forum

maritumix - Defiance

posted
Total Posts
55
show more
Topic Starter
Leorda
fix some blankets and hitsounds

thx smsh150
Peachtrees
M4M from your Queue c:

see if this is worth modding back for you and then mod back on your own accord ;w;

Easy

00:43:112 (1,2) - is 1/2 here really neccessary? you didn't map the 'du' sound on your following patterns either so this feels kinda out of place

01:04:203 (2) - placing this 01:05:293 (4) - feels a lot nicer to me >< I know you're trying to catch the downbeat, the high pitched sounds just feel much stronger to me :c same goes for lots of other patterns obviously, though you shouldn't feel obligated to change this up

01:07:112 (2) - could make this a repeat too, beat on the red tick feels rather strong to me :c

02:36:566 (1,2) - again, 1/2 really neccessary here?

02:54:748 (2,3,4) - this might just be me, but I don't feel like these do a goob job of catching the buildup in the song :c

03:15:475 (3,4) - obligatory nazi blanket

03:19:475 (1) - I honestly feel like making this a 1/1 repeat would work great ><

03:50:748 (2,3,1) - could tidy up the spacing abit

Normal

00:40:930 (1,2,3) - you're going to hate this, but try this https://osu.ppy.sh/ss/3104278 rythm?:c

00:54:021 (1,2,3) - spacing is sorta messy here

01:46:021 (3,1,2) - just my two cents, but these two look really soppy without any sort of blanket/connection to each other :c

02:04:566 (3) - I think suddenly following the rather slitent background music isn't a very good idea as it might catch the players off guard since it's kinda hard to see this coming

02:54:021 (2) - could potential put a circle on the white tick after this too

03:14:384 (3,2) - why not stack these properly?

03:40:566 (2,1,2) - spacing intentional?

Hard

00:47:839 (3,2) - why not have these two blanket properly?:c

00:55:475 (1,2,3,4) - why are these all different sliders? why not just copy and rotate one to make it look extra neat?

01:53:475 (5) - I kinda feel like having this downbeat on the repeat doesn't do the song justice ><

02:01:475 (3,4,5) - spacing is kinda messy, consider to tidy this up a little bit :c

02:05:112 (1) - again, I feel like the downbeats during this section of the song feel like they should be emphasized properly :c

02:38:748 (1,2,3) - mentioned something similar above, why not take 1 and copy and rotate it?

02:40:203 (1,2) - this might catch a lot of people off guard :o

03:03:293 (1,2,3) - rythm feels very confusing :c why not atleast have the gaps between the white ticks

03:18:203 (2,3,4) - spacing again. probably not worth changin though

03:40:930 (5,1) - aaand obligatory nazi blanket /me runs

I tried :c
Streliteela
Hi~for m4m~:3
Since I've never made easy diff before, so I just mod N/H/L diffs, sorry for that :(

[General]
  1. Wow nice storyboard! I like it :) So please add 'display epilepsy warning' to all diffs :3
  2. Actually I know little about making storyboard. I notice a file called 'project.psd' in your SB folder; Is it necessary for the storyboard? If not, plz delete this file to reduce your file size~
  3. Combo colour: I notice you still use default combo colour, try these two colours maybe?

[Lunatic]
  1. 00:36:566 (1,4) - these sliders are too curved imo, consider to reduce a little?
  2. 00:38:384 (2,3) - flow is not well in this part, you may need to rotate the sliders a bit, for example:
  3. 00:47:839 (10) - nc?
  4. 00:51:475 (2) - nazi, x-1 for better stack
  5. 00:54:657 (5,6) - blanket?
  6. 00:59:657 (5) - this note is a bit hard to read if it stack to the slider tail. Move to x252|y317
  7. 01:07:112 (1,2) - nazi, blanket better
  8. 01:12:566 (4,1) - flow is really uncomfortable here
  9. 02:44:021 (4,5,6,7,8,1) - try to make the position of 02:44:203 (5,6,7,8,1) - opposite to the silder 02:44:021 (4) - , just do ctrl+g to 02:44:203 (5,6,7,8,1) - and move down a bit
  10. 02:55:475 (3,4) - change these two sliders to 3 notes with larger distance could emphasize the 3 accents here in the music. For example:
  11. 03:06:384 (2,3) - strange flow here :(
  12. 03:09:657 (3,2) - nazi, blanket better
  13. 03:16:566 (1) - ctrl+g?


