Pentatonix - Daft Punk

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ryuu
hello
just a few suggestions

easy

why u mixed 1 and 1.2 ds? o.o
00:26:400 (2,4) - just nazi suggestion about too close sliders
02:11:062 (1) - if u put nc here, 00:31:813 (6) - why not here too? o.o

moway's normal

00:05:648 (3) - ctrl+g? (and move) because. u know 00:05:648 (3) - repeat cursor's motion of 00:03:843 (1) - and it's a bit strange for me to play
00:30:911 (1) - why 3 repeats?
03:06:099 (1) - ctrl+j for more cool move from prev. slider
03:25:723 (3) - jump? o.o

hard

00:13:768 (5) - nc? for more visible "new jump figure"
00:35:648 (6) - mmmmmmmbbbbbbbb make it 1/2?
02:32:716 (2) - nc?
03:37:001 (2,3,4) - no hs?
03:59:332 (1,2) - make it more "consistently"? i mean something like this

insane

00:11:964 (5) - nc? (as in hard)
00:13:768 (5) - ^
00:17:377 (5) - ^
02:53:468 (1) - mb end it here 02:54:144 - ?
03:37:001 (2,3,4) - as in hard

mapset is pretty fine for me
good luck
Megurine Luka
我丢这什么BG看上去莫名的有点谐?!

[General]

反正我没看出啥毛病,这video里的人眼睛为何如此吓人
其实你要有闲心(?),可以尝试video里的颜色梗,即出现紫色的时候才用紫色combo only,其他时候不用。这需要你多加一个紫色系的combo作为辅助。更进一步的话,可以尝试从开头到00:17:377 (4) - 都使用浅蓝色系,00:17:377 (4) - 之后变成紫色,后面以此类推。
当然因为这种事情我自己也做过然后发现改combo颜色工程量灰常之大所以随意咯

[Easy]

似乎并没有什么问题
-Tochi
From my modding queue

  • General

  1. Disable "Widescreen Support" since you don't have an SB.
  • Insane

  1. 00:21:212 - Add a circle?
  2. 00:24:821 - Same as above ^
  3. 00:58:317 (2) - Ctrl + G for better flow?
  4. 00:58:994 (4) - Same as above ^
  5. 00:59:670 (6) - Same as above ^^
  6. 01:28:881 - Put a circle here that stacks on 01:29:219 (3) 's head. It fits much better imo.
  7. 01:30:686 - Same pattern as above.
  8. 01:34:182 (7) - Ctrl + G?
  9. 02:18:280 (4) - Ctrl + G?
  • Hard

  1. 00:48:505 (3) - Why is the sliders to curvy? It looks awkward. Make it less curvy?
  2. 02:55:272 (1) - Move the middle curve point a bit more up, and to the right like:
  3. 03:53:016 (1) - Reshape like this maybe:
  4. 03:54:821 (1) - Copy this 03:53:016 (1) - and rotate it 90 degrees anticlockwise, and then do Ctrl + G like:
  • Feedback



    Good luck o/
RandF
ya~

[Easy]
  1. I find the spacing 1.0x and 1.2x in this diff. for example, 00:34:069 (2,3,1) -
    Because of easy diff, you should conform DS
  2. 00:03:843~ 00:18:280- I prefer to add whistle more at white line like these
    00:05:648
    00:09:257
    00:12:866
    00:16:475
  3. 01:21:437 (4) - it is better to keep 1/1 rhythm. I suggest to avoid reverse slider
  4. 01:43:092 (1,2,3) - make flow rounder

[Hard]
  1. 00:09:708 (2,3) - check blanketting
  2. 00:31:588 (4,1) - decrease spacing. this jump is very hard, imo
  3. 00:41:964 (4) - 1/1 slider is better
  4. 01:33:054 (2) - it is better to follow the vocal of 01:33:280-
  5. 02:12:866 (6,7,8,9,10) - I prefer triplet pattern like 02:11:964 (1,2,3,4) - .delete02:12:979 (7) - ?

