Sorry it took so long to mod this ;-;
[General]
The spread in both Standard and mania are unrankable
In standard, there is a HUGE gap between star ratings between Hard and Bros
Mania needs to have a spread on each keycount, you only have 4K HD and 7K MX. You NEED at least the following diffs
Insane (Standard ~~4 stars)
(4K NM)/4K MX
(7K NM)/7K HD
Between brackets is optional
Also, your 4K HD diffs has breaks, which is not allowed for mania
Also, that diff is VERY easy, it's recommended to call it 4K NM instead of HD
Give the mania diffs proper names, they need to say what keycount they are, and mania use useless in the diff name
Make them 4K Normal (or hard if you make the diff harder) and 7K Insane, or (preferred) 4K NM (Or HD) and 7K MX
[Easy]
It is NOT allowed to have an SV change in Easy, however, I see this happen more lately. Try to ask some older BN/QAT for confirmation about this (Please also tell that to me, so I can bear that in my mind)
Also, you seem to change DS quite a lot. Some parts have 1.0, others have 1.1 and others have 1.2. It's better if you keep them the same everywhere
Edit: Loctav told me this is NOT unrankable, SV changes in Easies are fine now00:09:253 (2,3) - These 2 notes seems to have a bad flow. (2) is of the right of (3), so you must go left to hit (3), them you go to the right, which flows bad IMO
00:17:980 - Perhaps add a note here, it feels weid leaving this out. It's recommended to put it at 272:160, then slightly change the next note to have proper distance
00:29:980 (5) - Sliders such as these, kicksliders, should be avoided to have in an Easy diff. They are really confusing for a newbie, due to multiple reverses suddenly showing up (220 1/1 is quite fast for easy). Try making it a circle + reverse slider, 2 sliders or a reverse slider and then a circle
00:40:344 (3,1,2) - These notes are strongly overlapping, which is something you will want to avoid; It looks really ugly. Try changing the shape of (3) so those sliders don't overlap (make (3) go downwards for example)
00:46:344 (3) - Kicksliders (refer to above) should be avoided, this one might be feasible, but it still goes pretty fast, so I strongly recommend you to change it
00:49:071 (1,1,1) - Is there any reason all the circles should have a NC? It feels rather awkward
00:55:071 (1) - Kicksliders (refer to above) should be avoided, this one might be feasible, but it still goes pretty fast, so I strongly recommend you to change it
01:14:707 (1,2,3,1,2,3,4,1,2,3) - This whole part feels really weird, because it focusses on the claps, while previous parts don't do this. I strongly recommend you to remap it (or move it all back in time 1/1) so it feels better.
01:12:252 (5,1) - The distance between these two is too low, it needs to have constant spacing if the next object is visible. If you look at it, when the sliders (5) is still going on, (1) already appears
01:22:071 (2) - Like I said before, don't use kicksliders in easy, as those are confusing
01:25:343 (3,4) - Flows rather bad, try moving (4) to the right (then move the next note so it gets good spacing). It'll feel much better
01:38:434 (1) - Kickslider, which should be avoided (refer to above)
01:41:162 (1,1,1) - Is there any reason all the circles should have a NC? It feels rather awkward
01:47:162 (1) - Kickslider, you know what to do right?
01:50:298 (2,1) - The spacing between these 2 is too high, it needs to be even everywhere
01:51:252 (1) - Kickslider, refer to above
02:12:797 (3) - Distance is WAAYYY too high for an easy, make it 1.2 like the rest
02:13:888 (4) - This sldier should be snapped to 4/3, not 3/2. Set the Beat Snap divisor to 1/3 and make the reverse start on the 4th tick (the purple one after the second beat, counting the start as the first beat)
02:23:706 (3,4) - These sliders look kinda ugly, as they blanket bad, try to move 02:24:251 (4) - to 160:88 to have a ood blanket (then move (1) for proper spacing)
02:26:978 (1) - Kickslider, refer to above
02:35:706 (1,2) - Try to improve the blanket, make (1) less curvy, then move (2) to the place where it blankets good and it has a good pacing
02:44:433 (5) - Kickslider, refer to above
02:53:160 (1) - ^^
[Normal]
Distance is WAYY to high in the kiais. It uses 1.5 while the rest uses 1.0. That's not good man
00:47:980 (3,4,1) - Try to avoid having stacks in lower difficulties, try moving them appart a little (even spacing though)
00:49:071 (1,1,1) - Why the NC?
