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Noriaki Sugiyama - Pub and GO!

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Topic Starter
Mint Bunny

Sakura Hana wrote:

[Hard]
There's a long break really close to the start of the song that all players will have to go through, try to map through this?

[Normal]
02:13:617 (2) - Doesnt feel like it's right in the middle of (1,3) try moving it 1 grid right?.
02:17:004 (1,2,3,4) - Spacing looks awkward.
There's a long break really close to the start of the song that all players will have to go through, try to map through this?
Even with that break, you have about 2:30+ mins of playtime without breaks, add more breaks in the middle rather than in the beginning.

[Easy]
Why isnt this diff starting at the same spot as the others?
done all o/
LuPiiTa
;)

Edited: Me again! Love Hetalia xD
loveFantasy
ahaha! hetalia!

since your map had went through many mods (some of them from my respected modders :!: ), i doubt if i can find anything wrong, thus i'm doing some spacing nazi because they can make your map better if fixed.

[General]
- compress both your background image and taiko bg image to JPG format and resubmit

[Easy]
<00:03:456> (3..) inconsistent spacing on (5,6)
<00:07:327> (3,4,5) inconsistent spacing
<00:29:585> (2,3,4) ^, also make their y-coord symmetrical to <00:32:488> (1,2,3)
<00:47:488> (2) whistle instead
<00:49:908> (3) new combo
<01:32:488> (1) x:304 y:120 (2) x:224 y:56 (3) x:144 y:120 (4) x:177 y:216 (1) x:278 y:211
<01:37:327> (2) this finish feel weird, exchange hitsound with (3)?
<02:17:004> (1) it's ugly, make it less curvy?
<02:22:811> (3,4,5) inconsistent spacing
<02:38:295> (4,1) 2 grid left (grid lv4) will be better
<02:41:198> (4,5,1) inconsistent spacing

[Normal]
<00:37:811> new combo on (2) instead
<01:03:456> (5) new combo, remove next new combo
<01:20:875> (5) ^
<01:34:424> (3) ^
<01:52:327> (2) 2 grid down (grid lv4)
<02:10:472> new combo on (3) instead
<02:28:133> (4) use other hitsound? a bit too much finish nearby..

[Hard]
<00:31:279> (6) looks better if endpoint is moved toward bottom-right (i.e. x:320 y:272)
<00:45:311> why new combo?
<01:05:391> (7) new combo and remove next new combo
<01:12:891> (5,6,7) a bit not good-looking, arrangement like <01:37:327> (4,5,6) is better
<01:22:811> (1,2,3,4,5) not a straight line
<01:32:972> (5) ^
<01:43:375> (6,8) keep the spacing
<02:34:908> (1,2,3,4) 2 grid up (grid lv4)

nicely done, star!
Topic Starter
Mint Bunny

loveFantasy wrote:

ahaha! hetalia!

since your map had went through many mods (some of them from my respected modders :!: ), i doubt if i can find anything wrong, thus i'm doing some spacing nazi because they can make your map better if fixed.

[General]
- compress both your background image and taiko bg image to JPG format and resubmit done

[Easy]
<00:03:456> (3..) inconsistent spacing on (5,6) done
<00:07:327> (3,4,5) inconsistent spacing done
<00:29:585> (2,3,4) ^, also make their y-coord symmetrical to <00:32:488> (1,2,3) done
<00:47:488> (2) whistle instead No, dosn't fit
<00:49:908> (3) new combo done
<01:32:488> (1) x:304 y:120 (2) x:224 y:56 (3) x:144 y:120 (4) x:177 y:216 (1) x:278 y:211 English please? ;^;
<01:37:327> (2) this finish feel weird, exchange hitsound with (3)? done
<02:17:004> (1) it's ugly, make it less curvy? made it straight on a whim
<02:22:811> (3,4,5) inconsistent spacing done
<02:38:295> (4,1) 2 grid left (grid lv4) will be better That would make it un-aligned
<02:41:198> (4,5,1) inconsistent spacing done