[Insane]
  1. 00:44:445 (3,4,5) - reverse slider is easier to find rhythm because of 1/3 trhythm. and,,, add NC at 00:44:445 (3) - ?
  2. 02:49:859 (1,2) - change their positions and move 02:50:535 (3) - to 359/338. make symmetric with 02:50:761 (4,5,6) - . that's better flow, imo

[Moway's Normal]

  • 00:58:656 (2,4) - avoid this overlapping. hard to see...
  1. 01:13:994 (1,1) - too sooner between spinner and next note for normal
  2. 01:41:062 (1,1) - ^
  3. 01:46:926 (2,3) - if following vocal, how about this?
  4. 02:04:746 (1,2) - if you follow 1/1 rhythm, angular slider is a little confusing. I recommend to straight or curved slider like 02:06:550 (3,4) -


cool song!
~☆
~Good Luck~
Topic Starter
DarknessAngel
@Near : hmm, I think you can improve your jump usage a bit, like:

01:14:896 (4,5) - Add a small jump here, since this part is stronger. :arrow:Because of a 1/1 stack and the spacing of 3/4 rhythm, I would say add a jump at 01:14:896 (4,5) will be a confusing pattern here. There is better not to change the DS often if the rhythm is a bit complex, it is a Hard diff after all.

02:01:813 (2,3,4) - This is really confusing. While testplaying I accidentally clicked it like 1/2. Would recommend to increase their DS, but if you really want to keep them, stack with 02:01:137 (1) - , it's more readable if you stack. :arrow:The pattern and the rhythm appeared 01:58:204 (2,3,4) before that, it means "a hint" (Also the hitsound is a hint.). A player whose rank is #20000 played this diff first time and she clicked 02:01:813 (2,3,4) perfectly. I don't think the pattern is confusing.

04:07:001 (3,4) - Don't add a jump here, the emphasis is really really low, and it's decreasing, not increasing. Stack these with 04:06:550 (1,2) - or put it near it, but don't make a jump. :arrow:I guess you know the vocal here is 100% until the end of the song but just the volume of the music lower, right ? Also it is always a good choice while using the jump at the song end (it shows an ending effect). I prefer my patterns here.

03:48:505 (1,2,3) - Increase the DS here? The emphasis is the same as 03:46:701 (1,2,3) - and you used an anti-jump. :arrow:If there are so many big jumps, but an anti-jump appears and the rhythm changed, it will be a "strong emphasis" for me. But the major reason why I use it is I want to make a "stop effect" to match the clap, it has the pattern here quite different, too.


the other suggestions like :

02:04:520 (5) - Even if the vocal starts on the red tick, the stronger beat is on the big white tick, try to add 2 circles instead of a slider starting on a red tick or you can do like you did here 02:01:137 (6) - . :arrow:I did it because I wanted to remind players that "I don't follow bala ba ba ba here" (The rhythm has been changed), and the slider match the vocal well.

03:05:874 (6) - This Whistle here sounds a bit exaggerated, since there's no strong beat here and the "oh" part is really soft. Would be better to remove it. :arrow:Because I wanna follow the beat at 03:05:949, I wanna use whistle here to make hitsound not that empty. [Compare to 02:57:979 (4,5,6) and 03:01:588 (5,6,7)]


Something like those. Anyway thank you to your modding help :)



@DahplA : Fixed the red ticks. Although I don't like lazy mod, thank you to take a look at my map.


@ryuu : Added NCs. What's the problem on Easy diff ? Thanks mod :)


@Megurine Luka : 我在猜MV製作者想用眼睛讓大家印(jing)象(shen)深(shou)刻(chuang),記住他的MV吧(此簡稱為"吸睛")。NC設計倒是沒考慮到,因為有點趕著做~(時間不是很多) 我想還是不要比較好,也會麻煩到另一個GD製作者呢。話說大哥so cute


@-Tochi : Fixed the flow and curve, but I can't see/load your pictures. Thank you for mod :>


@RandomEffect : About Easy, I guess we can read this post ?

Spacing errors in Easy/Normal
They need to use consistent distance snap throughout. If there's a longer pause between two objects, distance snap may be ignored if the next object is visible only after the first object is done.

