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maritumix - Defiance

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Topic Starter
Leorda

Xinely wrote:

habede leo /3/
thank you~
Pereira006
congtraz and happy birthday!
meii18
Happy Birthday Leorda! ^^ And Congratulations! o3o
Topic Starter
Leorda

Pereira006 wrote:

congtraz and happy birthday!

ByBy13 wrote:

Happy Birthday Leorda! ^^ And Congratulations! o3o
thx~
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Difficulty gap

  • The difficulty gap between Normal and Hard is way too big. While Normal does use some 1/2's, it's not enough considering how dense Hard is with its rhythm.
Easy

Inappropriate Difficulty elements

  • Chosen tick rate is absolutely not supported by the rhythm you follow. It has to be set to 1 as the most of the difficulty uses 1/1 rhythm with 2/1 additions.
Mapping Quality

  • Some of the patterns are unreadable and confusing for beginners. In addition to that, they feel rather unpleasant while playing.
  1. 00:43:140 (1,2) - 00:40:231 (1,2) - 02:51:140 (1,2) - 1/2 stacks bring unnecessary polarity changes and are hard to read. In addition to that, beginners might be unable to click them accurately enough.
  2. 00:59:867 (1,2) - As the pattern is stacked there is no way newbies could read the polarity change correctly. It must be unstacked in order to be readable.
  3. 03:04:958 (1,2) - Overlaps like this will confuse players of low skill range.
Insufficient recovery time after spinners

  • Easy must give a full measure (~1500ms) of recovery time after each spinner, so that beginners are able to readjust and recover.
  1. 03:54:412 (1,1) -
Normal

Insufficient recovery time after spinners

  • Normal must give at least 2 beats of recovery time after each spinner.
  1. 03:32:594 (1,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###DM
Pereira006
Pm if you need help
Topic Starter
Leorda

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Difficulty gap

  • The difficulty gap between Normal and Hard is way too big. While Normal does use some 1/2's, it's not enough considering how dense Hard is with its rhythm.
Easy

Inappropriate Difficulty elements

  • Chosen tick rate is absolutely not supported by the rhythm you follow. It has to be set to 1 as the most of the difficulty uses 1/1 rhythm with 2/1 additions.
Mapping Quality

  • Some of the patterns are unreadable and confusing for beginners. In addition to that, they feel rather unpleasant while playing.
  1. 00:43:140 (1,2) - 00:40:231 (1,2) - 02:51:140 (1,2) - 1/2 stacks bring unnecessary polarity changes and are hard to read. In addition to that, beginners might be unable to click them accurately enough.
  2. 00:59:867 (1,2) - As the pattern is stacked there is no way newbies could read the polarity change correctly. It must be unstacked in order to be readable.
  3. 03:04:958 (1,2) - Overlaps like this will confuse players of low skill range.
Insufficient recovery time after spinners

  • Easy must give a full measure (~1500ms) of recovery time after each spinner, so that beginners are able to readjust and recover.
  1. 03:54:412 (1,1) -
Normal

Insufficient recovery time after spinners

  • Normal must give at least 2 beats of recovery time after each spinner.
  1. 03:32:594 (1,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###DM
all fixed~ thx QATs~
Shiranai
Tell me when you think the mapset ready again
Pereira006
In Easy, we fix Spinner, fix lot stack to unstack.
In normal, we fix spinner, some stack and rhythm and add more 1/2 to fix spread with hard.

all look good

re-Bubble

To NEXT BN: Normal have more 1/2 now, before quality this map pls check spread easy and normal also play normal if level is really normal