[Hard]
  1. 00:47:839 (3,2) - blanket
  2. 01:48:384 (2) - move this to x45|y104, and stack 01:48:930 (3) - to the head of 01:47:839 (1) -
  3. 01:49:293 (1,2) - blanket could be better
  4. 01:51:839 (3,1) - ^
  5. 03:06:203 (1,2) - ^
  6. 03:07:293 (5,6,7) - flow is strange here, ctrl+g these three notes
  7. 03:18:566 (3) - move this to x237|y179 to make 03:18:203 (2,3,4) - in a straight line (2's tail+3+4's head)
  8. 03:34:384 (1,2) - straight flow here, move 03:34:384 (1) - to x211|y291
  9. 03:37:657 (3) - move to x417|y293
  10. 03:52:566 (4,1) - strange flow, rotate 03:52:566 (4) - to about 30° and move a bit

[Normal]

  • Please open Aimod and fix all distance mistakes it mentions. Make sure to fully complied to distance snap in Easy and Normal diffs.
  1. 01:05:657 (1) - move to x450|y59
  2. 01:46:021 (1,2) - blanket
  3. 02:00:930 (1,2) - ^
  4. 03:15:839 (2) - move to x56|y187 for better stack
  5. 03:41:293 (1,2,3,4) - distance problem :o

That's all~Good luck~ :)
lit120
M4M mod here. btw, nice SB tho... i'll do hard and lunatic diff only

HARD
  1. 03:34:566 (2) - this slider doesn't feel right for the curve
LUNATIC
  1. 00:36:566 (1) - this slider doesn't fit with the straight stream and the curve one is not fitable too
  2. 00:42:384 (1) - not even neat according to the short stream
  3. 00:52:475 (7) - X:256 | Y:300
  4. 01:34:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i'd put them to the line (middle) for that if i were you
  5. 02:56:203 (1) - away from the slider will do
  6. 03:04:930 (1) - X:364 | Y:284 (you need them straight for this)
  7. 03:37:748 (6) - move up to Y:64. X will stay (planning to make this neat)
  8. 04:03:112 (1) - X:152 | Y:104
lunatic diff is more challenging than i thought. well played and GL for ranked!
Come[Back]Home
Hi there!
M4M from your queue

Easy

00:43:112 (1,2) Shouldnt those two be sliders to make it easier?
00:55:475 (3,4,5) Repeat slider instead, looks better than just 3 stacked circles
01:04:203 (2,3,4) ^
01:40:566 (3) Add Nc
02:02:384 (2,2) I dont know if this is intended, but im not a fan of those overlaps cause it looks weird
02:36:566 (1,2) Slider instead to make it easier
02:40:930 (4,5) Slider?
02:48:203 (1,2,1,2) ^
03:08:566 (1,2) ^
03:54:384 (1,1) Isnt the recovery time a bit too short?
04:06:748 (1,2) Sldier instead to make it easier


Normal

00:42:021 (3,2) Bad overlap imo
00:46:021 (2,1) ^
01:57:293 (3,4,5) (3,4) should be a slider while (5) stays a circle. I thin that it plays refreshing (?)
02:55:475 (3,4) Maybe you should unstack them, it easier to read
03:14:384 (3,2) Stack is not eprfect
03:14:930 (1,1) They are touching which looks weird
03:41:293 (1,2,3) Why the random DS Change?
03:55:839 (1) Mayber there should be a slider too
04:13:112 (1,1) They are touching

Hard

00:47:839 (3,2) Try to blank this, looks better
01:00:384 (3,1) Why dont you stack (1) under(3)'s tail?
02:34:021 (6,2) Bad overlap
03:04:930 (1,2,3,4,5,6) I dont really know why, but somehow this feels weird to play, maybe you should unstack the stacks
03:07:112 (4,5) I think the jump is not necessary
03:14:930 (1,4,5) Bad overlap
04:03:112 (1,2,3,4,5,6) Same as 03:04:930 (1,2,3,4,5,6)
04:05:293 (4,5) I think the jump is unnecessary
04:13:112 (1,4,5) Bad overlap

Lunatic

01:52:930 (5,6,1) This plays really weird, try normal 1/2 sliders



Well, thats it. Really cool to see a Map mapped in 2012 style, feels refreshing~ :3

Good luck ^_^
Owntrolf
o.o where did you get that bg I want a wallpaper
plsteachmestoryboarding

Imagine if I had icon powers

Easy
Seems like a good easy I swear all Touhou songs feel like theyre behind a year which is go000d we need less 2014/15 syndrome

00:46:748 (2) - The entry angle is a bit weird
04:03:112 (1,2) - Who knows maybe just be being cautious of that overlap


Nothing to complain about Normal


Hard
03:04:748 (5,1,2,3,4) - This might be hard to read // You can ignore
03:35:112 (3,4,1) - Maybe better triangle
04:02:930 (5,1,2,3,4) - Might be hard to read // You can ignore

