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posted
This beatmap was submitted using in-game submission on 2015年4月9日 at 下午 10:34:37

Artist: Pentatonix
Title: Daft Punk
Tags: ptx medley technologic one more time get lucky digital love harder better faster stronger television rules the nation around moway
BPM: 133
Filesize: 25638kb
Play Time: 04:06
Difficulties Available:
  1. Easy (1.34 stars, 257 notes)
  2. Hard (3.2 stars, 590 notes)
  3. Insane (4.04 stars, 714 notes)
  4. Moway's Normal (2.23 stars, 338 notes)


Download: Pentatonix - Daft Punk
Download: Pentatonix - Daft Punk (no video)
Information: Scores/Beatmap Listing
---------------
18th

Such a cool song and video :>


Easy - Done (3/12/2015)
Normal - Done by Moway (3/22/2015)
Hard - Done (3/13/2015)
Insane - Done (315/2015)
posted
原來我是第一個...

友情贊助 :)

[General]

  1. 只有Easy沒有打勾: http://puu.sh/gMok7/2002aae31f.png
  2. For Normal, no Kiai 03:59:332 - to 04:00:234 - ?? Same as other diffs??

[Easy]

  • 00:32:265 (7) - 加whistle
    00:35:874 - 個人感覺這裡沒有聲音可以 :?
    01:01:137 (3) - 加whistle,沒聲音有點單調
    01:08:806 (1) - finish
    01:34:069 - 要不要加Break?? 我覺得這裡太空...
    01:35:874 - finish
    02:11:513 (2) - 加Clap
    02:19:182 - finish
    03:02:490 - ^
    03:31:362 - ^

[Normal]
  • 00:11:964 (2) - blanket 00:12:866 (3) 's head
    00:19:633 (3) - change a circle?? I think ignore 00:19:859 - is fine.
    00:21:437 (6) - ^
    00:23:242 (3) - ^
    00:29:558 (2) - ^
    00:35:648 - add whistle??
    00:42:866 - ^
    00:47:152 - finish
    00:54:370 - ^
    01:08:806 - ^
    01:16:024 (1) - remove this slider to make 2 white line space between spinner to next note
    01:23:242 - finish
    01:35:874 - ^
    01:41:062 (1,1) - same as 01:16:024 (1) - or spinner end 01:42:189 - ??
    01:48:956 (5) - DS (not follow 1.3)
    01:50:310 (1) - finish
    01:58:656 (2) - change a circle??
    02:11:513 - whistle
    02:19:182 - finish
    02:40:610 (4) - remove circle?? I think no need this
    03:05:197 (5,6) - Are you sure this is Normal set?? I think it is Hard↑ :?
    03:31:362 - finish
    03:45:347 (3) - I can't hear any sound here...add something?? :o
    03:52:114 (4) - why not make like this: 03:59:332 (5) - ??

[Hard]

  • 01:29:783 (2,3,4) - 加whistle,增加一點聲音不要太單調
    01:31:588 (2,3,4) - ^
    01:23:242 - finish
    01:35:874 (1) -^
    01:50:310 - ^
    01:59:558 - whistle
    02:00:009 - 02:00:460 - ^
    02:00:686 - ^
    02:01:137 - ^
    02:03:392 - ^
    02:03:843 - ^
    02:04:520 - ^
    02:19:182 - finish
    02:45:009 (3) - whistle
    02:46:813 (2) - ^
    03:02:490 - finish
    03:29:558 - ^
    03:34:971 - ^
    03:36:776 - ^

[Insane]

  • 00:32:265 (2) - whistle
    00:40:610 (2) - NC??
    00:41:964 (2) - ^
    00:47:152 - finish
    01:05:197 - ^
    01:08:806 - ^
    01:12:415 - ^
    01:18:054 (2,3) - 這不會跳太遠嗎?? 連打的說,感覺上一個連打就剛剛好01:17:039 (1,2) - ;同樣01:19:859 (2,3) - 01:21:664 (2,3) -
    01:23:242 - finish
    01:29:219 - whistle
    01:29:671 - ^
    01:30:009 (5,6) - ^
    01:31:024 (2,3,4,5,6) - 同前面的節奏,加whistle
    01:32:828 - 01:33:505 - 01:33:843 - 01:34:182 - 01:34:633 - 01:34:971 (1,2) - ^
    01:35:874 - finish
    01:50:310 - ^
    01:58:204 (2) - whistle
    01:59:558 到 02:04:746 - 加whistle的地方跟Hard一樣
    02:19:182 (1) - finish
    02:44:783 - 02:45:122 - 02:46:588 - 02:46:926 - whistle
    03:00:234 (5) - ^
    03:24:144 - finish
    03:29:558 - ^
    03:34:971 - ^
    03:36:776 - ^
    03:45:347 (3) - 這個聽不見聲音,注意一下
    03:52:114 (1,3) - whistle

節奏感很強,根本就沒必要去動節奏...
話說大大也有把圖作得很完美的習慣,我幫你也抓不太到有什麼問題,頂多也指是加些音效讓節奏比較明顯而已
沒能幫太多忙 :o

加油吧,我會等這首
posted
Oh, D.N.Angel posted in my queue. Now I can die happy xD (no, I only say this because I admire your maps; I won't really die xD)
Alright, let's get this started.

[Overview]

  1. Well, BG doesn't look that bad with osu! upscaling, but maybe you should get someone to modify it a bit for you, to increase resolution and quality (not that it's needed, anyway). If I have to suggest someone, I guess Ringating would be the right choice.
  2. Other than that, other things seem to be okay. Cool set.

