Moway's Normal updated.
Near wrote:
(ノ◕ヮ◕)ノ*:・゚✧ Nice song choice <3Moway's Normal You increased the DS at some points of the song, I wouldn't recommend to do this, it's a Normal after all. If you want to increase the DS, you can increase once or twice, but not while a whole section. I think it works here as a difficulty curve into the Hard diff, which has a lot of varying spacing. This works for me as changes to each song section, which are more intuitive to me than having quick spacing changes.
00:32:265 - Adding a circle here won't be so empty. The vocal is strong, would be a good idea :c I like the break here without the vocal since the percussive noises stop
01:13:994 (1) - Not enough time to recovery for new players. You should wait at least 1 or 2 white ticks before mapping again. tl;dr you should start here 01:16:475 - . Same happens here 01:41:062 (1) - .I don't like it, but I"ll change these
02:44:445 (1,2,3,1,2,3) - Really confusing for new players, would strongly recommend to change this. My recommendation would be to not use 1/4 kick sliders, but if you really want, try something like this. It's less confusing. I think this is fine since it obeys polarity switching pretty well, so it's actually not that bad to hit.
03:24:144 (1) - Not sure why the 3/4 rhythm here. If you were trying to follow vocal, it starts on the red tick. Of course, there's a beat on the blue tick but you can't hear it properly on 100% and the strong beat is on the white tick. Would recommend to put on the white tick like you did with the rest.
I like the 3/4 here
03:25:047 (2,3,4) - The DS is really irregular here, fix it. oops, fixed
03:45:347 (1) - Add a NC here? Since you were adding on the previous patterns. sure
Good luck!
Thanks!ryuu wrote:
hello
just a few suggestions
moway's normal
00:05:648 (3) - ctrl+g? (and move) because. u know 00:05:648 (3) - repeat cursor's motion of 00:03:843 (1) - and it's a bit strange for me to play I think this works ok
00:30:911 (1) - why 3 repeats? i like this
03:06:099 (1) - ctrl+j for more cool move from prev. slider sure
03:25:723 (3) - jump? o.o yeah, fixed this
mapset is pretty fine for me
good luck
cool <3 Thank you for the modding help !Rumia- wrote:
hi DNA~
from my modding queue
[Easy]
01:15:573 (6) - whistle here ? since you use whistle with NC:2 greenline on hard and insane You mean that default hitnormal sound ? It's already there.
01:43:092 - i think should use SC:1 here as your hard and insane hitsounds , they were nice I think N:C1 is enough for this part since there are only 1/1 beat to follow.
02:53:468 (5) - nc here like you did at 02:37:227 (1) - kk
02:58:430 (3) - night use soft sample here like this one 02:54:370 (6) - sounds better
03:05:648 (3) - ^ ok use N:C2 for this part.
03:24:144 - i think its nicer to use sample NC:2 here like in your other diffs N:C1 is enough, too o:
[Hard]
i feel like ar7 felt a bit slow,especialy parts like 00:54:370 - with 3/4 beat is kinda hard to play , suggest to increase to 7.3 ~ 7.5 adjust to 7.3 now.
00:34:069 (3) - ctrl + g would make a nice flow I think how the flow works now is not bad since it connect the next jump.
00:50:310 (3) - i think this overlap can be improve hmmmm adjust a little bit
00:53:129 (2) - ^ ?? It looks good for me lol
01:02:716 (6,7) - ctrl + g ? according to flow like 01:04:520 (6,7) - and 01:06:325 (6,7) - I wanna keep this cuz it plays not really bad.
01:08:129 (6,7) - the beat should be I wanna change rhythm for the music which is nearly 01:08:806 part. Also the rhythm I use fits the music here, so no change for it.
01:19:295 (6) - lowers this object a little to make the overlap looks nicer like 01:17:152 (5,6) - done
02:12:866 (6) - nc maybe no, it would break my NC patterns if I did it
02:44:445 (1,2) - stack properly? why? it looks good for me o:
[Insane]
03:48:843 (2) - couldve made a jump instead like 03:47:039 (2) - but maybe more friendly spacing I prefer to make a "stop effect" to match the clap than make a jump here.