I fixed 01:33:054 (2) to make a slider follow vocals more. Thank you for mod and star (and your quick help <3) ! \:D/
z1085684963
[General]
红线位置似乎出bug了
[Insane]
00:31:813个人倾向之前塞满1/2
00:39:934 (1) - 梗很好,要是把滑条拉的再圆一点就更好了
00:50:310 (5) - 和3平行?
01:15:573 (1) - 3/4滑条?
02:01:137 (6) - 1/1滑条顺便nc?
02:56:174 (2,3) - 这里是1/3
03:00:009 (3,4,5) - 这个overmap感觉不是很好
03:02:490 (1) - 第一个白描点第二个红描点会好多
03:06:099 (1) - 多按了一下?
03:46:701 (1,2,3) - 03:48:505 (1,2,3) - 03:50:310 (1,2,3) - 用梗一致比较好?
03:56:062 (5,6,7) - 4连

别的难度都做得很好看不出什么问题 :)
顺便求个mu哇
Moway

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧ Nice song choice <3

Moway's Normal


You increased the DS at some points of the song, I wouldn't recommend to do this, it's a Normal after all. If you want to increase the DS, you can increase once or twice, but not while a whole section.
I think it works here as a difficulty curve into the Hard diff, which has a lot of varying spacing. This works for me as changes to each song section, which are more intuitive to me than having quick spacing changes.

00:32:265 - Adding a circle here won't be so empty. The vocal is strong, would be a good idea :c I like the break here without the vocal since the percussive noises stop

01:13:994 (1) - Not enough time to recovery for new players. You should wait at least 1 or 2 white ticks before mapping again. tl;dr you should start here 01:16:475 - . Same happens here 01:41:062 (1) - .I don't like it, but I"ll change these

02:44:445 (1,2,3,1,2,3) - Really confusing for new players, would strongly recommend to change this. My recommendation would be to not use 1/4 kick sliders, but if you really want, try something like this. It's less confusing. I think this is fine since it obeys polarity switching pretty well, so it's actually not that bad to hit.

03:24:144 (1) - Not sure why the 3/4 rhythm here. If you were trying to follow vocal, it starts on the red tick. Of course, there's a beat on the blue tick but you can't hear it properly on 100% and the strong beat is on the white tick. Would recommend to put on the white tick like you did with the rest.
I like the 3/4 here :(
03:25:047 (2,3,4) - The DS is really irregular here, fix it. oops, fixed

03:45:347 (1) - Add a NC here? Since you were adding on the previous patterns. sure

Good luck!

ryuu wrote:

hello
just a few suggestions

moway's normal

00:05:648 (3) - ctrl+g? (and move) because. u know 00:05:648 (3) - repeat cursor's motion of 00:03:843 (1) - and it's a bit strange for me to play I think this works ok
00:30:911 (1) - why 3 repeats? i like this :)
03:06:099 (1) - ctrl+j for more cool move from prev. slider sure
03:25:723 (3) - jump? o.o yeah, fixed this

mapset is pretty fine for me
good luck
Thanks!

http://puu.sh/gYuuT/83976b4b1a.osu
Rumia-
hi DNA~
from my modding queue
[Easy]
01:15:573 (6) - whistle here ? since you use whistle with NC:2 greenline on hard and insane
01:43:092 - i think should use SC:1 here as your hard and insane hitsounds , they were nice
02:53:468 (5) - nc here like you did at 02:37:227 (1) -
02:58:430 (3) - night use soft sample here like this one 02:54:370 (6) - sounds better
03:05:648 (3) - ^
03:24:144 - i think its nicer to use sample NC:2 here like in your other diffs


[Moway's Normal]
00:05:197 (2,3) - couldve closer blanket
01:36:325 (2) - would want to distant this a little bit from the sliders so it doesnt look so cramp
01:38:580 (6) - maybe ^ so it doesnt overlap badly
01:32:265 - i think this break is unnecessary
01:39:934 (2) - ^
01:40:610 (4) - since you didnt overlap on other part of the song
01:43:092 (1,2) - i think its ok to blanket this with the slider end
01:58:656 (2) - might want adjust this slider to something like this to make it look nicer : http://puu.sh/gYx8W.jpg
02:57:528 (4,5) - blanket here ?
03:24:144 (1,2) - might wanna fix this ds constantly since you use the same ds until 03:27:302 (6) - on the rest of the object

