fix some blankets and hitsounds
thx smsh150
thx smsh150
thank youPereira006 wrote:
hi, you request, I will put only important, sorry later
[General][Normal]
- The sourçe should be 東方Project and Touhou should be in tag because rule
hitsound:[Hard]
- 01:17:867 (2) - The end, that clap should be change to whistle for consistency all diff's
hitsound:Gameplay:
- 02:56:231 (4) - you missing add finish
- 03:22:231 (5) - in end, you missing add finish and whistle
- 04:20:412 (5) - ^ same
the play is good, only spacing is not important, but will improve you gameplay because in my view that spacing is weird, only this I found
- 00:40:958 (1) - you don't wanna stack with 00:40:231 (2) in end ? if you do will be blanket with 00:40:958 (1), also don't forget fix blanket 00:41:503 (2,3) if you do this // no, I think it's fine
- 00:52:594 (1,2,3,4) - this spacing, the (1) and (2) they very near objects, but (3) and (4) too far, you don't wanna make more consistency spacing ? this http://puu.sh/imYUb/96c044339d.jpg is very near but this http://puu.sh/imYV3/f677486fca.jpg too far try make spacing
- 00:55:503 (1,2,3,4) - ^ same happen
- 01:16:594 (3) - this need move to x:336 y:232 example this http://puu.sh/imZ0R/08b1eb424a.jpg
- 01:52:958 (3) - (nazi) the second point, need grid 1 right to make good curve and blanket with 01:53:321 (4)
- 02:35:140 (3) - you didn't blanket with 02:34:776 (2) in end, that 02:34:412 (1) - you did but 02:35:140 (3) no // no need to blanket
- 03:03:685 (2) - this need move x:92 y:156 to keep same spacing with 03:03:321 (1,4)
- 03:12:231 (1,2,3) - weird spacing same happen in 00:52:594 (1,2,3,4)
- 03:35:321 (4,1) - poor blanket...
- 04:16:049 (1,2,3) - weird spacing 1 and 2 far but 3 very near with 2
[Lunatic]
hitsound:Gameplay:
- 02:56:231 (1) - missing add finish
[]
- 01:56:958 (2,3,4) - you sure you wanna keep this rhythm ? http://puu.sh/imZBx/aedf788034.jpg this better because I can see you did lot other parts but this look like you missing... // nah, the current one is fine
- 02:06:594 (6) - need move to x:280 y:308, to keep spacing other parts like 02:05:867 (2,4)
- 02:34:049 (1,2) - I srly I don't know why you put NC this I know because Stack but IMO the read still better, remove NC and put nc in 02:34:412 (1) to keep consistency other parts
- 02:45:685 (1,2,1) - ^ same
Beautifull mapset always like other your maps
Ask me if you don't understand my english or whatever
Call me after
yay~Pereira006 wrote:
awesome !
bubble
good luck leorda
Mako Sakata wrote:
Placeholder
[General][Lunatic]
- 100% volume still sound too loud imo, maybe set to 90% will sound nicer
- Preview point kinda not snaped, maybe it's better to place it here 03:34:049 -
- Consider to add one or two more custom colors? it might looks better imo. As the song itself kinda long about 4 minutes it's just too boring and repetitive imo if we just see two colors in whole 4 minutes // nope, the combo color seems doesn't matter imo
[Hard]
- 00:36:594 (1) - How about move up a bit to x:256 y:74? so the stream have same spacing, because it's feels uncomfortable imo on how we move from (1,2,3,4) to (1) and you can re-adjust the rest of this 00:36:958 (2,3) -
- 01:17:867 (2) - To improve the flow, how about ctrl+g that then move 01:18:412 (3) - to the tail?
- 02:43:140 (1) - How about move to x:216 y:36?
- 03:10:140 - Maybe add a note there might be good imo? as the drum sound kinda noticeable there, so overall it'll produce a triplet instead http://puu.sh/jtuS8/bf9e90e0b3.jpg
- 04:08:321 - Same as above
- 03:10:412 (3,4,5,6,1) - Maybe you can make the stream neater
- 04:08:594 (3,4,5,6,1) - Same as above
[Normal]
- 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
- 01:46:049 (3) - That anti jump doesn't flows good imo, maybe it's better to move that above this slider 01:46:412 (1) - http://puu.sh/jtvLm/9a9d9a071b.jpg // that a stack, and it was used small spacing on purpose
- 02:37:685 - 02:38:412 - Forget clap there?