03:53:016 (1) - a little weird overlap , why not overlap it like 03:54:821 (1,2) - ? adjust the overlap a lttle bit, but I think it should not be a problem ;w;
00:34:069 (1) - i think not necessary to nc here
00:37:001 (1,1,1) - ^
00:41:287 (1) - ^ It's for more readable patterns now that there are many overlaps.
01:50:310 (1) - adjust a bit to the right to make it blanket with (2) ? The flow will become strange if I do that, so no /.\
02:58:656 (9) - make as 1/4 slider like 03:02:265 (11) - ? I prefer to a different pattern from 03:02:265 (11) ones.
03:07:001 (2) - kinda bad overlap fixed
pretty solid map
get around 1~2 mods for some reviews and call me back
Rumia- wrote:
hi DNA~
from my modding queue
[Moway's Normal]
00:05:197 (2,3) - couldve closer blanket fixed
01:36:325 (2) - would want to distant this a little bit from the sliders so it doesnt look so cramp i think this is fine
01:38:580 (6) - maybe ^ so it doesnt overlap badly adjusted rotation on this
01:32:265 - i think this break is unnecessary I generally like breaks in the lower diffs, especially since the next one isn't for another minute
01:39:934 (2) - ^
01:40:610 (4) - since you didnt overlap on other part of the song not sure about the suggestion here
01:43:092 (1,2) - i think its ok to blanket this with the slider end I like the positioning here for gameplay
01:58:656 (2) - might want adjust this slider to something like this to make it look nicer : http://puu.sh/gYx8W.jpg adjusted some here, the spacing i want to keep since 1.1 is for calmer sections
02:57:528 (4,5) - blanket here ? made iti better
03:24:144 (1,2) - might wanna fix this ds constantly since you use the same ds until 03:27:302 (6) - on the rest of the object yeah, fixed on previous mods
pretty solid map
get around 1~2 mods for some reviews and call me back
Thanks!Megurine Luka wrote:
wa考试考完了来把说好的mod完ww
no kud for this post plz.
[Normal]\\
- 00:45:347 (5) - would be better if you move right a little bit so that it can form a straight line with previous slider? fixed and adjusted previous sliders to do the same
- 01:41:062 (1) - add a whistle? sure
- 01:46:926 (2) - It's just a suggestion..Maybe you can add whistle sound on this whole slider. It might be a make up for the missing clap and emphasize the singer's long tone of "In this Dream~~~" sure, works fo rme
- 02:05:648 (2) - the clap sounds a bit sudden for me. You might try decrease the volume of this part if you think the claps are necessary.I like the claps, so added a decrease green line
- 03:05:197 (5) - why not use the same shape as 03:04:069 (4) - OK
- 03:52:114 (4) - I would prefer the slider end at 03:52:565. It might influence the shape but it fit the singer better. I agree, fixed this
- 03:53:919 (2) - nazi. move the slider head one grid right OK 8)
- 04:05:648 (1,1,1,1) - I little bit ugly for me? I think these sliders are just too curved? decreased curve on these
噫mod到一半才意识到这首是“全部俺”类型的歌...好厉害
貌似也并没有什么好多说的了~加油嗯
Megurine Luka wrote:
wa考试考完了来把说好的mod完ww 好評
no kud for this post plz.