Lunatic
01:52:930 (5,6,1) - I dont think sliderchaining works that well here because theres also a large white tick sound on yellow1
01:59:748 (2) - Maybe change this for doubles on 01:59:839 - or something similar because theres a sound on the white tick in the slider
02:53:293 (1,2,3,4,5) - The way you mapped this part doesnt really match the music, you're doing drums and then suddenly switch to the violins in the next combo
so maybe do something like this 04:18:930 (1,2,3,4,5,6) - Maybe make it so that all the sliders go first then the two circles. I find that it matches better with whatever
high pitched instrument it plays near the end
AsakuraNe
Woaw~ 0w0 there's already a lot of Mods~ Don't know if someone already modded this but I'll post it anyway :3 This is a M4M from your queue~

These are just suggestions. If you don't want to change it, Feel free to do so. ;)

GENERAL

  1. How about changing offset to 36 566? Because the time before that is not used. :3 Just a suggestion though.
  2. Idk but I think it's better if it's only 1 tick. :3

EASY

  1. 00:38:021 - Move this to the left like this: http://puu.sh/hGWQM/549d4b8531.jpg
  2. 01:01:657 - Add Circle
  3. 01:04:203 - Remove Circle
  4. 01:05:293 - Add Circle
  5. 01:58:748 - Change to 1/1 slider
  6. 02:32:930 - Change to 2/1 slider
  7. 02:51:193 - Sounds better if 2 is in the white tick
  8. 02:59:112 - This pattern sounds better: http://puu.sh/hGXBB/ace05b04bd.jpg
  9. 03:02:748 - Change this into a 2/1 slider that starts at 03:02:021
  10. 03:15:112 - Pattern like this: http://puu.sh/hGYbi/a08ab205c0.jpg
  11. 03:35:475 - I know your starting on the big white tick but the music...... =v= BUT it's just a suggestion so i'll try it. hehe. http://puu.sh/hGYu2/e0d7c5b3ee.jpg
  12. 03:47:112 - Same one as above. At 03:47:475 - Put a 1/1 slider

NORMAL

  1. 00:39:475 - Pattern like this: http://puu.sh/hGYX8/80627e2413.jpg
  2. 01:10:021 - Make this a little less curve
  3. 03:08:566 - Pattern like this: http://puu.sh/hGZg4/4315ed6723.jpg

HARD

  1. 01:11:839 - Change to 1/2 slider and a circle
  2. 02:52:566 - Ctrl + G
  3. 03:14:203 - Feels empty~ Add Circle
  4. 03:45:293 - Change to 1/2 reverse and a circle
  5. 04:02:021 - Feels empty again~ Add Circle
  6. ^ 04:08:021 - Add Circle
  7. ^ 04:12:384 - Add Circle

Nice SB :D and Map :) It's hard to find errors T_T huhu
and.... Good Luck for Ranking :3 and my map
Aldwych
Hi Leorda! o/

M4M from queue.

Since i want it to be faire, i'll do an NHI mod.

[General]

Caution : My mod can be useless since the map won't be up to date with the next mods, sorry if some points won't be up to.
It's up to you but AImod points out to use an epilepsy warning for your storyboard.

[Normal]

00:38:021 (1,2) : Why not trying to make a blanket with 00:38:566(1)? Ofc if you do this you've to move 00:37:293(3) and rework your sliders.
00:41:475 (2) : Well you should make it parallel with the previous slider, i think it's more elegant.
00:43:112 (2) : The overlapping is ugly for me, imo i advise you to do something like :
example

The flow will be better to.

00:46:748 (1) : Why an overlapping instead of stacking? Or even both i'm not sure it's a safe way for new players.
00:51:112 (1,2,3,4) : I'm not fan of how you construct theses circles imo i'm more for something like :
example

wich is more elegant and turn around the 00:49:657(1) begin slider.
Hints :
- 300;92
- 184;68
- 104;156
- 148;268

00:52:566 (1) : And of course if you don't apply what was i advice you before, this slider stacked on a circle is imo not a good solution, the flow is not great for average player, and i think you can do much better with a blanket slider or even a parallel linear slider with the next one

01:05:657 (1) : This can be way much curved and make a blanket with 01:05:293(4)
01:08:566 (1) : Why not for a 2/1 slider, but you're missing important sounds at 01:09:112 and 1/2 after, imo you should do a similar rythm as you did before.

02:40:566 (2) : Why do you stack it? I mean the previous ones, aren't stack and this one... I don't understand. :<

03:03:657 (2) : Ehw, for me there's nothing to use a circle here since you've got important sound between it. This area needs some rework imo. Edit : nvm it's still legit but it's weird, at least you should use soft whistles hitsound to show why this 1/2 circles are here.

03:19:293 (2) : (Nazi) Blanket.

03:34:566 (1) : Not sure if it's ok to get a 3/2 beat spacing after a spinner, this should be 2/1 instead imo.

I'm a bit worried about this normal, imo the patterns are quite odd (horizontal / vertical sliders for example).

[Hard]

00:48:566 (2) : You should move it to 452;104 in order to make a blanket.
01:01:293 (1) : This hidden circle is a bit weird, you should down it to make it visible.
01:14:384 (1) : (Nazi) Better blanket.