[Normal]
<00:37:811> new combo on (2) instead Dosn't flow well
<01:03:456> (5) new combo, remove next new combo done
<01:20:875> (5) ^ that makes an ugly colour stack
<01:34:424> (3) ^ that makes an ugly colour stack
<01:52:327> (2) 2 grid down (grid lv4) no sorry :<
<02:10:472> new combo on (3) instead done
<02:28:133> (4) use other hitsound? a bit too much finish nearby.. mhmmm

[Hard]
<00:31:279> (6) looks better if endpoint is moved toward bottom-right (i.e. x:320 y:272) done
<00:45:311> why new combo? removed
<01:05:391> (7) new combo and remove next new combo done
<01:12:891> (5,6,7) a bit not good-looking, arrangement like <01:37:327> (4,5,6) is better done
<01:22:811> (1,2,3,4,5) not a straight line fixed
<01:32:972> (5) ^ fixed
<01:43:375> (6,8) keep the spacing it's the same :|
<02:34:908> (1,2,3,4) 2 grid up (grid lv4) wow tha was really small, done ^.^

nicely done, star!
nice eyes ._.
Kei
I like it *-* star <3
DerekMcD
*Star*
Sakura
[General]
If you arent including any custom hitsounds why are you using C1 on some timing sections? were the custom hitsounds lost or did you accidentally use C1?

[Hard]
I recommend you increase the approach rate by 1
00:40:230 - can you snap this green section so that it covers the spinner correctly?
00:53:779 - ^ this one is on a note, unless put exactly on the note or before it wont cover the note correctly and people hitting early wont hear the sound change. Note: Just wondering why is the hitsound volume during the kiai lower?
01:44:101 (1,2,3,4) - This shape is a little awkward, i'd recommend a diamond or a square or a polygon of some sorts.
01:53:779 - Once again the timing section isnt completely snapped, and it may casue trouble for people hitting early, however the changes are very small and i doubt anyone would notice, although i wonder why last time you had a lower volume kiai and this time they are about the same.
02:33:940 - Why not end the kiai here instead? looks wierd like that XD

[Normal]
There's a really awkward break at the beginning that all players will have to go through and is perfectly mappable, i suggest you map something on it, or start the map slightly later.
I guess you could say the same about the timing sections here.

[Easy]
00:01:521 (1,2,3,4,5,6,1,2) - Hitsounds? at least use the same pattern that you used on Normal.
Same comment about the break too.
00:41:561 - If this timing section is supposed to only affect the hitsound at the end of the spinner snap it to the end of the spinner itself so it doesnt affect the spinning.
And yes im going to bother you about the timing sections here too XD
02:16:400 - Same concern as (00:41:561)
Charles445
General
Put animelover1432 in the tags
There will be a lot of combo modding. This will make the combos more stable.

Easy
Tickrate 1
AR +1
00:03:456 - New combo
00:07:327 - ^^
00:11:198 - ^^
00:15:069 - ^^
00:19:424 - ^^
00:26:682 - ^^
00:30:553 - ^^
00:37:811 - ^^
00:51:843 - ^^?
01:09:262 - ^^
01:13:133 - ^^
01:17:488 - ^^
01:18:456 - Remove new combo
01:19:424 - New combo
01:20:875 - ^^
01:28:617 - ^^
01:44:585 (2) - Move this 2 grids up (Grid 3)
01:49:908 - New combo
02:01:520 - ^^
02:09:746 - ^^
02:18:940 - ^^
02:22:811 - ^^
02:26:682 - ^^
02:36:843 - ^^
02:40:230 - ^^
02:44:101 - ^^
02:47:972 - ^^
02:49:908 - ^^

Normal
OD -1
00:37:811 - Remove new combo
00:38:295 - New combo
00:34:424 - Remove new combo
00:50:875 - ^^
00:53:779 (1) - Move this 1 grid left (Grid 3)
01:17:488 - Remove new combo
01:19:182 - New combo
01:28:617 - Remove new combo
01:45:553 - ^^
01:46:037 - New combo
02:10:472 - Remove new combo
02:11:682 - New combo
02:13:133 - Remove new combo
02:25:714 - ^^
02:46:037 - New combo