[Hard][Insane]
- 00:44:896 (4) - 就我个人看来把这个摆在00:43:994 (2) - 尾巴上形成两边对拉似乎更有意思一点? 稍微擔心距離的問題,保持這樣好了
- 01:17:490 (6) - 唔好像这一连串这个尾巴的短slider听上去都挺奇怪的,改成circle会好点?不过这个大概是个人习惯,无所谓啦 是說改成2個1/4 notes還是1個 ? 之前有看到建議我一個的,不過還是想跟背景音/.\
- 04:00:009 (3) - 感觉这里少了个节奏点..加个circle吧 ok
噫mod到一半才意识到这首是“全部俺”类型的歌...好厉害 我真心佩服啊>~<b
- 01:52:565 (6) - 还是和5拉开一点比较好? 的確呢xD
貌似也并没有什么好多说的了~加油嗯
\:3/ByBy_ChAn wrote:
placeholder for rank :3
Please finish the mod and then post everything once you are finished. Also do not rely on AiMod for spacing errors without checking them yourself.ByBy_ChAn wrote:
- The BG size is 480x320.You should find a BG with 1366x768 or 1024x768 resolution
- In easy diff , you have 9 spacing errors and I think in two diffs of this mapset , the first 2 diffs of this mapset there're some spacing incosistency
I'll drop the mod later :3
ByBy_ChAn wrote:
placeholder for rank :3
- In easy diff , you have 9 spacing errors and I think in two diffs of this mapset , the first 2 diffs of this mapset there're some spacing incosistency They are not spacing issues but we did it intentionally. I use 1.0x as a normal spacing for 1/1, and 3/2 & 2/1 are 1.2x so we can obviously to read what is 1/1, 3/2 and 2/1. That's why I usually do this for my simple diffs. Moway use the spacing to show the music of the softer part and stronger part in his diff, they should not be a problem. But i just discovered that 01:48:956 (5) was actually a spacing issue (it's been fixed), the others in his diff should be fine. Also I leave this to you:
Spacing errors in Easy/Normal
They need to use consistent distance snap throughout. If there's a longer pause between two objects, distance snap may be ignored if the next object is visible only after the first object is done.
From this post.Easy
- 00:30:911(5)- I would like to add NC here because would be better a NC on ''technologic'' word :3 hmm I don't like this because it looks like NC spam.
- 00:36:325(1,2)- Incosistent spacing D: Move (2)- to 479|252 to avoid the incosistent spacing and move the last gap to 362|249 to make a nice pattern with the previous slider http://puu.sh/h4Msi/184af9a33c.jpg explained above.
- 00:43:994(2)- I suggest to move this note to 368|231 because I feel the movement of the cursor it's weird to me ;w; I don't think it's weird. I don't feel wrong when I play this part. (I played 5 times for it.)
- 00:45:347(5)- Same as above the movement of the cursor it's desoriented. Move it to 472|69 for a better movement of the cursor same here
ByBy_ChAn wrote:
Let's continue
[Hard]
- 00:16:701(2)- A bad stack here with 00:16:024(4)- 's head D: Place it to 88|155 for a better stack sorry but I don't think it is a bad stack though, in fact I used many of them for my many complete maps...
- 00:49:182(1)- Honestly I suggest to remove the NC because it doesn't really fit the song /w\ Instead add the NC on 00:48:505(2)- for consistency with other NCs and it will really fit the song owo About this, I just found I lost a NC to 00:50:761 (1) so I added it back. But I don't want to change the NC pattern for this part bcz it looks average (the number themselves) and it still makes sense.
I changed my video back because the new one is out of screen. Need to redl the map :>ByBy_ChAn wrote:
[Hard][Insane]
- 02:12:866(6,7,8,9,10)- Honestly to follow the rhythm of the music much better I suggest to remove 02:12:979(7)- because here works much better note-> triplets rhythm as you did at 02:11:964(1,2,3,4)- I prefer the rhythm I use than make a triplet, it shows a various rhythm and it sounds good to me.
- 02:23:129(1,2,3,4,5)- Those objects.....have a weird placement and it looks like an bad overlap. I suggest to make a placement of the sliders like in this pics http://puu.sh/h75ja/8dc7cb7489.jpg http://puu.sh/h76NG/8b00dca389.jpg http://puu.sh/h76Mr/a21ab5d29d.jpg to looks like a good overlap and to improve the flow and plyability during gameplay
The pattern like this should not apply to a Hard diff. (may too hard to read) Also I don't think the overlap is bad at all /.\- 02:40:385(3)- If you want a better placement of the cvadruplets and a better movement of the cursor and flow I suggest to move this note to 363|161 to make it equal with 02:39:934(1)- and then move the next note to 414|204 to make it equal with 02:40:159(2)- I like to use straight flow here.