[Insane]

  1. 00:17:152 (4,5,6) - Minor thing: Maybe shape those as a perfect, equilateral triangle for another aesthetical and movement effect? Ex. something like this.
  2. 00:23:693 (1) - I think a better flow can be achieved with Ctrl + G here, since there will be a kinda big jump anyway.
  3. 03:52:114 (1,2,3,4) - Honestly, I think making doublets here while there are also notes on 03:52:340 - and 03:52:678 - is kinda ankward to the player, and I think a stream would fit in better.
  4. Whoa! This diff is so cool! *_* I think I like this song a bit more now.

[Hard]

  1. 00:36:325 (1,2,3) - Uh... shouldn't the sliders' tails be stacked perfectly? Since they aren't now, and it's just by very little, in fact. Same goes for 00:39:934 (1,2,3) - and I'm also thinking notes 00:39:483 (3,3) - should be stacked perfectly, since they are so close in playing area (and stacking them doesn't make them overlap, since the hitburst from first note dissapears in time, to let second one be fully visible)
  2. 00:50:761 (4,5,6,7,8) - For some reason, I feel that too much 3/4 circles are kinda hard to play, since they slowly make player lose it's accuracy (it's hard to keep track of them all if they have a weird and not-so-common to play rhythm). Consider turning some of them in sliders (and through I'm sure this is pretty menor, I'll also mention blanket on 00:51:776 (7,1) - is imperfect, since approach circle isn't covered perfectly by slider).
  3. From 00:54:370 - until 01:00:347 - Kinda the same thing I said above, but this place is like the "kingdom" of singles (lol), so I'm pretty sure some sliders could fit in here perfectly.
  4. 01:17:490 (6) - I consider erasing this and adding a reverse to 01:17:152 (5) - or a circle on 01:17:603 - kinda sounds better. Yeah, I know you might have the intention of following every note here, but I feel like the beat on 01:17:490 - is too subtle to be mapped, leave alone being clicked. I think the elements you click (like circles, sliders' starts) should only be on notorious beats (especially on Hard, since this diff is considered to only map "what's the most audiable").
  5. 01:19:295 (6) - Kinda the same as above, but you should do the opposite thing than above (for example, if you decided to add a reverse on the thing mentioned above, you should add the circle on 01:19:407 - ; and viceversa). After this measure I think the rest of notes are fine, since you use most sliders and not clickeable things (which makes the song easier to follow).
  6. 01:33:054 (2,3) - I kinda feel a rhythm like this fits this section a bit more, since follows vocals and allows a more fluid (I guess?) transition in notes' polarity.
  7. 02:12:866 (6,7,8,9,10) - Consider merging those into a single 1/4 slider with reverses. I think a stream of five notes is a bit too much for a Hard, since players are still learning how to stream (and I think the triplet 02:12:189 (2,3,4) - is more than enough of a stream for this measure).
  8. 03:49:407 (1,3) - Stacking of the sliders' tails is imperfect, and I think they should be perfectly stacked.
  9. Pretty neat diff. Kinda too hard for a Hard in my opinion, but I think it's acceptable.

[Moway's Normal]

  1. 00:11:964 (2) - I personally don't think this shape is bad or anything like that, but I feel like it might get mentioned a lot, since slider's endges aren't clear enough to allow players to read it's movement properly, so they might relase it earlier. Idk, so maybe you should wait for more opinions. Also, blanket with 00:11:964 (2,3) - seems kinda imperfect (minor thing, but meh, mentioning it anyway).
  2. 00:30:911 (1) - Short sliders with more than a reverse are kinda unclear to play as players for Normal diff don't know how much the slider will repeat. Maybe remove two reverses and add another 1/2 slider or two circles?
  3. 00:32:716 - Alright, starting from here 'till you alter Distance Snap value, increasing it. It's practically a rule nowadays to use constant DS for Easy and Normal diffs (through it can vary during Kiai time on Normal, according to a Nominator), so change either your DS values before or after this point, and make it constant, to avoid possible issues with any Nominator/QAT in the future.
  4. 01:13:994 (1,1) - Not enough recovery time for players to recover after spinning. This is an unwritten rule, but the distance between a spinner and the next note must be of two beats, to give players on Normal diffs enough recovery time. If you don't believe this is some kind of rule, ask a Nominator or a QAT.
  5. 01:41:062 (1,1) - ^
  6. 02:22:791 (1,1,1,1) - Eh... are you sure of using 1/4 sliders on this diff, out of all things? Since this is a shorter slider than the 1/2 beat ones and they have a reverse, players won't be able to predict when they will end, making them slider-break on most cases. If I have to suggest something, it's to use 1/2 sliders or 1/1 sliders instead. This might also avoid several possible issues in the future.
  7. 02:44:445 (1,3,1,3) - ^
  8. 02:48:054 (1) - Alright. Slider edges here are far more unclear than any other slider on the diff. This makes it hard to play for the average player, and per se I suggest to make another easier-to-play shape.
  9. 02:54:370 (1,1) - Aaand, stacking notes pretty far away from each other on the timeline isn't a really good idea either. Second note (slider) appears when first note (circle) is still on-screen, making both notes fully overlap, even after circle was clicked (due to the hitburst), so you should unstack.
  10. 02:58:881 (1,6) - Unclear edges. .-.
  11. 04:06:099 (1,1,1) - I wanna know why you need this much NCs here.
  12. Pretty clean Normal. I only have my concerns over the weirdly-shaped sliders (since they don't have really clear edges and are also pretty ugly IMO ;w;) and the 1/4 sliders. Well, hopefully that will be solved.