Hard
Tickrate 1
00:07:327 - New combo
00:07:569 - Remove new combo
00:11:198 - New combo
00:19:182 - ^^
00:30:069 - Remove new combo
00:30:553 - New combo
00:36:843 - Remove new combo
00:38:295 - New combo
00:36:843 (4,5,6,7,1,2,3) - This is very messy : try not to have the hits touch each other so much
00:44:101 - New combo
00:45:311 - Remove new combo
00:49:182 - ^^
00:54:988 - ^^
01:06:843 - ^^
01:09:504 - New combo
01:13:375 - ^^
01:13:859 - Remove new combo.
01:22:811 (1,2,3,4,5) - Make this stream more straight
01:25:956 (2) - Move this 1 grid down (Grid 3)
01:28:617 - New combo
01:29:343 - Remove new combo
01:33:698 - ^^
01:43:375 (6) - Move this 1 grid up (Grid 3)
01:50:875 - Remove new combo
02:48:214 - New combo

crystalsuicune's Taiko Oni

  Don't have any breaks.
AR 10
Circle Size 7
00:44:585 - Remove finish
00:51:843 - Make this slider end at 00:52:811 or 00:53:295
01:39:262 - Remove finish
01:43:133 - ^^
02:06:359 - ^^
02:16:279 - ^^
02:18:456 - ^^
02:18:940 - ^^
02:50:875 - There is an extra hitcircle here! Remove one!
02:51:117 - There is an extra hitcircle here! Remove one!
Map this to 03:00:069 like the other difficulties.
Topic Starter
Mint Bunny
mostly all done (except for a couple I disagreed with)
thanks for your mods ^w^
Sakura
rechecking~ rechecking~

[Normal]
00:15:553 (6,7,8) - Why the sudden change of rythm for this section when the rythm at 00:08:053 (4) - sounds exactly the same in the song and this pattern was way better?.

[Easy]
I think this diff could use an extra break later in the 2nd half of the song.
01:22:811 (1) - Hmm did i miss this last time? short repeat sliders that repeat more than once are hard for newbies since they cant tell how long they need to hold.
01:26:682 (1) - ^
01:30:553 (1) - ^ (you get the idea by now)
lovhin456
Hi! Sorry for not responding yesterday I was afk ;~; but I guess this is what you wanted me to recheck, yes ?

General;
- Audio lead-in of 2000 for all diffs, actually it can be any lead-in you want, but make it the same for all diffs, just so is consistent. The taiko doesn't need it.

Easy;
- AR -1
- 00:07:327 >> Remove finish and add clap ?
- 00:13:617 >> You changed your hitsound pattern here (actually you changed it first at 00:09:746) So to keep it add a clap here and remove the clap on the next reverse arrow
- 00:15:069 >> Here remove the clap at the start and 2nd reverse arrow, then add clap at 1st reverse arrow and end
- 00:19:924 >> To have a better flow I think you should move it to the upper right side of (3) so it doesn't come back to the same place
- 00:42:166 >> Remove the clap and add a normal finish
- 00:55:714 >> Remove finish
- 01:11:198 >> Remove the new combo
- 01:13:133 >> ^
- 01:17:488 >> ^
- 01:22:327 >> Remove the finish, instead add it at the start of the next slider, remove the clap it has
- 01:35:875 >> Remove the whistle and add finish ? I'm not too sure
- 01:37:811 >> ^
- 01:42:166 >> Remove the clap and add a normal finish
- 01:44:101 >> Remove the new combo ?
- 01:47:488 >> Add a note with clap ?
- 01:59:101 >> End the spinner here instead ? So players have more time to prepare
- 02:09:746 >> Remove the clap here ?
- 02:14:585 >> Start the spinner here ? also remove the finish from the spinner
- 02:17:004 >> Remove clap, add normal finish
- 02:28:617 >> There are too many repeats, remove 2 and add notes at 02:30:069, 02:30:553
- 02:33:940 >> End the spinner here instead ? So you give players more time to prepare, but I'm not too sure
- 02:58:133 >> I strongly recommend ending the spinner here, since the music stops here, also end it with 5% volume

