Noriaki Sugiyama - Pub and GO!

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abalee
feel free to pop the bubble if you want to fix something, just ask MATs/BATs to rebubble it again.

and when I use the fixed taiko difficulty to replace the one in the song folder, I found that it have a different AudioFilename in the osu file. check it out please.
Topic Starter
Mint Bunny

abalee wrote:

and when I use the fixed taiko difficulty to replace the one in the song folder, I found that it have a different AudioFilename in the osu file. check it out please.
fixed
bubble went bye bye ;w;
Koro McAlpine
*Star*
Louis Cyphre
Delete United 2 - copy.png image from folder, than full submit.
Audio Lead-in for 1-1.5 seconds will be enough.

[Easy]
-1 OD, -1 AR.

00:53:789 - make this please perfect. My suggestion: http://puu.sh/I3o
01:11:208 (6) - new combo
01:19:434 (5) - ^


[Normal]
-1 OD, - 1 AR. Normal is fast =/

00:05:160 (5) - I'm strongly recomend you to avoid such constructions in normal diffs.
00:05:401 (6) - new combo
00:53:789 (1) - same stuff like in easy
00:51:611 (4) - delete this note.
01:02:740 (5,6,7) - fix spacing please.

[Hard]
00:30:079 (7) - new combo there
02:12:055 - fill these place with notes, or remove break.
02:34:918 (1) - remove new combo
02:55:240 (1,1) - ^

star :>
Topic Starter
Mint Bunny

Louis Cyphre wrote:

Delete United 2 - copy.png image from folder, than full submit. That's the BG :P
Audio Lead-in for 1-1.5 seconds will be enough.

[Easy]
-1 OD k, -1 AR. Nope

00:53:789 - make this please perfect. My suggestion: http://puu.sh/I3o Nope. i did adjust it though
01:11:208 (6) - new combo k
01:19:434 (5) - ^ k


[Normal]
-1 OD, - 1 AR. Normal is fast =/

00:05:160 (5) - I'm strongly recommend you to avoid such constructions in normal diffs.Nope
00:05:401 (6) - new combo k
00:53:789 (1) - same stuff like in easy k
00:51:611 (4) - delete this note. k
01:02:740 (5,6,7) - fix spacing please. Manual stacking

[Hard]
00:30:079 (7) - new combo there k
02:12:055 - fill these place with notes, or remove break. k
02:34:918 (1) - remove new combo k
02:55:240 (1,1) - ^ nope

star :>
Thanks! ^^
(will upload when i have time) uploaded
Colin Hou
[General]:
  1. I found the clap switchs between 1st/3rd white tick to 2nd/4th and back here and there, plz make sure most of them are set on 2nd/4th ones. (the situation now is a bit confusing for me) p.s. of coursely it's fine to set on all white ticks


[Normal]:
  1. 00:42:176 (1,2,3) - spacing
  2. ouch the stacking... this works fine in normal mod, but in Hardrock, everything will be messed :O (as a Normal, Hardrock is very common, isn't it?) so, plz increase the stack leniency and stack the things like 00:03:466 (4,5,1), 00:05:401 (1,2,3), 01:02:014 (4,5,6,7), 01:47:982 (1,2,1,2,3)
  3. lean-in: 0.5s is enough


[Hard]:
  1. 01:45:563 (T) - feels odd to left blank here, 1 note?
  2. 01:47:498 (T) - ^
  3. 01:53:305 (T) - ^
  4. 02:40:724 (1,2,3) - as you changed how things going by 02:41:692 (4,5,1), do some change to these notes too? I used to think you will keep the loop in testing :P
  5. 02:24:756 (1,2,3,1,2,3) - no clap on red tick
  6. lean-in: 0.5s is enough


[Easy]:
  1. 02:42:176 (T) - well, not a good idea to leave a break here. as there are only 2 spinner and 3 notes after it. so plz map this part.