01:34:748+ : What? So marisa gameplay. *_*
01:49:293 (1,2) : Both blanket could be perfected, the top one is ok, the bottom not. :<
02:36:203 (3,5,7) : Imo this tripplet stack is a bit confused for average player.
02:38:748 (1,2,3) : I'm ok with the pattern, but make a better blanket with theses 3 sliders.
02:50:930 (4) : Make mapping more simple with copy/paste. :> (It's not the same slider as the previous ones).
03:02:384 (2,3,4) : Reverse the rhythm, this should be slider - circle - circle, this is way much better to hear.

03:36:021 : This void i a bit weird, add a circle?
03:52:930 (1,2,3) : (Nazi) Many blankets can be perfectibles

Good diff overall, it's more on my mapping style.

[Insane]

00:42:021 (7,8,9,10,1) : How about making a curved stream in order to make a blanket with the 5th circle of the combo?
03:35:475(1,2,3) : I don't really like this pattern, i think you can do something more elegant.
03:36:203(4,5) : This a huge jump from what you did on the entire map. Maybe it's unreasonable. Also the pattern is not perfect symetrical. Edit : nvm because you do harder after.

What a clean diff! Oo

And that's all i can say, gl hf for rank! o/
Skyhmer
M4M

Easy
-------------------------------

Check AIMod, its reporting problems with spacing

00:43:112 (1,2) - You put circles here which is obviously make sense, but at for example 00:40:384 and 00:46:203 you didn't. Even for easy I feel that this is really empty and would make a player expect more. Adding notes where appropriate would be more exciting for easy.

01:34:748 (1,2,3) - Nudge #2 once to the left for symmetry


Hard
-------------------------------

00:53:657 (4,1) - This slight stack looks wierd really doesn't feel right, mostly because of the fact that #4 goes right into the corner of the top of the screen. You'r better off chaing how #4 looks or moving #1 to a spot like x:452 y:104
00:48:566 (2,3,4) - Check spacing
02:38:748 (1,2,3) - Don't want to be nit picky but these three could be blanketed to look noticeably better
02:53:839 (3) - I know its a Hard diff but this note sounds really odd since the music doesn't really suggest a note here because of the emphasis in music.


Lunatic
-------------------------------

01:59:475 (1,2) - Why put an extended slider on the blue tick this time? At 01:47:839 (1,2,3,4) - you choose not to put anything on the equivalent which would be on 01:48:112. To me this comes off as unexpected and odd since the music is the exact same at these two points (I probably explained this poorly :/ )

This mod ended up being smaller then expected without being a "blanket" mod.
Very nice song and map, I don't see many designed like this anymore.
I edited my post in your queue with my map
Topic Starter
Leorda
mods applied~

thx guys~
TicClick
offset is 231
Pereira006
hi, you request, I will put only important, sorry later

[General]

  1. The sourçe should be 東方Project and Touhou should be in tag because rule
[Normal]

hitsound:

  1. 01:17:867 (2) - The end, that clap should be change to whistle for consistency all diff's
[Hard]

hitsound:

  1. 02:56:231 (4) - you missing add finish
  2. 03:22:231 (5) - in end, you missing add finish and whistle
  3. 04:20:412 (5) - ^ same
Gameplay:

  1. 00:40:958 (1) - you don't wanna stack with 00:40:231 (2) in end ? if you do will be blanket with 00:40:958 (1), also don't forget fix blanket 00:41:503 (2,3) if you do this
  2. 00:52:594 (1,2,3,4) - this spacing, the (1) and (2) they very near objects, but (3) and (4) too far, you don't wanna make more consistency spacing ? this http://puu.sh/imYUb/96c044339d.jpg is very near but this http://puu.sh/imYV3/f677486fca.jpg too far try make spacing
  3. 00:55:503 (1,2,3,4) - ^ same happen
  4. 01:16:594 (3) - this need move to x:336 y:232 example this http://puu.sh/imZ0R/08b1eb424a.jpg
  5. 01:52:958 (3) - (nazi) the second point, need grid 1 right to make good curve and blanket with 01:53:321 (4)
  6. 02:35:140 (3) - you didn't blanket with 02:34:776 (2) in end, that 02:34:412 (1) - you did but 02:35:140 (3) no
  7. 03:03:685 (2) - this need move x:92 y:156 to keep same spacing with 03:03:321 (1,4)
  8. 03:12:231 (1,2,3) - weird spacing same happen in 00:52:594 (1,2,3,4)
  9. 03:35:321 (4,1) - poor blanket...
  10. 04:16:049 (1,2,3) - weird spacing 1 and 2 far but 3 very near with 2
the play is good, only spacing is not important, but will improve you gameplay because in my view that spacing is weird, only this I found

[Lunatic]

hitsound:

  1. 02:56:231 (1) - missing add finish
Gameplay:

  1. 01:56:958 (2,3,4) - you sure you wanna keep this rhythm ? http://puu.sh/imZBx/aedf788034.jpg this better because I can see you did lot other parts but this look like you missing...
  2. 02:06:594 (6) - need move to x:280 y:308, to keep spacing other parts like 02:05:867 (2,4)
  3. 02:34:049 (1,2) - I srly I don't know why you put NC this I know because Stack but IMO the read still better, remove NC and put nc in 02:34:412 (1) to keep consistency other parts
  4. 02:45:685 (1,2,1) - ^ same
[]
Beautifull mapset always like other your maps :D
Ask me if you don't understand my english or whatever
Call me after
Topic Starter
Leorda

Pereira006 wrote:

hi, you request, I will put only important, sorry later

[General]

  1. The sourçe should be 東方Project and Touhou should be in tag because rule
[Normal]

hitsound:

  1. 01:17:867 (2) - The end, that clap should be change to whistle for consistency all diff's
[Hard]

hitsound:

  1. 02:56:231 (4) - you missing add finish
  2. 03:22:231 (5) - in end, you missing add finish and whistle
  3. 04:20:412 (5) - ^ same
Gameplay:

  1. 00:40:958 (1) - you don't wanna stack with 00:40:231 (2) in end ? if you do will be blanket with 00:40:958 (1), also don't forget fix blanket 00:41:503 (2,3) if you do this // no, I think it's fine
  2. 00:52:594 (1,2,3,4) - this spacing, the (1) and (2) they very near objects, but (3) and (4) too far, you don't wanna make more consistency spacing ? this http://puu.sh/imYUb/96c044339d.jpg is very near but this http://puu.sh/imYV3/f677486fca.jpg too far try make spacing
  3. 00:55:503 (1,2,3,4) - ^ same happen
  4. 01:16:594 (3) - this need move to x:336 y:232 example this http://puu.sh/imZ0R/08b1eb424a.jpg
  5. 01:52:958 (3) - (nazi) the second point, need grid 1 right to make good curve and blanket with 01:53:321 (4)
  6. 02:35:140 (3) - you didn't blanket with 02:34:776 (2) in end, that 02:34:412 (1) - you did but 02:35:140 (3) no // no need to blanket
  7. 03:03:685 (2) - this need move x:92 y:156 to keep same spacing with 03:03:321 (1,4)
  8. 03:12:231 (1,2,3) - weird spacing same happen in 00:52:594 (1,2,3,4)
  9. 03:35:321 (4,1) - poor blanket...
  10. 04:16:049 (1,2,3) - weird spacing 1 and 2 far but 3 very near with 2
the play is good, only spacing is not important, but will improve you gameplay because in my view that spacing is weird, only this I found

[Lunatic]

hitsound:

  1. 02:56:231 (1) - missing add finish
Gameplay:

  1. 01:56:958 (2,3,4) - you sure you wanna keep this rhythm ? http://puu.sh/imZBx/aedf788034.jpg this better because I can see you did lot other parts but this look like you missing... // nah, the current one is fine
  2. 02:06:594 (6) - need move to x:280 y:308, to keep spacing other parts like 02:05:867 (2,4)
  3. 02:34:049 (1,2) - I srly I don't know why you put NC this I know because Stack but IMO the read still better, remove NC and put nc in 02:34:412 (1) to keep consistency other parts
  4. 02:45:685 (1,2,1) - ^ same
[]
Beautifull mapset always like other your maps :D
Ask me if you don't understand my english or whatever
Call me after
thank you
Pereira006
awesome !

bubble

good luck leorda
Topic Starter
Leorda

Pereira006 wrote:

awesome !

bubble

good luck leorda
yay~
Kuki
MOREE TOUHOUUU

awesome map, looking foward to rank

8-)
Shiranai
Placeholder :)

:)