Sorry, but I can't mod the Easy diff. Not because there aren't any mistakes, but actually because this song's rhythm is too complex to understand to map a proper Easy diff (if anything, I kinda feel this diff as a Normal :v). Well, I'll only say Distance Snap needs to be constant on Easy diffs by now as a rankability requirement (you can ask anyone about this, really).

So, I guess that's it. Overall, it's a clean mapset and follows music quite well. I liked the song because of the map (no sarcasm intended here).

I wish you the best of luck! :D
posted
@117: 平常的話我音效不會放這麼空,但這首歌是特例。PTX是完全能用人聲當作樂器聲並且交錯搭配的團體,我想盡量把音效弄得簡單而不要掩蓋住他們的聲音,alacat的版本甚至弄得比我乾淨的多,我想她的想法也是一樣的,所以我想保持現在這個樣子。
目前有點糾結音量有點小的那個...是聽的到一些但滿小聲,可是弄大聲感覺蓋過背景音又不是我想要的...(一點都不合適-0-)
謝謝mod和星星:> 能花時間幫我看已經幫大忙了~


@LixRei : Fixed the jumps in Easy diff, but I should say it is not hard at all for beginners, beginners can handle them easily. I don't even know the rule has been changed so ridiculously xD. About your suggestion, almost of them rejected because of some reasons :

00:50:761 (4,5,6,7,8) - For some reason, I feel that too much 3/4 circles are kinda hard to play, since they slowly make player lose it's accuracy (it's hard to keep track of them all if they have a weird and not-so-common to play rhythm). Consider turning some of them in sliders (and through I'm sure this is pretty menor, I'll also mention blanket on 00:51:776 (7,1) - is imperfect, since approach circle isn't covered perfectly by slider) :arrow:I have done the sliders 00:47:152 (1,2,3,1,2) as a hint for 3/4 rhythm, I don't think player would confused with it.

01:17:490 (6) - I consider erasing this and adding a reverse to 01:17:152 (5) - or a circle on 01:17:603 - kinda sounds better. Yeah, I know you might have the intention of following every note here, but I feel like the beat on 01:17:490 - is too subtle to be mapped, leave alone being clicked. I think the elements you click (like circles, sliders' starts) should only be on notorious beats (especially on Hard, since this diff is considered to only map "what's the most audiable"). :arrow:// As my feelings, the beat at 01:17:490 seems to not be ignored by me, also I think the difficulty like this is still available to a Hard diff. That's why I wanna keep this rhythm.

01:33:054 (2,3) - I kinda feel a rhythm like this fits this section a bit more, since follows vocals and allows a more fluid (I guess?) transition in notes' polarity :arrow:Because this part is just vocal here, I decide to reduce the beat as a simple slider (beat) here to make a "slow down" effect. I don't want to have the rhythm complex here.

Something like those. If you have questions about other reply, send me forum PM then I'll give you a full response.


Thank you for mod and star ! :)
posted
呵呵,看來沒幫上忙 :)

試了一下Ins,不知道是我實力太弱還是怎麼樣
有幾個小地方給大大參考一下
  1. 01:31:475 (3,4,5,6) - 距離稍微分開一些,我打了好幾次都誤認成這種連打: http://puu.sh/gNCRo/942c027fa2.jpg
    (01:33:280 (3) - 也可以調稍微開一些)
  2. 01:16:024 - 到01:21:437 - 好難喔 :? Combo都是斷在這裡


需要Mod的話,我看看我能不能幫你找一些人
posted
@117:

01:31:475 (3,4,5,6) - 距離稍微分開一些,我打了好幾次都誤認成這種連打: http://puu.sh/gNCRo/942c027fa2.jpg
(01:33:280 (3) - 也可以調稍微開一些) :arrow:我之前在看別人玩的時候,玩家好像也有點困惑這裡。難怪啊,normal spacing搞錯了,連同01:32:828 (2,3,4)也改了

01:16:024 - 到01:21:437 - 好難喔 :? Combo都是斷在這裡\ :arrow:我的想法是這張圖的難度算是中級玩家能應付的,所以這種程度的pattern應該也還OK才對。我知道01:16:250 (2,3)間距比較遠,但實際上只有(2)需要精準判定,銜接跳的(3)是滑條所以判定很寬鬆,所以其實是可以輕鬆處理的。稍微分開一點的兩連打01:17:039 (1,2),是刻意做出來讓不熟悉的人小練習一下的(這種間距在觸圖中不罕見,但2個1/4拍的一組其實壓力小多了),其實我原本著手做的時候間距更大,縮小到現在這樣子,堅持要間距,因為我想用跳強調人聲。然後像這種01:24:031 (5,1)比較大一點的跳,其實就是利用滑條行進中的趨勢精準的點一下,這裡的難度是比較簡單的


咦? 幫我找Mod嗎? 不用啦多不好意思啊xD,幫我看圖就幫很多了:>
posted

m1223961117 wrote:

原來我是第一個...

友情贊助 :)

[General]

  1. 只有Easy沒有打勾: http://puu.sh/gMok7/2002aae31f.png
  2. For Normal, no Kiai 03:59:332 - to 04:00:234 - ?? Same as other diffs?? fixed!