[crystalsuicune's Taiko Oni]:
  1. KIAI: 00:42:176~00:59:111. 01:42:176~01:59:111. 02:17:014~02:33:950
  2. tags on this diff: igirisu iggy (there are 2 blanks there!)


main issue is the looks random claps and the stacking in Normal, fix them, try to get more mods and I might check this later
Topic Starter
Mint Bunny

Colin Hou wrote:

[General]:
  1. I found the clap switchs between 1st/3rd white tick to 2nd/4th and back here and there, plz make sure most of them are set on 2nd/4th ones. (the situation now is a bit confusing for me) p.s. of coursely it's fine to set on all white ticks


[Normal]:
  1. 00:42:176 (1,2,3) - spacing
  2. ouch the stacking... this works fine in normal mod, but in Hardrock, everything will be messed :O (as a Normal, Hardrock is very common, isn't it?) so, plz increase the stack leniency and stack the things like 00:03:466 (4,5,1), 00:05:401 (1,2,3), 01:02:014 (4,5,6,7), 01:47:982 (1,2,1,2,3)
  3. lean-in: 0.5s is enough


[Hard]:
  1. 01:45:563 (T) - feels odd to left blank here, 1 note?
  2. 01:47:498 (T) - ^
  3. 01:53:305 (T) - ^
  4. 02:40:724 (1,2,3) - as you changed how things going by 02:41:692 (4,5,1), do some change to these notes too? I used to think you will keep the loop in testing :P
  5. 02:24:756 (1,2,3,1,2,3) - no clap on red tick
  6. lean-in: 0.5s is enough


[Easy]:
  1. 02:42:176 (T) - well, not a good idea to leave a break here. as there are only 2 spinner and 3 notes after it. so plz map this part.


[crystalsuicune's Taiko Oni]:
  1. KIAI: 00:42:176~00:59:111. 01:42:176~01:59:111. 02:17:014~02:33:950
  2. tags on this diff: igirisu iggy (there are 2 blanks there!)


main issue is the looks random claps and the stacking in Normal, fix them, try to get more mods and I might check this later
all done <3
re-mapped more parts to make the map flow better~
Pereira006
;)
KiriNoMorii
Iggy *W*
Star~
dkun
~

:)
Sakura
yay mod post...

[General]
Avoid the use of pure white combo color, it's blinding during kiai

[Timing]
I keep hitting early, i think the offset might be too late, try -10 ms.

[Hard]
00:49:192 (1) - New combo here for consistence with 00:47:256 (6)
01:23:305 (5,6) - This turn looks kinda sloppy, change the slider angle so that it's the same angle as the notes before it?
01:29:837 (4,5,6,1) - weird shape? mostly the (1) feels off.
01:33:224 (6) - align with (5), move also the rest of the notes together to keep the shape.
01:37:337 (4,5,6,7) - [Nazi] 1 grid right. so that 4,5,6 are centered in between 2 and 3 and 7 doesnt get messed up spacing.
01:53:789 (1) - I think this spinner doesnt fit, but that would be a big order for a rebubble, so i'll just leave it to your discression.
02:13:143 (1) - This spinner feels too long and it's starting too early, the first part of it could easily be replaced by notes.
02:21:369 (5,6) - What's with this awkward jump?
02:23:305 (5,6) - ^
02:27:418 (4) - [Nazi] 1 grid up, 3 grid right, so that it looks better aligned with the 2 previous notes.
02:28:627 (1) - I also think this spinner doesnt fit at all.
02:41:208 (3,1,3) - I think you could do something better with these sliders. Also there's an ugly overlap here http://osu.ppy.sh/ss/57047 can you fix that?.

[Normal]
00:28:143 (5,1,2,3,4,1,2) - All the 1/1s here feel kinda boring for a Normal, try to do something more interesting? there are more instruments other than the main beat you know.
00:50:885 (1,2,3,1,2,3,4) - This note positioning feels really weird as well.
01:08:305 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - Again with the 1/1s like i said earlier, there's more instruments going other than the main beat.
02:00:079 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - Guess what im going to say :>
02:07:821 (1,2,3,4) - Notes are stacked in a weird way, but i cant think on any good fix other than manual stacking them.