[Hard]
i feel like ar7 felt a bit slow,especialy parts like 00:54:370 - with 3/4 beat is kinda hard to play , suggest to increase to 7.3 ~ 7.5
00:34:069 (3) - ctrl + g would make a nice flow
00:50:310 (3) - i think this overlap can be improve
00:53:129 (2) - ^
01:02:716 (6,7) - ctrl + g ? according to flow like 01:04:520 (6,7) - and 01:06:325 (6,7) -
01:08:129 (6,7) - the beat should be

01:19:295 (6) - lowers this object a little to make the overlap looks nicer like 01:17:152 (5,6) -
02:12:866 (6) - nc maybe
02:44:445 (1,2) - stack properly?

[Insane]
03:48:843 (2) - couldve made a jump instead like 03:47:039 (2) - but maybe more friendly spacing
03:53:016 (1) - a little weird overlap , why not overlap it like 03:54:821 (1,2) - ?
00:34:069 (1) - i think not necessary to nc here
00:37:001 (1,1,1) - ^
00:41:287 (1) - ^
01:50:310 (1) - adjust a bit to the right to make it blanket with (2) ?
02:58:656 (9) - make as 1/4 slider like 03:02:265 (11) - ?
03:07:001 (2) - kinda bad overlap



pretty solid map :D
get around 1~2 mods for some reviews and call me back
Topic Starter
DarknessAngel

Rumia- wrote:

hi DNA~
from my modding queue
[Easy]
01:15:573 (6) - whistle here ? since you use whistle with NC:2 greenline on hard and insane :arrow:You mean that default hitnormal sound ? It's already there.
01:43:092 - i think should use SC:1 here as your hard and insane hitsounds , they were nice :arrow:I think N:C1 is enough for this part since there are only 1/1 beat to follow.
02:53:468 (5) - nc here like you did at 02:37:227 (1) - :arrow:kk
02:58:430 (3) - night use soft sample here like this one 02:54:370 (6) - sounds better
03:05:648 (3) - ^ :arrow:ok use N:C2 for this part.
03:24:144 - i think its nicer to use sample NC:2 here like in your other diffs :arrow:N:C1 is enough, too o:



[Hard]
i feel like ar7 felt a bit slow,especialy parts like 00:54:370 - with 3/4 beat is kinda hard to play , suggest to increase to 7.3 ~ 7.5 :arrow:adjust to 7.3 now.
00:34:069 (3) - ctrl + g would make a nice flow :arrow:I think how the flow works now is not bad since it connect the next jump.
00:50:310 (3) - i think this overlap can be improve :arrow:hmmmm adjust a little bit
00:53:129 (2) - ^ :arrow:?? It looks good for me lol
01:02:716 (6,7) - ctrl + g ? according to flow like 01:04:520 (6,7) - and 01:06:325 (6,7) - :arrow:I wanna keep this cuz it plays not really bad.
01:08:129 (6,7) - the beat should be :arrow:I wanna change rhythm for the music which is nearly 01:08:806 part. Also the rhythm I use fits the music here, so no change for it.

01:19:295 (6) - lowers this object a little to make the overlap looks nicer like 01:17:152 (5,6) - :arrow:done
02:12:866 (6) - nc maybe :arrow:no, it would break my NC patterns if I did it
02:44:445 (1,2) - stack properly? :arrow:why? it looks good for me o:

[Insane]
03:48:843 (2) - couldve made a jump instead like 03:47:039 (2) - but maybe more friendly spacing :arrow:I prefer to make a "stop effect" to match the clap than make a jump here.
03:53:016 (1) - a little weird overlap , why not overlap it like 03:54:821 (1,2) - ? :arrow:adjust the overlap a lttle bit, but I think it should not be a problem ;w;
00:34:069 (1) - i think not necessary to nc here
00:37:001 (1,1,1) - ^
00:41:287 (1) - ^ :arrow:It's for more readable patterns now that there are many overlaps.
01:50:310 (1) - adjust a bit to the right to make it blanket with (2) ? :arrow:The flow will become strange if I do that, so no /.\
02:58:656 (9) - make as 1/4 slider like 03:02:265 (11) - ? :arrow:I prefer to a different pattern from 03:02:265 (11) ones.
03:07:001 (2) - kinda bad overlap :arrow:fixed



pretty solid map :D
get around 1~2 mods for some reviews and call me back
cool <3 Thank you for the modding help ! :)


z108 : 調整了一下滑條,已mu


updated Moway's diff which was before Rumia posted lol
Megurine Luka
wa考试考完了来把说好的mod完ww
no kud for this post plz.