[Normal]
  • 00:11:964 (2) - blanket 00:12:866 (3) 's head fixed position
    00:19:633 (3) - change a circle?? I think ignore 00:19:859 - is fine.
    00:21:437 (6) - ^
    00:23:242 (3) - ^
    00:29:558 (2) - ^ matching the vocals
    00:35:648 - add whistle??
    00:42:866 - ^ fixed both
    00:47:152 - finish
    00:54:370 - ^
    01:08:806 - ^ I think finishes might be too loud for these parts
    01:16:024 (1) - remove this slider to make 2 white line space between spinner to next note I think this is fine in the normal since this is a slower song
    01:23:242 - finish
    01:35:874 - ^
    01:41:062 (1,1) - same as 01:16:024 (1) - or spinner end 01:42:189 - ??
    01:48:956 (5) - DS (not follow 1.3)
    01:50:310 (1) - finishsure
    01:58:656 (2) - change a circle?? I hear the noise in the background which fits the slider nicely
    02:11:513 - whistle
    02:19:182 - finish sure to both
    02:40:610 (4) - remove circle?? I think no need this sure
    03:05:197 (5,6) - Are you sure this is Normal set?? I think it is Hard↑ :? yeah, probably a bit hard. trying to bridge easy and hard diff though :(
    03:31:362 - finish don't think so
    03:45:347 (3) - I can't hear any sound here...add something?? :o whistle added
    03:52:114 (4) - why not make like this: 03:59:332 (5) - ?? fine like this, i think

LixRei wrote:

Oh, D.N.Angel posted in my queue. Now I can die happy xD (no, I only say this because I admire your maps; I won't really die xD)
Alright, let's get this started.

[Moway's Normal]

  1. 00:11:964 (2) - I personally don't think this shape is bad or anything like that, but I feel like it might get mentioned a lot, since slider's endges aren't clear enough to allow players to read it's movement properly, so they might relase it earlier. Idk, so maybe you should wait for more opinions. Also, blanket with 00:11:964 (2,3) - seems kinda imperfect (minor thing, but meh, mentioning it anyway). moved the end down just to avoid that, also fixed blanket
  2. 00:30:911 (1) - Short sliders with more than a reverse are kinda unclear to play as players for Normal diff don't know how much the slider will repeat. Maybe remove two reverses and add another 1/2 slider or two circles? I would normally not do this, but it works since there's an easier diff. I like it as a bit of a high point from the buildup
  3. 00:32:716 - Alright, starting from here 'till you alter Distance Snap value, increasing it. It's practically a rule nowadays to use constant DS for Easy and Normal diffs (through it can vary during Kiai time on Normal, according to a Nominator), so change either your DS values before or after this point, and make it constant, to avoid possible issues with any Nominator/QAT in the future. the spacing changes aren't sudden or big. They fit the music, so I don't see why they don't work. Also, since the Hard has a lot of spacing changes, it makes sense spread-wise to have some in the Normal.
  4. 01:13:994 (1,1) - Not enough recovery time for players to recover after spinning. This is an unwritten rule, but the distance between a spinner and the next note must be of two beats, to give players on Normal diffs enough recovery time. If you don't believe this is some kind of rule, ask a Nominator or a QAT.
  5. 01:41:062 (1,1) - ^ Uh, I know the rules well enough on my own to know this is fine. It'a lower bpm song, and there's an easier diff
  6. 02:22:791 (1,1,1,1) - Eh... are you sure of using 1/4 sliders on this diff, out of all things? Since this is a shorter slider than the 1/2 beat ones and they have a reverse, players won't be able to predict when they will end, making them slider-break on most cases. If I have to suggest something, it's to use 1/2 sliders or 1/1 sliders instead. This might also avoid several possible issues in the future.
  7. 02:44:445 (1,3,1,3) - ^ leaving these. If I have to, I will remove, but I don't see a reason to for now.
  8. 02:48:054 (1) - Alright. Slider edges here are far more unclear than any other slider on the diff. This makes it hard to play for the average player, and per se I suggest to make another easier-to-play shape. moved some of the slider ends
  9. 02:54:370 (1,1) - Aaand, stacking notes pretty far away from each other on the timeline isn't a really good idea either. Second note (slider) appears when first note (circle) is still on-screen, making both notes fully overlap, even after circle was clicked (due to the hitburst), so you should unstack. moved
  10. 02:58:881 (1,6) - Unclear edges. .-. 1 is fine, slider tick guides the slider. changed end of 6
  11. 04:06:099 (1,1,1) - I wanna know why you need this much NCs here. looks like it'll be a secret to you forever
  12. Pretty clean Normal. I only have my concerns over the weirdly-shped sliders (since they don't have really clear edges and are also pretty ugly IMO ;w;) and the 1/4 sliders. Well, hopefully that will be solved.
D
http://puu.sh/gOqmb/ba5e8f4b4f.osu
posted
Moway's Normal updated.
posted
irc mod