Normal;
- 00:21:117 >> Add a note ?
- 00:29:827 >> Delete this
- 00:38:295 (1,2,3,4) >> Remove whistle from (1,3) and add clap, remove clap from (2)
- 00:40:230 >> Remove finish
- 00:42:166 >> Remove clap and add normal finish
- 00:43:375 >> Remove the repeats and add a note with new combo and finish at 00:44:101, obviously remove the new combo that follows this note
- 00:44:827 >> Add a note here and unstack (4) The (4) I'm talking about here is the one before you add the note
- 00:52:569 >> Add a note
- 00:55:714 >> Remove finish ?
- 01:05:391 >> Too many repeats but to be honest I can't think of something to replace them
- 01:22:327 >> Remove finish, and add finish to the next note also remove the clap from it
- 01:30:795 >> Add a note
- 01:34:424 >> The new combo should start here
- 01:36:359 >> Too many repeats; remove almost all, just leave one, then make a slider from 01:37:085 to 01:37:811
- 01:42:166 >> Normal finish would sound better imo
- 01:44:827 >> Add a note
- 02:11:682 (1,2,3,4,5,6) >> This is a little boring ;/
- 02:16:520 >> Remove finish; remove clap from next note and add normal finish
- 02:19:666 >> Add a note ?
- 02:28:133 >> Remove finish
- 02:50:150 >> Add a note here and on the next white tick ?
- 02:58:133 >> I strongly recommend ending the spinner here, since the music stops here, also end it with 5% volume

Hard;
- 00:09:504 >> New combo
- 00:12:045 >> Add a note ?
- 00:41:682 >> Remove finish; instead add it to the start of the next slider, remove the clap from it too
- 00:43:496 >> Add a note ?
- 00:43:859 >> Remove clap ?
- 01:21:601 >> Add finish ?
- 01:42:166 >> Remove clap and add normal finish
- 02:16:520 >> Remove finish; remove clap from the start of the next slider, also remove the clap
- 02:18:940 >> Remove the clap and add finish
- 02:30:190 >> Add a note ?
- 02:58:133 >> I strongly recommend ending the spinner here, since the music stops here, also end it with 5% volume

* That's all! I improved my modding skills :3
Topic Starter
Mint Bunny

Sakura Hana wrote:

rechecking~ rechecking~

[Normal]
00:15:553 (6,7,8) - Why the sudden change of rythm for this section when the rythm at 00:08:053 (4) - sounds exactly the same in the song and this pattern was way better?. because that part of the song is like a lead in to the intro, so i think it sounds better different :)

[Easy]
I think this diff could use an extra break later in the 2nd half of the song. agreed ^w^
01:22:811 (1) - Hmm did i miss this last time? short repeat sliders that repeat more than once are hard for newbies since they cant tell how long they need to hold.
01:26:682 (1) - ^
01:30:553 (1) - ^ (you get the idea by now)
all done~


lovhin456 wrote:

Hi! Sorry for not responding yesterday I was afk ;~; but I guess this is what you wanted me to recheck, yes ?

General;
- Audio lead-in of 2000 for all diffs, actually it can be any lead-in you want, but make it the same for all diffs, just so is consistent. The taiko doesn't need it.

Easy;
- AR -1
- 00:07:327 >> Remove finish and add clap ?
- 00:13:617 >> You changed your hitsound pattern here (actually you changed it first at 00:09:746) So to keep it add a clap here and remove the clap on the next reverse arrow
- 00:15:069 >> Here remove the clap at the start and 2nd reverse arrow, then add clap at 1st reverse arrow and end
- 00:19:924 >> To have a better flow I think you should move it to the upper right side of (3) so it doesn't come back to the same place
- 00:42:166 >> Remove the clap and add a normal finish
- 00:55:714 >> Remove finish
- 01:11:198 >> Remove the new combo
- 01:13:133 >> ^
- 01:17:488 >> ^
- 01:22:327 >> Remove the finish, instead add it at the start of the next slider, remove the clap it has
- 01:35:875 >> Remove the whistle and add finish ? I'm not too sure
- 01:37:811 >> ^
- 01:42:166 >> Remove the clap and add a normal finish
- 01:44:101 >> Remove the new combo ?
- 01:47:488 >> Add a note with clap ?
- 01:59:101 >> End the spinner here instead ? So players have more time to prepare
- 02:09:746 >> Remove the clap here ?
- 02:14:585 >> Start the spinner here ? also remove the finish from the spinner
- 02:17:004 >> Remove clap, add normal finish
- 02:28:617 >> There are too many repeats, remove 2 and add notes at 02:30:069, 02:30:553
- 02:33:940 >> End the spinner here instead ? So you give players more time to prepare, but I'm not too sure
- 02:58:133 >> I strongly recommend ending the spinner here, since the music stops here, also end it with 5% volume