[Normal]

  1. 00:45:347 (5) - would be better if you move right a little bit so that it can form a straight line with previous slider?
  2. 01:41:062 (1) - add a whistle?
  3. 01:46:926 (2) - It's just a suggestion..Maybe you can add whistle sound on this whole slider. It might be a make up for the missing clap and emphasize the singer's long tone of "In this Dream~~~" 8-)
  4. 02:05:648 (2) - the clap sounds a bit sudden for me. You might try decrease the volume of this part if you think the claps are necessary.
  5. 03:05:197 (5) - why not use the same shape as 03:04:069 (4) -
  6. 03:52:114 (4) - I would prefer the slider end at 03:52:565. It might influence the shape but it fit the singer better.
  7. 03:53:919 (2) - nazi. move the slider head one grid right
  8. 04:05:648 (1,1,1,1) - I little bit ugly for me? I think these sliders are just too curved?


[Hard]

  1. 00:44:896 (4) - 就我个人看来把这个摆在00:43:994 (2) - 尾巴上形成两边对拉似乎更有意思一点?
  2. 01:17:490 (6) - 唔好像这一连串这个尾巴的短slider听上去都挺奇怪的,改成circle会好点?不过这个大概是个人习惯,无所谓啦
  3. 04:00:009 (3) - 感觉这里少了个节奏点..加个circle吧 :lol:


[Insane]

  1. 01:52:565 (6) - 还是和5拉开一点比较好?


噫mod到一半才意识到这首是“全部俺”类型的歌...好厉害
貌似也并没有什么好多说的了~加油嗯
Moway

Rumia- wrote:

hi DNA~
from my modding queue


[Moway's Normal]
00:05:197 (2,3) - couldve closer blanket fixed
01:36:325 (2) - would want to distant this a little bit from the sliders so it doesnt look so cramp i think this is fine
01:38:580 (6) - maybe ^ so it doesnt overlap badly adjusted rotation on this
01:32:265 - i think this break is unnecessary I generally like breaks in the lower diffs, especially since the next one isn't for another minute
01:39:934 (2) - ^
01:40:610 (4) - since you didnt overlap on other part of the song not sure about the suggestion here
01:43:092 (1,2) - i think its ok to blanket this with the slider end I like the positioning here for gameplay
01:58:656 (2) - might want adjust this slider to something like this to make it look nicer : http://puu.sh/gYx8W.jpg adjusted some here, the spacing i want to keep since 1.1 is for calmer sections
02:57:528 (4,5) - blanket here ? made iti better
03:24:144 (1,2) - might wanna fix this ds constantly since you use the same ds until 03:27:302 (6) - on the rest of the object yeah, fixed on previous mods


pretty solid map :D
get around 1~2 mods for some reviews and call me back

Megurine Luka wrote:

wa考试考完了来把说好的mod完ww
no kud for this post plz.

[Normal]

  1. 00:45:347 (5) - would be better if you move right a little bit so that it can form a straight line with previous slider? fixed and adjusted previous sliders to do the same
  2. 01:41:062 (1) - add a whistle? sure
  3. 01:46:926 (2) - It's just a suggestion..Maybe you can add whistle sound on this whole slider. It might be a make up for the missing clap and emphasize the singer's long tone of "In this Dream~~~" 8-)sure, works fo rme
  4. 02:05:648 (2) - the clap sounds a bit sudden for me. You might try decrease the volume of this part if you think the claps are necessary.I like the claps, so added a decrease green line
  5. 03:05:197 (5) - why not use the same shape as 03:04:069 (4) - OK
  6. 03:52:114 (4) - I would prefer the slider end at 03:52:565. It might influence the shape but it fit the singer better. I agree, fixed this
  7. 03:53:919 (2) - nazi. move the slider head one grid right OK 8)
  8. 04:05:648 (1,1,1,1) - I little bit ugly for me? I think these sliders are just too curved? decreased curve on these
\\

噫mod到一半才意识到这首是“全部俺”类型的歌...好厉害
貌似也并没有什么好多说的了~加油嗯
Thanks!

http://puu.sh/h1lqv/41f7e1dafe.osu
Topic Starter
DarknessAngel

Megurine Luka wrote:

wa考试考完了来把说好的mod完ww :arrow:好評
no kud for this post plz.