that all, good luck
Shiranai
[Easy]
  1. 00:45:321 (4) - How about move to x:264 y:36?
  2. 00:54:049 (1) - To x:164 y:288?
  3. 00:55:867 (4) - Improve the triangle by moving to x:368 y:276?
  4. 01:02:776 (1,2) - Too far, maybe move all this 01:04:231 (2,3,4,5) - to x:140 y:204?
  5. 01:46:049 (3) - Maybe you should avoid stack on that since the dq issue is most about them. How about moving that to x:344 y:104?
  6. 01:49:321 (1) - Kinda not neat imo, you can make it more curve by placing the end node on that one to x:8 y:48 and a bit rearrange the next rhythm on
  7. 01:50:776 (2,1) -. Something like this might looks neater imo http://puu.sh/jCdKB/4fb863451d.jpg
  8. 02:02:412 (2) - Move to x:132 y:64?
  9. 02:40:594 (3,4,5,1) - Kinda too far I guess
  10. 02:45:321 (1) - Move to x:244 y:64?
  11. 02:48:958 (2) - Rotate -10 degree then move to x:248 y:280, can make the flow smoother imo
  12. 02:59:140 (1,2) - Same about the stacking things, better avoid
  13. 03:18:049 (2,3,4) - Kinda too far imo
  14. 03:20:231 (2) - How about move to x:84 y:260? so it can produce a better linear pattern on 03:20:231 (2,3,4) -
  15. 04:16:231 (2,3,4) - Kinda too far imo
[Normal]
  1. 00:51:867 (3,4,5,1) - Kinda too force imo, yet the movement on (5,1) is not comfortable, why not try something like this instead http://puu.sh/jCeIP/39b795219f.jpg?
  2. 01:06:776 (2) - Maybe you can consider to move that somewhere else? so it's more readable. Maybe move that to x:348 y:356, then move all this
  3. 01:07:140 (1,2,3) - to x:316 y:240? http://puu.sh/jCeSp/ac9cdc2112.jpg
  4. 01:09:685 (2,1) - Too far imo
  5. 01:11:503 (1) - Move up to x:253 y:108 will flow better imo
  6. 01:55:140 (1,2) - Too far imo
  7. 01:57:321 (3,4,5,6,1) - The flow kinda weird there imo, Maybe something like this will looks neater and improve the flow here http://puu.sh/jCfct/e28fc1b960.jpg
  8. 02:36:958 (5,1) - Weird to sudden stacked there
  9. 02:40:231 (1) - Move up a bit to x:332 y:24 to improve the triangle
  10. 02:54:049 (2,1,2) - 03:10:049 (3,4) - Spacing error?
  11. 03:16:594 (1) - Move up a bit to x:168 y:184 to avoid overlap
  12. 03:44:231 (1,2,3) - The placement too forced, yet the flow is also not good, maybe you can reduce the reverse on (1) then add circle here instead
  13. 03:44:958 -. So the overall rhythm something like http://puu.sh/jCfNW/451923cd1d.jpg
  14. 04:03:140 (1) - Move down to x;148 y:364?
  15. 04:08:231 (3,4,1) - Wrong spacing?
[]
All the dq issues mentioned have been fixed, just a small polishment there

But I'm affraid on the gap between Easy and Normal now, as Easy just use simple 1/1 and 2/1 rhythm than Normal use complex 1/2 rhythm. Before we move this forward, maybe you should increase the density a bit on Easy and renamed it into Normal instead, then renamed the curent Normal to Advanced or Light Hard instead
PatZar
toho indeed \:D/
Shiranai
All disqualified issues have been fixed and we improve the diff spread a bit, looking for slot to requalified now
Shiranai
Let QAT take care of this set from now on, requalified!
Topic Starter
Leorda

Mako Sakata wrote:

Let QAT take care of this set from now on, requalified!
thank you Mako-chan~

*pray to QAT so it doesn't re-DQ'ed again*
Ayydar
Wrong tag. It's from TH14 ._.
Pimpi
gratz Leorda!
Topic Starter
Leorda

Pimpi wrote:

gratz Leorda!
thank you~

Or1g1n wrote:

Wrong tag. It's from TH14 ._.
will updated... but somehow I can't changed it orz
Pereira006

Or1g1n wrote:

Wrong tag. It's from TH14 ._.
will updated... but somehow I can't changed it orz[/quote]

is change, anyway Congtraz rank :D
Topic Starter
Leorda

Pereira006 wrote:

anyway Congtraz rank :D
thx pereira006~ wow you're green btw~
Shiranai
Selamat kak☺️
Topic Starter
Leorda

Mako Sakata wrote:

Selamat kak☺️
macacih~
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