Noriaki Sugiyama - Pub and GO!

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Sakura
Please remember that some of theese errors are suggestions, not directions, if i point something out is because i believe it will help your map!
[osz File Scan!]
Everything ok here!

[crystalsuicune's Taiko Oni]
02:42:176 ~ 02:49:676 - I dont think kdkdkdkdkdkd is any fun at all to play nor sounds good either, plus apparently this is mapped to lyrics while Taiko should not be mapped to the Lyrics, i recommend you try something more catchy here like dddddkddddkdddkkdd or something of the like.
Other than that fine~

[Hard]
00:31:772 (X) - Add a note and switch the new combo from the next note here, also add a clap here to keep the rythmical pattern from before.
00:34:192 (1) - The way theese claps and whistles are arranged sound really weird, i recommend you use this pattern X means no hitsound (X,X,X,Clap,X,X)
00:37:579 (X) - Add a note here? the rythm flow feels better. same for at 00:38:547 oh and also add a clap to both of theese.
00:49:434 (2,3) - Remove the finish from (2) and the clap from (3) sounds better.
00:52:579 (3,4) - Combine into a single slider? it makes more sense with the musical pattern
00:59:595 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Follow a steady clap pattern, otherwise the rythm sounds really awkward (by this i mean, take the way you arrange claps and make them sound at the exact same spots in the next sect--- i guess im not making this any easier to understand so i'll just say use claps on the (2,4) WHITE TICKS on the timeline weather it be a slider start/end or a hit circle.
01:13:869 (1,2,3,4,5) - Align better? i mean some zig zag pattern or something would look good like:
Note this pattern will also take care of the (4) that's flying off

01:15:079 ~ 01:20:401 - This section feels really weird, either map it completely (if possible) or just use a break here
01:35:885 (1,2,3,4,5) - This section could use more symmetry, here's an example

01:37:337 (4) - Remove hitsound finish, then: 01:38:305 (5) - Remove hitsound clap and add hitsound finish.
01:42:176 (1,2,3,4,5,6,7,8) - I dont recommend you make this curve down, it looks really odd, here's a better alignment imo:

01:51:853 (1) - Remove clap from the end.
01:52:216 (2) - Oh dear a slider with many repeats full of claps, please remove them all except the one on the first repeat, you can leave the finish at the end
02:55:724 (1) - Center it and move it a few grids up since theoretically the distance from the last note should be half as much than the distance between the last note and the 2nd to last note.

[Normal]
00:22:821 (1) - Add hitsound finish.
00:37:337 (3,4) - Make them symmetrical to (2,1) you can either do this manually or just copy (2,1) horizontal flip, reverse selection and remove new combo, remember to move the stacked note, and arrange spacing accordingly.
00:53:789 (1) - Still could try to make something more circular, but i dont mind if you don't since i don't expect everyone to be pro at slider-art anyways, but you can use RJ's guide to making delicious sliders if you need any help.
01:02:014 (4,5,6,7,1) - This manual stacking just looks plain weird, unfortunately im not sure of a good fix either, but to begin with, you should be moving the notes left and up not down and right.
01:04:434 (2) - Make it a mirror of (1)? (Remember if you do the copy/paste, flip horizontally, reverse selection technique, remove the new combo too).
01:15:079 ~ 01:20:401 - Saddening how this part is mapped in here, and very empty on [Hard] while this one's supposed to be easier, now i really think you should map something on [Hard] in this section.
01:24:272 (4,5) - Move keeping distance snap on and align (4) below (2), (5) should align automatically after moving both notes and this will form some kind of hexagon, which looks better.
01:53:305 (4) - Align with (2) please?.
02:02:014 (5,6,7) - Align with (4,3,2) respectively please?
02:19:918 (7) - Align with (4) then using distance snap align (8) with (5,6), fix the spacing of the next notes afterwards tho.
02:28:627 (5) - Would look better if placed below (4).
02:56:087 (1) - Start it on the next white tick, also i recommend you either make a decrescendo (gradual volume decrease) or just silence it completely rather than having it awkwardly silence at the end.