[Hard]

  1. 00:44:896 (4) - 就我个人看来把这个摆在00:43:994 (2) - 尾巴上形成两边对拉似乎更有意思一点? :arrow:稍微擔心距離的問題,保持這樣好了
  2. 01:17:490 (6) - 唔好像这一连串这个尾巴的短slider听上去都挺奇怪的,改成circle会好点?不过这个大概是个人习惯,无所谓啦 :arrow:是說改成2個1/4 notes還是1個 ? 之前有看到建議我一個的,不過還是想跟背景音/.\
  3. 04:00:009 (3) - 感觉这里少了个节奏点..加个circle吧 :lol::arrow:ok


[Insane]

  1. 01:52:565 (6) - 还是和5拉开一点比较好? :arrow:的確呢xD


噫mod到一半才意识到这首是“全部俺”类型的歌...好厉害 :arrow:我真心佩服啊>~<b
貌似也并没有什么好多说的了~加油嗯
謝謝mod ! :)


updated Moway's Normal.
Rumia-
rechecked everything else and i think its nicer , bubbled!
good luck!
dt pp farm
meii18
placeholder for rank :3

  1. The BG size is 480x320.You should find a BG with 1366x768 or 1024x768 resolution. See Ringating's post with new BG
  2. In easy diff , you have 9 spacing errors and I think in two diffs of this mapset , the first 2 diffs of this mapset there're some spacing incosistency

Easy

  1. 00:07:453(1)- For a better movement of the cursor I suggest to move the first slider to 308|43 and then the next slider to 66|113 to not broke the current pattern http://puu.sh/h4LDJ/b6ebbf11e1.jpg.Also it will improve the flow a bit but then you should move 00:11:062(1)- to 385|123 to avoid a DS error
  2. 00:30:009(3,4)- I suggest to move this note to 289|46 and then the next note to 356|90 for a zig-zag pattern and for a better movement of the cursor and for a good playability http://puu.sh/h4Mft/2b553bf5a0.jpg but be careful with the next objects to not get DS errors
  3. 00:30:911(5)- I would like to add NC here because would be better a NC on ''technologic'' word :3
  4. 00:36:325(1,2)- Incosistent spacing D: Move (2)- to 479|252 to avoid the incosistent spacing and move the last gap to 362|249 to make a nice pattern with the previous slider http://puu.sh/h4Msi/184af9a33c.jpg
  5. 00:43:994(2)- I suggest to move this note to 368|231 because I feel the movement of the cursor it's weird to me ;w;
  6. 00:45:347(5)- Same as above the movement of the cursor it's desoriented. Move it to 472|69 for a better movement of the cursor
  7. 00:53:468(3,4)- I suggest to move the first note to 244|180 for a better movement of the cursor and then the next note to 243|99 to avoid a DS error

EDIT: The mapper quoted to this mod so I'll continue the mod tomorrow on another post
Topic Starter
DarknessAngel

ByBy_ChAn wrote:

placeholder for rank :3
\:3/
Ayachi-
這她不能rank而且這不應該被戳泡吧
Rumia-
thats not even a worth to pop.
if you arent comfortable with the bg , give an alternative bg example
and qualify it . reverting his back to bubble
Karen
actually the bg is rankable and the spacing errors don't need to be popped.
anyway byby you can rank this after the mapper fix it<3
meii18
Ok I'll qualify it I knew it i shouldn't pop the bubble /me baka
Koiyuki
@byby_chan: if you are not sure with the map need popping or not, or something else, better to ask old BNs~ ;)

@DNA: good luck on qualifying! gratz in advance :>
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