20:16 DarknessAngel: Hi
20:17 P A N: hi
20:18 DarknessAngel: Are you accepting mod request for now ? I need your help :>
20:20 P A N: fast check is fine
20:20 DarknessAngel: oh, ok
20:20 *DarknessAngel is listening to [http://osu.ppy.sh/b/659774 Pentatonix - Daft Punk]
20:21 DarknessAngel: thanks in advance :>
20:21 P A N: but irc
20:22 DarknessAngel: sure
20:25 P A N: what a nice map
20:25 DarknessAngel: :O
20:25 DarknessAngel: ty :>
20:27 P A N: 01:06:325 (6,7,8) - need to be more straight
20:28 P A N: 01:22:340 (1) - weird imo
20:28 P A N: remove one reverse?
20:30 DarknessAngel: 01:06:325 (6,7,8) - fixed
20:30 P A N: 01:38:468 - missing note, depends on would you want to map it
20:30 P A N: it similar with 01:42:189 (3) - which I think it's better
20:30 DarknessAngel: 01:22:340 (1) - hmm, but the rhythm would be strange if I remove a reverse
20:31 P A N: oh that part
20:31 P A N: I mean use 1/4 one reverse slider
20:32 DarknessAngel: 01:38:580 (3,4,5,6) - I wanna emphasize the vocal (oh woo x3 ?), so I don't wanna make a triplet
20:33 DarknessAngel: 01:22:340 (1) - ok I try
20:33 DarknessAngel: done
20:35 P A N: I would like you to consider about 03:00:911 (7) -
20:35 P A N: im not sure if it's really can't hear or my ears broke
20:36 DarknessAngel: lol ok I adjust the volume for it
20:37 P A N: also accept on the same case as that
20:38 P A N: oh yea i mean this part 02:40:836 -
20:38 P A N: I really can't hear
20:38 P A N: the hitsound
20:39 DarknessAngel: It seems that I can hear that :O
20:39 P A N: woah really? :o
20:40 P A N: 02:42:077 (5) - this?
20:40 P A N: 03:24:144 - this part is really only clockwise mapping
20:40 DarknessAngel: yes, I can hear
20:40 P A N: please reconsider that
20:41 P A N: I think player probably miss this 03:59:332 (1,2) -
20:42 P A N: suddenly fast
20:42 DarknessAngel: It cantains much straight flow, I guess it is not really boring
20:44 DarknessAngel: 03:59:332 (1,2) - ok I adjust (reduce the spacing) a bit, but it still need a jump for emphasize for me
20:44 P A N: that's all for now
20:44 P A N: great job
20:44 DarknessAngel: ok :>
20:45 P A N: hmm should I post? :o
20:45 DarknessAngel: yes ~
20:45 DarknessAngel: thank you for mod :3
20:46 P A N: I can't enter your map forum
20:46 P A N: hmm
20:47 P A N: ok i got it
20:47 DarknessAngel: :D
posted
(ノ◕ヮ◕)ノ*:・゚✧ Nice song choice <3

Easy


The Normal diff has a lot of 1/2 notes, and you almost didn't use 1/2 on this diff. Would be a good idea to add some 1/2 at some points to emphasize beats and vocal. Plus, it's a 133 bpm song, you can use 1/2 on Easy, but just don't overuse it.


00:39:031 (3) - You should put a 1/2 slider with a repeat here too, like you did with 00:35:422 (3) - to emphasize this beat. It's strong and would be bad to ignore it. Don't forget to rearrange the DS if you apply this.

01:21:437 (4) - If you were trying to follow the vocal here, the slider actually should end on the blue tick instead of the red one. Try to play it on 25% playback and you will hear the blue tick sound. 01:23:242 (1) - You can keep this circle here too, it's a 133 bpm song and some 1/2 are not that bad, but of course, put a lower DS.

01:57:528 (1) - Since the vocal is the most present 'beat' here, would be a good idea to extend this untill the red tick. Same here 02:01:137 (1) - and here 02:04:746 (1) - .

02:57:979 - Would be a good idea to put a circle here, since this beat is strong and this part of the section starts here. You also did 03:01:588 (3) - here, would be good for consistency reasons too.

Moway's Normal


You increased the DS at some points of the song, I wouldn't recommend to do this, it's a Normal after all. If you want to increase the DS, you can increase once or twice, but not while a whole section.


00:32:265 - Adding a circle here won't be so empty. The vocal is strong, would be a good idea :c

01:13:994 (1) - Not enough time to recovery for new players. You should wait at least 1 or 2 white ticks before mapping again. tl;dr you should start here 01:16:475 - . Same happens here 01:41:062 (1) - .

02:44:445 (1,2,3,1,2,3) - Really confusing for new players, would strongly recommend to change this. My recommendation would be to not use 1/4 kick sliders, but if you really want, try something like this. It's less confusing.

03:24:144 (1) - Not sure why the 3/4 rhythm here. If you were trying to follow vocal, it starts on the red tick. Of course, there's a beat on the blue tick but you can't hear it properly on 100% and the strong beat is on the white tick. Would recommend to put on the white tick like you did with the rest.

03:25:047 (2,3,4) - The DS is really irregular here, fix it.

03:45:347 (1) - Add a NC here? Since you were adding on the previous patterns.

Hard


00:03:843 - This section of the song is almost 100% vocal and you used jumps that you didn't use on strong parts. It's strongly recommended to lower some DSs like 00:13:768 (5,6,7,8) - .

01:09:144 (2,3) - Why didn't you keep the triplets on those patterns? The emphasis and beat are the same, would be good for consistency.

01:14:896 (4,5) - Add a small jump here, since this part is stronger.

02:01:813 (2,3,4) - This is really confusing. While testplaying I accidentally clicked it like 1/2. Would recommend to increase their DS, but if you really want to keep them, stack with 02:01:137 (1) - , it's more readable if you stack.

02:24:595 (5) - Increase the DS like you did with the other sliders, this beat here is stronger.

03:05:874 (6) - This Whistle here sounds a bit exaggerated, since there's no strong beat here and the "oh" part is really soft. Would be better to remove it.

04:07:001 (3,4) - Don't add a jump here, the emphasis is really really low, and it's decreasing, not increasing. Stack these with 04:06:550 (1,2) - or put it near it, but don't make a jump.

Insane


00:11:964 (5,6,7,8) - Same as Hard, this jump is too big for this part, make it smaller.

02:04:520 (5) - Even if the vocal starts on the red tick, the stronger beat is on the big white tick, try to add 2 circles instead of a slider starting on a red tick or you can do like you did here 02:01:137 (6) - .

03:48:505 (1,2,3) - Increase the DS here? The emphasis is the same as 03:46:701 (1,2,3) - and you used an anti-jump.