[Easy]
01:09:272 (1,2,3,4) - Would be better if you made a parallelogram or a square with theese (4 notes, square, see where im getting at? =P)
01:38:305 (1) - Remove hitsound clap and replace with hitsound finish.
02:01:530 (4,5,6,7) - Once again i dont like the way theese notes curve, i recommend you look at the many recommendations i already pointed out in [Normal]
02:03:466 (X) - Add a note? also add hitsound finish to that note.
02:11:692 (1,2,3,4) - As a recommendation you can do this:

02:24:272 (2,1,2,1,2,1,2,3) - I would prefer if you made some patterns with theese =O
02:34:918 ~ 02:41:692 - You're going to hate me but... remap this section the notes are too randomly positioned and it feels like there should be more combos.

[Overall]
Yeah i can guess it's gonna take a while for me to bubble this... a while~ anyways, Good Luck! u can ask me for a recheck anytime
Topic Starter
Mint Bunny

Sakura Hana wrote:

[Overall]
Yeah i can guess it's gonna take a while for me to bubble this... a while~ anyways, Good Luck! u can ask me for a recheck anytime
yay it's only "a while" now :D
DNR
Be request of Sakura_Hana >w<

Overall:
A video would be nice.
Add crystalsuicine to the tags

Hard:
OD +1
00:20:885 (1) - Remove this spinner and add a note where this spinner ends?
00:31:772 (1) - Remove new combo
00:34:192 (1) - Move 1 level 3 grid right (so the sliders don't overlap, not a nazi >w<)
00:34:192 (1) - Short sliders with lots of repeats suck. Make it more interesting >w<
00:49:918 (1) - Make the slider more like this http://osu.ppy.sh/ss/29347 . Use beizer >w<
00:50:885 (2) - Similar to the previous statement, just inverted.
01:03:466 (13) - Add new combo
01:03:708 (1) - Remove new combo
01:08:789 (5,6) - Adjust this like so. http://osu.ppy.sh/ss/29348. Make sure to adjust the next few notes so they don't overlap the sliders
01:14:111 (2) - Invert this note into a pattern like so, so there is no overlapping. http://osu.ppy.sh/ss/29349
01:18:950 (12) - Add new combo
01:24:756 (1) - This would look sexier <3. http://osu.ppy.sh/ss/29350 . Remember to adjust everything afterward.
01:38:305 (5) - Move this onto the y axis of the map, near the bottom :3~.
01:43:385 (6) - Align with 2 and 4 <3. Adjust everything afterwards.
01:53:789 (1) - D: Long slider. If you're going to keep it, extend it to the next large white tick, and add a finish.
02:27:176 (3) - Remove this, move 4 to where this is, and add a repeat on 4.
02:49:434 (7) - Completely re-make this slider D:.

Normal:
01:03:224 (7) - Stack this under 5 and 6 like a boss. Same with (1)
01:05:401 (3) - http://osu.ppy.sh/ss/29353
01:53:789 (1) - Flip horizontally and adjust like so. http://osu.ppy.sh/ss/29354

Easy:
00:53:789 (1) - Good job, but just adjust a little bit :3~ http://osu.ppy.sh/ss/29355
01:07:337 - Delete the slider that runs during this and begin a new slider starting here.
01:29:595 (4) - As so http://osu.ppy.sh/ss/29356
Topic Starter
Mint Bunny

CDFA wrote:

Be request of Sakura_Hana >w< HAI then! ^^

Overall:
A video would be nice. there isn't a video, it's from a character cd >_>

Hard:
OD +1
00:34:192 (1) - Move 1 level 3 grid right (so the sliders don't overlap, not a nazi >w<) Dont get it
00:34:192 (1) - Short sliders with lots of repeats suck. Make it more interesting >w< Can't think of anything to replace it with
done all but the above
Kyonko Hizara
I really like it. I could never do something like this. Hope it gets ranked soon!
lovhin456
Hey ~ Some of your skin elements had white noise around them, I fixed it + have a lighting too :3
Download: Noriaki Sugiyama - Pub and GO!.rar
Topic Starter
Mint Bunny

lovhin456 wrote:

Hey ~ Some of your skin elements had white noise around them, I fixed it + have a lighting too :3
[attachment=0:1195d]Noriaki Sugiyama - Pub and GO!.rar[/attachment:1195d]
o/ lovhin! Thanks for the lighting! :3
vytalibus
[Easy]
01:15:079 (1,2) - Novice players would find the abnormal spacing weird. Move accordingly.