[General]
  1. 100% volume still sound too loud imo, maybe set to 90% will sound nicer
  2. Preview point kinda not snaped, maybe it's better to place it here 03:34:049 -
  3. Consider to add one or two more custom colors? it might looks better imo. As the song itself kinda long about 4 minutes it's just too boring and repetitive imo if we just see two colors in whole 4 minutes
[Lunatic]
  1. 00:36:594 (1) - How about move up a bit to x:256 y:74? so the stream have same spacing, because it's feels uncomfortable imo on how we move from (1,2,3,4) to (1) and you can re-adjust the rest of this 00:36:958 (2,3) -
  2. 01:17:867 (2) - To improve the flow, how about ctrl+g that then move 01:18:412 (3) - to the tail?
  3. 02:43:140 (1) - How about move to x:216 y:36?
  4. 03:10:140 - Maybe add a note there might be good imo? as the drum sound kinda noticeable there, so overall it'll produce a triplet instead http://puu.sh/jtuS8/bf9e90e0b3.jpg
  5. 04:08:321 - Same as above
  6. 03:10:412 (3,4,5,6,1) - Maybe you can make the stream neater
  7. 04:08:594 (3,4,5,6,1) - Same as above
[Hard]
  1. 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
  2. 01:46:049 (3) - That anti jump doesn't flows good imo, maybe it's better to move that above this slider 01:46:412 (1) - http://puu.sh/jtvLm/9a9d9a071b.jpg
  3. 02:37:685 - 02:38:412 - Forget clap there?
  4. 03:21:685 (4,5) - The rhythm kinda odd imo, especially the reverse on (4). How about try this rhythm http://puu.sh/jtw9e/9422e207ac.jpg instead?
  5. 04:19:867 (4,5) - Same as above maybe change the rhythm into http://puu.sh/jtw9e/9422e207ac.jpg might flow better imo
[Normal]
  1. 00:49:685 (1,2) - 01:06:776 (2,1) - 01:11:140 (4,1) - Spacing error? Maybe check again you spacing here would be a great help
  2. 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
  3. 01:57:321 (3,4,5) - How about change into 1/2 slider with reverse? imo that kind of rhythm kinda out of place and too sudden
  4. 02:48:231 (2,1) - 03:10:049 (3,4) - Spacing error
  5. 02:56:231 (4) - How about not stacking that? Maybe make it more visible like 02:59:867 (3,1) - ,so beginner can distinguish the beat easier, because the placement same as 01:05:685 (1,2) - which may make beginner confused
  6. 03:43:867 (2) - Rather than stack under the slider tail, how about make that stacked above 03:44:231 (1) - so it's easier to read at least and have same pattern as 03:42:412 (4,1) -
[Easy]
  1. 00:40:231 (1,2) - I'm more consider on that kind of rhythm, maybe how about change that into 1/2 slider instead? because as an Easy on a higher bpm like this kinda too hard imo and I see there's a lot of that kind of rhythm. Maybe you should re-consider that, as on Easy it's better to make a simple rhythm
  2. 00:55:503 (3,4,5) - Rather than a triplet stacking, how about change into a triangle pattern instead so it'll more readable?
  3. 00:51:867 (1,2,3) - Spacing error?
  4. 01:04:958 (4) - I guess better stack above 01:05:321 (5) - ? Three stack kinda too much on lower diff imo
  5. 01:14:412 (1) - Based on piano, I guess that slider better stop on red tick instead 01:14:958 -
  6. 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
[]
Sorry for delay, yet you ask too sudden last night
Happy birthday kak, benerin apa yang perlu aja ya kak biar cepet, then call me back
Topic Starter
Leorda

Mako Sakata wrote:

Placeholder :)

:)

[General]
  1. 100% volume still sound too loud imo, maybe set to 90% will sound nicer
  2. Preview point kinda not snaped, maybe it's better to place it here 03:34:049 -
  3. Consider to add one or two more custom colors? it might looks better imo. As the song itself kinda long about 4 minutes it's just too boring and repetitive imo if we just see two colors in whole 4 minutes // nope, the combo color seems doesn't matter imo
[Lunatic]
  1. 00:36:594 (1) - How about move up a bit to x:256 y:74? so the stream have same spacing, because it's feels uncomfortable imo on how we move from (1,2,3,4) to (1) and you can re-adjust the rest of this 00:36:958 (2,3) -
  2. 01:17:867 (2) - To improve the flow, how about ctrl+g that then move 01:18:412 (3) - to the tail?
  3. 02:43:140 (1) - How about move to x:216 y:36?
  4. 03:10:140 - Maybe add a note there might be good imo? as the drum sound kinda noticeable there, so overall it'll produce a triplet instead http://puu.sh/jtuS8/bf9e90e0b3.jpg
  5. 04:08:321 - Same as above
  6. 03:10:412 (3,4,5,6,1) - Maybe you can make the stream neater
  7. 04:08:594 (3,4,5,6,1) - Same as above
[Hard]
  1. 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
  2. 01:46:049 (3) - That anti jump doesn't flows good imo, maybe it's better to move that above this slider 01:46:412 (1) - http://puu.sh/jtvLm/9a9d9a071b.jpg // that a stack, and it was used small spacing on purpose
  3. 02:37:685 - 02:38:412 - Forget clap there?
  4. 03:21:685 (4,5) - The rhythm kinda odd imo, especially the reverse on (4). How about try this rhythm http://puu.sh/jtw9e/9422e207ac.jpg instead? // nah, I think it's fine
  5. 04:19:867 (4,5) - Same as above maybe change the rhythm into http://puu.sh/jtw9e/9422e207ac.jpg might flow better imo // nah, I think it's fine
[Normal]
  1. 00:49:685 (1,2) - 01:06:776 (2,1) - 01:11:140 (4,1) - Spacing error? Maybe check again you spacing here would be a great help
  2. 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
  3. 01:57:321 (3,4,5) - How about change into 1/2 slider with reverse? imo that kind of rhythm kinda out of place and too sudden
  4. 02:48:231 (2,1) - 03:10:049 (3,4) - Spacing error
  5. 02:56:231 (4) - How about not stacking that? Maybe make it more visible like 02:59:867 (3,1) - ,so beginner can distinguish the beat easier, because the placement same as 01:05:685 (1,2) - which may make beginner confused
  6. 03:43:867 (2) - Rather than stack under the slider tail, how about make that stacked above 03:44:231 (1) - so it's easier to read at least and have same pattern as 03:42:412 (4,1) -
[Easy]
  1. 00:40:231 (1,2) - I'm more consider on that kind of rhythm, maybe how about change that into 1/2 slider instead? because as an Easy on a higher bpm like this kinda too hard imo and I see there's a lot of that kind of rhythm. Maybe you should re-consider that, as on Easy it's better to make a simple rhythm // It doesn't too difficult if just click 2 times on same place
  2. 00:55:503 (3,4,5) - Rather than a triplet stacking, how about change into a triangle pattern instead so it'll more readable?
  3. 00:51:867 (1,2,3) - Spacing error?
  4. 01:04:958 (4) - I guess better stack above 01:05:321 (5) - ? Three stack kinda too much on lower diff imo
  5. 01:14:412 (1) - Based on piano, I guess that slider better stop on red tick instead 01:14:958 - // nope, following the guitar
  6. 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
[]
Sorry for delay, yet you ask too sudden last night
Happy birthday kak, benerin apa yang perlu aja ya kak biar cepet, then call me back
:)
Shiranai
Already recheck, I hope we don't miss anything here
Qualified in a moment
Shiranai
Qualified