[Easy]
Slider speed might be a bit too fast... i'd say stick to 1.0 or lower on Easies, but since BPM is slow here 1.0 would fit it better.
Avoid stacking notes on an Easy... like 00:37:821 (1,2,1,2), they can be confusing for newbies
02:34:918 (1,2,3,4,5,6,7,8) - The positioning of this notes is weird since it's triple, a few singles, then a double?
02:50:401 (8) - Unstack 8... shouldnt be too hard to do.

Makes me wonder how did i bubble this in the first place, but i assure you wont get my bubble that easily again...
Topic Starter
Mint Bunny
all done and changed a few things
Sakura
[Hard]
There's a long break really close to the start of the song that all players will have to go through, try to map through this?

[Normal]
02:13:617 (2) - Doesnt feel like it's right in the middle of (1,3) try moving it 1 grid right?.
02:17:004 (1,2,3,4) - Spacing looks awkward.
There's a long break really close to the start of the song that all players will have to go through, try to map through this?
Even with that break, you have about 2:30+ mins of playtime without breaks, add more breaks in the middle rather than in the beginning.

[Easy]
Why isnt this diff starting at the same spot as the others?
Topic Starter
Mint Bunny

Sakura Hana wrote:

[Hard]
There's a long break really close to the start of the song that all players will have to go through, try to map through this?

[Normal]
02:13:617 (2) - Doesnt feel like it's right in the middle of (1,3) try moving it 1 grid right?.
02:17:004 (1,2,3,4) - Spacing looks awkward.
There's a long break really close to the start of the song that all players will have to go through, try to map through this?
Even with that break, you have about 2:30+ mins of playtime without breaks, add more breaks in the middle rather than in the beginning.

[Easy]
Why isnt this diff starting at the same spot as the others?
done all o/
LuPiiTa
;)

Edited: Me again! Love Hetalia xD
loveFantasy
ahaha! hetalia!

since your map had went through many mods (some of them from my respected modders :!: ), i doubt if i can find anything wrong, thus i'm doing some spacing nazi because they can make your map better if fixed.

[General]
- compress both your background image and taiko bg image to JPG format and resubmit

[Easy]
<00:03:456> (3..) inconsistent spacing on (5,6)
<00:07:327> (3,4,5) inconsistent spacing
<00:29:585> (2,3,4) ^, also make their y-coord symmetrical to <00:32:488> (1,2,3)
<00:47:488> (2) whistle instead
<00:49:908> (3) new combo
<01:32:488> (1) x:304 y:120 (2) x:224 y:56 (3) x:144 y:120 (4) x:177 y:216 (1) x:278 y:211
<01:37:327> (2) this finish feel weird, exchange hitsound with (3)?
<02:17:004> (1) it's ugly, make it less curvy?
<02:22:811> (3,4,5) inconsistent spacing
<02:38:295> (4,1) 2 grid left (grid lv4) will be better
<02:41:198> (4,5,1) inconsistent spacing

[Normal]
<00:37:811> new combo on (2) instead
<01:03:456> (5) new combo, remove next new combo
<01:20:875> (5) ^
<01:34:424> (3) ^
<01:52:327> (2) 2 grid down (grid lv4)
<02:10:472> new combo on (3) instead
<02:28:133> (4) use other hitsound? a bit too much finish nearby..

[Hard]
<00:31:279> (6) looks better if endpoint is moved toward bottom-right (i.e. x:320 y:272)
<00:45:311> why new combo?
<01:05:391> (7) new combo and remove next new combo
<01:12:891> (5,6,7) a bit not good-looking, arrangement like <01:37:327> (4,5,6) is better
<01:22:811> (1,2,3,4,5) not a straight line
<01:32:972> (5) ^
<01:43:375> (6,8) keep the spacing
<02:34:908> (1,2,3,4) 2 grid up (grid lv4)

nicely done, star!
Topic Starter
Mint Bunny

loveFantasy wrote:

ahaha! hetalia!

since your map had went through many mods (some of them from my respected modders :!: ), i doubt if i can find anything wrong, thus i'm doing some spacing nazi because they can make your map better if fixed.