Normal;
- 00:21:117 >> Add a note ?
- 00:29:827 >> Delete this
- 00:38:295 (1,2,3,4) >> Remove whistle from (1,3) and add clap, remove clap from (2)
- 00:40:230 >> Remove finish
- 00:42:166 >> Remove clap and add normal finish
- 00:43:375 >> Remove the repeats and add a note with new combo and finish at 00:44:101, obviously remove the new combo that follows this note
- 00:44:827 >> Add a note here and unstack (4) The (4) I'm talking about here is the one before you add the note
- 00:52:569 >> Add a note
- 00:55:714 >> Remove finish ?
- 01:05:391 >> Too many repeats but to be honest I can't think of something to replace them
- 01:22:327 >> Remove finish, and add finish to the next note also remove the clap from it
- 01:30:795 >> Add a note
- 01:34:424 >> The new combo should start here
- 01:36:359 >> Too many repeats; remove almost all, just leave one, then make a slider from 01:37:085 to 01:37:811
- 01:42:166 >> Normal finish would sound better imo
- 01:44:827 >> Add a note
- 02:11:682 (1,2,3,4,5,6) >> This is a little boring ;/
- 02:16:520 >> Remove finish; remove clap from next note and add normal finish
- 02:19:666 >> Add a note ?
- 02:28:133 >> Remove finish
- 02:50:150 >> Add a note here and on the next white tick ?
- 02:58:133 >> I strongly recommend ending the spinner here, since the music stops here, also end it with 5% volume

Hard;
- 00:09:504 >> New combo
- 00:12:045 >> Add a note ?
- 00:41:682 >> Remove finish; instead add it to the start of the next slider, remove the clap from it too
- 00:43:496 >> Add a note ?
- 00:43:859 >> Remove clap ?
- 01:21:601 >> Add finish ?
- 01:42:166 >> Remove clap and add normal finish
- 02:16:520 >> Remove finish; remove clap from the start of the next slider, also remove the clap
- 02:18:940 >> Remove the clap and add finish
- 02:30:190 >> Add a note ?
- 02:58:133 >> I strongly recommend ending the spinner here, since the music stops here, also end it with 5% volume

* That's all! I improved my modding skills :3 yes, they have ;D
Thanks~ i disagreed with a few of them (and made newer ideas from your suggestions) other than that... all done~ >w<
Colin Hou
I'm going to bubble this... but +_+

it seems the source of BG is: http://www.pixiv.net/member_illust.php? ... id=8587900

don't change the aspect ratio while changing the pixel things, you can use this or make another one:


and if possible, change this forum subject's title to 'Noriaki Sugiyama - Pub and GO!' :D
Topic Starter
Mint Bunny

Colin Hou wrote:

I'm going to bubble this... but +_+ OMGOMGOGOMGOMREALLYL???

it seems the source of BG is: http://www.pixiv.net/member_illust.php? ... id=8587900

don't change the aspect ratio ? while changing the pixel things, you can use this or make another one:

SPOILER
[attachment=0:55e2b]BG.jpg[/attachment:55e2b]

and if possible, change this forum subject's title to 'Noriaki Sugiyama - Pub and GO!' :D
maybe, how? >w<
Colin Hou
many software can do it, let's take Photoshop as an example:

1. New a file with 1024x768 or 800x600 or 640x480 pixels.

2. Open the original image (download it from pixel or somewhere else)

3. Select all in the original (Ctrl + A)

4. Copy (Ctrl + C)

5. Paste in the newly built file. (Ctrl + V)

6. Press Ctrl + T and you'll see a new panel on the upper tool-panel, enable the chain icon (umm, yes a chain icon. it keeps the aspect ratio while resizing the image). Do the resizing to what you'd prefer.