Hbd Leorda
Topic Starter
Leorda

Mako Sakata wrote:

Qualified

Hbd Leorda
thx for your birthday present!!! ^o^
Satellite
sorry leo chan...

happy birthday !
Topic Starter
Leorda

Satellite wrote:

sorry leo chan...

happy birthday !
thank you~
Xinely
habede leo /3/
Topic Starter
Leorda

Xinely wrote:

habede leo /3/
thank you~
Pereira006
congtraz and happy birthday!
meii18
Happy Birthday Leorda! ^^ And Congratulations! o3o
Topic Starter
Leorda

Pereira006 wrote:

congtraz and happy birthday!

ByBy13 wrote:

Happy Birthday Leorda! ^^ And Congratulations! o3o
thx~
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Difficulty gap

  • The difficulty gap between Normal and Hard is way too big. While Normal does use some 1/2's, it's not enough considering how dense Hard is with its rhythm.
Easy

Inappropriate Difficulty elements

  • Chosen tick rate is absolutely not supported by the rhythm you follow. It has to be set to 1 as the most of the difficulty uses 1/1 rhythm with 2/1 additions.
Mapping Quality

  • Some of the patterns are unreadable and confusing for beginners. In addition to that, they feel rather unpleasant while playing.
  1. 00:43:140 (1,2) - 00:40:231 (1,2) - 02:51:140 (1,2) - 1/2 stacks bring unnecessary polarity changes and are hard to read. In addition to that, beginners might be unable to click them accurately enough.
  2. 00:59:867 (1,2) - As the pattern is stacked there is no way newbies could read the polarity change correctly. It must be unstacked in order to be readable.
  3. 03:04:958 (1,2) - Overlaps like this will confuse players of low skill range.
Insufficient recovery time after spinners

  • Easy must give a full measure (~1500ms) of recovery time after each spinner, so that beginners are able to readjust and recover.
  1. 03:54:412 (1,1) -
Normal

Insufficient recovery time after spinners

  • Normal must give at least 2 beats of recovery time after each spinner.
  1. 03:32:594 (1,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###DM
Pereira006
Pm if you need help
Topic Starter
Leorda

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Difficulty gap

  • The difficulty gap between Normal and Hard is way too big. While Normal does use some 1/2's, it's not enough considering how dense Hard is with its rhythm.
Easy

Inappropriate Difficulty elements

  • Chosen tick rate is absolutely not supported by the rhythm you follow. It has to be set to 1 as the most of the difficulty uses 1/1 rhythm with 2/1 additions.
Mapping Quality

  • Some of the patterns are unreadable and confusing for beginners. In addition to that, they feel rather unpleasant while playing.
  1. 00:43:140 (1,2) - 00:40:231 (1,2) - 02:51:140 (1,2) - 1/2 stacks bring unnecessary polarity changes and are hard to read. In addition to that, beginners might be unable to click them accurately enough.
  2. 00:59:867 (1,2) - As the pattern is stacked there is no way newbies could read the polarity change correctly. It must be unstacked in order to be readable.
  3. 03:04:958 (1,2) - Overlaps like this will confuse players of low skill range.
Insufficient recovery time after spinners