Good luck!
posted
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
Insane
  1. 00:31:813 (1,2) - These jumps are a bit far. Maybe consider moving them closer.
  2. 00:32:716 (1,2,1,2) - Maybe remove one of the red ticks and make it normal.
  3. 01:15:573 (1) - This doesn't fit the flow of the song. Maybe reduce the slider velocity.
  4. 01:58:656 (1) - Remove NC


Hard
  1. 00:34:746 (4) - Maybe Ctrl+G
posted
hello
just a few suggestions

easy

why u mixed 1 and 1.2 ds? o.o
00:26:400 (2,4) - just nazi suggestion about too close sliders
02:11:062 (1) - if u put nc here, 00:31:813 (6) - why not here too? o.o

moway's normal

00:05:648 (3) - ctrl+g? (and move) because. u know 00:05:648 (3) - repeat cursor's motion of 00:03:843 (1) - and it's a bit strange for me to play
00:30:911 (1) - why 3 repeats?
03:06:099 (1) - ctrl+j for more cool move from prev. slider
03:25:723 (3) - jump? o.o

hard

00:13:768 (5) - nc? for more visible "new jump figure"
00:35:648 (6) - mmmmmmmbbbbbbbb make it 1/2?
02:32:716 (2) - nc?
03:37:001 (2,3,4) - no hs?
03:59:332 (1,2) - make it more "consistently"? i mean something like this

insane

00:11:964 (5) - nc? (as in hard)
00:13:768 (5) - ^
00:17:377 (5) - ^
02:53:468 (1) - mb end it here 02:54:144 - ?
03:37:001 (2,3,4) - as in hard

mapset is pretty fine for me
good luck
posted
我丢这什么BG看上去莫名的有点谐?!

[General]

反正我没看出啥毛病,这video里的人眼睛为何如此吓人
其实你要有闲心(?),可以尝试video里的颜色梗,即出现紫色的时候才用紫色combo only,其他时候不用。这需要你多加一个紫色系的combo作为辅助。更进一步的话,可以尝试从开头到00:17:377 (4) - 都使用浅蓝色系,00:17:377 (4) - 之后变成紫色,后面以此类推。
当然因为这种事情我自己也做过然后发现改combo颜色工程量灰常之大所以随意咯

[Easy]

似乎并没有什么问题
posted
From my modding queue

  • General

  1. Disable "Widescreen Support" since you don't have an SB.
  • Insane

  1. 00:21:212 - Add a circle?
  2. 00:24:821 - Same as above ^
  3. 00:58:317 (2) - Ctrl + G for better flow?
  4. 00:58:994 (4) - Same as above ^
  5. 00:59:670 (6) - Same as above ^^
  6. 01:28:881 - Put a circle here that stacks on 01:29:219 (3) 's head. It fits much better imo.
  7. 01:30:686 - Same pattern as above.
  8. 01:34:182 (7) - Ctrl + G?
  9. 02:18:280 (4) - Ctrl + G?
  • Hard

  1. 00:48:505 (3) - Why is the sliders to curvy? It looks awkward. Make it less curvy?
  2. 02:55:272 (1) - Move the middle curve point a bit more up, and to the right like:
  3. 03:53:016 (1) - Reshape like this maybe:
  4. 03:54:821 (1) - Copy this 03:53:016 (1) - and rotate it 90 degrees anticlockwise, and then do Ctrl + G like:
  • Feedback



    Good luck o/
posted
ya~

[Easy]
  1. I find the spacing 1.0x and 1.2x in this diff. for example, 00:34:069 (2,3,1) -
    Because of easy diff, you should conform DS
  2. 00:03:843~ 00:18:280- I prefer to add whistle more at white line like these
    00:05:648
    00:09:257
    00:12:866
    00:16:475
  3. 01:21:437 (4) - it is better to keep 1/1 rhythm. I suggest to avoid reverse slider
  4. 01:43:092 (1,2,3) - make flow rounder

[Hard]
  1. 00:09:708 (2,3) - check blanketting
  2. 00:31:588 (4,1) - decrease spacing. this jump is very hard, imo
  3. 00:41:964 (4) - 1/1 slider is better
  4. 01:33:054 (2) - it is better to follow the vocal of 01:33:280-
  5. 02:12:866 (6,7,8,9,10) - I prefer triplet pattern like 02:11:964 (1,2,3,4) - .delete02:12:979 (7) - ?

[Insane]
  1. 00:44:445 (3,4,5) - reverse slider is easier to find rhythm because of 1/3 trhythm. and,,, add NC at 00:44:445 (3) - ?
  2. 02:49:859 (1,2) - change their positions and move 02:50:535 (3) - to 359/338. make symmetric with 02:50:761 (4,5,6) - . that's better flow, imo

[Moway's Normal]

  • 00:58:656 (2,4) - avoid this overlapping. hard to see...
  1. 01:13:994 (1,1) - too sooner between spinner and next note for normal
  2. 01:41:062 (1,1) - ^
  3. 01:46:926 (2,3) - if following vocal, how about this?
  4. 02:04:746 (1,2) - if you follow 1/1 rhythm, angular slider is a little confusing. I recommend to straight or curved slider like 02:06:550 (3,4) -


cool song!
~☆
~Good Luck~
posted
@Near : hmm, I think you can improve your jump usage a bit, like:

01:14:896 (4,5) - Add a small jump here, since this part is stronger. :arrow:Because of a 1/1 stack and the spacing of 3/4 rhythm, I would say add a jump at 01:14:896 (4,5) will be a confusing pattern here. There is better not to change the DS often if the rhythm is a bit complex, it is a Hard diff after all.

02:01:813 (2,3,4) - This is really confusing. While testplaying I accidentally clicked it like 1/2. Would recommend to increase their DS, but if you really want to keep them, stack with 02:01:137 (1) - , it's more readable if you stack. :arrow:The pattern and the rhythm appeared 01:58:204 (2,3,4) before that, it means "a hint" (Also the hitsound is a hint.). A player whose rank is #20000 played this diff first time and she clicked 02:01:813 (2,3,4) perfectly. I don't think the pattern is confusing.

