like they are too far away from each other.
03:28:200 (1,2,3) - Way too far away for unstoppable 1/8 repeaters ;-;
03:48:600 (9) - New combo.
04:19:800 (1,2,3,4,5,6,7,8) - Looks ugly and not fun to play.
05:26:390 (1,1,1) - Remove one new combo.
05:43:490 (4,1) - The slider's end is too far away from stream.
06:14:090 (1) - Not accurate. Even if the volume is muted, the slider is still wrong.

Hardest Dragonforce map ever confirmed? :O
Topic Starter
- Reimu

Aeril wrote:

00:45:000 (8) - this slider should be 3/4

02:45:000 (10) - NC
02:51:600 (2) - NC and 02:51:900 (1) - remove NC because those two parts go together
03:00:600 (9) - NC, its a new measure
03:51:300 (8,9) - fix the spacing similar to 7-8 and 9-10
03:51:000 (7) - NC, new measure
04:47:400 (6) - ^
05:30:890 (5) - ^
05:35:690 (8) - ^
05:39:290 (15) - ^
06:22:490 (3) - ^
06:51:890 (1) - end this on 06:52:415 -
06:52:490 (1) - start this one here
So, at somepoint this thread glitched for me, and I wasn't getting notified about responses, so.. sorry about that... I fixed a fair amount from your input though, thanks
Topic Starter
- Reimu

deadpon3 wrote:

01:28:200 (1,1,1) - These are too far away from each other. It's slider-break friendly. Also, why 3 new combos? They're not too far, I've had a few people of appropriate rank play through this map and not sliderbreak here

01:47:400 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Come on, there's a lot of ways to make patterns better than just copying square jumps all the way. Nobody likes square jumps.

02:05:400 (1,2,3,4,5,6,7,8,9) - They would be nicer if were repeaters. It's all about prefence of play, and I feel it fits nicely as triples

03:28:200 (1,2,3) - Way too far away for unstoppable 1/8 repeaters ;-; These aren't 1/8, they're 1/4
03:48:600 (9) - New combo. Done

06:14:090 (1) - Not accurate. Even if the volume is muted, the slider is still wrong. Actually, if you listen, you can here it mapped to a feint guitar. The reason the slider is muted is so you can hear said guitar

Hardest Dragonforce map ever confirmed? No, Cry Thunder probably is
Thanks for mod, changed some stuff. Double post shoutout
BanchoBot
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