00:57:526 (1) - This kickslider is way too hard for a normal, believe me. change it, into a 3/2 slider
01:10:071 (1) - Move to 315:204, so it blankets (4) better, as the current "bllanket" was really bad
01:15:525 (3,1) - Try to avoid such ugly overlaps, move (1) away from (3) to prevent this from happening
01:17:162 (2,3) - Try to blanket
Use the following coordinates for (3)
Start - 440:192
Grey point - 416:128
Red point 352:112
End - 315:33
01:40:889 (1,1,1) - Why the NC?
01:49:616 (1) - Kickslider which is too fast, refer to above
02:05:297 (4) - It has too low distance, refer to
The distance between these two is too low, it needs to have constant spacing if the next object is visible. If you look at it, when the sliders (5) is still going on, (1) already appears from the mod part of Easy
02:13:888 (3,4) - It's snapped at 4/3, not 3/2 (refer to easy)
02:20:433 (1,2) - Don't stack in low diffs, it's very confusing for newbies (refer to above)
02:24:797 (1,2,3) - ^^
02:31:615 (2,3) - Change the shape of (3) a little to improve the blanket
02:35:706 (1,2) - This doesn't follow any rhythm at all, make it just a 3/2 slier, not a 3/4, as that feels terrible
02:55:615 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Redo this part please. The kcick sliders are too fast, and the rest has terrible rhythm. The music (in 1/2 goes like this - XXXX X X XX XXXX X X XX XXXX X X XX XXXX X X XXXX(Spinner)
Follow this rhythm and it'll be much better
[Hard]
Set AR to 7, 8 feels very high, considering you have an Extra, and for spread issues you'll also need an Insane, and then the AR will have a bad spread (3-5-8-9-9 is bad, it's better if it's like 3-5-7-8-9)
00:15:935 (1,2) - Improve the blanket (move (2) to 176:60)
00:22:344 - How on earth can you miss such an important beat, map this note as well
00:39:117 (4) - Move to 348:116 for a better blanket
00:41:435 (6,7) - Why is (7) curved while (6) is not, it looks rather weird. Make both straight or both curved
00:54:799 (1,2,3,4,5,6,7) - This has TERRIBLE timing. Why? The strong beats should be the start of each slider, not the end. You put the emphasis on the wrong notes. Nudge this whole part 1/2 forward in time
01:43:071 (2,4) - Try to blanket these 2, move (2) to 224:352
01:43:752 (4,5) - Improve the blanket, move (5) to 332:308
01:45:525 (4,5) - Improve blanket, coordinates of the slider
Start - 104:144
Red - 88:212
Grey - 52:232
End - 40:272
01:49:616 (1,2) - The low distanced overlap looks weird, you can keep it, but I stongly recommend you to move them more apart
01:58:888 (5,6,1) - Really confusing distance. It looks like 1/2 the whole time, but (1) is 1/1 instead of the 1/2, move (1)and thus (2) furhter away
02:07:069 (3) - Distance is way to high, it's 220 BPM, so a 1/2 jump is really hard
02:10:342 (6) - This should be 1/4 to follow the music, not 1/3
02:13:888 (4) - As mentioned at the other diffs, this should be snapped to a 4/3, not a 3/2
02:19:888 (1,2,3,1) - No, just no... The distance at the 3 circles looks a lot like 1/4, causing people to miss, it wasn't bad at the beginning, but here the spacing between the slider and the circles is just too high for it all to be 1/2
02:31:342 (3,5) - These sliders are overlapping, which looks really ugly, please change this, move (5) downward to prevent this overlap from happening
02:46:206 (1) - This one should be 1/3, but it should start the the white tick (where (5) is for proper sound
02:55:615 (1,2) - The low distanced overlap looks weird, you can keep it, but I stongly recommend you to move them more apart
02:56:842 (5) - Should be 1/2
02:57:251 (1,2,5) - ^^ (Above 2 lines)
02:58:888 (1,2) - ^^
03:00:251 (6) - Works better as a circle, for more emphasis at the finishes
Overall, this mapset needs a lot of work, and ít's nowhere near completion due to missing many diffs (You need at least 3 more diffs)
But still, good luck with it!