04:07:001 (3,4) - Don't add a jump here, the emphasis is really really low, and it's decreasing, not increasing. Stack these with 04:06:550 (1,2) - or put it near it, but don't make a jump. :arrow:I guess you know the vocal here is 100% until the end of the song but just the volume of the music lower, right ? Also it is always a good choice while using the jump at the song end (it shows an ending effect). I prefer my patterns here.

03:48:505 (1,2,3) - Increase the DS here? The emphasis is the same as 03:46:701 (1,2,3) - and you used an anti-jump. :arrow:If there are so many big jumps, but an anti-jump appears and the rhythm changed, it will be a "strong emphasis" for me. But the major reason why I use it is I want to make a "stop effect" to match the clap, it has the pattern here quite different, too.


the other suggestions like :

02:04:520 (5) - Even if the vocal starts on the red tick, the stronger beat is on the big white tick, try to add 2 circles instead of a slider starting on a red tick or you can do like you did here 02:01:137 (6) - . :arrow:I did it because I wanted to remind players that "I don't follow bala ba ba ba here" (The rhythm has been changed), and the slider match the vocal well.

03:05:874 (6) - This Whistle here sounds a bit exaggerated, since there's no strong beat here and the "oh" part is really soft. Would be better to remove it. :arrow:Because I wanna follow the beat at 03:05:949, I wanna use whistle here to make hitsound not that empty. [Compare to 02:57:979 (4,5,6) and 03:01:588 (5,6,7)]


Something like those. Anyway thank you to your modding help :)



@DahplA : Fixed the red ticks. Although I don't like lazy mod, thank you to take a look at my map.


@ryuu : Added NCs. What's the problem on Easy diff ? Thanks mod :)


@Megurine Luka : 我在猜MV製作者想用眼睛讓大家印(jing)象(shen)深(shou)刻(chuang),記住他的MV吧(此簡稱為"吸睛")。NC設計倒是沒考慮到,因為有點趕著做~(時間不是很多) 我想還是不要比較好,也會麻煩到另一個GD製作者呢。話說大哥so cute


@-Tochi : Fixed the flow and curve, but I can't see/load your pictures. Thank you for mod :>


@RandomEffect : About Easy, I guess we can read this post ?

Spacing errors in Easy/Normal
They need to use consistent distance snap throughout. If there's a longer pause between two objects, distance snap may be ignored if the next object is visible only after the first object is done.

I fixed 01:33:054 (2) to make a slider follow vocals more. Thank you for mod and star (and your quick help <3) ! \:D/
posted
[General]
红线位置似乎出bug了
[Insane]
00:31:813个人倾向之前塞满1/2
00:39:934 (1) - 梗很好,要是把滑条拉的再圆一点就更好了
00:50:310 (5) - 和3平行?
01:15:573 (1) - 3/4滑条?
02:01:137 (6) - 1/1滑条顺便nc?
02:56:174 (2,3) - 这里是1/3
03:00:009 (3,4,5) - 这个overmap感觉不是很好
03:02:490 (1) - 第一个白描点第二个红描点会好多
03:06:099 (1) - 多按了一下?
03:46:701 (1,2,3) - 03:48:505 (1,2,3) - 03:50:310 (1,2,3) - 用梗一致比较好?
03:56:062 (5,6,7) - 4连

别的难度都做得很好看不出什么问题 :)
顺便求个mu哇
posted

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧ Nice song choice <3

Moway's Normal


You increased the DS at some points of the song, I wouldn't recommend to do this, it's a Normal after all. If you want to increase the DS, you can increase once or twice, but not while a whole section.
I think it works here as a difficulty curve into the Hard diff, which has a lot of varying spacing. This works for me as changes to each song section, which are more intuitive to me than having quick spacing changes.

00:32:265 - Adding a circle here won't be so empty. The vocal is strong, would be a good idea :c I like the break here without the vocal since the percussive noises stop

01:13:994 (1) - Not enough time to recovery for new players. You should wait at least 1 or 2 white ticks before mapping again. tl;dr you should start here 01:16:475 - . Same happens here 01:41:062 (1) - .I don't like it, but I"ll change these

02:44:445 (1,2,3,1,2,3) - Really confusing for new players, would strongly recommend to change this. My recommendation would be to not use 1/4 kick sliders, but if you really want, try something like this. It's less confusing. I think this is fine since it obeys polarity switching pretty well, so it's actually not that bad to hit.

03:24:144 (1) - Not sure why the 3/4 rhythm here. If you were trying to follow vocal, it starts on the red tick. Of course, there's a beat on the blue tick but you can't hear it properly on 100% and the strong beat is on the white tick. Would recommend to put on the white tick like you did with the rest.
I like the 3/4 here :(
03:25:047 (2,3,4) - The DS is really irregular here, fix it. oops, fixed

03:45:347 (1) - Add a NC here? Since you were adding on the previous patterns. sure

Good luck!

ryuu wrote:

hello
just a few suggestions

moway's normal

00:05:648 (3) - ctrl+g? (and move) because. u know 00:05:648 (3) - repeat cursor's motion of 00:03:843 (1) - and it's a bit strange for me to play I think this works ok
00:30:911 (1) - why 3 repeats? i like this :)
03:06:099 (1) - ctrl+j for more cool move from prev. slider sure
03:25:723 (3) - jump? o.o yeah, fixed this

mapset is pretty fine for me
good luck
Thanks!