- 03:21:685 (4,5) - The rhythm kinda odd imo, especially the reverse on (4). How about try this rhythm http://puu.sh/jtw9e/9422e207ac.jpg instead? // nah, I think it's fine
- 04:19:867 (4,5) - Same as above maybe change the rhythm into http://puu.sh/jtw9e/9422e207ac.jpg might flow better imo // nah, I think it's fine
[Easy]
- 00:49:685 (1,2) - 01:06:776 (2,1) - 01:11:140 (4,1) - Spacing error? Maybe check again you spacing here would be a great help
- 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
- 01:57:321 (3,4,5) - How about change into 1/2 slider with reverse? imo that kind of rhythm kinda out of place and too sudden
- 02:48:231 (2,1) - 03:10:049 (3,4) - Spacing error
- 02:56:231 (4) - How about not stacking that? Maybe make it more visible like 02:59:867 (3,1) - ,so beginner can distinguish the beat easier, because the placement same as 01:05:685 (1,2) - which may make beginner confused
- 03:43:867 (2) - Rather than stack under the slider tail, how about make that stacked above 03:44:231 (1) - so it's easier to read at least and have same pattern as 03:42:412 (4,1) -
[]
- 00:40:231 (1,2) - I'm more consider on that kind of rhythm, maybe how about change that into 1/2 slider instead? because as an Easy on a higher bpm like this kinda too hard imo and I see there's a lot of that kind of rhythm. Maybe you should re-consider that, as on Easy it's better to make a simple rhythm // It doesn't too difficult if just click 2 times on same place
- 00:55:503 (3,4,5) - Rather than a triplet stacking, how about change into a triangle pattern instead so it'll more readable?
- 00:51:867 (1,2,3) - Spacing error?
- 01:04:958 (4) - I guess better stack above 01:05:321 (5) - ? Three stack kinda too much on lower diff imo
- 01:14:412 (1) - Based on piano, I guess that slider better stop on red tick instead 01:14:958 - // nope, following the guitar
- 01:20:231 - I believe that break should end on big tick here imo 01:23:140 -
Sorry for delay, yet you ask too sudden last night
Happy birthday kak, benerin apa yang perlu aja ya kak biar cepet, then call me back
thx for your birthday present!!! ^o^Mako Sakata wrote:
Qualified
Hbd Leorda
thank you~Satellite wrote:
sorry leo chan...
happy birthday !
thank you~Xinely wrote:
habede leo /3/
Pereira006 wrote:
congtraz and happy birthday!
thx~ByBy13 wrote:
Happy Birthday Leorda! ^^ And Congratulations! o3o
all fixed~ thx QATs~Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Difficulty gapEasy
The difficulty gap between Normal and Hard is way too big. While Normal does use some 1/2's, it's not enough considering how dense Hard is with its rhythm.
Inappropriate Difficulty elementsMapping Quality
Chosen tick rate is absolutely not supported by the rhythm you follow. It has to be set to 1 as the most of the difficulty uses 1/1 rhythm with 2/1 additions.
Some of the patterns are unreadable and confusing for beginners. In addition to that, they feel rather unpleasant while playing.Insufficient recovery time after spinners
- 00:43:140 (1,2) - 00:40:231 (1,2) - 02:51:140 (1,2) - 1/2 stacks bring unnecessary polarity changes and are hard to read. In addition to that, beginners might be unable to click them accurately enough.
- 00:59:867 (1,2) - As the pattern is stacked there is no way newbies could read the polarity change correctly. It must be unstacked in order to be readable.
- 03:04:958 (1,2) - Overlaps like this will confuse players of low skill range.
Easy must give a full measure (~1500ms) of recovery time after each spinner, so that beginners are able to readjust and recover.Normal
- 03:54:412 (1,1) -
Insufficient recovery time after spinners
Normal must give at least 2 beats of recovery time after each spinner.
- 03:32:594 (1,1) -
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###DM
thank you Mako-chan~Mako Sakata wrote:
Let QAT take care of this set from now on, requalified!