[Normal]
01:02:014 (4,5,6,7,1) - The fact that the last four notes aren't stacked with the first one looks mightily horrible to look at.
01:49:676 (2,1,2,3) - ^

[Hard]
02:26:692 (1,2,3) - These sliders look awkward, and they also feel weird to follow. Maybe you can just make them look something similar to 02:17:014 (1,2,3), while considering the spacing?
Topic Starter
Mint Bunny

vytalibus wrote:

[Normal]
01:02:014 (4,5,6,7,1) - The fact that the last four notes aren't stacked with the first one looks mightily horrible to look at.
01:49:676 (2,1,2,3) - ^
That's manual stacking orz
Leorda
Yo


[General]
1) Your comboburst is too big, maximum is 500x500
2) I think lighting.png is too big, IMO

[Easy]
00:28:627 (1,2) - Don't stack these, beginner player is confusing with stack
00:37:821 (1,2) - ^
00:38:789 (1,2) - ^
00:49:918 (1,2) - ^
00:50:885 (1,2) - ^
01:21:853 (2,3) - ^
01:24:756 (1,2,3) - ^
01:32:498 (1,2,3) - ^
01:36:369 (1,2,3) - ^
01:40:240 (1) - A little bit too far from spinner
01:49:918 (1,2) - Don't stack these, beginner player is confusing with stack
01:50:885 (1,2) - ^
02:00:079 (1) - This object is too far from spinner
02:01:530 (4,5) - Don't stack these, beginner player is confusing with stack
02:02:498 (6,7) - ^
02:24:756 (1,2) - ^
02:25:724 (1,2) - ^
02:27:176 (2,3) - ^
02:34:918 (1,2,3) - ^
02:37:821 (5,6) - ^
02:38:789 (1,2) - ^
02:41:208 (4,5) - ^

[Normal]
00:05:160 (5,1) - Not stack perfectly with 00:03:466 (4)
00:06:127 (2,3) - Not stack perfectly with 00:06:369 (3)

00:36:369 (1) - Move 1 grid right?
00:46:530 (2) - Move 2 grid up?
01:00:805 (2,3) - Move 1 grid right?
01:02:740 (5,6,7,1) - Not stack perfectlt with 01:02:014 (4)
01:49:918 (1,2,3) - Not stack perfectly with 01:49:676 (2)
02:08:789 (2,3,4) - Not stack perfectly with 02:07:821 (1)

[Hard]
01:32:982 (5) - Move 1 grid down?

Nice song
STAR
lovhin456

Leorda wrote:

[General]
1) Your comboburst is too big, maximum is 500x500
2) I think lighting.png is too big, IMO
I'm helping with these ~


I resized both, also, no kudosu for this ~ :3

Topic Starter
Mint Bunny

lovhin456 wrote:

no kudosu for this ~ :3[/b]
oops, didnt read the whole post x3
lovhin456

animelover1432 wrote:

lovhin456 wrote:

no kudosu for this ~ :3
oops, didnt read the whole post x3
LOL xD
Topic Starter
Mint Bunny

Leorda wrote:

Yo


[General]
1) Your comboburst is too big, maximum is 500x500
2) I think lighting.png is too big, IMO