  • Easy must give a full measure (~1500ms) of recovery time after each spinner, so that beginners are able to readjust and recover.
  1. 03:54:412 (1,1) -
Normal

Insufficient recovery time after spinners

  • Normal must give at least 2 beats of recovery time after each spinner.
  1. 03:32:594 (1,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###DM
all fixed~ thx QATs~
Shiranai
Tell me when you think the mapset ready again
Pereira006
In Easy, we fix Spinner, fix lot stack to unstack.
In normal, we fix spinner, some stack and rhythm and add more 1/2 to fix spread with hard.

all look good

re-Bubble

To NEXT BN: Normal have more 1/2 now, before quality this map pls check spread easy and normal also play normal if level is really normal

that all, good luck
Shiranai
[Easy]
  1. 00:45:321 (4) - How about move to x:264 y:36?
  2. 00:54:049 (1) - To x:164 y:288?
  3. 00:55:867 (4) - Improve the triangle by moving to x:368 y:276?
  4. 01:02:776 (1,2) - Too far, maybe move all this 01:04:231 (2,3,4,5) - to x:140 y:204?
  5. 01:46:049 (3) - Maybe you should avoid stack on that since the dq issue is most about them. How about moving that to x:344 y:104?
  6. 01:49:321 (1) - Kinda not neat imo, you can make it more curve by placing the end node on that one to x:8 y:48 and a bit rearrange the next rhythm on
  7. 01:50:776 (2,1) -. Something like this might looks neater imo http://puu.sh/jCdKB/4fb863451d.jpg
  8. 02:02:412 (2) - Move to x:132 y:64?
  9. 02:40:594 (3,4,5,1) - Kinda too far I guess
  10. 02:45:321 (1) - Move to x:244 y:64?
  11. 02:48:958 (2) - Rotate -10 degree then move to x:248 y:280, can make the flow smoother imo
  12. 02:59:140 (1,2) - Same about the stacking things, better avoid
  13. 03:18:049 (2,3,4) - Kinda too far imo
  14. 03:20:231 (2) - How about move to x:84 y:260? so it can produce a better linear pattern on 03:20:231 (2,3,4) -
  15. 04:16:231 (2,3,4) - Kinda too far imo
[Normal]
  1. 00:51:867 (3,4,5,1) - Kinda too force imo, yet the movement on (5,1) is not comfortable, why not try something like this instead http://puu.sh/jCeIP/39b795219f.jpg?
  2. 01:06:776 (2) - Maybe you can consider to move that somewhere else? so it's more readable. Maybe move that to x:348 y:356, then move all this
  3. 01:07:140 (1,2,3) - to x:316 y:240? http://puu.sh/jCeSp/ac9cdc2112.jpg
  4. 01:09:685 (2,1) - Too far imo
  5. 01:11:503 (1) - Move up to x:253 y:108 will flow better imo
  6. 01:55:140 (1,2) - Too far imo
  7. 01:57:321 (3,4,5,6,1) - The flow kinda weird there imo, Maybe something like this will looks neater and improve the flow here http://puu.sh/jCfct/e28fc1b960.jpg
  8. 02:36:958 (5,1) - Weird to sudden stacked there
  9. 02:40:231 (1) - Move up a bit to x:332 y:24 to improve the triangle
  10. 02:54:049 (2,1,2) - 03:10:049 (3,4) - Spacing error?
  11. 03:16:594 (1) - Move up a bit to x:168 y:184 to avoid overlap
  12. 03:44:231 (1,2,3) - The placement too forced, yet the flow is also not good, maybe you can reduce the reverse on (1) then add circle here instead
  13. 03:44:958 -. So the overall rhythm something like http://puu.sh/jCfNW/451923cd1d.jpg
  14. 04:03:140 (1) - Move down to x;148 y:364?
  15. 04:08:231 (3,4,1) - Wrong spacing?
[]
All the dq issues mentioned have been fixed, just a small polishment there

But I'm affraid on the gap between Easy and Normal now, as Easy just use simple 1/1 and 2/1 rhythm than Normal use complex 1/2 rhythm. Before we move this forward, maybe you should increase the density a bit on Easy and renamed it into Normal instead, then renamed the curent Normal to Advanced or Light Hard instead
PatZar
toho indeed \:D/
Shiranai
All disqualified issues have been fixed and we improve the diff spread a bit, looking for slot to requalified now
Shiranai
Let QAT take care of this set from now on, requalified!
Topic Starter
Leorda

Mako Sakata wrote:

Let QAT take care of this set from now on, requalified!
thank you Mako-chan~

*pray to QAT so it doesn't re-DQ'ed again*
Ayydar
Wrong tag. It's from TH14 ._.
Pimpi
gratz Leorda!
show more
Please sign in to reply.

New reply