- 03:54:595(5)- Oppps spacing error maybe you made a mistake here. I suggest to move it with 8 pixels to left like here http://puu.sh/h77fN/db4e8c5c26.jpg ?? I can't get your point. There is no spacing error imo.
The mod wasn't finished so you should reply again >w<
- 00:20:535(2)- I suggest to move it with 1 pixel to right to make it equal with previous slider k
- 00:48:505(7)- For a equality with the previous 2 notes, I suggest to move it with 6 pixels up and also you will improve the movement of the cursor and flow moved to another place.
- 01:46:250(3)- Oh no it doesn't look so good /w\ The note isn't stacked well with 01:47:377(3)- 's tail. Place it to 252|194 for a better stack stacked perfectly, it's (253,195).
- 01:51:889(5,6)- Can you avoid this ? http://puu.sh/h77Fz/4ae4bd8520.jpg it looks like an bad overlap and it's really untidy.Place (6)- like here http://puu.sh/h77Ey/fe3af6225a.jpg to avoid that touch sure.
- 02:13:092(6,7,8,9,10)- I prefer note -> triplets rhythm here to follow much better the rhythm of the music so I suggest to remove 02:12:979(7)- explained in Hard.
- 02:58:317(8)- Honestly I suggest to remove clap from slider's tail because sounds too loud and it doesn't fit really good.The clap from the next note fits much better than previous slider's tail ok it seems better.
Call me back ~
ByBy_ChAn wrote:
Recheck /w\
At general I checked everything at general and nothing owo
[Easy]
- 00:43:994(2)- Why you not move this note to 368|230 ? Because I feel the cursor is desoriented and make this note equal with the previous note will make the cursor more oriented Tried another 3 times (total 8 times), current pattern is fine.
- 00:55:723(2)- I suggest to move this slider to 11|234 to make it equal with the previous slider and to improve the movement of the cursor and the flow a bit owo adjusted a little bit
- 01:14:219(4)- I recommend to you to rotate it with -2 degress because I feel this slider needs a bit balance for a better movement of the cursor done, but it's too nazi...
- 02:24:595(3)- I prefer to put finish on slider's head because I hear a cymbal sound yes I lost one.
- 04:07:227()- I suggest to place a note here for ''over'' lyric I want to make a combination with 04:05:648 (5), it's better to me to stop at 04:07:001.
[Hard][Insane]
- 02:22:791(1,2,3,4,5)- I gave you this pattern because to make (5)- more visible and pls don't worry you can use that pattern /w\ Look at my previous mod for pics No thanks, I don't want it.
- 02:53:242(4)- Move it with 1 pixel to left for a equality with next slider's head it would not be equal if I did it.
- 03:30:460(2)- Place it to 210|64 to make it equal with previous slider and to improve a bit the flow and the movement of the cursor These two 03:29:558 (1,2) are symmetry, I don't want to break this pattern. Also the flow is not really bad though.
Call me back again /w\
- 02:24:483(8)- I suggest to add finish at slider's tail because cymbal sound == added
- 02:57:302(5)- I recommend to rotate it with just 1 degress to the cursor could arrive on next note perfectly ok
- 03:50:986(3)- Place this note to 378|325 to make it equal with previous note and to make a perfect isoscel triangle pattern to improve a bit the movement of the cursor and flow done
http://puu.sh/h7mKi/78a1cd93b7.osuByBy_ChAn wrote:
Recheck /w\
At general I checked everything at general and nothing owo
[Moway's Normal]
- 01:18:280(5)- I suggest to move it to 181|296 for an acute pattern with previous pattern but be careful with next objects 181 was too far away, but I moved it down to 296
- 01:32:490()- ~ 01:34:746()- Here isn't necessary a break. I suggest to rmove the break I prefer the break here for the Normal diff since the player has been playing for 1:30 at that point
Call me back again /w\