[General]
- compress both your background image and taiko bg image to JPG format and resubmit done

[Easy]
<00:03:456> (3..) inconsistent spacing on (5,6) done
<00:07:327> (3,4,5) inconsistent spacing done
<00:29:585> (2,3,4) ^, also make their y-coord symmetrical to <00:32:488> (1,2,3) done
<00:47:488> (2) whistle instead No, dosn't fit
<00:49:908> (3) new combo done
<01:32:488> (1) x:304 y:120 (2) x:224 y:56 (3) x:144 y:120 (4) x:177 y:216 (1) x:278 y:211 English please? ;^;
<01:37:327> (2) this finish feel weird, exchange hitsound with (3)? done
<02:17:004> (1) it's ugly, make it less curvy? made it straight on a whim
<02:22:811> (3,4,5) inconsistent spacing done
<02:38:295> (4,1) 2 grid left (grid lv4) will be better That would make it un-aligned
<02:41:198> (4,5,1) inconsistent spacing done

[Normal]
<00:37:811> new combo on (2) instead Dosn't flow well
<01:03:456> (5) new combo, remove next new combo done
<01:20:875> (5) ^ that makes an ugly colour stack
<01:34:424> (3) ^ that makes an ugly colour stack
<01:52:327> (2) 2 grid down (grid lv4) no sorry :<
<02:10:472> new combo on (3) instead done
<02:28:133> (4) use other hitsound? a bit too much finish nearby.. mhmmm

[Hard]
<00:31:279> (6) looks better if endpoint is moved toward bottom-right (i.e. x:320 y:272) done
<00:45:311> why new combo? removed
<01:05:391> (7) new combo and remove next new combo done
<01:12:891> (5,6,7) a bit not good-looking, arrangement like <01:37:327> (4,5,6) is better done
<01:22:811> (1,2,3,4,5) not a straight line fixed
<01:32:972> (5) ^ fixed
<01:43:375> (6,8) keep the spacing it's the same :|
<02:34:908> (1,2,3,4) 2 grid up (grid lv4) wow tha was really small, done ^.^

nicely done, star!
nice eyes ._.
Kei
I like it *-* star <3
Koro McAlpine
*Star*
Sakura
[General]
If you arent including any custom hitsounds why are you using C1 on some timing sections? were the custom hitsounds lost or did you accidentally use C1?

[Hard]
I recommend you increase the approach rate by 1
00:40:230 - can you snap this green section so that it covers the spinner correctly?
00:53:779 - ^ this one is on a note, unless put exactly on the note or before it wont cover the note correctly and people hitting early wont hear the sound change. Note: Just wondering why is the hitsound volume during the kiai lower?
01:44:101 (1,2,3,4) - This shape is a little awkward, i'd recommend a diamond or a square or a polygon of some sorts.
01:53:779 - Once again the timing section isnt completely snapped, and it may casue trouble for people hitting early, however the changes are very small and i doubt anyone would notice, although i wonder why last time you had a lower volume kiai and this time they are about the same.
02:33:940 - Why not end the kiai here instead? looks wierd like that XD

[Normal]
There's a really awkward break at the beginning that all players will have to go through and is perfectly mappable, i suggest you map something on it, or start the map slightly later.
I guess you could say the same about the timing sections here.

[Easy]
00:01:521 (1,2,3,4,5,6,1,2) - Hitsounds? at least use the same pattern that you used on Normal.
Same comment about the break too.
00:41:561 - If this timing section is supposed to only affect the hitsound at the end of the spinner snap it to the end of the spinner itself so it doesnt affect the spinning.
And yes im going to bother you about the timing sections here too XD
02:16:400 - Same concern as (00:41:561)
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