[Easy]
00:28:627 (1,2) - Don't stack these, beginner player is confusing with stack
00:37:821 (1,2) - ^
00:38:789 (1,2) - ^
00:49:918 (1,2) - ^
00:50:885 (1,2) - ^
01:21:853 (2,3) - ^
01:24:756 (1,2,3) - ^
01:32:498 (1,2,3) - ^
01:36:369 (1,2,3) - ^
01:40:240 (1) - A little bit too far from spinner
01:49:918 (1,2) - Don't stack these, beginner player is confusing with stack
01:50:885 (1,2) - ^
02:00:079 (1) - This object is too far from spinner
02:01:530 (4,5) - Don't stack these, beginner player is confusing with stack
02:02:498 (6,7) - ^
02:24:756 (1,2) - ^
02:25:724 (1,2) - ^
02:27:176 (2,3) - ^
02:34:918 (1,2,3) - ^
02:37:821 (5,6) - ^
02:38:789 (1,2) - ^
02:41:208 (4,5) - ^

[Normal]
00:05:160 (5,1) - Not stack perfectly with 00:03:466 (4)
00:06:127 (2,3) - Not stack perfectly with 00:06:369 (3)

00:36:369 (1) - Move 1 grid right?
00:46:530 (2) - Move 2 grid up?
01:00:805 (2,3) - Move 1 grid right?
01:02:740 (5,6,7,1) - Not stack perfectlt with 01:02:014 (4)
01:49:918 (1,2,3) - Not stack perfectly with 01:49:676 (2)
02:08:789 (2,3,4) - Not stack perfectly with 02:07:821 (1)

[Hard]
01:32:982 (5) - Move 1 grid down?

Nice song
STAR
That was really picky, sorry, no kudos for you :(
but thanks for the star~ :)
ZLOdeuka-
[ Easy ]

Slider Tick Rate +1

(✹)00:31:289 (1) - delete new combo

(✹)00:34:434 - ^

[ Normal ]

ok..

[ Hard ]

ok..

~STAR
Topic Starter
Mint Bunny

ZLOdeuka wrote:

[ Easy ]

Slider Tick Rate +1 done

(✹)00:31:289 (1) - delete new combo no

(✹)00:34:434 - ^ no

[ Normal ]

ok..

[ Hard ]

ok..

~STAR
thanks ^^
Sakura
[General]
Add crystalsuicune to tags on all diffs because he made a guest difficulty.

[Hard]
00:31:772 (9) - Add a clap to keep the rythmical pattern of your hitsounds.
00:34:192 (1) - Remove all claps from this slider.
00:35:764 (3) - Remove whistle, add clap to keep the rythmical pattern of your hitsounds.
00:42:176 ~ 01:21:853 - Your hitsounds are really messed up in this section, i recommend you define a constant rythm for hitsounds and apply them likewise on this section.
01:27:660 (5,6) - Map the section in between theese 2 notes, the fact that your clap pattern breaks it's proof that some notes are missing here, afterwards continue the clap patter on: 01:28:385 (6,7,1,2,3,4,5)
01:30:563 ~ 01:35:401 - The hitsounds are messed up here as well, you want your hitsounds to be consistent with the previous clap patterns.
01:36:369 (2) - Add whistle.
01:39:272 - Insert Break.
01:42:176 ~ 01:52:821 - More messed up hitsounds, once again i recommend you keep a consistent rythm with your hitsounds.
02:28:627 (1,1) - Dont see the point of breaking the spinner.
02:34:918 ~ 02:41:208 - considering how the rythm is the same on all combos, use the same hitsounds as on the first combo for them all.
02:50:885 (10) - New combo, remove finish, add whistle add a note on 02:51:127 with hitsound finish.

[Normal]
00:01:531 ~ 00:07:337 - Add some hitsounds? this section sounds very quiet.
00:07:579 (4,5) - Keep your claps consistent...
00:53:789 (1) - Remove finish from slider start.
01:20:885 (1) - Remove new combo and add a finish, start the new combo on the next note instead.
01:36:369 (5) - Remove at least half the claps from here X_X
01:40:966 (2) - Make a slider similar to 01:40:240 (1) but with a finish at the end instead of a clap.
01:53:789 (1) - Remove the finishes on this slider.
02:10:724 (2) - Keep the hitsounds consistent with the rythm you had?
02:35:401 ~ 02:41:208 - Use the same hitsounding here as i suggested on [Hard]