http://puu.sh/gYuuT/83976b4b1a.osu
posted
hi DNA~
from my modding queue
[Easy]
01:15:573 (6) - whistle here ? since you use whistle with NC:2 greenline on hard and insane
01:43:092 - i think should use SC:1 here as your hard and insane hitsounds , they were nice
02:53:468 (5) - nc here like you did at 02:37:227 (1) -
02:58:430 (3) - night use soft sample here like this one 02:54:370 (6) - sounds better
03:05:648 (3) - ^
03:24:144 - i think its nicer to use sample NC:2 here like in your other diffs


[Moway's Normal]
00:05:197 (2,3) - couldve closer blanket
01:36:325 (2) - would want to distant this a little bit from the sliders so it doesnt look so cramp
01:38:580 (6) - maybe ^ so it doesnt overlap badly
01:32:265 - i think this break is unnecessary
01:39:934 (2) - ^
01:40:610 (4) - since you didnt overlap on other part of the song
01:43:092 (1,2) - i think its ok to blanket this with the slider end
01:58:656 (2) - might want adjust this slider to something like this to make it look nicer : http://puu.sh/gYx8W.jpg
02:57:528 (4,5) - blanket here ?
03:24:144 (1,2) - might wanna fix this ds constantly since you use the same ds until 03:27:302 (6) - on the rest of the object

[Hard]
i feel like ar7 felt a bit slow,especialy parts like 00:54:370 - with 3/4 beat is kinda hard to play , suggest to increase to 7.3 ~ 7.5
00:34:069 (3) - ctrl + g would make a nice flow
00:50:310 (3) - i think this overlap can be improve
00:53:129 (2) - ^
01:02:716 (6,7) - ctrl + g ? according to flow like 01:04:520 (6,7) - and 01:06:325 (6,7) -
01:08:129 (6,7) - the beat should be

01:19:295 (6) - lowers this object a little to make the overlap looks nicer like 01:17:152 (5,6) -
02:12:866 (6) - nc maybe
02:44:445 (1,2) - stack properly?

[Insane]
03:48:843 (2) - couldve made a jump instead like 03:47:039 (2) - but maybe more friendly spacing
03:53:016 (1) - a little weird overlap , why not overlap it like 03:54:821 (1,2) - ?
00:34:069 (1) - i think not necessary to nc here
00:37:001 (1,1,1) - ^
00:41:287 (1) - ^
01:50:310 (1) - adjust a bit to the right to make it blanket with (2) ?
02:58:656 (9) - make as 1/4 slider like 03:02:265 (11) - ?
03:07:001 (2) - kinda bad overlap



pretty solid map :D
get around 1~2 mods for some reviews and call me back
posted

Rumia- wrote:

hi DNA~
from my modding queue
[Easy]
01:15:573 (6) - whistle here ? since you use whistle with NC:2 greenline on hard and insane :arrow:You mean that default hitnormal sound ? It's already there.
01:43:092 - i think should use SC:1 here as your hard and insane hitsounds , they were nice :arrow:I think N:C1 is enough for this part since there are only 1/1 beat to follow.
02:53:468 (5) - nc here like you did at 02:37:227 (1) - :arrow:kk
02:58:430 (3) - night use soft sample here like this one 02:54:370 (6) - sounds better
03:05:648 (3) - ^ :arrow:ok use N:C2 for this part.
03:24:144 - i think its nicer to use sample NC:2 here like in your other diffs :arrow:N:C1 is enough, too o:



[Hard]
i feel like ar7 felt a bit slow,especialy parts like 00:54:370 - with 3/4 beat is kinda hard to play , suggest to increase to 7.3 ~ 7.5 :arrow:adjust to 7.3 now.
00:34:069 (3) - ctrl + g would make a nice flow :arrow:I think how the flow works now is not bad since it connect the next jump.
00:50:310 (3) - i think this overlap can be improve :arrow:hmmmm adjust a little bit
00:53:129 (2) - ^ :arrow:?? It looks good for me lol
01:02:716 (6,7) - ctrl + g ? according to flow like 01:04:520 (6,7) - and 01:06:325 (6,7) - :arrow:I wanna keep this cuz it plays not really bad.
01:08:129 (6,7) - the beat should be :arrow:I wanna change rhythm for the music which is nearly 01:08:806 part. Also the rhythm I use fits the music here, so no change for it.

01:19:295 (6) - lowers this object a little to make the overlap looks nicer like 01:17:152 (5,6) - :arrow:done
02:12:866 (6) - nc maybe :arrow:no, it would break my NC patterns if I did it
02:44:445 (1,2) - stack properly? :arrow:why? it looks good for me o:

[Insane]
03:48:843 (2) - couldve made a jump instead like 03:47:039 (2) - but maybe more friendly spacing :arrow:I prefer to make a "stop effect" to match the clap than make a jump here.
03:53:016 (1) - a little weird overlap , why not overlap it like 03:54:821 (1,2) - ? :arrow:adjust the overlap a lttle bit, but I think it should not be a problem ;w;
00:34:069 (1) - i think not necessary to nc here
00:37:001 (1,1,1) - ^
00:41:287 (1) - ^ :arrow:It's for more readable patterns now that there are many overlaps.
01:50:310 (1) - adjust a bit to the right to make it blanket with (2) ? :arrow:The flow will become strange if I do that, so no /.\
02:58:656 (9) - make as 1/4 slider like 03:02:265 (11) - ? :arrow:I prefer to a different pattern from 03:02:265 (11) ones.
03:07:001 (2) - kinda bad overlap :arrow:fixed



pretty solid map :D
get around 1~2 mods for some reviews and call me back
cool <3 Thank you for the modding help ! :)


z108 : 調整了一下滑條,已mu


updated Moway's diff which was before Rumia posted lol
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