7. Press the 'tick' icon when you think it's OK.

8. Save as .jpg, quality 10 is fine imo.


oh wait, it seems you mean the words in spoiler lol

edit your first post (the one with the download link and difficulty infomations), and you'll see the Subject is changable.
Topic Starter
Mint Bunny

Colin Hou wrote:

many software can do it, let's take Photoshop as an example:

1. New a file with 1024x768 or 800x600 or 640x480 pixels.

2. Open the original image (download it from pixel or somewhere else)

3. Select all in the original (Ctrl + A)

4. Copy (Ctrl + C)

5. Paste in the newly built file. (Ctrl + V)

6. Press Ctrl + T and you'll see a new panel on the upper tool-panel, enable the chain icon (umm, yes a chain icon. it keeps the aspect ratio while resizing the image). Do the resizing to what you'd prefer.

7. Press the 'tick' icon when you think it's OK.

8. Save as .jpg, quality 10 is fine imo.


oh wait, it seems you mean the words in spoiler lol hahahah :3

edit your first post (the one with the download link and difficulty infomations), and you'll see the Subject is changable.
donedonedone~
Colin Hou
Bub and GO!
Topic Starter
Mint Bunny

Colin Hou wrote:

Bub and GO!
OMG YAY
thank you >w<
Yao-Wang
<3
TheMagic_old
I like it ;)
James2250
-Make sure Easy/Normal/Hard all have a consistent lead-in time as they all start at the same place (I would say 1.5 or 2.0 seconds)

Easy:
01:29:585 (2) - could be moved up slightly just so it doesn't touch the edge of the screen

Normal:
02:11:682 (7) - new combo

crystalsuicune's Taiko Oni:
-Check AIMod on this difficulty, there are several notes that are on the same ticks
-The 2.0 speed seems kind of unepexected at the end to me..

Hard:
-Would be nice if there was a break in the first half of the map as well like the other difficulties, 2 minutes can be pretty long without any rest for the players
00:42:166 (1) - sounds kind of overpowering with the finish and the clap, I would remove the clap and just keep the finish on it like the other parts have it
01:05:391 (7,1) - switch new combo to follow the music more
01:07:327 (5,1) - ^

Everything else looks good~
Bobo_old
What!!??! This still isn't ranked yet!? D:

Here's some suggestions~

-Easy-

00:46:037 - I'd remove all repeats first, then make the slider 2 ticks longer and then add one

repeat making it a 3 beat slider. Set the first beat as a clap, the second as a whistle and a clap

for the third.
01:22:811 - ^
01:26:682 - ^
01:30:552 - ^
01:46:037 - ^
02:05:875 - Add a note?
02:20:875 - Same as the first 5 edits.
02:28:617 - 1 grid up.
02:46:037 - I'd move this whole combo 2 grids down and 2 grids right so that (1) is in between the

two sliders before it and it looks pretty cool. :3
02:47:972 - If you made this ^ edit I'd move this combo down a little to avoid making an antijump.

Niiice~ :3

-Normal-

00:22:811 - I'd shorten this spinner by 4 ticks.
00:39:746 - I'd delete this note.
02:50:391 - I'd move this 1 grid left and 1 grid down.

Also niiiice~ :3

-Hard- >:3

00:16:520 - Add a note?

That's about it. :D

Oh the taiko... Nothing seems wrong. :)
Nice bg. XD

Nice map as well. :)
p-08
I can't really help you with it (I'm kind of a newbie with Osu), but I love this beatmap~! I hope it'll be ranked soon.
IzzyWuff
:c nooooooo
SinDemonDragon13
I love you for making this map! I will star it when I get some kudosu! :D
Just noticed that its greveyarded ._. ah I will fave it anyway~
solipsism59
Yousei-san, Yousei-san AHAAAHAHHHAAA. :DDD [size=150 ]Игги, ты жжёшь. [/size]
Eclipsestar_old
IGGY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY DO YOU HAVE TO BE SO CUUUUUUUUUUUUUUUUUTE?!?!?!?!?! :)
Espio-Chaotix
IGGY <3

I really love this song, and I love your beatmap <3
Topic Starter
Mint Bunny

Espio-Chaotix wrote:

IGGY <3

I really love this song, and I love your beatmap <3
Thanks! I made it forever ago, but I'm glad people still like it at least haha.
BanchoBot
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