[Easy]
00:31:289 (1) - Remove hitsound whistle and add hitsound finish at slider end.
00:47:498 (2) - Add hitsound finish, not only sounds better but it's more consistent with 00:49:434 (2)
01:07:337 ~ 01:14:111 - This section feels too empty and too quiet (7 seconds and only 1 whistle? wow)
01:35:885 (X) - Add a note, use what you've learned to know what hitsound to use.
01:37:821 (X) - ^
02:36:369 (X) - ^
02:37:337 (X) - ^

Really now, you still need some hitsound help on your map, get more modders then call me back in a few days Good Luck!~ and while you do that imma kill Haneii
Haneii
Oooh what a pretty mod you have here animelover!



*runs for her life*
Joon
hi

my modding

[Easy]
00:46:047 (1) - 2 Notes change whistle
00:47:498 (2) - add clap
01:13:143 (5) - 1 grid up
01:20:885 (1) - chnage finish? [suggestions]
01:28:143 (2) - chagne finish?

[Normal]
00:07:579 (4) - End Notes remove clap
00:43:385 (3) - 3 Notes remove calp
01:02:740 (5) - change clap
01:07:579 (4) - add clap
01:07:821 (1) - change clap
02:07:821 (1) - End Notes remove clap
02:08:789 (2) - add clap
02:10:724 (2) - only Start and End notes clap. 2,3,4Notes remove clap
kanpakyin
Mod..request by HKOSP's
======================
ReD=I think you should fix this
BluE=Just a suggestion

[Easy]
00:26:694(4)left 5 grid?
00:30:537(5)up 1 grid
00:31:257(1)^
00:38:774(1)remove new combo
00:50:916(1)^
01:10:728(5)Add a whistle?
01:17:958(3)use whistle to substitute clap
01:24:730(1)remove new combo
02:22:854(1)up 1 grid
02:34:421(x)what's the green line using?If not,please cancel it
02:35:191(x)^
02:56:678(x.x.x.x.x.x.x)Green line?

[Normal]
00:03:490(4)gemination with (5.1)
00:25:618(2)remove clap sound
00:36:357(1)Remove new combo
00:36:865(2)New combo
00:51:645(1)remove new combo
00:52:325(3)new combo
00:53:354(5)left 3 grid than 00:53:764(1)gemination with (5)
01:10:994(4)gemination with(5.6)
01:47:998(1.2)gemination with (1.2.3)
02:06:835(8.9)up 1 grid
02:36:155(2)add a whistle
02:37:075(4)^
02:38:075(6)^
02:38:999(2)^
02:39:969(4)^
02:40:959(6)^
02:56:678(x.x.x.x.x.x.x)Green line?

[Hard]
00:31:316(8)use whistle to instead clap
00:34:226(1)up 3 grid
00:49:194(1)spacing(too far)
01:01:805(8)new combo
00:17:693(8)^
01:20:697(1)up 1 grid
01:40:250(1.2.3.4)spacing
02:06:325(3)Horizontally with (2)
02:25:971(2)spacing
02:34:095(x)Remove Green line?
02:46:013(1)to 02:49:182(6)unusual range

[crystalsuicune's Taiko Oni]
d=red notes
k=Blue notes
00:10:504(7)remove k?
00:11:214(11)change to k?
00:12:405(17)change to k
00:13:224(21)^
00:20:149(45)^
00:20:808(38)change to d
00:32:547(18)change to k
00:40:314(160)^
00:40:495(61.62.63.64)k.k.d.k?
00:51:827(214)slider stop in 00:52:847
00:59:130(243)Big blue notes?
01:08:061(3)change to k
01:10:051(10)^
01:11:260(15)big red note?
01:18:495(47)big blue note?
02:33:965(30)big red note?
02:49:968(x)remove x2 BPM,it is really odd if taiko appear x2 BPM

[What my suggestion]
~Re-range some diff
~Taiko diff is not oni..

anyway..try your best and good luck ;)
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